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- Megumin
- Human [Crossblooded] Sorcerer 15
- [+0] Strength 11
- [+3] Dexterity 16
- [+1] Constitution 12
- [+3] Intelligence 17
- [+1] Wisdom 12
- [+10] Charisma 18 + 3 levels + 2 racial + 1 inherent + 6 Headband of Inspired Charisma = 30
- HP 15d6 + 15
- BAB +7/+2
- Fortitude 5
- Reflex 5
- Will 7
- Racial Traits
- +2 Charisma
- Innovative
- > +2 racial bonus on Knowledge (arcana) and Spellcraft checks to independently research spells, create magic items they have never encountered before, and identify unique magical effects.
- > +2 racial bonus on Charisma-based skill checks to persuade others to adopt a new ideology or further the cause of discovery and progress.
- Unstoppable Magic [+2 vs SR]
- Sorcerer Class Features
- Crossblooded Arcana
- Dragon Bloodline [Red] [Perception]
- +1 damage per die for fire spells
- Orc Bloodline [Survival]
- +1 damage per die for fire spells, Orc Subtype, Darkvision
- Bloodline Powers
- Blood Havoc [+1 damage per die for spell focus or bloodline spells]
- Blood Intensity 4/day [+8 dice]
- Blood Piercing 3/day [-8 to Fire Resistance and Spell Resistance]
- Wings (60 ft, average)
- Cantrips
- Eschew Materials
- Feats [8] + 3
- [Sorcerer] Eschew Materials
- [Bloodline Feat] Widen Spell
- [Bloodline Feat] Quicken Spell
- [1st] Spell Focus [Evocation]
- [3rd] Improved Initiative
- [5th] Spell Penetration
- [7th] Intensified Spell
- [9th] Spontaneous Metafocus [Fireball]
- [11th] Empowered Spell
- [13th] Maximized Spell
- [15th] Spell Perfection [Fireball]
- Skills [2 + 3] x 15 = 75
- Traits
- Magical Lineage [Fireball]
- Poverty-Stricken
- Scrapper
- Vain
- Spells Per Day -/6+3/6+3/6+2/6+2/6+2/6+2/4+1
- DC 20/21/22/23/24/25/26/27 [+1 evocation spells]
- Bonus Spells: Burning Hands [3rd], Resist Energy [5th], Fly [7th], Wall of Fire [9th], Spell Resistance [11th], Form of the Dragon I [13th], Delayed Blast Fireball [15th]
- 0th [8] Ray of Frost, Arcane Mark, Detect Magic, Read Magic, Mage Hand, Message, Open/Close, Prestidigitation
- 1st [4] Floating Disk, Magic Missile, Grease, Expeditious Retreat
- 2nd [4] Scorching Ray, Continual Flame, Invisibility, Pyrotechnics
- 3rd [3] Fireball, Protection From Energy, Haste
- 4th [3] Resilient Sphere, Fire Trap, Dimension Door
- 5th [3] Wall of Force, Break Enchantment, Fabricate
- 6th [2] Disintegrate, Dispel Magic, Greater
- 7th [1] Mage's Magnificent Mansion
- Favored Class [Sorcerer]
- Orc Sorcerer 15/2 [+1 damage to fire spells] [+7]
- [27.5k] Tome of Leadership and Influence (used)
- [75k] Robe of the Archmagi
- [64k] Headband of Inspired Charisma
- [2k] Goblin Fire Drum
- [11k] Blazing Robe
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