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mjv2023

LSPLASH ARMY LUA

Aug 25th, 2023 (edited)
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  1. require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.A90)(require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game))
  2. firesignal(game.ReplicatedStorage.EntityInfo.Caption.OnClientEvent, "LSPLASH LOADEDπŸ’€πŸ’€πŸ’€πŸ’€πŸ—ΏπŸ’€πŸ’€πŸ—ΏπŸ’€πŸ—Ώ")
  3. pcall(function()
  4.     local lighting = game:GetService("Lighting");
  5.     lighting.Ambient = Color3.fromRGB(255, 255, 255);
  6.     lighting.Brightness = 1;
  7.     lighting.FogEnd = 1e10;
  8.     for i, v in pairs(lighting:GetDescendants()) do
  9.         if v:IsA("BloomEffect") or v:IsA("BlurEffect") or v:IsA("ColorCorrectionEffect") or v:IsA("SunRaysEffect") then
  10.             v.Enabled = false;
  11.         end;
  12.     end;
  13.     lighting.Changed:Connect(function()
  14.         lighting.Ambient = Color3.fromRGB(255, 255, 255);
  15.         lighting.Brightness = 1;
  16.         lighting.FogEnd = 1e10;
  17.     end);
  18.     spawn(function()
  19.         local character = game:GetService("Players").LocalPlayer.Character;
  20.         while wait() do
  21.             repeat wait() until character ~= nil;
  22.             if not character.HumanoidRootPart:FindFirstChildWhichIsA("PointLight") then
  23.                 local headlight = Instance.new("PointLight", character.HumanoidRootPart);
  24.                 headlight.Brightness = 1;
  25.                 headlight.Range = 60;
  26.             end;
  27.         end;
  28.     end);
  29. end)
  30. for i = 1, 1000 do
  31.     ---====== Define spawner ======---
  32.  
  33. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Entity%20Spawner/Source.lua"))()
  34.  
  35. ---====== Create entity ======---
  36.  
  37. local entity = Spawner.createEntity({
  38.     CustomName = "I'M LSPLASH!",
  39.     Model = "rbxassetid://12905452057", -- Your entity's model url here ("rbxassetid://1234567890" or GitHub raw url)
  40.     Speed = 10,
  41.     MoveDelay = 2,
  42.     HeightOffset = 0,
  43.     CanKill = false,
  44.     KillRange = 50,
  45.     SpawnInFront = false,
  46.     ShatterLights = true,
  47.     FlickerLights = {
  48.         Enabled = true,
  49.         Duration = 1
  50.     },
  51.     Cycles = {
  52.         Min = 1,
  53.         Max = 1,
  54.         Delay = 0
  55.     },
  56.     CamShake = {
  57.         Enabled = true,
  58.         Values = {1.5, 20, 0.1, 1},
  59.         Range = 100
  60.     },
  61.     ResistCrucifix = false,
  62.     BreakCrucifix = true,
  63.     DeathMessage = {"Oh hey! ", "i'm lsplash", "here you go FRIEND", "IP. 92.28.211.234"},
  64.     IsCuriousLight = true
  65. })
  66.  
  67. ---====== Debug ======---
  68.  
  69. entity.Debug.OnEntitySpawned = function()
  70.     print("Entity has spawned")
  71. end
  72.  
  73. entity.Debug.OnEntityDespawned = function()
  74.     print("Entity has despawned")
  75. end
  76.  
  77. entity.Debug.OnEntityStartMoving = function()
  78.     print("Entity started moving")
  79. end
  80.  
  81. entity.Debug.OnEntityFinishedRebound = function()
  82.     print("Entity finished rebound")
  83. end
  84.  
  85. entity.Debug.OnEntityEnteredRoom = function(room)
  86.     print("Entity entered room:", room)
  87. end
  88.  
  89. entity.Debug.OnLookAtEntity = function()
  90.     print("Player looking at entity")
  91. end
  92.  
  93. entity.Debug.OnDeath = function()
  94.     print("Player has died")
  95. end
  96.  
  97.  
  98.  
  99. Spawner.runEntity(entity)
  100.  
  101. end
  102.  
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