JJB562

Admin House v2.0 By JJB562

Dec 27th, 2011
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  1. // This Is My Second Project As A Scripter
  2. // It Might Not Be Amazing, But If I Continue With
  3. // Little Things Such As This, I Will Be Able To
  4. // Become A Decent Scripter
  5. #define FILTERSCRIPT
  6.  
  7. #include <a_samp>
  8. #include <zcmd>
  9.  
  10. #define COLOR_RED 0xFF0606FF
  11. #define ashop 1337
  12. #define COLOR_YELLOW 0xFFFF00AA
  13.  
  14. new gate;
  15. new AdminVehicles[ 6 ];
  16.  
  17. public OnFilterScriptInit()
  18. {
  19.     print("\n--------------------------------------");
  20.     print(" Admin House By JJB562");
  21.     print("--------------------------------------\n");
  22.     // Admin House
  23.     AdminVehicles[0] = AddStaticVehicle(519,3244.69995117,-2033.80004883,12.80000019,0.00000000,-1,-1); //Shamal
  24.     AdminVehicles[1] = AddStaticVehicle(487,3353.10009766,-2131.00000000,11.50000000,296.00000000,16,16); //Maverick
  25.     AdminVehicles[2] = AddStaticVehicle(487,3353.89990234,-2115.10009766,11.50000000,305.99914551,106,103); //Maverick
  26.     AdminVehicles[3] = AddStaticVehicle(487,3353.80004883,-2100.00000000,11.50000000,305.99670410,-1,-1); //Maverick
  27.     AdminVehicles[4] = AddStaticVehicle(487,3354.39990234,-2083.30004883,11.50000000,305.99670410,-1,1); //Maverick
  28.     AdminVehicles[5] = AddStaticVehicle(563,3360.19995117,-2014.80004883,15.19999981,178.00000000,-1,-1); //Raindance
  29.     CreateObject(5013,3203.00000000,-2082.19995117,10.00000000,0.00000000,0.00000000,267.99499512); //object(laroakt1_30_las) (5)
  30.     CreateObject(3749,3240.30004883,-2083.50000000,15.89999962,0.00000000,0.00000000,267.00000000); //object(clubgate01_lax) (1)
  31.     CreateObject(3997,3303.59960938,-2076.19921875,10.19999981,0.00000000,0.00000000,87.98950195); //object(cityhallblok_lan) (1)
  32.     CreateObject(6213,3305.50000000,-2089.79980469,10.39999962,0.00000000,0.00000000,177.98950195); //object(venlaw_grnd) (1)
  33.     CreateObject(3607,3304.50000000,-2010.30004883,16.29999924,0.00000000,0.00000000,356.75000000); //object(bevman2_law2) (2)
  34.     CreateObject(982,3280.30004883,-2035.50000000,11.00000000,0.00000000,0.00000000,358.00000000); //object(fenceshit) (1)
  35.     CreateObject(982,3279.30004883,-2061.19995117,11.00000000,0.00000000,0.00000000,357.50000000); //object(fenceshit) (2)
  36.     CreateObject(984,3278.59960938,-2080.39941406,10.80000019,0.00000000,0.00000000,357.99499512); //object(fenceshit2) (1)
  37.     CreateObject(983,3278.30004883,-2090.00000000,10.89999962,0.00000000,0.00000000,359.50000000); //object(fenceshit3) (1)
  38.     CreateObject(984,3278.10009766,-2093.89990234,10.89999962,0.00000000,0.00000000,358.50000000); //object(fenceshit2) (2)
  39.     CreateObject(983,3276.50000000,-2141.60009766,10.89999962,0.00000000,0.00000000,358.00000000); //object(fenceshit3) (2)
  40.     CreateObject(982,3289.19995117,-2145.30004883,10.89999962,0.00000000,0.00000000,88.00000000); //object(fenceshit) (3)
  41.     CreateObject(982,3314.80004883,-2146.30004883,10.89999962,0.00000000,0.00000000,87.75000000); //object(fenceshit) (4)
  42.     CreateObject(982,3332.19995117,-2133.00000000,10.89999962,0.00000000,0.00000000,357.25000000); //object(fenceshit) (5)
  43.     CreateObject(982,3333.39990234,-2107.50000000,10.89999962,0.00000000,0.00000000,357.24792480); //object(fenceshit) (6)
  44.     CreateObject(982,3334.39941406,-2081.79980469,10.89999962,0.00000000,0.00000000,358.24768066); //object(fenceshit) (7)
  45.     CreateObject(982,3335.19995117,-2056.19995117,10.89999962,0.00000000,0.00000000,358.24768066); //object(fenceshit) (8)
  46.     CreateObject(6965,3320.79980469,-2034.29980469,13.89999962,0.00000000,0.00000000,0.00000000); //object(venefountain02) (1)
  47.     CreateObject(982,3336.00000000,-2030.69995117,10.89999962,0.00000000,0.00000000,358.24768066); //object(fenceshit) (9)
  48.     CreateObject(982,3336.69995117,-2010.00000000,10.89999962,0.00000000,0.00000000,358.24768066); //object(fenceshit) (10)
  49.     CreateObject(982,3280.69995117,-2019.30004883,10.89999962,0.00000000,0.00000000,357.49499512); //object(fenceshit) (11)
  50.     CreateObject(983,3282.00000000,-1998.50000000,10.89999962,0.00000000,0.00000000,357.99499512); //object(fenceshit3) (3)
  51.     CreateObject(3816,3245.09960938,-2036.00000000,19.29999924,0.00000000,0.00000000,178.49487305); //object(bighangar1_sfx) (1)
  52.     CreateObject(8171,3247.69995117,-1984.19995117,10.69999981,0.00000000,0.00000000,359.00000000); //object(vgssairportland06) (1)
  53.     CreateObject(8172,3253.39990234,-1706.90002441,10.69999981,0.00000000,0.00000000,358.50000000); //object(vgssairportland07) (1)
  54.     CreateObject(8171,3250.19995117,-1846.30004883,10.69999981,0.00000000,0.00000000,358.99475098); //object(vgssairportland06) (2)
  55.     CreateObject(3508,3270.19995117,-2001.90002441,10.69999981,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (1)
  56.     CreateObject(3508,3270.50000000,-1998.89941406,10.69999981,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
  57.     CreateObject(8661,3231.30004883,-2064.30004883,10.00000000,2.00000000,0.00000000,357.75000000); //object(gnhtelgrnd_lvs) (1)
  58.     CreateObject(8661,3231.30004883,-2003.19995117,10.69999981,0.00000000,0.00000000,358.25000000); //object(gnhtelgrnd_lvs) (2)
  59.     CreateObject(4874,3362.60009766,-2029.90002441,13.80000019,0.00000000,0.00000000,267.75000000); //object(helipad1_las) (1)
  60.     CreateObject(8661,3361.19995117,-2049.30004883,10.18000031,0.00000000,0.00000000,268.24768066); //object(gnhtelgrnd_lvs) (3)
  61.     CreateObject(3928,3402.25292969,-2100.54199219,-5.06503153,0.00000000,0.00000000,0.00000000); //object(helipad) (1)
  62.     CreateObject(3934,3355.39990234,-2082.50000000,10.19999981,0.00000000,0.00000000,358.00000000); //object(helipad01) (1)
  63.     CreateObject(3934,3354.80004883,-2099.10009766,10.19999981,0.00000000,0.00000000,357.25000000); //object(helipad01) (2)
  64.     CreateObject(3934,3354.39990234,-2114.89990234,10.19999981,0.00000000,0.00000000,358.00000000); //object(helipad01) (3)
  65.     CreateObject(3934,3354.39941406,-2114.89941406,10.19999981,0.00000000,0.00000000,358.00000000); //object(helipad01) (4)
  66.     CreateObject(3934,3353.80004883,-2130.89990234,10.19999981,0.00000000,0.00000000,356.74499512); //object(helipad01) (5)
  67.     CreateObject(987,3243.19995117,-2093.50000000,10.19999981,0.00000000,0.00000000,268.00000000); //object(elecfence_bar) (1)
  68.     CreateObject(987,3242.69995117,-2105.60009766,10.19999981,0.00000000,0.00000000,267.99499512); //object(elecfence_bar) (2)
  69.     CreateObject(987,3241.39990234,-2141.50000000,10.19999981,0.00000000,0.00000000,267.99499512); //object(elecfence_bar) (3)
  70.     CreateObject(987,3242.29980469,-2117.59960938,10.19999981,0.00000000,0.00000000,267.99499512); //object(elecfence_bar) (4)
  71.     CreateObject(987,3241.79980469,-2129.59960938,10.19999981,0.00000000,0.00000000,267.99499512); //object(elecfence_bar) (5)
  72.     CreateObject(987,3253.00000000,-2154.60009766,10.10000038,0.00000000,0.00000000,358.24499512); //object(elecfence_bar) (6)
  73.     CreateObject(987,3241.10009766,-2154.00000000,10.19999981,0.00000000,0.00000000,355.98950195); //object(elecfence_bar) (7)
  74.     CreateObject(987,3265.00000000,-2155.10009766,10.19999981,0.00000000,0.00000000,358.24218750); //object(elecfence_bar) (8)
  75.     CreateObject(987,3277.00000000,-2155.50000000,10.19999981,0.00000000,0.00000000,358.24218750); //object(elecfence_bar) (9)
  76.     CreateObject(987,3289.00000000,-2155.89990234,10.19999981,0.00000000,0.00000000,358.99218750); //object(elecfence_bar) (10)
  77.     CreateObject(987,3301.10009766,-2156.19995117,10.19999981,0.00000000,0.00000000,358.24218750); //object(elecfence_bar) (11)
  78.     CreateObject(987,3313.00000000,-2156.60009766,10.19999981,0.00000000,0.00000000,358.24218750); //object(elecfence_bar) (12)
  79.     CreateObject(987,3336.89990234,-2157.50000000,10.19999981,0.00000000,0.00000000,358.24218750); //object(elecfence_bar) (13)
  80.     CreateObject(987,3325.00000000,-2157.00000000,10.19999981,0.00000000,0.00000000,358.24218750); //object(elecfence_bar) (14)
  81.     CreateObject(987,3348.89990234,-2157.89990234,10.19999981,0.00000000,0.00000000,358.24218750); //object(elecfence_bar) (15)
  82.     CreateObject(987,3360.60009766,-2158.39990234,10.19999981,0.00000000,0.00000000,88.49218750); //object(elecfence_bar) (16)
  83.     CreateObject(987,3361.00000000,-2146.30004883,10.19999981,0.00000000,0.00000000,88.23937988); //object(elecfence_bar) (17)
  84.     CreateObject(987,3361.39990234,-2134.30004883,10.19999981,0.00000000,0.00000000,88.23669434); //object(elecfence_bar) (18)
  85.     CreateObject(987,3361.80004883,-2122.30004883,10.19999981,0.00000000,0.00000000,88.23669434); //object(elecfence_bar) (19)
  86.     CreateObject(987,3362.19995117,-2110.30004883,10.19999981,0.00000000,0.00000000,88.23669434); //object(elecfence_bar) (20)
  87.     CreateObject(987,3362.60009766,-2098.30004883,10.19999981,0.00000000,0.00000000,88.23669434); //object(elecfence_bar) (21)
  88.     CreateObject(987,3363.10009766,-2086.39990234,10.19999981,0.00000000,0.00000000,88.23669434); //object(elecfence_bar) (22)
  89.     CreateObject(987,3363.50000000,-2078.00000000,10.19999981,0.00000000,0.00000000,88.23669434); //object(elecfence_bar) (23)
  90.     CreateObject(987,3343.60009766,-1997.40002441,10.19999981,0.00000000,0.00000000,178.23669434); //object(elecfence_bar) (24)
  91.     CreateObject(987,3331.69995117,-1997.00000000,10.19999981,0.00000000,0.00000000,178.23669434); //object(elecfence_bar) (25)
  92.     CreateObject(987,3319.69995117,-1996.59997559,10.19999981,0.00000000,0.00000000,178.23669434); //object(elecfence_bar) (26)
  93.     CreateObject(987,3307.69995117,-1996.09997559,10.19999981,0.00000000,0.00000000,178.23669434); //object(elecfence_bar) (27)
  94.     CreateObject(987,3295.80004883,-1995.69995117,10.30000019,0.00000000,0.00000000,178.23669434); //object(elecfence_bar) (28)
  95.     CreateObject(987,3283.80004883,-1995.40002441,10.19999981,0.00000000,0.00000000,178.23669434); //object(elecfence_bar) (29)
  96.     CreateObject(987,3279.19995117,-1995.30004883,10.19999981,0.00000000,0.00000000,178.23669434); //object(elecfence_bar) (30)
  97.     CreateObject(987,3227.39990234,-1993.30004883,10.69999981,0.00000000,0.00000000,178.23669434); //object(elecfence_bar) (31)
  98.     CreateObject(987,3223.50000000,-1993.19995117,10.69999981,0.00000000,0.00000000,178.23669434); //object(elecfence_bar) (32)
  99.     CreateObject(987,3211.80004883,-1992.59997559,10.69999981,0.00000000,0.00000000,268.23669434); //object(elecfence_bar) (33)
  100.     CreateObject(987,3211.80004883,-1997.00000000,10.69999981,0.00000000,0.00000000,268.23120117); //object(elecfence_bar) (34)
  101.     CreateObject(987,3242.60009766,-2063.60009766,10.00000000,0.00000000,0.00000000,268.23120117); //object(elecfence_bar) (35)
  102.     CreateObject(2910,2947.50000000,-2073.00000000,9.98999977,0.00000000,0.00000000,268.00000000); //object(temp_road) (1)
  103.     CreateObject(2910,3118.30004883,-2079.00000000,9.98999977,0.00000000,0.00000000,267.99499512); //object(temp_road) (2)
  104.     CreateObject(3508,3293.09960938,-2111.79980469,11.00000000,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
  105.     CreateObject(3508,3301.39990234,-2112.00000000,11.00000000,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
  106.     CreateObject(3508,3310.39990234,-2112.50000000,11.00000000,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
  107.     CreateObject(3508,3314.10009766,-2133.00000000,11.00000000,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
  108.     CreateObject(3508,3305.39941406,-2132.59960938,11.00000000,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
  109.     CreateObject(3508,3297.19995117,-2132.30004883,11.00000000,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
  110.     CreateObject(621,3296.50000000,-2112.19995117,11.00000000,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (1)
  111.     CreateObject(621,3305.39990234,-2112.39990234,11.00000000,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (2)
  112.     CreateObject(621,3314.89990234,-2112.60009766,11.00000000,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (3)
  113.     CreateObject(621,3309.80004883,-2133.10009766,11.00000000,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (4)
  114.     CreateObject(621,3301.19995117,-2132.50000000,11.00000000,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (5)
  115.     CreateObject(621,3291.59960938,-2132.89941406,11.00000000,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (6)
  116.     CreateObject(12844,3271.39941406,-2069.89941406,12.19999981,0.00000000,0.00000000,357.98950195); //object(cos_liqinside) (1)
  117.     CreateObject(18092,3274.60009766,-2066.30004883,10.69999981,0.00000000,0.00000000,180.00000000); //object(ammun3_counter) (1)
  118.     CreateObject(1586,3275.89990234,-2074.39990234,14.19999981,0.00000000,0.00000000,0.00000000); //object(tar_civ1) (1)
  119.     CreateObject(1584,3272.50000000,-2074.19995117,14.19999981,0.00000000,0.00000000,0.00000000); //object(tar_gun1) (1)
  120.     CreateObject(1583,3269.10009766,-2074.19995117,14.19999981,0.00000000,0.00000000,0.00000000); //object(tar_gun2) (1)
  121.     CreateObject(1586,3266.10009766,-2074.00000000,14.19999981,0.00000000,0.00000000,0.00000000); //object(tar_civ1) (2)
  122.     CreateObject(1959,3274.39990234,-2066.50000000,11.19999981,0.00000000,0.00000000,180.00000000); //object(shop_till) (1)
  123.     CreateObject(18047,3269.59960938,-2065.69921875,10.89999962,0.00000000,0.00000000,0.00000000); //object(mpgun_counter06) (1)
  124.     CreateObject(348,3271.00000000,-2065.59960938,10.83579540,90.00000000,0.00000000,179.99450684); //object(10)
  125.     CreateObject(347,3271.00000000,-2065.89941406,10.83579540,90.00000000,0.00000000,179.99450684); //object(12)
  126.     CreateObject(3859,3267.50000000,-2074.30004883,9.80000019,0.00000000,0.00000000,284.99975586); //object(ottosmash04) (1)
  127.     CreateObject(3859,3272.30004883,-2074.39990234,9.80000019,0.00000000,0.00000000,284.99633789); //object(ottosmash04) (1)
  128.     CreateObject(3859,3264.67993164,-2071.56005859,9.80000019,0.00000000,0.00000000,14.99633789); //object(ottosmash04) (1)
  129.     CreateObject(5532,3255.00000000,-2138.19995117,18.29999924,0.00000000,0.00000000,88.00000000); //object(laesprayshop) (2)
  130.     CreateObject(3508,3331.50000000,-2113.00000000,10.69999981,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
  131.     CreateObject(3508,3331.89990234,-2106.89990234,10.69999981,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
  132.     CreateObject(3508,3332.00000000,-2101.39990234,10.69999981,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
  133.     CreateObject(3508,3332.19995117,-2096.00000000,10.69999981,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
  134.     CreateObject(3508,3332.19995117,-2091.39990234,10.69999981,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
  135.     CreateObject(3508,3333.19995117,-2063.30004883,10.69999981,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
  136.     CreateObject(3508,3333.39990234,-2058.39990234,10.69999981,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
  137.     CreateObject(3508,3333.39990234,-2053.60009766,10.69999981,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
  138.     CreateObject(3508,3333.80004883,-2048.39990234,10.69999981,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
  139.     CreateObject(3508,3333.89990234,-2043.00000000,10.69999981,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
  140.     CreateObject(3508,3334.69995117,-2014.00000000,10.69999981,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
  141.     CreateObject(3508,3335.10009766,-2008.69995117,10.69999981,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
  142.     CreateObject(3508,3330.10009766,-2004.40002441,10.69999981,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
  143.     CreateObject(3508,3325.30004883,-2004.50000000,10.69999981,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
  144.     CreateObject(629,3333.60009766,-2104.10009766,10.69999981,0.00000000,0.00000000,0.00000000); //object(veg_palmkb5) (1)
  145.     CreateObject(629,3333.39990234,-2109.50000000,10.69999981,0.00000000,0.00000000,0.00000000); //object(veg_palmkb5) (2)
  146.     CreateObject(629,3334.19995117,-2098.39990234,10.69999981,0.00000000,0.00000000,0.00000000); //object(veg_palmkb5) (3)
  147.     CreateObject(629,3333.80004883,-2093.60009766,10.69999981,0.00000000,0.00000000,0.00000000); //object(veg_palmkb5) (4)
  148.     CreateObject(629,3333.80004883,-2089.10009766,10.69999981,0.00000000,0.00000000,0.00000000); //object(veg_palmkb5) (5)
  149.     CreateObject(629,3335.00000000,-2061.10009766,10.69999981,0.00000000,0.00000000,0.00000000); //object(veg_palmkb5) (6)
  150.     CreateObject(629,3335.50000000,-2055.89990234,10.69999981,0.00000000,0.00000000,0.00000000); //object(veg_palmkb5) (7)
  151.     CreateObject(629,3335.30004883,-2051.00000000,10.69999981,0.00000000,0.00000000,0.00000000); //object(veg_palmkb5) (8)
  152.     CreateObject(629,3335.50000000,-2045.90002441,10.69999981,0.00000000,0.00000000,0.00000000); //object(veg_palmkb5) (9)
  153.     CreateObject(629,3335.69995117,-2040.80004883,10.69999981,0.00000000,0.00000000,0.00000000); //object(veg_palmkb5) (10)
  154.     CreateObject(629,3336.50000000,-2011.80004883,10.69999981,0.00000000,0.00000000,0.00000000); //object(veg_palmkb5) (11)
  155.     CreateObject(629,3329.30004883,-2004.40002441,10.69999981,0.00000000,0.00000000,0.00000000); //object(veg_palmkb5) (12)
  156.     CreateObject(629,3325.30004883,-2005.09997559,10.89999962,0.00000000,0.00000000,0.00000000); //object(veg_palmkb5) (13)
  157.     CreateObject(3508,3265.10009766,-2147.10009766,10.69999981,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
  158.     CreateObject(3508,3265.30004883,-2150.19995117,10.69999981,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_g02) (2)
  159.     CreateObject(621,3248.19995117,-2107.19995117,10.69999981,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (6)
  160.     CreateObject(621,3248.19995117,-2114.50000000,10.69999981,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (6)
  161.     CreateObject(621,3248.39990234,-2121.00000000,10.69999981,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (6)
  162.     CreateObject(1215,3294.60009766,-2132.50000000,11.60000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
  163.     CreateObject(1215,3299.19995117,-2132.19995117,11.60000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
  164.     CreateObject(1215,3303.80004883,-2132.50000000,11.60000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
  165.     CreateObject(1215,3307.69995117,-2132.60009766,11.60000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
  166.     CreateObject(1215,3312.30004883,-2132.60009766,11.60000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
  167.     CreateObject(1215,3312.60009766,-2112.50000000,11.60000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
  168.     CreateObject(1215,3307.80004883,-2112.30004883,11.60000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
  169.     CreateObject(1215,3303.10009766,-2112.30004883,11.60000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
  170.     CreateObject(1215,3298.89990234,-2112.19995117,11.60000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
  171.     CreateObject(1215,3294.69995117,-2111.80004883,11.60000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
  172.     CreateObject(1231,3248.69995117,-2110.30004883,13.39999962,0.00000000,0.00000000,268.00000000); //object(streetlamp2) (1)
  173.     CreateObject(1231,3248.39990234,-2117.69995117,13.39999962,0.00000000,0.00000000,267.99499512); //object(streetlamp2) (2)
  174.     CreateObject(1231,3337.30004883,-2123.60009766,12.89999962,0.00000000,0.00000000,267.99499512); //object(streetlamp2) (3)
  175.     CreateObject(1231,3338.39990234,-2076.50000000,12.89999962,0.00000000,0.00000000,267.99499512); //object(streetlamp2) (4)
  176.     CreateObject(1231,3338.19995117,-2027.69995117,12.89999962,0.00000000,0.00000000,267.99499512); //object(streetlamp2) (5)
  177.     CreateObject(1215,3290.39990234,-2093.10009766,10.80000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
  178.     CreateObject(1215,3313.30004883,-2093.69995117,10.80000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
  179.     CreateObject(1215,3315.80004883,-2045.09997559,10.80000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
  180.     CreateObject(1215,3309.69995117,-2038.40002441,10.80000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
  181.     CreateObject(1215,3292.30004883,-2037.80004883,10.80000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
  182.     CreateObject(3096,3252.89990234,-2123.39990234,12.50000000,0.00000000,0.00000000,0.00000000); //object(bb_pickup) (1)
  183.     CreateObject(3524,3236.89990234,-2089.10009766,13.00000000,0.00000000,0.00000000,270.00000000); //object(skullpillar01_lvs) (1)
  184.     CreateObject(3524,3237.19995117,-2077.39990234,12.89999962,0.00000000,0.00000000,270.00000000); //object(skullpillar01_lvs) (2)
  185.     CreateObject(6964,3321.00000000,-2034.69995117,10.00000000,0.00000000,0.00000000,0.00000000); //object(venefountwat02) (1)
  186.  
  187.     //Gate
  188.     gate = CreateObject(980,3240.19995117,-2083.30004883,12.60000038,0.00000000,0.00000000,270.00000000); //object(airportgate) (1)
  189.     return 1;
  190. }
  191.  
  192. public OnFilterScriptExit()
  193. {
  194.     return 1;
  195. }
  196.  
  197. IsAnAdminCar(carid)
  198. {
  199.     for(new v = 0; v < sizeof(AdminVehicles); v++)
  200.     {
  201.         if(carid == AdminVehicles[v]) return 1;
  202.     }
  203.     return 0;
  204. }
  205.  
  206. CMD:agateopen(playerid, params[])
  207. {
  208.     if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,COLOR_RED,"You need to be Logged In As A {AA0000}RCON Admin!!!");
  209.     MoveObject(gate, 3240.19995117,-2083.30004883,7.09999990,3,0.00000000,0.00000000,270.00000000);
  210.     return 1;
  211. }
  212.  
  213. CMD:agateclose(playerid, params[])
  214. {
  215.     if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,COLOR_RED,"You need to be Logged In As A {AA0000}RCON Admin!!!");
  216.     MoveObject(gate, 3240.19995117,-2083.30004883,12.60000038, 3,0.00000000,0.00000000,270.00000000);
  217.     return 1;
  218. }
  219.  
  220. CMD:afix(playerid, params[])
  221. {
  222.     if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,COLOR_RED,"You need to be Logged In As A {AA0000}RCON Admin!!!");
  223.     if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED,"You're Not In A Vehicle!");
  224.     if(IsPlayerInRangeOfPoint(playerid, 4.0,3256.3999023438,-2130.6999511719,10.5))
  225.     {
  226.          new vehicleid = GetPlayerVehicleID(playerid);
  227.          RepairVehicle(vehicleid);
  228.          SendClientMessage(playerid, COLOR_YELLOW,"Your Vehicle Has Been Fixed");
  229.     }
  230.     else
  231.     {
  232.          SendClientMessage(playerid, COLOR_RED, "You Are Not In Pay N Spray At The Admin House!");
  233.     }
  234.     return 1;
  235. }
  236.  
  237. CMD:ashop(playerid, params[])
  238. {
  239.     if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,COLOR_RED,"You need to be Logged In As A {AA0000}RCON Admin!!!");
  240.     if(IsPlayerInRangeOfPoint(playerid, 4.0,3274.6000976563,-2067.6999511719,10.5))
  241.     {
  242.         ShowPlayerDialog(playerid,1337,DIALOG_STYLE_LIST, "Choose Your Gun", "1. Ak47\r\n2. M4\r\n3. SPAS12\r\n4. Desert Eagle\r\n5. Minigun\r\n6. Flamethrower", "Select", "Cancel");
  243.        
  244.     }
  245.     else
  246.     {
  247.         SendClientMessage(playerid, COLOR_RED, "You're Not At The Ammunation At The Admin House!");
  248.     }
  249.     return 1;
  250. }
  251.  
  252. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  253. {
  254.     if(dialogid == ashop) {
  255.         if(response) {
  256.             if(listitem == 0) {
  257.                 GivePlayerWeapon(playerid, 30, 9999);
  258.                 GameTextForPlayer(playerid, "You Have Recieved An Ak47!", 3500, 5);
  259.             } else if(listitem == 1) {
  260.                 GivePlayerWeapon(playerid, 31, 9999);
  261.                 GameTextForPlayer(playerid, "You Have Recieved A M4!", 3500, 5);
  262.             } else if(listitem == 2) {
  263.                 GivePlayerWeapon(playerid, 27, 9999);
  264.                 GameTextForPlayer(playerid, "You Have Recieved A SPAS-12!", 3500, 5);
  265.             } else if(listitem == 3) {
  266.                 GivePlayerWeapon(playerid, 24, 9999);
  267.                 GameTextForPlayer(playerid, "You Have Recieved A Desert Eagle!", 3500, 5);
  268.             } else if(listitem == 4) {
  269.                 GivePlayerWeapon(playerid, 38, 9999);
  270.                 GameTextForPlayer(playerid, "You Have Recieved A Minigun!", 3500, 5);
  271.             } else if(listitem == 5) {
  272.                 GivePlayerWeapon(playerid, 37, 9999);
  273.                 GameTextForPlayer(playerid, "You Have Recieved A Flamethrower!", 3500, 5);
  274.             }
  275.         }
  276.     }
  277.     return 0;
  278. }
  279.  
  280. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  281. {
  282.         if(IsAnAdminCar(vehicleid))
  283.         {
  284.             if(!IsPlayerAdmin(playerid))
  285.             {
  286.                 RemovePlayerFromVehicle(playerid);
  287.                 new Float:slx, Float:sly, Float:slz;
  288.                 GetPlayerPos(playerid, slx, sly, slz);
  289.                 SetPlayerPos(playerid, slx, sly, slz);
  290.                 SendClientMessage(playerid, COLOR_RED, "This Vehicle Is Restricted To Admins!");
  291.             }
  292.         }
  293.         return 1;
  294. }
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