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- aliases:
- blocktpr = 2, 12, 18
- on first join:
- set {_random.x} to a random intreger between -2000 and 2000
- set {_random.z} to a random intreger between -2000 and 2000
- set {_random.y} to 0
- set {_random.pos} to location at {_random.x}, {_random.y}, {_random.z}
- loop block above the bloack at location of {_random.pos}:
- if block at location of loop-block is blocktpr:
- if block above the block at location of loop-block is air or water:
- if block 1 above the block at location of loop-block is air:
- if block above the block at location of loop-block is air:
- teleport player to block above the block at location of loop-block
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