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Aug 24th, 2019
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_outsider_wip227.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 12 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_outsider_wip227.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/dr_outsider_wip227/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
  12. Patching WVT material: maps/dr_outsider_wip227/harvest/ground_to_green_grass_001_wvt_patch
  13. Patching WVT material: maps/dr_outsider_wip227/nature/blenddirtgrass001a_wvt_patch
  14. fixing up env_cubemap materials on brush sides...
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  17. Processing areas...done (0)
  18. Building Faces...done (0)
  19. Chop Details...done (0)
  20. Find Visible Detail Sides...done (0)
  21. Merging details...done (0)
  22. FixTjuncs...
  23. PruneNodes...
  24. WriteBSP...
  25. done (0)
  26. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_outsider_wip227.prt...Building visibility clusters...
  27. done (0)
  28. Creating default LDR cubemaps for env_cubemap using skybox materials:
  29. skybox/sky_hydro_01*.vmt
  30. ! Run buildcubemaps in the engine to get the correct cube maps.
  31. Creating default HDR cubemaps for env_cubemap using skybox materials:
  32. skybox/sky_hydro_01*.vmt
  33. ! Run buildcubemaps in the engine to get the correct cube maps.
  34. Finding displacement neighbors...
  35. Finding lightmap sample positions...
  36. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  37. Building Physics collision data...
  38. done (2) (327622 bytes)
  39. Placing detail props : 0...1...2...3...4...5...6...7.Material HARVEST/GROUND_TO_GREEN_GRASS_001 uses unknown detail object type tf_forest_grass_lowdensity!
  40. ..8...9...10
  41. Water found with no water_lod_control entity, creating a default one.
  42. Compacting texture/material tables...
  43. Reduced 1574 texinfos to 1006
  44. Reduced 83 texdatas to 72 (1977 bytes to 1527)
  45. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_outsider_wip227.bsp
  46. Wrote ZIP buffer, estimated size 216448, actual size 214760
  47. 2 seconds elapsed
  48.  
  49. ** Executing...
  50. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  51. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_outsider_wip227"
  52.  
  53. Valve Software - vvis.exe (Aug 2 2018)
  54. 12 threads
  55. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\dr_outsider_wip227.bsp
  56. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\dr_outsider_wip227.prt
  57. 1690 portalclusters
  58. 5484 numportals
  59. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  60. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (439)
  61. Optimized: 3395 visible clusters (0.83%)
  62. Total clusters visible: 411307
  63. Average clusters visible: 243
  64. Building PAS...
  65. Average clusters audible: 481
  66. visdatasize:460912 compressed from 730080
  67. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\dr_outsider_wip227.bsp
  68. 7 minutes, 19 seconds elapsed
  69.  
  70. ** Executing...
  71. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  72. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_outsider_wip227"
  73.  
  74. Valve Software - vrad.exe SSE (Jul 18 2018)
  75.  
  76. Valve Radiosity Simulator
  77. 12 threads
  78. [Reading texlights from 'lights.rad']
  79. unknown light specifier type - lights
  80.  
  81. [56 texlights parsed from 'lights.rad']
  82.  
  83. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\dr_outsider_wip227.bsp
  84. Setting up ray-trace acceleration structure... Done (0.18 seconds)
  85. 7204 faces
  86. 24398130 square feet [3513330688.00 square inches]
  87. 2 Displacements
  88. 8112 Square Feet [1168152.75 Square Inches]
  89. 7204 patches before subdivision
  90. zero area child patch
  91. zero area child patch
  92. zero area child patch
  93. 224434 patches after subdivision
  94. sun extent from map=0.008727
  95. 51 direct lights
  96. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (13)
  97. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
  98. transfers 18735568, max 820
  99. transfer lists: 142.9 megs
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #1 added RGB(nan, nan, nan)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  103. Bounce #2 added RGB(nan, nan, nan)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Bounce #3 added RGB(nan, nan, nan)
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  107. Bounce #4 added RGB(nan, nan, nan)
  108. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  109. Bounce #5 added RGB(nan, nan, nan)
  110. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  111. Bounce #6 added RGB(nan, nan, nan)
  112. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  113. Bounce #7 added RGB(nan, nan, nan)
  114. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  115. Bounce #8 added RGB(nan, nan, nan)
  116. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  117. Bounce #9 added RGB(nan, nan, nan)
  118. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  119. Bounce #10 added RGB(nan, nan, nan)
  120. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  121. Bounce #11 added RGB(nan, nan, nan)
  122. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  123. Bounce #12 added RGB(nan, nan, nan)
  124. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  125. Bounce #13 added RGB(nan, nan, nan)
  126. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  127. Bounce #14 added RGB(nan, nan, nan)
  128. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  129. Bounce #15 added RGB(nan, nan, nan)
  130. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  131. Bounce #16 added RGB(nan, nan, nan)
  132. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  133. Bounce #17 added RGB(nan, nan, nan)
  134. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  135. Bounce #18 added RGB(nan, nan, nan)
  136. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  137. Bounce #19 added RGB(nan, nan, nan)
  138. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  139. Bounce #20 added RGB(nan, nan, nan)
  140. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  141. Bounce #21 added RGB(nan, nan, nan)
  142. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  143. Bounce #22 added RGB(nan, nan, nan)
  144. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  145. Bounce #23 added RGB(nan, nan, nan)
  146. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  147. Bounce #24 added RGB(nan, nan, nan)
  148. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  149. Bounce #25 added RGB(nan, nan, nan)
  150. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  151. Bounce #26 added RGB(nan, nan, nan)
  152. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  153. Bounce #27 added RGB(nan, nan, nan)
  154. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  155. Bounce #28 added RGB(nan, nan, nan)
  156. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  157. Bounce #29 added RGB(nan, nan, nan)
  158. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  159. Bounce #30 added RGB(nan, nan, nan)
  160. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  161. Bounce #31 added RGB(nan, nan, nan)
  162. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  163. Bounce #32 added RGB(nan, nan, nan)
  164. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  165. Bounce #33 added RGB(nan, nan, nan)
  166. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  167. Bounce #34 added RGB(nan, nan, nan)
  168. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  169. Bounce #35 added RGB(nan, nan, nan)
  170. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  171. Bounce #36 added RGB(nan, nan, nan)
  172. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  173. Bounce #37 added RGB(nan, nan, nan)
  174. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  175. Bounce #38 added RGB(nan, nan, nan)
  176. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  177. Bounce #39 added RGB(nan, nan, nan)
  178. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  179. Bounce #40 added RGB(nan, nan, nan)
  180. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  181. Bounce #41 added RGB(nan, nan, nan)
  182. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  183. Bounce #42 added RGB(nan, nan, nan)
  184. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  185. Bounce #43 added RGB(nan, nan, nan)
  186. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  187. Bounce #44 added RGB(nan, nan, nan)
  188. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  189. Bounce #45 added RGB(nan, nan, nan)
  190. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  191. Bounce #46 added RGB(nan, nan, nan)
  192. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  193. Bounce #47 added RGB(nan, nan, nan)
  194. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  195. Bounce #48 added RGB(nan, nan, nan)
  196. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  197. Bounce #49 added RGB(nan, nan, nan)
  198. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  199. Bounce #50 added RGB(nan, nan, nan)
  200. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  201. Bounce #51 added RGB(nan, nan, nan)
  202. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  203. Bounce #52 added RGB(nan, nan, nan)
  204. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  205. Bounce #53 added RGB(nan, nan, nan)
  206. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  207. Bounce #54 added RGB(nan, nan, nan)
  208. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  209. Bounce #55 added RGB(nan, nan, nan)
  210. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  211. Bounce #56 added RGB(nan, nan, nan)
  212. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  213. Bounce #57 added RGB(nan, nan, nan)
  214. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  215. Bounce #58 added RGB(nan, nan, nan)
  216. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  217. Bounce #59 added RGB(nan, nan, nan)
  218. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  219. Bounce #60 added RGB(nan, nan, nan)
  220. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  221. Bounce #61 added RGB(nan, nan, nan)
  222. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  223. Bounce #62 added RGB(nan, nan, nan)
  224. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  225. Bounce #63 added RGB(nan, nan, nan)
  226. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  227. Bounce #64 added RGB(nan, nan, nan)
  228. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  229. Bounce #65 added RGB(nan, nan, nan)
  230. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  231. Bounce #66 added RGB(nan, nan, nan)
  232. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  233. Bounce #67 added RGB(nan, nan, nan)
  234. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  235. Bounce #68 added RGB(nan, nan, nan)
  236. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  237. Bounce #69 added RGB(nan, nan, nan)
  238. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  239. Bounce #70 added RGB(nan, nan, nan)
  240. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  241. Bounce #71 added RGB(nan, nan, nan)
  242. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  243. Bounce #72 added RGB(nan, nan, nan)
  244. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  245. Bounce #73 added RGB(nan, nan, nan)
  246. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  247. Bounce #74 added RGB(nan, nan, nan)
  248. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  249. Bounce #75 added RGB(nan, nan, nan)
  250. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  251. Bounce #76 added RGB(nan, nan, nan)
  252. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  253. Bounce #77 added RGB(nan, nan, nan)
  254. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  255. Bounce #78 added RGB(nan, nan, nan)
  256. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  257. Bounce #79 added RGB(nan, nan, nan)
  258. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  259. Bounce #80 added RGB(nan, nan, nan)
  260. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  261. Bounce #81 added RGB(nan, nan, nan)
  262. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  263. Bounce #82 added RGB(nan, nan, nan)
  264. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  265. Bounce #83 added RGB(nan, nan, nan)
  266. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  267. Bounce #84 added RGB(nan, nan, nan)
  268. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  269. Bounce #85 added RGB(nan, nan, nan)
  270. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  271. Bounce #86 added RGB(nan, nan, nan)
  272. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  273. Bounce #87 added RGB(nan, nan, nan)
  274. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  275. Bounce #88 added RGB(nan, nan, nan)
  276. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  277. Bounce #89 added RGB(nan, nan, nan)
  278. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  279. Bounce #90 added RGB(nan, nan, nan)
  280. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  281. Bounce #91 added RGB(nan, nan, nan)
  282. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  283. Bounce #92 added RGB(nan, nan, nan)
  284. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  285. Bounce #93 added RGB(nan, nan, nan)
  286. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  287. Bounce #94 added RGB(nan, nan, nan)
  288. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  289. Bounce #95 added RGB(nan, nan, nan)
  290. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  291. Bounce #96 added RGB(nan, nan, nan)
  292. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  293. Bounce #97 added RGB(nan, nan, nan)
  294. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  295. Bounce #98 added RGB(nan, nan, nan)
  296. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  297. Bounce #99 added RGB(nan, nan, nan)
  298. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  299. Bounce #100 added RGB(nan, nan, nan)
  300. Build Patch/Sample Hash Table(s).....Done<0.0821 sec>
  301. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
  302. FinalLightFace Done
  303. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  304. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (19)
  305. Writing leaf ambient...done
  306. Ready to Finish
  307.  
  308. Object names Objects/Maxobjs Memory / Maxmem Fullness
  309. ------------ --------------- --------------- --------
  310. models 215/1024 10320/49152 (21.0%)
  311. brushes 776/8192 9312/98304 ( 9.5%)
  312. brushsides 4869/65536 38952/524288 ( 7.4%)
  313. planes 5692/65536 113840/1310720 ( 8.7%)
  314. vertexes 10576/65536 126912/786432 (16.1%)
  315. nodes 4562/65536 145984/2097152 ( 7.0%)
  316. texinfos 1006/12288 72432/884736 ( 8.2%)
  317. texdata 72/2048 2304/65536 ( 3.5%)
  318. dispinfos 2/0 352/0 ( 0.0%)
  319. disp_verts 162/0 3240/0 ( 0.0%)
  320. disp_tris 256/0 512/0 ( 0.0%)
  321. disp_lmsamples 20112/0 20112/0 ( 0.0%)
  322. faces 7204/65536 403424/3670016 (11.0%)
  323. hdr faces 0/65536 0/3670016 ( 0.0%)
  324. origfaces 2989/65536 167384/3670016 ( 4.6%)
  325. leaves 4778/65536 152896/2097152 ( 7.3%)
  326. leaffaces 8028/65536 16056/131072 (12.2%)
  327. leafbrushes 2733/65536 5466/131072 ( 4.2%)
  328. areas 12/256 96/2048 ( 4.7%)
  329. surfedges 44807/512000 179228/2048000 ( 8.8%)
  330. edges 24038/256000 96152/1024000 ( 9.4%)
  331. LDR worldlights 51/8192 4488/720896 ( 0.6%)
  332. HDR worldlights 0/8192 0/720896 ( 0.0%)
  333. leafwaterdata 3/32768 36/393216 ( 0.0%)
  334. waterstrips 636/32768 6360/327680 ( 1.9%)
  335. waterverts 0/65536 0/786432 ( 0.0%)
  336. waterindices 8625/65536 17250/131072 (13.2%)
  337. cubemapsamples 0/1024 0/16384 ( 0.0%)
  338. overlays 27/512 9504/180224 ( 5.3%)
  339. LDR lightdata [variable] 12852336/0 ( 0.0%)
  340. HDR lightdata [variable] 0/0 ( 0.0%)
  341. visdata [variable] 460912/16777216 ( 2.7%)
  342. entdata [variable] 251731/393216 (64.0%)
  343. LDR ambient table 4778/65536 19112/262144 ( 7.3%)
  344. HDR ambient table 4778/65536 19112/262144 ( 7.3%)
  345. LDR leaf ambient 25050/65536 701400/1835008 (38.2%)
  346. HDR leaf ambient 4778/65536 133784/1835008 ( 7.3%)
  347. occluders 0/0 0/0 ( 0.0%)
  348. occluder polygons 0/0 0/0 ( 0.0%)
  349. occluder vert ind 0/0 0/0 ( 0.0%)
  350. detail props [variable] 1/12 ( 8.3%)
  351. static props [variable] 1/876 ( 0.1%)
  352. pakfile [variable] 214760/0 ( 0.0%)
  353. physics [variable] 327622/4194304 ( 7.8%)
  354. physics terrain [variable] 514/1048576 ( 0.0%)
  355.  
  356. Level flags = 0
  357.  
  358. Total triangle count: 18430
  359. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\dr_outsider_wip227.bsp
  360. 57 seconds elapsed
  361.  
  362. ** Executing...
  363. ** Command: Copy File
  364. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_outsider_wip227.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_outsider_wip227.bsp"
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