Armell

Warrior FAQ

Jan 9th, 2015
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  1. *** CTRL + F is your friend ***
  2.  
  3. ==Index==
  4. - Combat
  5. |Chain Skills
  6. |Rotations
  7. |Glyphing
  8.  
  9. - Equipment
  10. |Crystals
  11. |Stat Rolls
  12. |Upgrade Order
  13.  
  14. ** Periodically updated so be sure to check back.
  15.  
  16. ===========
  17. COMBAT
  18. ===========
  19. Warrior's playstyle is a mix of constant chains to stack edge, and properly using resolve. All of Warrior's cooldowns (and glyphed cooldowns) synergize with the skills they chain into. Make mental notes and get down a muscle memory for the rotation to keep it going. During CD downtime use Poison Blade for an extra edge stack. Use Death From Above for the resolve boost, and under specific circumstances if dps warrior, use Torrent of Blows for the damage reduction/kd lower chance/resolve boost if you have no resolve and can't use DFA.
  20.  
  21. PVE: Synergize fast rotations to optimal edge stacking, pretty straightforward.
  22.  
  23. PvP: Chain staggers into finishers, hold off KDs until all else is used or you can confirm a kill, a peel, or a un-retaliateable knockdown. Make very good use of block canceling (if dstance). Cascade of Stuns, Binding Sword, and Staggering Counter are extremely effective counters. Very active class that can singlehandedly change the tide of a battle. Different playstyle mentality than PvE.
  24.  
  25. List of all Skills + Chains
  26. -----------------------------
  27. Charging Slash -> Blade Draw
  28. Pounce -> Traverse Cut
  29. Pounce -> Rain of Blows
  30. Rain of Blows -> Reaping Slash
  31. Combatative Strike -> Traverse Cut
  32. Death from Above -> Vortex Slash
  33. Traverse Cut -> Blade Draw
  34. Rising Fury -> Blade Draw
  35. Evasive Roll -> Vortex Slash
  36. Vortex Slash -> Blade Draw
  37.  
  38.  
  39. After Warrior buff
  40. Rain of Blows -> Scythe
  41. Blade Draw -> Scythe
  42. Evasive Roll -> Scythe
  43.  
  44. PvE Rotation
  45. Charging Slash -> Blade Draw -> Combatative Strike -> Traverse Cut -> Blade Draw (if reset) -> Rising Fury -> Blade Draw (if reset) -> Pounce -> Rain of Blows -> Scythe (if 10 edge from resets) -> Poison Blade
  46. - Vortex Slash into Blade Draw if CD is up.
  47. - Poison Blade as filler in between CDs
  48. - Staggering Counter for extra DPS
  49.  
  50. Glyphing
  51. Glyphs at the bottom of stream.
  52.  
  53. ===========
  54. EQUIPMENT
  55. ===========
  56. Warrior uses Leather, and that shares with the Slayer/Reaper/Archer classes. Their defense is the Highest of the leather classes due to their high base endurance (and dstance), however their Endurance scaling is below average due to that. The opposite goes for their lower base Power, the class gets more attack per bonus due to it.
  57.  
  58. |Crystals|
  59. PVE
  60. RED
  61. - Forceful (19 POW upon critical hit from behind for 10 seconds) | Pounding (7.8% Flat Damage to All Monsters)
  62. - Bitter (1.38 Crit Damage from Behind on All Monsters)
  63. - Savage (1.2 Crit Damage from Behind)
  64. - Focused (1.7 Crit Damage on Enraged Monsters)
  65. BLUE
  66. - x4 Hardy (30.8% Damage Reduction from All Monsters)
  67. - x4 Poised (34% Damage Reduction from Enraged Monsters)
  68. GREEN
  69. - Pre-65 x4 Powerful (8 Power)
  70. - Lv65 - x4 Carving (24 Critical)
  71.  
  72. Warriors have very high back time due to their high mobility and long distance skills with gap closers. Flat damage reduction is ALWAYS superior in PvE, all DoT are MAX HP% BASED so stacking Relentless not only makes the effects hurt more, but you're also losing the flat damage reduction in the first place. Forceful can be kept up full time, and Carving is not optimal due to the damage loss from the 19 power from Forceful, high amount of multi-hit skills, and your natural high crit rate due to gear/glyphs.
  73.  
  74. Pre-Niveot - Forceful/Bitter/Savage/Focused + Hardy
  75. Post-Niveot (good gear) - Forceful/Bitter/Savage/Focused + Hardy
  76. *Note: Forceful is still a damage increase over Pounding, even fully buffed.
  77.  
  78. |Gear|
  79. First thing's first, upgrade order.
  80. 1) Weapon 2) Gloves 3) Body 4) Feet
  81.  
  82. PvE Rolls
  83. Weapon - Ambit (if a new player), Discovery (Intense only), Generation, Renegade.
  84. Ambit/Discovery - Behind/Flat/Enraged
  85. Intense Generation - Behind/Flat/Enraged/Cooldown
  86.  
  87. **VM5 Cooldown/Behind/Flat/Enraged/Cooldown + Energetic III Etching (Broken DPS spike due to being able to roll top stat)
  88.  
  89. ***Old Archetype 3.5: fourth roll cooldown if tanking, otherwise crit damage. When scythe rework comes cooldown is a higher dps stat than a damage stat for the fourth line do the the extreme utility.
  90.  
  91. Armor - Blade Draw, Rain of Blows is also viable if you PvP.
  92. *3-stat armor - Max HP%/Flat/Enraged (frontal, knockdown, or healing recieved can also replace Max HP% since it's not really important for PvE due to DoTs tic for Max HP%.)
  93. *4-stat armor - Max HP%/Flat/Enraged/HP Recovery or Frontal/KD (if pvp KD over enraged for both 4 and 3-stat armor.)
  94.  
  95. |Earrings|
  96. PvE - Max HP%, HP Restoration
  97. PvP - Max HP%, Stun Duration
  98.  
  99. Most people just opt for PvP rolls though, nothing wrong with it anyway.
  100.  
  101. |Rings + Necklace|
  102. Crit Rate 4, Crit Damage .04, not much to say lol
  103.  
  104. |Belt/Brooch|
  105. 6 Crit Rate, 3 Power rolls on both.
  106.  
  107. |Etching|
  108. Lv65 - Pumped III/Grounded III
  109.  
  110. *For 3v3s, cheese Energetic is also an option. Note that you are sacrificing a lot of damage for higher utility so please keep that in mind.
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