Sciencegar

Blox Zoids: Full list

Aug 16th, 2013
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  1. Brave Jaguar
  2. Ground Mech (Zoid)
  3. Aspects: Core of Zi
  4.  
  5. Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids.
  6. Chest: Hyper Laser Cannon: +2 to Blast Attacks against opponents within the same Zone as you.
  7. Forelegs: Strike Laser Claw: +2 on Melee attacks made in the same turn as entering the targets zone.
  8. Hindlegs: Brave Daggers: Any Melee roll made with the benefit of a Fate Point is treated as a "Perfect Invocation".
  9. Torso: Twin Beam Cannons: +2 on Blast attacks made against Airborne opponents.
  10. Tail: Tail Knife: You can make a Melee attack against an opponent BEFORE moving zones.
  11. Special: Zi Jaguar: While combined with other Blox System Zoids, you gain a free invocation of the "Core of Zi" Aspect for each Transformation Cog in the unit.
  12.  
  13. --------------------------------
  14.  
  15. Power Mammoth
  16. Ground Mech (Zoid)
  17. Aspect: I'll Take Your Load
  18.  
  19. Head: Crane Trunk: +2 on all Athletics and Physique rolls to lift heavy loads.
  20. Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids.
  21. Mouth: Deadly Tusks: Invocations of the 'Charge!' aspect give +3 to melee attack rolls rather than +2.
  22. Legs: Full Speed Ahead!: +2 on Athletics rolls to create a 'Charge!' situation Aspect
  23. Ear: Big Radar: +2 on Notice checks to find Zoids and other living mecha.
  24. Torso: Redundant Plating: Spend a Fate point to bring a system back online. This System can only be used once per scene. This system MUST be disabled before any Blox Systems can be disabled.
  25. Special: Yuusha Mammoth: While combined with other Blox System Zoids, The combined form Gains a Stress box for each indiviual Transformation Cog, rather than each Pair.
  26.  
  27. --------------------------------
  28.  
  29. Hurricane Hawk
  30. Air Mech (Zoid)
  31. Aspect: Recon in Force
  32.  
  33. Head: Canopy of Sensors: May ignore one Scene Aspect in each scene which interferes with Notice checks
  34. Ventral: Bombardment Bombs: Blast Attacks against structures have Weapon 2
  35. Wings: AZ Missiles: +2 on Blast Attacks against Zoids.
  36. Engine: Mach Boosters: +2 on Armor/Zeal rolls to move multiple zones in a turn
  37. Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids.
  38. Legs: Buster Claws: +2 on Melee attacks on ground-only mechs.
  39. Special: Zi Hawk: While combined with other Blox System Zoids, you can move an additional zone per turn.
  40.  
  41. -------------------------------------------
  42. Hardbear
  43. Ground/Water (Zoid)
  44. Aspect: Better Armed Than The Average Bear
  45.  
  46. Flanks: Hard Armor: Instead of taking stress, you can disable this system to completely block one attack.
  47. Shoulders: Impact Cannon: +2 to Blast Attacks against targets 3 or more zones away
  48. Arms: Giant Claw: +2 to Melee attacks against targets which struck you in melee last turn
  49. Ventral: 6-Barrel Shock Cannon: When you succeed with style on a Blast check on a target in the same zone, you can move them one zone in addition to other effects.
  50. Hull: Aquatic Systems: +2 to Zeal/Armor checks against all water-borne hazards. You can fire weapons out of water without penalty.
  51. Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids.
  52. Special: Zi Bear: While combined with other Blox System Zoids, Blast-related systems have Weapon 2.
  53.  
  54. -------------------------------------------
  55. Jet Falcon
  56. Air/Ground (Zoid)
  57. Aspect: Perfect Air Support
  58.  
  59. Feet: Zan Smasher Claws: +2 on Melee attacks versus Airborne targets.
  60. Arms: Buster Claws: Each turn, you can have one system that affects melee weapons affect ranged weapons until your next turn, or vice versa.
  61. Shoulders: AZ Shock Cannon: +2 on Blast Attacks versus Zoids
  62. Wings: Magnesser Jet Wings: +2 on Armor/Zeal rolls for Airborne Manuvers
  63. Tail: Tail Stabiliser: When Invoking an aspect, you may automatically move an additional zone, even if its not your turn (you must still roll to Overcome obstacles).
  64. Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids.
  65. Special: Zi Powermaster: While combined with other Blox System Zoids, you have +2 to rolls to build up energy and to rolls resisting overload or similar effects.
  66.  
  67. -------------------------------------------
  68.  
  69. AoLeo/AkaLeo
  70. Ground Mech (Zoid)
  71. Aspects: The Liger Knight/The Liger Imperial
  72.  
  73. Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids.
  74. Chest: Triple Shock Cannon: +2 on Blast attacks defended by Zeal rather than Armor//Hayate Boosters: You may move an additional zone each turn (you must still roll to overcome obstacles preventing moving between zones).
  75. Forelegs: Strike Laser Claw: +2 on Melee attacks made in the same turn as entering the targets zone.
  76. Hindlegs: Pile Bunkers: +2 on Armor/Zeal checks to change direction while maintaining speed.//Chase Pilebunkers: +2 on Armor/Zeal checks to follow or race someone.
  77. Torso: Murasame Sword: Any Melee roll made with the benefit of a Fate Point also has Weapon 1 and ignores up to 2 Armor//Murasame Blade: Any Melee roll made with the benefit of a Fate Point also has Weapon 1 and gains an additional Invocation of any Boost or Aspect gained from the roll.
  78. Pommel: Sword Cannon: +2 to Blast rolls on a turn you don't move.//Murasame Divider: When you succeed with style on an Armor roll to avoid damage, you may inflict a 2-shift hit instead of gaining a boost.
  79. Special: Super AI Support System (SASS): Pilots may use the Skills of the Super AIs rather than their own.
  80.  
  81. AoLeo
  82. +5 Melee
  83. +4 Armor, Will
  84. +3 Blast, Empathy, Daunt
  85. +2 Lore, Notice, Vigor, Rapport
  86.  
  87. Stunts
  88. Blue Lion: While combined with other Blox System Zoids, all Sword based Attacks have Weapon: 2.
  89. Vitae Burst (2): May sacrifice Physical Stress Boxes to add to Physical Attack Rolls
  90.  
  91. AkaLeo
  92. +5 Zeal/Athletics
  93. +4 Melee, Swagger
  94. +3 Computers, Deceit/Cunning, Notice
  95. +2 Empathy, Rapport, Will, Vigor
  96.  
  97. Stunts
  98. Red Lion: While combined with other Blox System Zoids, all Swagger Attacks have Weapon: 2.
  99. Imperial Privledge (2): Once per session, may spend a fate point to roll any skill at a +4.
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