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[hgss] example encounter file macro

Dec 5th, 2022
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  1. encounterdata 62
  2.  
  3. walkrate 5
  4. surfrate 0
  5. rocksmashrate 0
  6. oldrodrate 0
  7. goodrodrate 0
  8. superrodrate 0
  9. walklevels 22, 23, 22, 23, 23, 23, 24, 24, 23, 23, 23, 23
  10. // walklevels specifies the levels of each slot. each slot gets its own individual level without a range, which is different compared to the encounter format of later entries.
  11. // replace "pokemon SPECIES_*" with "monwithform SPECIES_*, formid" to get the specific form of a pokemon. if i want a galarian darumaka, i'd put "monwithform SPECIES_DARUMAKA, 1"
  12.  
  13. // morning encounter slots
  14. pokemon SPECIES_SWINUB
  15. pokemon SPECIES_GOLBAT
  16. pokemon SPECIES_SWINUB
  17. pokemon SPECIES_GOLBAT
  18. pokemon SPECIES_ZUBAT
  19. pokemon SPECIES_ZUBAT
  20. pokemon SPECIES_SWINUB
  21. pokemon SPECIES_SWINUB
  22. pokemon SPECIES_ZUBAT
  23. pokemon SPECIES_JYNX
  24. pokemon SPECIES_ZUBAT
  25. pokemon SPECIES_JYNX
  26.  
  27. // day encounter slots
  28. pokemon SPECIES_SWINUB
  29. pokemon SPECIES_GOLBAT
  30. pokemon SPECIES_SWINUB
  31. pokemon SPECIES_GOLBAT
  32. pokemon SPECIES_ZUBAT
  33. pokemon SPECIES_ZUBAT
  34. pokemon SPECIES_SWINUB
  35. pokemon SPECIES_SWINUB
  36. pokemon SPECIES_JYNX
  37. pokemon SPECIES_JYNX
  38. pokemon SPECIES_JYNX
  39. pokemon SPECIES_JYNX
  40.  
  41. // night encounter slots
  42. pokemon SPECIES_SWINUB
  43. pokemon SPECIES_GOLBAT
  44. pokemon SPECIES_SWINUB
  45. pokemon SPECIES_GOLBAT
  46. pokemon SPECIES_ZUBAT
  47. pokemon SPECIES_ZUBAT
  48. pokemon SPECIES_SWINUB
  49. pokemon SPECIES_SWINUB
  50. pokemon SPECIES_ZUBAT
  51. pokemon SPECIES_JYNX
  52. pokemon SPECIES_ZUBAT
  53. pokemon SPECIES_JYNX
  54.  
  55. // hoenn encounter slots
  56. pokemon SPECIES_ABSOL
  57. pokemon SPECIES_MAKUHITA
  58.  
  59. // sinnoh encounter slots
  60. pokemon SPECIES_BRONZOR
  61. pokemon SPECIES_CHINGLING
  62.  
  63. // the encounter macro specifies a minlevel and a maxlevel
  64. // this is used for the following encounters and not for the normal grass encounters (for some reason)
  65. // either way, change "encounter SPECIES_*, minlevel, maxlevel" to "encounterwithform SPECIES_*, formid, minlevel, maxlevel" to add the form to the new encounter
  66. // surf encounters
  67. encounter SPECIES_NONE, 0, 0
  68. encounter SPECIES_NONE, 0, 0
  69. encounter SPECIES_NONE, 0, 0
  70. encounter SPECIES_NONE, 0, 0
  71. encounter SPECIES_NONE, 0, 0
  72.  
  73. // rock smash encounters
  74. encounter SPECIES_NONE, 0, 0
  75. encounter SPECIES_NONE, 0, 0
  76.  
  77. // old rod encounters
  78. encounter SPECIES_NONE, 0, 0
  79. encounter SPECIES_NONE, 0, 0
  80. encounter SPECIES_NONE, 0, 0
  81. encounter SPECIES_NONE, 0, 0
  82. encounter SPECIES_NONE, 0, 0
  83.  
  84. // good rod encounters
  85. encounter SPECIES_NONE, 0, 0
  86. encounter SPECIES_NONE, 0, 0
  87. encounter SPECIES_NONE, 0, 0
  88. encounter SPECIES_NONE, 0, 0
  89. encounter SPECIES_NONE, 0, 0
  90.  
  91. // super rod encounters
  92. encounter SPECIES_NONE, 0, 0
  93. encounter SPECIES_NONE, 0, 0
  94. encounter SPECIES_NONE, 0, 0
  95. encounter SPECIES_NONE, 0, 0
  96. encounter SPECIES_NONE, 0, 0
  97.  
  98. // swarm grass
  99. pokemon SPECIES_SWINUB
  100. // swarm surf
  101. pokemon SPECIES_NONE
  102. // swarm good rod
  103. pokemon SPECIES_NONE
  104. // swarm super rod
  105. pokemon SPECIES_NONE
  106.  
  107. .close
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