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  1. # Mupen64Plus Configuration File
  2. # This file is automatically read and written by the Mupen64Plus Core library
  3.  
  4. [64DD]
  5.  
  6. # Filename of the 64DD IPL ROM
  7. IPL-ROM = ""
  8. # Filename of the disk to load into Disk Drive
  9. Disk = ""
  10.  
  11.  
  12. [Audio-OMX]
  13.  
  14. Version = 1
  15. OUTPUT_PORT = "1"
  16. # Frequency which is used if rom doesn't want to change it
  17. DEFAULT_FREQUENCY = 33600
  18. # Swaps left and right channels
  19. SWAP_CHANNELS = False
  20. # Audio Output Frequncy mode (when NATIVE_MODE=false): 0 = Rom Frequency, 1 ROM Frequency if supported (HDMI only), 2 = Standard frequency < Rom Frequency, 3 = Standard frequency > Rom Frequency, [N] Force output frequency
  21. DEFAULT_MODE = 0
  22.  
  23.  
  24. [Audio-SDL]
  25.  
  26. # Mupen64Plus SDL Audio Plugin config parameter version number
  27. Version = 1.000000
  28. # Frequency which is used if rom doesn't want to change it
  29. DEFAULT_FREQUENCY = 33600
  30. # Swaps left and right channels
  31. SWAP_CHANNELS = False
  32. # Size of primary buffer in output samples. This is where audio is loaded after it's extracted from n64's memory.
  33. PRIMARY_BUFFER_SIZE = 16384
  34. # Fullness level target for Primary audio buffer, in equivalent output samples. This value must be larger than the SECONDARY_BUFFER_SIZE. Decreasing this value will reduce audio latency but requires a faster PC to avoid choppiness. Increasing this will increase audio latency but reduce the chance of drop-outs.
  35. PRIMARY_BUFFER_TARGET = 2048
  36. # Size of secondary buffer in output samples. This is SDL's hardware buffer. The SDL documentation states that this should be a power of two between 512 and 8192.
  37. SECONDARY_BUFFER_SIZE = 1024
  38. # Audio resampling algorithm. src-sinc-best-quality, src-sinc-medium-quality, src-sinc-fastest, src-zero-order-hold, src-linear, speex-fixed-{10-0}, trivial
  39. RESAMPLE = "trivial"
  40. # Volume control type: 1 = SDL (only affects Mupen64Plus output) 2 = OSS mixer (adjusts master PC volume)
  41. VOLUME_CONTROL_TYPE = 1
  42. # Percentage change each time the volume is increased or decreased
  43. VOLUME_ADJUST = 5
  44. # Default volume when a game is started. Only used if VOLUME_CONTROL_TYPE is 1
  45. VOLUME_DEFAULT = 80
  46. # Synchronize Video/Audio
  47. AUDIO_SYNC = False
  48.  
  49.  
  50. [Core]
  51.  
  52. # Mupen64Plus Core config parameter set version number. Please don't change this version number.
  53. Version = 1.010000
  54. # Draw on-screen display if True, otherwise don't draw OSD
  55. OnScreenDisplay = False
  56. # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
  57. R4300Emulator = 2
  58. # Disable compiled jump commands in dynamic recompiler (should be set to False)
  59. NoCompiledJump = False
  60. # Disable 4MB expansion RAM pack. May be necessary for some games
  61. DisableExtraMem = False
  62. # Increment the save state slot after each save operation
  63. AutoStateSlotIncrement = False
  64. # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
  65. EnableDebugger = False
  66. # Save state slot (0-9) to use when saving/loading the emulator state
  67. CurrentStateSlot = 0
  68. # Path to directory where screenshots are saved. If this is blank, the default value of ${UserDataPath}/screenshot will be used
  69. ScreenshotPath = ""
  70. # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserDataPath}/save will be used
  71. SaveStatePath = "/home/pi/RetroPie/roms/n64/Mupen64plus/save"
  72. # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserDataPath}/save will be used
  73. SaveSRAMPath = "/home/pi/RetroPie/roms/n64/Mupen64plus/save"
  74. # Path to a directory to search when looking for shared data files
  75. SharedDataPath = "/opt/retropie/configs/n64"
  76. # Force number of cycles per emulated instruction
  77. CountPerOp = 0
  78. # Randomize PI/SI Interrupt Timing
  79. RandomizeInterrupt = True
  80. # Duration of SI DMA (-1: use per game settings)
  81. SiDmaDuration = -1
  82. # Gameboy Camera Video Capture backend
  83. GbCameraVideoCaptureBackend1 = ""
  84.  
  85.  
  86. [CoreEvents]
  87.  
  88. # Mupen64Plus CoreEvents config parameter set version number. Please don't change this version number.
  89. Version = 1
  90. # Joystick event string for stopping the emulator
  91. Joy Mapping Stop = "J0B8/B7"
  92. # Joystick event string for loading the emulator state
  93. Joy Mapping Load State = "J0B8/B4"
  94. # Joystick event string for saving the emulator state
  95. Joy Mapping Save State = "J0B8/B5"
  96. txHiresEnable = True
  97. # SDL keysym for stopping the emulator
  98. Kbd Mapping Stop = 27
  99. # SDL keysym for switching between fullscreen/windowed modes
  100. Kbd Mapping Fullscreen = 0
  101. # SDL keysym for saving the emulator state
  102. Kbd Mapping Save State = 286
  103. # SDL keysym for loading the emulator state
  104. Kbd Mapping Load State = 288
  105. # SDL keysym for advancing the save state slot
  106. Kbd Mapping Increment Slot = 0
  107. # SDL keysym for resetting the emulator
  108. Kbd Mapping Reset = 290
  109. # SDL keysym for slowing down the emulator
  110. Kbd Mapping Speed Down = 291
  111. # SDL keysym for speeding up the emulator
  112. Kbd Mapping Speed Up = 292
  113. # SDL keysym for taking a screenshot
  114. Kbd Mapping Screenshot = 293
  115. # SDL keysym for pausing the emulator
  116. Kbd Mapping Pause = 112
  117. # SDL keysym for muting/unmuting the sound
  118. Kbd Mapping Mute = 109
  119. # SDL keysym for increasing the volume
  120. Kbd Mapping Increase Volume = 93
  121. # SDL keysym for decreasing the volume
  122. Kbd Mapping Decrease Volume = 91
  123. # SDL keysym for temporarily going really fast
  124. Kbd Mapping Fast Forward = 102
  125. # SDL keysym for advancing by one frame when paused
  126. Kbd Mapping Frame Advance = 47
  127. # SDL keysym for pressing the game shark button
  128. Kbd Mapping Gameshark = 103
  129. # Joystick event string for switching between fullscreen/windowed modes
  130. Joy Mapping Fullscreen = ""
  131. # Joystick event string for advancing the save state slot
  132. Joy Mapping Increment Slot = ""
  133. # Joystick event string for resetting the emulator
  134. Joy Mapping Reset = ""
  135. # Joystick event string for slowing down the emulator
  136. Joy Mapping Speed Down = ""
  137. # Joystick event string for speeding up the emulator
  138. Joy Mapping Speed Up = ""
  139. # Joystick event string for taking a screenshot
  140. Joy Mapping Screenshot = ""
  141. # Joystick event string for pausing the emulator
  142. Joy Mapping Pause = ""
  143. # Joystick event string for muting/unmuting the sound
  144. Joy Mapping Mute = ""
  145. # Joystick event string for increasing the volume
  146. Joy Mapping Increase Volume = ""
  147. # Joystick event string for decreasing the volume
  148. Joy Mapping Decrease Volume = ""
  149. # Joystick event string for fast-forward
  150. Joy Mapping Fast Forward = ""
  151. # Joystick event string for advancing by one frame when paused
  152. Joy Mapping Frame Advance = ""
  153. # Joystick event string for pressing the game shark button
  154. Joy Mapping Gameshark = ""
  155.  
  156.  
  157. [Input-SDL-Control1]
  158.  
  159. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  160. version = 2.000000
  161. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  162. mode = 2
  163. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  164. device = 0
  165. # SDL joystick name (or Keyboard)
  166. name = "Xbox 360 Wireless Receiver (XBOX)"
  167. # Specifies whether this controller is 'plugged in' to the simulated N64
  168. plugged = True
  169. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  170. plugin = "2"
  171. # If True, then mouse buttons may be used with this controller
  172. mouse = False
  173. # Scaling factor for mouse movements. For X, Y axes.
  174. MouseSensitivity = "2.00,2.00"
  175. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  176. AnalogDeadzone = "4096,4096"
  177. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  178. AnalogPeak = "32768,32768"
  179. # Digital button configuration mappings
  180. DPad R = "button(12)"
  181. DPad L = "button(11)"
  182. DPad D = "button(14)"
  183. DPad U = "button(13)"
  184. Start = "button(7)"
  185. Z Trig = "axis(2+)"
  186. B Button = "button(2)"
  187. A Button = "button(0)"
  188. C Button R = "axis(3+)"
  189. C Button L = "axis(3-)"
  190. C Button D = "button(1) axis(4+)"
  191. C Button U = "button(3) axis(4-)"
  192. R Trig = "button(5)"
  193. L Trig = "button(4)"
  194. Mempak switch = "button(9)"
  195. Rumblepak switch = "button(10)"
  196. # Analog axis configuration mappings
  197. X Axis = "axis(0-,0+)"
  198. Y Axis = "axis(1-,1+)"
  199.  
  200.  
  201. [Input-SDL-Control2]
  202.  
  203. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  204. version = 2.000000
  205. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  206. mode = 2
  207. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  208. device = -1
  209. # SDL joystick name (or Keyboard)
  210. name = ""
  211. # Specifies whether this controller is 'plugged in' to the simulated N64
  212. plugged = True
  213. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  214. plugin = "2"
  215. # If True, then mouse buttons may be used with this controller
  216. mouse = False
  217. # Scaling factor for mouse movements. For X, Y axes.
  218. MouseSensitivity = "2.00,2.00"
  219. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  220. AnalogDeadzone = "4096,4096"
  221. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  222. AnalogPeak = "32768,32768"
  223. # Digital button configuration mappings
  224. DPad R = "button(12)"
  225. DPad L = "button(11)"
  226. DPad D = "button(14)"
  227. DPad U = "button(13)"
  228. Start = "button(7)"
  229. Z Trig = "axis(2+)"
  230. B Button = "button(2)"
  231. A Button = "button(0)"
  232. C Button R = "axis(3+)"
  233. C Button L = "axis(3-)"
  234. C Button D = "button(1) axis(4+)"
  235. C Button U = "button(3) axis(4-)"
  236. R Trig = "button(5)"
  237. L Trig = "button(4)"
  238. Mempak switch = "button(9)"
  239. Rumblepak switch = "button(10)"
  240. # Analog axis configuration mappings
  241. X Axis = "axis(0-,0+)"
  242. Y Axis = "axis(1-,1+)"
  243.  
  244.  
  245. [Input-SDL-Control3]
  246.  
  247. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  248. version = 2.000000
  249. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  250. mode = 2
  251. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  252. device = -1
  253. # SDL joystick name (or Keyboard)
  254. name = ""
  255. # Specifies whether this controller is 'plugged in' to the simulated N64
  256. plugged = True
  257. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  258. plugin = "2"
  259. # If True, then mouse buttons may be used with this controller
  260. mouse = False
  261. # Scaling factor for mouse movements. For X, Y axes.
  262. MouseSensitivity = "2.00,2.00"
  263. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  264. AnalogDeadzone = "4096,4096"
  265. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  266. AnalogPeak = "32768,32768"
  267. # Digital button configuration mappings
  268. DPad R = "button(12)"
  269. DPad L = "button(11)"
  270. DPad D = "button(14)"
  271. DPad U = "button(13)"
  272. Start = "button(7)"
  273. Z Trig = "axis(2+)"
  274. B Button = "button(2)"
  275. A Button = "button(0)"
  276. C Button R = "axis(3+)"
  277. C Button L = "axis(3-)"
  278. C Button D = "button(1) axis(4+)"
  279. C Button U = "button(3) axis(4-)"
  280. R Trig = "button(5)"
  281. L Trig = "button(4)"
  282. Mempak switch = "button(9)"
  283. Rumblepak switch = "button(10)"
  284. # Analog axis configuration mappings
  285. X Axis = "axis(0-,0+)"
  286. Y Axis = "axis(1-,1+)"
  287.  
  288.  
  289. [Input-SDL-Control4]
  290.  
  291. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  292. version = 2.000000
  293. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  294. mode = 2
  295. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  296. device = -1
  297. # SDL joystick name (or Keyboard)
  298. name = ""
  299. # Specifies whether this controller is 'plugged in' to the simulated N64
  300. plugged = True
  301. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  302. plugin = "2"
  303. # If True, then mouse buttons may be used with this controller
  304. mouse = False
  305. # Scaling factor for mouse movements. For X, Y axes.
  306. MouseSensitivity = "2.00,2.00"
  307. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  308. AnalogDeadzone = "4096,4096"
  309. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  310. AnalogPeak = "32768,32768"
  311. # Digital button configuration mappings
  312. DPad R = "button(12)"
  313. DPad L = "button(11)"
  314. DPad D = "button(14)"
  315. DPad U = "button(13)"
  316. Start = "button(7)"
  317. Z Trig = "axis(2+)"
  318. B Button = "button(2)"
  319. A Button = "button(0)"
  320. C Button R = "axis(3+)"
  321. C Button L = "axis(3-)"
  322. C Button D = "button(1) axis(4+)"
  323. C Button U = "button(3) axis(4-)"
  324. R Trig = "button(5)"
  325. L Trig = "button(4)"
  326. Mempak switch = "button(9)"
  327. Rumblepak switch = "button(10)"
  328. # Analog axis configuration mappings
  329. X Axis = "axis(0-,0+)"
  330. Y Axis = "axis(1-,1+)"
  331.  
  332.  
  333. [Rsp-HLE]
  334.  
  335. # Mupen64Plus RSP HLE Plugin config parameter version number
  336. Version = 1.000000
  337. # Path to a RSP plugin which will be used when encountering an unknown ucode.You can disable this by letting an empty string.
  338. RspFallback = ""
  339. # Send display lists to the graphics plugin
  340. DisplayListToGraphicsPlugin = True
  341. # Send audio lists to the audio plugin
  342. AudioListToAudioPlugin = False
  343.  
  344.  
  345. [Transferpak]
  346.  
  347. # Filename of the GB ROM to load into transferpak 1
  348. GB-rom-1 = ""
  349. # Filename of the GB RAM to load into transferpak 1
  350. GB-ram-1 = ""
  351. # Filename of the GB ROM to load into transferpak 2
  352. GB-rom-2 = ""
  353. # Filename of the GB RAM to load into transferpak 2
  354. GB-ram-2 = ""
  355. # Filename of the GB ROM to load into transferpak 3
  356. GB-rom-3 = ""
  357. # Filename of the GB RAM to load into transferpak 3
  358. GB-ram-3 = ""
  359. # Filename of the GB ROM to load into transferpak 4
  360. GB-rom-4 = ""
  361. # Filename of the GB RAM to load into transferpak 4
  362. GB-ram-4 = ""
  363.  
  364.  
  365. [UI-Console]
  366.  
  367. # Mupen64Plus UI-Console config parameter set version number. Please don't change this version number.
  368. Version = 1.000000
  369. # Directory in which to search for plugins
  370. PluginDir = "./"
  371. # Filename of video plugin
  372. VideoPlugin = "mupen64plus-video-rice.so"
  373. # Filename of audio plugin
  374. AudioPlugin = "mupen64plus-audio-sdl.so"
  375. # Filename of input plugin
  376. InputPlugin = "mupen64plus-input-sdl.so"
  377. # Filename of RSP plugin
  378. RspPlugin = "mupen64plus-rsp-hle.so"
  379.  
  380.  
  381. [Video-General]
  382.  
  383. # If true, activate the SDL_GL_SWAP_CONTROL attribute
  384. VerticalSync = True
  385. # Use fullscreen mode if True, or windowed mode if False
  386. Fullscreen = False
  387. # Width of output window or fullscreen width
  388. ScreenWidth = 640
  389. # Height of output window or fullscreen height
  390. ScreenHeight = 480
  391.  
  392.  
  393. [Video-GLideN64]
  394.  
  395. # Settings version. Don't touch it.
  396. configVersion = 29
  397. # Bilinear filtering mode (0=N64 3point, 1=standard)
  398. bilinearMode = 1
  399. CacheSize = 128
  400. # Enable frame and|or depth buffer emulation.
  401. EnableFBEmulation = True
  402. # Frame buffer size is the factor of N64 native resolution.
  403. UseNativeResolutionFactor = 1
  404. # Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
  405. EnableLegacyBlending = False
  406. # Enable threaded video backend
  407. ThreadedVideo = True
  408. # Swap frame buffers (0=On VI update call, 1=On VI origin change, 2=On buffer update)
  409. BufferSwapMode = 2
  410. # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
  411. MultiSampling = 0
  412. # Enable/Disable Fast Approximate Anti-Aliasing FXAA
  413. FXAA = False
  414. # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
  415. AspectRatio = 1
  416. # Remove halos around filtered textures.
  417. enableHalosRemoval = False
  418. # Max level of Anisotropic Filtering, 0 for off
  419. MaxAnisotropy = 0
  420. # Enable color noise emulation.
  421. EnableNoise = True
  422. # Enable LOD emulation.
  423. EnableLOD = True
  424. # Enable hardware per-pixel lighting.
  425. EnableHWLighting = False
  426. # Use persistent storage for compiled shaders.
  427. EnableShadersStorage = True
  428. # Enable writing of fragment depth. Some mobile GPUs do not support it, thus it made optional. Leave enabled.
  429. EnableFragmentDepthWrite = True
  430. # Use GLideN64 per-game settings.
  431. EnableCustomSettings = True
  432. # Make texrect coordinates continuous to avoid black lines between them. (0=Off, 1=Auto, 2=Force)
  433. CorrectTexrectCoords = 0
  434. # Render 2D texrects in native resolution to fix misalignment between parts of 2D image. (0=Off, 1=Optimized, 2=Unoptimized)
  435. EnableNativeResTexrects = 0
  436. # Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
  437. BackgroundsMode = ""
  438. # Copy auxiliary buffers to RDRAM
  439. EnableCopyAuxiliaryToRDRAM = False
  440. # Enable N64 depth compare instead of OpenGL standard one. Experimental.
  441. EnableN64DepthCompare = False
  442. # Force depth buffer clear. Hack. Needed for Eikou no Saint Andrews.
  443. ForceDepthBufferClear = False
  444. # Disable buffers read/write with FBInfo. Use for games, which do not work with FBInfo.
  445. DisableFBInfo = True
  446. # Read color buffer by 4kb chunks (strict follow to FBRead specification)
  447. FBInfoReadColorChunk = False
  448. # Read depth buffer by 4kb chunks (strict follow to FBRead specification)
  449. FBInfoReadDepthChunk = True
  450. # Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=Double Buffer, 3=Triple Buffer)
  451. EnableCopyColorToRDRAM = 2
  452. # Enable depth buffer copy to RDRAM (0=do not copy, 1=copy from video memory, 2=use software render)
  453. EnableCopyDepthToRDRAM = 2
  454. # Enable color buffer copy from RDRAM.
  455. EnableCopyColorFromRDRAM = False
  456. # Enable resulted image crop by Overscan.
  457. EnableOverscan = False
  458. # PAL mode. Left bound of Overscan
  459. OverscanPalLeft = 0
  460. # PAL mode. Right bound of Overscan
  461. OverscanPalRight = 0
  462. # PAL mode. Top bound of Overscan
  463. OverscanPalTop = 0
  464. # PAL mode. Bottom bound of Overscan
  465. OverscanPalBottom = 0
  466. # NTSC mode. Left bound of Overscan
  467. OverscanNtscLeft = 0
  468. # NTSC mode. Right bound of Overscan
  469. OverscanNtscRight = 0
  470. # NTSC mode. Top bound of Overscan
  471. OverscanNtscTop = 0
  472. # NTSC mode. Bottom bound of Overscan
  473. OverscanNtscBottom = 0
  474. # Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)
  475. txFilterMode = 0
  476. # Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ
  477. txEnhancementMode = 0
  478. # Deposterize texture before enhancement.
  479. txDeposterize = False
  480. # Don't filter background textures.
  481. txFilterIgnoreBG = False
  482. # Size of memory cache for enhanced textures in megabytes.
  483. txCacheSize = 100
  484. # Use high-resolution texture packs if available.
  485. txHiresEnable = True
  486. # Allow to use alpha channel of high-res texture fully.
  487. txHiresFullAlphaChannel = True
  488. # Use alternative method of paletted textures CRC calculation.
  489. txHresAltCRC = False
  490. # Enable dump of loaded N64 textures.
  491. txDump = False
  492. # Zip textures cache.
  493. txCacheCompression = True
  494. # Force use 16bit texture formats for HD textures.
  495. txForce16bpp = False
  496. # Save texture cache to hard disk.
  497. txSaveCache = True
  498. # Use file storage instead of memory cache for enhanced textures.
  499. txEnhancedTextureFileStorage = False
  500. # Use file storage instead of memory cache for HD textures.
  501. txHiresTextureFileStorage = False
  502. # Path to folder with hi-res texture packs.
  503. txPath = "/home/pi/.local/share/mupen64plus/hires_texture"
  504. # Path to folder where plugin saves texture cache files.
  505. txCachePath = "/home/pi/.cache/mupen64plus/cache"
  506. # Path to folder where plugin saves dumped textures.
  507. txDumpPath = "/home/pi/.cache/mupen64plus/texture_dump"
  508. # File name of True Type Font for text messages.
  509. fontName = "FreeSans.ttf"
  510. # Font size.
  511. fontSize = 18
  512. # Font color in RGB format.
  513. fontColor = "B5E61D"
  514. # Force gamma correction.
  515. ForceGammaCorrection = False
  516. # Gamma correction level.
  517. GammaCorrectionLevel = 2.000000
  518. # Show FPS counter.
  519. ShowFPS = False
  520. # Show VI/S counter.
  521. ShowVIS = False
  522. # Show percent counter.
  523. ShowPercent = False
  524. # Show internal resolution.
  525. ShowInternalResolution = False
  526. # Show rendering resolution.
  527. ShowRenderingResolution = False
  528. # Counters position (1=top left, 2=top center, 4=top right, 8=bottom left, 16=bottom center, 32=bottom right)
  529. CountersPos = 8
  530. # Enable hybrid integer scaling filter, this can be slow with low-end GPUs
  531. EnableHybridFilter = False
  532. # Enable dithering pattern on output image.
  533. EnableDitheringPattern = False
  534. # Enable hi-res noise dithering.
  535. EnableHiresNoiseDithering = False
  536. # Dither with color quantization.
  537. DitheringQuantization = False
  538. # Dithering mode for image in RDRAM. (0=disable, 1=bayer, 2=magic square, 3=blue noise)
  539. RDRAMImageDitheringMode = 0
  540. # Press 'r' to reload HD textures.
  541. txReloadHiresTex = False
  542.  
  543.  
  544. [Video-Rice]
  545.  
  546. # Enable hi-resolution texture file loading
  547. LoadHiResTextures = True
  548. # Frame Buffer Emulation (0=ROM default, 1=disable)
  549. FrameBufferSetting = 0
  550. # Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc)
  551. FrameBufferWriteBackControl = 1
  552. # Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload)
  553. RenderToTexture = 0
  554. # Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn)
  555. ScreenUpdateSetting = 7
  556. # Force to use normal alpha blender
  557. NormalAlphaBlender = False
  558. # Use a faster algorithm to speed up texture loading and CRC computation
  559. FastTextureLoading = False
  560. # Use different texture coordinate clamping code
  561. AccurateTextureMapping = True
  562. # Force emulated frame buffers to be in N64 native resolution
  563. InN64Resolution = False
  564. # Try to reduce Video RAM usage (should never be used)
  565. SaveVRAM = False
  566. # Enable this option to have better render-to-texture quality
  567. DoubleSizeForSmallTxtrBuf = False
  568. # Force to use normal color combiner
  569. DefaultCombinerDisable = False
  570. # Enable game-specific settings from INI file
  571. EnableHacks = True
  572. # If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode
  573. WinFrameMode = False
  574. # N64 Texture Memory Full Emulation (may fix some games, may break others)
  575. FullTMEMEmulation = False
  576. # Enable vertex clipper for fog operations
  577. OpenGLVertexClipper = False
  578. # Enable/Disable SSE optimizations for capable CPUs
  579. EnableSSE = True
  580. # Use GPU vertex shader
  581. EnableVertexShader = False
  582. # If this option is enabled, the plugin will skip every other frame
  583. SkipFrame = False
  584. # If enabled, texture enhancement will be done only for TxtRect ucode
  585. TexRectOnly = False
  586. # If enabled, texture enhancement will be done only for textures width+height<=128
  587. SmallTextureOnly = False
  588. # Select hi-resolution textures based only on the CRC and ignore format+size information (Glide64 compatibility)
  589. LoadHiResCRCOnly = True
  590. # Enable texture dumping
  591. DumpTexturesToFiles = False
  592. # Display On-screen FPS
  593. ShowFPS = False
  594. # Widescreen hack
  595. WideScreenHack = False
  596. # Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear
  597. Mipmapping = 2
  598. # Enable, Disable or Force fog generation (0=Disable, 1=Enable n64 choose, 2=Force Fog)
  599. FogMethod = 1
  600. # Force to use texture filtering or not (0=auto: n64 choose, 1=force no filtering, 2=force filtering)
  601. ForceTextureFilter = 2
  602. # Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored)
  603. TextureEnhancement = 0
  604. # Secondary texture enhancement filter (0 = none, 1-4 = filtered)
  605. TextureEnhancementControl = 0
  606. # Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits)
  607. TextureQuality = 0
  608. # Z-buffer depth (only 16 or 32)
  609. OpenGLDepthBufferSetting = 16
  610. # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
  611. MultiSampling = 0
  612. # Color bit depth for rendering window (0=32 bits, 1=16 bits)
  613. ColorQuality = 0
  614. # OpenGL level to support (0=auto, 1=OGL_1.1, 2=OGL_1.2, 3=OGL_1.3, 4=OGL_1.4, 5=OGL_1.4_V2, 6=OGL_TNT2, 7=NVIDIA_OGL, 8=OGL_FRAGMENT_PROGRAM)
  615. OpenGLRenderSetting = 0
  616. # Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering
  617. AnisotropicFiltering = 0
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