Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- void TerrainMaterialGeneratorA::SM2Profile::addTechnique(....)
- {
- ...
- TextureUnitState* tu;
- ...
- for (uint i = 0; i < numLayers; ++i)
- {
- // diffuse / specular
- tu = pass->createTextureUnitState(
- terrain->getLayerTextureName(i, 0));
- // normal / height
- tu = pass->createTextureUnitState(
- terrain->getLayerTextureName(i, 1));
- }
- ...
- }
- This suspicious code was found in OGRE project by PVS-Studio static code analyzer.
- Warning message is:
- V519 The 'tu' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 370, 372. OgreTerrain ogreterrainmaterialgeneratora.cpp 372
- PVS-Studio is a static analyzer for detecting bugs in the source code of applications written in C, C++, C++11, C++/CX. Site: http://www.viva64.com/en/pvs-studio/
Advertisement
Add Comment
Please, Sign In to add comment