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- ///------includes-------///
- #include <a_samp>
- #include <zcmd>
- #include <sscanf2>
- #include <foreach>
- ///------Color defines------///
- #define COLOR_GREY 0xAFAFAFAA
- #define COLOR_PURPLE 0xC2A2DAAA
- #define GetName
- ///---------forward function--------////
- forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
- ///---------/me command-----------///
- CMD:me(playerid, params[])
- {
- if(isnull(params)) return SendClientMessage(playerid, COLOR_GREY, "Use: /me [acao]");
- new string[128];
- format(string, sizeof(string), "* %s %s", GetPlayerNameEx(playerid), params);
- ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- return 1;
- }
- //-------------------------/b command------------///
- CMD:b(playerid, params[])
- {
- new text[128], string[128];
- if(sscanf(params, "s[128]", text)) return SendClientMessage(playerid, 0x808080AA, "Use: /b [descrever]");
- format(string, sizeof(string), "(( [%d] %s: %s ))", playerid, GetPlayerNameEx(playerid), text);
- SendNearbyMessage(playerid, 0xB3B3B3FF, string, 5.0);
- return true;
- }
- //------------------------/pm command-------------///
- CMD:pm(playerid, params[])
- {
- new str[128], text[128], targetid;
- if(sscanf(params, "us[128]", targetid, text)) return SendClientMessage(playerid, -1, "Usage: /pm [player] [text]");
- if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, -1, "Usage: Player isn't connected!");
- format(str, sizeof(str), "PM To %s (%d): %s", GetPlayerNameEx(targetid), targetid, text);
- SendClientMessage(playerid, 0xE0E800FF, str);
- format(str, sizeof(str), "PM From %s (%d): %s", GetPlayerNameEx(playerid), playerid, text);
- SendClientMessage(targetid, 0xE8C900FF, str);
- return true;
- }
- ///----------/do command----------///
- CMD:do(playerid, params[])
- {
- if(isnull(params)) return SendClientMessage(playerid, COLOR_GREY, "Use: /do [ambiente]");
- new string[128];
- format(string, sizeof(string), "* %s (( %s ))", params, GetPlayerNameEx(playerid));
- ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- return 1;
- }
- ///---------ProxDetector---------///
- public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
- {
- if(IsPlayerConnected(playerid))
- {
- new Float:posx, Float:posy, Float:posz;
- new Float:oldposx, Float:oldposy, Float:oldposz;
- new Float:tempposx, Float:tempposy, Float:tempposz;
- GetPlayerPos(playerid, oldposx, oldposy, oldposz);
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
- {
- GetPlayerPos(i, posx, posy, posz);
- tempposx = (oldposx -posx);
- tempposy = (oldposy -posy);
- tempposz = (oldposz -posz);
- if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz <radi/16) && (tempposz > -radi/16)))
- {
- SendClientMessage(i, col1, string);
- }
- else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
- {
- SendClientMessage(i, col2, string);
- }
- else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
- {
- SendClientMessage(i, col3, string);
- }
- else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
- {
- SendClientMessage(i, col4, string);
- }
- else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
- {
- SendClientMessage(i, col5, string);
- }
- }
- else
- {
- SendClientMessage(i, col1, string);
- }
- }
- }
- return 1;
- }
- ///--------GetPlayerNameEx----------///
- stock GetPlayerNameEx(playerid)
- {
- new pName[25];
- GetPlayerName(playerid, pName, sizeof(pName));
- return pName;
- }
- ///---------The End---------///
- ///---------SendNearbyMessage--------///
- stock SendNearbyMessage(playerid, color, string[], Float: range)
- {
- new Float: cX, Float: cY, Float: cZ;
- GetPlayerPos(playerid, cX, cY, cZ);
- for(new i = 0; i < MAX_PLAYERS; i ++)
- {
- if(IsPlayerInRangeOfPoint(i, range, cX, cY, cZ))
- {
- SendClientMessage(i, color, string);
- }
- }
- return true;
- }
- ///----------The End----------------///
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