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Veraldur

Client Crash 2

Oct 29th, 2024 (edited)
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  1. Client Crash 2
  2.  
  3.  
  4. 27/10/2024 23:59:49: Critical error occurred
  5. System.NullReferenceException: Object reference not set to an instance of an object.
  6. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeSlotOverlays(ItemSlot slot, Int32 slotId, Int32 slotIndex) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 310
  7. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeInteractiveElements() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 301
  8. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeElements(Context unusedCtx, ImageSurface unusedSurface) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 111
  9. at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 434
  10. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeSurvivalInvDialog() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 312
  11. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeGui(Boolean firstBuild) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 97
  12. at Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 55
  13. at Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 274
  14. at Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived() in VintagestoryLib\Client\ClientMain.cs:line 702
  15. at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 274
  16. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
  17. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
  18. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
  19. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
  20. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  21. at OpenTK.Windowing.Desktop.GameWindow.Run()
  22. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
  23. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
  24. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  25. Game Version: v1.19.8 (Stable)
  26. 30/10/2024 1:09:19: Critical error occurred
  27. System.NullReferenceException: Object reference not set to an instance of an object.
  28. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeSlotOverlays(ItemSlot slot, Int32 slotId, Int32 slotIndex) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 310
  29. at Vintagestory.API.Client.GuiElementItemSlotGridBase.ComposeInteractiveElements() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 285
  30. at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 434
  31. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeSurvivalInvDialog() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 330
  32. at Vintagestory.Client.NoObf.GuiDialogInventory.ComposeGui(Boolean firstBuild) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 79
  33. at Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 55
  34. at Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 274
  35. at Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived() in VintagestoryLib\Client\ClientMain.cs:line 702
  36. at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 222
  37. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
  38. at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
  39. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
  40. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
  41. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  42. at OpenTK.Windowing.Desktop.GameWindow.Run()
  43. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
  44. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
  45. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
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