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Bok_Choi

Cyan

Nov 17th, 2020 (edited)
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  1. (16, 12, 10, 10, 9, 9)
  2. Race: Shifter
  3. Class: Rogue, Swashbuckler
  4. Name: Cyan
  5. Sex: ?
  6. Alignment: ?
  7. Age: ?
  8. Background: Faceless
  9. Saving Throws: Dexterity, Intelligence,
  10. Skill Proficiencies: Intimidation, Athletics, Acrobatics, Stealth, Sleight of Hand, Deception.
  11. Tool Proficiencies: Light Armour, Simple weapons, hand crossbows, longswords, rapiers, shortswords, Thieve’s tools, Disguise Kit
  12. Languages: Common, Abyssal
  13. Proficiency Bonus: 3
  14.  
  15. ~Background: Faceless~
  16.  
  17. Feat: Dual Personalities
  18. Most of your fellow adventurers and the world know you as your persona. Those who seek to learn more about you- your weaknesses, your origins, your purpose-find themselves stymied by your disguise. Upon donning a disguise and behaving as your persona, you are unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as often as you wish, using one to hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your deception might lose its effectiveness.
  19.  
  20. Personality Trait: I am ever learning how to be among others - when to stay quiet, when to laugh.
  21. Ideal: Confusion. Deception is a weapon. Strike from where your foes won't expect.
  22. Bond: I am exceptional. I do this because no one else can, and no one can stop me.
  23. Flaw: I never make eye contact or hold it unflinchingly.
  24.  
  25. ~Race Traits~
  26.  
  27. Size: Medium
  28. Speed: 30
  29. Darkvision: You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  30. Shifting: As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). You also gain additional benefits that depend on your shifter subrace
  31. Longtooth
  32. Your Strength score increases by 2, and your Dexterity score increases by 1.
  33. You have proficiency in the Intimidation skill.
  34. While shifted, you can use your elongated fangs to make an unarmed strike as a bonus action. If you hit with your fangs, you can deal piercing damage equal to ld6 + your Strength modifier
  35.  
  36. ~Class Traits~
  37.  
  38.  
  39. Expertise: Athletics (+8), Stealth (+11), Sleight of Hand (+11), Thieves’ Tools (+11)
  40. Sneak Attack: (3d6)
  41. Thieves’ Cant
  42. Cunning Action: You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
  43. Uncanny Dodge: Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
  44. Evasion: The Dex save thing
  45.  
  46. ~Roguish Archetype: Swashbuckler~
  47.  
  48. Fancy Footwork: When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.
  49. Rakish Audacity: You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll.
  50.  
  51. ~Stats~
  52. (16, 12, 10, 10, 9, 9)
  53.  
  54. Str: 14 (+2)
  55. Dex: 20 (+5)
  56. Con: 12 (+1)
  57. Wis: 9 (-1)
  58. Int: 9 (-1)
  59. Cha: 10 (+0)
  60.  
  61. Level 7
  62. HP: 40
  63. AC: 16
  64. GP: 10
  65.  
  66. Equipment: Rapier, shortsword, burglar’s pack, leather armor, two daggers, thieves’ tools, disguise kit, costume (astronaut outfit), coin pouch, stuff
  67.  
  68. Shortsword: Turn 1d20+10, 1d6+7. Dagger 1d20+9, 1d4+1 [1d6 cold node, 1d6 poison] [4d6 sneak]
  69. (Shifted: 1d20+10 sword (1d6+7+1d6), 1d20+7 fangs (1d6+3) [1d6 cold node, 4d6 sneak]
  70.  
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