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DS2 NPC Dialogues

Mar 21st, 2021 (edited)
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  1. NPC Dialogues:
  2.  
  3. A-Click = press A (or whatever you use) to start the dialogue, then you can run away without even getting to the second voice line and it triggers whatever it is supposed to trigger
  4. Talk/Exhaust = you need to get to a certain point in the dialogue; TALK-Option in menu used
  5.  
  6. Emerald Herald:
  7. 1st time: A-Click (get Estus)
  8. 2nd time: A-Click
  9. 3rd time and further you access menu
  10.  
  11. Cale:
  12. FotfG: gives you the Key; afterwards, go through one dialogue, on next A-press you can warp out while talking
  13. Majula: Gives you Equipment after fifth initiation after second line if requirements are met
  14.  
  15. Melentia:
  16. FotfG: After getting Covetous, exhaust dialogue four times ("It is high time...") to send her back. EXHAUST the fourth dialoge, do not just trigger it, thats two lines (including "It is high time...")
  17. Majula: Access to menu after third line
  18.  
  19. Licia:
  20. Heide's: Use Talk option four times ("I expected this cathedral to be bustling..."); as with Melentia, EXHAUST to send back, thats four lines (including "I expected this cathedral to be bustling...")
  21. Rotunda: Access to menu after fifth line
  22. A-Click Talk option for gear (if you meet requirements)
  23. Additional tip: trigger autorun while you move the rotunda to be able to sprint out of her dialogue
  24.  
  25. Felkin:
  26. Access to menu after fourth line
  27. A-Click Talk option for gear (if you meet requirements)
  28.  
  29. Creighton:
  30. Copse: You get gesture and he moves at the fourth initiation ("Pate, the man with the strange ring..."); EXHAUST until gesture
  31. Crossroads: Probably moves after third initiation ("That bastard..."); did not test if exhaustion is necessary
  32.  
  33. Lucatiel:
  34. Four locations before final move, order not important: Harvest Valley, Black Gulch, Lost Bastille, No Man's Wharf
  35. First Location: Proceeds after third initiation ("You are an odd one...", five lines until "Don't hesitate..."); did not test if exhaustion is necessary
  36. Second Location: After giving the Effigy, proceeds after fourth initiation ("I'm sorry to burden you...", two lines); if you want to use a lifegem while talking, third initiation after receiving the effigy is a long one; did not test if exhaustion is necessary
  37. Third Location: After giving the ring of steel protection +1, proceeds after third initiation ("If only someone would hear...", three lines until "Soon, I may forget even about him..."); did not text if exhaustion is necessary
  38. Fourth Location: Proceeds after fourth initiation ("Sometimes I feel obsessed...", five lines until "From the moment we're born..."); did not test if exhaustion is necessary
  39. Aldia's Keep: A-Click on third initiation for gear (if you meet requirements)
  40.  
  41. Chloanne:
  42. Harvest Valley: Use Talk option four times ("I've searched every nook and cranny...", two lines); EXHAUST to send back
  43. Majula: Access to menu after second line
  44.  
  45. Grandahl:
  46. First visit: A-Click
  47. Second visit: A-Click
  48. Third visit: join covenant prompt comes up after fifth line ("Well then... is it Dark what you wish for?")
  49. Afterwards: A-Click for covenant rewards; EXCEPTION: after killing darklurker, LEAVE MENU and engage him again for Climax and stuff
  50.  
  51. Vengarl:
  52. Access to menu on fifth initiation after three lines
  53. For achievement: use TALK option four times until equipment pops up on second line
  54.  
  55. Benhart:
  56. Before Crossroads: after unpetrifying Rosabeth, gives you gesture and moves after second initiation after three lines (probably only one if you talk to him before unpetrifying Rosabeth)
  57. Drangleic Castle: moves after third initiation after four lines ("This land is a right mess, eh?" until "No better place to test my sword, ey? Heh heh heh heh...")
  58. FotfG: Moves after fourth initiation after second line ("I've a great debt to you...")
  59. Memory of Orro: Can be summoned after second initiation after third line ("My homeland is in the far east..." until line that ends with "...Gah hah hah hah!")
  60. After killing Giant Lord: gives you equipment on second line
  61.  
  62. Rosabeth:
  63. Crossroads: After giving you the Prism Stones, access to menu on second initiation after sixth line
  64. Moves after exhausting TALK option three times ("I have my very own teacher...", four lines) and then exhausting
  65. the LEAVE option (four lines) (FEEL FREE TO RE-TEST THIS I AM NOT SURE)
  66. Majula: Access to menu after fourth line
  67.  
  68. Agdayne:
  69. Access to menu after fifth initiation, after three lines
  70.  
  71. Carhillion:
  72. No-Man's Wharf: A-Click to move him after killing Flexile
  73. Majula: Access to Menu after second line
  74.  
  75. Saulden:
  76. Join Covenant prompt after fifth initiation after sixth line
  77. Access to menu fifth line and getting Soul Vessel; did not test for not having the requirements for Soul Vessel met
  78.  
  79. Gilligan:
  80. DID NOT TEST EARTHEN PEAK
  81. Majula: Access to menu after fourth line
  82. Ladder menu after fourth line (Set up ladder option in menu)
  83. Cutscene after second line; access to menu after cutscene after second line after cutscene
  84. Gives you equipment after one line if requirements are met
  85.  
  86. Targray:
  87. Join Covenant prompt after fifth line (if requirements are met)
  88. If reject, again after second line
  89. Access to menu after one line
  90.  
  91. Ancient Dragon:
  92. Receive Ashen Mist after sixth line
  93.  
  94. Magerold:
  95. Access to menu after third line (after one line on second visit)
  96. Give Egg prompt after fourth line (if requirements are met)
  97. Join Covenant prompt immediately
  98.  
  99. McDuff:
  100. Dull Ember prompt after fourth initiation after fourth line
  101. Access to menu after three more lines
  102. Gives Slab after two lines (TALK option)
  103.  
  104. Lenistgrat:
  105. Access to menu after seven lines (first line on revisit)
  106.  
  107. Cromwell:
  108. Access to menu after second initiation after five lines
  109.  
  110. Tark:
  111. After defeating Najka: gives Branch after second line
  112. After defeating Freya: gives Second Dragon Ring after fourth line
  113. Gives gesture after second line
  114.  
  115. Drummond:
  116. Receive Gear after sixth initiation after first line
  117. Receive Gesture on next initiation after second line
  118.  
  119. Navlaan:
  120. Questline prompt appears on third initiation after fifth line
  121. Gain Dispelling line after second line (if requirements are met)
  122. Next prompt appears on fourth line
  123. Gain Simpleton's Spice after second line (if requirements are met)
  124. Next prompt appears on fourth line
  125. Gain Forbidden Sun after second line (if requirements are met)
  126. Next prompt appears on seventh line; receive Unleash Magic in same dialogue three lines later (if requirements are met)
  127. Access to menu after second line
  128.  
  129. Titchy Gren:
  130. First prompt appears on second line
  131. Second prompt appears on second line
  132. Third prompt appears on fourth line
  133. Fourth prompt appears on sixth line
  134. Access to menu on second line after reinitiation
  135.  
  136. Straid:
  137. Access to menu after second initiation after second line
  138.  
  139. Bell Keeper:
  140. Join Covenant prompt after third initiation after third line
  141.  
  142. Vellager:
  143. Access to menu on eighth initiation after third line
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