Leptic64

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Jan 21st, 2021
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  1. [09:50:38] ------- Init Cemu 1.22.4 -------
  2. [09:50:38] Init Wii U memory space (base: 0x24391fe0000)
  3. [09:50:38] mlc01 path: C:\Users\Ashrith Reddy\Desktop\games\cemu_1.22.4\cemu_1.22.4\mlc01\
  4. [09:50:38] CPU: Intel(R) Core(TM) i5-4570R CPU @ 2.70GHz
  5. [09:50:38] RAM: 8132MB
  6. [09:50:38] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
  7. [09:50:39] Vulkan loader not available. Outdated graphics driver or Vulkan runtime not installed?
  8. [09:50:44] Loading cking.rpx
  9. [09:50:44] Creating OpenGL canvas
  10. [09:50:45] ------- Loaded title -------
  11. [09:50:45] TitleId: 00050000-10143500
  12. [09:50:45] TitleVersion: v0
  13. [09:50:45] Update path: <mlc01>\usr\title\0005000e\10143500\ (not present)
  14. [09:50:45] AOC path: <mlc01>\usr\title\0005000c\10143500\ (not present)
  15. [09:50:45] Save path: <mlc01>\usr\save\00050000\10143500\user\
  16. [09:50:45] Shader cache file: shaderCache\transferable\0005000010143500.bin
  17. [09:50:45] gameprofile path: gameProfiles\default\0005000010143500.ini
  18. [09:50:45] RPX hash (updated): b1c033dd
  19. [09:50:45] RPX hash (base): b1c033dd
  20. [09:50:46] Loaded module 'cking' with checksum 0x475bd29f
  21. [09:50:46] RPL link time: 157ms
  22. [09:50:46] HLE scan time: 31ms
  23. [09:50:46] ------- Active settings -------
  24. [09:50:46] CPU-Mode: Multi-core recompiler
  25. [09:50:46] Load shared libraries: true
  26. [09:50:46] Use precompiled shaders: auto (gameprofile)
  27. [09:50:46] Full sync at GX2DrawDone: true
  28. [09:50:46] Console language: English
  29. [09:50:46] ------- Init OpenGL graphics backend -------
  30. [09:50:46] GL_VENDOR: Intel
  31. [09:50:46] GL_RENDERER: Intel(R) Iris(TM) Pro Graphics 5200
  32. [09:50:46] GL_VERSION: 4.3.0 - Build 20.19.15.4531
  33. [09:50:46] OpenGL extensions:
  34. [09:50:46] ARB_clip_control: available
  35. [09:50:46] ARB_get_program_binary: available
  36. [09:50:46] ARB_clear_texture: available
  37. [09:50:46] ARB_copy_image: available
  38. [09:50:46] NV_depth_buffer_float: not supported
  39. [09:50:46] Error/Warning in shader:
  40. [09:50:46]
  41. [09:50:46] Error/Warning in shader:
  42. [09:50:46]
  43. [09:50:46] Error/Warning in shader:
  44. [09:50:46]
  45. [09:50:46] Error/Warning in shader:
  46. [09:50:46]
  47. [09:50:46] Error/Warning in shader:
  48. [09:50:46]
  49. [09:50:46] Error/Warning in shader:
  50. [09:50:46]
  51. [09:50:46] Error/Warning in shader:
  52. [09:50:46]
  53. [09:50:46] Error/Warning in shader:
  54. [09:50:46]
  55. [09:50:46] Error/Warning in shader:
  56. [09:50:46]
  57. [09:50:46] Error/Warning in shader:
  58. [09:50:46]
  59. [09:50:46] Error/Warning in shader:
  60. [09:50:46]
  61. [09:50:46] Error/Warning in shader:
  62. [09:50:46]
  63. [09:50:46] ------- Activate graphic packs -------
  64. [09:50:46] ------- Init Audio backend -------
  65. [09:50:46] DirectSound: available
  66. [09:50:46] XAudio 2.8: available
  67. [09:50:46] ------- Run title -------
  68. [09:50:47] Using precompiled shaders: true
  69. [09:50:49] Shader cache loaded with 509 shaders. Commited mem 219MB. Took 2134ms
  70. [09:50:49] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
  71. [09:50:49] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
  72. [09:50:49] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
  73. [09:50:49] IOSU_ACT: using account default in first slot
  74. [09:50:51] OSGetSharedData() called by game but no shareddata fonts loaded. Use placeholder font
  75. [09:50:59] Error/Warning in vertex shader:
  76. [09:50:59]
  77. [09:50:59] Error/Warning in fragment shader:
  78. [09:50:59]
  79. [09:50:59] Error/Warning in vertex shader:
  80. [09:50:59]
  81. [09:50:59] Error/Warning in fragment shader:
  82. [09:50:59]
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