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- hostname = "Jolles Test"; // Server name
- password = "8859"; // Password for connection to the server
- passwordAdmin = "8895"; // Password to become server admin
- maxPlayers = 4;
- verifySignatures = 2; // Verifies .pbos against .bisign files. (use only 2)
- forceSameBuild = 1; // Server will allow connection only to clients with same exe revision as server when active (value 0-1)
- disableVoN = 0; // Enable/disable voice over network (value 0-1)
- vonCodecQuality = 7; // Voice over network codec quality (values 0-30)
- disable3rdPerson=0; //turn on/off 3rd person view for players on the particular server instance (value 0-1)
- disableCrosshair=0; //turn on/off cross-hair on the particular server instance (value 0-1)
- serverTime="2018/9/8/9/00"; // Server Start Time // Initial ingame time of server. "SystemTime" means local time of machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
- serverTimeAcceleration=0; // Accelerated Time (value 0-24) // This is a time multiplier for in-game time. In this case time would move 24 times faster than normal, an entire day would pass in one hour.
- serverTimePersistent=0; // Persistent Time (value 0-1) // Actual server time is saved to storage, so when active, next server start will use saved time value.
- guaranteedUpdates = 1;
- loginQueueConcurrentPlayers=5; // Number of players concurrently processed during login process. Should prevent massive performance drop during connection when a lot of people are connecting in the same time.
- loginQueueMaxPlayers=500; // Maximum number of players that can wait in login queue
- instanceId = 1; // DayZ server instance id to identify number of instances per box and their storage folders with persistence files
- lootHistory = 1; // how many persistence history files should been kept by instance, number is looped over during save
- storeHouseStateDisabled = false; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence
- storageAutoFix = 1; // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
- class Missions
- {
- class DayZ
- {
- template="dayzOffline.chernarusplus"; //used mission //first part is mission name, second part is used map
- };
- };
- logFile = "server.log";
- steamport = 2307;
- steamqueryport = 2303;
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