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- g_Input = *(CInput**)(Utils::PatternScan(client, "B9 ? ? ? ? F3 0F 11 04 24 FF 50 10") + 1);
- g_MoveHelper = **(IMoveHelper***)(Utils::PatternScan(client, "8B 0D ? ? ? ? 8B 45 ? 51 8B D4 89 02 8B 01") + 2);
- g_GlowObjManager = *(CGlowObjectManager**)(Utils::PatternScan(client, "0F 11 05 ? ? ? ? 83 C8 01") + 3);
- g_ViewRender = *(IViewRender**)(Utils::PatternScan(client, "A1 ? ? ? ? B9 ? ? ? ? C7 05 ? ? ? ? ? ? ? ? FF 10") + 1);
- g_D3DDevice9 = **(IDirect3DDevice9***)(Utils::PatternScan(dx9api, "A1 ? ? ? ? 50 8B 08 FF 51 0C") + 1);
- g_ClientState = **(CClientState***)(Utils::PatternScan(engine, "A1 ? ? ? ? 8B 80 ? ? ? ? C3") + 1);
- g_LocalPlayer = *(C_LocalPlayer*)(Utils::PatternScan(client, "8B 0D ? ? ? ? 83 FF FF 74 07") + 2);
- g_WeaponSystem = *(IWeaponSystem * *)(Utils::PatternScan(client, "8B 35 ? ? ? ? FF 10 0F B7 C0") + 2);
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