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  1. $ glmark2
  2. =======================================================
  3. glmark2 2012.08
  4. =======================================================
  5. OpenGL Information
  6. GL_VENDOR: Intel Open Source Technology Center
  7. GL_RENDERER: Mesa DRI Mobile Intel® GM45 Express Chipset
  8. GL_VERSION: 2.1 Mesa 13.0.6
  9. =======================================================
  10. [build] use-vbo=false: FPS: 454 FrameTime: 2.203 ms
  11. [build] use-vbo=true: FPS: 454 FrameTime: 2.203 ms
  12. [texture] texture-filter=nearest: FPS: 460 FrameTime: 2.174 ms
  13. [texture] texture-filter=linear: FPS: 457 FrameTime: 2.188 ms
  14. [texture] texture-filter=mipmap: FPS: 457 FrameTime: 2.188 ms
  15. [shading] shading=gouraud: FPS: 344 FrameTime: 2.907 ms
  16. [shading] shading=blinn-phong-inf: FPS: 346 FrameTime: 2.890 ms
  17. [shading] shading=phong: FPS: 292 FrameTime: 3.425 ms
  18. [bump] bump-render=high-poly: FPS: 193 FrameTime: 5.181 ms
  19. [bump] bump-render=normals: FPS: 507 FrameTime: 1.972 ms
  20. [bump] bump-render=height: FPS: 469 FrameTime: 2.132 ms
  21. [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 322 FrameTime: 3.106 ms
  22. [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 118 FrameTime: 8.475 ms
  23. [pulsar] light=false:quads=5:texture=false: FPS: 417 FrameTime: 2.398 ms
  24. [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 131 FrameTime: 7.634 ms
  25. [desktop] effect=shadow:windows=4: FPS: 249 FrameTime: 4.016 ms
  26. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 294 FrameTime: 3.401 ms
  27. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 279 FrameTime: 3.584 ms
  28. [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 294 FrameTime: 3.401 ms
  29. [ideas] speed=duration: FPS: 365 FrameTime: 2.740 ms
  30. [jellyfish] <default>: FPS: 209 FrameTime: 4.785 ms
  31. [terrain] <default>: FPS: 17 FrameTime: 58.824 ms
  32. [conditionals] fragment-steps=0:vertex-steps=0: FPS: 481 FrameTime: 2.079 ms
  33. [conditionals] fragment-steps=5:vertex-steps=0: FPS: 401 FrameTime: 2.494 ms
  34. [conditionals] fragment-steps=0:vertex-steps=5: FPS: 480 FrameTime: 2.083 ms
  35. [function] fragment-complexity=low:fragment-steps=5: FPS: 480 FrameTime: 2.083 ms
  36. [function] fragment-complexity=medium:fragment-steps=5: FPS: 368 FrameTime: 2.717 ms
  37. [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 467 FrameTime: 2.141 ms
  38. [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 468 FrameTime: 2.137 ms
  39. [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 391 FrameTime: 2.558 ms
  40. =======================================================
  41. glmark2 Score: 355
  42. =======================================================
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