stoneharry

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Aug 21st, 2012
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  1.  
  2. function getPlayerSpellsForClass(level)
  3.     local spells = {};
  4.     local class = UnitClass("player")
  5.     if class == "WARRIOR" then
  6.         if level == 2 then
  7.             spells = {6673};
  8.         elseif level == 4 then
  9.             spells = {100, 772};
  10.         elseif level == 6 then
  11.             spells = {6343};
  12.         elseif level == 8 then
  13.             spells = {6343, 284};
  14.         elseif level == 10 then
  15.             spells = {2687, 6546, 674, 71, 2458};
  16.         elseif level == 12 then
  17.             spells = {7384, 5242, 72, 6552};
  18.         elseif level == 14 then
  19.             spells = {1160, 6572};
  20.         elseif level == 16 then
  21.             spells = {285, 694, 2565};
  22.         elseif level == 18 then
  23.             spells = {8198, 676};
  24.         elseif level == 20 then
  25.             spells = {6547, 20230, 845, 20252, 12678};
  26.         end
  27.     end
  28.     -- debug
  29.     --spells = {5, 11}
  30.     return spells;
  31. end
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