gmzorz

Titanfall DVAR codes pt 3

Mar 16th, 2014
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  1. fovhold
  2. fovratein
  3. fovrateout
  4. fovrateout
  5. finalfov
  6. r_cleardecals
  7. r_lightcachemodel
  8. r_drawmodelstatsoverlay
  9. r_vismodellighting
  10. cl_fovScale
  11. cl_autorezoom
  12. tf_medigun_autoheal //tf2?
  13. hud_classautokill
  14. replay_forceDelay
  15. cl_lagcompensation
  16. cl_predictweapons
  17. cl_predict
  18. cl_interp
  19. cl_interp_ratio
  20. cl_updaterate
  21. cl_cmdrate
  22. sv_hibernate_when_empty
  23. sv_hibernate_ms
  24. sv_hiberate_ms_vgui
  25. sv_hibernate_postgame_delay
  26. host_flush_threshold
  27. sv_pausable_dev
  28. sv_pausable_dev_ds
  29. sv_voicedebug
  30. sv_pure
  31. sv_pure_kick_clients
  32. sv_pure_trace
  33. sv_cheats
  34. sv_lan
  35. sv_pausable
  36. sv_contact
  37. sv_cacheencodedents
  38. sv_voicecodec
  39. vaudio_speex
  40. sv_voiceenable
  41. sv_downloadurl
  42. sv_consistency
  43. sv_mincmdrate
  44. sv_maxcmdrate
  45. sv_client_cmdrate_difference
  46. cl_hud_minmode
  47. sv_writeSendTableStreamFile
  48. serverFilter
  49. +map
  50. +match_useMatchmaking
  51. Quit
  52. cancel
  53. r_rootlod
  54. mod_trace_load
  55. mod_check_vcollide
  56. mod_dont_load_vertices
  57. mat_motion_blur_percent_of_screen_max //4.0
  58. normalmap
  59. vertexColorModulate
  60. noViewportFixup
  61. localRefract //0.05
  62. screenspace_general //4 (?)
  63. disable_color_writes
  64. alpha_blend_color_overlay
  65. alpha_blend
  66. depthTest
  67. ShatteredGlass
  68. - shatteredglass_ps40
  69. - shatteredglass_vs40
  70. envmapMaskFram //1.0 == mirror, 0.0 == water
  71. fresnelReflection //0.0 == multiply by lightmap, 1.0 == multiply by 1
  72. Sky
  73. - sky_ps40
  74. - sky_vs40
  75. mat_use_compressed_hdr_textures //turn these off for uncompressed textures (high qual) (?)
  76. ShadowDepth
  77. vp_parallel_oriented
  78. vp_parallel
  79. facing_upright
  80. parallel_upright
  81. mat_deapthfeather_enable //Lower value makes harder edges (def == 50.0)
  82. inverseDepthBlend //0 = always face camera, 1 = rotate around, 2 =parallel to ground, 3=usenormal
  83. Allowoverbright //set to 1 for hdr effects
  84.  
  85. viewmodel_offset_y
  86. viewmodel_offset_z
  87. viewmodel_offset_x
  88. viewmodel_camera_animation
  89. viewmodelShake_sourceRollRange
  90. shake_viewmodelFactor_human //0.10
  91. shake_viewmodelFactor_titan
  92. shake_viewmodelFactor_ads_human //0.01
  93. shake_viewmodelFactor_ads_titan
  94. cl_SetupAllBones
  95. r_sequence_debug
  96. r_debug_sequencesets
  97. r_jiggle_bones
  98. z_ragdoll_impact_strength
  99. cl_disable_ragdolls
  100. cl_ragdoll_force_fade_time
  101. cl_ragdoll_force_fade_time_local_view_player //20
  102. cl_always_ragdoll_radius
  103. cl_ejectbrass
  104. cl_minimal_rtt_shadows
  105. cl_footstep_event_max_dist //2500
  106. cl_footstep_event_max_dist_titan
  107. cl_anim_face_dist //250
  108. cl_anim_detail_dist //1500
  109. cl_anim_blend_transition_dist
  110. anim_showPoseParamErrors
  111. animEvent_debug /1 = sparse, 2 = verbose
  112. c_interpolateSoAllAnimsLoop
  113. sv_teststepsimulation
  114. cl_parallel_clientside_animations
  115. ragdoll_debug
  116. sfm_record_hz //30
  117. vcollide_wireframe
  118. enable_skeleton_draw
  119. new_lerping_showAnimTransitions
  120. lerp_debugEnt
  121. lerp_interpolateCycleAcrossSequenceChanges
  122. g_debug_ragdoll_visualize
  123. g_ragdoll_fadespeed //600
  124. r_ragdoll_lvfadespeed
  125. cl_threaded_bone_setup
  126. cl_bones_incremental_blend
  127. SetupBones
  128. cl_bones_incremental_transform //Don't retransform bones which we don't need to in SetupBones
  129. cl_bones_oldhack
  130. cl_bones_speculative
  131. r_drawothermodels //0=Off, 1=Normal, 2=wireframe
  132. r_drawmodelsinzfill
  133. r_drawmodelstatsoverlay
  134. shell_eject
  135. def_c_base
  136. m_offhandDisabled
  137. m_deathVelocity
  138. m_cloackFlickerEndTime
  139. m_cloackFlickerAmount
  140. m_cloackFadeInDuration
  141. m_cloackFadeOutStartTime
  142. m_cloackFadeInEndTime
  143. m_cloackEndTime
  144. m_nameVisibilityFlags
  145. m_networkedFlags
  146. m_meleeExecutionUnstuckPosition
  147. m_forceCrosshairNameDraw
  148. m_weaponDisabled
  149. m_weaponPermission
  150. m_contextAction
  151. m_speakTime
  152. m_latestPrimaryWeapon
  153. m_selectedWeapon
  154. m_selectedOffhandPendingHybridAttack
  155. m_selectedOffhand
  156. IScript_GetTitanSoul
  157. GetTitanSoul
  158. Script_NameIconAlphaToLocalPlayer
  159. PlayerMelee_ExecutionEndTarget
  160. PlayerMelee_ExecutionEndAttacker
  161. PlayerMelee_ExecutionStartAttacker
  162. GetWeaponAmmoLoaded_Script
  163. GetWeaponAmmoStockpile_script
  164. GetActiveWeaponPrimaryAmmoLoaded_Script
  165. weapon_list
  166. cl_viewmodelsclonedasworld
  167. m_flWaveHeight
  168. m_viewtarget
  169. m_blinktoggle
  170. DT_ThirdPersonView
  171. m_thirdPersonEntLookaheadLerpToCenterRate
  172. m_thirdPersonEntLookaheadMaxAngle
  173. m_thirdPersonEntLookaheadUpperEntSpeed
  174. m_thirdPersonEntLookaheadLowerEntSpeed
  175. m_thirdPersonEntSpringToCenterRate
  176. m_thirdPersonEntMaxPitch
  177. m_thirdPersonEntMinPitch
  178. m_thirdPersonEntMaxYaw
  179. m_thirdPersonEntMinYaw
  180. more of m_: http://gyazo.com/826a8467568070fce6f6e0d54510b50a.png
  181. lerp_speed
  182. air_ads
  183. air_hip
  184. crouch_ads
  185. crouch_hip
  186. stand_ads
  187. stand_hip_sprint
  188. stand_hip_run
  189. stand_hip
  190. m_cinematicEventRef
  191. m_titanBubbleShieldTime
  192. m_titanBuildTime
  193. m_forcedDialogueOnly
  194. m_cinematicEventFlags
  195. m_objectiveEndTime
  196. m_objectiveEntity
  197. m_objectiveIndex
  198. m_outOfBoundsDeadTime
  199. m_hotDropImpactTime
  200. m_disembarkStartTime
  201. m_ejectStartTime
  202. m_fjCockpitEntryTime
  203. m_oneHandedWeaponUsage
  204. m_trackedChildProjectile
  205. attackedCount
  206. lastAttacker
  207. m_queuedMeleeTime
  208. m_airMoveBlockPlaneCount
  209. m_airMoveBlockPlaneTime
  210. m_airMoveBlockPlanes
  211. m_animNearZ
  212. m_bitsActiveDevices
  213. m_zoomFullStartTime
  214. m_zoomBaseTime
  215. m_zoomBaseFrac
  216. m_zoomToggleOn
  217. m_bZooming
  218. m_bAllowAutoMovement
  219. m_flStepSize
  220. m_bDrawViewmodel
  221. m_dodgePowerDelayScale
  222. m_powerRegenRateScale
  223. m_accelScale
  224. m_moveSpeedScale
  225. m_vecPunchWeapon_AngleVel
  226. m_vecPunchWeapon_Angle
  227. m_vecPunchBase_AngleVel
  228. m_vecPunchBase_Angle
  229. m_flFallVelocity
  230. m_flSuitJumpPower
  231. m_flSuitPower
  232. m_duckToggeOn
  233. m_nMultiJumpRemaining
  234. m_nDuckJumpFinishTimeMsecs
  235. m_nDuckTransitionTimeMsecs
  236. m_forceStance
  237. m_bInDuckJump
  238. m_iHideHUD
  239. m_observerModeStaticAngles
  240. m_observerModeStaticPosition
  241. m_airAcceleration
  242. m_airSpeed
  243. m_flStepSoundReduceTime
  244. m_flStepSoundTime
  245. m_flLastStepTime
  246. m_stepSmoothingOffset
  247. m_thirdPerson
  248. m_hThirdPersonEnt
  249. m_hardpointEntity
  250. m_petTitanMode
  251. m_predictedFirstPersonProxy
  252. m_firstPersonProxy
  253. m_viewConeAngleMax
  254. m_viewConeAngleMin
  255. m_viewConeLerpTime
  256. m_viewConeParity
  257. m_viewConeParented
  258. m_viewConeActive
  259. m_hTonemapController
  260. m_flLaggedMovementValue
  261. m_nWaterLevel
  262. m_bConstraintEntity
  263. m_zipline
  264. m_useLastZiplineCooldown
  265. m_lastZipline
  266. m_lastWeaponPickupTime
  267. m_prevMoveYaw
  268. m_sprintTiltPoseParameter
  269. m_sprintTiltVel
  270. m_wallDangleDisableWeapon
  271. m_wallDangleLastPushedForward
  272. m_wallDangleForceFallOff
  273. m_wallDangleMayHangHere
  274. m_wallDangleJumpOffTime
  275. m_wallDangleHandAppearTime
  276. m_wallDangleStartTime
  277. m_wallDangleClimbProgress
  278. m_wallDangleForwardDist
  279. m_wallDangleForwardDir
  280. m_wallDangleEnd
  281. m_wallDangleBegin
  282. m_wallDangleReleaseTime
  283. m_dodgingInAir
  284. m_dodging
  285. m_lastWallRunStartPos
  286. m_wallRunStartTime
  287. m_upDirPredicted
  288. m_vecBasVelocity
  289. m_vecVelocity
  290. m_nTickBase
  291. m_flFriction
  292. m_HL2Local
  293. m_Local
  294. m_prevOneHandedWeaponUsage
  295. m_nOldButtons
  296. m_lungeAimAssistSmoothDuration
  297. m_lungeAimAssistStartTime
  298. m_lungeAimAssistTargetIsTitan
  299. m_lungeAimAssistTarget
  300. m_lungeActive
  301. m_hViewModel
  302. m_wallRunTime
  303. m_upDir
  304. m_duckState
  305. m_wallHangTime
  306. m_wallHanging
  307. m_rodeo
  308. m_melee
  309. m_xp //use
  310. c_thirdpersonshoulderaimdist
  311. c_thirdpersonshoulderheight
  312. c_thirdpersonshoulderoffset
  313. c_thirdpersonshoulder
  314. m_nextTitanRespawnAvailable
  315. m_generation
  316. m_smartAmmoPrevHighestFraction
  317. m_smartAmmoHighestFractionEntities
  318. m_smartAmmoHighestFractionValues
  319. m_iSpawnParity
  320. m_flDeathTime
  321. m_flMaxspeed
  322. m_hasMic
  323. m_contextActionLeechEnable
  324. m_flMaxspeed
  325. m_iWhooshCameraMode
  326. Weapon_EnableViewModel
  327. m_FOV //120 idk
  328. idcolor_pilot_ally //0.1 0.25 1.0 20
  329. idcolor_titan_ally //0.1 0.25 1.0 40
  330. idcolor_grunt_enemy //1.0 0.25 0.1 20
  331. idcolor_default_enemy //1.0 0.25 0.1 20
  332. idcolor_pilot_neutral //1 1 1 1
  333. idcolor_titan_neutral
  334. idcolor_grunt_neutral
  335. idcolor_default_neutral
  336. ss_viewmodelfov
  337. DefaultWeapon
  338. cockpit_default_fov //120
  339. cockpit_forced_fov //150
  340. m_bulletFOV //120
  341. mat_dof_enabled
  342. mat_dof_override
  343. mat_dof_near_blur_depth //100
  344. mat_dof_near_focus_depth //100
  345. mat_dof_far_focus_depth //400
  346. mat_dof_far_blur_depth //400
  347. mat_dof_near_blur_radius //0
  348. mat_dof_far_blur_radius //2
  349. sv_speed_normal
  350. sv_speed_paint_max
  351. superjump_min_height
  352. superjump_max_height
  353. water_speedScale
  354. water_sinkRate
  355. jump_graceperiod
  356. r_blurmenubg
  357. cloak_enabled
  358. r_sky2d
  359. r_sky
  360. gl_clear_randomcolor
  361. r_drawunderwateroverlay
  362. fog_enable
  363. demo_ui_enable
  364. cc_captiontrace //(1=devconsole, 0=no, 2=show in hud)
  365. exec userconfig.cfg
  366. cl_playermodel
  367.  
  368. Playermodels:
  369. imc_grunt_anti_titan
  370. imc_grunt_battle_rifle
  371. imc_grunt_captain
  372. imc_pilot_male_br
  373. imc_pilot_male_cq
  374. imc_pilot_male_dm
  375. imc_villain_blisk
  376. imc_villain_graves
  377. imc_villain_spyglass
  378. mcor_grunt_anti_titan
  379. mcor_grunt_battle_rifle
  380. mcor_grunt_captain
  381. mcor_hero_bish
  382. mcor_hero_macallan
  383. mcor_hero_officer
  384. mcor_hero_sarah
  385. mcor_pilot_male_br
  386. mcor_pilot_male_cq
  387. mcor_pilot_male_dm
  388. mri_male
  389. pete_poses
  390. human_male_anims_workspace
  391.  
  392. dropship models:
  393. crow_dropship_afterburner1
  394. crow_dropship_afterburner2
  395. crow_dropship_hero
  396. crow_dropship
  397. hornet_fighter
  398. goblin_dropship
  399.  
  400. titans:
  401. atlas_titan
  402. ogre_titan
  403. stryder_titan
  404.  
  405. other:
  406. container_medium_tanks_blue
  407. empty_model
  408. nessy_doll
  409.  
  410. MY SETTINGS.cfg SETUP;
  411.  
  412. bind "1" "+weaponCycle"
  413. bind "." "chat_say TEST"
  414. bind "9" "record"
  415. bind "0" "stoprecord"
  416. bind "2" "weaponSelectPrimary1"
  417. bind "3" "weaponSelectOrdnance"
  418. bind "4" "+scriptcommand4"
  419. bind "9" "record"
  420. bind "a" "+moveleft"
  421. bind "c" "+toggle_duck"
  422. bind "d" "+moveright"
  423. bind "e" "+offhand2"
  424. bind "f" "+weaponPickup"
  425. bind "g" "+offhand1"
  426. bind "o" "execPlayerConfig GMZ.cfg"
  427. bind "p" "exec GMZ.cfg"
  428. bind "q" "+use"
  429. bind "r" "+reload"
  430. bind "s" "+back"
  431. bind "t" "say"
  432. bind "v" "+melee"
  433. bind "w" "+forward"
  434. bind "x" "Noclip"
  435. bind "y" "say_team"
  436. bind "z" "+ability 1"
  437. bind "`" "toggleconsole"
  438. bind "." "say TESTBIND"
  439. bind "SPACE" "+ability 3"
  440. bind "TAB" "+showscores"
  441. bind "ESCAPE" "ingamemenu_activate"
  442. bind "PAUSE" "pause"
  443. bind "SHIFT" "+speed"
  444. bind "CTRL" "+toggle_duck"
  445. bind "F10" "jpeg"
  446. bind "f11" "mat_sky_color 0.85 1.0 0.85; mat_sky_color 1.6 0.46 0.25"
  447. bind "f9" "mat_sky_color 1.0 0.85 0.85; mat_sun_color 0.9 1 0.9"
  448. bind "f8" "hud_nameTimeFade 999999"
  449. bind "f7" "hud_nameTimeFade 1"
  450. bind "f11" "mat_sky_color 0.07 0.061 0.08"
  451. bind "f12" "mat_sun_color 0.5 0.5 0.5"
  452. bind "f6" "mat_sun_color 0.8 0.5 0; mat_sky_color 0.6 0.46 0.25"
  453. bind "f5" "mat_sky_color 0.5 0.5 0.5; mat_sun_color 0.5 0.5 0.5"
  454. bind "f4" "mat_sky_color 0.6 0.46 0.25 mat_sun_color 0.98 1.1 1.1"
  455. bind "f3" "r_picmip -10"
  456. bind "f2" "r_show3d 1"
  457. bind "f1" "r_show3d 0"
  458. bind "MOUSE1" "+attack"
  459. bind "MOUSE2" "+zoom"
  460. bind "MOUSE3" "+offhand1"
  461. bind "MOUSE5" "print_colorcorrection 1"
  462. bind "MWHEELDOWN" "+weaponCycle"
  463. bind "A_BUTTON" "+ability 3"
  464. bind "B_BUTTON" "+toggle_duck"
  465. bind "X_BUTTON" "+useandreload"
  466. bind "Y_BUTTON" "+weaponpickupandcycle"
  467. bind "L_SHOULDER" "+offhand2"
  468. bind "R_SHOULDER" "+offhand1"
  469. bind "BACK" "+showscores"
  470. bind "START" "ingamemenu_activate"
  471. bind "STICK1" "+speed"
  472. bind "STICK2" "+melee"
  473. bind "UP" "+scriptcommand1"
  474. bind "DOWN" "+ability 1"
  475. bind "LEFT" "weaponselectordnance"
  476. bind "L_TRIGGER" "+zoom"
  477. bind "R_TRIGGER" "+attack"
  478. anim_showPoseParamErrors "0"
  479. sv_cheats "0"
  480. cc_lang "1"
  481. cc_linger_time "1.0"
  482. cc_predisplay_time "0.25"
  483. cl_allowupload "1"
  484. cl_ignore_vpk_assocation "0"
  485. cl_minimal_rtt_shadows "1"
  486. cl_showhelp "0"
  487. cl_showpluginmessages "1"
  488. cl_support_vpk_assocation "0"
  489. cl_thirdperson "0"
  490. dlight_default_falloff "0.3"
  491. func_break_max_pieces "15"
  492. lookspring "0"
  493. lookstrafe "0"
  494. m_acceleration "0"
  495. m_sensitivity "5"
  496. mat_spewalloc "0"
  497. mat_texture_list_content_path ""
  498. name "^2Gmzorz"
  499. password ""
  500. r_drawmodelstatsoverlaymax "1.5"
  501. r_drawmodelstatsoverlaymin "0.1"
  502. sound_num_speakers "2"
  503. sound_volume_voice "1"
  504. sv_forcepreload "0"
  505. sv_noclipspeed "5"
  506. sv_specaccelerate "5"
  507. sv_specnoclip "1"
  508. sv_specspeed "3"
  509. sv_voiceenable "1"
  510. voice_forcemicrecord "1"
  511. voice_mixer_boost "0"
  512. voice_mixer_mute "0"
  513. voice_mixer_volume "1.0"
  514. voice_modenable "1"
  515. voice_scale "1"
  516. voice_vox "1"
  517. cl_playermodel "imc_grunt_anti_titan"
  518. cc_captiontrace "1"
  519. demo_ui_enable "1"
  520. fog_enable "0"
  521. r_drawunderwateroverlay "0"
  522. r_blurmenubg "0"
  523. jump_graceperiod "999"
  524. water_speedScale "9999"
  525. superjump_max_height "99"
  526. superjump_max_height "99999999"
  527. mat_dof_enabled "1"
  528. mat_dof_override "1"
  529. mat_dof_near_blur_depth "100"
  530. mat_dof_near_focus_depth "0"
  531. mat_dof_far_focus_depth "0"
  532. mat_dof_far_blur_depth "400"
  533. mat_dof_near_blur_radius "0"
  534. mat_dof_far_blur_radius "100"
  535. m_bulletFOV "120"
  536. cockpit_default_fov "120"
  537. cockpit_forced_fov "150"
  538. DefaultWeapon "1"
  539. idcolor_pilot_ally "0.4 0.10 1.0 20"
  540. idcolor_titan_ally "0.4 0.10 1.0 40"
  541. m_FOV "120"
  542. Weapon_EnableViewModel "1"
  543. m_xp "99999"
  544. m_HideHUD "1"
  545. m_moveSpeedScale "300"
  546. r_drawothermodels "2"
  547. weapon_viewmodel_offset_x "30"
  548. weapon_viewmodel_offset_z "50"
  549. weapon_viewmodel_offset_y "70"
  550. viewmodel_offset_x "30"
  551. viewmodel_offset_z "50"
  552. viewmodel_offset_y "70"
  553. exec "Settings.cfg"
  554. m_MultiJumpRemaining "5"
  555. m_airSpeed "900"
  556. mat_fullbright "1"
  557. aimassist_lookSensitivity "500"
  558. sv_cheats "0"
  559. fog_enable "0"
  560. r_sky "0"
  561. r_sky2d "0"
  562. m_thirdPerson "1"
  563. m_cloackEndTime "9999"
  564. Allowoverbright "1"
  565. mat_configcurrent "1"
  566. r_drawbrushmodels "2"
  567. lightmap_contrast "1.2"
  568. mat_colorcorrection "1"
  569. mat_colorcorrection_editor "1"
  570. cl_drawhud "0"
  571. cl_showfps "2"
  572. cl_showpos "1"
  573. fog_enable "0"
  574. record "DEMO"
  575. m_FOV "2"
  576. mat_fullbright "1"
  577. r_drawbrushmodels "2"
  578. lightmap_contrast "1.2"
  579. svc_CrosshairAngle "0.1"
  580. mat_colorcorrection "1"
  581. mat_colorcorrection_editor "1"
  582. mat_override_sky_colors "1"
  583. mat_specular "1"
  584. mat_fastspecular "2"
  585. mat_motion_blur_enabled "1"
  586. mat_object_motion_blur_model_scale "5"
  587. mat_envmap_scale "1"
  588. mat_sky_scale "10"
  589. mat_sun_scale "10"
  590. mat_depthbias_normal "1"
  591. mat_configcurrent "1"
  592. mat_depthfeather_enable "1"
  593. r_DrawBeams "2"
  594. mat_vsync "1"
  595. sv_unlockedchapters "1"
  596. aimassist_lookSensitivity "500"
  597. cl_gib_allow "1"
  598. impact_allow "1"
  599. wallrun_sliptime "1"
  600. wallrun_slipvel "180"
  601. wallrun_maxSpeedVertical "999"
  602. wallrun_maxSpeedHorizontal "999"
  603. wallrun_sameWallAllowed "1"
  604. mp_friendlyfire "1"
  605. sv_maxvelocity "999999"
  606. allow_empty_fire "1"
  607. aimassist_disable_hipfire "0"
  608. aimassist_disable_ads "0"
  609. aimassist_disable_hipfire_titansonly "0"
  610. damage_near_distance "99999999"
  611. damage_far_distance "9999999"
  612. damage_near_value "999999"
  613. damage_far_value "999999"
  614. m_bExplosive "1"
  615. explosive_damage "100"
  616. explosive_radius "900"
  617. Script_SetAimassistLookSensitivity "9999999"
  618. aimassistlookSensitivity "99999999"
  619. jump_graceperiod "9999999"
  620. sunshadowed_lighting_scale "9999"
  621. m_smartammo "0"
  622. cl_showtime "1"
  623. mat_bloomscale "1"
  624. mat_bumbmap "0"
  625. r_drawdecals "1"
  626. r_drawworld "1"
  627. mat_bloomamount_rate "10"
  628. mat_blur_desaturate "2"
  629. mat_blur_r "0"
  630. mat_blur_g "0"
  631. mat_blur_b "1"
  632. mat_force_bloom "1"
  633. mat_bloom_scalefactor_scalar "3"
  634. crosshair_color_default "100 300 215 40"
  635. r_dynamic "1"
  636. specularity "10"
  637. mat_specular "10"
  638. mat_hdr_level "10"
  639. mat_vignette_enable "1"
  640. mat_hdr_uncapexposure "1"
  641. ss_viewmodelfov "130"
  642. mat_picmip "5"
  643. water_sinkRate "-100"
  644. ziplinespeed "-800"
  645. zipline_use_range "999999"
  646. sv_weapon_despawn_time "0"
  647. m_grenadeCreationTime "0"
  648. m_sonar_firing_fade_time "0.01"
  649. rodeo_smooth_time "0.01"
  650. cl_ragdoll_force_fade_time "99999"
  651. z_ragdoll_impact_strenght "20"
  652. m_titanBubbleShieldTime "99999"
  653. m_titanBuildTime "0.01"
  654. m_disembarkStartTime "0.01"
  655. m_ejectStartTime "0.01"
  656. m_queuedMeleeTime "0.01"
  657. m_wallRunTime "999999"
  658. m_wallHangTime "999999"
  659. spec_freeze_time "0.01"
  660. m_FallSpeed "1"
  661. bob_yaw "0"
  662. bob_pitch "0"
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