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- $ glmark2
- =======================================================
- glmark2 2012.08
- =======================================================
- OpenGL Information
- GL_VENDOR: Intel Open Source Technology Center
- GL_RENDERER: Mesa DRI Mobile Intel® GM45 Express Chipset
- GL_VERSION: 2.1 Mesa 13.0.6
- =======================================================
- [build] use-vbo=false: FPS: 454 FrameTime: 2.203 ms
- [build] use-vbo=true: FPS: 454 FrameTime: 2.203 ms
- [texture] texture-filter=nearest: FPS: 460 FrameTime: 2.174 ms
- [texture] texture-filter=linear: FPS: 457 FrameTime: 2.188 ms
- [texture] texture-filter=mipmap: FPS: 457 FrameTime: 2.188 ms
- [shading] shading=gouraud: FPS: 344 FrameTime: 2.907 ms
- [shading] shading=blinn-phong-inf: FPS: 346 FrameTime: 2.890 ms
- [shading] shading=phong: FPS: 292 FrameTime: 3.425 ms
- [bump] bump-render=high-poly: FPS: 193 FrameTime: 5.181 ms
- [bump] bump-render=normals: FPS: 507 FrameTime: 1.972 ms
- [bump] bump-render=height: FPS: 469 FrameTime: 2.132 ms
- [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 322 FrameTime: 3.106 ms
- [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 118 FrameTime: 8.475 ms
- [pulsar] light=false:quads=5:texture=false: FPS: 417 FrameTime: 2.398 ms
- [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 131 FrameTime: 7.634 ms
- [desktop] effect=shadow:windows=4: FPS: 249 FrameTime: 4.016 ms
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 294 FrameTime: 3.401 ms
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 279 FrameTime: 3.584 ms
- [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 294 FrameTime: 3.401 ms
- [ideas] speed=duration: FPS: 365 FrameTime: 2.740 ms
- [jellyfish] <default>: FPS: 209 FrameTime: 4.785 ms
- [terrain] <default>: FPS: 17 FrameTime: 58.824 ms
- [conditionals] fragment-steps=0:vertex-steps=0: FPS: 481 FrameTime: 2.079 ms
- [conditionals] fragment-steps=5:vertex-steps=0: FPS: 401 FrameTime: 2.494 ms
- [conditionals] fragment-steps=0:vertex-steps=5: FPS: 480 FrameTime: 2.083 ms
- [function] fragment-complexity=low:fragment-steps=5: FPS: 480 FrameTime: 2.083 ms
- [function] fragment-complexity=medium:fragment-steps=5: FPS: 368 FrameTime: 2.717 ms
- [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 467 FrameTime: 2.141 ms
- [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 468 FrameTime: 2.137 ms
- [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 391 FrameTime: 2.558 ms
- =======================================================
- glmark2 Score: 355
- =======================================================
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