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  1. Properties:
  2. Chat:
  3. Enable: true
  4. Format: '<name>: <message>'
  5. Prefixes:
  6. Air: '[Airbender]'
  7. Water: '[Waterbender]'
  8. Earth: '[Earthbender]'
  9. Fire: '[Firebender]'
  10. Chi: '[Chiblocker]'
  11. Avatar: '[Avatar]'
  12. Colors:
  13. Avatar: DARK_PURPLE
  14. Air: GRAY
  15. AirSub: DARK_GRAY
  16. Water: AQUA
  17. WaterSub: DARK_AQUA
  18. Earth: GREEN
  19. EarthSub: DARK_GREEN
  20. Fire: RED
  21. FireSub: DARK_RED
  22. Chi: GOLD
  23. ImportEnabled: false
  24. BendingAffectFallingSand:
  25. Normal: true
  26. NormalStrengthMultiplier: 1.0
  27. TNT: true
  28. TNTStrengthMultiplier: 1.0
  29. GlobalCooldown: 500
  30. SeaLevel: 256
  31. HorizontalCollisionPhysics:
  32. Enabled: true
  33. WallDamageMinimumDistance: 5.0
  34. WallDamageCap: 3.0
  35. DamageOnBarrierBlock: false
  36. CustomItems:
  37. GrapplingHook:
  38. Enable: true
  39. IronUses: 25
  40. GoldUses: 50
  41. RegionProtection:
  42. AllowHarmlessAbilities: true
  43. RespectWorldGuard: true
  44. RespectGriefPrevention: true
  45. RespectFactions: true
  46. RespectTowny: true
  47. RespectPreciousStones: true
  48. RespectLWC: true
  49. CacheBlockTime: 5000
  50. Residence:
  51. Flag: bending
  52. Respect: true
  53. Air:
  54. CanBendWithWeapons: true
  55. Particles: spell
  56. PlaySound: true
  57. Water:
  58. CanBendWithWeapons: true
  59. NightFactor: 1
  60. FullMoonFactor: 1
  61. CanBendPackedIce: true
  62. CanBendFromBentBlocks: false
  63. PlaySound: true
  64. NightMessage: You feel the strength of the rising moon empowering your waterbending.
  65. DayMessage: You feel the empowering of your waterbending subside as the moon sets.
  66. LunarEclipseMessage: A lunar eclipse is out! Waterbendings are temporarily powerless.
  67. FullMoonMessage: You feel the strength of the rising moon empowering your waterbending.
  68. Range: 4
  69. IceBlocks:
  70. - ICE
  71. - PACKED_ICE
  72. PlantBlocks:
  73. - SAPLING
  74. - LEAVES
  75. - LEAVES_2
  76. - DEAD_BUSH
  77. - YELLOW_FLOWER
  78. - RED_ROSE
  79. - RED_MUSHROOM
  80. - BROWN_MUSHROOM
  81. - CACTUS
  82. - PUMPKIN
  83. - HUGE_MUSHROOM_1
  84. - HUGE_MUSHROOM_2
  85. - MELON_BLOCK
  86. - VINE
  87. - WATER_LILY
  88. - DOUBLE_PLANT
  89. - CROPS
  90. - LONG_GRASS
  91. - SUGAR_CANE_BLOCK
  92. - PUMPKIN_STEM
  93. - MELON_STEM
  94. SnowBlocks:
  95. - SNOW
  96. Earth:
  97. RevertEarthbending: true
  98. SafeRevert: true
  99. RevertCheckTime: 300000
  100. CanBendWithWeapons: true
  101. EarthbendableBlocks:
  102. - STONE
  103. - CLAY
  104. - STAINED_HARDENED_CLAY
  105. - STAINED_CLAY
  106. - HARDENED_STAINED_CLAY
  107. - HARDENED_CLAY
  108. - COAL_ORE
  109. - DIAMOND_ORE
  110. - DIRT
  111. - GOLD_ORE
  112. - GRASS
  113. - GRAVEL
  114. - LAPIS_ORE
  115. - NETHERRACK
  116. - REDSTONE_ORE
  117. - SAND
  118. - SANDSTONE
  119. - RED_SANDSTONE
  120. - MYCEL
  121. - COAL_BLOCK
  122. MetalBlocks:
  123. - IRON_BLOCK
  124. - GOLD_BLOCK
  125. - QUARTZ_BLOCK
  126. - IRON_ORE
  127. SandBlocks:
  128. - SAND
  129. - SANDSTONE
  130. - RED_SAND
  131. - RED_SANDSTONE
  132. MetalPowerFactor: 1.5
  133. PlaySound: true
  134. Range: 4
  135. Passive:
  136. SandRunPower: 2
  137. EarthBlocks:
  138. - DIRT
  139. - MYCEL
  140. - GRASS
  141. - STONE
  142. - GRAVEL
  143. - CLAY
  144. - COAL_ORE
  145. - COAL_BLOCK
  146. - IRON_ORE
  147. - GOLD_ORE
  148. - REDSTONE_ORE
  149. - LAPIS_ORE
  150. - DIAMOND_ORE
  151. - NETHERRACK
  152. - QUARTZ_ORE
  153. - COBBLESTONE
  154. - HARDENED_CLAY
  155. - STAINED_HARDENED_CLAY
  156. Fire:
  157. CanBendWithWeapons: true
  158. DayFactor: 1.25
  159. PlaySound: true
  160. NightMessage: You feel the empowering of your firebending subside as the sun sets.
  161. DayMessage: You feel the strength of the rising sun empowering your firebending.
  162. SolarEclipseMessage: A solar eclipse is out! Firebenders are temporarily powerless.
  163. CometMessage: Sozin's Comet is passing overhead! Firebending is now at its most powerful.
  164. FireGriefing: false
  165. RevertTicks: 12000
  166. Chi:
  167. CanBendWithWeapons: false
  168. DisabledWorlds:
  169. - TestWorld
  170. - TestWorld2
  171. TogglePassivesWithAllBending: true
  172. TagAPI:
  173. Enabled: true
  174. Abilities:
  175. AvatarState:
  176. Enabled: true
  177. Description: The signature ability of the Avatar, this is a toggle. Click to activate to become nearly unstoppable. While in the Avatar State, the user takes severely reduced damage from all sources, regenerates health rapidly, and is granted extreme speed. Nearly all abilities are incredibly amplified in this state. Additionally, AirShield and FireJet become toggle-able abilities and last until you deactivate them or the Avatar State. Click again with the Avatar State selected to deactivate it.
  178. Cooldown: 5000
  179. Duration: 480000
  180. PowerMultiplier: 5
  181. PotionEffects:
  182. Regeneration:
  183. Enabled: true
  184. Power: 3
  185. Speed:
  186. Enabled: true
  187. Power: 3
  188. DamageResistance:
  189. Enabled: true
  190. FireResistance:
  191. Enabled: true
  192. Power: 3
  193. Air:
  194. Passive:
  195. Factor: 0.3
  196. Speed: 2
  197. Jump: 3
  198. AirBlast:
  199. Enabled: true
  200. Description: AirBlast is the most fundamental bending technique of an airbender. To use, simply left-click in a direction. A gust of wind will be created at your fingertips, launching anything in its path harmlessly back. A gust of air can extinguish fires on the ground or on a player, can cool lava, and can flip levers and activate buttons. Additionally, tapping sneak will change the origin of your next AirBlast to your targeted location.
  201. Speed: 25
  202. Range: 20
  203. Radius: 2
  204. Push: 2
  205. CanFlickLevers: true
  206. CanOpenDoors: true
  207. CanPressButtons: true
  208. CanCoolLava: true
  209. SelectRange: 10
  210. SelectParticles: 4
  211. Particles: 6
  212. Cooldown: 500
  213. AirBubble:
  214. Enabled: true
  215. Description: To use, the bender must merely have the ability selected. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
  216. Radius: 7
  217. AirBurst:
  218. Enabled: true
  219. Description: AirBurst is one of the most powerful abilities in the airbender's arsenal. To use, press and hold sneak to charge your burst. Once charged, you can either release sneak to launch a cone-shaped burst of air in front of you, or click to release the burst in a sphere around you. Additionally, having this ability selected when you land on the ground from a large enough fall will create a burst of air around you.
  220. FallThreshold: 18
  221. PushFactor: 1.25
  222. ChargeTime: 1750
  223. Damage: 0
  224. Cooldown: 0
  225. SneakParticles: 10
  226. ParticlePercentage: 50
  227. AnglePhi: 10
  228. AngleTheta: 10
  229. AirScooter:
  230. Enabled: true
  231. Description: AirScooter is a fast means of transportation. To use, sprint, jump then click with this ability selected. You will hop on a scooter of air and be propelled forward in the direction you're looking (you don't need to press anything). This ability can be used to levitate above liquids, but it cannot go up steep slopes. Any other actions will deactivate this ability.
  232. Speed: 0.575
  233. Interval: 100
  234. Radius: 1
  235. Cooldown: 0
  236. MaxHeightFromGround: 7
  237. Tornado:
  238. Enabled: true
  239. Description: 'To use, simply sneak (default: shift). This will create a swirling
  240. vortex at the targeted location. Any creature or object caught in the vortex
  241. will be launched up and out in some random direction. If another player gets
  242. caught in the vortex, the launching effect is minimal. Tornado can also be
  243. used to transport the user. If the user gets caught in his/her own tornado,
  244. his movements are much more manageable. Provided the user doesn''t fall out
  245. of the vortex, it will take him to a maximum height and move him in the general
  246. direction he''s looking. Skilled airbenders can scale anything with this ability.'
  247. Radius: 5
  248. Height: 10
  249. Range: 25
  250. MobPushFactor: 3
  251. PlayerPushFactor: 3
  252. Speed: 1
  253. NpcPushFactor: 1
  254. AirShield:
  255. Enabled: true
  256. Description: 'Air Shield is one of the most powerful defensive techniques in
  257. existence. To use, simply sneak (default: shift). This will create a whirlwind
  258. of air around the user, with a small pocket of safe space in the center. This
  259. wind will deflect all projectiles and will prevent any creature from entering
  260. it for as long as its maintained.'
  261. Radius: 5
  262. IsAvatarStateToggle: true
  263. Streams: 5
  264. Speed: 10
  265. Particles: 5
  266. AirSpout:
  267. Enabled: true
  268. Description: This ability gives the airbender limited sustained levitation. It is a toggle - click to activate and form a whirling spout of air beneath you, lifting you up. You can bend other abilities while using AirSpout. Click again to deactivate this ability.
  269. Height: 15
  270. Interval: 100
  271. AirSuction:
  272. Enabled: true
  273. Description: To use, simply left-click in a direction. A gust of wind will originate as far as it can in that direction and flow towards you, sucking anything in its path harmlessly with it. Skilled benders can use this technique to pull items from precarious locations. Additionally, tapping sneak will change the origin of your next AirSuction to your targeted location.
  274. Speed: 30
  275. Range: 20
  276. Radius: 2
  277. Push: 3
  278. SelectRange: 20
  279. Cooldown: 500
  280. Particles: 6
  281. SelectParticles: 6
  282. AirSwipe:
  283. Enabled: true
  284. Description: To use, simply left-click in a direction. An arc of air will flow from you towards that direction, cutting and pushing back anything in its path. Its damage is minimal, but it still sends the message. This ability will extinguish fires, cool lava, and cut things like grass, mushrooms, and flowers. Additionally, you can charge it by holding sneak. Charging before attacking will increase damage and knockback, up to a maximum.
  285. Damage: 2
  286. Range: 13
  287. Radius: 2
  288. Push: 0.5
  289. Arc: 15
  290. Speed: 25
  291. Cooldown: 1750
  292. ChargeFactor: 2.5
  293. MaxChargeTime: 2000
  294. Particles: 2
  295. StepSize: 4
  296. Flight:
  297. Enabled: true
  298. Description: 'Jump in the air, crouch (default: shift) and hold with this ability
  299. bound and you will glide around in the direction you look. While flying, click
  300. to Hover. Click again to disable Hovering.'
  301. HoverEnabled: false
  302. Cooldown: 2500
  303. Speed: 1
  304. MaxHits: 2
  305. Suffocate:
  306. Enabled: true
  307. Description: This ability is one of the most dangerous abilities an Airbender possesses. To use, simply look at an entity and hold shift. The entity will begin taking damage as you extract the air from their lungs. Any bender caught in this sphere will only be able to use basic moves, such as AirSwipe, WaterManipulation, FireBlast, or EarthBlast. An entity can be knocked out of the sphere by certain bending arts, and your attention will be disrupted if you are hit by bending.
  308. ChargeTime: 500
  309. Cooldown: 10000
  310. Range: 20
  311. Damage: 2
  312. DamageInitialDelay: 2
  313. DamageInterval: 1
  314. SlowPotency: 1
  315. SlowDelay: 0.5
  316. SlowInterval: 1.25
  317. BlindPotentcy: 30
  318. BlindDelay: 2
  319. BlindInterval: 1.5
  320. CanBeUsedOnUndeadMobs: true
  321. RequireConstantAim: true
  322. RequireConstantAimRadius: 5
  323. AnimationRadius: 2.0
  324. AnimationParticleAmount: 2
  325. AnimationSpeed: 1.0
  326. AirCombo:
  327. Enabled: true
  328. Twister:
  329. Speed: 0.7
  330. Range: 20
  331. Height: 3
  332. Radius: 4
  333. RemoveDelay: 1500
  334. Cooldown: 12500
  335. DegreesPerParticle: 7
  336. HeightPerParticle: 1.25
  337. Enabled: true
  338. AirStream:
  339. Speed: 1
  340. Range: 40
  341. EntityDuration: 3000
  342. EntityHeight: 14
  343. Cooldown: 10000
  344. Enabled: false
  345. AirSweep:
  346. Speed: 1.25
  347. Range: 11
  348. Damage: 3
  349. Knockback: 1.5
  350. Cooldown: 6000
  351. Enabled: true
  352. Water:
  353. Passive:
  354. SwimSpeedFactor: 0.7
  355. Bloodbending:
  356. Enabled: true
  357. Description: With this ability selected, sneak while targetting something and you will bloodbend that target. Bloodbent targets cannot move, bend or attack. You are free to control their actions by looking elsewhere - they will be forced to move in that direction. Additionally, clicking while bloodbending will launch that target off in the direction you're looking. People who are capable of bloodbending are immune to your technique, and you are immune to theirs.
  358. CanOnlyBeUsedAtNight: false
  359. CanBeUsedOnUndeadMobs: true
  360. ThrowFactor: 3
  361. Range: 20
  362. HoldTime: 2000
  363. Cooldown: 6000
  364. CanOnlyBeUsedDuringFullMoon: false
  365. CanBloodbendOtherBloodbenders: true
  366. HealingWaters:
  367. Enabled: true
  368. Description: To use, the bender must be at least partially submerged in water. If the user is not sneaking, this ability will automatically begin working provided the user has it selected. If the user is sneaking, he/she is channeling the healing to their target in front of them. In order for this channel to be successful, the user and the target must be at least partially submerged in water.
  369. ShiftRequired: false
  370. Radius: 5
  371. Interval: 725
  372. Power: 0.65
  373. Duration: 70
  374. IceBlast:
  375. Enabled: true
  376. Damage: 3
  377. Range: 20
  378. Cooldown: 750
  379. SelectRange: 12
  380. Description: 'This ability offers a powerful ice utility for Waterbenders. It
  381. can be used to fire an explosive burst of ice at an opponent, spraying ice
  382. and snow around it. To use, simply tap sneak (Default: Shift) while targeting
  383. a block of ice to select it as a source. From there, you can just left click
  384. to send the blast off at your opponent.'
  385. DynamicSourcing:
  386. Enabled: true
  387. DeflectRange: 3
  388. CollisionRadius: 2
  389. Interval: 20
  390. AutoSourcing:
  391. Enabled: true
  392. Cooldown: 1500
  393. SelectRange: 5
  394. IceSpike:
  395. Enabled: true
  396. Description: This ability has many functions. Clicking while targetting ice, or an entity over some ice, will raise a spike of ice up, damaging and slowing the target. Tapping sneak (shift) while selecting a water source will select that source that can then be fired with a click. Firing this will launch a spike of ice at your target, dealing a bit of damage and slowing the target. If you sneak (shift) while not selecting a source, many ice spikes will erupt from around you, damaging and slowing those targets.
  397. Cooldown: 750
  398. Damage: 2
  399. Range: 20
  400. ThrowingMult: 0.7
  401. Height: 6
  402. Projectile:
  403. Range: 20
  404. Damage: 2
  405. SelectRange: 17
  406. DynamicSourcing:
  407. Enabled: true
  408. Push: 0.7
  409. Speed: 25
  410. SlowCooldown: 5000
  411. SlowPower: 2
  412. SlowDuration: 70
  413. Field:
  414. Damage: 2
  415. Radius: 6
  416. Push: 1
  417. Cooldown: 2000
  418. Blast:
  419. Range: 20
  420. Damage: 1
  421. CollisionRadius: 2
  422. DeflectRange: 3
  423. Cooldown: 500
  424. SlowCooldown: 5000
  425. SlowPower: 2
  426. SlowDuration: 70
  427. Interval: 20
  428. OctopusForm:
  429. Enabled: true
  430. Description: This ability allows the waterbender to manipulate a large quantity of water into a form resembling that of an octopus. To use, click to select a water source. Then, hold sneak to channel this ability. While channeling, the water will form itself around you and has a chance to block incoming attacks. Additionally, you can click while channeling to attack things near you, dealing damage and knocking them back. Releasing shift at any time will dissipate the form.
  431. Range: 10
  432. AttackRange: 2.5
  433. Radius: 3
  434. Damage: 3
  435. Knockback: 1.75
  436. FormDelay: 25
  437. SelectRange: 12
  438. Cooldown: 0
  439. AutoSourcing:
  440. Enabled: false
  441. Cooldown: 1500
  442. SelectRange: 5
  443. DynamicSourcing:
  444. Enabled: true
  445. AngleIncrement: 45
  446. PhaseChange:
  447. Enabled: true
  448. Description: 'To use, simply left-click. Any water you are looking at within
  449. range will instantly freeze over into solid ice. Provided you stay within
  450. range of the ice and do not unbind FreezeMelt, that ice will not thaw. If,
  451. however, you do either of those the ice will instantly thaw. If you sneak
  452. (default: shift), anything around where you are looking at will instantly
  453. melt. Since this is a more favorable state for these things, they will never
  454. re-freeze unless they would otherwise by nature or some other bending ability.
  455. Additionally, if you tap sneak while targetting water with FreezeMelt, it
  456. will evaporate water around that block that is above sea level. '
  457. Range: 15
  458. Radius: 4
  459. Cooldown: 0
  460. Freeze:
  461. Cooldown: 0
  462. Melt:
  463. Cooldown: 0
  464. PlantArmor:
  465. Enabled: true
  466. Description: PlantArmor is a defensive ability in the arsenal of the plantbender. Clicking on leaves with this ability will temporarily clad you in strong armor made out of plants! You can use this defensively, but you can also use the armor as a source for other plantbending skills.
  467. Duration: 12500
  468. Resistance: 1
  469. Cooldown: 8000
  470. SelectRange: 12
  471. AutoSourcing:
  472. Enabled: true
  473. Cooldown: 10000
  474. SelectRange: 8
  475. Range: 10
  476. Surge:
  477. Enabled: true
  478. Description: This ability has two distinct features. If you sneak to select a source block, you can then click in a direction and a large wave will be launched in that direction. If you sneak again while the wave is en route, the wave will freeze the next target it hits. If, instead, you click to select a source block, you can hold sneak to form a wall of water at your cursor location. Click to shift between a water wall and an ice wall. Release sneak to dissipate it.
  479. Wave:
  480. Radius: 3
  481. Range: 20
  482. SelectRange: 13
  483. HorizontalPush: 1
  484. DynamicSourcing:
  485. Enabled: true
  486. VerticalPush: 0.2
  487. MaxFreezeRadius: 7
  488. Cooldown: 500
  489. Interval: 30
  490. VerticalPush: 0.2
  491. Wall:
  492. Radius: 4
  493. SelectRange: 6
  494. DynamicSourcing:
  495. Enabled: true
  496. Range: 4
  497. Cooldown: 0
  498. Interval: 30
  499. Torrent:
  500. Enabled: true
  501. Description: Torrent is one of the strongest moves in a waterbender's arsenal. To use, first click a source block to select it; then hold shift to begin streaming the water around you. Water flowing around you this way will damage and knock back nearby enemies and projectiles. If you release shift during this, you will create a large wave that expands outwards from you, launching anything in its path back. Instead, if you click you release the water and channel it to flow towards your cursor. Anything caught in the blast will be tossed about violently and take damage. Finally, if you click again when the water is torrenting, it will freeze the area around it when it is obstructed.
  502. Range: 25
  503. DeflectDamage: 1
  504. Damage: 2
  505. Cooldown: 0
  506. Wave:
  507. Radius: 11
  508. Knockback: 1.5
  509. Height: 1
  510. GrowSpeed: 0.5
  511. Interval: 30
  512. Cooldown: 0
  513. SelectRange: 12
  514. AutoSourcing:
  515. Enabled: false
  516. Cooldown: 1500
  517. SelectRange: 5
  518. DynamicSourcing:
  519. Enabled: true
  520. InitialDamage: 3
  521. SuccessiveDamage: 1
  522. MaxLayer: 3
  523. MaxHits: 2
  524. Push: 1
  525. Angle: 20
  526. Radius: 3
  527. MaxUpwardForce: 0.2
  528. Interval: 30
  529. Plantbending:
  530. RegrowTime: 180000
  531. WaterArms:
  532. Enabled: true
  533. Description: |-
  534. One of the most diverse moves in a Waterbender's arsenal, this move creates tendrils of water from the players arms to emulate their actual arms. Each water arms mode will be binded to a slot, switch slots to change mode. To deactive the arms, hold Sneak and Double Left-Click.
  535. Pull - Use your Arms to pull blocks, items, mobs or even players towards you!
  536. Punch - An offensive attack, harming players or mobs!
  537. Grapple - Scale walls and speed across battlefields, using your Arms as a grappling hook!
  538. Grab - Grab an entity with your arm, and swing them about!
  539. Freeze - Use your Arms to fire small blasts of ice in any direction!
  540. Spear - Throw your Arms in any direction, freezing whatever it hits!
  541. SneakMessage: 'Active Ability:'
  542. Arms:
  543. InitialLength: 4
  544. SourceGrabRange: 3
  545. MaxAttacks: 8
  546. MaxAlternateUsage: 40
  547. MaxIceShots: 4
  548. Cooldown: 30000
  549. AllowPlantSource: true
  550. Lightning:
  551. Enabled: true
  552. Damage: 2
  553. KillUser: false
  554. Cooldowns:
  555. UsageCooldownEnabled: false
  556. UsageCooldown: 200
  557. Whip:
  558. MaxLength: 12
  559. MaxLengthWeak: 12
  560. NightAugments:
  561. MaxLength:
  562. Normal: 20
  563. FullMoon: 20
  564. Pull:
  565. Multiplier: 0.15
  566. Punch:
  567. PunchDamage: 1
  568. MaxLength: 6
  569. NightAugments:
  570. MaxLength:
  571. Normal: 11
  572. FullMoon: 11
  573. Grapple:
  574. RespectRegions: false
  575. Grab:
  576. HoldTime: 1000
  577. Freeze:
  578. Range: 18
  579. Damage: 1
  580. Spear:
  581. Range: 30
  582. Damage: 2
  583. DamageEnabled: true
  584. Sphere: 3
  585. Duration: 2000
  586. Length: 18
  587. NightAugments:
  588. Range:
  589. Normal: 30
  590. FullMoon: 30
  591. Sphere:
  592. Normal: 3
  593. FullMoon: 3
  594. Duration:
  595. Normal: 2000
  596. FullMoon: 2000
  597. WaterBubble:
  598. Enabled: true
  599. Description: To use, the bender must merely have the ability selected. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
  600. Radius: 7
  601. WaterManipulation:
  602. Enabled: true
  603. Description: 'To use, place your cursor over a waterbendable object and tap
  604. sneak (default: shift). Smoke will appear where you''ve selected, indicating
  605. the origin of your ability. After you have selected an origin, simply left-click
  606. in any direction and you will see your water spout off in that direction,
  607. slicing any creature in its path. If you look towards a creature when you
  608. use this ability, it will target that creature. A collision from Water Manipulation
  609. both knocks the target back and deals some damage. Alternatively, if you have
  610. the source selected and tap shift again, you will be able to control the water
  611. more directly.'
  612. Damage: 2.0
  613. Range: 20
  614. Speed: 45
  615. Push: 0.3
  616. SelectRange: 20
  617. AutoSourcing:
  618. Enabled: false
  619. Cooldown: 750
  620. SelectRange: 5
  621. DynamicSourcing:
  622. Enabled: true
  623. Cooldown: 600
  624. CollisionRadius: 2
  625. DeflectRange: 3
  626. WaterSpout:
  627. Enabled: true
  628. Description: This ability provides a Waterbender with a means of transportation. To use, simply left click while in or over water to spout water up beneath you, experiencing controlled levitation. Left clicking again while the spout is active will cause it to disappear. Alternatively, tapping a Waterbendable block while not in Water will select a water block as a source, from there, you can tap sneak (Default:Shift) to channel the Water around you. Releasing the sneak will create a wave allowing you a quick burst of controlled transportation. While riding the wave you may press sneak to cause the wave to disappear.
  629. Height: 15
  630. BlockSpiral: true
  631. Particles: false
  632. Wave:
  633. Particles: false
  634. Enabled: true
  635. ChargeTime: 500
  636. FlightTime: 2500
  637. Speed: 1.3
  638. SelectRange: 15
  639. AllowPlantSource: true
  640. Radius: 3.8
  641. WaveRadius: 1.5
  642. AnimationSpeed: 1.2
  643. Cooldown: 2500
  644. Range: 6
  645. Interval: 50
  646. WaterCombo:
  647. Enabled: true
  648. IceWave:
  649. Damage: 2
  650. Cooldown: 10000
  651. Enabled: true
  652. ThawRadius: 10
  653. IceBullet:
  654. Damage: 3
  655. Radius: 2.5
  656. Range: 20
  657. MaxShots: 10
  658. AnimationSpeed: 1.5
  659. ShootTime: 7500
  660. Cooldown: 10000
  661. Enabled: true
  662. Earth:
  663. Passive:
  664. Duration: 2500
  665. SandRunSpeed: 2
  666. Catapult:
  667. Enabled: true
  668. Description: To use, left-click while looking in the direction you want to be launched. A pillar of earth will jut up from under you and launch you in that direction - if and only if there is enough earth behind where you're looking to launch you. Skillful use of this ability takes much time and work, and it does result in the death of certain gung-ho earthbenders. If you plan to use this ability, be sure you've read about your passive ability you innately have as an earthbender.
  669. Length: 6
  670. Speed: 10
  671. Push: 3.7
  672. ShiftModifier: 2
  673. Cooldown: 0
  674. Collapse:
  675. Enabled: true
  676. Description: ' To use, simply left-click on an earthbendable block. That block
  677. and the earthbendable blocks above it will be shoved back into the earth below
  678. them, if they can. This ability does have the capacity to trap something inside
  679. of it, although it is incredibly difficult to do so. Additionally, press sneak
  680. with this ability to affect an area around your targetted location - all earth
  681. that can be moved downwards will be moved downwards. This ability is especially
  682. risky or deadly in caves, depending on the earthbender''s goal and technique.'
  683. SelectRange: 20
  684. Radius: 7
  685. Speed: 8
  686. Cooldown: 0
  687. DynamicSourcing:
  688. Enabled: true
  689. Column:
  690. Height: 6
  691. Cooldown: 500
  692. Wall:
  693. Height: 6
  694. Cooldown: 500
  695. Range: 20
  696. EarthArmor:
  697. Enabled: false
  698. Description: This ability encases the earthbender in temporary armor. To use, click on a block that is earthbendable. If there is another block under it that is earthbendable, the block will fly to you and grant you temporary armor and damage reduction. This ability has a long cooldown.
  699. Duration: 10000
  700. Strength: 2
  701. SelectRange: 20
  702. Cooldown: 17500
  703. AutoSourcing:
  704. Enabled: false
  705. SelectRange: 5
  706. Cooldown: 17500
  707. EarthBlast:
  708. Enabled: true
  709. Description: 'To use, place your cursor over an earthbendable object (dirt,
  710. rock, ores, etc) and tap sneak (default: shift). The object will temporarily
  711. turn to stone, indicating that you have it focused as the source for your
  712. ability. After you have selected an origin (you no longer need to be sneaking),
  713. simply left-click in any direction and you will see your object launch off
  714. in that direction, smashing into any creature in its path. If you look towards
  715. a creature when you use this ability, it will target that creature. A collision
  716. from Earth Blast both knocks the target back and deals some damage. You cannot
  717. have multiple of these abilities flying at the same time.'
  718. CanHitSelf: false
  719. Radius: 21
  720. Speed: 30
  721. SelectRange: 6
  722. Revert: true
  723. Damage: 2
  724. Push: 0.3
  725. Cooldown: 850
  726. AutoSourcing:
  727. Enabled: false
  728. Cooldown: 500
  729. SelectRange: 5
  730. DynamicSourcing:
  731. Enabled: false
  732. Range: 20
  733. DeflectRange: 3
  734. CollisionRadius: 2
  735. PrepareRange: 7
  736. EarthGrab:
  737. Enabled: true
  738. Description: To use, simply left-click while targeting a creature within range. This ability will erect a circle of earth to trap the creature in.
  739. Range: 15
  740. Cooldown: 1000
  741. SelectRange: 14
  742. Height: 6
  743. EarthTunnel:
  744. Enabled: true
  745. Description: 'Earth Tunnel is a completely utility ability for earthbenders.
  746. To use, simply sneak (default: shift) in the direction you want to tunnel.
  747. You will slowly begin tunneling in the direction you''re facing for as long
  748. as you sneak or if the tunnel has been dug long enough. This ability will
  749. be interrupted if it hits a block that cannot be earthbent.'
  750. MaxRadius: 1
  751. Range: 10
  752. Radius: 0.25
  753. Revert: true
  754. Interval: 30
  755. Extraction:
  756. Enabled: true
  757. Description: This ability allows metalbenders to extract the minerals from ore blocks. To use, simply tap sneak while looking at an ore block with metal in it (iron, gold, quartz) and the ore will be extracted and drop in front of you. This ability has a small chance of doubling or tripling the loot. This ability has a short cooldown.
  758. Cooldown: 0
  759. TripleLootChance: 10
  760. DoubleLootChance: 25
  761. SelectRange: 5
  762. LavaFlow:
  763. Enabled: true
  764. Description: 'This ability allows an Earthbender to create lava using the Earth
  765. around them. To use, simply hold sneak (Default: Shift) to create a lava moat
  766. that surrounds you, press sneak again to remove the moat. Left click an Earthbendable
  767. block to create a pool of lava after a small delay. Additionally, you can
  768. left click at any time to turn lava back into its original state -- Earth.'
  769. ShiftCooldown: 16000
  770. ClickLavaCooldown: 10000
  771. ClickLandCooldown: 500
  772. ShiftCleanupDelay: 10000
  773. ClickLavaCleanupDelay: 7000
  774. ClickLandCleanupDelay: 20000
  775. ClickRange: 10.0
  776. ShiftRadius: 4.0
  777. ShiftPlatformRadius: 1.5
  778. ClickRadius: 5.0
  779. ClickLavaCreateSpeed: 0.05
  780. ClickLandCreateSpeed: 0.1
  781. ShiftFlowSpeed: 0.1
  782. ShiftRemoveSpeed: 3.0
  783. ClickLavaStartDelay: 1500
  784. ClickLandStartDelay: 0
  785. UpwardFlow: 2
  786. DownwardFlow: 4
  787. AllowNaturalFlow: false
  788. ParticleDensity: 0.33
  789. DynamicSourcing:
  790. Enabled: true
  791. RevertMaterial: STONE
  792. EarthSmash:
  793. Enabled: true
  794. Description: 'To raise an EarthSmash hold sneak (default: shift) for approximately
  795. 1.5 seconds, then release while aiming at dirt. To grab the EarthSmash aim
  796. at the center and hold sneak, the EarthSmash will follow your mouse. You can
  797. shoot the EarthSmash by grabbing onto it and left clicking. To ride the EarthSmash
  798. simply hop ontop of it and hold sneak while aiming in the direction that you
  799. wish to go. Another way to ride an EarthSmash is to grab it with sneak and
  800. then right click it. Use EarthSmash as a defensive shield, a powerful attack,
  801. or an advanced means of transportation.'
  802. AllowGrab: true
  803. AllowShooting: true
  804. AllowFlight: true
  805. SelectRange: 10
  806. GrabRange: 10
  807. ChargeTime: 1500
  808. Cooldown: 2000
  809. ShotRange: 30
  810. Damage: 3
  811. Knockback: 3.5
  812. Knockup: 0.15
  813. FlightSpeed: 0.72
  814. FlightTimer: 7000
  815. RemoveTimer: 30000
  816. ShootRange: 25
  817. RequiredBendableBlocks: 11
  818. MaxBlocksToPassThrough: 3
  819. ShootAnimationInterval: 25
  820. FlightAnimationInterval: 0
  821. LiftAnimationInterval: 30
  822. GrabDetectionRadius: 2.5
  823. FlightDetectionRadius: 3.5
  824. MetalClips:
  825. Enabled: true
  826. Description: MetalClips has the potential to be both an offensive and a utility ability. To start, you must carry smelted Iron Ingots in your inventory. To apply the clips onto an entity, simply click at them. If the entity is a Zombie, a Skeleton, or a Player, the clips will form armor around the entity, giving you some control over them. Each additional clip will give you more control. If you have permission to do so, you may crush the entity against a wall with a 4th clip, hurting them. Without explicit permissions, you will only be able to strap three clips on your target. If the entity is not one of the above, the clip will simply do damage and fall to the ground, to be collected.
  827. Damage: 2
  828. DamageInterval: 500
  829. MagnetRange: 20
  830. MagnetPower: 0.6
  831. Cooldown: 5000
  832. Duration: 10000
  833. ThrowEnabled: true
  834. Range: 10
  835. RaiseEarth:
  836. Enabled: true
  837. Description: 'To use, simply left-click on an earthbendable block. A column
  838. of earth will shoot upwards from that location. Anything in the way of the
  839. column will be brought up with it, leaving talented benders the ability to
  840. trap brainless entities up there. Additionally, simply sneak (default shift)
  841. looking at an earthbendable block. A wall of earth will shoot upwards from
  842. that location. Anything in the way of the wall will be brought up with it. '
  843. Column:
  844. Height: 6
  845. SelectRange: 20
  846. Cooldown: 500
  847. SelectRange: 15
  848. Wall:
  849. Height: 6
  850. Width: 6
  851. SelectRange: 20
  852. Cooldown: 500
  853. Range: 15
  854. Cooldown: 1000
  855. DynamicSourcing:
  856. Enabled: true
  857. Speed: 10
  858. Shockwave:
  859. Enabled: true
  860. Description: 'This is one of the most powerful moves in the earthbender''s arsenal.
  861. To use, you must first charge it by holding sneak (default: shift). Once charged,
  862. you can release sneak to create an enormous shockwave of earth, disturbing
  863. all earth around you and expanding radially outwards. Anything caught in the
  864. shockwave will be blasted back and dealt damage. If you instead click while
  865. charged, the disruption is focused in a cone in front of you. Lastly, if you
  866. fall from a great enough height with this ability selected, you will automatically
  867. create a shockwave.'
  868. FallThreshold: 14
  869. ChargeTime: 1750
  870. Damage: 3
  871. Knockback: 1.1
  872. Range: 10
  873. Cooldown: 0
  874. Angle: 40
  875. SandSpout:
  876. Enabled: true
  877. Description: SandSpout is a core move for travelling, evasion, and mobility for sandbenders. To use, simply left click while over sand or sandstone, and a column of sand will form at your feet, enabling you to levitate. Any mobs or players that touch your column will receive damage and be blinded. Beware, as the spout will stop working when no longer over sand!
  878. Height: 9
  879. BlindnessTime: 6
  880. SpoutDamage: 2
  881. Spiral: true
  882. Interval: 100
  883. Tremorsense:
  884. Enabled: true
  885. Description: This is a pure utility ability for earthbenders. If you are in an area of low-light and are standing on top of an earthbendable block, this ability will automatically turn that block into glowstone, visible *only by you*. If you lose contact with a bendable block, the light will go out as you have lost contact with the earth and cannot 'see' until you can touch earth again. Additionally, if you click with this ability selected, smoke will appear above nearby earth with pockets of air beneath them.
  886. MaxDepth: 10
  887. Radius: 5
  888. LightThreshold: 7
  889. Cooldown: 1000
  890. EarthCombo:
  891. Enabled: true
  892. Fire:
  893. Blaze:
  894. Enabled: true
  895. Description: To use, simply left-click in any direction. An arc of fire will flow from your location, igniting anything in its path. Additionally, tap sneak to engulf the area around you in roaring flames.
  896. ArcOfFire:
  897. Arc: 16
  898. Range: 6
  899. RingOfFire:
  900. Range: 4
  901. Cooldown: 1500
  902. Arc: 14
  903. Range: 4
  904. Speed: 15
  905. Ring:
  906. Range: 3
  907. Angle: 10
  908. Cooldown: 1000
  909. Combustion:
  910. Enabled: true
  911. Description: 'Combustion is a powerful ability only known by a few skilled Firebenders.
  912. It allows the bender to Firebend with their mind, concentrating energy to
  913. create a powerful blast. To use, simply tap sneak (Default: Shift) to launch
  914. the blast. This technique is highly destructive and very effective, it also
  915. comes with a long cooldown.'
  916. Cooldown: 10000
  917. BreakBlocks: false
  918. Power: 1.0
  919. Damage: 2
  920. Radius: 3
  921. Range: 25
  922. Speed: 30
  923. FireBlast:
  924. Enabled: true
  925. Description: FireBlast is the most fundamental bending technique of a firebender. To use, simply left-click in a direction. A blast of fire will be created at your fingertips. If this blast contacts an enemy, it will dissipate and engulf them in flames, doing additional damage and knocking them back slightly. If the blast hits terrain, it will ignite the nearby area. Additionally, if you hold sneak, you will charge up the fireblast. If you release it when it's charged, it will instead launch a powerful fireball that explodes on contact.
  926. Speed: 25
  927. Range: 20
  928. Radius: 2
  929. Push: 0.3
  930. Damage: 2.0
  931. Cooldown: 1500
  932. Dissipate: false
  933. FireTicks: 0.5
  934. Charged:
  935. ChargeTime: 1750
  936. Damage: 4
  937. DamageRadius: 4
  938. DamageBlocks: false
  939. ExplosionRadius: 1
  940. Range: 22
  941. FireTicks: 1
  942. CollisionRadius: 2
  943. CollisionRadius: 2
  944. SmokeParticleRadius: 0.3
  945. FlameParticleRadius: 0.275
  946. FireBurst:
  947. Enabled: true
  948. Description: 'FireBurst is a very powerful firebending ability. To use, press
  949. and hold sneak to charge your burst. Once charged, you can either release
  950. sneak to launch a cone-shaped burst of flames in front of you, or click to
  951. release the burst in a sphere around you. '
  952. Damage: 3
  953. ChargeTime: 2500
  954. Range: 10
  955. Cooldown: 2500
  956. AnglePhi: 10
  957. AngleTheta: 10
  958. ParticlesPercentage: 5
  959. FireJet:
  960. Enabled: true
  961. Description: This ability is used for a limited burst of flight for firebenders. Clicking with this ability selected will launch you in the direction you're looking, granting you controlled flight for a short time. This ability can be used mid-air to prevent falling to your death, but on the ground it can only be used if standing on a block that's ignitable (e.g. not snow or water).
  962. Speed: 0.75
  963. Duration: 2000
  964. Cooldown: 7500
  965. IsAvatarStateToggle: true
  966. FireShield:
  967. Enabled: true
  968. Description: FireShield is a basic defensive ability. Clicking with this ability selected will create a small disc of fire in front of you, which will block most attacks and bending. Alternatively, pressing and holding sneak creates a very small shield of fire, blocking most attacks. Creatures that contact this fire are ignited.
  969. Radius: 3
  970. DiscRadius: 1.5
  971. Duration: 1000
  972. FireTicks: 0.5
  973. Cooldown: 500
  974. Interval: 100
  975. HeatControl:
  976. Enabled: true
  977. Description: While this ability is selected, the firebender becomes impervious to fire damage and cannot be ignited. If the user left-clicks with this ability, the targeted area will be extinguished, although it will leave any creature burning engulfed in flames. This ability can also cool lava. If this ability is used while targetting ice or snow, it will instead melt blocks in that area. Finally, sneaking with this ability will cook any food in your hand.
  978. Extinguish:
  979. Range: 20
  980. Radius: 7
  981. Cooldown: 500
  982. Solidify:
  983. Range: 10
  984. Radius: 7
  985. RevertTime: 20000
  986. Melt:
  987. Range: 15
  988. Radius: 5
  989. Cook:
  990. CookTime: 2000
  991. Illumination:
  992. Enabled: true
  993. Description: This ability gives firebenders a means of illuminating the area. It is a toggle - clicking will create a torch that follows you around. The torch will only appear on objects that are ignitable and can hold a torch (e.g. not leaves or ice). If you get too far away from the torch, it will disappear, but will reappear when you get on another ignitable block. Clicking again dismisses this torch.
  994. Range: 5
  995. Cooldown: 500
  996. Lightning:
  997. Enabled: true
  998. Description: Hold sneak while selecting this ability to charge up a lightning strike. Once charged, release sneak to discharge the lightning to the targeted location.
  999. Damage: 3.5
  1000. Range: 20.0
  1001. ChargeTime: 2000
  1002. Cooldown: 500
  1003. StunChance: 0.2
  1004. StunDuration: 30.0
  1005. MaxArcAngle: 5
  1006. SubArcChance: 0.00125
  1007. ChainArcRange: 6.0
  1008. ChainArcChance: 0.5
  1009. MaxChainArcs: 2
  1010. WaterArcs: 4
  1011. WaterArcRange: 20.0
  1012. SelfHitWater: true
  1013. SelfHitClose: false
  1014. ArcOnIce: false
  1015. WallOfFire:
  1016. Enabled: true
  1017. Description: To use this ability, click at a location. A wall of fire will appear at this location, igniting enemies caught in it and blocking projectiles.
  1018. Range: 4
  1019. Height: 4
  1020. Width: 4
  1021. Duration: 5000
  1022. Damage: 1
  1023. Cooldown: 11000
  1024. Interval: 500
  1025. FireTicks: 2
  1026. DamageInterval: 500
  1027. MaxAngle: 50
  1028. FireCombo:
  1029. Enabled: true
  1030. FireKick:
  1031. Range: 7.0
  1032. Damage: 2.0
  1033. Cooldown: 3000
  1034. Enabled: true
  1035. FireSpin:
  1036. Range: 7
  1037. Damage: 3.0
  1038. Knockback: 3.2
  1039. Cooldown: 8000
  1040. Enabled: true
  1041. FireWheel:
  1042. Range: 20.0
  1043. Damage: 4.0
  1044. Speed: 0.55
  1045. Cooldown: 2000
  1046. FireTicks: 0.5
  1047. Enabled: true
  1048. JetBlast:
  1049. Speed: 1.3
  1050. Cooldown: 6000
  1051. Enabled: true
  1052. JetBlaze:
  1053. Speed: 1.2
  1054. Damage: 2
  1055. Cooldown: 8000
  1056. FireTicks: 0.5
  1057. Enabled: true
  1058. Chi:
  1059. Passive:
  1060. FallReductionFactor: 0
  1061. Speed: 1
  1062. Jump: 1.5
  1063. BlockChi:
  1064. Chance: 10
  1065. Duration: 750
  1066. ExhaustionFactor: 0.3
  1067. DodgeChange: 25
  1068. ChiCombo:
  1069. Enabled: true
  1070. Immobilize:
  1071. ParalyzeDuration: 2000
  1072. Cooldown: 15000
  1073. Enabled: true
  1074. AcrobatStance:
  1075. Enabled: true
  1076. Description: AcrobatStance gives a Chiblocker a higher probability of blocking a Bender's Chi while granting them a Speed and Jump Boost. It also increases the rate at which the hunger bar depletes. To use, simply left click. Left clicking again will de-activate the stance.
  1077. ChiBlockBoost: 4
  1078. Speed: 1
  1079. Jump: 1.5
  1080. HighJump:
  1081. Enabled: true
  1082. Description: To use this ability, simply click. You will jump quite high. This ability has a short cooldown.
  1083. Height: 1.7
  1084. Cooldown: 6000
  1085. Paralyze:
  1086. Enabled: false
  1087. Description: Paralyzes the target, making them unable to do anything for a short period of time. This ability has a long cooldown.
  1088. Cooldown: 10000
  1089. Duration: 2000
  1090. RapidPunch:
  1091. Enabled: true
  1092. Description: This ability allows the chiblocker to punch rapidly in a short period. To use, simply punch. This has a short cooldown.
  1093. Damage: 1
  1094. Distance: 2
  1095. Cooldown: 9500
  1096. Punches: 3
  1097. Smokescreen:
  1098. Enabled: true
  1099. Description: Smokescren, if used correctly, can serve as a defensive and offensive ability for Chiblockers. To use, simply left click and you will toss out a Smoke Bomb. When the bomb hits the ground, it will explode and give all players within a small radius of the explosion temporary blindness, allowing you to either get away, or move in for the kill. This ability has a long cooldown.
  1100. Cooldown: 25000
  1101. Radius: 4
  1102. Duration: 6
  1103. WarriorStance:
  1104. Enabled: false
  1105. Description: WarriorStance gives a Chiblocker increased damage but makes them a tad more vulnerable. To activate, simply left click.
  1106. Strength: 1
  1107. Resistance: -1
  1108. QuickStrike:
  1109. Enabled: true
  1110. Description: QuickStrike enables a chiblocker to quickly strike an enemy, potentially blocking their chi.
  1111. Damage: 1
  1112. ChiBlockChance: 25
  1113. SwiftKick:
  1114. Enabled: true
  1115. Description: SwiftKick allows a chiblocker to swiftly kick an enemy, potentially blocking their chi. The chiblocker must be in the air to use this ability.
  1116. Damage: 2
  1117. ChiBlockChance: 35
  1118. Cooldown: 4000
  1119. ChiBlockBoost: 0
  1120. Avatar:
  1121. AvatarState:
  1122. Enabled: true
  1123. Cooldown: 5000
  1124. Duration: 480000
  1125. PowerMultiplier: 3.5
  1126. PotionEffects:
  1127. Regeneration:
  1128. Enabled: true
  1129. Power: 3
  1130. Speed:
  1131. Enabled: true
  1132. Power: 3
  1133. DamageResistance:
  1134. Enabled: true
  1135. Power: 3
  1136. FireResistance:
  1137. Enabled: true
  1138. Power: 3
  1139. Storage:
  1140. engine: sqlite
  1141. MySQL:
  1142. host: localhost
  1143. port: 3306
  1144. pass: ''
  1145. db: minecraft
  1146. user: root
  1147. debug: false
  1148. ExtraAbilities:
  1149. finnbon:
  1150. VineWhip:
  1151. Range: 20.0
  1152. Damage: 3.0
  1153. SelectRange: 7
  1154. RevertTime: 12000
  1155. Cooldown: 3000
  1156. SourceRange: 10
  1157. CoolDown: 2500
  1158. Speed: 1.0
  1159. EarthRift:
  1160. Range: 30
  1161. Knockup: 0.5
  1162. Damage: 3
  1163. Cooldown: 5000
  1164. EarthRide:
  1165. Speed: 0.8
  1166. Cooldown: 3
  1167. TravelTime: 50
  1168. Damage: 3
  1169. EarthArmorDamage: 4
  1170. KnockBack: 2.5
  1171. BreakableBlocks:
  1172. - GLASS
  1173. - STAINED_GLASS
  1174. - ICE
  1175. - WOODEN_DOOR
  1176. - LEAVES
  1177. - LEAVES_2
  1178. AllowHanging: true
  1179. AvatarState:
  1180. Speed: 1.0
  1181. Damage: 6
  1182. KnockBack: 5.0
  1183. InfiniteTravelTime: true
  1184. Cooldown: 0
  1185. Description: 'This ability allows an earthbender to use the earth underneath
  1186. them to surf across the surface or along walls. To do this, simply hold shift.
  1187. You will start to surf across the ground. If there is a wall next to you,
  1188. then you can also surf across the wall. When you left click, while riding
  1189. on a wall, you will hang onto it. When you smash into certain blocks, they
  1190. will break! This works on the following blocks:'
  1191. Lightning:
  1192. Range: 35
  1193. ChargeTime: 3000
  1194. Cooldown: 5000
  1195. AreaOfEffect: 2
  1196. Damage: 5
  1197. WaterSpread:
  1198. Range: 8
  1199. Arcs: 4
  1200. Damage: 6
  1201. Explosion:
  1202. Damage: 4
  1203. AreaOfEffect: 2
  1204. Combos:
  1205. AirWave:
  1206. Cooldown: 3000
  1207. Speed: 0.75
  1208. TravelTime: 5000
  1209. Drag: false
  1210. OmniCypher:
  1211. Combustion:
  1212. damage: 4.0
  1213. fireTick: 100
  1214. misfireModifier: -1
  1215. power: 3
  1216. range: 100
  1217. warmup: 1500
  1218. cooldown: 5000
  1219. regenTime: 10000
  1220. damageBlocks: false
  1221. regenBlocks: true
  1222. dookoo782:
  1223. FireComet:
  1224. Damage: 8.0
  1225. Cooldown: 4000
  1226. Range: 50
  1227. ChargeTime: 2000
  1228. ExplosionPower: 8
  1229. Dissipate: false
  1230. DamageBlocks: false
  1231. RegenBlocks: true
  1232. DelayRegenTime: 500
  1233. ThrowBlocks: true
  1234. KeepThrownBlocks: false
  1235. SnowStorm:
  1236. Damage: 4.0
  1237. Cooldown: 5000
  1238. Radius: 8
  1239. ChargeTime: 2000
  1240. Duration: 5000
  1241. Christmas:
  1242. ChristmasBlast:
  1243. Cooldown: 1000
  1244. Range: 20
  1245. Radius: 4
  1246. Affects:
  1247. Speed:
  1248. Enabled: true
  1249. Duration: 5000
  1250. Power: 1
  1251. Jump:
  1252. Enabled: true
  1253. Duration: 5000
  1254. Power: 1
  1255. Haste:
  1256. Enabled: true
  1257. Duration: 5000
  1258. Power: 1
  1259. IgnoreMonth: false
  1260. Soringaming:
  1261. GeyserRush:
  1262. Damage: 4.0
  1263. Range: 30.0
  1264. Cooldown: 6000
  1265. CarryEntitys: true
  1266. Duration: 8000
  1267. Length: 150
  1268. SourceRange: 20
  1269. WaterWhip:
  1270. Cooldown: 6000
  1271. Damage: 1
  1272. Range: 10.0
  1273. FlameSpear:
  1274. Cooldown: 20000
  1275. Damage: 6.0
  1276. Range: 50.0
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