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Dec 15th, 2018
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  1. hostname = "Jolles Test"; // Server name
  2. password = "8859"; // Password for connection to the server
  3. passwordAdmin = "8895"; // Password to become server admin
  4. maxPlayers = 4;
  5.  
  6.  
  7. verifySignatures = 2; // Verifies .pbos against .bisign files. (use only 2)
  8. forceSameBuild = 1; // Server will allow connection only to clients with same exe revision as server when active (value 0-1)
  9.  
  10.  
  11. disableVoN = 0; // Enable/disable voice over network (value 0-1)
  12. vonCodecQuality = 7; // Voice over network codec quality (values 0-30)
  13.  
  14.  
  15. disable3rdPerson=0; //turn on/off 3rd person view for players on the particular server instance (value 0-1)
  16. disableCrosshair=0; //turn on/off cross-hair on the particular server instance (value 0-1)
  17.  
  18.  
  19. serverTime="2018/9/8/9/00"; // Server Start Time // Initial ingame time of server. "SystemTime" means local time of machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
  20. serverTimeAcceleration=0; // Accelerated Time (value 0-24) // This is a time multiplier for in-game time. In this case time would move 24 times faster than normal, an entire day would pass in one hour.
  21. serverTimePersistent=0; // Persistent Time (value 0-1) // Actual server time is saved to storage, so when active, next server start will use saved time value.
  22. guaranteedUpdates = 1;
  23.  
  24.  
  25. loginQueueConcurrentPlayers=5; // Number of players concurrently processed during login process. Should prevent massive performance drop during connection when a lot of people are connecting in the same time.
  26. loginQueueMaxPlayers=500; // Maximum number of players that can wait in login queue
  27.  
  28.  
  29. instanceId = 1; // DayZ server instance id to identify number of instances per box and their storage folders with persistence files
  30. lootHistory = 1; // how many persistence history files should been kept by instance, number is looped over during save
  31. storeHouseStateDisabled = false; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence
  32. storageAutoFix = 1; // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
  33.  
  34.  
  35. class Missions
  36. {
  37. class DayZ
  38. {
  39. template="dayzOffline.chernarusplus"; //used mission //first part is mission name, second part is used map
  40. };
  41. };
  42. logFile = "server.log";
  43. steamport = 2307;
  44. steamqueryport = 2303;
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