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- DebugMessage: Version 1.00 last updated on: Tue Aug 17 17:37:07 2010
- DebugMessage: Entering WinMain
- DebugMessage: ******* Starting Game Shell *******
- DebugMessage: *********DXDiag info follows.*********
- System Info
- Time: 8/23/2010, 23:26:11
- DirectX Version: DirectX 11
- Machine Name: NEBULA
- Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
- Languages: German (Regional Setting: German)
- System Manufacturer: FUJITSU
- System Model: ESPRIMO P1500
- BIOS: Version 6.00 R1.05.2950.A1
- Processor: Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz (4 CPUs), ~2.5GHz
- Physical Memory: 4096MB RAM
- Page File: 2797MB used, 5389MB available
- Windows Dir: C:\Windows
- Display Info
- Display device 1:
- Device Name: \\.\DISPLAY1
- Card Name: NVIDIA GeForce 8800 GTS
- Manufacturer: NVIDIA
- Chip Type: GeForce 8800 GTS
- DAC Type: Integrated RAMDAC
- Key Device: Enum\PCI\VEN_10DE&DEV_0193&SUBSYS_042010DE&REV_A2
- Display Memory: 2084 MB
- Current Display Mode: 1920 x 1080 (32 bit) (59Hz)
- Monitor Name: Generic PnP Monitor
- Monitor Max Resolution:
- Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
- Driver Version: 8.17.0011.9745
- Driver Date: 4/3/2010 22:55:32
- DirectX Acceleration Enabled: Yes
- Display device 2:
- Device Name: \\.\DISPLAY2
- Card Name: NVIDIA GeForce 8800 GTS
- Manufacturer: NVIDIA
- Chip Type: GeForce 8800 GTS
- DAC Type: Integrated RAMDAC
- Key Device: Enum\PCI\VEN_10DE&DEV_0193&SUBSYS_042010DE&REV_A2
- Display Memory: 2084 MB
- Current Display Mode: 1280 x 1024 (32 bit) (60Hz)
- Monitor Name: Generic PnP Monitor
- Monitor Max Resolution:
- Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
- Driver Version: 8.17.0011.9745
- Driver Date: 4/3/2010 22:55:32
- DirectX Acceleration Enabled: Yes
- Sound info
- Sound device 1:
- Description: Speakers (Realtek High Definition Audio)
- Default Sound Playback: Yes
- Default Voice Playback: Yes
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0663&SUBSYS_17341191&REV_1000
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: RTKVHD64.sys
- Provider: Realtek Semiconductor Corp.
- Driver Version: 6.00.0001.5911
- Driver Date: 8/5/2009 18:46:38
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- DebugMessage: *********END dxdiag info.*********
- DebugMessage: No files found matching mask C:\Program Files (x86)\Stardock Games\Elemental\Fonts\*.ttf
- DebugMessage: Using 0 samples for multisampling.
- DebugMessage: Game Resolution: 1920 x 1080 (full screen mode)
- DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce 8800 GTS
- DebugMessage: Presentation Interval: Immediate.
- DebugMessage: Refresh Rate: 0hz.
- DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
- DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
- DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
- DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
- DebugMessage: Bump mapping is supported.
- Debug Message: Device is now ready
- Debug Message: GFX-THREAD: DISABLED
- DebugMessage: Shell initialization complete
- DebugMessage: Elemental: War of Magic is activated.
- DebugMessage: ***** Initializing Game *****
- DebugMessage: Loaded font Arial-13
- DebugMessage: Timer Frequency is 0 2540db
- DebugMessage: Initializing sound card.
- DebugMessage: initailizing bink
- DebugMessage: Create anchor mwin
- DebugMessage: Load texture atlas.
- DebugMessage: InitializeWorld
- DebugMessage: Loaded font Trajan Pro-13Bold
- DebugMessage: Loaded font Trajan Pro-16Bold
- DebugMessage: Create popup manager.
- DebugMessage: InitializeMWinStripEngine
- DebugMessage: InitializeMWinDeferredTextRenderer
- DebugMessage: Initialize effect system.
- DebugMessage: InitializeSpellRepository
- DebugMessage: InitializeTriggerManager
- DebugMessage: InitializeMusicLayerGroupManager
- DebugMessage: InitializeMultiplayerClient
- DebugMessage: Loaded font Trajan Pro-19Bold
- DebugMessage: Loaded font Tahoma-13Bold
- DebugMessage: Loaded font Tahoma-19
- DebugMessage: Begin LoadCoreXMLData3
- DebugMessage: No files found matching mask C:\Users\db0\Documents\My Games\Elemental\Items\*.xml
- DebugMessage: No files found matching mask C:\Users\db0\Documents\My Games\Elemental\Race\*.xml
- DebugMessage: No files found matching mask C:\Users\db0\Documents\My Games\Elemental\Stamps\*.xml
- DebugMessage: No files found matching mask C:\Users\db0\Documents\My Games\Elemental\RaceTypes\*.xml
- DebugMessage: No files found matching mask C:\Users\db0\Documents\My Games\Elemental\Effects\*.xml
- DebugMessage: No files found matching mask C:\Users\db0\Documents\My Games\Elemental\Quests\*.xml
- DebugMessage: LoadCoreXMLData finished 3
- Debug Message: MapManager registered 22 files on disk
- Debug Message: MapManager registered 67 files on disk
- Debug Message: MapManager registered 14 files in the data zip
- DebugMessage: No files found matching mask C:\Users\db0\Documents\My Games\Elemental\Maps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: LoadCoreXMLData finished
- DebugMessage: Create setup screens.
- DebugMessage: Loaded font Trajan Pro-27Bold
- DebugMessage: Loaded font Tahoma-13
- DebugMessage: Loaded font Trajan Pro-13
- DebugMessage: Loaded font Trajan Pro-21Bold
- DebugMessage: Loaded font Tahoma-16
- DebugMessage: Loaded font Trajan Pro-24
- DebugMessage: Loaded font Trajan Pro-19
- DebugMessage: Loaded font Trajan Pro-16
- DebugMessage: Loaded font Times New Roman-16
- DebugMessage: Loaded font Tahoma-21
- DebugMessage: Loaded font Trajan Pro-24Bold
- DebugMessage: Loaded font Trajan Pro-15Bold
- DebugMessage: Loaded font Arial-11
- DebugMessage: Loaded font Trajan Pro-32Bold
- DebugMessage: Loaded font Times New Roman-24Bold
- DebugMessage: Loaded font Tahoma-16Bold
- DebugMessage: Loaded font BankGothic Md BT-12
- DebugMessage: No string tables in C:\Program Files (x86)\Stardock Games\Elemental\Data\English\*.tips
- DebugMessage: Set mouse.
- DebugMessage: Set update timer.
- DebugMessage: Error flipping back buffer to primary buffer.
- DebugMessage: Device lost
- Debug Message: ResourceManager::Invalidate
- Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\ScreenSpace.fxo has 28 refs
- Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\effectSystemShaders.fxo has 11 refs
- Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\post_bloom.fxo has 32 refs
- Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\post_hdr.fxo has 31 refs
- Debug Message: Device has been lost
- Debug Message: Device is now ready
- DebugMessage: Loaded font Trajan Pro-11
- DebugMessage: Popup Manager Update: Unhiding LoadWnd
- Debug Message: LOAD GAME: Loading Quick Data
- Debug Message: StopAllXMLDataThreads Called
- Debug Message: Stopped CoreXMLDataThread1
- Debug Message: Stopped CoreXMLDataThread2
- Debug Message: Stopped CoreXMLDataThread3
- Debug Message: Stopped CoreXMLDataThread4
- Debug Message: Stopped Load Game XML Thread
- Debug Message: Stopped Load Game XML Thread #2
- 't find a default difficulty level.
- Debug Message: WARNING: AI Player couldn't find a default difficulty level.
- Debug Message: WARNING: AI Player couldn't find a default difficulty level.
- Debug Message: WARNING: Creating caravan Caravan at tile 54,86 with no city at that tile, no home city set
- Debug Message: WARNING: AI Player couldn't find a default difficulty level.
- Debug Message: WARNING: Creating caravan Caravan at tile 129,26 with no city at that tile, no home city set
- Debug Message: WARNING: AI Player couldn't find a default difficulty level.
- Debug Message: WARNING: AI Player couldn't find a default difficulty level.
- Debug Message: WARNING: AI Player couldn't find a default difficulty level.
- Debug Message: WARNING: AI Player couldn't find a default difficulty level.
- Debug Message: WARNING: AI Player couldn't find a default difficulty level.
- Debug Message: WARNING: AI Player couldn't find a default difficulty level.
- Debug Message: WARNING: AI Player couldn't find a default difficulty level.
- DebugMessage: Updating ZOC.
- DebugMessage: LOAD GAME: Loading World - Complete
- DebugMessage: Loaded font Tahoma-24
- DebugMessage: Loaded font Trajan Pro-12
- DebugMessage: Loaded font Greenowic Narrow-19
- DebugMessage: Loaded font ZapfHumnst BT-16
- DebugMessage: Loaded font ZapfHumnst BT-15
- DebugMessage: Loaded font ZapfHumnst BT-19
- DebugMessage: Loaded font ZapfHumnst BT-11
- DebugMessage: Loaded font Tahoma-11Bold
- DebugMessage: Loaded font Tahoma-15
- DebugMessage: Loaded font Trajan Pro-37Bold
- DebugMessage: Loaded font Trajan Pro-29Bold
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'blinn1SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'blinn1SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
- Debug Message: InitMapGfx Started...
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
- Debug Message: InitMapGfx finished.
- Debug Message: Creating terrain gfx...
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: InitMapGfx Started...
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
- Debug Message: FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: FinishInitMapGfx finished.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- DebugMessage: Loaded font Trajan Pro72Bold
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Moofaeva'.
- DebugMessage: Loaded font Times New Roman-16Bold
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: File: Gfx\HKB\Hair\K_Female_Hair_Archer_Mesh_01.hkb includes a skeleton, when it should not
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Eyil'.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aguni'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ageliher'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Rasii'.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- DebugMessage: Loaded font Tahoma-15Bold
- DebugMessage: Loaded font Tahoma-11Italic
- Debug Message: SOUNDS: Playing Click_Paper_5 on Ageliher
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: SOUNDS: Playing Click_Paper_4 on Ageliher
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_4 on Ageliher
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Ageliher
- Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 88
- Debug Message: -------------------------
- Debug Message: - Ending Turn 81 -
- Debug Message: Current Memory Usage: 662920 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 407
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Loaded font Trajan Pro-28Bold
- DebugMessage: Loaded font Trajan Pro-26Bold
- DebugMessage: Loaded font Trajan Pro-22Bold
- DebugMessage: Loaded font Trajan Pro-20Bold
- DebugMessage: Loaded font Trajan Pro-18Bold
- DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
- DebugMessage: Loaded font Trajan Pro-27
- DebugMessage: Loaded font Times New Roman-21Bold
- DebugMessage: Loaded font Tahoma-13Italic
- Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 88
- Debug Message: SOUNDS: Playing Click_Paper_5 on Ageliher
- Debug Message: SOUNDS: Playing Click_Paper_5 on Ageliher
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Ageliher
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Eyil'.
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 88
- Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 88
- Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 88
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- Debug Message: SOUNDS: Playing Click_Paper_5 on Eyil
- DebugMessage: Loaded font Tahoma-16Italic
- DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
- Debug Message: SOUNDS: Playing Click_Paper_4 on Ageliher
- DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: Forest: Forest 883 | Tile Direction: 8
- DebugMessage: Popup Manager Update: Unhiding OptionsWnd
- DebugMessage: Deleting save game.
- DebugMessage: SAVE GAME: Saving Quick Data
- DebugMessage: SAVE GAME: Saving Quick Data - Complete
- DebugMessage: SAVE GAME: Saving XML Data (start)
- DebugMessage: SAVE GAME: Saving XML Data (end)
- DebugMessage: SAVE GAME: Saving World
- DebugMessage: SAVE GAME: Saving World - Complete
- DebugMessage: Deleting save game.
- Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 88
- Debug Message: -------------------------
- Debug Message: - Ending Turn 82 -
- Debug Message: Current Memory Usage: 760732 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 416
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
- DebugMessage: Loaded font Tahoma-18
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: SOUNDS: Playing on Lumarik
- Debug Message: SOUNDS: Playing on Lumarik
- Debug Message: SOUNDS: Playing Hit_MetalSpear1 on Lumarik
- Debug Message: SOUNDS: Playing OldWizard1_Hit2 on Janusk
- Debug Message: SOUNDS: Playing OldWizard1_Hit1 on Janusk
- Debug Message: SOUNDS: Playing OldWizard1_Hit2 on Janusk
- Debug Message: SOUNDS: Playing on Janusk
- Debug Message: SOUNDS: Playing on Janusk
- Debug Message: SOUNDS: Playing on Janusk
- Debug Message: SOUNDS: Playing Swing_Club1 on Janusk
- Debug Message: SOUNDS: Playing Hit_Club2 on Janusk
- Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 103.517563 delta y: 0.000000
- Debug Message: SOUNDS: Playing FemAdv1_Death1 on Lumarik
- DebugMessage: Loaded font Times New Roman-19Bold
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 83 -
- Debug Message: Current Memory Usage: 774156 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 417
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Moofaeva'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aguni'.
- Debug Message: SOUNDS: Playing Click_Paper_4 on Moofaeva
- DebugMessage: Popup Manager Update: Unhiding CityLevelUpWnd
- Debug Message: SOUNDS: Playing Click_Paper_5 on Moofaeva
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_4 on Moofaeva
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Moofaeva'.
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_4 on Moofaeva
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: -------------------------
- Debug Message: - Ending Turn 84 -
- Debug Message: Current Memory Usage: 784596 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 410
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Rasii'.
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Eyil'.
- Debug Message: SOUNDS: Playing Click_Paper_5 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: WARNING: File: Gfx\HKB\Hair\K_Female_Hair_Archer_Mesh_01.hkb includes a skeleton, when it should not
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: -------------------------
- Debug Message: - Ending Turn 85 -
- Debug Message: Current Memory Usage: 792420 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 421
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: About to auto save.
- DebugMessage: Deleting save game.
- DebugMessage: SAVE GAME: Saving Quick Data
- DebugMessage: SAVE GAME: Saving Quick Data - Complete
- DebugMessage: SAVE GAME: Saving XML Data (start)
- DebugMessage: SAVE GAME: Saving XML Data (end)
- DebugMessage: SAVE GAME: Saving World
- DebugMessage: SAVE GAME: Saving World - Complete
- DebugMessage: Deleting save game.
- DebugMessage: Deleting save game.
- DebugMessage: Finished auto save.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aguni'.
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing FireShard_SFX_02 on ElementalShard 13
- Debug Message: SOUNDS: Playing Click_Paper_4 on Moofaeva
- Debug Message: -------------------------
- Debug Message: - Ending Turn 86 -
- Debug Message: Current Memory Usage: 794308 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 439
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_4 on Moofaeva
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Eyil
- Debug Message: WARNING: File: Gfx\HKB\Hair\K_Female_Hair_Archer_Mesh_01.hkb includes a skeleton, when it should not
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Loaded font Trajan Pro-26
- DebugMessage: Popup Manager Update: Unhiding CutSceneWnd
- DebugMessage: Popup Manager Update: Unhiding QuestPopupWnd
- Debug Message: World Prop: World Prop 1756
- Debug Message: World Prop: World Prop 1469
- DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
- DebugMessage: Loaded font Tahoma-14
- DebugMessage: Loaded font Tahoma-12
- DebugMessage: Popup Manager Update: Unhiding OptionsWnd
- DebugMessage: Deleting save game.
- DebugMessage: SAVE GAME: Saving Quick Data
- DebugMessage: SAVE GAME: Saving Quick Data - Complete
- DebugMessage: SAVE GAME: Saving XML Data (start)
- DebugMessage: SAVE GAME: Saving XML Data (end)
- DebugMessage: SAVE GAME: Saving World
- DebugMessage: SAVE GAME: Saving World - Complete
- DebugMessage: Deleting save game.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 87 -
- Debug Message: Current Memory Usage: 818048 KB
- Debug Message: Cities in World: 18
- Debug Message: Units in World: 437
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: World Prop: World Prop 1805
- Debug Message: WARNING: File: Gfx\HKB\Hair\K_Female_Hair_Archer_Mesh_01.hkb includes a skeleton, when it should not
- Debug Message: WARNING: File: Gfx\HKB\Hair\K_Female_Hair_Archer_Mesh_01.hkb includes a skeleton, when it should not
- Debug Message: WARNING: File: Gfx\HKB\Hair\K_Female_Hair_Archer_Mesh_01.hkb includes a skeleton, when it should not
- Debug Message: WARNING: File: Gfx\HKB\Hair\K_Female_Hair_Archer_Mesh_01.hkb includes a skeleton, when it should not
- Debug Message: WARNING: File: Gfx\HKB\Hair\K_Female_Hair_Archer_Mesh_01.hkb includes a skeleton, when it should not
- Debug Message: WARNING: File: Gfx\HKB\Hair\K_Female_Hair_Archer_Mesh_01.hkb includes a skeleton, when it should not
- Debug Message: -------------------------
- Debug Message: - Ending Turn 88 -
- Debug Message: Current Memory Usage: 821584 KB
- Debug Message: Cities in World: 18
- Debug Message: Units in World: 440
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
- DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: SOUNDS: Playing on Irane
- Debug Message: SOUNDS: Playing on Irane
- Debug Message: SOUNDS: Playing on Irane
- Debug Message: SOUNDS: Playing on Irane
- Debug Message: SOUNDS: Playing Swing_Club1 on Irane
- Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Irane
- Debug Message: SOUNDS: Playing Creature_Death2 on Alpha Wolf
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 89 -
- Debug Message: Current Memory Usage: 828780 KB
- Debug Message: Cities in World: 18
- Debug Message: Units in World: 427
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: SOUNDS: Playing Click_Paper_4 on Ageliher
- Debug Message: SOUNDS: Playing Click_Paper_4 on Ageliher
- Debug Message: SOUNDS: Playing Click_Paper_4 on Ageliher
- Debug Message: SOUNDS: Playing Click_Paper_4 on Moofaeva
- Debug Message: SOUNDS: Playing Click_Paper_4 on Moofaeva
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_4 on Moofaeva
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: -------------------------
- Debug Message: - Ending Turn 90 -
- Debug Message: Current Memory Usage: 832860 KB
- Debug Message: Cities in World: 18
- Debug Message: Units in World: 417
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: About to auto save.
- DebugMessage: Deleting save game.
- DebugMessage: SAVE GAME: Saving Quick Data
- DebugMessage: SAVE GAME: Saving Quick Data - Complete
- DebugMessage: SAVE GAME: Saving XML Data (start)
- DebugMessage: SAVE GAME: Saving XML Data (end)
- DebugMessage: SAVE GAME: Saving World
- DebugMessage: SAVE GAME: Saving World - Complete
- DebugMessage: Deleting save game.
- DebugMessage: Deleting save game.
- DebugMessage: Finished auto save.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aguni'.
- DebugMessage: Loaded font Tahoma-20
- DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
- Debug Message: Stamp Quantity: 1
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 1 x 1
- Debug Message: Tiles: 16 x 16
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
- Debug Message: InitMapGfx finished.
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized
- Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized
- Debug Message: Creating tactical terrain gfx...
- Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized
- Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: WARNING: File: Gfx\HKB\Hair\K_Female_Hair_Archer_Mesh_01.hkb includes a skeleton, when it should not
- Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
- Debug Message: SOUNDS: Playing Wolf1_Death1 on
- Debug Message: Irane strikes Snarling Wolf for 5 points damage.
- Snarling Wolf falls.
- Debug Message: SOUNDS: Playing on
- Debug Message: SOUNDS: Playing Swing_Club1 on Irane
- Debug Message: Annotation state is attack hit for unit 0 Irane
- Debug Message: Annotation state is true for unit 0
- Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Irane
- Debug Message: SOUNDS: Playing Creature_Death1 on
- Debug Message: Irane strikes Alpha Wolf for 3 points damage.
- Alpha Wolf falls.
- Debug Message: SOUNDS: Playing on
- Debug Message: SOUNDS: Playing Swing_Dagger3 on Irane
- Debug Message: Annotation state is attack hit for unit 0 Irane
- Debug Message: Annotation state is true for unit 0
- Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Irane
- Debug Message: SOUNDS: Playing Creature_Death2 on
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Popup Manager Update: Unhiding QuestPopupWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 91 -
- Debug Message: Current Memory Usage: 847612 KB
- Debug Message: Cities in World: 18
- Debug Message: Units in World: 421
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
- Debug Message: Unit Lejadiri traded from NPC Player to Kingdom of Tarth.
- Debug Message: SOUNDS: Playing Click_Paper_4 on Moofaeva
- Debug Message: SOUNDS: Playing Click_Paper_4 on Moofaeva
- Debug Message: SOUNDS: Playing Click_Paper_4 on Moofaeva
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Moofaeva
- Debug Message: -------------------------
- Debug Message: - Ending Turn 92 -
- Debug Message: Current Memory Usage: 851176 KB
- Debug Message: Cities in World: 19
- Debug Message: Units in World: 428
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aguni'.
- DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
- Debug Message: WARNING: File: Gfx\HKB\Hair\K_Female_Hair_Archer_Mesh_01.hkb includes a skeleton, when it should not
- DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
- DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Popup Manager Update: Unhiding MessageBoxNameWnd
- Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 179
- DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aheniima'.
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aheniima'.
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 179
- Debug Message: SOUNDS: Playing FireShard_SFX_02 on ElementalShard 1
- DebugMessage: Popup Manager Update: Unhiding QuestPopupWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: WARNING: File: Gfx\HKB\Hair\K_Female_Hair_Archer_Mesh_01.hkb includes a skeleton, when it should not
- DebugMessage: Popup Manager Update: Unhiding TradeEquipmentWnd
- Debug Message: SOUNDS: Playing Click_Paper_5 on Moofaeva
- Debug Message: SOUNDS: Playing Click_Paper_4 on Moofaeva
- Debug Message: SOUNDS: Playing Click_Paper_5 on Moofaeva
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Moofaeva
- Debug Message: -------------------------
- Debug Message: - Ending Turn 93 -
- Debug Message: Current Memory Usage: 868372 KB
- Debug Message: Cities in World: 20
- Debug Message: Units in World: 432
- DebugMessage: Updating ZOC.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aheniima'.
- Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 179
- Debug Message: SOUNDS: Playing Click_Paper_5 on Ageliher
- Debug Message: SOUNDS: Playing Click_Paper_4 on Ageliher
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Ageliher
- DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 94 -
- Debug Message: Current Memory Usage: 866916 KB
- Debug Message: Cities in World: 20
- Debug Message: Units in World: 435
- DebugMessage: Updating ZOC.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 95 -
- Debug Message: Current Memory Usage: 865252 KB
- Debug Message: Cities in World: 20
- Debug Message: Units in World: 445
- DebugMessage: Updating ZOC.
- DebugMessage: About to auto save.
- DebugMessage: Deleting save game.
- DebugMessage: SAVE GAME: Saving Quick Data
- DebugMessage: SAVE GAME: Saving Quick Data - Complete
- DebugMessage: SAVE GAME: Saving XML Data (start)
- DebugMessage: SAVE GAME: Saving XML Data (end)
- DebugMessage: SAVE GAME: Saving World
- DebugMessage: SAVE GAME: Saving World - Complete
- DebugMessage: Deleting save game.
- DebugMessage: Deleting save game.
- DebugMessage: Finished auto save.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aheniima'.
- Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 179
- Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 179
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 179
- Debug Message: -------------------------
- Debug Message: - Ending Turn 96 -
- Debug Message: Current Memory Usage: 867072 KB
- Debug Message: Cities in World: 20
- Debug Message: Units in World: 446
- DebugMessage: Updating ZOC.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 97 -
- Debug Message: Current Memory Usage: 866380 KB
- Debug Message: Cities in World: 20
- Debug Message: Units in World: 447
- DebugMessage: Updating ZOC.
- DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
- Debug Message: Trade route created between cities Taya and Nlulaa
- Debug Message: Caravan successfully retrieved path
- Debug Message: Caravan remains a horse and wagon for long trade route
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aheniima'.
- Debug Message: SOUNDS: Playing Click_Paper_4 on Ageliher
- Debug Message: SOUNDS: Playing Click_Paper_5 on Ageliher
- Debug Message: SOUNDS: Playing Click_Paper_5 on Ageliher
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
- Debug Message: SOUNDS: Playing Click_Paper_5 on Ageliher
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 98 -
- Debug Message: Current Memory Usage: 864940 KB
- Debug Message: Cities in World: 20
- Debug Message: Units in World: 439
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: -------------------------
- Debug Message: - Ending Turn 99 -
- Debug Message: Current Memory Usage: 865720 KB
- Debug Message: Cities in World: 20
- Debug Message: Units in World: 433
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
- DebugMessage: Popup Manager Update: Unhiding CutSceneWnd
- DebugMessage: Popup Manager Update: Unhiding QuestPopupWnd
- Debug Message: SOUNDS: Playing Click_Paper_5 on Ageliher
- Debug Message: SOUNDS: Playing Click_Paper_4 on Ageliher
- Debug Message: SOUNDS: Playing Click_Paper_4 on Ageliher
- Debug Message: SOUNDS: Playing Click_Paper_4 on Ageliher
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- Debug Message: SOUNDS: Playing Click_Paper_5 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- Debug Message: -------------------------
- Debug Message: - Ending Turn 100 -
- Debug Message: Current Memory Usage: 872624 KB
- Debug Message: Cities in World: 21
- Debug Message: Units in World: 430
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: About to auto save.
- DebugMessage: Deleting save game.
- DebugMessage: SAVE GAME: Saving Quick Data
- DebugMessage: SAVE GAME: Saving Quick Data - Complete
- DebugMessage: SAVE GAME: Saving XML Data (start)
- DebugMessage: SAVE GAME: Saving XML Data (end)
- DebugMessage: SAVE GAME: Saving World
- DebugMessage: SAVE GAME: Saving World - Complete
- DebugMessage: Deleting save game.
- DebugMessage: Deleting save game.
- DebugMessage: Finished auto save.
- DebugMessage: Popup Manager Update: Unhiding MessageBoxNameWnd
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aheniima'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aguni'.
- Debug Message: WARNING: File: Gfx\HKB\Hair\K_Female_Hair_Archer_Mesh_01.hkb includes a skeleton, when it should not
- Debug Message: WARNING: File: Gfx\HKB\Hair\K_Female_Hair_Archer_Mesh_01.hkb includes a skeleton, when it should not
- Debug Message: WARNING: File: Gfx\HKB\Hair\K_Female_Hair_Archer_Mesh_01.hkb includes a skeleton, when it should not
- Debug Message: WARNING: File: Gfx\HKB\Hair\K_Female_Hair_Archer_Mesh_01.hkb includes a skeleton, when it should not
- Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 179
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 179
- Debug Message: -------------------------
- Debug Message: - Ending Turn 101 -
- Debug Message: Current Memory Usage: 883100 KB
- Debug Message: Cities in World: 21
- Debug Message: Units in World: 427
- DebugMessage: Updating ZOC.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aheniima'.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 102 -
- Debug Message: Current Memory Usage: 883888 KB
- Debug Message: Cities in World: 21
- Debug Message: Units in World: 431
- DebugMessage: Updating ZOC.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aheniima'.
- DebugMessage: Popup Manager Update: Unhiding OptionsWnd
- DebugMessage: Deleting save game.
- DebugMessage: SAVE GAME: Saving Quick Data
- DebugMessage: SAVE GAME: Saving Quick Data - Complete
- DebugMessage: SAVE GAME: Saving XML Data (start)
- DebugMessage: SAVE GAME: Saving XML Data (end)
- DebugMessage: SAVE GAME: Saving World
- DebugMessage: SAVE GAME: Saving World - Complete
- DebugMessage: Deleting save game.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Stamp Quantity: 1
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 1 x 1
- Debug Message: Tiles: 16 x 16
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
- Debug Message: InitMapGfx finished.
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: WARNING: File: Gfx\HKB\Hair\K_Female_Hair_Archer_Mesh_01.hkb includes a skeleton, when it should not
- Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
- Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
- Debug Message: MISS - Ranger missed Kima.
- Kima counter-attacks Ranger for 9 points damage.
- Debug Message: SOUNDS: Playing on
- Debug Message: SOUNDS: Playing Swing_Dagger3 on Ranger
- Debug Message: Annotation state is attack hit for unit 367 Ranger
- Debug Message: Annotation state is true for unit 367
- Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Ranger
- Debug Message: Defender 768 Kima is starting their counter swing
- Debug Message: SOUNDS: Playing on
- Debug Message: SOUNDS: Playing on Kima
- Debug Message: Annotation state is attack hit for unit 768 Kima
- Debug Message: Annotation state is true for unit 768
- Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Kima
- Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
- Debug Message: MISS - Ranger missed Kima.
- Kima counter-attacks Ranger for 6 points damage.
- Debug Message: SOUNDS: Playing on
- Debug Message: SOUNDS: Playing Swing_Dagger3 on Ranger
- Debug Message: Annotation state is attack hit for unit 274 Ranger
- Debug Message: Annotation state is true for unit 274
- Debug Message: SOUNDS: Playing Miss_HeavySwing2 on Ranger
- Debug Message: Defender 768 Kima is starting their counter swing
- Debug Message: SOUNDS: Playing on
- Debug Message: Annotation state is attack hit for unit 768 Kima
- Debug Message: Annotation state is true for unit 768
- Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Kima
- Debug Message: SOUNDS: Playing on Kima
- Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
- Debug Message: Annotation state is attack hit for unit 768 Kima
- Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
- Debug Message: SOUNDS: Playing OldWizard1_Death1 on
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- Debug Message: WARNING: File: Gfx\HKB\Hair\K_Female_Hair_Archer_Mesh_01.hkb includes a skeleton, when it should not
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding OptionsWnd
- DebugMessage: Deleting save game.
- DebugMessage: SAVE GAME: Saving Quick Data
- DebugMessage: SAVE GAME: Saving Quick Data - Complete
- DebugMessage: SAVE GAME: Saving XML Data (start)
- DebugMessage: SAVE GAME: Saving XML Data (end)
- DebugMessage: SAVE GAME: Saving World
- DebugMessage: SAVE GAME: Saving World - Complete
- DebugMessage: Deleting save game.
- Debug Message: SOUNDS: Playing Click_Paper_4 on Ageliher
- Debug Message: SOUNDS: Playing Click_Paper_4 on Ageliher
- Debug Message: SOUNDS: Playing Click_Paper_4 on Ageliher
- Debug Message: SOUNDS: Playing Click_Paper_4 on Ageliher
- Debug Message: SOUNDS: Playing FireShard_SFX_02 on ElementalShard 13
- Debug Message: -------------------------
- Debug Message: - Ending Turn 103 -
- Debug Message: Current Memory Usage: 894320 KB
- Debug Message: Cities in World: 21
- Debug Message: Units in World: 432
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 179
- Debug Message: World Prop: World Prop 1424
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: WARNING: File: Gfx\HKB\Hair\K_Female_Hair_Archer_Mesh_01.hkb includes a skeleton, when it should not
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: WARNING: File: Gfx\HKB\Hair\K_Female_Hair_Archer_Mesh_01.hkb includes a skeleton, when it should not
- Debug Message: -------------------------
- Debug Message: - Ending Turn 104 -
- Debug Message: Current Memory Usage: 895008 KB
- Debug Message: Cities in World: 21
- Debug Message: Units in World: 438
- DebugMessage: Updating ZOC.
- DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
- DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
- Debug Message: SOUNDS: Playing Click_ScenicOverlook_01 on ResourceHoard 41
- Debug Message: SOUNDS: Playing Click_ScenicOverlook_01 on ResourceHoard 10
- Debug Message: SOUNDS: Playing FireShard_SFX_02 on ElementalShard 1
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Moofaeva
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: -------------------------
- Debug Message: - Ending Turn 105 -
- Debug Message: Current Memory Usage: 892968 KB
- Debug Message: Cities in World: 22
- Debug Message: Units in World: 476
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: About to auto save.
- DebugMessage: Deleting save game.
- DebugMessage: SAVE GAME: Saving Quick Data
- DebugMessage: SAVE GAME: Saving Quick Data - Complete
- DebugMessage: SAVE GAME: Saving XML Data (start)
- DebugMessage: SAVE GAME: Saving XML Data (end)
- DebugMessage: SAVE GAME: Saving World
- DebugMessage: SAVE GAME: Saving World - Complete
- DebugMessage: Deleting save game.
- DebugMessage: Deleting save game.
- DebugMessage: Finished auto save.
- DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aheniima'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aguni'.
- Debug Message: SOUNDS: Playing Click_CrumblingStatue_01 on ResourceHoard 3
- Debug Message: SOUNDS: Playing Click_Paper_5 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Eyil'.
- Debug Message: SOUNDS: Playing Click_Paper_5 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_4 on Ageliher
- Debug Message: SOUNDS: Playing Click_Paper_4 on Ageliher
- Debug Message: SOUNDS: Playing Click_Paper_5 on Ageliher
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Eyil
- Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 946507 kb.
- Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 938565 kb.
- Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 938565 kb.
- Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 938741 kb.
- Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 938741 kb.
- Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 938975 kb.
- Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 938975 kb.
- Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 940400 kb.
- Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 940601 kb.
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- DebugMessage: Tried to enter unprintable character: 8
- Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 1009197 kb.
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Eyil
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- Debug Message: SOUNDS: Playing Click_Paper_5 on Eyil
- Debug Message: -------------------------
- Debug Message: - Ending Turn 106 -
- Debug Message: Current Memory Usage: 987408 KB
- Debug Message: Cities in World: 23
- Debug Message: Units in World: 477
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: -------------------------
- Debug Message: - Ending Turn 107 -
- Debug Message: Current Memory Usage: 989792 KB
- Debug Message: Cities in World: 23
- Debug Message: Units in World: 477
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 22
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing FireShard_SFX_02 on ElementalShard 1
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: -------------------------
- Debug Message: - Ending Turn 108 -
- Debug Message: Current Memory Usage: 995436 KB
- Debug Message: Cities in World: 22
- Debug Message: Units in World: 476
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aguni'.
- Debug Message: SOUNDS: Playing Click_Paper_4 on Moofaeva
- Debug Message: SOUNDS: Playing Click_Paper_4 on Moofaeva
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Moofaeva
- Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 179
- Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 179
- Debug Message: World Prop: World Prop 1420
- Debug Message: SOUNDS: Playing Click_Paper_4 on Moofaeva
- Debug Message: SOUNDS: Playing Click_Paper_5 on Moofaeva
- Debug Message: SOUNDS: Playing Click_Paper_4 on Moofaeva
- Debug Message: WARNING: File: Gfx\HKB\Hair\K_Female_Hair_Archer_Mesh_01.hkb includes a skeleton, when it should not
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
- Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: -------------------------
- Debug Message: - Ending Turn 109 -
- Debug Message: Current Memory Usage: 1003848 KB
- Debug Message: Cities in World: 22
- Debug Message: Units in World: 482
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aheniima'.
- Debug Message: WARNING: Could not find animation 'M_Golem_Idle_02' in animation sub pack 'M_Golem_HeroPoseFront_Animations' for animation pack 'GolemAnimationPack'
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Moofaeva
- DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
- DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 179
- Debug Message: SOUNDS: Playing Click_Paper_5 on Moofaeva
- DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
- Debug Message: SOUNDS: Playing Click_Paper_5 on Moofaeva
- DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
- Debug Message: SOUNDS: Playing Click_Paper_4 on Moofaeva
- Debug Message: SOUNDS: Playing Click_Paper_4 on Moofaeva
- DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: -------------------------
- Debug Message: - Ending Turn 110 -
- Debug Message: Current Memory Usage: 1009184 KB
- Debug Message: Cities in World: 22
- Debug Message: Units in World: 483
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: About to auto save.
- DebugMessage: Deleting save game.
- DebugMessage: SAVE GAME: Saving Quick Data
- DebugMessage: SAVE GAME: Saving Quick Data - Complete
- DebugMessage: SAVE GAME: Saving XML Data (start)
- DebugMessage: SAVE GAME: Saving XML Data (end)
- DebugMessage: SAVE GAME: Saving World
- DebugMessage: SAVE GAME: Saving World - Complete
- DebugMessage: Deleting save game.
- DebugMessage: Deleting save game.
- DebugMessage: Finished auto save.
- DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Rasii'.
- Debug Message: SOUNDS: Playing Click_WildBeehives_01 on ResourceHoard 113
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Popup Manager Update: Unhiding OptionsWnd
- DebugMessage: Deleting save game.
- DebugMessage: SAVE GAME: Saving Quick Data
- DebugMessage: SAVE GAME: Saving Quick Data - Complete
- DebugMessage: SAVE GAME: Saving XML Data (start)
- DebugMessage: SAVE GAME: Saving XML Data (end)
- DebugMessage: SAVE GAME: Saving World
- DebugMessage: SAVE GAME: Saving World - Complete
- DebugMessage: Deleting save game.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Stamp Quantity: 1
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 1 x 1
- Debug Message: Tiles: 16 x 16
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
- Debug Message: InitMapGfx finished.
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Forward Observer strikes Spiderlings for 6 points damage.
- Spiderlings falls.
- Debug Message: SOUNDS: Playing on
- Debug Message: SOUNDS: Playing Swing_Dagger3 on Forward Observer
- Debug Message: Annotation state is attack hit for unit 987 Forward Observer
- Debug Message: Annotation state is true for unit 987
- Debug Message: SOUNDS: Playing Hit_Axe2 on Forward Observer
- Debug Message: SOUNDS: Playing LargeSpider_Death1 on
- Debug Message: Annotation state is attack hit for unit 987 Forward Observer
- Debug Message: Forward Observer strikes Spiderlings for 3 points damage.
- Spiderlings falls.
- Debug Message: SOUNDS: Playing on
- Debug Message: SOUNDS: Playing Swing_BasicSword3 on Forward Observer
- Debug Message: Annotation state is attack hit for unit 987 Forward Observer
- Debug Message: Annotation state is true for unit 987
- Debug Message: SOUNDS: Playing Hit_Axe2 on Forward Observer
- Debug Message: SOUNDS: Playing LargeSpider_Death1 on
- Debug Message: Annotation state is attack hit for unit 987 Forward Observer
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- Debug Message: SOUNDS: Playing Click_Paper_4 on Ageliher
- Debug Message: SOUNDS: Playing Click_Paper_5 on Ageliher
- Debug Message: SOUNDS: Playing Click_Paper_5 on Ageliher
- Debug Message: SOUNDS: Playing Click_Paper_4 on Ageliher
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- Debug Message: -------------------------
- Debug Message: - Ending Turn 111 -
- Debug Message: Current Memory Usage: 1022212 KB
- Debug Message: Cities in World: 22
- Debug Message: Units in World: 495
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
- Debug Message: Trade route created between cities Igasiinoo and Utuure
- Debug Message: Caravan successfully retrieved path
- Debug Message: Caravan remains a horse and wagon for long trade route
- Debug Message: Trade route created between cities Igasiinoo and Lueloyi
- Debug Message: Caravan successfully retrieved path
- Debug Message: Caravan changed into on-foot trader
- Debug Message: Trade route created between cities Akitab and Taya
- Debug Message: Caravan successfully retrieved path
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan changed into on-foot trader
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_5 on Moofaeva
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
- Debug Message: WARNING: File: Gfx\HKB\Hair\K_Female_Hair_Archer_Mesh_01.hkb includes a skeleton, when it should not
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Stamp Quantity: 1
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 1 x 1
- Debug Message: Tiles: 16 x 16
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: WARNING: CMapGenerator::GenerateStartingLocations got stuck in AddStartingPoint because there were no land tiles
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/editor_tilegraphic.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\editor_tilegraphic.fx (This will be compiled at run-time and used)
- Debug Message: InitMapGfx finished.
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Forward Observer strikes Spiderlings for 3 points damage.
- Spiderlings falls.
- Debug Message: SOUNDS: Playing on
- Debug Message: SOUNDS: Playing Swing_Dagger3 on Forward Observer
- Debug Message: Annotation state is attack hit for unit 1048 Forward Observer
- Debug Message: Annotation state is true for unit 1048
- Debug Message: SOUNDS: Playing Hit_Axe2 on Forward Observer
- Debug Message: SOUNDS: Playing LargeSpider_Death1 on
- Debug Message: Annotation state is attack hit for unit 1048 Forward Observer
- Debug Message: Lejadiri strikes Spiderlings for 2 points damage.
- Spiderlings counter-attacks Lejadiri for 2 points damage.
- Debug Message: SOUNDS: Playing on
- Debug Message: SOUNDS: Playing Swing_Dagger3 on Lejadiri
- Debug Message: Annotation state is attack hit for unit 825 Lejadiri
- Debug Message: Annotation state is true for unit 825
- Debug Message: SOUNDS: Playing Hit_Dagger3 on Lejadiri
- Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
- Debug Message: Annotation state is attack hit for unit 825 Lejadiri
- Debug Message: Defender 897 Spiderlings is starting their counter swing
- Debug Message: SOUNDS: Playing on
- Debug Message: Annotation state is attack hit for unit 897 Spiderlings
- Debug Message: Annotation state is true for unit 897
- Debug Message: SOUNDS: Playing Hit_BasicSword2 on Spiderlings
- Debug Message: SOUNDS: Playing FemAdv1_Hit10 on
- Debug Message: Annotation state is attack hit for unit 897 Spiderlings
- Debug Message: Lejadiri strikes Spiderlings for 1 points damage.
- Spiderlings falls.
- Debug Message: SOUNDS: Playing on
- Debug Message: SOUNDS: Playing Swing_Club1 on Lejadiri
- Debug Message: Annotation state is attack hit for unit 825 Lejadiri
- Debug Message: Annotation state is true for unit 825
- Debug Message: SOUNDS: Playing Hit_Dagger3 on Lejadiri
- Debug Message: SOUNDS: Playing Creature_Death2 on
- Debug Message: Annotation state is attack hit for unit 825 Lejadiri
- Debug Message: Forward Observer strikes Spiderlings for 3 points damage.
- Spiderlings falls.
- Debug Message: SOUNDS: Playing on
- Debug Message: SOUNDS: Playing Swing_Dagger3 on Forward Observer
- Debug Message: Annotation state is attack hit for unit 1048 Forward Observer
- Debug Message: Annotation state is true for unit 1048
- Debug Message: SOUNDS: Playing Hit_Axe2 on Forward Observer
- Debug Message: SOUNDS: Playing LargeSpider_Death1 on
- Debug Message: Annotation state is attack hit for unit 1048 Forward Observer
- Debug Message: Forward Observer strikes Spiderlings for 3 points damage.
- Spiderlings falls.
- Debug Message: SOUNDS: Playing on
- Debug Message: SOUNDS: Playing Swing_Dagger3 on Forward Observer
- Debug Message: Annotation state is attack hit for unit 987 Forward Observer
- Debug Message: Annotation state is true for unit 987
- Debug Message: SOUNDS: Playing Hit_Axe2 on Forward Observer
- Debug Message: SOUNDS: Playing LargeSpider_Death1 on
- Debug Message: Annotation state is attack hit for unit 987 Forward Observer
- Debug Message: Ranger strikes Spiderlings for 2 points damage.
- Spiderlings counter-attacks Ranger for 3 points damage.
- Debug Message: SOUNDS: Playing on
- Debug Message: Annotation state is attack hit for unit 397 Ranger
- Debug Message: Annotation state is true for unit 397
- Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Ranger
- Debug Message: SOUNDS: Playing Swing_Dagger3 on Ranger
- Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
- Debug Message: Annotation state is attack hit for unit 397 Ranger
- Debug Message: Defender 895 Spiderlings is starting their counter swing
- Debug Message: SOUNDS: Playing on
- Debug Message: Annotation state is attack hit for unit 895 Spiderlings
- Debug Message: Annotation state is true for unit 895
- Debug Message: SOUNDS: Playing Hit_Arrow2 on Spiderlings
- Debug Message: SOUNDS: Playing OldWizard1_Hit1 on
- Debug Message: Annotation state is attack hit for unit 895 Spiderlings
- Debug Message: Ranger strikes Spiderlings for 3 points damage.
- Spiderlings falls.
- Debug Message: SOUNDS: Playing on
- Debug Message: SOUNDS: Playing Swing_Club1 on Ranger
- Debug Message: Annotation state is attack hit for unit 397 Ranger
- Debug Message: Annotation state is true for unit 397
- Debug Message: SOUNDS: Playing Hit_WoodSpear1 on Ranger
- Debug Message: SOUNDS: Playing LargeSpider_Death1 on
- Debug Message: Forward Observer strikes Spiderlings for 3 points damage.
- MISS - Spiderlings's counter-attck missed Forward Observer.
- Debug Message: SOUNDS: Playing on
- Debug Message: SOUNDS: Playing Swing_Dagger3 on Forward Observer
- Debug Message: Annotation state is attack hit for unit 987 Forward Observer
- Debug Message: Annotation state is true for unit 987
- Debug Message: SOUNDS: Playing Hit_Axe2 on Forward Observer
- Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
- Debug Message: Defender 900 Spiderlings is starting their counter swing
- Debug Message: SOUNDS: Playing on
- Debug Message: Annotation state is attack hit for unit 900 Spiderlings
- Debug Message: Annotation state is true for unit 900
- Debug Message: SOUNDS: Playing on Spiderlings
- Debug Message: Annotation state is attack hit for unit 900 Spiderlings
- Debug Message: Forward Observer strikes Spiderlings for 2 points damage.
- MISS - Spiderlings's counter-attck missed Forward Observer.
- Debug Message: SOUNDS: Playing on
- Debug Message: Annotation state is attack hit for unit 987 Forward Observer
- Debug Message: Annotation state is true for unit 987
- Debug Message: SOUNDS: Playing Hit_Axe2 on Forward Observer
- Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
- Debug Message: SOUNDS: Playing Swing_Club1 on Forward Observer
- Debug Message: Annotation state is attack hit for unit 987 Forward Observer
- Debug Message: Defender 900 Spiderlings is starting their counter swing
- Debug Message: SOUNDS: Playing on
- Debug Message: Annotation state is attack hit for unit 900 Spiderlings
- Debug Message: Annotation state is true for unit 900
- Debug Message: SOUNDS: Playing on Spiderlings
- Debug Message: Annotation state is attack hit for unit 900 Spiderlings
- Debug Message: Spiderlings strikes Forward Observer for 3 points damage.
- Forward Observer counter-attacks Spiderlings for 5 points damage.
- Spiderlings falls.
- Debug Message: SOUNDS: Playing on
- Debug Message: Annotation state is attack hit for unit 900 Spiderlings
- Debug Message: Annotation state is true for unit 900
- Debug Message: SOUNDS: Playing Hit_Club1 on Spiderlings
- Debug Message: SOUNDS: Playing OldWizard1_Hit3 on
- Debug Message: Annotation state is attack hit for unit 900 Spiderlings
- Debug Message: Defender 987 Forward Observer is starting their counter swing
- Debug Message: SOUNDS: Playing on
- Debug Message: SOUNDS: Playing Swing_Club1 on Forward Observer
- Debug Message: Annotation state is attack hit for unit 987 Forward Observer
- Debug Message: Annotation state is true for unit 987
- Debug Message: SOUNDS: Playing Hit_Axe2 on Forward Observer
- Debug Message: SOUNDS: Playing LargeSpider_Death1 on
- Debug Message: Annotation state is attack hit for unit 987 Forward Observer
- DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
- DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
- Debug Message: SOUNDS: Playing Click_Paper_5 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- Debug Message: SOUNDS: Playing Click_Paper_4 on Eyil
- Debug Message: SOUNDS: Playing Click_Paper_5 on Eyil
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- Debug Message: -------------------------
- Debug Message: - Ending Turn 112 -
- Debug Message: Current Memory Usage: 1039916 KB
- Debug Message: Cities in World: 22
- Debug Message: Units in World: 498
- DebugMessage: Updating ZOC.
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding OptionsWnd
- DebugMessage: Deleting save game.
- DebugMessage: SAVE GAME: Saving Quick Data
- DebugMessage: SAVE GAME: Saving Quick Data - Complete
- DebugMessage: SAVE GAME: Saving XML Data (start)
- DebugMessage: SAVE GAME: Saving XML Data (end)
- DebugMessage: SAVE GAME: Saving World
- DebugMessage: SAVE GAME: Saving World - Complete
- DebugMessage: Deleting save game.
- DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Custom ListBox Entry setting size 204 x 0
- DebugMessage: Popup Manager Update: Unhiding OptionsWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding LoadWnd
- Debug Message: LOAD GAME: Loading Quick Data
- Debug Message: StopAllXMLDataThreads Called
- Debug Message: Stopped CoreXMLDataThread1
- Debug Message: Stopped CoreXMLDataThread2
- Debug Message: Stopped CoreXMLDataThread3
- Debug Message: Stopped CoreXMLDataThread4
- Debug Message: Stopped Load Game XML Thread
- Debug Message: Stopped Load Game XML Thread #2
- Debug Message: WARNING: World leaked city: Ageliher 708 Refs
- Debug Message: WARNING: World leaked city: Eyil 205 Refs
- Debug Message: WARNING: World leaked city: Moofaeva 128 Refs
- Debug Message: WARNING: World leaked city: Rasii 1490 Refs
- Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 10
- Debug Message: WARNING: World leaked city: Diilleli 116 Refs
- Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 16
- Debug Message: WARNING: World leaked city: Siagon 32 Refs
- Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 8
- Debug Message: WARNING: World leaked city: Igasiinoo 1493 Refs
- Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 13
- Debug Message: WARNING: World leaked city: Lueloyi 51 Refs
- Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 6
- Debug Message: WARNING: World leaked city: Enonu 1923 Refs
- Debug Message: WARNING: World leaked city: Aguni 44 Refs
- Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 7
- Debug Message: WARNING: World leaked city: Nlulaa 1295 Refs
- Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 11
- Debug Message: WARNING: World leaked city: Akitab 87 Refs
- Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 0
- Debug Message: WARNING: World leaked city: Iyana 35 Refs
- Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 1
- Debug Message: WARNING: World leaked city: Lujhahn 3 Refs
- Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 2
- Debug Message: WARNING: World leaked city: Polapel 3 Refs
- Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 3
- Debug Message: WARNING: World leaked city: Yoren 3 Refs
- Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 4
- Debug Message: WARNING: World leaked city: Snathi 35 Refs
- Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 17
- Debug Message: WARNING: World leaked city: Utuure 35 Refs
- Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 18
- Debug Message: WARNING: World leaked city: Taya 34 Refs
- Debug Message: WARNING: World leaked city: Aheniima 135 Refs
- Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 20
- Debug Message: WARNING: World leaked city: Guetaquutro 8 Refs
- Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 21
- Debug Message: WARNING: World leaked city: Hibodos 2 Refs
- Debug Message: Warning: Destroyed Unit Irane is about to be deselected.
- Debug Message: WARNING: CDynasty leaked dynasty member Relias: 2 Refs
- Debug Message: WARNING: CDynasty leaked dynasty member Carrodus: 3 Refs
- Debug Message: WARNING: CDynasty leaked dynasty member Karavox: 3 Refs
- Debug Message: WARNING: CDynasty leaked dynasty member Yusiinea: 1 Refs
- Debug Message: WARNING: CDynasty leaked dynasty member Goolamey: 1 Refs
- Debug Message: WARNING: CDynasty leaked dynasty member Magnar III: 2 Refs
- Debug Message: WARNING: CDynasty leaked dynasty member Ramis Blackstone: 3 Refs
- Debug Message: WARNING: CDynasty leaked dynasty member Olithar: 3 Refs
- Debug Message: WARNING: CDynasty leaked dynasty member Val'diri: 3 Refs
- Debug Message: WARNING: CDynasty leaked dynasty member Val'diri: 3 Refs
- Debug Message: WARNING: CDynasty leaked dynasty member Drake: 3 Refs
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