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Jun 21st, 2018
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  1. # myfont = pygame.font.SysFont(config.get("font").get("name"), 16)
  2. # labelF = myfont.render("F:" + str(tile.f), 1, config.get("colors").get("red"))
  3. # labelG = myfont.render("G:" + str(tile.g), 1, config.get("colors").get("red"))
  4. # labelH = myfont.render("H:" + str(tile.h), 1, config.get("colors").get("red"))
  5. # screen.blit(labelF, (tile.x, tile.y+10))
  6. # screen.blit(labelG, (tile.x, tile.y+20))
  7. # screen.blit(labelH, (tile.x, tile.y+30))
  8. # pygame.draw.rect(screen, tile.color, tile.get_rect(), 2)
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