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- PS-X EXE
- Sony Computer Entertainment Inc. for Japan area
- TPPAPX_900.44
- SLPM_861.12
- SLPM_861.11
- BISLPM-86111
- DsReadyCallback %x
- DsDataCallback %x
- HANGUP: %s
- RESIDENT TOP %X
- --DumpActorSystem--
- Lv %d Pause %d Kill %d
- Lv%d %04d.%02d %08X %s
- id conflict
- Assertion failed: %s, line %d
- memory.c
- system %d (
- dynamic
- addr = %08x - %08x, units = %d
- free = %d / %d, voided = %d, max_free = %d
- ---- %8d bytes ( from %08x free )
- ==== %8d bytes ( from %08x void )
- ++++ %8d bytes ( from %08x used )
- **** %8d bytes ( from %08x user %08x )
- GV_FreeMemory: Freed invalid memory in %d
- GV_FreeMemory2: Freed invalid memory in %d
- GV_ResizeMemory: invalid memory in %d
- Resident Memory Over !!
- message-buffer full
- Object Queue %d
- Primitive Queue %d
- dequeued invalid objs %x
- dequeued invalid prim %x
- search %d failed
- loader.c
- Failed in DG_MakeObjPacket
- texture not found %d
- scenerio
- gcl_init.c
- command not found
- PROC %X NOT FOUND
- TOO MANY ARGS PROC
- SCRIPT COMMAND ERROR %x
- ERROR in script
- NOT SCRIPT DATA !!
- GCL:WRONG CODE %x
- SAVE DATA VERSION ERROR!!
- CRC ERROR !!
- Warning:old version hzm
- BRF.DAT
- DEMO.DAT
- VOX.DAT
- ZMOVIE.STR
- FACE.DAT
- RADIO.DAT
- STAGE.DIR
- Position end
- DISK %d
- illegal DISK
- CDFS: skip error %d %d %d
- [T][%d]
- FILE %s : top %d size %d set %d
- MGS
- MGS read_sector %d
- cdstage.c
- %X %X %d
- %d %c %c %d
- HERE !!
- WRONG mode %02X (%c)
- !!! WRONG %d !!!
- ntag %X size %d
- limit = %X
- data %X %c, now %X
- init %X %c, now %X
- load %s
- NOT FOUND %s
- no_mem
- load complete time %d
- movie file is wrong
- MOVIE NUM %d
- tablenum %d size %d
- id %d frame %d pos %d
- stream.c
- stream init %X %X
- clear %X
- now_data_top %X loaded_header %X
- Tick %d
- %08X TYPE %X size %d time %d
- %08X TYPE %X size %d
- [R]
- ACCESS WAIT..
- *** hw card error
- [C.H.T.O]
- *** hw card new
- *** sw card error
- [C.S.T.O]
- *** sw card new
- easy_format_test
- card_error
- card_normal
- card_unformat
- bu%02X:*
- load_dir %s start
- TOTAL %d FILES used %d block
- NO FILE
- MEMCARD:RETRY OVER!!
- RETRY(new)
- RETRY
- bu%02X:%s
- Deleted File %s
- ERROR : can't delete %s
- MEMCARD READ/WRITE end
- ERROR : MEMCARD READ/WRITE
- Warning : MEMCARD create error ... overwrite
- MEMCARD WRITE ERROR FD %d
- MEMCARD WRITE %s FD %d SIZE %d
- WRITING FILE %s...
- bu%02x:%s
- MEMCARD READ ERROR FD %d
- MEMCARD READ %s FD %d SIZE %d
- READING FILE %s...
- bu%02x:
- FORMATED %d
- ERROR : MEMCARD FORMAT
- ERROR : MEMCARD FORMATED CARD
- control.c
- dequeued invalid where %x
- map %d not found
- InitControl : no map %X
- unknown chara-class %d
- <<ResetStage>>
- exec scenario
- end scenario
- TOO LARGE STAGE BINARY!!
- script.c
- binds over
- ntrap:can't set every
- ntrap:can't set proc and block
- BIND %08X
- MENU INIT END
- Wrong Code for radio over
- VARSAVE: NOT VAR !!
- SYSTEM:%c:change proc name
- DEMO:NO CODE
- DEMO ( no data on CD )
- Error demo thread
- target system invalid
- target.c
- LoadEnd
- loader.c
- LoadReq
- NOT FOUND STAGE %s
- [%d]cam out %d
- [%d]cam in %d
- [%d]change camera %d
- camera.c
- set map %d
- add map %d
- addmap : not found map %d
- del map %d
- delmap: not found map %d
- Reshade NULL map
- pshade.c
- Homing target over !!!
- FULL
- GET WEAPON FIRST
- %s
- NO ID ITEM
- item.c
- shadow
- Item map = %d
- object.c
- model "%d" not found
- model "%d" making failed
- motion.c
- FS_StreamTaskState = %d
- START PCM %d
- Double Pcm !!
- START DEMO
- START JIMAKU( type %d )
- ??? WRONG TYPE HEADER!!
- StreamPlay end
- NewStream %d
- pend!!
- strctrl.c
- stream status = %d %d %d
- stream is not ready
- GM_StreamPlayStop
- VoxStream %d
- jimctrl.c
- KUTIPAKU END
- menuman.c
- !!!! MENU PRIM OVER !!!!
- DIAZEPAM
- MEDICINE
- PANEL MAKE Error
- CLAYMORE
- PRESS SELECT TO EXIT
- set call freq %d
- ®J>S
- GetPotion %d
- PUSH SELECT
- callback type %d proc %X
- ExecProc
- EXIT MUSENKI
- TOTAL %d
- CLIP %d
- x %d y %d
- w %d h %d
- Wrong rubi code %x
- NO MEMORY FOR SAVE TEX
- NO_FACE_DATA
- frame num %d
- set chara code %d
- ANIME CHARA %d CODE %d
- voxcode %X
- radiomes.c
- illegal code %x
- set %d %s
- block exec error
- NO MEMORY FOR FACE %d
- face data num %d
- NO MEMORY FOR STACK
- no memory
- jimaku_font_buffer_size %d
- RADIO CALL OVER!!
- NO MEMORY FOR FILE BODY
- FORMAT OK?
- OVERWRITE OK?
- REQUEST %X
- RESULT %X
- datasave.c
- NO MEMORY FOR STACK
- NO SPACE
- COMPLETE
- NO MEMORY FOR OBJ
- NEW FILE [ NEED %d BLOCK%s ]
- FREE: %d BLOCK%s
- close info
- NO MEMORY FOR INFO
- alloc info %X
- FILE %s
- MEMORY CARD 2
- MEMORY CARD 1
- SAVING...
- LOAD DATA
- LOADING...
- SELECT MEMORY CARD
- END SAVE MODE
- END STATE %d
- NO PLACE
- %s%s%s%s%s
- SAVE DATA
- radiomem.c
- unique.c
- %d ?????
- weapon.c
- pos %d %d %d
- turn %d %d %d
- ceil floor %d %d
- status %4x
- weapon %d
- item %d
- flag %4x
- stance %d
- padto %d
- trap check %d
- no reach zone from %d to %d
- over no reach zone from %d to %d
- bound no reach zone from %d to %d
- vibrate.c
- SCRIPT ACT ERR!!
- anime.c
- shadow.c
- afterse.c
- sna_hip1
- sna_chest3
- sna_chest2
- sna_chest1
- sna_armer4
- sna_armer3
- sna_armer2
- sna_armer1
- bodyarm.c
- gas_mask
- gasmask.c
- kogaku2.c
- cb_box22
- cb_box21
- cb_box42
- cb_box41
- cb_box12
- cb_box11
- cb_box
- box.c
- sna_face3
- sna_face2
- sna_face
- sna_mf3
- sna_mf2
- sna_mf1
- bandana.c
- cigar
- rcm_l
- tabako.c
- - ZOOM LEVEL - - %d -
- %d
- goggles
- scope.c
- gmsight.c
- SAVE PHOTO
- %s%s%s%s
- PHOTO %02d
- save header = %x
- %d try q_scale = %d size = %d
- Sinrei Syasin Check Start
- Here is Sinrei Spot!
- GM_Photocode = %d
- Point Check
- Result = %d
- Not Sinrei Spot!
- NO MEMORY FOR FILE BODY
- goggles
- zoom : %d
- angle : %d, %d
- jpegcam.c
- grenade.c
- claymore
- LOCK_ON
- stnsight.c
- rfsight.c
- tenage.c
- c4_bomb
- bakudan.c
- CLAYMORE
- FULL
- claymore
- jirai.c
- ENEMY
- %d
- socom_f
- rmissile.c
- amissile.c
- blast.c
- open!!
- close!!
- door:close %d
- door.c
- NO Snake Door %X
- cancel
- door:open %d
- Snake Door %X
- door:opencancel %d
- close door %X
- CLOSE door %X
- dequeued invalid segment %x
- found null dynamic-segment
- dequeued invalid floor %x
- sgtrect3.c
- sight.c
- %s
- blood_1
- blood.c
- d_blood.c
- ketchap_grey
- d_bloodr.c
- bullet
- claymore.c
- spark_fl
- spark.c
- refrection6
- stngrnd.c
- stgfd_io.c
- bullet
- bullet.c
- chafgrnd.c
- goggles
- goggle.c
- gglmng.c
- %02d
- %ld
- SCAN
- MODE - B
- MODE - A
- gglsight.c
- scn_mask.c
- goggles
- goggleir.c
- demothrd.c
- Demo file = "%s"
- "%s" not found
- Error : Initialize demo
- ???
- Error:Initialize demo
- PlayDemoSound
- Cache Buffer Cleared
- Cache Read Enable
- Noload model ( Stage )
- Noload model ( Scene = No.%d )
- Error init control ( Scene = No.%d )
- 16d_o4a
- 16d_o5a
- 16d_o6a
- 16d_o7a
- 16d_o8a
- 16d_o9a
- 16d_o10a
- 16d_o4b
- 16d_o5b
- 16d_o6b
- 16d_o7b
- 16d_o8b
- 16d_o9b
- 16d_o10b
- 16d_o4c
- 16d_o5c
- 16d_o6c
- 16d_o7c
- 16d_o8c
- 16d_o9c
- 16d_o10c
- 02a_r8
- mgrexw
- mgrexll
- mgrexrl
- pit_t
- pit_u
- pit_liq
- radar_f1
- radar_f2
- radar_f3
- l_hatch1
- l_hatch2
- l_hatch3
- l_hatch4
- r_hatch1
- r_hatch2
- r_hatch3
- r_hatch4
- m1e1
- m1e1demo
- m1e1cl1
- m1e1cl2
- m1e1cl3
- m1e1cr1
- m1e1cr2
- m1e1cr3
- hind
- hinddemo
- null
- Noload model ( null.kmd )
- Error init control ( null.kmd )
- SOUND_LAUNCH(argc:%d)
- ARG%d:[%s]
- Start Task:SdMain
- ***BGM Terminate***
- Start Task:SdInt
- blank_data_addr=%x
- spu_wave_start_ptr=%x
- spu_bgm_start_ptr_r=%x
- SPU Buffer Over!!
- spu_bgm_start_ptr_l=%x
- SPU Reverb Buffer Over!!
- sng_data %X
- wave_header %X
- voice_tbl %X
- se_header %X
- se_data %X
- CDLOAD_BUF %X %X %X
- str_header %X
- Canceled STR FadeOut(%x:%x:%x)
- Stream:File Pos Error
- StartStream(%x:vol=%x)
- SOUND STREAMING ERROR:NO LAST LEFT DATA
- str_unplay_size=%x
- ERROR:SE File Already Opened.
- LoadSeFile:File Open Error(%x)
- ERROR:Wave File Already Opened.
- LoadWaveFile:File Open Error(%x)
- SUP OFFSET=%x:SIZE=%x
- SRC=%x:DST=%x
- BIN OFFSET=%x
- SPU OFFSET=%x:SIZE=%x
- Complete Load Se:%x
- SD_SngDataLoadInit
- LoadInit %d
- !!! SD WAV LOAD BUF OVER !!!
- unload %d
- SngCode=%x
- SongPauseOn
- SongPauseOff
- SongFadein
- SongFadeout&Pause
- SongFadeout&Stop
- SongKaihiMode
- SongSyukanMode On
- SongSyukanMode Off
- SongStop
- ERROR:SNG PLAY CODE(%x/%x)
- sng_status=%x
- SameSongHasAlreadyPlayed
- SNG FADEOUT START(status=%x)
- SNG FADEOUT CANCELED(status=%x)
- LoadSngData:File Open Error(%x)
- CompletedLoadSong(%x)
- ***XA Sound Start***
- ***XA Sound Stop***
- SdCode=%x
- ***TooMuchBGMSoundCode(%x)***
- SdSet:Last Stream Not Terminated.(status=%x)
- SdSet:Same Stream is Already Played.(code=%x)
- *** STR FO(S) ***
- *** STR FO(M) ***
- *** STR FO(L) ***
- *** STR FO(LL) ***
- *** STR FI(M) at Next STR ***
- *** STR FI(M) Start ***
- *** ERR:STR FI(M) ***
- *** STR FI(L) at Next STR***
- *** STR FI(L) Start ***
- *** ERR:STR FI(L) ***
- *** STR FO(S)+STOP ***
- *** STR FO(M)+STOP ***
- *** STR FO(L)+STOP ***
- *** STR FO(LL)+STOP ***
- ???
- TLBS
- TLBL
- Mod
- TASK START: %d %X
- assertion faled : %s line %d : Task %d
- mts_new.c
- task_start_body
- get_new_vbl_control_table
- waitvbl %d
- task_create %x %x
- send
- TX dst %d
- send state DEAD %d
- isend dst %d
- isend state DEAD %d
- rcv src %d
- rcv state DEAD %d
- rcv caller %d
- rcv sp %d state %d
- rcv sp message %X
- send t %d
- rcv sp %d message %x
- RECV ?? SRC %d
- wup DEAD %d
- Multi Task Scheduler for PSX ver2.02 %s %s
- Jun 13 1998
- 15:05:16
- PROGRAM BOTTOM %X
- boot tasknr %d
- system client %d
- TASK %d START:
- TASK %d already exist
- system exit DEAD %d
- system exit caller %d
- TASK EXIT
- system wrong code %d
- mts_sta_tsk server %d
- mts_ext_tsk
- Pending
- WaitVBL
- Sleeping
- Ready
- Receiving
- Sending
- Process list
- %c
- Task %02d SP %04d USE %04d/%04d
- Task %02d SP ---- USE ----/----
- %s
- Running
- %d
- TASK STATE = %08X
- VBL wait cue
- : %02d (%d)
- Tick count %d
- CdInit: Init failed
- none
- CdlReadS
- CdlSeekP
- CdlSeekL
- CdlGetTD
- CdlGetTN
- CdlGetlocP
- CdlGetlocLCdlSetmode
- CdlSetfilter
- CdlDemute
- CdlMute
- CdlReset
- CdlPause
- CdlStop
- CdlStandby
- CdlReadN
- CdlBackward
- CdlForward
- CdlPlay
- CdlSetloc
- CdlNop
- CdlSync
- DiskError
- DataEnd
- Acknowledge
- Complete
- DataReady
- NoIntr
- CD timeout:
- %s:(%s) Sync=%s, Ready=%s
- DiskError:
- com=%s,code=(%02x:%02x)
- CDROM: unknown intr
- (%d)
- @@CD_sync
- CD_ready
- %s...
- %s: no param
- CD_cw
- $Id: bios.c,v 1.86 1997/03/28 07:42:42 makoto Exp yos $
- CD_init:
- addr=%08x
- CD_datasync
- 0123456789ABCDEF
- 0123456789abcdef
- <NULL>
- $Id: sys.c,v 1.140 1998/01/12 07:52:27 noda Exp yos $
- ResetGraph:jtb=%08x,env=%08x
- ResetGraph(%d)...
- SetGraphDebug:level:%d,type:%d reverse:%d
- SetGrapQue(%d)...
- DrawSyncCallback(%08x)...
- SetDispMask(%d)...
- DrawSync(%d)...
- %s:bad RECT
- (%d,%d)-(%d,%d)
- %s:
- ClearImage
- ClearImage2
- LoadImage
- StoreImage
- MoveImage
- ClearOTag(%08x,%d)...
- ClearOTagR(%08x,%d)...
- DrawOTag(%08x)...
- PutDrawEnv(%08x)...
- TYDrawOTagEnv(%08x,&08x)...
- PutDispEnv(%08x)...
- GPU timeout:que=%d,stat=%08x,chcr=%08x,madr=%08x
- LoadImage2
- SPU:T/O [%s]
- wait (reset)
- wait (wrdy H -> L)
- wait (dmaf clear/W)
- SPU:T/O [%s]
- wait (IRQ/ON)
- wait (IRQ/OFF)
- VSync: timeout
- $Id: intr.c,v 1.75 1997/02/07 09:00:36 makoto Exp $
- unexpected interrupt(%04x)
- intr timeout(%04x:%04x)
- DMA bus error: code=%08x
- MADR[%d]=%08x
- ---
- sfex0236
- emitter.c
- Err Err Err Set time Over
- Err Err Err Set Dir Over
- Err not enough work !!
- low_pory=%d
- watchar.c : action point Err
- watcher.c
- !!!!!!Err No Zone ID In Gcl !!!!!!!!
- Err Err Enemy Reset Num Err CALL KOREKADOOOOOOOOOO!!
- ~COM_ST_DANBOWL 0 !!
- ~COM_ST_DANBOWL 1 !!
- ~COM_ST_DANBOWL 2 !!
- enemy reset max=%d num=%d
- FA-MAS/BULLET * 25
- SOCOM/BULLET * 12
- RATION
- now zone = %d r_zone=%d
- Err Err Err Not Link Route [%d] to [%d] !!!!
- !!!!!!Err No Zone ID In Gcl !!!!!!!!
- restricted zone = %d
- before zone = %d
- restricted Check seikou seikou zone %d !!
- %d zearch zone = %d !!
- act=%d, time=%d dir=%d con=%d
- kirari01
- bef map name =%d
- aft map name =%d
- Root Change !!
- c_reset_pos = %d
- kottida !!
- reset max=%d num=%d
- GM_EnemyWatchCount = [%d]
- now zone = %d r_zone=%d
- ? ? ? Not Restrcted Area [%d] !!!!
- Err Err Err Not Link Route [%d] to [%d] !!!!
- command:!!!Err No Zone ID In Gcl id%d!!!!!!!!
- command.c: Where Is Snake ????
- COM_NOISEMODE_DIS =%d
- %d %d %d %d
- command.c
- kirari
- eyeflash.c
- asiato.c
- l_sight.c
- grenade model=%d
- grnad_e.c
- bomb trg x=%d y=%d, z=%d
- スネーク
- 段ボール
- cb_box
- boxkeri.c
- smoke
- smoke.c
- destroy
- box_01
- dbx1
- dbx2
- wall.c
- p %d,%d,%d type=%d
- shadow
- demokage.c
- famas_l
- glight.c
- mouse
- mouse.c
- ketchap
- d_bloods.c
- 開く
- 閉める
- open
- close
- se_on
- se_off
- patlit
- pat_body
- pat_lamp
- pat_spt1
- pato_lmp.c
- 開く
- 閉める
- open
- close
- red_alrt.c
- blur.c
- awa_1
- awa_2
- awa_3
- bubble_p.c
- awa_s
- bubble_t.c
- ripple
- ripple.c
- rsurface.c
- wt_view.c
- (wt_view.c) Over prims !!!
- elevator.c
- mosaic.c
- Mosaic
- fadeio.c
- telop.c
- Telop: X=%d, Y=%d, Delay=%d, Time=%d, TexID=%08x
- cinema.c
- shakemdl.c
- famas_l
- famaslit.c
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