Advertisement
Guest User

Untitled

a guest
Oct 22nd, 2019
243
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.56 KB | None | 0 0
  1. V0.159.0 starting rolling up and its massive update with many many line changes and we decided to skip sleep and tear it apart so lets get to it.
  2.  
  3. 0.157.1 was 96.63MB while 0.159.0 is 97.35MB increasing in size by 717 KB
  4.  
  5. #Highlights
  6.  
  7. *Lots of Rocket HQ and Giovanni code added
  8. *New Badge
  9. *Galarian forms Pokedex support
  10. *New Adventure Sync Reward Level
  11. *Themes
  12. *New Quests
  13.  
  14. #New Items
  15.  
  16. Some text relating to new items in this update, mostly relating to the Rocket leaders/HQ
  17.  
  18. ITEM_LEADER_MAP_FRAGMENT
  19. ITEM_LEADER_MAP
  20. ITEM_GIOVANNI_MAP
  21. ITEM_TYPE_INCIDENT_TICKET
  22. ITEM_CATEGORY_INCIDENT_TICKET
  23.  
  24. Looks like you'll have to build a map in order to find Giovanni's hideout and take him on.
  25.  
  26. #Galarian Pokedex
  27.  
  28. Support to show Galarian forms in the Pokedex has been added and is functionally identical to how Alolan forms show.
  29.  
  30. galarian_pokedex_header
  31. key_galariangalar
  32. GalarianGameMasterUtil
  33. HasGalarianForm
  34. IsGalarianForm
  35. NormalFormForGalarianPokemon
  36. GalarianFormForGalarianPokemon
  37. GALARIAN_FORM_POKEMON_LIST
  38. GALARIAN_FORM_NUMBERS
  39. GalarianPokedexDisplayButtonPanel
  40. galarianHeader
  41. galarianFormsRoot
  42. galarianGenderButtonSet
  43.  
  44. The following forms were added
  45.  
  46. WEEZING_GALARIAN
  47. ZIGZAGOON_NORMAL
  48. ZIGZAGOON_GALARIAN
  49. LINOONE_NORMAL
  50. LINOONE_GALARIAN
  51.  
  52. A search filter for "Galarian" was also added
  53.  
  54. #Rocket, The Executives & Giovanni
  55.  
  56. Lots of new code to support the new rocket encounters, the executives, Giovanni and more
  57.  
  58. ##Rocket HQ
  59.  
  60. Lots, and I mean lots was added to the game for Rocket HQ.
  61.  
  62. GIOVANNI
  63. EXECYELLOW
  64. EXECRED
  65. EXECBLUE
  66. .CHARACTER_EXECUTIVE_CLIFF
  67. .CHARACTER_EXECUTIVE_ARLO
  68. .CHARACTER_EXECUTIVE_SIERRA
  69. .CHARACTER_GIOVANNI
  70. .CHARACTER_DECOY_GRUNT_MALE
  71. .CHARACTER_DECOY_GRUNT_FEMALE
  72. .CHARACTER_GHOST_GRUNT_FEMALE
  73. .CHARACTER_GHOST_GRUNT_MALE
  74. .CHARACTER_ELECTRIC_GRUNT_FEMALE
  75. .CHARACTER_ELECTRIC_GRUNT_MALE
  76.  
  77. Just code for the 3 Executives, Giovanni and Decoys, also a possible fix for the Ghost and Electric grunts having generic text
  78.  
  79. INVASION_GRUNT
  80. INVASION_LEADER
  81. INVASION_GIOVANNI
  82.  
  83. Handling the new invasion(rocket stop) types instead of only the grunts.
  84.  
  85. ShowRocketBattleground
  86. rocketBackgroundDome
  87. rocketBackgroundRingPs
  88. rocketBackgroundFadeDurationInSeconds
  89. rocketBackgroundTint
  90. rocketGroundDirtTint
  91. battleLines
  92. battleLinesRocketTintGROUND_TINT
  93. TINT_COLOR
  94. DISSOLVE_AMOUNT
  95. .<ShowRocketBattleground>c__AnonStorey7
  96. parkMat
  97. myDirtMat
  98. opponentDirtMat
  99. battleLineMat
  100. rocketAuraMat
  101.  
  102. Possible custom arena for rocket battles, no more looking at a green field.
  103.  
  104. ##Rocket Map
  105.  
  106. Looks like you'll need to build, equip & consume a map to find the location of Giovanni and the Executives
  107.  
  108. INVASION_MAP_FRAGMENT_DIALOG
  109. INVASION_MAP_RECEIVED_DIALOG
  110. INVASION_MAP_2_RECEIVED_DIALOG
  111. FragmentOrMapCollected
  112. mapFragmentUpgraded
  113. MapOrFragmentCollected
  114. UpdateInteractiveMapButtons
  115. ShowMapOrFragmentCollected
  116. SetupInvasionMapListener
  117. TearDownInvasionMapListener
  118. CheckIfMapAdded
  119. CheckIfMapConsumed
  120. MapIsEquipped
  121. AlreadyHaveMap
  122. CreateMap
  123. ShowGiovanniMapCollected
  124.  
  125.  
  126. RocketHideoutAvatarOverheadMapPOIDecoration
  127. RocketHideoutOverheadMapPulseDecoration
  128. ShowLeaderMapOnboarding
  129. WaitForLeaderMapOnboarding
  130. ShowGiovanniMapOnboarding
  131. WaitForGiovanniMapOnboarding
  132. ShowMapTimeWarningDialog
  133. WaitForMapTimeWarningDialog
  134. ShowMapEmptyWarningDialog
  135. WaitForMapEmptyWarningDialog
  136.  
  137. Will add an icon over the affected stop similar to Pokemon tracking
  138.  
  139. ##Decoys
  140.  
  141. You didn't think finding the Executives or Giovanni would be easy did you? Decoys are here to make your life more difficult/frustrating
  142.  
  143. RUN_GRUNT_DECOY
  144. .get_IsDecoy
  145. .get_IsExecutive
  146. .get_IsGiovanni
  147. isGiovanniDecoy
  148. IsDecoyCharacter
  149. GRUNT_DECOY
  150. COMBAT_DECOY_QUOTE
  151. CharacterIsDecoy
  152.  
  153. ##Badge
  154.  
  155. .BADGE_ROCKET_GIOVANNI_DEFEATED
  156.  
  157. New badge for defeating Giovanni
  158.  
  159. Looks like he'll mock you when you find them too. How nice.
  160.  
  161. rocketLeaderCombatMusic
  162. rocketBossCombatMusic
  163.  
  164. New Music for the Executives and Giovanni Battles
  165.  
  166. ##Curfews
  167.  
  168. Looks like the 24/7 availability of rocket stops is coming to an End.
  169.  
  170. validInvasionHours
  171. InvasionAvailabilitySettingsProto
  172. .get_AvailabilityStartMinute
  173. .set_AvailabilityStartMinute
  174. .get_AvailabilityEndMinute
  175. .set_AvailabilityEndMinute
  176. AvailabilityStartMinuteFieldNumber
  177. availabilityStartMinute_
  178. AvailabilityEndMinuteFieldNumber
  179. availabilityEndMinute_
  180. AvailabilityStartMinute
  181. AvailabilityEndMinute
  182. InvasionAvailabilitySettingsId
  183. INVASION_AVAILABILITY_SETTINGS_UNSET
  184. INVASION_AVAILABILITY_SETTINGS_MONDAY
  185. INVASION_AVAILABILITY_SETTINGS_TUESDAY
  186. INVASION_AVAILABILITY_SETTINGS_WEDNESDAY
  187. INVASION_AVAILABILITY_SETTINGS_THURSDAY
  188. INVASION_AVAILABILITY_SETTINGS_FRIDAY
  189. INVASION_AVAILABILITY_SETTINGS_SATURDAY
  190. INVASION_AVAILABILITY_SETTINGS_SUNDAY
  191.  
  192. Does seem that the running time for Rocket stops will be different for each day/some days
  193.  
  194. ##Rocket Radar
  195.  
  196. We already knew that Rocket Radar was a thing but it's showing up more now
  197.  
  198. INVASION_RADAR_VIEW_OPENED
  199. INVASION_RADAR_VIEW_CLOSED
  200. INVASION_RADAR_VIEW_EMPTY
  201. INVASION_DECOY_FOUND
  202. INVASION_GIOVANNI_FOUND
  203.  
  204. You'll be using this to find Giovanni (and hopefully not his decoy)
  205.  
  206. ##New Map & Buttons
  207.  
  208. BaseInteractiveMapButton
  209. InitializeButton
  210. Niantic.Holoholo.UI.IInteractiveMapButton.
  211. .get_transform buttonController
  212. IInteractiveMapButton
  213. InteractiveMapButtonsGuiController
  214. .get_RocketRadarButtonTransform
  215. .get_SuperRocketRadarButtonTransform
  216. .setButtonTimeOut
  217. .get_RocketRadarButtonIsVisible
  218. .set_RocketRadarButtonIsVisible .
  219. .get_SuperRocketRadarButtonIsVisible
  220. .set_SuperRocketRadarButtonIsVisible
  221. .get_CancelledExRaidButtonIsVisible .
  222. set_CancelledExRaidButtonIsVisible
  223. SetBuffPositions
  224. UpdateLayout
  225. rocketRadarButton
  226. superRocketRadarButton
  227. cancelledRaidButton
  228. RocketRadarButtonTransform
  229. SuperRocketRadarButtonTransform
  230. RocketRadarButtonIsVisible
  231. SuperRocketRadarButtonIsVisible
  232. CancelledExRaidButtonIsVisible
  233. IInteractiveMapButtonsGuiController
  234. RocketRadarMapButton
  235. .get_IncidentType
  236. CreateRadarButtonPulse
  237. RemoveRadarButtonPulse
  238. openRadarSfx
  239. buttonPulseFxFactory
  240. rocketHideoutFactory
  241. IncidentType
  242. SuperRocketRadarMapButton
  243. CreateFx
  244. RemoveFx
  245. superRocketRadarParticleSystem
  246. superRocketRadarFX
  247.  
  248. Handling for the addition of another icon on the screen for the rocket radar and map changes.
  249.  
  250. .get_TutorialFlag
  251. TutorialFlag
  252.  
  253. Likely a tutorial for Rocket HQ
  254.  
  255.  
  256. .get_MinPlayerLevelForV2
  257. .set_MinPlayerLevelForV2
  258. MinPlayerLevelForV2FieldNumber
  259. minPlayerLevelForV2_
  260. MinPlayerLevelForV2
  261. .get_PlayerIsMinLevelForExecutiveIncidents
  262.  
  263. As with most new features will require a minimum level, could be a flat level or dropping as it's tested
  264.  
  265. #Equipable Items
  266.  
  267. Looks like you'll have to equip the Rocket Radar to use it and lots has been added to deal with this.
  268.  
  269. equip
  270. fromInventory
  271. SetItemEquipped
  272. GenerateEquipItemKey
  273. IsEquippableItemActive
  274. EQUIPPABLE_ITEM_KEY_FORMAT
  275. EQUIPPABLE_ITEM_KEY_PREFIX
  276. IEquipmentInventoryGui
  277. EquipmentInventoryGuiConfig
  278. OnEquipToggle
  279. equipmentData
  280. itemEquipped
  281. Niantic.Holoholo.UI.Items.IEquipmentInventoryGuiFactory.Create
  282. EquipmentListItemView
  283. .get_IsEquipped
  284. .set_IsEquipped
  285. equippedCheckMark
  286. IsEquipped
  287. EquipmentState NotEquipable Equipped UnEquipped
  288. UnequipPressed
  289. EquipPressed
  290. equipButtonText
  291.  
  292. If we don't get Professor Oak telling me "This isn't the time to use that!" then there's still time to fix that Niantic ;)
  293.  
  294. #PvP
  295.  
  296. .get_BattlePartyCombatLeagueTemplateId
  297. .set_BattlePartyCombatLeagueTemplateId
  298. BattlePartyCombatLeagueTemplateIdFieldNumber
  299. battlePartyCombatLeagueTemplateId_
  300. BattlePartyCombatLeagueTemplateId
  301.  
  302. Possible battle party for the future PvP changes
  303.  
  304. COMBAT_RANK_REWARD
  305.  
  306. Rewards based on rank in the future PvP changes
  307.  
  308. #New Adventure Sync Reward Level
  309.  
  310. .get_WeeklyFitnessGoalLevel4DistanceKm
  311. .set_WeeklyFitnessGoalLevel4DistanceKm
  312. WeeklyFitnessGoalLevel4DistanceKmFieldNumber
  313. weeklyFitnessGoalLevel4DistanceKm_
  314. WeeklyFitnessGoalLevel4DistanceKm
  315.  
  316. Looks like we'll be getting a further reward level for adventure sync.
  317.  
  318. #Themes
  319.  
  320. add_WhenThemeChanges
  321. remove_WhenThemeChanges
  322. .get_Theme
  323. .set_Theme
  324. ThemeDefinitions
  325. .get_ParkMaterial
  326. ParkMaterial
  327. GetPokestopMaterialFromMaterialID
  328. mapMaterialsService
  329.  
  330. We could have some new themes for the in game map coming soon.
  331.  
  332. #New Quests
  333.  
  334. QUEST_FIND_TEAM_ROCKET
  335. QUEST_FIRST_GRUNT_OF_THE_DAY
  336.  
  337. A normal quest for finding team rocket and also a streak like Pokestops and Catches for first grunt defeated each day
  338.  
  339.  
  340. #Limited Pokemon
  341.  
  342. .get_LimitedPokemonIdentifier
  343. .set_LimitedPokemonIdentifier
  344. LimitedPokemonIdentifierFieldNumber
  345. limitedPokemonIdentifier_
  346. LimitedPokemonIdentifier
  347.  
  348. A way of limiting Pokemon to an account could be mons like Mew/Celebi or maybe Pokemon given out at future events
  349.  
  350. #New moves
  351.  
  352. 2 new moves had been added
  353.  
  354. .V0331_MOVE_FLYING_PRESS
  355. .V0332_MOVE_AURA_SPHERE
  356.  
  357. #Miscellaneous
  358.  
  359. BUDDY_SHOWN_HEART_TYPE
  360.  
  361. Could be related to buddy V2 we saw in previous updates.
  362.  
  363. REDEEM_POI_PASSCODE
  364.  
  365. Possibly a new way to redeem QR codes or in conjunction with
  366.  
  367. .get_InGameReward
  368. .set_InGameReward
  369. InventoryCheckFailedReasonFieldNumber
  370. inventoryCheckFailedReason_
  371. PasscodeBatchIdFieldNumber
  372. passcodeBatchId_
  373. InGameRewardFieldNumber
  374. inGameReward_
  375. InventoryCheckFailedReason
  376. PasscodeBatchId
  377. InGameReward
  378. STATUS_UNKNOWN
  379. STATUS_SUCCESS
  380. STATUS_ALREADY_REDEEMED
  381. STATUS_FULLY_REDEEMED
  382. STATUS_EXPIRED
  383. STATUS_FAILED_INVENTORY_CHECK
  384. STATUS_OUT_OF_RANGE
  385. STATUS_WRONG_LOCATION
  386. STATUS_RATE_LIMITED
  387. STATUS_INVALID
  388.  
  389. To allow certain stops to reward items with a code, probably in conjunction with sponsored stops
  390.  
  391. string helpshiftUserId_;
  392.  
  393. Player accounts will now have an associated support ID
  394.  
  395. .get_FirstBuffYPosition
  396. .set_FirstBuffYPosition
  397. FirstBuffYPosition
  398. containerYPosition
  399. .get_ContainerYPosition
  400. .set_ContainerYPosition
  401.  
  402. To help correctly show items like Lucky Eggs in the UI
  403.  
  404. UseWholeMatchForFilterKey
  405.  
  406. New filter options
  407.  
  408. .set_CarrierName
  409. .get_CarrierName
  410.  
  411. Niantic can get and use your mobile carrier name
  412.  
  413. .get_MonthYearBucket
  414. .set_MonthYearBucket
  415. .set_Group
  416. MonthYearBucketFieldNumber
  417. GroupFieldNumber
  418. MonthYearBucket
  419. QUEST_PRECONDITION_MONTH_YEAR_BUCKET
  420. QUEST_PRECONDITION_EXCLUSIVE_IN_PROGRESS_GROUP
  421. .set_Year
  422. .set_Month
  423. YearFieldNumber
  424. year_
  425. MonthFieldNumber
  426. month_
  427.  
  428. Month and year buckets, whatever these are for
  429.  
  430. HALO_SOCKET
  431. FACE_SOCKET
  432. BODY_SOCKET
  433. GROUND_SOCKET
  434. CENTER_SOCKET
  435. FEEDING_SOCKET
  436. .BADGE_SOCKET
  437. ORIGIN
  438. WAIST
  439. TR_WAIST
  440. HEAD
  441. TR_HEAD
  442. JAW
  443. FORWARD_FUDGE
  444.  
  445. Something to do with our Characters? You guess is as good as mine.
  446.  
  447. That's all for now, it was a long one thanks for sticking around to the end
  448.  
  449. Until next time
  450.  
  451. -Pokeminers
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement