oniwaka21

stellaris patch

Jun 1st, 2016
185
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.73 KB | None | 0 0
  1. ##############################################################
  2. ######################## VERSION 1.1.0 #######################
  3. ##############################################################
  4.  
  5. ###################
  6. # Features
  7. ###################
  8.  
  9. * Strike Craft attack behavior was changed
  10. * It is no longer necessary to control planets to demand them in war, but controlling planets that are set as wargoals now generates more warscore
  11. * It is now possible to set a custom ruler/heir title for your custom empires
  12. * It is now possible to write a biography for your custom empire
  13. * Added an Influence reward for establishing communications, or conversely being contacted
  14. * Collection of strategic resources on planet tiles is no longer suppressed by buildings
  15. * Added settings for AI aggressiveness in the galaxy setup screen
  16. * "Shipwright" mandate for democractic empires has been reworked
  17. * Added resource reward to Raid on Smugglers event
  18. * Individualist empires will no longer generate election candidates with slaver mandates, and Individualist Pops are less likely to vote for candidates with slaver mandates
  19. * Slaver mandate no longer possible if slavery is outlawed
  20. * It is now possible to set difficulty in multiplayer
  21. * Symbols of Domination is now available for everyone
  22. * Platypus species portrait and Paradox empire flag is now available for everyone
  23.  
  24. ###################
  25. # Balance
  26. ###################
  27.  
  28. # Technology
  29. * Technology costs now increase by +10% per owned planet (up from +0%) and by +1% per Pop (down from +2%)
  30. * Unlocking Spaceport technologies now makes you more likely to get research options for new reactor techs
  31. * Spiritualists and Materialists now get tech progress towards Frequency Tuning for researching Space Whales
  32.  
  33. # Ethics
  34. Fanatic Individualist
  35. * Pops are now more unhappy in collectivist empires
  36. * No longer have increased ethics divergence
  37.  
  38. Individualist
  39. * Pops are now more unhappy in collectivist empires
  40. * No longer have increased ethics divergence
  41.  
  42. Fanatic Xenophobe
  43. * Rivalries now provide 50% more Influence
  44.  
  45. Xenophobe
  46. * Rivalries now provide 25% more Influence
  47.  
  48. Fanatic Xenophile
  49. * Alliance Influence cost reduced by 100%
  50. * Maximum number of embassies increased by 2
  51.  
  52. Xenophile
  53. * Alliance Influence cost reduced by 50%
  54. * Maximum number of embassies increased by 1
  55.  
  56. Fanatic Militarist
  57. * No longer gains additional Influence from rivalries
  58. * No longer have an increased Influence cost for being in an Alliance
  59.  
  60. Militarist
  61. * No longer gains additional Influence from rivalries
  62. * No longer have an increased Influence cost for being in an Alliance
  63.  
  64. Fanatic Pacifist
  65. * Pops are now more unhappy in militarist empires
  66. * No longer increases Food output, but rather reduces growth needed for a new Pop by 30%
  67.  
  68. Pacifist
  69. * Pops are now more unhappy in militarist empires
  70. * No longer increases Food output, but rather reduces growth needed for a new Pop by 15%
  71.  
  72. # Components
  73. * Strike Craft engagement range was significantly increased
  74. * Strike Craft launch time reduced from 5 to 3 days
  75. * Fighter movement speed increased from ~2 to 3.5
  76. * Bomber movement speed increased from 1.5 to 3
  77. * Chemical Thrusters Chance to Evade reduced from +10 to +5
  78. * Ion Thrusters Chance to Evade reduced from +20 to +10
  79. * Plasma Thrusters Chance to Evade reduced from +30 to +15
  80. * Impulse Thrusters Chance to Evade reduced from +40 to +20
  81.  
  82. # Buildings
  83. * Research Institute modifier to research speed reduced from +10% to +5%
  84. * Colony Shelter modifier to ethics divergence reduced from +20% to +10%
  85. * Empire Capital-Complex can now only be built on a capital world
  86.  
  87. # Government forms
  88. Theocratic Republic
  89. * Additional Core Planets reduced from +2 to +1
  90.  
  91. Transcendent Republic
  92. * Additional Core Planets reduced from +4 to +2
  93.  
  94. # Traits
  95. * Aggressive - fire rate bonus reduced from +20% to +10%
  96. * Butcher - army damage bonus reduced from +20% to +10%
  97. * Glory Seeker - army morale damage bonus reduced from +10% to +5%
  98.  
  99. # Modifiers
  100. * Youthful Elite modifier effect on leader lifespan reduced from +50 to +25 years
  101.  
  102. ###################
  103. # AI
  104. ###################
  105.  
  106. # Misc.
  107. * Computer-controlled Empires will start outlawing AI over time during a certain Crisis
  108. * Increased negative opinion scaling for relative power of subjects
  109. * AI will now colonize far away systems if COLONIZE_NON_ADJACENT define is enabled
  110. * Fixed a bug where the AI would not use planetary edicts due to too small stockpile cap
  111. * Empires that were previously controlled by a player (for example if said player drops in multiplayer) will now refrain from making any major changes to the country for a period of 10 years
  112. * Fixed a bug where AI was modifying their species with bad traits, effectively giving them lots of traits
  113. * Fixed a bug where military focused sectors would not build military stations
  114. * Fixed an issue where the AI would not enslave any Pops
  115.  
  116. # Diplomacy
  117. * AI will no longer accept a white peace when they are winning in warscore
  118. * AI is now more open to trading access, migration rights and (for some personalities) research treaties
  119. * Fixed a bug where AI would offer peace deals that gave allies' war goals to the player
  120. * Fixed AI spamming the player with military access offers
  121. * AI is now more aggressive against easily defeated targets
  122.  
  123. # Economy
  124. * Fixed an issue where the AI would not disband ships even when running a heavy energy credit deficit
  125.  
  126. # Sector
  127. * Respect Tile Resources setting will now prevent sector from building the wrong type of building for a tile regardless of special circumstances
  128. * Improved the way sectors determine which resources the country needs when constructing buildings
  129. * Fixed a bug where sector AI would move Pops back and forth
  130. * Fixed budget issues that were preventing sectors from properly managing spaceports and construction ships
  131.  
  132. # Warfare
  133. * Improved military tactics and handling of units
  134. * Improved handling of military fleets vs. transport fleets
  135. * AI now fights Crises
  136. * Fixed issues where military fleets would not move
  137. * AI should be better at trying to regain control of occupied planets
  138. * AI should be better at trying to invade planets taken by ""AI uprisings"
  139.  
  140. ###################
  141. # User Interface
  142. ###################
  143.  
  144. * Diplomatic notifications and pop-ups have been improved
  145. * End of combat UI has been improved
  146. * Colony Ships now show which Pop it is carrying
  147. * Localization of armor/shield penetration updated
  148. * If a weapon has both shield penetration and a corresponding reduced damage to shields the two effects are replaced by a single line: "Ignores X% Shields"
  149. * Habitability icons in galaxy map and systems view have been improved
  150. * (BETA) Added a new experimental option for GUI-scaling in the options menu
  151.  
  152.  
  153. ###################
  154. # User modding
  155. ###################
  156.  
  157. * Ported system for weights/triggers on songs from HoI4/EU4
  158. * Fixed so that effect set_name can use localization system
  159. * Moved Domination victory condition into defines
  160. * Added NOR operator
  161. * Species Appearance screen is now moddable
  162. * Species City Appearance screen is now moddable
  163. * Ship Appearance screen is now moddable
  164. * Added num_energy trigger
  165. * Reading a single on_action entry from multiple files will now append the events to the list entry rather than overwriting it. This should allow more mods to be compatible
  166. * Prescripted countries can now set the attribute "disallow_editing = yes" to disable the edit button in the Empire selection view before game start
  167. * Added an alert to tell the player that a research field is missing a Scientist
  168.  
  169. ###################
  170. # Performance
  171. ###################
  172.  
  173. * Optimized daily AI calculations
  174. * Fixed frame rate drop when having one or more fleets selected
  175.  
  176. ###################
  177. # Graphics
  178. ###################
  179. * Lighting for ship preview images has been improved
  180. * 8 new event images added to the game
  181. * Textures for Massive Reptilians have been improved
  182. * Improved textures for space event assets
  183. * Optimized textures for event assets
  184. * Increased texture resolution for ancient drone station
  185. * Optimized textures for pirate ships
  186. * Updated textures for generic station
  187. * Increased texture resolution for AI Core
  188. * Optimized textures for AI ships
  189. * Improved texture for Arthropoid colony ship
  190. * Added cover art for Digital OST
  191.  
  192. ###################
  193. # Bugfixes
  194. ###################
  195. * Military Station maintenance is now correctly discounted by 25% instead of increased by 75%
  196. * Fixed negative opinion modifiers being applied to owners of planets that the Prethoryn Scourge is purging
  197. * Extradimensional Invaders should no longer spawn inside Fallen Empire borders
  198. * Reduced chance of generating the Improbable Orbit anomaly
  199. * Fixed the Master's Teachings edicts "Philosophical Mindset" and "Warring States" not being applied after event project finished
  200. * Fixed "Colonial Failure" anomaly event handing out a Colonization tech you already had
  201. * Fixed an issue with the VO not triggering for the mining station tutorial mission
  202. * Researched robot Pops are now always listed, but are not buildable if AI policy is set to Outlawed
  203. * Injured Queen project is now properly cancelled and visual asset removed when another Empire researches it first
  204. * Species Procurement event chain descriptions now correctly refer to planet names
  205. * Various localization bugs have been fixed
  206. * Fixed outdated Avian name list titles in Brazilian Portuguese, French, Polish and Spanish
  207. * Fixed some faction events not printing planet names properly
  208. * Loyalist-affiliated candidates now display proper faction names in Election view
  209. * Fixed observation post events sometimes not printing planet name correctly
  210. * Changed the way native reservations are placed for colony event related to colonizing planets that have primitive natives
  211. * Fixed a bug where missiles could appear on the galaxy map
  212. * Ring World habitability-trait now has proper localization
  213. * Fixed a bug where Destroyer Assembly Yard didn't require the correct Spaceport level to build
  214. * Fixed an issue where trait randomization didn't respect opposing traits
  215. * Fallen Empires are now able to build armies
  216. * Fixed an exploit where you could reduce the cost of resettlement by moving pops around on the same planet
  217. * Newly enlightened countries should no longer be despicable neutrals
  218. * Fixed right click not working to give additional orders while in FTL transit
  219. * Fixed an issue where embassies and rivalries could remain after an empire was annexed
  220. * Fixed an issue where you could always enable edicts
  221. * Fixed Swarm Infestors and Constructors sometimes not reinforcing properly
  222. * Robot Pops should no longer get shuffled ethics from divergence
  223. * Heirs now keep the dynasty name of the ruler in monarchies
  224. * Added missing localization strings for leaders who gained the arrested development trait
  225. * Fixed Power Overwhelming achievement
  226. * Fixed Domo Arigato achievement
  227. * Fixed Elixir of Life anomaly potentially spawning multiple times if not researched
  228. * Fixed Living Metal deposits not being minable
  229. * Fixed Sublight Probe event chain sometimes breaking after combat with the Salvage Skippers
  230. * Fixed being unable to change speed with (-) and (+) on American keyboard
  231. * Fixed bugs related to Ethics Divergence. Pops should no longer drift to "neutral" ethics. Drift towards empire ethics is slower than drifting away from
  232. * Fixed a bug where Frontier Outposts in sectors would cost no influence maintenance
  233. * Fixed a bug where ship_accuracy_add was not being calculated correctly
  234. * Fixed a bug where assigning ethics to newly generated pops would cause incorrect ethics divergence.
  235. * Custom ruler and heir titles will now be properly saved and loaded.
  236. * Fixed armies being stuck on planets
  237. * Planets recaptured from the AI empire will no longer randomly become Tundra worlds
  238. * Fixed the AI empire having highly self-destructive ideas about AI legality
Advertisement
Add Comment
Please, Sign In to add comment