Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /////////////////////////////////////////////////////////////
- //// MrSalacious Apex Legends Config ///////////
- /////////////////////////////////////////////////////////////
- // AUTOEXEC PATH: C:\Program Files (x86)\Origin Games\Apex\cfg
- // ORIGIN START PARAMETERS
- // +exec autoexec.cfg +cl_showfps 4 +cl_showpos 1 +fps_max 0 -novid -freq 144 -nomenuvid +fps_max_menu 144 -preload -forcenovsync -high -w 1728 -h 1080 -windowed -noborder +m_raw_input 1
- //////////////////////////////////////
- //// AUTOEXEC FILE STARTS BELOW ////
- //////////////////////////////////////
- // Unbind all Current Keybinds
- unbindall_ignoreGamepad
- //////////////////////////
- //// Scripts ////
- //////////////////////////
- // FOV Zooming Mod (Stupid Apex Developers for not limiting the minimum fov...)
- // Use this site to input your settings like sensitivity and resolution, etc. then choose what zoom you want on the right side and use, it's FOV value for the +mZoom part and use your default cl_fovScale from your settings.cfg
- // https://jscalc.io/calc/Q1gf45VCY4tmm2dq
- // NOTE: Minimum FOV is 0.50 or around 35 FOV
- // ADS Zoom (~3x)
- alias "+mZoom" "cl_fovScale 0.49504;mouse_zoomed_sensitivity_scalar_0 0.8;mouse_sensitivity 1.169280;+zoom"
- alias "-mZoom" "cl_fovScale 1.2376;mouse_zoomed_sensitivity_scalar_0 0.8;mouse_sensitivity 1.670400;-zoom"
- bind_US_standard "mouse2" "+mZoom" 0 // Toggle ADS
- // Fast Melee with Animation Canceling using Ultimate (Disabled due to Buggyness)
- //alias "+fastmelee" "+jump;wait 70;+melee;wait 70;+offhand4"
- //alias "-fastmelee" "-jump;wait 70;-melee;wait 70;-offhand4"
- //bind_US_standard "c" "+fastmelee" 0 // Quick melee attack
- // Null Movement Script, Allows more than two movement keys to be used at the same time
- bind w +mfwd
- bind s +mback
- bind a +mleft
- bind d +mright
- alias +mfwd "-backward;+forward;alias checkfwd +forward"
- alias +mback "-forward;+backward;alias checkback +backward"
- alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
- alias +mright "-moveleft;+moveright;alias checkright +moveright"
- alias -mfwd "-forward;checkback;alias checkfwd none"
- alias -mback "-backward;checkfwd;alias checkback none"
- alias -mleft "-moveleft;checkright;alias checkleft none"
- alias -mright "-moveright;checkleft;alias checkright none"
- alias checkfwd none
- alias checkback none
- alias checkleft none
- alias checkright none
- alias none ""
- //AutoSprint v2 (Disabled due eto canceling healing)
- //alias "sprint2" "+mfwd; +speed;"
- //alias "+sprint" "+mfwd; +speed;"
- //alias "-sprint" "-mfwd; -speed;"
- //alias "+walk" "+mfwd"
- //alias "-walk" "-mfwd"
- //alias "+slow" "alias +sprint +walk; -sprint; +walk;"
- //alias "-slow" "alias +sprint sprint2; +speed;"
- //alias "AutoSprint" "WalkMode"
- //alias "SprintMode" "bind w +sprint; bind LSHIFT +slow; alias AutoSprint WalkMode; -sprint;"
- //alias "WalkMode" "bind w +mfwd; bind LSHIFT +speed; alias AutoSprint SprintMode; -sprint;"
- //bind "w" "+sprint"
- //bind "CAPSLOCK" "AutoSprint"
- //bind "LSHIFT" "+slow"
- //Inventory Hold to Open (Disabled)
- //alias "+inventory" "toggle_inventory"
- //alias "-inventory" "toggle_inventory"
- //unbind "tab"
- //bind "tab" "+inventory"
- // Fast weapon switching because you know crouching cancels the pull out animation *rollseyes*
- // also disables the Weapon DOF, this setting is reanabled by joining a new match so this is the only way to disable it
- //alias +weap1 "weaponSelectPrimary0;+duck;-duck;exec cmd"
- //alias +weap2 "weaponSelectPrimary1;+duck;-duck;exec cmd"
- //bind_US_standard "2" "+weap1" 0 // Select primary slot 0
- //bind_US_standard "3" "+weap2" 0 // Select primary slot 1
- //bind_US_standard "b" "+smoke" 0
- //alias "+smoke" "particle_scrub_debug_effect 1"
- //alias "-smoke" "particle_scrub_debug_effect 0"
- //alias "+shoot" "+attack; r_particle_timescale 300"
- //alias "-shoot" "-attack; r_particle_timescale 1"
- alias "+shooting" "+shoot; -shoot"
- alias "-shooting" "-shoot"
- alias "+aim" "+mZoom; r_particle_timescale 300"
- alias "-aim" "-mZoom; r_particle_timescale 1"
- //cl_particle_limiter_max_particle_count 70
- //cl_particle_limiter_max_system_count 70
- //////////////////////////
- //// END OF SCRIPTS ////
- //////////////////////////
- //m_pitch "0.022"
- //m_yaw "0.020"
- //cl_pitchpeed "0.022"
- //cl_yawspeed "0.020"
- //////////////////////////
- //// APEX KEYBINDS ////
- //////////////////////////
- //////////////////////////
- //// CUSTOM KEYBINDS ////
- //////////////////////////
- bind "F1" "disconnect" // When pressed allows to disconnect into the main-menu or ragequit, this is usefull if you are at the legends screen and cant disconnect
- bind "F4" "mat_setvideomode 1680 1050 0 0" // changes res to 1680x1050(16:10) Native
- bind "F5" "mat_setvideomode 1728 1080 0 0" // changes res to 1728x1080(16:10) Stretched
- bind "F7" "exec autoexec.cfg" // If you have accedently changes something in the video options just press F7 and the settings will load again
- alias "+speedy" "cl_move_use_dt 0"
- alias "-speedy" "cl_move_use_dt 1"
- bind_US_standard "h" "+speedy"
- alias "test" "cl_particle_limiter_overlay 1"
- bind_US_standard "o" "test"
- //cl_draw_player_model
- // cl_anglespeedkey 1
- //cl_always_draw_3p_player 1
- // bulletPredictionDebug 1
- // autosprint_type 1
- // airslowmo_enabled 1
- // cl_particle_limiter_overlay 1
- // cl_showfiredbullets
- //////////////////////////
- //// MOVEMENT ////
- //////////////////////////
- //bind_US_standard "w" "+forward" 0 // Move forward (Disabled for Null Movement Script)
- //bind_US_standard "s" "+backward" 0 // Move backward (Disabled for Null Movement Script)
- //bind_US_standard "a" "+moveleft" 0 // Strafe left (Disabled for Null Movement Script)
- //bind_US_standard "d" "+moveright" 0 // Strafe right (Disabled for Null Movement Script)
- bind_US_standard "space" "+jump" 0 // Jump (Default)
- bind_US_standard "lshift" "+speed" 0 // Active sprint (Default)
- bind_US_standard "p" "+toggle_duck" 0 // Duck (Changed to P from C)
- bind_US_standard "f" "+use; +use_long" 0 // Interact (Changed to F from E)
- bind_US_standard "x" "+use_alt" 0 // Alt-interact (Default)
- //////////////////////////
- //// COMBAT ////
- //////////////////////////
- bind_US_standard "mouse1" "+attack" 0 // Primary attack (Default)
- //bind_US_standard "mouse1" "+shoot" 0 // Primary attack (Default)
- bind_US_standard "c" "+melee" 0 // Melee attack (Changed from V to C)
- bind_US_standard "r" "+reload" 0 // Reload (Default)
- //bind_US_standard "mouse2" "+zoom" 0 // Toggle ADS (Disabled due to FoV Zoom Script)
- //bind_US_standard "mouse2" "+aim" 0 // Toggle ADS (Disabled due to FoV Zoom Script)
- bind_US_standard "mwheelup" "+weaponcycle" 0 // Cycle weapon (Default)
- bind_US_standard "mwheeldown" "+weaponcycle" 0 // Cycle weapon (Default)
- bind_US_standard "2" "weaponSelectPrimary0" 0 // Select primary slot 0 (Disabled due to Fast Weapon Switch Script)
- bind_US_standard "3" "weaponSelectPrimary1" 0 // Select primary slot 1 (Disabled due to Fast Weapon Switch Script)
- bind_US_standard "1" "weaponSelectPrimary2" 0 // Dunno why I cant rebind this to "`"
- //bind_US_standard "1" "toggle cl_particles_show_bbox 1 0"
- bind_US_standard "v" "weaponSelectOrdnance" 0 // Select/cycle ordnance (Changed from G to V)
- bind_held_US_standard "v" "+strafe" 0 // Ordnance wheel (hold) (Changed from G to V)
- bind_US_standard "4" "+scriptCommand4" 0 // Smart heal (Default)
- bind_held_US_standard "4" "+scriptCommand2" 0 // Medpack wheel (hold) (Default)
- bind_US_standard "q" "+offhand1" 0 // Tactical ability (Default)
- bind_US_standard "mouse4" "+offhand1" 1 // Tactical ability (additional) (Default)
- bind_US_standard "z" "+offhand4" 0 // Ultimate ability (Default)
- bind_US_standard "mouse5" "+offhand4" 1 // Ultimate ability (additional) (Default)
- bind_US_standard "mouse3" "+scriptCommand3" 0 // Cycle fire-mode (Changed from B to Mouse3)
- //bind_US_standard "h" "+scriptCommand5" 0 // Only used for Gibraltar's gun shield (Default)
- //////////////////////////
- //// COMMS ////
- //////////////////////////
- bind_US_standard "LCTRL" "+ping" 0 // Ping (tap or hold) (Changed from Mouse3 to LCTRL)
- bind_US_standard "e" "ping_specific_type ENEMY" 0 // Ping enemy (Changed from F to E)
- bind_US_standard "t" "+pushtotalk" 0 // Push-to-talk (Default)
- bind_US_standard "enter" "say_team" 0 // Team text chat (Default)
- bind_US_standard "f1" "+scriptCommand1" 0 // Quick-chat (Disabled due to Disconnect Script)
- //////////////////////////
- //// MENUS ////
- //////////////////////////
- bind_US_standard "tab" "toggle_inventory" 0 // Toggle inventory (Disabled for Hold to Open Inventory Script)
- bind_US_standard "i" "toggle_inventory" 1 // Toggle inventory (additional) (Default)
- bind_US_standard "m" "toggle_map" 0 // Toggle map (Default)
- //////////////////////////
- //// UTILITY ////
- //////////////////////////
- bind_US_standard "n" "weapon_inspect" 0 // Inspect weapon (Default)
- bind_US_standard "escape" "ingamemenu_activate" 0 // Toggle system menu (Default)
- bind_US_standard "f12" "jpeg" 0 // Take screenshot (gets overriden below by screenshotDevNet) (Default)
- //////////////////////////
- //// END OF KEYBINDS ////
- //////////////////////////
- //////////////////////////
- //// General Config ////
- //////////////////////////
- // Apex Specific Settings
- hud_setting_minimapRotate "0" // This setting allows the minimap to rotate with you, this setting isnt present inside the game
- hud_setting_adsDof 0
- // Static Settings (Things you dont want to change)
- mouse_sensitivity "1.670400"
- mouse_zoomed_sensitivity_scalar_0 "0.8"
- // Mouse Improvments
- m_rawinput "1" // Use Raw Mouse Input
- m_raw_input "1" // Use Raw Mouse Input
- m_filter "0" // Makes sure any kind of mouse filtering is off
- m_acceleration "0" // Makes sure mouse acceleration is off
- // Network Improvments
- cl_interpolate "1"
- cl_interp "0.031000"
- cl_interp_ratio "2"
- cl_updaterate "128"
- cl_cmdrate "128”
- cl_lagcompensation "1”
- //CPU Mods
- mat_motion_blur_enabled 0
- cl_smooth 0
- r_threaded_particles 1
- mat_queue_mode -2
- snd_mix_async 1
- r_threaded_particles 1
- mat_motion_blur_falling_intensity 0
- mat_motion_blur_falling_max 0
- mat_motion_blur_falling_min 0
- mat_motion_blur_forward_enabled 0
- mat_motion_blur_percent_of_screen_max 0
- mat_motion_blur_rotation_intensity 0
- mat_motion_blur_strength 0
- cl_threaded_bone_setup 1
- cl_threaded_client_leaf_system 1
- r_threaded_client_shadow_manager 1
- r_threaded_renderables 1
- r_queued_ropes 1
- r_queued_decals 1
- r_queued_post_processing 1
- // FPS Mods
- fps_max 0
- showfps_enabled 0 // Disabled because I use cl_showfps
- stream_enable 0
- mat_filtertextures 0 // Unfiltered texures
- mat_filterlightmaps 0 // Unfiltered lightmaps
- bob_yaw "0"
- bob_pitch "0"
- cl_bob_lower_amt "0"
- cl_bobamt_lat "0"
- cl_bobamt_vert "0"
- cl_bobcycle "0"
- mat_sky_scale "1"
- mat_sun_scale "1"
- mat_sky_color 1 1 1
- mat_sun_color 1 1 1
- mat_diffuse 1 // Massive Boost in FPS
- mat_disable_bloom 1
- mat_disable_lightmap_ambient 1
- mat_disable_lightmaps 1
- mat_disable_model_ambient 1
- mat_disable_model_ambient 1
- mat_drawflat 1
- mat_enable_ssr 0
- mat_fastnobump 1
- mat_fastspecular 1
- mat_hdr_enabled 0
- mat_hdr_level 0
- mat_postprocess_enable 0 // Huge FPS Boost
- mat_screen_blur_enabled 0
- mat_dynamic_tonemapping 0
- mat_fxaa_enable 0
- mat_compressedtextures "1"
- mat_use_compressed_hdr_textures 0
- mat_mip_linear 1
- mat_phong 0
- // Disabled due to making far objects darker
- //mat_global_lighting 0
- //mat_norendering 1
- //mat_reducefillrate 1
- //r_modeldecal_maxtotal 1
- //r_particle_lighting_enable 0
- //lightmap_realtimelight 0
- //lightmap_realtimeshadows 0
- //lightmap_ambient 0
- // Lower this to around 10 and gain fps, but loose bullet tracers and other particles.
- cl_particle_limiter_max_particle_count 70
- cl_particle_limiter_max_system_count 70
- fog_enable 0
- fog_enable_water_fog 0
- fog_enableskybox 0
- r_dynamic 0
- r_fastzreject 1
- r_forcecheapwater 1
- r_particle_low_res_enable 0
- r_updaterefracttexture 0
- r_updaterefracttexture_allowmultiple 0
- r_WaterDrawReflection 0
- r_WaterDrawRefraction 0
- shadow_capable 0
- shadow_enable 0
- cl_cull_weapon_fx 1
- cl_ejectbrass 0
- cl_jiggle_bone_framerate_cutoff 0
- cl_new_impact_effects 0
- cl_show_splashes 0
- cl_drawshadowtexture 0
- cl_disable_ragdolls 1
- cl_use_simd_bones 1
- cl_simdbones_slerp 1
- csm_world_shadows 0
- sssss_enable 0
- host_writeconfig
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement