DivineDragoonKain

Alchemized Weapons

Mar 30th, 2018
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  1. Break's New Toy
  2.  
  3. Achromatic Hawkmoon and Umbra Hawkmoon
  4.  
  5. Legendary Small Ranged Weapons
  6.  
  7. Weapon Moves: Take Aim, Salvo, Deadly Strike, Trump Card
  8. Passive Effects: +30 Hit Points, Auto-Endure
  9. Abilities: Spike Shot, Trinity, Moxie, Discipline
  10. Traits: Primed Heated Charge, Holding Aces, BRRRRRRRRRRRRRRRT
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  12. Primed Heated Charge: You may override any damage Type you do as Fire damage if you wish. Your attacks burn on a Critical Hit, and any proc of Burn on a target that is already Burned deals a tick of damage instead. Once per day, you may increase the range of a Move to Blast 3.
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  14. Holding Aces: Whenever you would inflict a Critical Hit, you may choose to deal normal damage instead and store an Ace. When you make an attack, you can spend an Ace to make a miss into a hit or a hit into a critical hit. Whenever you use Trump Card, store an Ace.
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  16. BRRRRRRRRRRRRRRRT - You gain the Overwatch feature, and if you are already a Marksman, you may use Overwatch as a Burst 3 around yourself. Your Overwatch may now also affect enemies who start their turn in the designated area and move within it, regardless of whether they leave the area or not. Additionally, once per Scene, you may choose to expend all of the ammo in your revolvers to make a single Struggle attack for every attack you've made this round. Afterward, you are mechanically Exhausted and must reload.
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  18.  
  19. Aori's Blade
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  21. Legendary Small Melee Weapon
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  23. Weapon Moves: Furious Strikes, Origin Blades, Sacred Sword, Dragonstrike
  24. Passive Effects: +30 HP, Auto-Endure
  25. Abilities: Maelstrom Pulse, Drizzle, Beast Boost, Defiant
  26. Traits: Drink in the Deep, Fair and Balanced, Milkroot Poison, Dreamforged, Limit Break
  27.  
  28. Origin Blades: As Precipice Blades, but Water type.
  29.  
  30. Dragonstrike
  31. Type: Dragon
  32. Freq: Scene
  33. Effect: The Dragon becomes me! As a swift action, spend 5 AP, then use this move. Swift Strike's frequency is refreshed, and for the rest of the scene your attacks may be Dragon type and strike 2 adjacent squares instead of one.
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  35. Drink in the Deep: You recover HP from Water Attacks equal to the full amount of damage they would inflict to you, and regain a Tick of HP every turn in Rain.
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  37. Fair and Balanced: You may choose one Small Melee weapon you own, and make it a Paired weapon with this blade. When paired, you Dual Wield both weapons and may still use the Clawed Gauntlet without penalty. When you would draw a weapon from the Gauntlet, instead make that weapon Paired with this blade and stow the other weapon inside the Gauntlet.
  38.  
  39. Milkroot Poison: When you use Poison Weapons, you may also inflict Confusion on your target and choose Psychic damage as a damage type if you like. Sylphs are automatically Confused and Infatuated by your attacks.
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  41. Dreamforged: This weapon cannot be ruined through alchemy and responds well to attempts to grant it new properties. Materials may be recovered from this weapon by performing alchemy again.
  42.  
  43. Limit Break: Limits have been broken - Kusanagi's strength is yours. As a free action, lose the Beast Boost ability and Kusanagi spawns on the field. He is an appropriately leveled Kurtana with access to all moves, abilities and traits this weapon grants in addition to its own moveset. Please use http://forums.pokemontabletop.com/topic/30172805/1/ to stat.
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  45. In addition, Kusanagi as a Pokemon has the following traits:
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  47. Steel is My Body: Kusanagi does not provoke attacks of opportunity for moving through an enemy's square. Moving through an enemy's square deals one tick of damage to them.
  48.  
  49. Zanmato: When Kusanagi's attack stages reach +6, gain access to a special Daily power, which reads as follows: "When you use Zanmato, Kusanagi merges once more with your blade. As a standard action, pick one enemy. At the start of your next turn, defeat that enemy, or advance them to the next boss phase."
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