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NoSloppy

TIE_and_X-Wing_Blade_Styles_BC

Feb 17th, 2023
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  1.  
  2. // Tie Fighter
  3.  
  4. StylePtr<Layers<
  5. Stripes<10000,-2000,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,60,0>>,RotateColorsX<Variation,Rgb<50,255,50>>,RotateColorsX<Variation,Rgb<0,128,0>>>,
  6. // Dim Blade 50% "Power Save" button combo
  7. EffectSequence<EFFECT_POWERSAVE,
  8. AlphaL<Black,Int<16384>>,
  9. AlphaL<Black,Int<0>>>,
  10. // Clash
  11. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,Moccasin,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
  12. // Stab
  13. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,DarkOrange,Rgb<80,60,0>,Orange,Rgb<60,30,0>,Black,DarkOrange,Orange>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
  14. // Universal color blade Blast
  15. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
  16. BlastL<ColorSequence<400,Red,Green,Blue,White,Black>,400,250,401>,
  17. AlphaL<White,BlastF<400,300,100000>>,
  18. // Lockup
  19. LockupTrL<Layers< AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<2000,28000>,Scale<BladeAngle<0,16000>,Int<3000>,Int<32768>>,Int<6000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
  20. AlphaL<BrownNoiseFlicker<Yellow,Black,50>, Bump<Scale<BladeAngle<2000,28000>,Scale<BladeAngle<0,16000>,Int<3000>,Int<32768>>,Int<6000>>,Int<10000>>>>,
  21. TrConcat<TrInstant,
  22. AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<2000,28000>,Scale<BladeAngle<0,16000>,Int<3000>,Int<32768>>,Int<6000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
  23. TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<2000,28000>,Scale<BladeAngle<0,16000>,Int<3000>,Int<32768>>,Int<6000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
  24. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
  25. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,
  26. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
  27. // Non-Responsive Drag
  28. LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
  29. // Lightning Block
  30. ResponsiveLightningBlockL<RandomFlicker<Strobe<White,Rgb16<21301,0,65535>,50,10>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>>,
  31. //Begin Lightning Transition
  32. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>,TrFade<100>>,
  33. //End Lightning Transition
  34. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >>,
  35. // Melt
  36. LockupTrL<
  37. AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
  38. // Melt Shape
  39. SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
  40. //Melt Begin and End transitions
  41. TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
  42. // Engines Starting Ignition, cyle down retraction
  43. InOutTrL<TrJoin<TrWipe<500>,TrWipeIn<500>>,TrColorCycle<6000,-600,-100>>,
  44. TransitionEffectL<TrConcat<TrInstant,StrobeL<AlphaL<White,LayerFunctions<Bump<Int<0>>,Bump<Int<32768>>>>,Int<25>,Int<30>>,TrFade<1500>>,EFFECT_IGNITION>,
  45. TransitionEffectL<TrConcat<TrInstant,White,TrFade<50>>,EFFECT_IGNITION>,
  46. TransitionEffectL<TrConcat<TrFadeX< Percentage<WavLen<EFFECT_PREON>,30> >,AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,Green>,Rgb<100,100,150>,300>,LayerFunctions<Bump<Int<0>,Int<10000>>,Bump<Int<32768>,Int<10000>>>>,TrDelayX< Percentage<WavLen<EFFECT_PREON>,70> >>,EFFECT_PREON>
  47. >>(),
  48.  
  49.  
  50. // X-Wing fighter:
  51. StylePtr<Layers<
  52. Stripes<10000,-2000,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<255,50,50>>,RotateColorsX<Variation,Rgb<128,0,0>>>,
  53. // Dim Blade 50% "Power Save" button combo
  54. EffectSequence<EFFECT_POWERSAVE,
  55. AlphaL<Black,Int<16384>>,
  56. AlphaL<Black,Int<0>>>,
  57. // Clash
  58. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<White,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,White,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,// Stab
  59. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,DarkOrange,Rgb<80,60,0>,Orange,Rgb<60,30,0>,Black,DarkOrange,Orange>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
  60. // Universal color blade Blast
  61. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
  62. BlastL<ColorSequence<400,Red,Green,Blue,White,Black>,400,250,401>,
  63. AlphaL<White,BlastF<400,300,100000>>,
  64. // Lockup
  65. LockupTrL<Layers<
  66. AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<2000,28000>,Scale<BladeAngle<0,16000>,Int<3000>,Int<32768>>,Int<6000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
  67. AlphaL<BrownNoiseFlicker<Yellow,Black,50>, Bump<Scale<BladeAngle<2000,28000>,Scale<BladeAngle<0,16000>,Int<3000>,Int<32768>>,Int<6000>>,Int<10000>>>>,
  68. TrConcat<TrInstant,
  69. AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<2000,28000>,Scale<BladeAngle<0,16000>,Int<3000>,Int<32768>>,Int<6000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
  70. TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<2000,28000>,Scale<BladeAngle<0,16000>,Int<3000>,Int<32768>>,Int<6000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
  71. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
  72. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,
  73. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
  74. // Non-Responsive Drag
  75. LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
  76. // Lightning Block
  77. ResponsiveLightningBlockL<RandomFlicker<Strobe<White,Rgb16<21301,0,65535>,50,10>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>>,
  78. //Begin Lightning Transition
  79. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>,TrFade<100>>,
  80. //End Lightning Transition
  81. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >>,
  82. // Melt
  83. LockupTrL<
  84. AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
  85. // Melt Shape
  86. SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
  87. //Melt Begin and End transitions
  88. TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
  89. // Engines Starting Ignition, cyle down retraction
  90. InOutTrL<TrJoin<TrWipe<500>,TrWipeIn<500>>,TrColorCycle<6000,-600,-100>>,
  91. TransitionEffectL<TrConcat<TrInstant,StrobeL<AlphaL<White,LayerFunctions<Bump<Int<0>>,Bump<Int<32768>>>>,Int<25>,Int<30>>,TrFade<1500>>,EFFECT_IGNITION>,
  92. TransitionEffectL<TrConcat<TrInstant,White,TrFade<50>>,EFFECT_IGNITION>,
  93. TransitionEffectL<TrConcat<TrFadeX< Percentage<WavLen<EFFECT_PREON>,30> >,AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,Red>,Rgb<100,100,150>,300>,LayerFunctions<Bump<Int<0>,Int<10000>>,Bump<Int<32768>,Int<10000>>>>,TrDelayX< Percentage<WavLen<EFFECT_PREON>,70> >>,EFFECT_PREON>
  94. >>(),
  95.  
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