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- V0.159.0 starting rolling up and its massive update with many many line changes and we decided to skip sleep and tear it apart so lets get to it.
- 0.157.1 was 96.63MB while 0.159.0 is 97.35MB increasing in size by 717 KB
- #Highlights
- *Lots of Rocket HQ and Giovanni code added
- *New Badge
- *Galarian forms Pokedex support
- *New Adventure Sync Reward Level
- *Themes
- *New Quests
- #New Items
- Some text relating to new items in this update, mostly relating to the Rocket leaders/HQ
- ITEM_LEADER_MAP_FRAGMENT
- ITEM_LEADER_MAP
- ITEM_GIOVANNI_MAP
- ITEM_TYPE_INCIDENT_TICKET
- ITEM_CATEGORY_INCIDENT_TICKET
- Looks like you'll have to build a map in order to find Giovanni's hideout and take him on.
- #Galarian Pokedex
- Support to show Galarian forms in the Pokedex has been added and is functionally identical to how Alolan forms show.
- galarian_pokedex_header
- key_galariangalar
- GalarianGameMasterUtil
- HasGalarianForm
- IsGalarianForm
- NormalFormForGalarianPokemon
- GalarianFormForGalarianPokemon
- GALARIAN_FORM_POKEMON_LIST
- GALARIAN_FORM_NUMBERS
- GalarianPokedexDisplayButtonPanel
- galarianHeader
- galarianFormsRoot
- galarianGenderButtonSet
- The following forms were added
- WEEZING_GALARIAN
- ZIGZAGOON_NORMAL
- ZIGZAGOON_GALARIAN
- LINOONE_NORMAL
- LINOONE_GALARIAN
- A search filter for "Galarian" was also added
- #Rocket, The Executives & Giovanni
- Lots of new code to support the new rocket encounters, the executives, Giovanni and more
- ##Rocket HQ
- Lots, and I mean lots was added to the game for Rocket HQ.
- GIOVANNI
- EXECYELLOW
- EXECRED
- EXECBLUE
- .CHARACTER_EXECUTIVE_CLIFF
- .CHARACTER_EXECUTIVE_ARLO
- .CHARACTER_EXECUTIVE_SIERRA
- .CHARACTER_GIOVANNI
- .CHARACTER_DECOY_GRUNT_MALE
- .CHARACTER_DECOY_GRUNT_FEMALE
- .CHARACTER_GHOST_GRUNT_FEMALE
- .CHARACTER_GHOST_GRUNT_MALE
- .CHARACTER_ELECTRIC_GRUNT_FEMALE
- .CHARACTER_ELECTRIC_GRUNT_MALE
- Just code for the 3 Executives, Giovanni and Decoys, also a possible fix for the Ghost and Electric grunts having generic text
- INVASION_GRUNT
- INVASION_LEADER
- INVASION_GIOVANNI
- Handling the new invasion(rocket stop) types instead of only the grunts.
- ShowRocketBattleground
- rocketBackgroundDome
- rocketBackgroundRingPs
- rocketBackgroundFadeDurationInSeconds
- rocketBackgroundTint
- rocketGroundDirtTint
- battleLines
- battleLinesRocketTintGROUND_TINT
- TINT_COLOR
- DISSOLVE_AMOUNT
- .<ShowRocketBattleground>c__AnonStorey7
- parkMat
- myDirtMat
- opponentDirtMat
- battleLineMat
- rocketAuraMat
- Possible custom arena for rocket battles, no more looking at a green field.
- ##Rocket Map
- Looks like you'll need to build, equip & consume a map to find the location of Giovanni and the Executives
- INVASION_MAP_FRAGMENT_DIALOG
- INVASION_MAP_RECEIVED_DIALOG
- INVASION_MAP_2_RECEIVED_DIALOG
- FragmentOrMapCollected
- mapFragmentUpgraded
- MapOrFragmentCollected
- UpdateInteractiveMapButtons
- ShowMapOrFragmentCollected
- SetupInvasionMapListener
- TearDownInvasionMapListener
- CheckIfMapAdded
- CheckIfMapConsumed
- MapIsEquipped
- AlreadyHaveMap
- CreateMap
- ShowGiovanniMapCollected
- RocketHideoutAvatarOverheadMapPOIDecoration
- RocketHideoutOverheadMapPulseDecoration
- ShowLeaderMapOnboarding
- WaitForLeaderMapOnboarding
- ShowGiovanniMapOnboarding
- WaitForGiovanniMapOnboarding
- ShowMapTimeWarningDialog
- WaitForMapTimeWarningDialog
- ShowMapEmptyWarningDialog
- WaitForMapEmptyWarningDialog
- Will add an icon over the affected stop similar to Pokemon tracking
- ##Decoys
- You didn't think finding the Executives or Giovanni would be easy did you? Decoys are here to make your life more difficult/frustrating
- RUN_GRUNT_DECOY
- .get_IsDecoy
- .get_IsExecutive
- .get_IsGiovanni
- isGiovanniDecoy
- IsDecoyCharacter
- GRUNT_DECOY
- COMBAT_DECOY_QUOTE
- CharacterIsDecoy
- ##Badge
- .BADGE_ROCKET_GIOVANNI_DEFEATED
- New badge for defeating Giovanni
- Looks like he'll mock you when you find them too. How nice.
- rocketLeaderCombatMusic
- rocketBossCombatMusic
- New Music for the Executives and Giovanni Battles
- ##Curfews
- Looks like the 24/7 availability of rocket stops is coming to an End.
- validInvasionHours
- InvasionAvailabilitySettingsProto
- .get_AvailabilityStartMinute
- .set_AvailabilityStartMinute
- .get_AvailabilityEndMinute
- .set_AvailabilityEndMinute
- AvailabilityStartMinuteFieldNumber
- availabilityStartMinute_
- AvailabilityEndMinuteFieldNumber
- availabilityEndMinute_
- AvailabilityStartMinute
- AvailabilityEndMinute
- InvasionAvailabilitySettingsId
- INVASION_AVAILABILITY_SETTINGS_UNSET
- INVASION_AVAILABILITY_SETTINGS_MONDAY
- INVASION_AVAILABILITY_SETTINGS_TUESDAY
- INVASION_AVAILABILITY_SETTINGS_WEDNESDAY
- INVASION_AVAILABILITY_SETTINGS_THURSDAY
- INVASION_AVAILABILITY_SETTINGS_FRIDAY
- INVASION_AVAILABILITY_SETTINGS_SATURDAY
- INVASION_AVAILABILITY_SETTINGS_SUNDAY
- Does seem that the running time for Rocket stops will be different for each day/some days
- ##Rocket Radar
- We already knew that Rocket Radar was a thing but it's showing up more now
- INVASION_RADAR_VIEW_OPENED
- INVASION_RADAR_VIEW_CLOSED
- INVASION_RADAR_VIEW_EMPTY
- INVASION_DECOY_FOUND
- INVASION_GIOVANNI_FOUND
- You'll be using this to find Giovanni (and hopefully not his decoy)
- ##New Map & Buttons
- BaseInteractiveMapButton
- InitializeButton
- Niantic.Holoholo.UI.IInteractiveMapButton.
- .get_transform buttonController
- IInteractiveMapButton
- InteractiveMapButtonsGuiController
- .get_RocketRadarButtonTransform
- .get_SuperRocketRadarButtonTransform
- .setButtonTimeOut
- .get_RocketRadarButtonIsVisible
- .set_RocketRadarButtonIsVisible .
- .get_SuperRocketRadarButtonIsVisible
- .set_SuperRocketRadarButtonIsVisible
- .get_CancelledExRaidButtonIsVisible .
- set_CancelledExRaidButtonIsVisible
- SetBuffPositions
- UpdateLayout
- rocketRadarButton
- superRocketRadarButton
- cancelledRaidButton
- RocketRadarButtonTransform
- SuperRocketRadarButtonTransform
- RocketRadarButtonIsVisible
- SuperRocketRadarButtonIsVisible
- CancelledExRaidButtonIsVisible
- IInteractiveMapButtonsGuiController
- RocketRadarMapButton
- .get_IncidentType
- CreateRadarButtonPulse
- RemoveRadarButtonPulse
- openRadarSfx
- buttonPulseFxFactory
- rocketHideoutFactory
- IncidentType
- SuperRocketRadarMapButton
- CreateFx
- RemoveFx
- superRocketRadarParticleSystem
- superRocketRadarFX
- Handling for the addition of another icon on the screen for the rocket radar and map changes.
- .get_TutorialFlag
- TutorialFlag
- Likely a tutorial for Rocket HQ
- .get_MinPlayerLevelForV2
- .set_MinPlayerLevelForV2
- MinPlayerLevelForV2FieldNumber
- minPlayerLevelForV2_
- MinPlayerLevelForV2
- .get_PlayerIsMinLevelForExecutiveIncidents
- As with most new features will require a minimum level, could be a flat level or dropping as it's tested
- #Equipable Items
- Looks like you'll have to equip the Rocket Radar to use it and lots has been added to deal with this.
- equip
- fromInventory
- SetItemEquipped
- GenerateEquipItemKey
- IsEquippableItemActive
- EQUIPPABLE_ITEM_KEY_FORMAT
- EQUIPPABLE_ITEM_KEY_PREFIX
- IEquipmentInventoryGui
- EquipmentInventoryGuiConfig
- OnEquipToggle
- equipmentData
- itemEquipped
- Niantic.Holoholo.UI.Items.IEquipmentInventoryGuiFactory.Create
- EquipmentListItemView
- .get_IsEquipped
- .set_IsEquipped
- equippedCheckMark
- IsEquipped
- EquipmentState NotEquipable Equipped UnEquipped
- UnequipPressed
- EquipPressed
- equipButtonText
- If we don't get Professor Oak telling me "This isn't the time to use that!" then there's still time to fix that Niantic ;)
- #PvP
- .get_BattlePartyCombatLeagueTemplateId
- .set_BattlePartyCombatLeagueTemplateId
- BattlePartyCombatLeagueTemplateIdFieldNumber
- battlePartyCombatLeagueTemplateId_
- BattlePartyCombatLeagueTemplateId
- Possible battle party for the future PvP changes
- COMBAT_RANK_REWARD
- Rewards based on rank in the future PvP changes
- #New Adventure Sync Reward Level
- .get_WeeklyFitnessGoalLevel4DistanceKm
- .set_WeeklyFitnessGoalLevel4DistanceKm
- WeeklyFitnessGoalLevel4DistanceKmFieldNumber
- weeklyFitnessGoalLevel4DistanceKm_
- WeeklyFitnessGoalLevel4DistanceKm
- Looks like we'll be getting a further reward level for adventure sync.
- #Themes
- add_WhenThemeChanges
- remove_WhenThemeChanges
- .get_Theme
- .set_Theme
- ThemeDefinitions
- .get_ParkMaterial
- ParkMaterial
- GetPokestopMaterialFromMaterialID
- mapMaterialsService
- We could have some new themes for the in game map coming soon.
- #New Quests
- QUEST_FIND_TEAM_ROCKET
- QUEST_FIRST_GRUNT_OF_THE_DAY
- A normal quest for finding team rocket and also a streak like Pokestops and Catches for first grunt defeated each day
- #Limited Pokemon
- .get_LimitedPokemonIdentifier
- .set_LimitedPokemonIdentifier
- LimitedPokemonIdentifierFieldNumber
- limitedPokemonIdentifier_
- LimitedPokemonIdentifier
- A way of limiting Pokemon to an account could be mons like Mew/Celebi or maybe Pokemon given out at future events
- #New moves
- 2 new moves had been added
- .V0331_MOVE_FLYING_PRESS
- .V0332_MOVE_AURA_SPHERE
- #Miscellaneous
- BUDDY_SHOWN_HEART_TYPE
- Could be related to buddy V2 we saw in previous updates.
- REDEEM_POI_PASSCODE
- Possibly a new way to redeem QR codes or in conjunction with
- .get_InGameReward
- .set_InGameReward
- InventoryCheckFailedReasonFieldNumber
- inventoryCheckFailedReason_
- PasscodeBatchIdFieldNumber
- passcodeBatchId_
- InGameRewardFieldNumber
- inGameReward_
- InventoryCheckFailedReason
- PasscodeBatchId
- InGameReward
- STATUS_UNKNOWN
- STATUS_SUCCESS
- STATUS_ALREADY_REDEEMED
- STATUS_FULLY_REDEEMED
- STATUS_EXPIRED
- STATUS_FAILED_INVENTORY_CHECK
- STATUS_OUT_OF_RANGE
- STATUS_WRONG_LOCATION
- STATUS_RATE_LIMITED
- STATUS_INVALID
- To allow certain stops to reward items with a code, probably in conjunction with sponsored stops
- string helpshiftUserId_;
- Player accounts will now have an associated support ID
- .get_FirstBuffYPosition
- .set_FirstBuffYPosition
- FirstBuffYPosition
- containerYPosition
- .get_ContainerYPosition
- .set_ContainerYPosition
- To help correctly show items like Lucky Eggs in the UI
- UseWholeMatchForFilterKey
- New filter options
- .set_CarrierName
- .get_CarrierName
- Niantic can get and use your mobile carrier name
- .get_MonthYearBucket
- .set_MonthYearBucket
- .set_Group
- MonthYearBucketFieldNumber
- GroupFieldNumber
- MonthYearBucket
- QUEST_PRECONDITION_MONTH_YEAR_BUCKET
- QUEST_PRECONDITION_EXCLUSIVE_IN_PROGRESS_GROUP
- .set_Year
- .set_Month
- YearFieldNumber
- year_
- MonthFieldNumber
- month_
- Month and year buckets, whatever these are for
- HALO_SOCKET
- FACE_SOCKET
- BODY_SOCKET
- GROUND_SOCKET
- CENTER_SOCKET
- FEEDING_SOCKET
- .BADGE_SOCKET
- ORIGIN
- WAIST
- TR_WAIST
- HEAD
- TR_HEAD
- JAW
- FORWARD_FUDGE
- Something to do with our Characters? You guess is as good as mine.
- That's all for now, it was a long one thanks for sticking around to the end
- Until next time
- -Pokeminers
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