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Nov 9th, 2017
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  1. public OnVehiclesLoad(playerid)
  2. {
  3. for(new r = 0; r < cache_num_rows(); ++r)
  4. {
  5. new ORM:ormid = Veh[playerid][r][ORM_ID] = orm_create("vehicles");
  6. orm_addvar_int(ormid, Veh[playerid][r][ID], "ID"); //this is the key
  7. orm_setkey(ormid, "ID"); //here we declare it as the key
  8. orm_addvar_int(ormid, Veh[playerid][r][Owner], "Owner");
  9. orm_addvar_int(ormid, Veh[playerid][r][Model], "Model");
  10. orm_addvar_float(ormid, Veh[playerid][r][PosX], "PosX");
  11. orm_addvar_float(ormid, Veh[playerid][r][PosY], "PosY");
  12. orm_addvar_float(ormid, Veh[playerid][r][PosZ], "PosZ");
  13. orm_addvar_float(ormid, Veh[playerid][r][VAngle], "VAngle");
  14. orm_addvar_int(ormid, Veh[playerid][r][Color1], "Color1");
  15. orm_addvar_int(ormid, Veh[playerid][r][Color2], "Color2");
  16. orm_addvar_int(ormid, Veh[playerid][r][Paintjob], "Paintjob");
  17. orm_addvar_int(ormid, Veh[playerid][r][Value], "Value");
  18. orm_addvar_int(ormid, Veh[playerid][r][Lock], "Lock");
  19. orm_addvar_int(ormid, Veh[playerid][r][Insurance], "Insurance");
  20. orm_addvar_string(ormid, Veh[playerid][r][Plate], 16, "Plate");
  21. orm_addvar_float(ormid, Veh[playerid][r][KM], "KM");
  22. orm_addvar_int(ormid, Veh[playerid][r][Mod][0], "Mod0");
  23. orm_addvar_int(ormid, Veh[playerid][r][Mod][1], "Mod1");
  24. orm_addvar_int(ormid, Veh[playerid][r][Mod][2], "Mod2");
  25. orm_addvar_int(ormid, Veh[playerid][r][Mod][3], "Mod3");
  26. orm_addvar_int(ormid, Veh[playerid][r][Mod][4], "Mod4");
  27. orm_addvar_int(ormid, Veh[playerid][r][Mod][5], "Mod5");
  28. orm_addvar_int(ormid, Veh[playerid][r][Mod][6], "Mod6");
  29. orm_addvar_int(ormid, Veh[playerid][r][Mod][7], "Mod7");
  30. orm_addvar_int(ormid, Veh[playerid][r][Mod][8], "Mod8");
  31. orm_addvar_int(ormid, Veh[playerid][r][Mod][9], "Mod9");
  32. orm_addvar_int(ormid, Veh[playerid][r][Mod][10], "Mod10");
  33. orm_addvar_int(ormid, Veh[playerid][r][Mod][11], "Mod11");
  34. orm_addvar_int(ormid, Veh[playerid][r][Mod][12], "Mod12");
  35. orm_addvar_int(ormid, Veh[playerid][r][Mod][13], "Mod13");
  36. orm_addvar_string(ormid, Veh[playerid][r][Class], 13, "Class");
  37. orm_addvar_int(ormid, Veh[playerid][r][Damage][0], "Dmg0");
  38. orm_addvar_int(ormid, Veh[playerid][r][Damage][1], "Dmg1");
  39. orm_addvar_int(ormid, Veh[playerid][r][Damage][2], "Dmg2");
  40. orm_addvar_int(ormid, Veh[playerid][r][Damage][3], "Dmg3");
  41. orm_addvar_int(ormid, Veh[playerid][r][vTax], "Tax");
  42. orm_addvar_int(ormid, Veh[playerid][r][vFuel], "Fuel");
  43. orm_addvar_int(ormid, Veh[playerid][r][vSl], "Sl");
  44. orm_addvar_int(ormid, Veh[playerid][r][vHd], "Hd");
  45. orm_addvar_int(ormid, Veh[playerid][r][vDrugs], "Drugs");
  46. orm_addvar_int(ormid, Veh[playerid][r][vMats], "Mats");
  47. orm_addvar_int(ormid, Veh[playerid][r][vMoney], "Money");
  48. orm_addvar_int(ormid, Veh[playerid][r][vWE][0], "WE1");
  49. orm_addvar_int(ormid, Veh[playerid][r][vWE][1], "WE2");
  50. orm_addvar_int(ormid, Veh[playerid][r][vAM][0], "AM1");
  51. orm_addvar_int(ormid, Veh[playerid][r][vAM][1], "AM2");
  52. orm_addvar_int(ormid, Veh[playerid][r][vTOn], "tON");
  53. orm_addvar_string(ormid, Veh[playerid][r][Tt], 2, "tTxt");
  54. orm_apply_cache(ormid, r);
  55.  
  56. Veh[playerid][r][ServerID] = CreateVehicle(Veh[playerid][r][Model], Veh[playerid][r][PosX], Veh[playerid][r][PosY], Veh[playerid][r][PosZ], Veh[playerid][r][VAngle], Veh[playerid][r][Color1], Veh[playerid][r][Color2], -1);
  57. ChangeVehiclePaintjob(Veh[playerid][r][ServerID], Veh[playerid][r][Paintjob]);
  58. vVar[1][Veh[playerid][r][ServerID]] = 1;
  59. KMVeh[Veh[playerid][r][ServerID]] = Veh[playerid][r][KM];
  60. SetVehicleNumberPlate(Veh[playerid][r][ServerID], Veh[playerid][r][Plate]);
  61. vVar[3][Veh[playerid][r][ServerID]] = Veh[playerid][r][vFuel];
  62. format(OwnName[Veh[playerid][r][ServerID]], MAX_PLAYER_NAME, "%s", pInfo[playerid][pUser]);
  63. vVar[5][Veh[playerid][r][ServerID]] = Veh[playerid][r][Insurance];
  64. SetVehicleParamsEx(Veh[playerid][r][ServerID],0,0,vParams[2],Veh[playerid][r][Lock] == 1 ? (1) : (0),0,0,0);
  65. for(new x = 0; x < 14; x++)
  66. {
  67. AddVehicleComponent(Veh[playerid][r][ServerID], Veh[playerid][r][Mod][x]);
  68.  
  69. }
  70. UpdateVehicleDamageStatus(Veh[playerid][r][ServerID], Veh[playerid][r][Damage][0], Veh[playerid][r][Damage][1], Veh[playerid][r][Damage][2], Veh[playerid][r][Damage][3]);
  71.  
  72. if(Veh[playerid][r][vTOn] != 0)
  73. {
  74. Veh[playerid][r][vTt1] = CreateDynamicObject(19477, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), Veh[playerid][r][vTt2] = CreateDynamicObject(19477, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  75. SetDynamicObjectMaterialText(Veh[playerid][r][vTt1], 0, Veh[playerid][r][Tt], OBJECT_MATERIAL_SIZE_512x256, "GTAWEAPON3", 100, 0, 0xFF000000, 0, 1),
  76. SetDynamicObjectMaterialText(Veh[playerid][r][vTt2], 0, Veh[playerid][r][Tt], OBJECT_MATERIAL_SIZE_512x256, "GTAWEAPON3", 100, 0, 0xFF000000, 0, 1);
  77. switch(Veh[playerid][r][Model])
  78. {
  79. case 411: AttachDynamicObjectToVehicle(Veh[playerid][r][vTt1], Veh[playerid][r][ServerID], 1.11, 0.06, -0.1, 0.0, 0.0, 0.0), AttachDynamicObjectToVehicle(Veh[playerid][r][vTt2], Veh[playerid][r][ServerID], -1.11, 0.06, -0.1, 360.0, 360.0, 0.0);
  80. case 541: AttachDynamicObjectToVehicle(Veh[playerid][r][vTt1], Veh[playerid][r][ServerID], 1.00, -0.03, -0.1, 0.0, 0.0, 0.0), AttachDynamicObjectToVehicle(Veh[playerid][r][vTt2], Veh[playerid][r][ServerID], -1.00, -0.03, -0.1, 360.0, 360.0, 0.0);
  81. case 559: AttachDynamicObjectToVehicle(Veh[playerid][r][vTt1], Veh[playerid][r][ServerID], 1.083, 0.01, 0.05, 0.0, 0.0, 0.0), AttachDynamicObjectToVehicle(Veh[playerid][r][vTt2], Veh[playerid][r][ServerID], -1.083, 0.01, 0.05, 360.0, 360.0, 0.0);
  82. case 451: AttachDynamicObjectToVehicle(Veh[playerid][r][vTt1], Veh[playerid][r][ServerID], 0.99, 0.40, -0.2, 0.0, 0.0, 0.0), AttachDynamicObjectToVehicle(Veh[playerid][r][vTt2], Veh[playerid][r][ServerID], -0.99, 0.40, -0.2, 360.0, 360.0, 0.0);
  83. case 565: AttachDynamicObjectToVehicle(Veh[playerid][r][vTt1], Veh[playerid][r][ServerID], 0.94, 0.12, -0.0, 0.0, 0.0, 0.0), AttachDynamicObjectToVehicle(Veh[playerid][r][vTt2], Veh[playerid][r][ServerID], -0.94, 0.12, -0.0, 360.0, 360.0, 0.0);
  84. case 560: AttachDynamicObjectToVehicle(Veh[playerid][r][vTt1], Veh[playerid][r][ServerID], 1.06, 0.38, -0.0, 0.0, 0.0, 0.0), AttachDynamicObjectToVehicle(Veh[playerid][r][vTt2], Veh[playerid][r][ServerID], -1.06, 0.38, -0.0, 360.0, 360.0, 0.0);
  85. case 562: AttachDynamicObjectToVehicle(Veh[playerid][r][vTt1], Veh[playerid][r][ServerID], 1.018, 0.20, 0.04, 0.0, 0.0, 0.0), AttachDynamicObjectToVehicle(Veh[playerid][r][vTt2], Veh[playerid][r][ServerID], -1.018, 0.20, 0.04, 360.0, 360.0, 0.0);
  86. case 487: AttachDynamicObjectToVehicle(Veh[playerid][r][vTt1], Veh[playerid][r][ServerID], 0.57, -1.78, 0.43, 0.0, 0.0, -20.0), AttachDynamicObjectToVehicle(Veh[playerid][r][vTt2], Veh[playerid][r][ServerID], -0.57, -1.78, 0.43, 360.0, 360.0, 20.0);
  87. default: DestroyDynamicObject(Veh[playerid][r][vTt1]), DestroyDynamicObject(Veh[playerid][r][vTt2]);
  88. }
  89. }
  90. if(Veh[playerid][r][vSl] != 0)
  91. {
  92. Veh[playerid][r][vOsl] = CreateDynamicObject(Veh[playerid][r][vSl], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  93. switch(Veh[playerid][r][Model])
  94. {
  95. case 602: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.35490, 0.23560, 0.00000, 0.00000, 0.00000);
  96. case 429: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.23490, 0.26560, 0.00000, 0.00000, 0.00000);
  97. case 426: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.56490, 0.21560, 0.00000, 0.00000, 0.00000);
  98. case 402: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.53090, 0.23260, 0.00000, 0.00000, 0.00000);
  99. case 541: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.00390, 0.28360, 0.00000, 0.00000, 0.00000);
  100. case 415: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.19090, 0.21560, 0.00000, 0.00000, 0.00000);
  101. case 587: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.36090, 0.26660, 0.00000, 0.00000, 0.00000);
  102. case 411: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.44190, 0.31500, 0.00000, 0.00000, 0.00000);
  103. case 475: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.47990, 0.18160, 0.00000, 0.00000, 0.00000);
  104. case 480: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.20790, 0.10660, 0.00000, 0.00000, 0.00000);
  105. case 533: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.30990, 0.24260, 0.00000, 0.00000, 0.00000);
  106. case 555: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.22490, 0.05560, 0.00000, 0.00000, 0.00000);
  107. case 536: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.81190, 0.11560, 0.00000, 0.00000, 0.00000);
  108. case 575: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.45490, 0.30460, 0.00000, 0.00000, 0.00000);
  109. case 534: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.49690, 0.11560, 0.00000, 0.00000, 0.00000);
  110. case 567: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.64390, 0.05260, 0.00000, 0.00000, 0.00000);
  111. case 535: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.39190, 0.38860, 0.00000, 0.00000, 0.00000);
  112. case 566: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.72790, 0.22060, 0.00000, 0.00000, 0.00000);
  113. case 412: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -3.27390, 0.07360, 0.00000, 0.00000, 0.00000);
  114. case 579: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.34990, 1.10260, 0.00000, 0.00000, 0.00000);
  115. case 400: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -1.92990, 0.70360, 0.00000, 0.00000, 0.00000);
  116. case 500: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -1.44690, 0.82960, 0.00000, 0.00000, 0.00000);
  117. case 445: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.58090, 0.19960, 0.00000, 0.00000, 0.00000);
  118. case 518: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.53890, 0.07360, 0.00000, 0.00000, 0.00000);
  119. case 527: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.05590, 0.30460, 0.00000, 0.00000, 0.00000);
  120. case 542: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.66490, 0.26260, 0.00000, 0.00000, 0.00000);
  121. case 585: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.76990, 0.40960, 0.00000, 0.00000, 0.00000);
  122. case 492: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.60190, 0.26260, 0.00000, 0.00000, 0.00000);
  123. case 474: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.49690, 0.22060, 0.00000, 0.00000, 0.00000);
  124. case 517: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.39190, 0.19960, 0.00000, 0.00000, 0.00000);
  125. case 405: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.43390, 0.19960, 0.00000, 0.00000, 0.00000);
  126. case 494: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.70690, 0.22060, 0.00000, 0.00000, 0.00000);
  127. case 502: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.51790, 0.21060, 0.00000, 0.00000, 0.00000);
  128. case 503: AttachDynamicObjectToVehicle(Veh[playerid][r][vOsl], Veh[playerid][r][ServerID], -0.01370, -2.66490, 0.21060, 0.00000, 0.00000, 0.00000);
  129. default: DestroyDynamicObject(Veh[playerid][r][vOsl]);
  130. }
  131. }
  132. if(Veh[playerid][r][vHd] != 0)
  133. {
  134. Veh[playerid][r][vOhd] = CreateDynamicObject(1005, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), SetDynamicObjectMaterial(Veh[playerid][r][vOhd], 0, -1, "none", "none", RGBAToARGB(VehCRGBA[Veh[playerid][r][Color1]]));
  135. switch(Veh[playerid][r][Model])
  136. {
  137. case 411: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.00070, 1.97660, 0.08170, 0.00000, 0.00000, 0.00000);
  138. case 429: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.00070, 0.87160, 0.24970, 0.00000, 0.00000, 0.00000);
  139. case 415: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.00070, 1.56460, 0.10270, 0.00000, 0.00000, 0.00000);
  140. case 475: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.00070, 1.58560, 0.20770, 0.00000, 0.00000, 0.00000);
  141. case 477: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.00070, 1.58560, 0.20770, 0.00000, 0.00000, 0.00000);
  142. case 558: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.00070, 1.58560, 0.27070, 0.00000, 0.00000, 0.00000);
  143. case 402: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.00070, 1.62760, 0.27070, 0.00000, 0.00000, 0.00000);
  144. case 480: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.00070, 1.31260, 0.20770, 0.00000, 0.00000, 0.00000);
  145. case 533: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.00070, 1.69060, 0.24970, 0.00000, 0.00000, 0.00000);
  146. case 482: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.00070, 2.06860, 0.16570, 0.00000, 0.00000, 0.00000);
  147. case 536: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.00070, 1.69060, 0.14470, 0.00000, 0.00000, 0.00000);
  148. case 535: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.00070, 1.83760, 0.33370, 0.00000, 0.00000, 0.00000);
  149. case 567: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.00070, 2.13160, 0.08170, 0.00000, 0.00000, 0.00000);
  150. case 579: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.00070, 1.69060, 0.43870, 0.00000, 0.00000, 0.00000);
  151. case 506: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.01170, 1.41760, 0.12370, 0.00000, 0.00000, 0.00000);
  152. case 494: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.01000, 1.45960, 0.18670, 0.00000, 0.00000, 0.00000);
  153. case 502: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.01000, 1.56460, 0.18670, 0.00000, 0.00000, 0.00000);
  154. case 503: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.01000, 1.77460, 0.16570, 0.00000, 0.00000, 0.00000);
  155. case 556: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.01000, 1.81660, 1.02670, 0.00000, 0.00000, 0.00000);
  156. case 557: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.01000, 1.81660, 1.00570, 0.00000, 0.00000, 0.00000);
  157. case 444: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.01000, 1.98460, 1.02670, 0.00000, 0.00000, 0.00000);
  158. case 562: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.01000, 1.56460, 0.24970, 0.00000, 0.00000, 0.00000);
  159. case 400: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.01000, 1.56460, 0.18670, 0.00000, 0.00000, 0.00000);
  160. case 541: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.01000, 1.37560, 0.24970, 0.00000, 0.00000, 0.00000);
  161. case 542: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.00070, 1.89260, 0.26070, -1.00000, 0.00000, 0.00000);
  162. case 602: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.01000, 1.60660, 0.16570, 0.00000, 0.00000, 0.00000);
  163. case 445: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.00070, 1.76660, 0.20770, 0.00000, 0.00000, 0.00000);
  164. case 405: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.00070, 1.68260, 0.16570, 0.00000, 0.00000, 0.00000);
  165. case 492: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.00070, 1.72460, 0.31270, 0.00000, 0.00000, 0.00000);
  166. case 500: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.00070, 1.49360, 0.14470, 0.00000, 0.00000, 0.00000);
  167. case 412: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.00070, 1.89260, 0.17670, -1.00000, 0.00000, 0.00000);
  168. case 566: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.00070, 1.89260, 0.26070, -1.00000, 0.00000, 0.00000);
  169. case 559: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.00070, 1.72460, 0.18670, 0.00000, 0.00000, 0.00000);
  170. case 587: AttachDynamicObjectToVehicle(Veh[playerid][r][vOhd], Veh[playerid][r][ServerID], -0.00070, 1.57760, 0.16570, 0.00000, 0.00000, 0.00000);
  171. default: DestroyDynamicObject(Veh[playerid][r][vOhd]);
  172. }
  173. }
  174. }
  175. return 1;
  176. }
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