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- function getPlayerSpellsForClass(level)
- local spells = {};
- local class = UnitClass("player")
- if class == "WARRIOR" then
- if level == 2 then
- spells = {6673};
- elseif level == 4 then
- spells = {100, 772};
- elseif level == 6 then
- spells = {6343};
- elseif level == 8 then
- spells = {6343, 284};
- elseif level == 10 then
- spells = {2687, 6546, 674, 71, 2458};
- elseif level == 12 then
- spells = {7384, 5242, 72, 6552};
- elseif level == 14 then
- spells = {1160, 6572};
- elseif level == 16 then
- spells = {285, 694, 2565};
- elseif level == 18 then
- spells = {8198, 676};
- elseif level == 20 then
- spells = {6547, 20230, 845, 20252, 12678};
- end
- end
- -- debug
- --spells = {5, 11}
- return spells;
- end
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