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- [Custom Cards] DM Fiend Support/Retrains | "Jaden's Alright, but Marik Used Masked Monster Before it was Cool" (9 Cards)
- Fiends are one of the things I first think of when I remember the original series. While 5D's and the rest have moved Yu-Gi-Oh! towards a more futuristic setting, much of the old series was based in the occult, and the grotesque and horrifying art of these Fiends were one of the greatest assets of the original Yu-Gi-Oh! manga. It's kind of a shame to me that Yu-Gi-Oh! has moved so far from the occult, but things change for a reason, and I like how Yu-Gi-Oh! has adapted over time for the most part. Still, I thought it'd be fun to make some support for these old fiendish friends.
- The thing in mind with this old support was the Fiends of the original series, and while Archfiends got a new Link Monster and Trap, some of the more iconic ones from the manga were more one-off things, and something they all seemed to have in common was they were Level 8 Fiend monsters. Cards like {Dark Master Zorc}, {Zera the Mant}, {The Masked Beast}, {Masked Beast Des Gardias}, {Dark Necrofear}, and {Lava Golem}. Hell, if we look even futher at filler and GX we had {Guardian Dreadscythe}, {Demise, King of Armageddon}, and {Grinder Golem}. So I decided it'd be fun to retrain some of them and make them better.
- First off we have Mask Summoner, he's meant to be a psuedo-Prisma and Delta the Magnet Warrior combo. By milling a fiend, he summons a Token with the same name as the milled fiend, so you can use this with Grand Tiki Elder or Melchid the Four-Face Beast to get an easy Des Gardias from hand, for pitching an Archfiend, to get a free token on field for summoning an Archfiend from hand, or pitching Ritual Raven to use with the Ritual Spell. The second effect requires you to banish 3 Fiends from the GY, and if you do, you can summon a Level 8 Fiend that cannot be Normal Summones/Set from your hand or Deck, ignoring its summoning conditions.
- Second we have a Necrofear retrain, Necrofear of Dark Sanctuary. The original Necrofear was alright, but I just wanted something to do more with the new Dark Sactuary card. Same summoning condition, but this time its effect allows you to Tribute a Fiend you control to take control of a monster your opponent controls. Also, it it's sent to the GY, it'll activate Destiny Board and Dark Sactuary directly from your Deck, and offer protection to both. The win conditions still rather slow, but I thought it'd be a fun addition.
- Third we have a Lava Golem retrain, Volcano Golem. One of Marik's ace card, this card was also decent, especially as a tech option in past formats before Kaijus were a thing. I decided it'd be fun to take some influence from Ra Sphere mode and give it some synergy with Perpetual King Archfiend. You can summon it to either field by Tributing 2 monster from that field, during the Standby Phase, as a cost, you pay 1500 LP, allowing you to mill Mask Summoner if you have Perpetual King Archfiend on the field. Also, while it's in the owner's control, you can use your own fuel as LP to stoke the Volcano and cause an explosion of damage to your opponent equal to the LP paid, edging you closer to that OTK, and milling a Fiend of your choice with Perpetual King Archfiend on field.
- Fourth is the Dark Master Zorc retrain, Master of Darkness - Zorc. This just updates it's dice roll effect to be a bit better and more fitting of a Fiend who rules that Darkness. You could combine it with That Six to always ensure you never get a 6, but even if you don't and still get a 6, you can just banish its Ritual Spell counterpart (which lets you summon any Level 8 Fiend Ritual like Demise, King of Armageddon, but still allows Pre-Prep searching with this modification) to prevent its destruction.
- Next is The Masked Beast retrain, The Masked Creature (I'm really not good with names if you can tell). Anyway, there was noting notable about it in the anime, other that the fact that after it was destroyed the Umbra bothers almost immediately summoned Masked Beast Des Gardias, so I decided to incorporate that element into it. First off, just slapped on targeting protection, cause why not, then it lets you shuffle a Mask of Remnants from hand or GY into the Deck to draw 2 cards, so you don't have to worry about that thing bricking you, and can recycle it, so you only need to run it at 1 with Des Gardias (if you want to abuse the draw power offered by this card though, just use Foolish Burial of Goods instead of running multiples of the mask). Since you'll likely be running Melchid and Grand Tiki Elder, the Ritual Spell counterpart also pitches Normal Fiends directly from the Deck, and has an added bonus of protecting your Mask of Remnants or the monster equipped with Mask of Remnants from a targeted effect by banishing the Ritual Spell.
- Finally, two new Mask cards. Mask of the Condemned has a 1000 LP activation cost so you can pitch {Archfiend Heiress} if Perpetual King Archfiend is on the field, and works as a Fiendish Chain that also prevents the targeted monster from being used as Material for a Summon. Meanwhile, Mask of the Doomed has a 500 LP cost so you can pitch Masked Summoner if Oerpetual King Archfiend is on the field, and it negates the effects of any face-up Spell/Trap, with the added bonus of preventing your opponent from playing a new Field Spell if you negate a Field Spell. Finally, both have the effect of inflicting 500 damage to your opponent during each Standby Phase for as long as they remain on the field.
- As always, If you see any issues in my PSCT or the balancing of my effects, please be sure to tell me and suggest fixes. Without further ado, here are my cards:
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- Main Deck Monsters (6 Cards)
- Mask Summoner
- Fiend/DARK/Level 4/ATK 1500/DEF 500
- You can send 1 Fiend monster from your Deck to the GY; Special Summon 1 "Mask Token" (Fiend/DARK/Level 4/ATK 0/DEF 0), then the name of that "Mask Token" becomes the sent monster's, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. If this card is sent to the GY: You can banish this card and 2 other Fiend monsters from your GY; Special Summon 1 Level 8 Fiend monster that cannot be Normal Summoned/Set from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Mask Summoner" once per turn.
- Any fiend fine given restriction?
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- Hellpoemer
- Fiend/DARK/Level 5/ATK 2000/DEF 1400
- While this card is in the GY, negate your opponent's card effects that would move a Fiend monster in your GY to a different place. During your opponent's Battle Phase, if this card is in your GY (Quick Effect): You can banish 1 other Fiend monster from your GY; your opponent can discard 1 random card from their hand to negate this effect, otherwise end the Battle Phase. You can only use this effect of "Hellpoemer" once per turn.
- When your opponent activates a card or effect that targets a Fiend monster on your field or in the GY: negate??
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- Necrofear of Dark Sanctuary
- Fiend/DARK/Level 8/ATK 2200/DEF 2800
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can send 3 Fiend monsters from your Deck to the GY except, “Necrofear of Dark Sanctuary”; Special Summon this card from your hand, also, if you sent an Effect Monster to activate this effect, you cannot Special Summon monsters for the rest of this turn. If this card is sent to the GY: You can activate 1 "Dark Sanctuary" from your Deck. While that card is in the Field Zone, and this card is in the GY, neither player can target a face-up Spell/Trap with card effects.
- You can activate 1 “Dark Sanctuary” and/or 1 “Destiny Board” directly from your Deck. While this card is in your GY and "Dark Sanctuary" is on the field, your opponent cannot target “Destiny Board” you control with card effects, also they cannot be destroyed by your opponent's card effects.
- Removed: Once per turn: You can Tribute 1 Fiend monster, then target 1 monster your opponent controls; take control of it until the End Phase.
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- Volcano Golem
- Fiend/FIRE/Level 8/ATK 3000/DEF 2500
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control, then shift control to this card's owner during the End Phase of the next turn. Once per turn, during your Standby Phase, you must pay 1500 LP (this is not optional), or this card is destroyed. If this card is in its owner's control: You can pay LP in multiples of 100 (max. 3000); inflict damage to your opponent equal to the LP you paid. You can only use this effect of "Volcano Golem" once per turn.
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- Master of Darkness - Zorc
- Fiend/DARK/Level 8/ATK 2700/DEF 1500 (Ritual)
- You can Ritual Summon this card with "Contract of Darkness". Once while face-up on the field, when an effect is activated that rolls a die (or dice): You can pay half your LP; treat all results as 1. Once per turn (Quick Effect): You can discard 1 card, and if you do, roll a six-sided die, then apply the result.
- ● 1: Banish 1 card your opponent controls.
- ● 2-5: Destroy 1 card your opponent controls
- ● 6: Destroy all cards you control.
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- The Masked Creature
- Fiend/DARK/Level 8/ATK 3200/DEF 1800 (Ritual)
- You can Ritual Summon this card with "Curse of the Masked Creature". Cannot be targeted by your opponent's card effects. You can shuffle 1 "Mask of Remnants" from your hand or GY into the Deck; draw 2 cards. You can only use this effect of “The Masked Creature” once per turn. If this card leaves the field: You can Special Summon 1 "Masked Beast Des Gardius" from your hand, Deck, or GY, ignoring its Summoning conditions.
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- Spells (2 Cards)
- Contract of Darkness
- Ritual Spell
- This card can be used to Ritual Summon any Level 8 Fiend Ritual Monster. You must also Tribute monsters from your hand or field and/or banish Fiend monsters from your GY, whose total Levels equal 8 or more. If a "Dark Master - Zorc" or “Dark Master - Zorc Inferno” you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
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- Mask of the Cursed Creature
- Ritual Spell
- This card can be used to Ritual Summon any Level 8 Fiend Ritual Monster You must also Tribute monsters from your hand or field and/or send Fiend Normal Monsters from your Deck to the GY, whose total Levels equal 8 or more. If your opponent activates a card or effect (except during the Damage Step), while you control “The Masked Beast” or “The Masked Creature”: You can shuffle this card from your GY into the Deck; take 1 “Mask of” Continuous Spell/Trap from your Deck, and either activate it or add it to your hand.
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- Traps (2 Cards)
- Mask of the Condemned
- Continuous Trap
- You can only control 1 "Mask of the Condemned". Negate your opponent's first monster effect that resolves in this card's column. Each time your opponent activates a monster effect in a different column than this card, inflict 500 damage to your opponent immediately after it resolves. If you control a Level 8 or higher Fiend monster, you can activate this card from your hand. If this card is sent to the GY: You can pay LP in multiples of 100; Special Summon 1 Fiend Normal Monster from your hand, Deck, or GY with ATK or DEF equal to the amount paid, and if you do, you can add 1 Ritual Monster or 1 Level 8 Fiend monster from your Deck to your hand. You can only use this effect of "Mask of the Condemned" once per turn.
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- Mask of the Doomed
- Continuous Trap
- You can only control 1 "Mask of the Doomed". Negate your opponent's first Spell/Trap effect that resolves in this card's column. Each time your opponent activates a Spell/Trap effect in a different column than this card, inflict 500 damage to your opponent immediately after it resolves. If you control a Level 8 or higher Fiend monster, you can activate this card from your hand. If this card is sent to the GY: You can pay LP in multiples of 100; Special Summon 1 Fiend Normal Monster from your hand, Deck, or GY with ATK or DEF equal to the amount paid, and if you do, you can add 1 Ritual Spell or 1 "Mask of" Spell/Trap from your Deck to your hand. You can only use this effect of "Mask of the Doomed" once per turn.
- Wordibg? Look at the hands?
- Pay 1000 LP, then target 1 face-up Effect Monster your opponent controls; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot be Tributed, nor be used as material for a Fusion, Synchro, Xyz, or Link Summon. When it is destroyed, destroy this card. During each Standby Phase: Inflict 500 damage to your opponent.
- Pay 500 LP, then target 1 face-up Spell/Trap your opponent controls; that target has its effects negated, also, if it was a Field Spell, your opponent cannot activate or Set other Field Spells while it remains on the field. When it is destroyed, destroy this card. During each Standby Phase: Inflict 500 damage to your opponent.
- Once per turn, when an activated card or effect resolves that targets an Equip Card(s), or a monster(s) equipped with an Equip Card you control, negate that effect, then banish this card from your GY.
- Can reset themselves if you SS a Level 8 Fiend mohster
- Random
- Scrapped:
- Mask Summoner: Could only Send Level 4 or higher Fiends. Since I restricted to Level
- Necrofear: being permanent monster stealing, and summoning by banishing Fiends from GY
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to either side of the field by Tributing 2 monsters from that side of the field, then shift control to this card's owner during the End Phase of the next turn. Once per turn, during your Standby Phase, you must pay 1500 LP (this is not optional), or this card is destroyed. If this card is in its owner's control: You can pay LP in multiples of 100 (max. 2000); inflict damage to your opponent equal to the LP you paid. You can only use this effect of "Volcano Golem" once per turn.
- You can Ritual Summon this card with "Contract of Darkness". Once per turn: You can roll a six-sided die, then apply the result.
- ● 1: Banish all cards your opponent controls.
- ● 2: Destroy all cards your opponent controls.
- ● 3: Destroy all monsters your opponent controls.
- ● 4: Target 1 monster your opponent controls; destroy it.
- ● 5: Target 1 Spell/Trap your opponent controls; destroy it.
- ● 6: Destroy all cards you control.
- You can Ritual Summon this card with "Contract of Darkness". Once per turn, if either player rolls a six-sided die (or dice), you can increase or reduce one of the results by 1. (Quick Effect): You can roll a six-sided die, then apply the result.
- ● 1 or 2: Destroy all cards your opponent controls.
- ● 3-5: Destroy 1 card your opponent controls.
- ● 6: Destroy all cards you control.
- You can only control 1 "Master of Darkness - Zorc".
- Mask of: Activate this card by
- You can Special Summon this card (from your hand) to either side of the field, by Tributing 2 monsters from thside of the field to Normal Summon to that side of the field then shift control to this card's owner during the End Phase of the next turn. Once per turn, during the Standby Phase, you must pay 1500 LP (this is not optional), or this card is destroyed.
- Hellpoemer: Cannot be Special Summoned from the GY.
- Negate any card effect that would move this card in the GY to a different place.
- Mask Summoner
- Fiend-Type/DARK/Level 4/ATK 1500/DEF 500
- Treated as 2 Tributes for the Summon of a Fiend monster. You can send 1 Fiend monster from your Deck to the GY; this card's name becomes the sent monster's until the End Phase. If this card is sent to the GY: You can banish this card and 2 other Fiend monsters from your GY; Special Summon 1 Level 8 Fiend monster that cannot be Normal Summoned/Set from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Mask Summoner" once per turn.
- Alt
- Necrofear of Dark Sanctuary
- Fiend/DARK/Level 8/ATK 2200/DEF 2800
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. Once per turn: You can target 1 Fiend monster you control, then target 1 monster your opponent controls; equip the first target to the second target as an Equip Spell with this effect. ● Take control of the equipped monster.
- If this card is sent to the GY: You can activate 1 “Dark Sanctuary” and/or 1 “Destiny Board” directly from your Deck. While this card is in your GY and "Dark Sanctuary" is on the field, your opponent cannot target “Destiny Board” or "Spirit Message" Spells you control with card effects, also they cannot be destroyed by your opponent's card effects.
- Alt
- Volcano Golem
- Fiend/FIRE/Level 8/ATK 3000/DEF 2500
- Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. If this card is in your hand: You can Tribute 2 monsters from either side of the field; Special Summon this monster to that side of the field, then shift control to this card's owner during the End Phase of the next turn, also, you cannot Special Summon monsters the turn you activate this effect, except Fiend monsters. Once per turn, during your Standby Phase, you must pay 1500 LP (this is not optional), or this card is destroyed. If this card is in its owner's control: You can pay LP in multiples of 100 (max. 2000); inflict damage to your opponent equal to the LP you paid. You can only use this effect of "Volcano Golem" once per turn.
- Must first be Special Summoned by its own effect. If this card is in your hand: You can Tribute 2 monsters from either side of the field; Special Summon this monster to that side of the field, then shift control to this card's owner during the End Phase of the next turn.
- Or maybe: If Summoned this way: Shift control to this card's owner during the End Phase of the next turn.
- Curse of the Masked Creature: When your opponent activates a card or effect that targets an Equip Card(s) or a monster(s) equipped with an Equip Card you control: You can banish this card from your GY; negate the activation, and if you do, destroy it.
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