Zaaxel

Losowe tp

Mar 3rd, 2016
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  1. aliases:
  2. blocktpr = 2, 12, 18
  3. on first join:
  4. set {_random.x} to a random intreger between -2000 and 2000
  5. set {_random.z} to a random intreger between -2000 and 2000
  6. set {_random.y} to 0
  7. set {_random.pos} to location at {_random.x}, {_random.y}, {_random.z}
  8. loop block above the bloack at location of {_random.pos}:
  9. if block at location of loop-block is blocktpr:
  10. if block above the block at location of loop-block is air or water:
  11. if block 1 above the block at location of loop-block is air:
  12. if block above the block at location of loop-block is air:
  13. teleport player to block above the block at location of loop-block
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