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etlegacy patch 1

Feb 12th, 2013
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  1. diff --git a/etmain/scripts/translation.cfg b/etmain/scripts/translation.cfg
  2. index 9683389..d019654 100644
  3. --- a/etmain/scripts/translation.cfg
  4. +++ b/etmain/scripts/translation.cfg
  5. @@ -32,7 +32,7 @@
  6. english "Press %s to open Limbo Menu"
  7. french "Appuyez sur %s pour afficher le Menu Limbo"
  8. german "Drücke %s um das Limbo Menü zu öffnen"
  9. - italian "Premi %s per aprire il menu Limbo"
  10. + italian "Premi %s per aprire il menu' Limbo"
  11. spanish "Pulsa %s para abrir el menú Limbo"
  12. polish "Nacisnij %s aby otworzyc menu gracza"
  13. dutch "Druk %s om het Limbo Menu te openen"
  14. @@ -136,7 +136,7 @@
  15. english "SUDDEN DEATH"
  16. french "MORT SUBITE"
  17. german "PLÖTZLICHER TOD"
  18. - italian "LA MORTE IMPROVVISA"
  19. + italian "MORTE IMPROVVISA"
  20. spanish "SUDDEN DEATH"
  21. polish "NAGLA SMIERC"
  22. dutch "ACUTE DOOD"
  23. @@ -344,7 +344,7 @@
  24. english "Auto Pick"
  25. french "Ramasser Automatiquement"
  26. german "Automatisches Aufnehmen"
  27. - italian "Prendi Automatico"
  28. + italian "Raccogli Automatico"
  29. spanish "Auto Pick"
  30. polish "Automatyczne Podnoszenie"
  31. dutch "Automatische Selectie"
  32. @@ -409,7 +409,7 @@
  33. english "is not on the server"
  34. french "n'est pas sur le serveur"
  35. german "ist nicht auf dem Server"
  36. - italian "non è sul server"
  37. + italian "non e' sul server"
  38. spanish "is not on the server"
  39. polish "nie jest obecny na serwerze"
  40. dutch "is niet op de server"
  41. @@ -487,7 +487,7 @@
  42. english "File complaint against %s for team-killing?"
  43. french "Se plaindre contre %s pour vous avoir tué ?"
  44. german "Veranlasse eine Beschwerde gegen %s wegen team-killing?"
  45. - italian "Segnala %s per fuoco amico?"
  46. + italian "Vuoi mandare un reclamo per fuoco amico contro %s ?"
  47. spanish "File complaint against %s for team-killing?"
  48. polish "Wyslac skarge przeciwko %s za zabijanie swoich kompanow?"
  49. dutch "Dien klacht in tegen %s voor team-doding?"
  50. @@ -682,7 +682,7 @@
  51. english "No more reinforcements this round."
  52. french "Il n'y a plus de renforts pour cette manche."
  53. german "Keine weitere Verstärkung in dieser Runde."
  54. - italian "Non ci sono più rinforzi a questo giro."
  55. + italian "Non ci sono piu' rinforzi a questo giro."
  56. spanish "No more reinforcements this round."
  57. polish "Nie ma wiecej wsparcia w tej rundzie."
  58. dutch "Geen versterkingen meer deze ronde."
  59. @@ -695,7 +695,7 @@
  60. english "Reinforcements deploy in %d seconds."
  61. french "Renforts dans %d secondes."
  62. german "Verstärkung kommt in %d Sek."
  63. - italian "In riforzi arrivano tra %d secondi."
  64. + italian "In rinforzi arrivano tra %d secondi."
  65. spanish "Reinforcements deploy in %d seconds."
  66. polish "Wsparcie nadchodzi za %d sekund."
  67. dutch "Versterkingen komen in %d seconden."
  68. @@ -721,7 +721,7 @@
  69. english "No more deployments this round"
  70. french "Il n'y a plus de déploiement pour cette manche"
  71. german "Kein weiterer Einsatz diese Runde"
  72. - italian "Non ci sono più rinforzi a questo giro."
  73. + italian "Non ci sono piu' rinforzi a questo giro."
  74. spanish "No more deployments this round"
  75. polish "Nie ma wiecej odrodzen w tej rundzie"
  76. dutch "Geen optredens meer deze ronde"
  77. @@ -809,6 +809,309 @@
  78. danish "eller start en afstemning for at starte kampen"
  79. }
  80.  
  81. +// New translations ET: Legacy GAME
  82. +// NOTE: only some of these work ATM
  83. +// FIXME: add new GAME translations here
  84. +{
  85. + english "Arming dynamite..."
  86. + french "Arming dynamite..."
  87. + german "Arming dynamite..."
  88. + italian "Armo la dinamite..."
  89. + spanish "Arming dynamite..."
  90. + polish "Arming dynamite..."
  91. + dutch "Arming dynamite..."
  92. + czech "Arming dynamite..."
  93. + swedish "Arming dynamite..."
  94. + finnish "Arming dynamite..."
  95. + danish "Arming dynamite..."
  96. +}
  97. +{
  98. + english "Arming landmine..."
  99. + french "Arming landmine..."
  100. + german "Arming landmine..."
  101. + italian "Armo la mina..."
  102. + spanish "Arming landmine..."
  103. + polish "Arming landmine..."
  104. + dutch "Arming landmine..."
  105. + czech "Arming landmine..."
  106. + swedish "Arming landmine..."
  107. + finnish "Arming landmine..."
  108. + danish "Arming landmine..."
  109. +}
  110. +{
  111. + english "Landmine armed..."
  112. + french "Landmine armed..."
  113. + german "Landmine armed..."
  114. + italian "Mina armata..."
  115. + spanish "Landmine armed..."
  116. + polish "Landmine armed..."
  117. + dutch "Landmine armed..."
  118. + czech "Landmine armed..."
  119. + swedish "Landmine armed..."
  120. + finnish "Landmine armed..."
  121. + danish "Landmine armed..."
  122. +}
  123. +{
  124. + english "Defusing landmine"
  125. + french "Defusing landmine"
  126. + german "Defusing landmine"
  127. + italian "Disinnesco la mina"
  128. + spanish "Defusing landmine"
  129. + polish "Defusing landmine"
  130. + dutch "Defusing landmine"
  131. + czech "Defusing landmine"
  132. + swedish "Defusing landmine"
  133. + finnish "Defusing landmine"
  134. + danish "Defusing landmine"
  135. +}
  136. +{
  137. + english "Landmine defused..."
  138. + french "Landmine defused..."
  139. + german "Landmine defused..."
  140. + italian "Mina disinnescata..."
  141. + spanish "Landmine defused..."
  142. + polish "Landmine defused..."
  143. + dutch "Landmine defused..."
  144. + czech "Landmine defused..."
  145. + swedish "Landmine defused..."
  146. + finnish "Landmine defused..."
  147. + danish "Landmine defused..."
  148. +}
  149. +{
  150. + english "Disarming satchel charge..."
  151. + french "Disarming satchel charge..."
  152. + german "Disarming satchel charge..."
  153. + italian "Disinnesco lo zainetto esplosivo..."
  154. + spanish "Disarming satchel charge..."
  155. + polish "Disarming satchel charge..."
  156. + dutch "Disarming satchel charge..."
  157. + czech "Disarming satchel charge..."
  158. + swedish "Disarming satchel charge..."
  159. + finnish "Disarming satchel charge..."
  160. + danish "Disarming satchel charge..."
  161. +}
  162. +{
  163. + english "Satchel charge disarmed..."
  164. + french "Satchel charge disarmed..."
  165. + german "Satchel charge disarmed..."
  166. + italian "Zainetto esplosivo disinnescato..."
  167. + spanish "Satchel charge disarmed..."
  168. + polish "Satchel charge disarmed..."
  169. + dutch "Satchel charge disarmed..."
  170. + czech "Satchel charge disarmed..."
  171. + swedish "Satchel charge disarmed..."
  172. + finnish "Satchel charge disarmed..."
  173. + danish "Satchel charge disarmed..."
  174. +}
  175. +{
  176. + english "cp \"You cannot arm dynamite near a friendly objective!\" 1"
  177. + french "cp \"You cannot arm dynamite near a friendly objective!\" 1"
  178. + german "cp \"You cannot arm dynamite near a friendly objective!\" 1"
  179. + italian "cp \"Non puoi mettere una dinamite accanto a una nostra costruzione!\" 1"
  180. + spanish "cp \"You cannot arm dynamite near a friendly objective!\" 1"
  181. + polish "cp \"You cannot arm dynamite near a friendly objective!\" 1"
  182. + dutch "cp \"You cannot arm dynamite near a friendly objective!\" 1"
  183. + czech "cp \"You cannot arm dynamite near a friendly objective!\" 1"
  184. + swedish "cp \"You cannot arm dynamite near a friendly objective!\" 1"
  185. + finnish "cp \"You cannot arm dynamite near a friendly objective!\" 1"
  186. + danish "cp \"You cannot arm dynamite near a friendly objective!\" 1"
  187. +}
  188. +{
  189. + english "cp \"Dynamite is now armed with a 30 second timer!\" 1"
  190. + french "cp \"Dynamite is now armed with a 30 second timer!\" 1"
  191. + german "cp \"Dynamite is now armed with a 30 second timer!\" 1"
  192. + italian "cp \"La dinamite e' armata con un timer a 30 secondi!\" 1"
  193. + spanish "cp \"Dynamite is now armed with a 30 second timer!\" 1"
  194. + polish "cp \"Dynamite is now armed with a 30 second timer!\" 1"
  195. + dutch "cp \"Dynamite is now armed with a 30 second timer!\" 1"
  196. + czech "cp \"Dynamite is now armed with a 30 second timer!\" 1"
  197. + swedish "cp \"Dynamite is now armed with a 30 second timer!\" 1"
  198. + finnish "cp \"Dynamite is now armed with a 30 second timer!\" 1"
  199. + danish "cp \"Dynamite is now armed with a 30 second timer!\" 1"
  200. +}
  201. +{
  202. + english "Defusing dynamite..."
  203. + french "Defusing dynamite..."
  204. + german "Defusing dynamite..."
  205. + italian "Disinnesco la dinamite..."
  206. + spanish "Defusing dynamite..."
  207. + polish "Defusing dynamite..."
  208. + dutch "Defusing dynamite..."
  209. + czech "Defusing dynamite..."
  210. + swedish "Defusing dynamite..."
  211. + finnish "Defusing dynamite..."
  212. + danish "Defusing dynamite..."
  213. +}
  214. +{
  215. + english "HQ: "
  216. + french "HQ: "
  217. + german "HQ: "
  218. + italian "Base: "
  219. + spanish "HQ: "
  220. + polish "HQ: "
  221. + dutch "HQ: "
  222. + czech "HQ: "
  223. + swedish "HQ: "
  224. + finnish "HQ: "
  225. + danish "HQ: "
  226. +}
  227. +{
  228. + english "All available planes are already en-route."
  229. + french "All available planes are already en-route."
  230. + german "All available planes are already en-route."
  231. + italian "Tutti gli areoplani sono gia' impegnati."
  232. + spanish "All available planes are already en-route."
  233. + polish "All available planes are already en-route."
  234. + dutch "All available planes are already en-route."
  235. + czech "All available planes are already en-route."
  236. + swedish "All available planes are already en-route."
  237. + finnish "All available planes are already en-route."
  238. + danish "All available planes are already en-route."
  239. +}
  240. +{
  241. + english "Pilot: "
  242. + french "Pilot: "
  243. + german "Pilot: "
  244. + italian "Pilota: "
  245. + spanish "Pilot: "
  246. + polish "Pilot: "
  247. + dutch "Pilot: "
  248. + czech "Pilot: "
  249. + swedish "Pilot: "
  250. + finnish "Pilot: "
  251. + danish "Pilot: "
  252. +}
  253. +{
  254. + english "Aborting, can't see target."
  255. + french "Aborting, can't see target."
  256. + german "Aborting, can't see target."
  257. + italian "Torno indietro, non vedo l'obbiettivo."
  258. + spanish "Aborting, can't see target."
  259. + polish "Aborting, can't see target."
  260. + dutch "Aborting, can't see target."
  261. + czech "Aborting, can't see target."
  262. + swedish "Aborting, can't see target."
  263. + finnish "Aborting, can't see target."
  264. + danish "Aborting, can't see target."
  265. +}
  266. +{
  267. + english "Fire Mission: "
  268. + french "Fire Mission: "
  269. + german "Fire Mission: "
  270. + italian "Stormo Aereo: "
  271. + spanish "Fire Mission: "
  272. + polish "Fire Mission: "
  273. + dutch "Fire Mission: "
  274. + czech "Fire Mission: "
  275. + swedish "Fire Mission: "
  276. + finnish "Fire Mission: "
  277. + danish "Fire Mission: "
  278. +}
  279. +{
  280. + english "Insufficient fire support."
  281. + french "Insufficient fire support."
  282. + german "Insufficient fire support."
  283. + italian "Potenza di fuoco insufficiente."
  284. + spanish "Insufficient fire support."
  285. + polish "Insufficient fire support."
  286. + dutch "Insufficient fire support."
  287. + czech "Insufficient fire support."
  288. + swedish "Insufficient fire support."
  289. + finnish "Insufficient fire support."
  290. + danish "Insufficient fire support."
  291. +}
  292. +{
  293. + english "Firing for effect!"
  294. + french "Firing for effect!"
  295. + german "Firing for effect!"
  296. + italian "Fuoco sul bersaglio!"
  297. + spanish "Firing for effect!"
  298. + polish "Firing for effect!"
  299. + dutch "Firing for effect!"
  300. + czech "Firing for effect!"
  301. + swedish "Firing for effect!"
  302. + finnish "Firing for effect!"
  303. + danish "Firing for effect!"
  304. +}
  305. +{
  306. + english "cp \"Mines have been reported in this area.\" 1""
  307. + french "cp \"Mines have been reported in this area.\" 1""
  308. + german "cp \"Mines have been reported in this area.\" 1""
  309. + italian "cp \"Sono state segnalate mine in questa zona.\" 1""
  310. + spanish "cp \"Mines have been reported in this area.\" 1""
  311. + polish "cp \"Mines have been reported in this area.\" 1""
  312. + dutch "cp \"Mines have been reported in this area.\" 1""
  313. + czech "cp \"Mines have been reported in this area.\" 1""
  314. + swedish "cp \"Mines have been reported in this area.\" 1""
  315. + finnish "cp \"Mines have been reported in this area.\" 1""
  316. + danish "cp \"Mines have been reported in this area.\" 1""
  317. +}
  318. +{
  319. + english "cp \"The Axis has too many players.\n\""
  320. + french "cp \"The Axis has too many players.\n\""
  321. + german "cp \"The Axis has too many players.\n\""
  322. + italian "cp \"L'Asse ha troppi giocatori.\n\""
  323. + spanish "cp \"The Axis has too many players.\n\""
  324. + polish "cp \"The Axis has too many players.\n\""
  325. + dutch "cp \"The Axis has too many players.\n\""
  326. + czech "cp \"The Axis has too many players.\n\""
  327. + swedish "cp \"The Axis has too many players.\n\""
  328. + finnish "cp \"The Axis has too many players.\n\""
  329. + danish "cp \"The Axis has too many players.\n\""
  330. +}
  331. +{
  332. + english "cp \"The Allies have too many players.\n\""
  333. + french "cp \"The Allies have too many players.\n\""
  334. + german "cp \"The Allies have too many players.\n\""
  335. + italian "cp \"Gli alleati hanno troppi giocatori.\n\""
  336. + spanish "cp \"The Allies have too many players.\n\""
  337. + polish "cp \"The Allies have too many players.\n\""
  338. + dutch "cp \"The Allies have too many players.\n\""
  339. + czech "cp \"The Allies have too many players.\n\""
  340. + swedish "cp \"The Allies have too many players.\n\""
  341. + finnish "cp \"The Allies have too many players.\n\""
  342. + danish "cp \"The Allies have too many players.\n\""
  343. +}
  344. +{
  345. + english "Allies"
  346. + french "Allies"
  347. + german "Allies"
  348. + italian "Alleati"
  349. + spanish "Allies"
  350. + polish "Allies"
  351. + dutch "Allies"
  352. + czech "Allies"
  353. + swedish "Allies"
  354. + finnish "Allies"
  355. + danish "Allies"
  356. +}
  357. +{
  358. + english "Axis"
  359. + french "Axis"
  360. + german "Axis"
  361. + italian "Asse"
  362. + spanish "Axis"
  363. + polish "Axis"
  364. + dutch "Axis"
  365. + czech "Axis"
  366. + swedish "Axis"
  367. + finnish "Axis"
  368. + danish "Axis"
  369. +}
  370. +{
  371. + english "cp \"^1Spam Protection^7: VoiceChat ignored\""
  372. + french "cp \"^1Spam Protection^7: VoiceChat ignored\""
  373. + german "cp \"^1Spam Protection^7: VoiceChat ignored\""
  374. + italian "cp \"^1Protezione anti-Spam^7: ignorata la chat\""
  375. + spanish "cp \"^1Spam Protection^7: VoiceChat ignored\""
  376. + polish "cp \"^1Spam Protection^7: VoiceChat ignored\""
  377. + dutch "cp \"^1Spam Protection^7: VoiceChat ignored\""
  378. + czech "cp \"^1Spam Protection^7: VoiceChat ignored\""
  379. + swedish "cp \"^1Spam Protection^7: VoiceChat ignored\""
  380. + finnish "cp \"^1Spam Protection^7: VoiceChat ignored\""
  381. + danish "cp \"^1Spam Protection^7: VoiceChat ignored\""
  382. +}
  383. +
  384. // New translations ET: Legacy CG
  385. // FIXME: add new CG translations here
  386.  
  387. @@ -834,7 +1137,7 @@
  388. english "invalid/empty URL\n"
  389. french "invalid/empty URL\n"
  390. german "invalid/empty URL\n"
  391. - italian "URL vuoto/non valido\n"
  392. + italian "URL vuoto o non valido\n"
  393. spanish "invalid/empty URL\n"
  394. polish "invalid/empty URL\n"
  395. dutch "invalid/empty URL\n"
  396. diff --git a/etmain/ui/italian/hostgame.menu b/etmain/ui/italian/hostgame.menu
  397. index 496ec0a..4bb8f24 100644
  398. --- a/etmain/ui/italian/hostgame.menu
  399. +++ b/etmain/ui/italian/hostgame.menu
  400. @@ -36,9 +36,9 @@ menuDef {
  401. // Settings //
  402. SUBWINDOW( 6, 32, (SUBWINDOW_WIDTH), 88, "IMPOSTAZIONI" )
  403. EDITFIELD( 8, 48, (SUBWINDOW_WIDTH)-4, 10, "Nome del Server:", .2, 8, "sv_hostname", 32, 18, "Specifica il nome del tuo server" )
  404. - MULTIACTION( 8, 60, (SUBWINDOW_WIDTH)-4, 10, "Tipo di Gioco:", .2, 8, "ui_netGameType", cvarFloatList { "Campagna" 4 "Ultimo Rimasto" 5 "Obbiettivo Mappa Singola" 2 "A Tempo" 3 }, show labelDetailsGametype ; hide labelDetailsCampaign ; uiScript updateGameType, "Clicca per specificare il tipo di gioco da caricare" )
  405. + MULTIACTION( 8, 60, (SUBWINDOW_WIDTH)-4, 10, "Tipo di Gioco:", .2, 8, "ui_netGameType", cvarFloatList { "Campagna" 4 "Ultimo Rimasto" 5 "Mappa Singola" 2 "A Tempo" 3 }, show labelDetailsGametype ; hide labelDetailsCampaign ; uiScript updateGameType, "Clicca per specificare il tipo di gioco da caricare" )
  406. NUMERICFIELD( 8, 72, (SUBWINDOW_WIDTH)-4, 10, "Massimo Giocatori:", .2, 8, "sv_maxclients", 3, "Massimo numero di giocatori che si possono connettere al server" )
  407. - MULTI( 8, 84, (SUBWINDOW_WIDTH)-4, 10, "Auto-Configura il Server:", .2, 8, "server_autoconfig", cvarFloatList { "No" 0 "Competition Settings" 1 "Public Settings" 2 }, "Il Server si configura automaticamente da solo per i settaggi di default selezionati" )
  408. + MULTI( 8, 84, (SUBWINDOW_WIDTH)-4, 10, "Auto-Configura Server:", .2, 8, "server_autoconfig", cvarFloatList { "No" 0 "Impost. Compet." 1 "Impost. Pubbliche" 2 }, "Il Server si configura automaticamente da solo per i settaggi predefiniti selezionati" )
  409. MULTI( 8, 96, (SUBWINDOW_WIDTH)-4, 10, "Server Dedicato:", .2, 8, "ui_dedicated", cvarFloatList { "No" 0 "Si - RETE" 1 "Si - Internet" 2 }, "Specifica se il Server deve essere \"dedicato\" per giocare nella LAN o su Internet (non lancia un client)" )
  410. EDITFIELD( 8, 108, (SUBWINDOW_WIDTH)-4, 10, "Password:", .2, 8, "g_password", 25, 18, "Eventuale Password che i client devono fornire per entrare sul server" )
  411.  
  412. diff --git a/etmain/ui/italian/hostgame_advanced.menu b/etmain/ui/italian/hostgame_advanced.menu
  413. index e26a66d..b9061d6 100644
  414. --- a/etmain/ui/italian/hostgame_advanced.menu
  415. +++ b/etmain/ui/italian/hostgame_advanced.menu
  416. @@ -76,14 +76,14 @@ menuDef {
  417. MULTI( 6+(SUBWINDOW_WIDTH)+6+2, 130, (SUBWINDOW_WIDTH)-4, 10, "Voto Valido:", .2, 8, "vote_percent", cvarFloatList { "25%" 25 "50%" 50 "60%" 60 "75%" 75 "100%" 100 }, "Speifica la minima percentuale richiesta per far passare una votazione" )
  418.  
  419. SUBWINDOW( 6+(SUBWINDOW_WIDTH)+6, 148, (SUBWINDOW_WIDTH), 112, "PERMETTI VOTAZIONI" )
  420. - CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2, 164, .5*((SUBWINDOW_WIDTH)-6), 10, "Pref. Compet,:", .2, 24, 8, "vote_allow_comp", "Permetti di votare per le impostazioni da competizione" )
  421. + CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2, 164, .5*((SUBWINDOW_WIDTH)-6), 10, "Pref. Compet.:", .2, 24, 8, "vote_allow_comp", "Permetti di votare per le impostazioni da competizione" )
  422. CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2, 176, .5*((SUBWINDOW_WIDTH)-6), 10, "Tipo di Gioco:", .2, 24, 8, "vote_allow_gametype", "Permetti di votare per cambiare il tipo di gioco" )
  423. CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2, 188, .5*((SUBWINDOW_WIDTH)-6), 10, "Butta Fuori:", .2, 24, 8, "vote_allow_kick", "Permetti di votare per buttare fuori altri giocatori" )
  424. CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2, 200, .5*((SUBWINDOW_WIDTH)-6), 10, "Mappa:", .2, 24, 8, "vote_allow_map", "Permetti di votare per una mappa o campagna diversa" )
  425. CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2, 212, .5*((SUBWINDOW_WIDTH)-6), 10, "Riavvia Partita:", .2, 24, 8, "vote_allow_matchreset", "Permetti di votare per riavviare la partita" )
  426. CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2, 224, .5*((SUBWINDOW_WIDTH)-6), 10, "Spettatori Muti:", .2, 24, 8, "vote_allow_mutespecs", "Permetti di votare per rendere muti gli spettatori" )
  427. CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2, 236, .5*((SUBWINDOW_WIDTH)-6), 10, "Prossima Mappa:", .2, 24, 8, "vote_allow_nextmap", "Permetti di votare per la prossima campagna o mappa" )
  428. - CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2, 248, .5*((SUBWINDOW_WIDTH)-6), 10, "Sq. Equil.:", .2, 24, 8, "vote_allow_balancedteams", "Permetti di votare per forzare squadre equilibrate" )
  429. + CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2, 248, .5*((SUBWINDOW_WIDTH)-6), 10, "Squadre Equil.:", .2, 24, 8, "vote_allow_balancedteams", "Permetti di votare per forzare squadre equilibrate" )
  430.  
  431. CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2+(.5*((SUBWINDOW_WIDTH)-6))+2, 164, .5*((SUBWINDOW_WIDTH)-6), 10, "Pref. Pubbl.:", .2, 24, 8, "vote_allow_pub", "Permetti di votare per impostazioni pubbliche" )
  432. CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2+(.5*((SUBWINDOW_WIDTH)-6))+2, 176, .5*((SUBWINDOW_WIDTH)-6), 10, "Arbitro:", .2, 24, 8, "vote_allow_referee", "Permetti di votare per un arbitro" )
  433. diff --git a/etmain/ui/italian/ingame_vote_misc.menu b/etmain/ui/italian/ingame_vote_misc.menu
  434. index fc679c7..fa05e56 100644
  435. --- a/etmain/ui/italian/ingame_vote_misc.menu
  436. +++ b/etmain/ui/italian/ingame_vote_misc.menu
  437. @@ -48,8 +48,8 @@ menuDef {
  438.  
  439. BUTTONEXT( 6+.5*(WINDOW_WIDTH-18)+6, 32, .5*(WINDOW_WIDTH-18), 14, "MESCOLA PER XP", .24, 11, exec "cmd callvote shuffleteamsxp"; uiScript closeingame, voteFlag CV_SVF_SHUFFLETEAMS )
  440. BUTTONEXT( 6+.5*(WINDOW_WIDTH-18)+6, 50, .5*(WINDOW_WIDTH-18), 14, "INVERTI SQUADRE", .24, 11, exec "cmd callvote swapteams"; uiScript closeingame, voteFlag CV_SVF_SWAPTEAMS )
  441. - BUTTONEXT( 6+.5*(WINDOW_WIDTH-18)+6, 68, .5*(WINDOW_WIDTH-18), 14, "RENDI MUTI GLI SPETTATORI", .24, 11, exec "cmd callvote mutespecs 1"; uiScript closeingame, settingDisabled CV_SVS_MUTESPECS voteFlag CV_SVF_MUTESPECS )
  442. - BUTTONEXT( 6+.5*(WINDOW_WIDTH-18)+6, 68, .5*(WINDOW_WIDTH-18), 14, "FAI PARLARE GLI SPETTATORI", .24, 11, exec "cmd callvote mutespecs 0"; uiScript closeingame, settingEnabled CV_SVS_MUTESPECS voteFlag CV_SVF_MUTESPECS )
  443. + BUTTONEXT( 6+.5*(WINDOW_WIDTH-18)+6, 68, .5*(WINDOW_WIDTH-18), 14, "MUTI SPETTATORI", .24, 11, exec "cmd callvote mutespecs 1"; uiScript closeingame, settingDisabled CV_SVS_MUTESPECS voteFlag CV_SVF_MUTESPECS )
  444. + BUTTONEXT( 6+.5*(WINDOW_WIDTH-18)+6, 68, .5*(WINDOW_WIDTH-18), 14, "CHAT SPETTATORI", .24, 11, exec "cmd callvote mutespecs 0"; uiScript closeingame, settingEnabled CV_SVS_MUTESPECS voteFlag CV_SVF_MUTESPECS )
  445. BUTTONEXT( 6+.5*(WINDOW_WIDTH-18)+6, 86, .5*(WINDOW_WIDTH-18), 14, "FUOCO AMICO SI", .24, 11, exec "cmd callvote friendlyfire 1"; uiScript closeingame, settingDisabled CV_SVS_FRIENDLYFIRE voteFlag CV_SVF_FRIENDLYFIRE )
  446. BUTTONEXT( 6+.5*(WINDOW_WIDTH-18)+6, 86, .5*(WINDOW_WIDTH-18), 14, "FUOCO AMICO NO", .24, 11, exec "cmd callvote friendlyfire 0"; uiScript closeingame, settingEnabled CV_SVS_FRIENDLYFIRE voteFlag CV_SVF_FRIENDLYFIRE )
  447. BUTTONEXT( 6+.5*(WINDOW_WIDTH-18)+6, 104, .5*(WINDOW_WIDTH-18), 14, "SQUADRE BILANCIATE SI", .24, 11, exec "cmd callvote balancedteams 1"; uiScript closeingame, settingDisabled CV_SVS_BALANCEDTEAMS voteFlag CV_SVF_BALANCEDTEAMS )
  448. @@ -58,7 +58,7 @@ menuDef {
  449. BUTTONEXT( 6, 122, WINDOW_WIDTH-12, 14, "IMPOSTAZIONI COMPETIZIONE", .24, 11, exec "cmd callvote comp"; uiScript closeingame, voteFlag CV_SVF_COMP )
  450. BUTTONEXT( 6, 140, WINDOW_WIDTH-12, 14, "IMPOSTAZIONI PUBBLICHE", .24, 11, exec "cmd callvote pub"; uiScript closeingame, voteFlag CV_SVF_PUB )
  451.  
  452. - MULTILEFT( 8, 158+2, .66*(WINDOW_WIDTH-18), 10, "Danni Riscaldamento:", .2, 8, "ui_voteWarmupDamage", cvarFloatList { "None" 0 "Enemies" 1 "Everyone" 2 } voteFlag CV_SVF_WARMUPDAMAGE, "Scegli il modo su cui votare" )
  453. + MULTILEFT( 8, 158+2, .66*(WINDOW_WIDTH-18), 10, "Danni Riscaldamento:", .2, 8, "ui_voteWarmupDamage", cvarFloatList { "Nessuno" 0 "Nemici" 1 "Tutti" 2 } voteFlag CV_SVF_WARMUPDAMAGE, "Scegli il modo su cui votare" )
  454. NAMEDBUTTONEXT( "bttnextWarmupDamage", 6+.80*(WINDOW_WIDTH-18)+6, 158, .20*(WINDOW_WIDTH-18), 14, "OK", .24, 11, uiScript voteWarmupDamage; uiScript closeingame, voteFlag CV_SVF_WARMUPDAMAGE )
  455.  
  456. itemDef {
  457. @@ -72,10 +72,10 @@ menuDef {
  458. decoration
  459. }
  460.  
  461. - NUMERICFIELDLEFTEXT( 8, 176+2, .66*(WINDOW_WIDTH-18), 10, "Limite temporale:", .2, 8, "ui_voteTimelimit", 6, voteFlag CV_SVF_TIMELIMIT, "Specifica un limite temporale da votare" )
  462. + NUMERICFIELDLEFTEXT( 8, 176+2, .66*(WINDOW_WIDTH-18), 10, "Limite tempo:", .2, 8, "ui_voteTimelimit", 6, voteFlag CV_SVF_TIMELIMIT, "Specifica un limite temporale da votare" )
  463. NAMEDBUTTONEXT( "bttnextTimelimit", 6+.80*(WINDOW_WIDTH-18)+6, 176, .20*(WINDOW_WIDTH-18), 14, "OK", .24, 11, uiScript voteTimelimit; uiScript closeingame, voteFlag CV_SVF_TIMELIMIT )
  464.  
  465. - MULTILEFT( 8, 194+2, .66*(WINDOW_WIDTH-18), 10, "Tipo di Gioco:", .2, 8, "ui_voteGameType", cvarFloatList { "Single-Map Objective" 2 "Stopwatch" 3 "Last Man Standing" 5 } voteflag CV_SVF_GAMETYPE, "Scegli il tipo di gioco da votare" )
  466. + MULTILEFT( 8, 194+2, .66*(WINDOW_WIDTH-18), 10, "Tipo di Gioco:", .2, 8, "ui_voteGameType", cvarFloatList { "Mappa Singola" 2 "A Tempo" 3 "Ultimo Rimasto" 5 } voteflag CV_SVF_GAMETYPE, "Scegli il tipo di gioco da votare" )
  467. NAMEDBUTTONEXT( "bttnextGameType", 6+.80*(WINDOW_WIDTH-18)+6, 194, .20*(WINDOW_WIDTH-18), 14, "OK", .24, 11, uiScript voteGame; uiScript closeingame, voteflag CV_SVF_GAMETYPE )
  468.  
  469. BUTTON( 6, WINDOW_HEIGHT-24, WINDOW_WIDTH-12, 18, "INDIETRO", .3, 14, close ingame_vote_misc ; open ingame_vote )
  470. diff --git a/etmain/ui/italian/ingame_vote_players.menu b/etmain/ui/italian/ingame_vote_players.menu
  471. index 768aca0..b8f5654 100644
  472. --- a/etmain/ui/italian/ingame_vote_players.menu
  473. +++ b/etmain/ui/italian/ingame_vote_players.menu
  474. @@ -52,9 +52,9 @@ menuDef {
  475. BUTTONEXT( 208, 50, WINDOW_WIDTH-208-6, 14, "RENDI MUTO", .24, 11, uiScript voteMute ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERNOTMUTED cvarTest "authLevel" showCVar { RL_NONE } voteFlag CV_SVF_MUTING )
  476. BUTTONEXT( 208, 50, WINDOW_WIDTH-208-6, 14, "RENDI MUTO", .24, 11, uiScript refMute ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERNOTMUTED cvarTest "authLevel" showCVar { RL_REFEREE } )
  477. BUTTONEXT( 208, 50, WINDOW_WIDTH-208-6, 14, "RENDI MUTO", .24, 11, uiScript rconMute ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERNOTMUTED cvarTest "authLevel" showCVar { RL_RCON } voteFlag CV_SVF_MUTING )
  478. - BUTTONEXT( 208, 50, WINDOW_WIDTH-208-6, 14, "PERMETTI DI PARLARE", .24, 11, uiScript voteUnMute ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERMUTED cvarTest "authLevel" showCVar { RL_NONE } )
  479. - BUTTONEXT( 208, 50, WINDOW_WIDTH-208-6, 14, "PERMETTI DI PARLARE", .24, 11, uiScript refUnMute ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERMUTED cvarTest "authLevel" showCVar { RL_REFEREE } )
  480. - BUTTONEXT( 208, 50, WINDOW_WIDTH-208-6, 14, "PERMETTI DI PARLARE", .24, 11, uiScript rconUnMute ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERMUTED cvarTest "authLevel" showCVar { RL_RCON } )
  481. + BUTTONEXT( 208, 50, WINDOW_WIDTH-208-6, 14, "FAI PARLARE", .24, 11, uiScript voteUnMute ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERMUTED cvarTest "authLevel" showCVar { RL_NONE } )
  482. + BUTTONEXT( 208, 50, WINDOW_WIDTH-208-6, 14, "FAI PARLARE", .24, 11, uiScript refUnMute ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERMUTED cvarTest "authLevel" showCVar { RL_REFEREE } )
  483. + BUTTONEXT( 208, 50, WINDOW_WIDTH-208-6, 14, "FAI PARLARE", .24, 11, uiScript rconUnMute ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERMUTED cvarTest "authLevel" showCVar { RL_RCON } )
  484.  
  485. BUTTONEXT( 208, 68, WINDOW_WIDTH-208-6, 14, "FAI ARBITRO", .24, 11, uiScript voteReferee ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERNOREFEREE cvarTest "authLevel" showCVar { RL_NONE } voteFlag CV_SVF_REFEREE )
  486. BUTTONEXT( 208, 68, WINDOW_WIDTH-208-6, 14, "FAI ARBITRO", .24, 11, uiScript refMakeReferee ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERNOREFEREE cvarTest "authLevel" showCVar { RL_REFEREE } )
  487. @@ -63,9 +63,9 @@ menuDef {
  488. BUTTONEXT( 208, 68, WINDOW_WIDTH-208-6, 14, "TOGLI ARBITRO", .24, 11, uiScript refUnReferee ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERREFEREE cvarTest "authLevel" showCVar { RL_REFEREE } )
  489. BUTTONEXT( 208, 68, WINDOW_WIDTH-208-6, 14, "TOGLI ARBITRO", .24, 11, uiScript rconRemoveReferee ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERREFEREE cvarTest "authLevel" showCVar { RL_RCON } )
  490.  
  491. - BUTTONEXT( 208, 86, WINDOW_WIDTH-208-6, 14, "SPOSTA NELL'ASSE", .24, 11, uiScript refMakeAxis ; uiScript closeingame, cvarTest "authLevel" showCVar { RL_REFEREE RL_RCON } )
  492. - BUTTONEXT( 208, 104, WINDOW_WIDTH-208-6, 14, "SPOSTA NEGLI ALLEATI", .24, 11, uiScript refMakeAllied ; uiScript closeingame, cvarTest "authLevel" showCVar { RL_REFEREE RL_RCON } )
  493. - BUTTONEXT( 208, 122, WINDOW_WIDTH-208-6, 14, "SPOSTA NEGLI SPETTATORI", .24, 11, uiScript refMakeSpec ; uiScript closeingame, cvarTest "authLevel" showCVar { RL_REFEREE RL_RCON } )
  494. + BUTTONEXT( 208, 86, WINDOW_WIDTH-208-6, 14, "NELL'ASSE", .24, 11, uiScript refMakeAxis ; uiScript closeingame, cvarTest "authLevel" showCVar { RL_REFEREE RL_RCON } )
  495. + BUTTONEXT( 208, 104, WINDOW_WIDTH-208-6, 14, "NEGLI ALLEATI", .24, 11, uiScript refMakeAllied ; uiScript closeingame, cvarTest "authLevel" showCVar { RL_REFEREE RL_RCON } )
  496. + BUTTONEXT( 208, 122, WINDOW_WIDTH-208-6, 14, "NEGLI SPETTATORI", .24, 11, uiScript refMakeSpec ; uiScript closeingame, cvarTest "authLevel" showCVar { RL_REFEREE RL_RCON } )
  497.  
  498. BUTTONEXT( 208, 140, WINDOW_WIDTH-208-6, 14, "RICHIAMA", .24, 11, open ingame_vote_players_warn, cvarTest "authLevel" showCVar { RL_REFEREE RL_RCON } )
  499. BUTTONEXT( 208, 152, WINDOW_WIDTH-208-6, 14, "BANNA", .24, 11, uiScript rconBan ; uiScript closeingame, cvarTest "authLevel" showCVar { RL_RCON } )
  500. diff --git a/etmain/ui/italian/options_controls.menu b/etmain/ui/italian/options_controls.menu
  501. index 6dd86cb..a8bc20a 100644
  502. --- a/etmain/ui/italian/options_controls.menu
  503. +++ b/etmain/ui/italian/options_controls.menu
  504. @@ -5,7 +5,7 @@
  505. #define WINDOW_X 16
  506. #define WINDOW_Y 16
  507. #define WINDOW_WIDTH 608
  508. -#define WINDOW_HEIGHT 448
  509. +#define WINDOW_HEIGHT 458
  510. #define GROUP_NAME "grpOptionsControls"
  511.  
  512. // Controls Menu //
  513. @@ -43,30 +43,32 @@ menuDef {
  514. BIND( 8, 180, (SUBWINDOW_WIDTH)-4, 10, "Usa (Attiva):", .2, 8, "+activate", "" )
  515.  
  516. // Input //
  517. - SUBWINDOW( 6, 198, (SUBWINDOW_WIDTH), 40, "INPUT" )
  518. + SUBWINDOW( 6, 198, (SUBWINDOW_WIDTH), 52, "INPUT" )
  519. CHECKBOXALIGNXACTION( 8, 214, .5*((SUBWINDOW_WIDTH)-6), 10, "Inverti Mouse:", .2, 24, 8, "ui_mousePitch", uiScript update ui_mousePitch, "Inverte il pitch del mouse" )
  520. CHECKBOXALIGNX( 8+(.5*((SUBWINDOW_WIDTH)-6))+2, 214, .5*((SUBWINDOW_WIDTH)-6), 10, "Mouse Omogeneo:", .2, 24, 8, "m_filter", "Usa interpolazione per uniformare i movimenti del puntatore" )
  521. SLIDER( 8, 226, (SUBWINDOW_WIDTH)-4, 10, "Sensibilita' Mouse:", .2, 8, "sensitivity" 5 1 30, "Usa il cursore per aumentare o diminuire la sensibilita' del mouse" )
  522. CVARFLOATLABEL( 8, 226, (SUBWINDOW_WIDTH)-4, 10, "sensitivity", .2, ITEM_ALIGN_RIGHT, $evalfloat((SUBWINDOW_WIDTH)-4), 8 )
  523. + SLIDER( 8, 238, (SUBWINDOW_WIDTH)-4, 10, "Sensibilita' ALTO/BASSO:", .2, 8, "m_pitch" 0.022 0.01501 0.022, "Usa il cursore per aumentare o diminuire il passo del mouse" )
  524. + CVARFLOATLABEL( 8, 238, (SUBWINDOW_WIDTH)-4, 10, "m_pitch", .2, ITEM_ALIGN_RIGHT, $evalfloat((SUBWINDOW_WIDTH)-4), 8 )
  525.  
  526. // Chat //
  527. - SUBWINDOW( 6, 244, (SUBWINDOW_WIDTH), 64, "CHAT" )
  528. - BIND( 8, 260, .5*((SUBWINDOW_WIDTH)-6), 10, "Chat:", .2, 8, "messagemode", "" )
  529. - BIND( 8+(.5*((SUBWINDOW_WIDTH)-6))+2, 260, .5*((SUBWINDOW_WIDTH)-6), 10, "Chat Squadra:", .2, 8, "messagemode2", "" )
  530. - BIND( 8, 272, (SUBWINDOW_WIDTH)-4, 10, "Chat Fireteam:", .2, 8, "messagemode3", "" )
  531. - BIND( 8, 284, (SUBWINDOW_WIDTH)-4, 10, "Chat Veloce:", .2, 8, "mp_QuickMessage", "" )
  532. - BIND( 8, 296, (SUBWINDOW_WIDTH)-4, 10, "Chat Fireteam Veloce:", .2, 8, "mp_fireteammsg", "" )
  533. + SUBWINDOW( 6, 256, (SUBWINDOW_WIDTH), 64, "CHAT" )
  534. + BIND( 8, 272, .5*((SUBWINDOW_WIDTH)-6), 10, "Chat:", .2, 8, "messagemode", "" )
  535. + BIND( 8+(.5*((SUBWINDOW_WIDTH)-6))+2, 272, .5*((SUBWINDOW_WIDTH)-6), 10, "Chat Squadra:", .2, 8, "messagemode2", "" )
  536. + BIND( 8, 284, (SUBWINDOW_WIDTH)-4, 10, "Chat Fireteam:", .2, 8, "messagemode3", "" )
  537. + BIND( 8, 296, (SUBWINDOW_WIDTH)-4, 10, "Chat Veloce:", .2, 8, "mp_QuickMessage", "" )
  538. + BIND( 8, 308, (SUBWINDOW_WIDTH)-4, 10, "Chat Fireteam Veloce:", .2, 8, "mp_fireteammsg", "" )
  539.  
  540. // Pop-Ups //
  541. - SUBWINDOW( 6, 314, (SUBWINDOW_WIDTH), 100, "FINESTRE IN RILIEVO" )
  542. - BIND( 8, 330, (SUBWINDOW_WIDTH)-4, 10, "Mostra Punteggi:", .2, 8, "+scores", "" )
  543. - BIND( 8, 342, (SUBWINDOW_WIDTH)-4, 10, "Mostra il Menu' Limbo:", .2, 8, "OpenLimboMenu", "" )
  544. - BIND( 8, 354, (SUBWINDOW_WIDTH)-4, 10, "Mostra la Mappa:", .2, 8, "+mapexpand", "" )
  545. - BIND( 8, 366, (SUBWINDOW_WIDTH)-4, 10, "Aumenta Zoom Bussola:", .2, 8, "MapZoomIn", "" )
  546. - BIND( 8, 378, (SUBWINDOW_WIDTH)-4, 10, "Diminuisce Zoom Bussola:", .2, 8, "MapZoomOut", "" )
  547. - BIND( 8, 390, (SUBWINDOW_WIDTH)-4, 10, "Statistiche Giocatore:", .2, 8, "+stats", "" )
  548. - BIND( 8, 402, (SUBWINDOW_WIDTH)-4, 10, "Colpi Migliori:", .2, 8, "+topshots", "" )
  549. -// BIND( 8, 402, (SUBWINDOW_WIDTH)-4, 10, "Multiview:", .2, 8, "mvactivate", "" )
  550. + SUBWINDOW( 6, 326, (SUBWINDOW_WIDTH), 100, "FINESTRE IN RILIEVO" )
  551. + BIND( 8, 342, (SUBWINDOW_WIDTH)-4, 10, "Mostra Punteggi:", .2, 8, "+scores", "" )
  552. + BIND( 8, 354, (SUBWINDOW_WIDTH)-4, 10, "Mostra il Menu' Limbo:", .2, 8, "OpenLimboMenu", "" )
  553. + BIND( 8, 366, (SUBWINDOW_WIDTH)-4, 10, "Mostra la Mappa:", .2, 8, "+mapexpand", "" )
  554. + BIND( 8, 378, (SUBWINDOW_WIDTH)-4, 10, "Aumenta Zoom Bussola:", .2, 8, "MapZoomIn", "" )
  555. + BIND( 8, 390, (SUBWINDOW_WIDTH)-4, 10, "Diminuisce Zoom Bussola:", .2, 8, "MapZoomOut", "" )
  556. + BIND( 8, 402, (SUBWINDOW_WIDTH)-4, 10, "Statistiche Giocatore:", .2, 8, "+stats", "" )
  557. + BIND( 8, 414, (SUBWINDOW_WIDTH)-4, 10, "Colpi Migliori:", .2, 8, "+topshots", "" )
  558. +// BIND( 8, 414, (SUBWINDOW_WIDTH)-4, 10, "Multiview:", .2, 8, "mvactivate", "" )
  559.  
  560. // Use Weapons //
  561. SUBWINDOW( 6+(SUBWINDOW_WIDTH)+6, 32, (SUBWINDOW_WIDTH), 64, "USO ARMI" )
  562. diff --git a/etmain/ui/italian/options_customise_game.menu b/etmain/ui/italian/options_customise_game.menu
  563. index 191be17..9e41946 100644
  564. --- a/etmain/ui/italian/options_customise_game.menu
  565. +++ b/etmain/ui/italian/options_customise_game.menu
  566. @@ -5,7 +5,7 @@
  567. #define WINDOW_X 16
  568. #define WINDOW_Y 16
  569. #define WINDOW_WIDTH 400
  570. -#define WINDOW_HEIGHT 452
  571. +#define WINDOW_HEIGHT 422
  572. #define GROUP_NAME "grpOptionsCustomiseGame"
  573.  
  574. // Customise Game Menu //
  575. @@ -50,24 +50,21 @@ menuDef {
  576. MULTI( 8, 210, (SUBWINDOW_WIDTH)-4, 10, "Livelli Zoom:", .2, 8, "cg_zoomstepsniper", cvarFloatList { "4 Livelli di Zoom" 4 "8 Livelli di Zoom" 2 }, "Specifica gli incrementi di zoom" )
  577.  
  578. // Chat //
  579. - SUBWINDOW( 6, 224, (SUBWINDOW_WIDTH), 40, "CHAT" )
  580. + SUBWINDOW( 6, 224, (SUBWINDOW_WIDTH), 76, "CHAT" )
  581. MULTI( 8, 240, (SUBWINDOW_WIDTH)-4, 10, "Modo Chat Veloce:", .2, 8, "cg_quickMessageAlt", cvarFloatList { "Lettere" 0 "Numeri" 1 }, "usa lettere o numeri per mandare messaggi via radio" )
  582. MULTI( 8, 252, (SUBWINDOW_WIDTH)-4, 10, "Tempo Icona Chat:", .2, 8, "cg_voicespritetime", cvarFloatList { "Breve" 3000 "Normale" 6000 "Lungo" 12000 "Really Long" 24000 }, "Specifica quanto tempo l'icona di chat appare sulla testa dei giocatori" )
  583. -
  584. -// Downloads //
  585. - SUBWINDOW( 6, 266, (SUBWINDOW_WIDTH), 52, "DOWNLOAD" )
  586. - YESNO( 8, 282, (SUBWINDOW_WIDTH)-4, 10, "Aggiornamento all'avvio:", .2, 8, "cl_autoupdate", "" )
  587. - YESNO( 8, 294, (SUBWINDOW_WIDTH)-4, 10, "File Mancanti dal Server:", .2, 8, "cl_allowDownload", "" )
  588. - YESNO( 8, 306, (SUBWINDOW_WIDTH)-4, 10, "Usa HTTP/FTP per Scaricare:", .2, 8, "cl_wwwDownload", "" )
  589. + YESNO( 8, 264, (SUBWINDOW_WIDTH)-4, 10, "Solo chat squadra:", .2, 8, "cg_teamChatsOnly", "Durante il gioco senti solo la chat della squadra" )
  590. + YESNO( 8, 276, (SUBWINDOW_WIDTH)-4, 10, "No voice chat:", .2, 8, "cg_noVoiceChats", "Durante il gioco l'audio della chat e' muto" )
  591. + YESNO( 8, 288, (SUBWINDOW_WIDTH)-4, 10, "No voice text:", .2, 8, "cg_noVoiceText", "Durante il gioco non mostrare i testi della chat" )
  592.  
  593. // Miscellaneous //
  594. - SUBWINDOW( 6, 320, (SUBWINDOW_WIDTH), 88, "VARIE" )
  595. - MULTI( 8, 336, (SUBWINDOW_WIDTH)-4, 10, "PopUp Reclami:", .2, 8, "cg_complaintPopUp", cvarFloatList { "No" 0 "Si" 1 }, "Mostra l'opzione per mandare reclami per compagni di squadra che ti uccidono" )
  596. - YESNO( 8, 348, (SUBWINDOW_WIDTH)-4, 10, "Registra Messaggi Importanti:", .2, 8, "cg_printObjectiveInfo", "Scrivi messaggi di gioco importanti nella console" )
  597. - MULTI( 8, 360, (SUBWINDOW_WIDTH)-4, 10, "Auto-Azione:", .2, 8, "cg_autoAction", cvarFloatList { "None" 0 "Demo" 1 "Screenshot" 2 "Stats Dump" 4 "Demo + SS" 3 "Demo + Stats" 5 "SS + Stats" 6 "Demo + SS + Stats" 7 }, "Compi delle azioni automaticamente all'inizio o ala fine di un quadro" )
  598. - YESNO( 8, 372, (SUBWINDOW_WIDTH)-4, 10, "JPEG per Foto allo Schermo:", .2, 8, "cg_useScreenshotJPEG", "Cambia tipo di immagine fra .tga e .jpg per il comando \"autoscreenshot\"" )
  599. - YESNO( 8, 384, (SUBWINDOW_WIDTH)-4, 10, "Mostra Suggerimenti:", .2, 8, "ui_showtooltips", "Mostra i suggerimenti nell'interfaccia" )
  600. - YESNO( 8, 396, (SUBWINDOW_WIDTH)-4, 10, "Annunci:", .2, 8, "cg_announcer", "Attiva o disattiva la voce fuori campo durante il gioco" )
  601. + SUBWINDOW( 6, 306, (SUBWINDOW_WIDTH), 88, "VARIE" )
  602. + MULTI( 8, 322, (SUBWINDOW_WIDTH)-4, 10, "Opzione Reclami:", .2, 8, "cg_complaintPopUp", cvarFloatList { "No" 0 "Si" 1 }, "Mostra l'opzione per mandare reclami per compagni di squadra che ti uccidono" )
  603. + YESNO( 8, 334, (SUBWINDOW_WIDTH)-4, 10, "Registra Messaggi Importanti:", .2, 8, "cg_printObjectiveInfo", "Scrivi messaggi di gioco importanti nella console" )
  604. + MULTI( 8, 346, (SUBWINDOW_WIDTH)-4, 10, "Auto-Azione:", .2, 8, "cg_autoAction", cvarFloatList { "None" 0 "Demo" 1 "Screenshot" 2 "Stats Dump" 4 "Demo + SS" 3 "Demo + Stats" 5 "SS + Stats" 6 "Demo + SS + Stats" 7 }, "Compi delle azioni automaticamente all'inizio o ala fine di un quadro" )
  605. + YESNO( 8, 358, (SUBWINDOW_WIDTH)-4, 10, "JPEG per Foto allo Schermo:", .2, 8, "cg_useScreenshotJPEG", "Cambia tipo di immagine fra .tga e .jpg per il comando \"autoscreenshot\"" )
  606. + YESNO( 8, 370, (SUBWINDOW_WIDTH)-4, 10, "Mostra Suggerimenti:", .2, 8, "ui_showtooltips", "Mostra i suggerimenti nell'interfaccia" )
  607. + YESNO( 8, 382, (SUBWINDOW_WIDTH)-4, 10, "Annunci:", .2, 8, "cg_announcer", "Attiva o disattiva la voce fuori campo durante il gioco" )
  608.  
  609. // Buttons //
  610. BUTTON( 6, WINDOW_HEIGHT-24, WINDOW_WIDTH-12, 18, "INDIETRO", .3, 14, close options_customise_game ; open options )
  611. diff --git a/etmain/ui/italian/options_customise_hud.menu b/etmain/ui/italian/options_customise_hud.menu
  612. index fbf9aa9..9706ff5 100644
  613. --- a/etmain/ui/italian/options_customise_hud.menu
  614. +++ b/etmain/ui/italian/options_customise_hud.menu
  615. @@ -73,13 +73,14 @@ menuDef {
  616.  
  617. // In-Game Display //
  618. SUBWINDOW( 6, 308, (SUBWINDOW_WIDTH), 125, "VISUALIZZAZIONE DURANTE IL GIOCO" )
  619. - MULTI( 8, 324, (SUBWINDOW_WIDTH)-4, 10, "Uscita Bossoli:", .2, 8, "cg_brassTime", cvarFloatList { "High" 15000 "Med" 2500 "Off" 0 }, "" )
  620. + MULTI( 8, 324, (SUBWINDOW_WIDTH)-4, 10, "Uscita Bossoli:", .2, 8, "cg_brassTime", cvarFloatList { "Molti" 15000 "Medi" 2500 "No" 0 }, "" )
  621. SLIDER( 8, 336, (SUBWINDOW_WIDTH)-4, 10, "Campo Visuale:", .2, 8, "cg_fov" 1.3 80 120, "" )
  622. + CVARFLOATLABEL( 8, 336, (SUBWINDOW_WIDTH)-4, 10, "cg_fov", .2, ITEM_ALIGN_RIGHT, $evalfloat((SUBWINDOW_WIDTH)-40), 8 )
  623. MULTI( 8, 348, (SUBWINDOW_WIDTH)-4, 10, "Distanza Corona:", .2, 8, "cg_coronafardist", cvarFloatList { "No" 0 "Vicino" 800 "Normale" 1536 "Lontano" 4096 "Estrema" 16000 }, "" )
  624. YESNO( 8, 360, (SUBWINDOW_WIDTH)-4, 10, "Particelle:", .2, 8, "cg_wolfparticles", "" )
  625. - MULTI( 8, 372, (SUBWINDOW_WIDTH)-4, 10, "Permanenza Macchie sui Muri:", .2, 8, "cg_markTime", cvarFloatList { "A Lungo" 30000 "Normale" 20000 "Poco" 10000 "No" 0 }, "" )
  626. - MULTI( 8, 384, (SUBWINDOW_WIDTH)-4, 10, "Lampeggio Sanguinante:", .2, 8, "cg_bloodFlash", cvarFloatList { "Nessuno" 0.0 "Leggero" 0.25 "Medio" 0.5 "Pesante" 0.75 "Totale" 1.0 }, "\"Lampo\" rosso sangue quando ricevi dei danni" )
  627. - MULTI( 8, 396, (SUBWINDOW_WIDTH)-4, 10, "Macchie Sangue:", .2, 8, "cg_bloodDamageBlend", cvarFloatList { "Nessuna" 0.0 "Leggere" 0.25 "Medie" 0.5 "Pesanti" 0.75 "Full" 1.0 }, "Trasparenza \"macchie\" sangue quando ricevi dei danni" )
  628. + MULTI( 8, 372, (SUBWINDOW_WIDTH)-4, 10, "Permanenza Macchie Muri:", .2, 8, "cg_markTime", cvarFloatList { "Lunga" 30000 "Normale" 20000 "Poco" 10000 "No" 0 }, "" )
  629. + MULTI( 8, 384, (SUBWINDOW_WIDTH)-4, 10, "Lampeggio Sanguinante:", .2, 8, "cg_bloodFlash", cvarFloatList { "Nessuno" 0.0 "Leggero" 0.25 "Medio" 0.5 "Pesante" 0.75 "Totale" 1.0 }, "\"Lampo\" rosso sangue quando ti colpiscono" )
  630. + MULTI( 8, 396, (SUBWINDOW_WIDTH)-4, 10, "Macchie Sangue:", .2, 8, "cg_bloodDamageBlend", cvarFloatList { "Nessuna" 0.0 "Leggere" 0.25 "Medie" 0.5 "Pesanti" 0.75 "Full" 1.0 }, "Trasparenza \"macchie\" sangue quando ti colpiscono" )
  631. YESNO( 8, 408, (SUBWINDOW_WIDTH)-4, 10, "Mostra Sangue:", .2, 8, "cg_showblood", "" )
  632. YESNO( 8, 420, (SUBWINDOW_WIDTH)-4, 10, "Effetti Atmosferici:", .2, 8, "cg_atmosphericEffects", "" )
  633.  
  634. diff --git a/etmain/ui/italian/options_graphics.menu b/etmain/ui/italian/options_graphics.menu
  635. index 21975c3..0ebb1d0 100644
  636. --- a/etmain/ui/italian/options_graphics.menu
  637. +++ b/etmain/ui/italian/options_graphics.menu
  638. @@ -34,7 +34,7 @@ menuDef {
  639. // Simple settings //
  640. SUBWINDOW( 6, 32, (SUBWINDOW_WIDTH), 78, "SEMPLICE" )
  641. MULTIACTION( 8, 48, (SUBWINDOW_WIDTH)-4, 10, "Qualita' Generale:", .2, 8, "ui_glCustom", cvarFloatList { "velocissimo" 3 "veloce" 2 "normale" 1 "alta" 0 }, uiScript update "ui_glcustom", "" )
  642. - MULTIACTION( 8, 60, (SUBWINDOW_WIDTH)-4, 10, "Risoluzione:", .2, 8, "ui_r_mode", cvarFloatList { "risouzione desktop" -2 "640*480" 3 "800*600" 4 "960*720" 5 "1024*768" 6 "1152*864" 7 "1280*1024" 8 "1600*1200" 9 "2048*1536" 10 "856*480 Wide Screen" 11 "1360x768 (16:9)" 12 "1440x900 (16:10)" 13 "1680x1050 (16:10)" 14 "1600x1200" 15 "1920x1080 (16:9)" 16 "1920x1200 (16:10)" 17 "2560x1600 (16:10)" 18 }, uiScript glCustom, "" )
  643. + MULTIACTION( 8, 60, (SUBWINDOW_WIDTH)-4, 10, "Risoluzione:", .2, 8, "ui_r_mode", cvarFloatList { "risoluzione desktop" -2 "640*480" 3 "800*600" 4 "960*720" 5 "1024*768" 6 "1152*864" 7 "1280*1024" 8 "1600*1200" 9 "2048*1536" 10 "856*480 Wide Screen" 11 "1360x768 (16:9)" 12 "1440x900 (16:10)" 13 "1680x1050 (16:10)" 14 "1600x1200" 15 "1920x1080 (16:9)" 16 "1920x1200 (16:10)" 17 "2560x1600 (16:10)" 18 }, uiScript glCustom, "" )
  644. YESNOACTION( 8, 72, (SUBWINDOW_WIDTH)-4, 10, "Schermo Intero:", .2, 8, "ui_r_fullscreen", uiScript glCustom, "" )
  645. YESNOACTION( 8, 84, (SUBWINDOW_WIDTH)-4, 10, "Senza Bordo:", .2, 8, "r_noborder", uiScript glCustom, "Utilizzabile solo se non a schermo intero" )
  646. SLIDER( 8, 96, (SUBWINDOW_WIDTH)-4, 10, "Luminosita':", .2, 8, "r_gamma" 1.3 1 3, "" )
  647. diff --git a/etmain/ui/italian/options_system.menu b/etmain/ui/italian/options_system.menu
  648. index c175118..83bb0c2 100644
  649. --- a/etmain/ui/italian/options_system.menu
  650. +++ b/etmain/ui/italian/options_system.menu
  651. @@ -10,7 +10,7 @@
  652. #define WINDOW_X 16
  653. #define WINDOW_Y 16
  654. #define WINDOW_WIDTH 400
  655. -#define WINDOW_HEIGHT 272
  656. +#define WINDOW_HEIGHT 280
  657. #define GROUP_NAME "grpOptionsSystem"
  658. #define SUBWINDOW_WIDTH WINDOW_WIDTH-12
  659.  
  660. @@ -53,12 +53,11 @@ menuDef {
  661. MULTIACTION( 8, 166, (SUBWINDOW_WIDTH)-4, 10, "Max Pacchetti:", .2, 8, "ui_cl_maxpackets", cvarFloatList { "Basso" 30 "Medio" 60 "Alto" 100 } , uiScript update "ui_cl_maxpackets", "massimo numero di pacchetti ricevibili da fuori" )
  662. MULTIACTION( 8, 178, (SUBWINDOW_WIDTH)-4, 10, "Duplicazione Pacchetti:", .2, 8, "ui_cl_packetdup", cvarFloatList { "No" 0 "x1" 1 "x2" 2 }, uiScript update "ui_cl_packetdup", "numero di duplicati per ogni pacchetto mandato fuori, riduce la perdita di pacchetti" )
  663.  
  664. -// Memory
  665. -// NOTE: absolutely useless to set memory via UI ... only valid if done via start params
  666. - SUBWINDOW( 6, 196, (SUBWINDOW_WIDTH), 42, "MEMORIA" )
  667. - MULTIACTION( 8, 212, (SUBWINDOW_WIDTH)-4, 10, "Mega per Hunk:", .2, 8, "ui_com_hunkmegs", cvarFloatList { "64MB" 64 "128MB" 128 "256MB" 256 "512MB" 512} cvarListUndefined "Custom", uiScript update "ui_com_hunkmegs", "quantita' di memoria (MB) da assegnare all'hunk" )
  668. - MULTIACTION( 8, 224, (SUBWINDOW_WIDTH)-4, 10, "Mega per Suono:", .2, 8, "ui_com_soundmegs", cvarFloatList { "64MB" 64 "128MB" 128 "256MB" 256 "512MB" 512} cvarListUndefined "Custom", uiScript update "ui_com_soundmegs", "quantita' di memoria (MB) da assegnare ai campioni sonori caricati" )
  669. - //MULTIACTION( 8, 236, (SUBWINDOW_WIDTH)-4, 10, "Mega per Zone:", .2, 8, "ui_com_zonemegs", cvarFloatList { "64MB" 64 "128MB" 128 "256MB" 256 "512MB" 512} cvarListUndefined "Custom", uiScript update "ui_com_zonemegs", "quantita' di memoria (MB) da assegnare per la mappa e il caricamento delle texture" )
  670. +// Downloads //
  671. + SUBWINDOW( 6, 266, (SUBWINDOW_WIDTH), 52, "DOWNLOAD" )
  672. + YESNO( 8, 282, (SUBWINDOW_WIDTH)-4, 10, "Aggiornamento all'avvio:", .2, 8, "cl_autoupdate", "" )
  673. + YESNO( 8, 294, (SUBWINDOW_WIDTH)-4, 10, "File Mancanti dal Server:", .2, 8, "cl_allowDownload", "" )
  674. + YESNO( 8, 306, (SUBWINDOW_WIDTH)-4, 10, "Usa HTTP/FTP per Scaricare:", .2, 8, "cl_wwwDownload", "" )
  675.  
  676. BUTTON( 6, WINDOW_HEIGHT-24, .5*(WINDOW_WIDTH-18), 18, "INDIETRO", .3, 14, uiScript vidReset ; close options_system ; open options )
  677. BUTTON( 6+.5*(WINDOW_WIDTH-18)+6, WINDOW_HEIGHT-24, .5*(WINDOW_WIDTH-18), 18, "APPLICA", .3, 14,
  678. diff --git a/etmain/ui/italian/playonline.menu b/etmain/ui/italian/playonline.menu
  679. index 4e7c9ae..b033253 100644
  680. --- a/etmain/ui/italian/playonline.menu
  681. +++ b/etmain/ui/italian/playonline.menu
  682. @@ -79,8 +79,8 @@ menuDef {
  683.  
  684. SUBWINDOW( 6, 64, (FILTERS_WIDTH), 94, "FILTRI" )
  685.  
  686. - MULTIACTIONLEFT( 8, 80, .5*((FILTERS_WIDTH)-6), 10, "Origine:", .2, 8, "ui_netSource", cvarFloatList { "Local" 0 "Internet" 1 "Favorites" 2 }, uiScript UpdateFilter, "Scegli i tipi di server da mostrare, da Internet, locali e preferiti" )
  687. - MULTIACTIONLEFT( 8+.5*((FILTERS_WIDTH)-6)+2, 80, .5*((FILTERS_WIDTH)-6), 10, "Tipo di gioco:", .2, 8, "ui_joinGameType", cvarFloatList { "All" -1 "Objective" 2 "Stopwatch" 3 "Campaign" 4 "Last Man Standing" 5 "Map Voting" 6 }, uiScript RefreshFilter, "Includi/escludi i server che offrono questo Tipo di Gioco nella lista" )
  688. + MULTIACTIONLEFT( 8, 80, .5*((FILTERS_WIDTH)-6), 10, "Origine:", .2, 8, "ui_netSource", cvarFloatList { "Locale" 0 "Internet" 1 "Preferiti" 2 }, uiScript UpdateFilter, "Scegli i tipi di server da mostrare, da Internet, locali o preferiti" )
  689. + MULTIACTIONLEFT( 8+.5*((FILTERS_WIDTH)-6)+2, 80, .5*((FILTERS_WIDTH)-6), 10, "Tipo di gioco:", .2, 8, "ui_joinGameType", cvarFloatList { "Tutti" -1 "Obiettivo" 2 "A Tempo" 3 "Campagna" 4 "Ultimo Rimasto" 5 "Vota la Mappa" 6 }, uiScript RefreshFilter, "Includi/escludi i server che offrono questo Tipo di Gioco nella lista" )
  690.  
  691. itemDef {
  692. name "filtericonEmptyFull"
  693. diff --git a/etmain/ui/italian/vid_restart.menu b/etmain/ui/italian/vid_restart.menu
  694. index d8ec198..17fb935 100644
  695. --- a/etmain/ui/italian/vid_restart.menu
  696. +++ b/etmain/ui/italian/vid_restart.menu
  697. @@ -50,7 +50,7 @@ menuDef
  698. }
  699.  
  700. SUBWINDOWBLACK( SUBWINDOW_X, SUBWINDOW_Y, SUBWINDOW_WIDTH, SUBWINDOW_HEIGHT, "CAMBIA IMPOSTAZIONI VIDEO" )
  701. - LABEL( SUBWINDOW_X+2, SUBWINDOW_Y+16, (SUBWINDOW_WIDTH)-8, 10, "Applico le nuove impostazioni?", .2, ITEM_ALIGN_CENTER, .5*((SUBWINDOW_WIDTH)-4), 8 )
  702. + LABEL( SUBWINDOW_X+2, SUBWINDOW_Y+16, (SUBWINDOW_WIDTH)-8, 10, "Applico le impostazioni?", .2, ITEM_ALIGN_CENTER, .5*((SUBWINDOW_WIDTH)-4), 8 )
  703.  
  704. BUTTON( SUBWINDOW_X+6, SUBWINDOW_Y+SUBWINDOW_HEIGHT-24, .5*(SUBWINDOW_WIDTH-18), 18, "SI", .3, 14, uiScript systemCvarsApply ; close vid_restart ; exec "vid_restart" )
  705. BUTTON( SUBWINDOW_X+6+.5*(SUBWINDOW_WIDTH-18)+6, SUBWINDOW_Y+SUBWINDOW_HEIGHT-24, .5*(SUBWINDOW_WIDTH-18), 18, "NO", .3, 14, close vid_restart ; open options_graphics )
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