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- command /tag:
- permission:rpg.tag
- trigger:
- set {gamemode::*} to false
- set {gamemode::tag} to true
- loop all players:
- set {tag} to random player out of all players
- execute {tag} command "/oni"
- broadcast "&b&l新ジャスト鬼ごっこを開始します&4(※始めるには多少時間がかかります)!"
- broadcast "&a試合時間は100秒です!鬼は<Red>%{tag}%<White>です!"
- broadcast "&6がんばってくださいね /realm でいろいろできます!"
- loop all players:
- set loop-player's level to 100
- loop 100 times:
- loop all players:
- reduce loop-player's level by 100
- if {tag} is set:
- wait 100 seconds
- broadcast "&c終了です!"
- clear {tag}
- on death of player:
- {gamemode::tag} is true
- attacker is a player
- {tag} is attacker
- set {tag} to player
- make victim execute "/oni"
- make victim execute "/clear %victim%"
- make victim execute "/clear %victim%"
- make attacker execute "/clear %attacker%"
- make attacker execute "/clear %attacker%"
- make attacker execute "/effect %attacker% clear"
- message "&c&l鬼になりました" to victim
- command /oni:
- trigger:
- {tag} is player
- wait 1 tick
- equip player with Red Wool
- apply Strength 10 to player for 1 day
- apply Resistance 5 to player for 1 day
- apply Speed 1 to player for 1 day
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