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- *** CTRL + F is your friend ***
- ==Index==
- - Combat
- |Chain Skills
- |Rotations
- |Glyphing
- - Equipment
- |Crystals
- |Stat Rolls
- |Upgrade Order
- ** Periodically updated so be sure to check back.
- ===========
- COMBAT
- ===========
- Warrior's playstyle is a mix of constant chains to stack edge, and properly using resolve. All of Warrior's cooldowns (and glyphed cooldowns) synergize with the skills they chain into. Make mental notes and get down a muscle memory for the rotation to keep it going. During CD downtime use Poison Blade for an extra edge stack. Use Death From Above for the resolve boost, and under specific circumstances if dps warrior, use Torrent of Blows for the damage reduction/kd lower chance/resolve boost if you have no resolve and can't use DFA.
- PVE: Synergize fast rotations to optimal edge stacking, pretty straightforward.
- PvP: Chain staggers into finishers, hold off KDs until all else is used or you can confirm a kill, a peel, or a un-retaliateable knockdown. Make very good use of block canceling (if dstance). Cascade of Stuns, Binding Sword, and Staggering Counter are extremely effective counters. Very active class that can singlehandedly change the tide of a battle. Different playstyle mentality than PvE.
- List of all Skills + Chains
- -----------------------------
- Charging Slash -> Blade Draw
- Pounce -> Traverse Cut
- Pounce -> Rain of Blows
- Rain of Blows -> Reaping Slash
- Combatative Strike -> Traverse Cut
- Death from Above -> Vortex Slash
- Traverse Cut -> Blade Draw
- Rising Fury -> Blade Draw
- Evasive Roll -> Vortex Slash
- Vortex Slash -> Blade Draw
- After Warrior buff
- Rain of Blows -> Scythe
- Blade Draw -> Scythe
- Evasive Roll -> Scythe
- PvE Rotation
- Charging Slash -> Blade Draw -> Combatative Strike -> Traverse Cut -> Blade Draw (if reset) -> Rising Fury -> Blade Draw (if reset) -> Pounce -> Rain of Blows -> Scythe (if 10 edge from resets) -> Poison Blade
- - Vortex Slash into Blade Draw if CD is up.
- - Poison Blade as filler in between CDs
- - Staggering Counter for extra DPS
- Glyphing
- Glyphs at the bottom of stream.
- ===========
- EQUIPMENT
- ===========
- Warrior uses Leather, and that shares with the Slayer/Reaper/Archer classes. Their defense is the Highest of the leather classes due to their high base endurance (and dstance), however their Endurance scaling is below average due to that. The opposite goes for their lower base Power, the class gets more attack per bonus due to it.
- |Crystals|
- PVE
- RED
- - Forceful (19 POW upon critical hit from behind for 10 seconds) | Pounding (7.8% Flat Damage to All Monsters)
- - Bitter (1.38 Crit Damage from Behind on All Monsters)
- - Savage (1.2 Crit Damage from Behind)
- - Focused (1.7 Crit Damage on Enraged Monsters)
- BLUE
- - x4 Hardy (30.8% Damage Reduction from All Monsters)
- - x4 Poised (34% Damage Reduction from Enraged Monsters)
- GREEN
- - Pre-65 x4 Powerful (8 Power)
- - Lv65 - x4 Carving (24 Critical)
- Warriors have very high back time due to their high mobility and long distance skills with gap closers. Flat damage reduction is ALWAYS superior in PvE, all DoT are MAX HP% BASED so stacking Relentless not only makes the effects hurt more, but you're also losing the flat damage reduction in the first place. Forceful can be kept up full time, and Carving is not optimal due to the damage loss from the 19 power from Forceful, high amount of multi-hit skills, and your natural high crit rate due to gear/glyphs.
- Pre-Niveot - Forceful/Bitter/Savage/Focused + Hardy
- Post-Niveot (good gear) - Forceful/Bitter/Savage/Focused + Hardy
- *Note: Forceful is still a damage increase over Pounding, even fully buffed.
- |Gear|
- First thing's first, upgrade order.
- 1) Weapon 2) Gloves 3) Body 4) Feet
- PvE Rolls
- Weapon - Ambit (if a new player), Discovery (Intense only), Generation, Renegade.
- Ambit/Discovery - Behind/Flat/Enraged
- Intense Generation - Behind/Flat/Enraged/Cooldown
- **VM5 Cooldown/Behind/Flat/Enraged/Cooldown + Energetic III Etching (Broken DPS spike due to being able to roll top stat)
- ***Old Archetype 3.5: fourth roll cooldown if tanking, otherwise crit damage. When scythe rework comes cooldown is a higher dps stat than a damage stat for the fourth line do the the extreme utility.
- Armor - Blade Draw, Rain of Blows is also viable if you PvP.
- *3-stat armor - Max HP%/Flat/Enraged (frontal, knockdown, or healing recieved can also replace Max HP% since it's not really important for PvE due to DoTs tic for Max HP%.)
- *4-stat armor - Max HP%/Flat/Enraged/HP Recovery or Frontal/KD (if pvp KD over enraged for both 4 and 3-stat armor.)
- |Earrings|
- PvE - Max HP%, HP Restoration
- PvP - Max HP%, Stun Duration
- Most people just opt for PvP rolls though, nothing wrong with it anyway.
- |Rings + Necklace|
- Crit Rate 4, Crit Damage .04, not much to say lol
- |Belt/Brooch|
- 6 Crit Rate, 3 Power rolls on both.
- |Etching|
- Lv65 - Pumped III/Grounded III
- *For 3v3s, cheese Energetic is also an option. Note that you are sacrificing a lot of damage for higher utility so please keep that in mind.
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