Mad_Republican

Crash 20200313 Client/Server Log GLCore No CL

Mar 13th, 2020
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  1. Mono path[0] = 'D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  2. Mono config path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.0f2 (292b93d75a2c)
  4. Forcing GfxDevice: OpenGL Core
  5. GfxDevice: creating device client; threaded=1
  6. Renderer: GeForce GTX 970/PCIe/SSE2
  7. Vendor: NVIDIA Corporation
  8. Version: 4.5.0 NVIDIA 442.59
  9. GLES: 0
  10. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
  11. t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
  12. ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
  13. RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
  14. ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  15. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
  16. L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL
  17. _NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_
  18. stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_verte
  19. x_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  20. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 65537
  21. Begin MonoManager ReloadAssembly
  22. - Completed reload, in 0.087 seconds
  23. <RI> Initializing input.
  24.  
  25. <RI> Input initialized.
  26.  
  27. <RI> Initialized touch support.
  28.  
  29. UnloadTime: 43.289700 ms
  30. 2020-03-13T20:27:13 0.034 INF [Steamworks.NET] SteamAPI_Init() ok
  31. 2020-03-13T20:27:13 0.200 INF Localization language: english
  32. 2020-03-13T20:27:13 0.221 INF Texture quality is set to 2
  33. 2020-03-13T20:27:13 0.222 INF Precaching...
  34. 2020-03-13T20:27:13 0.223 INF Precaching file: 7DaysToDie_Data/resources.assets
  35. 2020-03-13T20:27:13 0.311 INF [EAC] Not loading, not started from launcher
  36. 2020-03-13T20:27:16 3.730 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  37. 2020-03-13T20:27:16 3.772 INF Precaching file: Data/Bundles/blocktextureatlases
  38. 2020-03-13T20:27:22 9.587 INF Precaching file: Data/Bundles/terraintextures
  39. 2020-03-13T20:27:28 14.977 INF Precaching done
  40. 2020-03-13T20:27:28 14.978 INF Loading main scene
  41. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  42. UnloadTime: 2.249000 ms
  43. 2020-03-13T20:27:28 15.280 INF Awake IsFocused: True
  44. 2020-03-13T20:27:28 15.280 INF Awake
  45. 2020-03-13T20:27:28 15.320 INF Version: Alpha 18.4 (b4) Compatibility Version: Alpha 18.4, Build: Windows 64 Bit
  46. 2020-03-13T20:27:28 15.320 INF System information:
  47. 2020-03-13T20:27:28 15.320 INF OS: Windows 10 (10.0.0) 64bit
  48. 2020-03-13T20:27:28 15.320 INF CPU: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz (cores: 12)
  49. 2020-03-13T20:27:28 15.320 INF RAM: 16277 MB
  50. 2020-03-13T20:27:28 15.320 INF GPU: GeForce GTX 970/PCIe/SSE2 (3942 MB)
  51. 2020-03-13T20:27:28 15.321 INF Graphics API: OpenGL 4.5.0 NVIDIA 442.59 (shader level 5.0)
  52. 2020-03-13T20:27:28 15.321 INF Last played version: Alpha 18.4
  53. 2020-03-13T20:27:28 15.321 INF Local UTC offset: -6 hours
  54. 2020-03-13T20:27:28 15.327 INF Command line arguments: D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -force-glcore -logfile D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2020-03-13__20-27-08.txt
  55. 2020-03-13T20:27:28 15.328 INF Not running in Big Picture Mode, no on-screen keyboard available
  56. 2020-03-13T20:27:28 15.329 INF Starting PlayerInputManager...
  57. 2020-03-13T20:27:28 15.377 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
  58. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
  59. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
  60. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
  61. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
  62. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
  63. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
  64. 2020-03-13T20:27:28 15.510 INF Starting UserProfileManager...
  65. 2020-03-13T20:27:28 15.605 INF Occlusion: Awake
  66. 2020-03-13T20:27:28 15.629 INF ApplyAllOptions streaming True, budget 3547.8 MB
  67. 2020-03-13T20:27:28 15.630 INF ApplyAllOptions current screen 2560 x 1080, 60hz, window 2560 x 1080, fullscreen False Windowed
  68. 2020-03-13T20:27:28 15.630 INF Texture quality is set to 2
  69. 2020-03-13T20:27:28 15.631 INF ApplyTextureFilter 1, AF Enable
  70. 2020-03-13T20:27:28 15.633 INF ApplyTerrainOptions 3
  71. 2020-03-13T20:27:30 17.756 INF [MODS] No mods folder found
  72. 2020-03-13T20:27:30 17.837 INF Loading permissions file at 'C:\Users\Chet\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  73. 2020-03-13T20:27:31 17.942 INF Loading permissions file done.
  74. 2020-03-13T20:27:31 18.009 INF Awake done in 2729 ms
  75. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  76. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
  77. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  78.  
  79. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 3970.
  80. Total: 30.394200 ms (FindLiveObjects: 0.315100 ms CreateObjectMapping: 0.082200 ms MarkObjects: 29.934400 ms DeleteObjects: 0.062000 ms)
  81.  
  82. 2020-03-13T20:27:31 18.396 INF User joined: Mad_Republican
  83. 2020-03-13T20:27:31 18.563 INF Reloading serveradmin.xml
  84. 2020-03-13T20:27:31 18.563 INF Loading permissions file at 'C:\Users\Chet\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  85. 2020-03-13T20:27:31 18.563 INF Loading permissions file done.
  86. 2020-03-13T20:27:31 18.705 INF Updated culture for display texts
  87. 2020-03-13T20:27:42 29.577 INF UMA Overlay loading took 9060 ms
  88. 2020-03-13T20:27:42 29.579 INF UMA Slot loading took 1 ms
  89. 2020-03-13T20:27:46 33.100 INF LoadTextureArraysForQuality quality -1 to 2, reload False
  90. 2020-03-13T20:27:46 33.459 INF WorldStaticData.Init() needed 3.724s
  91. 2020-03-13T20:27:48 35.407 INF [Steamworks.NET] Login ok.
  92. 2020-03-13T20:27:48 35.765 INF AchievementManager: Received stats and achievements from Steam
  93. 2020-03-13T20:28:31 78.616 INF Started thread RWG
  94. 2020-03-13T20:28:31 78.617 INF WorldGenerator:Generating Berexa Valley
  95. 2020-03-13T20:28:31 78.617 INF WorldGenerator:Generating Socket Data
  96. 2020-03-13T20:30:26 193.401 INF WorldGenerator:Generating Water Data: 13%
  97. 2020-03-13T20:30:28 195.401 INF WorldGenerator:Generating Water Data: 19%
  98. 2020-03-13T20:30:30 197.402 INF WorldGenerator:Generating Water Data: 26%
  99. 2020-03-13T20:30:32 199.402 INF WorldGenerator:Generating Water Data: 33%
  100. 2020-03-13T20:30:34 201.402 INF WorldGenerator:Generating Water Data: 40%
  101. 2020-03-13T20:30:36 203.402 INF WorldGenerator:Generating Water Data: 47%
  102. 2020-03-13T20:30:38 205.402 INF WorldGenerator:Generating Water Data: 53%
  103. 2020-03-13T20:30:40 207.402 INF WorldGenerator:Generating Water Data: 60%
  104. 2020-03-13T20:30:42 209.402 INF WorldGenerator:Generating Water Data: 67%
  105. 2020-03-13T20:30:44 211.402 INF WorldGenerator:Generating Water Data: 75%
  106. 2020-03-13T20:30:46 213.402 INF WorldGenerator:Generating Water Data: 82%
  107. 2020-03-13T20:30:48 215.402 INF WorldGenerator:Generating Water Data: 89%
  108. 2020-03-13T20:30:49 216.541 INF WorldGenerator:Socket data generation took 2 minutes 17 seconds
  109. 2020-03-13T20:30:49 216.541 INF WorldGenerator:Generating Towns
  110. 2020-03-13T20:32:44 331.602 INF East Hivugeton Population: 6450.013
  111. 2020-03-13T20:32:44 331.602 INF East Hivugeton SquareMeters: 716.6681
  112. 2020-03-13T20:32:46 333.158 INF Voguville Population: 5180.291
  113. 2020-03-13T20:32:46 333.158 INF Voguville SquareMeters: 575.5879
  114. 2020-03-13T20:32:48 334.981 INF East Hiwime Population: 4929.458
  115. 2020-03-13T20:32:48 334.981 INF East Hiwime SquareMeters: 547.7176
  116. 2020-03-13T20:32:50 337.225 INF North Basajeburg Population: 3585.458
  117. 2020-03-13T20:32:50 337.225 INF North Basajeburg SquareMeters: 398.3842
  118. 2020-03-13T20:32:52 339.518 INF West Madu Population: 7185.306
  119. 2020-03-13T20:32:52 339.518 INF West Madu SquareMeters: 798.3674
  120. 2020-03-13T20:32:54 341.649 INF Femadu Population: 4806.86
  121. 2020-03-13T20:32:54 341.649 INF Femadu SquareMeters: 534.0956
  122. 2020-03-13T20:32:56 343.263 INF West Madu Population: 4595.986
  123. 2020-03-13T20:32:56 343.263 INF West Madu SquareMeters: 510.6652
  124. 2020-03-13T20:32:56 343.785 INF East Hewahuton Population: 1946.292
  125. 2020-03-13T20:32:56 343.786 INF East Hewahuton SquareMeters: 216.2546
  126. 2020-03-13T20:32:57 344.169 INF Fort Sula City Population: 1610.875
  127. 2020-03-13T20:32:57 344.169 INF Fort Sula City SquareMeters: 178.9861
  128. 2020-03-13T20:32:57 344.595 INF West Madu Population: 1970.694
  129. 2020-03-13T20:32:57 344.595 INF West Madu SquareMeters: 218.966
  130. 2020-03-13T20:32:58 345.042 INF South Pebiton Population: 2050.027
  131. 2020-03-13T20:32:58 345.042 INF South Pebiton SquareMeters: 227.7808
  132. 2020-03-13T20:32:58 345.611 INF North Kusojoville Population: 1918
  133. 2020-03-13T20:32:58 345.611 INF North Kusojoville SquareMeters: 213.1111
  134. 2020-03-13T20:32:59 346.121 INF Vohaburg Population: 1300.153
  135. 2020-03-13T20:32:59 346.121 INF Vohaburg SquareMeters: 144.4614
  136. 2020-03-13T20:32:59 346.749 INF Muci Population: 1741.347
  137. 2020-03-13T20:32:59 346.749 INF Muci SquareMeters: 193.483
  138. 2020-03-13T20:33:00 347.096 INF Port Tujiville Population: 1942.986
  139. 2020-03-13T20:33:00 347.096 INF Port Tujiville SquareMeters: 215.8873
  140. 2020-03-13T20:33:00 347.484 INF New Denimiton Population: 1591.431
  141. 2020-03-13T20:33:00 347.484 INF New Denimiton SquareMeters: 176.8256
  142. 2020-03-13T20:33:00 347.923 INF Nedaville Population: 1326.889
  143. 2020-03-13T20:33:00 347.923 INF Nedaville SquareMeters: 147.4321
  144. 2020-03-13T20:33:00 347.923 INF WorldGenerator:Generating Country Roads
  145. 2020-03-13T20:35:14 481.891 INF WorldGenerator:Generating Wilderness POIs
  146. 2020-03-13T20:36:20 546.965 INF WorldGenerator:Socket data generation took 7 minutes 48 seconds
  147. 2020-03-13T20:36:20 546.965 INF Exited thread RWG
  148. 2020-03-13T20:36:22 549.538 INF WorldGenerator:Writing terrain data: 12%
  149. 2020-03-13T20:36:24 551.538 INF WorldGenerator:Writing terrain data: 25%
  150. 2020-03-13T20:36:26 553.538 INF WorldGenerator:Writing terrain data: 38%
  151. 2020-03-13T20:36:28 555.538 INF WorldGenerator:Writing terrain data: 51%
  152. 2020-03-13T20:36:30 557.538 INF WorldGenerator:Writing terrain data: 64%
  153. 2020-03-13T20:36:32 559.538 INF WorldGenerator:Writing terrain data: 76%
  154. 2020-03-13T20:36:34 561.538 INF WorldGenerator:Writing terrain data: 89%
  155. 2020-03-13T20:36:36 563.538 INF WorldGenerator:Writing biome data: 2%
  156. 2020-03-13T20:36:38 565.538 INF WorldGenerator:Writing biome data: 17%
  157. 2020-03-13T20:36:40 567.538 INF WorldGenerator:Writing biome data: 32%
  158. 2020-03-13T20:36:42 569.538 INF WorldGenerator:Writing biome data: 47%
  159. 2020-03-13T20:36:44 571.538 INF WorldGenerator:Writing biome data: 62%
  160. 2020-03-13T20:36:46 573.538 INF WorldGenerator:Writing biome data: 78%
  161. 2020-03-13T20:36:48 575.538 INF WorldGenerator:Writing biome data: 93%
  162. 2020-03-13T20:36:52 579.173 INF WorldGenerator:Writing radiation data: 0%
  163. 2020-03-13T20:36:54 581.173 INF WorldGenerator:Writing radiation data: 58%
  164. 2020-03-13T20:38:09 656.898 INF WorldGenerator:Writing roadmap: 0%
  165. 2020-03-13T20:38:11 658.898 INF WorldGenerator:Writing roadmap: 2%
  166. 2020-03-13T20:38:13 660.898 INF WorldGenerator:Writing roadmap: 4%
  167. 2020-03-13T20:38:15 662.898 INF WorldGenerator:Writing roadmap: 6%
  168. 2020-03-13T20:38:17 664.898 INF WorldGenerator:Writing roadmap: 9%
  169. 2020-03-13T20:38:19 666.898 INF WorldGenerator:Writing roadmap: 12%
  170. 2020-03-13T20:38:21 668.898 INF WorldGenerator:Writing roadmap: 15%
  171. 2020-03-13T20:38:23 670.898 INF WorldGenerator:Writing roadmap: 18%
  172. 2020-03-13T20:38:25 672.898 INF WorldGenerator:Writing roadmap: 22%
  173. 2020-03-13T20:38:27 674.898 INF WorldGenerator:Writing roadmap: 25%
  174. 2020-03-13T20:38:29 676.898 INF WorldGenerator:Writing roadmap: 29%
  175. 2020-03-13T20:38:31 678.898 INF WorldGenerator:Writing roadmap: 32%
  176. 2020-03-13T20:38:33 680.898 INF WorldGenerator:Writing roadmap: 35%
  177. 2020-03-13T20:38:35 682.898 INF WorldGenerator:Writing roadmap: 39%
  178. 2020-03-13T20:38:37 684.898 INF WorldGenerator:Writing roadmap: 42%
  179. 2020-03-13T20:38:39 686.898 INF WorldGenerator:Writing roadmap: 46%
  180. 2020-03-13T20:38:41 688.898 INF WorldGenerator:Writing roadmap: 49%
  181. 2020-03-13T20:38:43 690.898 INF WorldGenerator:Writing roadmap: 53%
  182. 2020-03-13T20:38:45 692.898 INF WorldGenerator:Writing roadmap: 56%
  183. 2020-03-13T20:38:47 694.898 INF WorldGenerator:Writing roadmap: 59%
  184. 2020-03-13T20:38:49 696.898 INF WorldGenerator:Writing roadmap: 63%
  185. 2020-03-13T20:38:51 698.898 INF WorldGenerator:Writing roadmap: 66%
  186. 2020-03-13T20:38:53 700.898 INF WorldGenerator:Writing roadmap: 69%
  187. 2020-03-13T20:38:55 702.898 INF WorldGenerator:Writing roadmap: 72%
  188. 2020-03-13T20:38:57 704.898 INF WorldGenerator:Writing roadmap: 76%
  189. 2020-03-13T20:38:59 706.898 INF WorldGenerator:Writing roadmap: 79%
  190. 2020-03-13T20:39:01 708.898 INF WorldGenerator:Writing roadmap: 82%
  191. 2020-03-13T20:39:03 710.898 INF WorldGenerator:Writing roadmap: 86%
  192. 2020-03-13T20:39:05 712.898 INF WorldGenerator:Writing roadmap: 89%
  193. 2020-03-13T20:39:07 714.898 INF WorldGenerator:Writing roadmap: 92%
  194. 2020-03-13T20:39:09 716.898 INF WorldGenerator:Writing roadmap: 94%
  195. 2020-03-13T20:39:11 718.898 INF WorldGenerator:Writing roadmap: 96%
  196. 2020-03-13T20:39:13 720.898 INF WorldGenerator:Writing roadmap: 99%
  197. 2020-03-13T20:39:17 724.309 INF WorldGenerator:Writing terrain to file: 0%
  198. 2020-03-13T20:39:19 726.309 INF WorldGenerator:Writing terrain to file: 42%
  199. 2020-03-13T20:39:21 728.309 INF WorldGenerator:Writing terrain to file: 84%
  200. 2020-03-13T20:39:48 755.565 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
  201. 2020-03-13T20:39:56 763.639 INF NET: Starting server protocols
  202. 2020-03-13T20:39:56 763.769 INF NET: LiteNetLib server started
  203. 2020-03-13T20:39:56 763.770 INF [Steamworks.NET] NET: Server started
  204. 2020-03-13T20:39:56 763.770 INF Started thread SteamNetworkingServer
  205. 2020-03-13T20:39:56 763.771 INF StartGame
  206. 2020-03-13T20:39:56 763.831 INF Persistent GamePrefs saved
  207. GamePref.AdminFileName = serveradmin.xml
  208. GamePref.AirDropFrequency = 24
  209. GamePref.AirDropMarker = True
  210. GamePref.AutopilotMode = 0
  211. GamePref.BedrollDeadZoneSize = 15
  212. GamePref.BedrollExpiryTime = 60
  213. GamePref.BlockDamageAI = 25
  214. GamePref.BlockDamageAIBM = 25
  215. GamePref.BlockDamagePlayer = 300
  216. GamePref.BloodMoonEnemyCount = 8
  217. GamePref.BloodMoonFrequency = 7
  218. GamePref.BloodMoonRange = 0
  219. GamePref.BloodMoonWarning = 8
  220. GamePref.BuildCreate = False
  221. GamePref.ConnectToServerIP = 127.0.0.1
  222. GamePref.ConnectToServerPort = 26900
  223. GamePref.ControlPanelEnabled = False
  224. GamePref.ControlPanelPort = 8080
  225. GamePref.CraftTimer =
  226. GamePref.CreateLevelDim = 8
  227. GamePref.CreateLevelName = My Level
  228. GamePref.CreativeMenuEnabled = False
  229. GamePref.DayCount = 3
  230. GamePref.DayLightLength = 18
  231. GamePref.DayNightLength = 120
  232. GamePref.DebugMenuEnabled = False
  233. GamePref.DebugMenuShowTasks = False
  234. GamePref.DebugStopEnemiesMoving = False
  235. GamePref.DropOnDeath = 0
  236. GamePref.DropOnQuit = 0
  237. GamePref.DynamicSpawner =
  238. GamePref.EACEnabled = False
  239. GamePref.EnemyDifficulty = 0
  240. GamePref.EnemySpawnMode = True
  241. GamePref.FavoriteServersList =
  242. GamePref.FragLimit = 20
  243. GamePref.GameDifficulty = 2
  244. GamePref.GameGuidClient =
  245. GamePref.GameMode = GameModeSurvival
  246. GamePref.GameName = Chet Solo 20200311
  247. GamePref.GameNameClient = My Game
  248. GamePref.GameVersion = Alpha 18.4
  249. GamePref.GameWorld = Berexa Valley
  250. GamePref.HideCommandExecutionLog = 0
  251. GamePref.JoiningOptions = True
  252. GamePref.LandClaimCount = 1
  253. GamePref.LandClaimDeadZone = 50
  254. GamePref.LandClaimDecayMode = 0
  255. GamePref.LandClaimExpiryTime = 30
  256. GamePref.LandClaimOfflineDelay = 0
  257. GamePref.LandClaimOfflineDurabilityModifier = 256
  258. GamePref.LandClaimOnlineDurabilityModifier = 256
  259. GamePref.LandClaimSize = 71
  260. GamePref.LastGameResetRevision = 13
  261. GamePref.LastLoadedPrefab =
  262. GamePref.LastLoadedPrefabSize =
  263. GamePref.LootAbundance = 200
  264. GamePref.LootRespawnDays = 5
  265. GamePref.LootTimer =
  266. GamePref.MatchLength = 10
  267. GamePref.MaxSpawnedAnimals = 50
  268. GamePref.MaxSpawnedZombies = 64
  269. GamePref.MaxUncoveredMapChunksPerPlayer = 524288
  270. GamePref.NoGraphicsMode = False
  271. GamePref.OptionsAA = 1
  272. GamePref.OptionsAllowController = True
  273. GamePref.OptionsAmbientVolumeLevel = 1
  274. GamePref.OptionsAudioOcclusion = False
  275. GamePref.OptionsBackgroundGlobalOpacity = 0.75
  276. GamePref.OptionsControllerVibration = True
  277. GamePref.OptionsDeferredLighting = True
  278. GamePref.OptionsDisableChunkLODs = False
  279. GamePref.OptionsDynamicMusicDailyTime = 0.3
  280. GamePref.OptionsDynamicMusicEnabled = True
  281. GamePref.OptionsFieldOfView = 65
  282. GamePref.OptionsFieldOfViewNew = 65
  283. GamePref.OptionsForegroundGlobalOpacity = 1
  284. GamePref.OptionsGamma = 0.175
  285. GamePref.OptionsGfxBloom = False
  286. GamePref.OptionsGfxDOF = False
  287. GamePref.OptionsGfxMotionBlur = 0
  288. GamePref.OptionsGfxOcclusion = True
  289. GamePref.OptionsGfxSSAO = True
  290. GamePref.OptionsGfxSSReflections = 0
  291. GamePref.OptionsGfxSunShafts = False
  292. GamePref.OptionsGraphicsQuality = 5
  293. GamePref.OptionsGrassDistance = 3
  294. GamePref.OptionsHudOpacity = 1
  295. GamePref.OptionsHudSize = 2
  296. GamePref.OptionsInterfaceSensitivity = 0.75
  297. GamePref.OptionsInvertMouse = False
  298. GamePref.OptionsJournalPopup = True
  299. GamePref.OptionsLODDistance = 1
  300. GamePref.OptionsMenuMusicVolumeLevel = 0.7
  301. GamePref.OptionsMicVolumeLevel = 0.75
  302. GamePref.OptionsMouseSensitivity = 0.5
  303. GamePref.OptionsMusicVolumeLevel = 0
  304. GamePref.OptionsObjectQuality = 3
  305. GamePref.OptionsOverallAudioVolumeLevel = 1
  306. GamePref.OptionsPlayChanceFrequency = 3
  307. GamePref.OptionsPlayChanceProbability = 0.983
  308. GamePref.OptionsPlayerModel = playerMale
  309. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  310. GamePref.OptionsPOICulling = 1
  311. GamePref.OptionsReflectedShadows = False
  312. GamePref.OptionsReflectionBounces = 0
  313. GamePref.OptionsReflectionCullList = Default
  314. GamePref.OptionsReflectionFarClip = 3000
  315. GamePref.OptionsReflectionQuality = 0
  316. GamePref.OptionsReflectionRefreshMode = ViaScripting
  317. GamePref.OptionsReflectionRefreshRate = 0
  318. GamePref.OptionsReflectionShadowDistance = 60
  319. GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
  320. GamePref.OptionsResolution = 0
  321. GamePref.OptionsScreenBoundsValue = 1
  322. GamePref.OptionsShadowDistance = 0
  323. GamePref.OptionsShowCompass = True
  324. GamePref.OptionsShowCrosshair = True
  325. GamePref.OptionsStabSpawnBlocksOnGround = True
  326. GamePref.OptionsStreamingMipmapsBudget = 4096
  327. GamePref.OptionsStreamingMipmapsEnabled = True
  328. GamePref.OptionsTempCelsius = False
  329. GamePref.OptionsTerrainQuality = 3
  330. GamePref.OptionsTextureFilter = 1
  331. GamePref.OptionsTextureQuality = 2
  332. GamePref.OptionsTreeDistance = 4
  333. GamePref.OptionsUMATextureQuality = 0
  334. GamePref.OptionsViewDistance = 7
  335. GamePref.OptionsVoiceChatEnabled = True
  336. GamePref.OptionsVoiceVolumeLevel = 0.75
  337. GamePref.OptionsVsync = 1
  338. GamePref.OptionsWaterParticleLimiter = 1
  339. GamePref.OptionsWaterQuality = 0
  340. GamePref.OptionsZoomMouseSensitivity = 0.5
  341. GamePref.PartySharedKillRange = 10000
  342. GamePref.PersistentPlayerProfiles = True
  343. GamePref.PlayerAutologin = False
  344. GamePref.PlayerId = 76561197970506435
  345. GamePref.PlayerKillingMode = 3
  346. GamePref.PlayerName = Mad_Republican
  347. GamePref.PlayerSafeZoneHours = 7
  348. GamePref.PlayerSafeZoneLevel = 5
  349. GamePref.PlayerToken =
  350. GamePref.RebuildMap = False
  351. GamePref.SaveGameFolder = C:\Users\Chet\AppData\Roaming/7DaysToDie/Saves
  352. GamePref.SelectionContextMode = 0
  353. GamePref.SelectionOperationMode = 0
  354. GamePref.ServerAdminSlots = 0
  355. GamePref.ServerAdminSlotsPermission = 0
  356. GamePref.ServerDescription =
  357. GamePref.ServerDisabledNetworkProtocols =
  358. GamePref.ServerIP =
  359. GamePref.ServerIsPublic = True
  360. GamePref.ServerLoginConfirmationText =
  361. GamePref.ServerMaxAllowedViewDistance = 12
  362. GamePref.ServerMaxPlayerCount = 1
  363. GamePref.ServerMaxWorldTransferSpeedKiBs = 512
  364. GamePref.ServerName = Default Server
  365. GamePref.ServerPort = 26900
  366. GamePref.ServerReservedSlots = 0
  367. GamePref.ServerReservedSlotsPermission = 100
  368. GamePref.ServerVisibility = 0
  369. GamePref.ServerWebsiteURL =
  370. GamePref.ShowFriendPlayerOnMap = True
  371. GamePref.TelnetEnabled = False
  372. GamePref.TelnetFailedLoginLimit = 10
  373. GamePref.TelnetFailedLoginsBlocktime = 10
  374. GamePref.TelnetPort = 25003
  375. GamePref.TerminalWindowEnabled = True
  376. GamePref.UNUSED_OptionsBloom =
  377. GamePref.UNUSED_OptionsDOF =
  378. GamePref.UNUSED_OptionsImageEffects =
  379. GamePref.UNUSED_OptionsMotionBlur =
  380. GamePref.UNUSED_OptionsObjectBlur =
  381. GamePref.UNUSED_OptionsSSAO =
  382. GamePref.UNUSED_OptionsSunShafts =
  383. GamePref.UserDataFolder = C:\Users\Chet\AppData\Roaming/7DaysToDie
  384. GamePref.WorldGenSeed =
  385. GamePref.WorldGenSize = 8192
  386. GamePref.XPMultiplier = 300
  387. GamePref.ZombieBMMove = 4
  388. GamePref.ZombieFeralMove = 3
  389. GamePref.ZombieMove = 0
  390. GamePref.ZombieMoveNight = 3
  391. GamePref.ZombiePlayers = True
  392. GameStat.AirDropFrequency = 0
  393. GameStat.AirDropMarker = False
  394. GameStat.AllowedViewDistance = 12
  395. GameStat.AnimalCount = 0
  396. GameStat.AutoParty = False
  397. GameStat.BedrollExpiryTime = 45
  398. GameStat.BlockDamagePlayer = 100
  399. GameStat.BloodMoonDay = 7
  400. GameStat.BloodMoonEnemyCount = 8
  401. GameStat.BloodMoonWarning = 8
  402. GameStat.ChunkStabilityEnabled = True
  403. GameStat.CraftTimer =
  404. GameStat.CurrentRoundIx = 0
  405. GameStat.DayLightLength = 18
  406. GameStat.DayLimitActive = False
  407. GameStat.DayLimitThisRound = 0
  408. GameStat.DropOnDeath = 1
  409. GameStat.DropOnQuit = 0
  410. GameStat.EnemyCount = 0
  411. GameStat.EnemyDifficulty = Normal
  412. GameStat.EnemySpawnMode = True
  413. GameStat.FragLimitActive = False
  414. GameStat.FragLimitThisRound = 0
  415. GameStat.GameDifficulty = 2
  416. GameStat.GameDifficultyBonus = 1
  417. GameStat.GameModeId = 0
  418. GameStat.GameState = 0
  419. GameStat.GlobalMessageToShow =
  420. GameStat.IsCreativeMenuEnabled = False
  421. GameStat.IsFlyingEnabled = False
  422. GameStat.IsPlayerCollisionEnabled = True
  423. GameStat.IsPlayerDamageEnabled = True
  424. GameStat.IsResetMapOnRestart = False
  425. GameStat.IsSaveSupplyCrates = True
  426. GameStat.IsSpawnEnemies = True
  427. GameStat.IsSpawnNearOtherPlayer = False
  428. GameStat.IsTeleportEnabled = False
  429. GameStat.IsVersionCheckDone = True
  430. GameStat.LandClaimCount = 1
  431. GameStat.LandClaimDeadZone = 30
  432. GameStat.LandClaimDecayMode = 0
  433. GameStat.LandClaimExpiryTime = 3
  434. GameStat.LandClaimOfflineDelay = 0
  435. GameStat.LandClaimOfflineDurabilityModifier = 32
  436. GameStat.LandClaimOnlineDurabilityModifier = 32
  437. GameStat.LandClaimSize = 41
  438. GameStat.LoadScene =
  439. GameStat.LootTimer =
  440. GameStat.OptionsPOICulling = 0
  441. GameStat.PartySharedKillRange = 100
  442. GameStat.PlayerKillingMode = KillStrangersOnly
  443. GameStat.ScoreDiedMultiplier = -5
  444. GameStat.ScorePlayerKillMultiplier = 1
  445. GameStat.ScoreZombieKillMultiplier = 1
  446. GameStat.ShowAllPlayersOnMap = False
  447. GameStat.ShowFriendPlayerOnMap = True
  448. GameStat.ShowSpawnWindow = False
  449. GameStat.ShowWindow =
  450. GameStat.ShowZombieCounter = False
  451. GameStat.TimeLimitActive = False
  452. GameStat.TimeLimitThisRound = 0
  453. GameStat.TimeOfDayIncPerSec = 20
  454. GameStat.XPMultiplier = 100
  455. GameStat.ZombieHordeMeter = False
  456. 2020-03-13T20:39:56 763.852 INF StartAsServer
  457. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  458. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  459. 2020-03-13T20:39:57 764.397 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_2 (UnityEngine.Texture2DArray)
  460. 2020-03-13T20:39:57 764.397 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_2 (UnityEngine.Texture2DArray)
  461. 2020-03-13T20:39:57 764.397 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_2 (UnityEngine.Texture2DArray)
  462. 2020-03-13T20:40:23 790.209 INF Block IDs with mapping
  463. 2020-03-13T20:40:23 790.210 INF BlockIDs from Mapping
  464. 2020-03-13T20:40:27 794.547 INF Item IDs with mapping
  465. 2020-03-13T20:40:27 794.547 INF ItemIDs from Mapping
  466. 2020-03-13T20:40:39 806.443 INF createWorld: Berexa Valley, Chet Solo 20200311, GameModeSurvival
  467. 2020-03-13T20:40:39 806.444 WRN Occlusion: !supportsAsyncGPUReadback
  468. 2020-03-13T20:40:39 806.444 INF Occlusion: Disabled
  469. 2020-03-13T20:40:39 806.761 INF Started thread ChunkRegeneration
  470. 2020-03-13T20:40:39 806.761 INF Started thread ChunkCalc
  471. 2020-03-13T20:40:40 807.000 INF World.Load: Berexa Valley
  472. 2020-03-13T20:40:40 807.001 INF Loading base world file header...
  473. 2020-03-13T20:40:40 807.001 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
  474. 2020-03-13T20:40:40 807.005 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
  475. 2020-03-13T20:40:42 809.625 INF ShapeControllers: 64
  476. 2020-03-13T20:40:50 817.484 INF Started thread GenerateChunks
  477. 2020-03-13T20:40:50 817.516 INF Processing world files
  478. 2020-03-13T20:41:04 831.029 INF Hash after: 5DB1337087FBD43085E578E7613D9F39
  479. 2020-03-13T20:41:04 831.029 INF Loading and creating dtm raw file took 13529ms
  480. 2020-03-13T20:41:04 831.514 INF Biomes image size w= 8192, h = 8192
  481. 2020-03-13T20:41:05 832.179 INF Loading and creating biomes took 1150ms
  482. 2020-03-13T20:41:07 833.940 INF Loading and creating shader control textures took 1761ms
  483. 2020-03-13T20:41:07 833.949 INF Loading and parsing of generator took 8ms
  484. 2020-03-13T20:41:07 833.968 INF Started thread SaveChunks C:\Users\Chet\AppData\Roaming/7DaysToDie/Saves/Berexa Valley/Chet Solo 20200311\Region
  485. 2020-03-13T20:41:08 835.883 INF [DECO] read 0/0
  486. 2020-03-13T20:41:10 837.490 INF AstarManager Init
  487. 2020-03-13T20:41:11 838.642 INF Weather Packages Created FROM BIOMES
  488. 2020-03-13T20:41:11 838.643 INF createWorld() done
  489. 2020-03-13T20:41:11 838.644 INF Calculating world hashes
  490. 2020-03-13T20:41:11 838.645 INF Loading players.xml
  491. 2020-03-13T20:41:12 839.148 INF Created player with id=171
  492. 2020-03-13T20:41:12 839.187 WRN InitBreadCrumbs Mad_Republican (776.0, 50.0, -136.0)
  493. 2020-03-13T20:41:12 839.191 INF Loaded player
  494. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  495.  
  496. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  497.  
  498. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  499.  
  500. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  501.  
  502. 2020-03-13T20:41:13 840.169 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 120, default = 60
  503. 2020-03-13T20:41:13 840.169 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 0, default = 1
  504. 2020-03-13T20:41:13 840.169 INF Setting for 'BlockDamagePlayer' does not match the default (server will go to the modded category): current = 300, default = 100
  505. 2020-03-13T20:41:13 840.169 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 25, default = 100
  506. 2020-03-13T20:41:13 840.169 INF Setting for 'BlockDamageAIBM' does not match the default (server will go to the modded category): current = 25, default = 100
  507. 2020-03-13T20:41:13 840.169 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 5, default = 30
  508. 2020-03-13T20:41:13 840.169 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 200, default = 100
  509. 2020-03-13T20:41:13 840.169 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 24, default = 72
  510. 2020-03-13T20:41:13 840.169 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 300, default = 100
  511. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  512.  
  513. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  514.  
  515. 2020-03-13T20:41:13 840.214 INF [DECO] written 0/0
  516. 2020-03-13T20:41:14 841.640 INF OpenSpawnWindow
  517. 2020-03-13T20:41:14 841.695 INF StartGame done
  518. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  519.  
  520. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  521.  
  522. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  523.  
  524. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  525.  
  526. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  527. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
  528. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  529. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  530.  
  531. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  532.  
  533. Calling Animator.GotoState on Synchronize layer
  534.  
  535. (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  536.  
  537. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  538.  
  539. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  540.  
  541. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  542.  
  543. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  544.  
  545. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  546.  
  547. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  548.  
  549. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  550.  
  551. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  552.  
  553. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  554.  
  555. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  556.  
  557. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  558.  
  559. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  560.  
  561. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  562.  
  563. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  564.  
  565. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  566.  
  567. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  568.  
  569. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  570.  
  571. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  572.  
  573. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  574.  
  575. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  576.  
  577. 2020-03-13T20:41:16 843.247 INF [Steamworks.NET] GameServer.Init successful
  578. 2020-03-13T20:41:17 844.866 INF Respawn almost done
  579. 2020-03-13T20:41:17 844.872 INF PlayerSpawnedInWorld (reason: NewGame, position: 776, 50, -136): localplayer
  580. 2020-03-13T20:41:21 847.967 INF DMS Entered Game!
  581. 2020-03-13T20:41:21 848.025 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90133428670215169, public IP=199.47.67.51
  582. 2020-03-13T20:41:21 848.036 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
  583. 2020-03-13T20:41:21 848.266 INF Getting new currentStreamer!
  584. 2020-03-13T20:41:21 848.448 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240993881608, server SteamID=90133428670215169, server public IP=199.47.67.51, server port=26900
  585. 2020-03-13T20:41:21 848.451 INF [Steamworks.NET] Lobby entered: 109775240993881608
  586. 2020-03-13T20:41:23 849.932 INF Calculating hashes took 11287 ms (world size 672 MiB)
  587. 2020-03-13T20:41:23 850.769 INF MinEventLogMessage: XP gained during the last level:
  588. 2020-03-13T20:41:23 850.769 INF CVarLogValue: $xpFromLootThisLevel == 0
  589. 2020-03-13T20:41:23 850.769 INF CVarLogValue: $xpFromHarvestingThisLevel == 0
  590. 2020-03-13T20:41:23 850.769 INF CVarLogValue: $xpFromKillThisLevel == 0
  591. 2020-03-13T20:41:35 862.726 INF Saving 210 of chunks took 101ms
  592. 2020-03-13T20:41:35 862.727 INF [DECO] written 1/0
  593. 2020-03-13T20:41:47 874.311 INF SetResolution was screen 2560 x 1080, 60hz, window 2560 x 1080, fullscreen False Windowed
  594. 2020-03-13T20:41:47 874.311 INF SetResolution to window 2560 x 1080, fullscreen True
  595. 2020-03-13T20:41:47 874.314 INF Persistent GamePrefs saved
  596. 2020-03-13T20:41:47 874.314 INF ApplyAllOptions streaming True, budget 3547.8 MB
  597. 2020-03-13T20:41:47 874.314 INF ApplyAllOptions current screen 2560 x 1080, 60hz, window 2560 x 1080, fullscreen False Windowed
  598. 2020-03-13T20:41:47 874.314 INF LoadTextureArraysForQuality quality 2 to 2, reload True
  599. 2020-03-13T20:41:47 874.315 INF Texture quality is set to 2
  600. 2020-03-13T20:41:47 874.315 INF SetTextureArraysFilter 1, AF 2
  601. 2020-03-13T20:41:47 874.315 INF ApplyTextureFilter 1, AF Enable
  602. 2020-03-13T20:41:47 874.315 INF ApplyTerrainOptions 3
  603. Calling Animator.GotoState on Synchronize layer
  604.  
  605. (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  606.  
  607. 2020-03-13T20:42:02 889.906 INF Time: 10.32m FPS: 30.00 Heap: 2784.6MB Max: 2784.6MB Chunks: 289 CGO: 144 Ply: 1 Zom: 0 Ent: 4 (5) Items: 1 CO: 1 RSS: 7345.1MB
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