Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Brave Jaguar
- Ground Mech (Zoid)
- Aspects: Core of Zi
- Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids.
- Chest: Hyper Laser Cannon: +2 to Blast Attacks against opponents within the same Zone as you.
- Forelegs: Strike Laser Claw: +2 on Melee attacks made in the same turn as entering the targets zone.
- Hindlegs: Brave Daggers: Any Melee roll made with the benefit of a Fate Point is treated as a "Perfect Invocation".
- Torso: Twin Beam Cannons: +2 on Blast attacks made against Airborne opponents.
- Tail: Tail Knife: You can make a Melee attack against an opponent BEFORE moving zones.
- Special: Zi Jaguar: While combined with other Blox System Zoids, you gain a free invocation of the "Core of Zi" Aspect for each Transformation Cog in the unit.
- --------------------------------
- Power Mammoth
- Ground Mech (Zoid)
- Aspect: I'll Take Your Load
- Head: Crane Trunk: +2 on all Athletics and Physique rolls to lift heavy loads.
- Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids.
- Mouth: Deadly Tusks: Invocations of the 'Charge!' aspect give +3 to melee attack rolls rather than +2.
- Legs: Full Speed Ahead!: +2 on Athletics rolls to create a 'Charge!' situation Aspect
- Ear: Big Radar: +2 on Notice checks to find Zoids and other living mecha.
- Torso: Redundant Plating: Spend a Fate point to bring a system back online. This System can only be used once per scene. This system MUST be disabled before any Blox Systems can be disabled.
- Special: Yuusha Mammoth: While combined with other Blox System Zoids, The combined form Gains a Stress box for each indiviual Transformation Cog, rather than each Pair.
- --------------------------------
- Hurricane Hawk
- Air Mech (Zoid)
- Aspect: Recon in Force
- Head: Canopy of Sensors: May ignore one Scene Aspect in each scene which interferes with Notice checks
- Ventral: Bombardment Bombs: Blast Attacks against structures have Weapon 2
- Wings: AZ Missiles: +2 on Blast Attacks against Zoids.
- Engine: Mach Boosters: +2 on Armor/Zeal rolls to move multiple zones in a turn
- Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids.
- Legs: Buster Claws: +2 on Melee attacks on ground-only mechs.
- Special: Zi Hawk: While combined with other Blox System Zoids, you can move an additional zone per turn.
- -------------------------------------------
- Hardbear
- Ground/Water (Zoid)
- Aspect: Better Armed Than The Average Bear
- Flanks: Hard Armor: Instead of taking stress, you can disable this system to completely block one attack.
- Shoulders: Impact Cannon: +2 to Blast Attacks against targets 3 or more zones away
- Arms: Giant Claw: +2 to Melee attacks against targets which struck you in melee last turn
- Ventral: 6-Barrel Shock Cannon: When you succeed with style on a Blast check on a target in the same zone, you can move them one zone in addition to other effects.
- Hull: Aquatic Systems: +2 to Zeal/Armor checks against all water-borne hazards. You can fire weapons out of water without penalty.
- Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids.
- Special: Zi Bear: While combined with other Blox System Zoids, Blast-related systems have Weapon 2.
- -------------------------------------------
- Jet Falcon
- Air/Ground (Zoid)
- Aspect: Perfect Air Support
- Feet: Zan Smasher Claws: +2 on Melee attacks versus Airborne targets.
- Arms: Buster Claws: Each turn, you can have one system that affects melee weapons affect ranged weapons until your next turn, or vice versa.
- Shoulders: AZ Shock Cannon: +2 on Blast Attacks versus Zoids
- Wings: Magnesser Jet Wings: +2 on Armor/Zeal rolls for Airborne Manuvers
- Tail: Tail Stabiliser: When Invoking an aspect, you may automatically move an additional zone, even if its not your turn (you must still roll to Overcome obstacles).
- Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids.
- Special: Zi Powermaster: While combined with other Blox System Zoids, you have +2 to rolls to build up energy and to rolls resisting overload or similar effects.
- -------------------------------------------
- AoLeo/AkaLeo
- Ground Mech (Zoid)
- Aspects: The Liger Knight/The Liger Imperial
- Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids.
- Chest: Triple Shock Cannon: +2 on Blast attacks defended by Zeal rather than Armor//Hayate Boosters: You may move an additional zone each turn (you must still roll to overcome obstacles preventing moving between zones).
- Forelegs: Strike Laser Claw: +2 on Melee attacks made in the same turn as entering the targets zone.
- Hindlegs: Pile Bunkers: +2 on Armor/Zeal checks to change direction while maintaining speed.//Chase Pilebunkers: +2 on Armor/Zeal checks to follow or race someone.
- Torso: Murasame Sword: Any Melee roll made with the benefit of a Fate Point also has Weapon 1 and ignores up to 2 Armor//Murasame Blade: Any Melee roll made with the benefit of a Fate Point also has Weapon 1 and gains an additional Invocation of any Boost or Aspect gained from the roll.
- Pommel: Sword Cannon: +2 to Blast rolls on a turn you don't move.//Murasame Divider: When you succeed with style on an Armor roll to avoid damage, you may inflict a 2-shift hit instead of gaining a boost.
- Special: Super AI Support System (SASS): Pilots may use the Skills of the Super AIs rather than their own.
- AoLeo
- +5 Melee
- +4 Armor, Will
- +3 Blast, Empathy, Daunt
- +2 Lore, Notice, Vigor, Rapport
- Stunts
- Blue Lion: While combined with other Blox System Zoids, all Sword based Attacks have Weapon: 2.
- Vitae Burst (2): May sacrifice Physical Stress Boxes to add to Physical Attack Rolls
- AkaLeo
- +5 Zeal/Athletics
- +4 Melee, Swagger
- +3 Computers, Deceit/Cunning, Notice
- +2 Empathy, Rapport, Will, Vigor
- Stunts
- Red Lion: While combined with other Blox System Zoids, all Swagger Attacks have Weapon: 2.
- Imperial Privledge (2): Once per session, may spend a fate point to roll any skill at a +4.
Advertisement
Add Comment
Please, Sign In to add comment