Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_outsider_wip227.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- 12 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_outsider_wip227.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/dr_outsider_wip227/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
- Patching WVT material: maps/dr_outsider_wip227/harvest/ground_to_green_grass_001_wvt_patch
- Patching WVT material: maps/dr_outsider_wip227/nature/blenddirtgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_outsider_wip227.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (2) (327622 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7.Material HARVEST/GROUND_TO_GREEN_GRASS_001 uses unknown detail object type tf_forest_grass_lowdensity!
- ..8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1574 texinfos to 1006
- Reduced 83 texdatas to 72 (1977 bytes to 1527)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_outsider_wip227.bsp
- Wrote ZIP buffer, estimated size 216448, actual size 214760
- 2 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_outsider_wip227"
- Valve Software - vvis.exe (Aug 2 2018)
- 12 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\dr_outsider_wip227.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\dr_outsider_wip227.prt
- 1690 portalclusters
- 5484 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (439)
- Optimized: 3395 visible clusters (0.83%)
- Total clusters visible: 411307
- Average clusters visible: 243
- Building PAS...
- Average clusters audible: 481
- visdatasize:460912 compressed from 730080
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\dr_outsider_wip227.bsp
- 7 minutes, 19 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_outsider_wip227"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\dr_outsider_wip227.bsp
- Setting up ray-trace acceleration structure... Done (0.18 seconds)
- 7204 faces
- 24398130 square feet [3513330688.00 square inches]
- 2 Displacements
- 8112 Square Feet [1168152.75 Square Inches]
- 7204 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- 224434 patches after subdivision
- sun extent from map=0.008727
- 51 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (13)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
- transfers 18735568, max 820
- transfer lists: 142.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #15 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #20 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #21 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #22 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #23 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #24 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #25 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #26 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #27 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #28 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #29 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #30 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #31 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #32 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #33 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #34 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #35 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #36 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #37 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #38 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #39 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #40 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #41 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #42 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #43 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #44 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #45 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #46 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #47 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #48 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #49 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #50 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #51 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #52 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #53 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #54 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #55 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #56 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #57 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #58 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #59 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #60 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #61 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #62 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #63 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #64 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #65 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #66 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #67 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #68 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #69 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #70 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #71 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #72 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #73 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #74 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #75 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #76 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #77 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #78 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #79 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #80 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #81 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #82 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #83 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #84 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #85 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #86 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #87 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #88 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #89 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #90 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #91 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #92 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #93 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #94 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #95 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #96 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #97 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #98 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #99 added RGB(nan, nan, nan)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #100 added RGB(nan, nan, nan)
- Build Patch/Sample Hash Table(s).....Done<0.0821 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (19)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 215/1024 10320/49152 (21.0%)
- brushes 776/8192 9312/98304 ( 9.5%)
- brushsides 4869/65536 38952/524288 ( 7.4%)
- planes 5692/65536 113840/1310720 ( 8.7%)
- vertexes 10576/65536 126912/786432 (16.1%)
- nodes 4562/65536 145984/2097152 ( 7.0%)
- texinfos 1006/12288 72432/884736 ( 8.2%)
- texdata 72/2048 2304/65536 ( 3.5%)
- dispinfos 2/0 352/0 ( 0.0%)
- disp_verts 162/0 3240/0 ( 0.0%)
- disp_tris 256/0 512/0 ( 0.0%)
- disp_lmsamples 20112/0 20112/0 ( 0.0%)
- faces 7204/65536 403424/3670016 (11.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2989/65536 167384/3670016 ( 4.6%)
- leaves 4778/65536 152896/2097152 ( 7.3%)
- leaffaces 8028/65536 16056/131072 (12.2%)
- leafbrushes 2733/65536 5466/131072 ( 4.2%)
- areas 12/256 96/2048 ( 4.7%)
- surfedges 44807/512000 179228/2048000 ( 8.8%)
- edges 24038/256000 96152/1024000 ( 9.4%)
- LDR worldlights 51/8192 4488/720896 ( 0.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 3/32768 36/393216 ( 0.0%)
- waterstrips 636/32768 6360/327680 ( 1.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 8625/65536 17250/131072 (13.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 27/512 9504/180224 ( 5.3%)
- LDR lightdata [variable] 12852336/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 460912/16777216 ( 2.7%)
- entdata [variable] 251731/393216 (64.0%)
- LDR ambient table 4778/65536 19112/262144 ( 7.3%)
- HDR ambient table 4778/65536 19112/262144 ( 7.3%)
- LDR leaf ambient 25050/65536 701400/1835008 (38.2%)
- HDR leaf ambient 4778/65536 133784/1835008 ( 7.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/876 ( 0.1%)
- pakfile [variable] 214760/0 ( 0.0%)
- physics [variable] 327622/4194304 ( 7.8%)
- physics terrain [variable] 514/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 18430
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\dr_outsider_wip227.bsp
- 57 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_outsider_wip227.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_outsider_wip227.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement