GlitterBerri

MGS Pilot Demo Debug Text

May 4th, 2017
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  1. PS-X EXE
  2. Sony Computer Entertainment Inc. for Japan area
  3.  
  4. TPPAPX_900.44
  5. SLPM_861.12
  6. SLPM_861.11
  7. BISLPM-86111
  8. DsReadyCallback %x
  9.  
  10. DsDataCallback %x
  11.  
  12. HANGUP: %s
  13.  
  14. RESIDENT TOP %X
  15.  
  16. --DumpActorSystem--
  17.  
  18. Lv %d Pause %d Kill %d
  19.  
  20. Lv%d %04d.%02d %08X %s
  21.  
  22. id conflict
  23.  
  24. Assertion failed: %s, line %d
  25.  
  26. memory.c
  27. system %d (
  28. dynamic
  29. addr = %08x - %08x, units = %d
  30.  
  31. free = %d / %d, voided = %d, max_free = %d
  32.  
  33. ---- %8d bytes ( from %08x free )
  34.  
  35. ==== %8d bytes ( from %08x void )
  36.  
  37. ++++ %8d bytes ( from %08x used )
  38.  
  39. **** %8d bytes ( from %08x user %08x )
  40.  
  41. GV_FreeMemory: Freed invalid memory in %d
  42.  
  43. GV_FreeMemory2: Freed invalid memory in %d
  44.  
  45. GV_ResizeMemory: invalid memory in %d
  46.  
  47. Resident Memory Over !!
  48.  
  49. message-buffer full
  50.  
  51. Object Queue %d
  52.  
  53. Primitive Queue %d
  54.  
  55. dequeued invalid objs %x
  56.  
  57. dequeued invalid prim %x
  58.  
  59. search %d failed
  60.  
  61. loader.c
  62. Failed in DG_MakeObjPacket
  63.  
  64. texture not found %d
  65.  
  66. scenerio
  67. gcl_init.c
  68. command not found
  69.  
  70. PROC %X NOT FOUND
  71.  
  72. TOO MANY ARGS PROC
  73.  
  74. SCRIPT COMMAND ERROR %x
  75.  
  76. ERROR in script
  77.  
  78. NOT SCRIPT DATA !!
  79.  
  80. GCL:WRONG CODE %x
  81.  
  82.  SAVE DATA VERSION ERROR!!
  83.  
  84. CRC ERROR !!
  85.  
  86. Warning:old version hzm
  87.  
  88. BRF.DAT
  89. DEMO.DAT
  90. VOX.DAT
  91. ZMOVIE.STR
  92. FACE.DAT
  93. RADIO.DAT
  94. STAGE.DIR
  95. Position end
  96.  
  97. DISK %d
  98.  
  99. illegal DISK
  100.  
  101. CDFS: skip error %d %d %d
  102.  
  103. [T][%d]
  104. FILE %s : top %d size %d set %d
  105.  
  106. MGS
  107. MGS read_sector %d
  108.  
  109. cdstage.c
  110. %X %X %d
  111.  
  112. %d %c %c %d
  113.  
  114. HERE !!
  115.  
  116. WRONG mode %02X (%c)
  117.  
  118. !!! WRONG %d !!!
  119.  
  120. ntag %X size %d
  121.  
  122. limit = %X
  123.  
  124. data %X %c, now %X
  125.  
  126. init %X %c, now %X
  127.  
  128. load %s
  129.  
  130. NOT FOUND %s
  131.  
  132. no_mem
  133.  
  134. load complete time %d
  135.  
  136. movie file is wrong
  137.  
  138. MOVIE NUM %d
  139.  
  140. tablenum %d size %d
  141.  
  142. id %d frame %d pos %d
  143.  
  144. stream.c
  145. stream init %X %X
  146.  
  147. clear %X
  148.  
  149. now_data_top %X loaded_header %X
  150.  
  151. Tick %d
  152.  
  153. %08X TYPE %X size %d time %d
  154.  
  155. %08X TYPE %X size %d
  156.  
  157. [R]
  158. ACCESS WAIT..
  159.  
  160. *** hw card error
  161.  
  162. [C.H.T.O]
  163. *** hw card new
  164.  
  165. *** sw card error
  166.  
  167. [C.S.T.O]
  168. *** sw card new
  169.  
  170. easy_format_test
  171.  
  172. card_error
  173.  
  174. card_normal
  175.  
  176. card_unformat
  177.  
  178. bu%02X:*
  179. load_dir %s start
  180.  
  181. TOTAL %d FILES used %d block
  182.  
  183. NO FILE
  184.  
  185. MEMCARD:RETRY OVER!!
  186.  
  187. RETRY(new)
  188.  
  189. RETRY
  190.  
  191. bu%02X:%s
  192. Deleted File %s
  193. ERROR : can't delete %s
  194.  
  195. MEMCARD READ/WRITE end
  196.  
  197. ERROR : MEMCARD READ/WRITE
  198.  
  199. Warning : MEMCARD create error ... overwrite
  200.  
  201. MEMCARD WRITE ERROR FD %d
  202.  
  203. MEMCARD WRITE %s FD %d SIZE %d
  204.  
  205. WRITING FILE %s...
  206.  
  207. bu%02x:%s
  208. MEMCARD READ ERROR FD %d
  209.  
  210. MEMCARD READ %s FD %d SIZE %d
  211.  
  212. READING FILE %s...
  213.  
  214. bu%02x:
  215. FORMATED %d
  216.  
  217. ERROR : MEMCARD FORMAT
  218.  
  219. ERROR : MEMCARD FORMATED CARD
  220.  
  221. control.c
  222. dequeued invalid where %x
  223.  
  224. map %d not found
  225.  
  226. InitControl : no map %X
  227.  
  228. unknown chara-class %d
  229.  
  230. <<ResetStage>>
  231.  
  232. exec scenario
  233.  
  234. end scenario
  235.  
  236. TOO LARGE STAGE BINARY!!
  237.  
  238. script.c
  239. binds over
  240.  
  241. ntrap:can't set every
  242.  
  243. ntrap:can't set proc and block
  244.  
  245. BIND %08X
  246.  
  247. MENU INIT END
  248.  
  249. Wrong Code for radio over
  250.  
  251. VARSAVE: NOT VAR !!
  252.  
  253. SYSTEM:%c:change proc name
  254.  
  255. DEMO:NO CODE
  256.  
  257. DEMO ( no data on CD )
  258. Error demo thread
  259.  
  260. target system invalid
  261.  
  262. target.c
  263. LoadEnd
  264.  
  265. loader.c
  266. LoadReq
  267.  
  268. NOT FOUND STAGE %s
  269.  
  270.  
  271.  
  272. [%d]cam out %d
  273.  
  274. [%d]cam in %d
  275.  
  276. [%d]change camera %d
  277.  
  278. camera.c
  279. set map %d
  280.  
  281. add map %d
  282.  
  283. addmap : not found map %d
  284.  
  285. del map %d
  286.  
  287. delmap: not found map %d
  288.  
  289. Reshade NULL map
  290.  
  291. pshade.c
  292. Homing target over !!!
  293.  
  294. FULL
  295. GET WEAPON FIRST
  296. %s
  297. NO ID ITEM
  298.  
  299. item.c
  300. shadow
  301. Item map = %d
  302.  
  303. object.c
  304. model "%d" not found
  305.  
  306. model "%d" making failed
  307.  
  308. motion.c
  309. FS_StreamTaskState = %d
  310.  
  311. START PCM %d
  312.  
  313. Double Pcm !!
  314.  
  315. START DEMO
  316.  
  317. START JIMAKU( type %d )
  318.  
  319. ??? WRONG TYPE HEADER!!
  320.  
  321. StreamPlay end
  322.  
  323. NewStream %d
  324.  
  325. pend!!
  326.  
  327. strctrl.c
  328. stream status = %d %d %d
  329.  
  330. stream is not ready
  331.  
  332. GM_StreamPlayStop
  333.  
  334. VoxStream %d
  335.  
  336. jimctrl.c
  337. KUTIPAKU END
  338.  
  339. menuman.c
  340. !!!! MENU PRIM OVER !!!!
  341.  
  342. DIAZEPAM
  343. MEDICINE
  344.  
  345. PANEL MAKE Error
  346.  
  347. CLAYMORE
  348.  
  349. PRESS SELECT TO EXIT
  350. set call freq %d
  351.  
  352. ­®J>S
  353. GetPotion %d
  354.  
  355. PUSH SELECT
  356. callback type %d proc %X
  357.  
  358. ExecProc
  359.  
  360. EXIT MUSENKI
  361.  
  362. TOTAL %d
  363.  
  364. CLIP %d
  365.  
  366. x %d y %d
  367.  
  368. w %d h %d
  369.  
  370. Wrong rubi code %x
  371.  
  372. NO MEMORY FOR SAVE TEX
  373.  
  374. NO_FACE_DATA
  375.  
  376. frame num %d
  377.  
  378. set chara code %d
  379.  
  380. ANIME CHARA %d CODE %d
  381.  
  382. voxcode %X
  383.  
  384. radiomes.c
  385. illegal code %x
  386.  
  387. set %d %s
  388.  
  389. block exec error
  390.  
  391. NO MEMORY FOR FACE %d
  392.  
  393. face data num %d
  394.  
  395. NO MEMORY FOR STACK
  396.  
  397. no memory
  398.  
  399. jimaku_font_buffer_size %d
  400.  
  401. RADIO CALL OVER!!
  402.  
  403. NO MEMORY FOR FILE BODY
  404.  
  405. FORMAT OK?
  406. OVERWRITE OK?
  407. REQUEST %X
  408.  
  409. RESULT %X
  410.  
  411. datasave.c
  412. NO MEMORY FOR STACK
  413.  
  414. NO SPACE
  415. COMPLETE
  416. NO MEMORY FOR OBJ
  417.  
  418. NEW FILE [ NEED %d BLOCK%s ]
  419. FREE: %d BLOCK%s
  420. close info
  421.  
  422. NO MEMORY FOR INFO
  423.  
  424. alloc info %X
  425.  
  426. FILE %s
  427.  
  428. MEMORY CARD 2
  429. MEMORY CARD 1
  430. SAVING...
  431. LOAD DATA
  432. LOADING...
  433. SELECT MEMORY CARD
  434. END SAVE MODE
  435.  
  436. END STATE %d
  437.  
  438. NO PLACE
  439. %s%s%s%s%s
  440. SAVE DATA
  441. radiomem.c
  442. unique.c
  443. %d ?????
  444.  
  445. weapon.c
  446. pos %d %d %d
  447.  
  448. turn %d %d %d
  449.  
  450. ceil floor %d %d
  451.  
  452. status %4x
  453.  
  454. weapon %d
  455.  
  456. item %d
  457.  
  458. flag %4x
  459.  
  460. stance %d
  461.  
  462. padto %d
  463.  
  464. trap check %d
  465.  
  466. no reach zone from %d to %d
  467.  
  468. over no reach zone from %d to %d
  469.  
  470. bound no reach zone from %d to %d
  471.  
  472. vibrate.c
  473.  
  474. SCRIPT ACT ERR!!
  475.  
  476. anime.c
  477. shadow.c
  478. afterse.c
  479. sna_hip1
  480. sna_chest3
  481. sna_chest2
  482. sna_chest1
  483. sna_armer4
  484. sna_armer3
  485. sna_armer2
  486. sna_armer1
  487. bodyarm.c
  488. gas_mask
  489. gasmask.c
  490. kogaku2.c
  491. cb_box22
  492. cb_box21
  493. cb_box42
  494. cb_box41
  495. cb_box12
  496. cb_box11
  497. cb_box
  498. box.c
  499. sna_face3
  500. sna_face2
  501. sna_face
  502. sna_mf3
  503. sna_mf2
  504. sna_mf1
  505. bandana.c
  506. cigar
  507. rcm_l
  508. tabako.c
  509. - ZOOM LEVEL - - %d -
  510. %d
  511. goggles
  512. scope.c
  513. gmsight.c
  514. SAVE PHOTO
  515. %s%s%s%s
  516. PHOTO %02d
  517.  
  518. save header = %x
  519.  
  520. %d try q_scale = %d size = %d
  521.  
  522. Sinrei Syasin Check Start
  523.  
  524. Here is Sinrei Spot!
  525.  
  526. GM_Photocode = %d
  527.  
  528. Point Check
  529.  
  530. Result = %d
  531.  
  532. Not Sinrei Spot!
  533.  
  534. NO MEMORY FOR FILE BODY
  535.  
  536. goggles
  537. zoom : %d
  538.  
  539. angle : %d, %d
  540.  
  541. jpegcam.c
  542. grenade.c
  543. claymore
  544. LOCK_ON
  545.  
  546. stnsight.c
  547. rfsight.c
  548. tenage.c
  549. c4_bomb
  550. bakudan.c
  551. CLAYMORE
  552. FULL
  553. claymore
  554. jirai.c
  555. ENEMY
  556.  
  557. %d
  558. socom_f
  559. rmissile.c
  560. amissile.c
  561. blast.c
  562.  
  563. open!!
  564.  
  565. close!!
  566.  
  567. door:close %d
  568.  
  569. door.c
  570. NO Snake Door %X
  571.  
  572. cancel
  573.  
  574. door:open %d
  575.  
  576. Snake Door %X
  577.  
  578. door:opencancel %d
  579.  
  580. close door %X
  581.  
  582. CLOSE door %X
  583.  
  584. dequeued invalid segment %x
  585.  
  586. found null dynamic-segment
  587.  
  588. dequeued invalid floor %x
  589.  
  590. sgtrect3.c
  591. sight.c
  592. %s
  593. blood_1
  594. blood.c
  595.  
  596. d_blood.c
  597. ketchap_grey
  598. d_bloodr.c
  599. bullet
  600. claymore.c
  601. spark_fl
  602. spark.c
  603. refrection6
  604. stngrnd.c
  605.  
  606. stgfd_io.c
  607. bullet
  608. bullet.c
  609. chafgrnd.c
  610. goggles
  611. goggle.c
  612. gglmng.c
  613. %02d
  614. %ld
  615.  
  616. SCAN
  617. MODE - B
  618. MODE - A
  619. gglsight.c
  620. scn_mask.c
  621. goggles
  622. goggleir.c
  623. demothrd.c
  624. Demo file = "%s"
  625.  
  626. "%s" not found
  627.  
  628. Error : Initialize demo
  629.  
  630. ???
  631.  
  632. Error:Initialize demo
  633.  
  634. PlayDemoSound
  635.  
  636. Cache Buffer Cleared
  637.  
  638. Cache Read Enable
  639.  
  640. Noload model ( Stage )
  641.  
  642. Noload model ( Scene = No.%d )
  643.  
  644. Error init control ( Scene = No.%d )
  645.  
  646. 16d_o4a
  647. 16d_o5a
  648. 16d_o6a
  649. 16d_o7a
  650. 16d_o8a
  651. 16d_o9a
  652. 16d_o10a
  653. 16d_o4b
  654. 16d_o5b
  655. 16d_o6b
  656. 16d_o7b
  657. 16d_o8b
  658. 16d_o9b
  659. 16d_o10b
  660. 16d_o4c
  661. 16d_o5c
  662. 16d_o6c
  663. 16d_o7c
  664. 16d_o8c
  665. 16d_o9c
  666. 16d_o10c
  667. 02a_r8
  668. mgrexw
  669. mgrexll
  670. mgrexrl
  671. pit_t
  672. pit_u
  673. pit_liq
  674. radar_f1
  675. radar_f2
  676. radar_f3
  677. l_hatch1
  678. l_hatch2
  679. l_hatch3
  680. l_hatch4
  681. r_hatch1
  682. r_hatch2
  683. r_hatch3
  684. r_hatch4
  685. m1e1
  686. m1e1demo
  687. m1e1cl1
  688. m1e1cl2
  689. m1e1cl3
  690. m1e1cr1
  691. m1e1cr2
  692. m1e1cr3
  693. hind
  694. hinddemo
  695. null
  696. Noload model ( null.kmd )
  697.  
  698. Error init control ( null.kmd )
  699.  
  700.  
  701.  
  702. SOUND_LAUNCH(argc:%d)
  703.  
  704. ARG%d:[%s]
  705.  
  706. Start Task:SdMain
  707.  
  708. ***BGM Terminate***
  709.  
  710. Start Task:SdInt
  711.  
  712. blank_data_addr=%x
  713.  
  714. spu_wave_start_ptr=%x
  715.  
  716. spu_bgm_start_ptr_r=%x
  717.  
  718. SPU Buffer Over!!
  719.  
  720. spu_bgm_start_ptr_l=%x
  721.  
  722. SPU Reverb Buffer Over!!
  723.  
  724. sng_data %X
  725.  
  726. wave_header %X
  727.  
  728. voice_tbl %X
  729.  
  730. se_header %X
  731.  
  732. se_data %X
  733.  
  734. CDLOAD_BUF %X %X %X
  735.  
  736. str_header %X
  737.  
  738. Canceled STR FadeOut(%x:%x:%x)
  739. Stream:File Pos Error
  740.  
  741. StartStream(%x:vol=%x)
  742.  
  743. SOUND STREAMING ERROR:NO LAST LEFT DATA
  744.  
  745. str_unplay_size=%x
  746. ERROR:SE File Already Opened.
  747.  
  748. LoadSeFile:File Open Error(%x)
  749.  
  750. ERROR:Wave File Already Opened.
  751.  
  752. LoadWaveFile:File Open Error(%x)
  753.  
  754. SUP OFFSET=%x:SIZE=%x
  755.  
  756. SRC=%x:DST=%x
  757.  
  758. BIN OFFSET=%x
  759.  
  760. SPU OFFSET=%x:SIZE=%x
  761.  
  762. Complete Load Se:%x
  763.  
  764. SD_SngDataLoadInit
  765.  
  766. LoadInit %d
  767. !!! SD WAV LOAD BUF OVER !!!
  768.  
  769. unload %d
  770.  
  771. SngCode=%x
  772.  
  773. SongPauseOn
  774.  
  775. SongPauseOff
  776.  
  777. SongFadein
  778.  
  779. SongFadeout&Pause
  780.  
  781. SongFadeout&Stop
  782.  
  783. SongKaihiMode
  784.  
  785. SongSyukanMode On
  786.  
  787. SongSyukanMode Off
  788.  
  789. SongStop
  790.  
  791. ERROR:SNG PLAY CODE(%x/%x)
  792.  
  793. sng_status=%x
  794.  
  795. SameSongHasAlreadyPlayed
  796.  
  797. SNG FADEOUT START(status=%x)
  798.  
  799. SNG FADEOUT CANCELED(status=%x)
  800.  
  801. LoadSngData:File Open Error(%x)
  802.  
  803. CompletedLoadSong(%x)
  804.  
  805. ***XA Sound Start***
  806.  
  807. ***XA Sound Stop***
  808.  
  809. SdCode=%x
  810.  
  811. ***TooMuchBGMSoundCode(%x)***
  812.  
  813. SdSet:Last Stream Not Terminated.(status=%x)
  814.  
  815. SdSet:Same Stream is Already Played.(code=%x)
  816.  
  817. *** STR FO(S) ***
  818.  
  819. *** STR FO(M) ***
  820.  
  821. *** STR FO(L) ***
  822.  
  823. *** STR FO(LL) ***
  824.  
  825. *** STR FI(M) at Next STR ***
  826.  
  827. *** STR FI(M) Start ***
  828.  
  829. *** ERR:STR FI(M) ***
  830.  
  831. *** STR FI(L) at Next STR***
  832.  
  833. *** STR FI(L) Start ***
  834.  
  835. *** ERR:STR FI(L) ***
  836.  
  837. *** STR FO(S)+STOP ***
  838.  
  839. *** STR FO(M)+STOP ***
  840.  
  841. *** STR FO(L)+STOP ***
  842.  
  843. *** STR FO(LL)+STOP ***
  844.  
  845. ???
  846.  
  847. TLBS
  848. TLBL
  849. Mod
  850.  
  851. TASK START: %d %X
  852.  
  853. assertion faled : %s line %d : Task %d
  854.  
  855. mts_new.c
  856. task_start_body
  857.  
  858.  
  859. get_new_vbl_control_table
  860. waitvbl %d
  861. task_create %x %x
  862. send
  863.  
  864. TX dst %d
  865. send state DEAD %d
  866. isend dst %d
  867. isend state DEAD %d
  868. rcv src %d
  869. rcv state DEAD %d
  870. rcv caller %d
  871. rcv sp %d state %d
  872. rcv sp message %X
  873. send t %d
  874. rcv sp %d message %x
  875. RECV ?? SRC %d
  876. wup DEAD %d
  877. Multi Task Scheduler for PSX ver2.02 %s %s
  878.  
  879. Jun 13 1998
  880. 15:05:16
  881. PROGRAM BOTTOM %X
  882.  
  883. boot tasknr %d
  884. system client %d
  885. TASK %d START:
  886. TASK %d already exist
  887.  
  888. system exit DEAD %d
  889. system exit caller %d
  890. TASK EXIT
  891. system wrong code %d
  892. mts_sta_tsk server %d
  893. mts_ext_tsk
  894. Pending
  895. WaitVBL
  896. Sleeping
  897. Ready
  898. Receiving
  899. Sending
  900.  
  901. Process list
  902.  
  903. %c
  904. Task %02d SP %04d USE %04d/%04d
  905. Task %02d SP ---- USE ----/----
  906. %s
  907. Running
  908. %d
  909.  
  910. TASK STATE = %08X
  911.  
  912. VBL wait cue
  913. : %02d (%d)
  914. Tick count %d
  915.  
  916.  
  917. CdInit: Init failed
  918.  
  919. none
  920. CdlReadS
  921. CdlSeekP
  922. CdlSeekL
  923. CdlGetTD
  924. CdlGetTN
  925. CdlGetlocP
  926. CdlGetlocLCdlSetmode
  927. CdlSetfilter
  928. CdlDemute
  929. CdlMute
  930. CdlReset
  931. CdlPause
  932. CdlStop
  933. CdlStandby
  934. CdlReadN
  935. CdlBackward
  936. CdlForward
  937. CdlPlay
  938. CdlSetloc
  939. CdlNop
  940. CdlSync
  941. DiskError
  942. DataEnd
  943. Acknowledge
  944. Complete
  945. DataReady
  946. NoIntr
  947. CD timeout:
  948. %s:(%s) Sync=%s, Ready=%s
  949.  
  950. DiskError:
  951. com=%s,code=(%02x:%02x)
  952.  
  953. CDROM: unknown intr
  954. (%d)
  955.  
  956. @@CD_sync
  957. CD_ready
  958. %s...
  959.  
  960. %s: no param
  961.  
  962. CD_cw
  963. $Id: bios.c,v 1.86 1997/03/28 07:42:42 makoto Exp yos $
  964. CD_init:
  965. addr=%08x
  966.  
  967. CD_datasync
  968. 0123456789ABCDEF
  969. 0123456789abcdef
  970.  
  971. <NULL>
  972. $Id: sys.c,v 1.140 1998/01/12 07:52:27 noda Exp yos $
  973. ResetGraph:jtb=%08x,env=%08x
  974.  
  975. ResetGraph(%d)...
  976.  
  977. SetGraphDebug:level:%d,type:%d reverse:%d
  978.  
  979. SetGrapQue(%d)...
  980.  
  981. DrawSyncCallback(%08x)...
  982.  
  983. SetDispMask(%d)...
  984.  
  985. DrawSync(%d)...
  986.  
  987. %s:bad RECT
  988. (%d,%d)-(%d,%d)
  989.  
  990. %s:
  991. ClearImage
  992. ClearImage2
  993. LoadImage
  994. StoreImage
  995. MoveImage
  996. ClearOTag(%08x,%d)...
  997.  
  998. ClearOTagR(%08x,%d)...
  999.  
  1000. DrawOTag(%08x)...
  1001.  
  1002. PutDrawEnv(%08x)...
  1003.  
  1004. TYDrawOTagEnv(%08x,&08x)...
  1005.  
  1006. PutDispEnv(%08x)...
  1007.  
  1008. GPU timeout:que=%d,stat=%08x,chcr=%08x,madr=%08x
  1009.  
  1010. LoadImage2
  1011. SPU:T/O [%s]
  1012.  
  1013. wait (reset)
  1014. wait (wrdy H -> L)
  1015. wait (dmaf clear/W)
  1016. SPU:T/O [%s]
  1017.  
  1018. wait (IRQ/ON)
  1019. wait (IRQ/OFF)
  1020.  
  1021. VSync: timeout
  1022.  
  1023. $Id: intr.c,v 1.75 1997/02/07 09:00:36 makoto Exp $
  1024. unexpected interrupt(%04x)
  1025.  
  1026. intr timeout(%04x:%04x)
  1027.  
  1028. DMA bus error: code=%08x
  1029.  
  1030. MADR[%d]=%08x
  1031.  
  1032. ---
  1033.  
  1034. sfex0236
  1035.  
  1036. emitter.c
  1037.  
  1038. Err Err Err Set time Over
  1039.  
  1040. Err Err Err Set Dir Over
  1041.  
  1042. Err not enough work !!
  1043.  
  1044. low_pory=%d
  1045.  
  1046. watchar.c : action point Err
  1047.  
  1048. watcher.c
  1049.  
  1050. !!!!!!Err No Zone ID In Gcl !!!!!!!!
  1051.  
  1052. Err Err Enemy Reset Num Err CALL KOREKADOOOOOOOOOO!!
  1053.  
  1054. ~COM_ST_DANBOWL 0 !!
  1055.  
  1056. ~COM_ST_DANBOWL 1 !!
  1057.  
  1058. ~COM_ST_DANBOWL 2 !!
  1059.  
  1060. enemy reset max=%d num=%d
  1061.  
  1062. FA-MAS/BULLET * 25
  1063.  
  1064. SOCOM/BULLET * 12
  1065.  
  1066. RATION
  1067.  
  1068. now zone = %d r_zone=%d
  1069.  
  1070. Err Err Err Not Link Route [%d] to [%d] !!!!
  1071.  
  1072. !!!!!!Err No Zone ID In Gcl !!!!!!!!
  1073.  
  1074. restricted zone = %d
  1075.  
  1076. before zone = %d
  1077.  
  1078. restricted Check seikou seikou zone %d !!
  1079.  
  1080. %d zearch zone = %d !!
  1081.  
  1082. act=%d, time=%d dir=%d con=%d
  1083.  
  1084. kirari01
  1085.  
  1086. bef map name =%d
  1087.  
  1088. aft map name =%d
  1089.  
  1090. Root Change !!
  1091.  
  1092. c_reset_pos = %d
  1093.  
  1094. kottida !!
  1095.  
  1096. reset max=%d num=%d
  1097.  
  1098. GM_EnemyWatchCount = [%d]
  1099.  
  1100. now zone = %d r_zone=%d
  1101.  
  1102. ? ? ? Not Restrcted Area [%d] !!!!
  1103.  
  1104. Err Err Err Not Link Route [%d] to [%d] !!!!
  1105.  
  1106. command:!!!Err No Zone ID In Gcl id%d!!!!!!!!
  1107.  
  1108. command.c: Where Is Snake ????
  1109.  
  1110. COM_NOISEMODE_DIS =%d
  1111.  
  1112. %d %d %d %d
  1113.  
  1114. command.c
  1115.  
  1116. kirari
  1117.  
  1118. eyeflash.c
  1119.  
  1120. asiato.c
  1121.  
  1122. l_sight.c
  1123.  
  1124. grenade model=%d
  1125.  
  1126. grnad_e.c
  1127.  
  1128. bomb trg x=%d y=%d, z=%d
  1129.  
  1130. スネーク
  1131.  
  1132. 段ボール
  1133.  
  1134. cb_box
  1135.  
  1136. boxkeri.c
  1137.  
  1138. smoke
  1139.  
  1140. smoke.c
  1141. destroy
  1142.  
  1143. box_01
  1144.  
  1145. dbx1
  1146.  
  1147. dbx2
  1148.  
  1149. wall.c
  1150.  
  1151. p %d,%d,%d type=%d
  1152.  
  1153. shadow
  1154.  
  1155. demokage.c
  1156.  
  1157. famas_l
  1158. glight.c
  1159.  
  1160. mouse
  1161.  
  1162. mouse.c
  1163.  
  1164. ketchap
  1165. d_bloods.c
  1166.  
  1167. 開く
  1168.  
  1169. 閉める
  1170.  
  1171. open
  1172.  
  1173. close
  1174.  
  1175. se_on
  1176.  
  1177. se_off
  1178.  
  1179. patlit
  1180.  
  1181. pat_body
  1182.  
  1183. pat_lamp
  1184.  
  1185. pat_spt1
  1186.  
  1187. pato_lmp.c
  1188.  
  1189. 開く
  1190.  
  1191. 閉める
  1192.  
  1193. open
  1194.  
  1195. close
  1196.  
  1197. red_alrt.c
  1198.  
  1199. blur.c
  1200.  
  1201. awa_1
  1202.  
  1203. awa_2
  1204.  
  1205. awa_3
  1206.  
  1207. bubble_p.c
  1208.  
  1209. awa_s
  1210.  
  1211. bubble_t.c
  1212.  
  1213. ripple
  1214.  
  1215. ripple.c
  1216.  
  1217. rsurface.c
  1218.  
  1219. wt_view.c
  1220.  
  1221. (wt_view.c) Over prims !!!
  1222.  
  1223. elevator.c
  1224.  
  1225. mosaic.c
  1226.  
  1227. Mosaic
  1228.  
  1229. fadeio.c
  1230.  
  1231. telop.c
  1232. Telop: X=%d, Y=%d, Delay=%d, Time=%d, TexID=%08x
  1233.  
  1234. cinema.c
  1235.  
  1236. shakemdl.c
  1237.  
  1238. famas_l
  1239. famaslit.c
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