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- damage *= target.calcBlowDamageMul();
- if (damage > 0) {
- target.stopSleeping(null);
- }
- if (Config.ALLOW_ELEMENT_MOD) {
- damage = applyElementDmg(target, attacker.getActiveWeaponInstance(), damage);
- }
- if (target.isL2Npc() && Config.MOB_FIXED_DAMAGE && Config.MOB_FIXED_DAMAGE_LIST.containsKey(target.getNpcId())) {
- damage = Config.MOB_FIXED_DAMAGE_LIST.get(target.getNpcId());
- }
- return Math.max(damage, 1);
- }
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