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- Civilization World: Maskos; Agri-world: Grendel
- Galactic Position: Cloudburst Sector, Maskos Subsector
- System: Maskos
- System Overlord: Master of the Administratum Maskos Samantha Lowenthal
- Planets: 12, 2 habitable
- Tropospheric Composition: Maskos has Nitrogen 77%, Oxygen 21%, Water .4%, various Noble Gasses 1%, Carbon Dioxide .6%; Grendel has Nitrogen 75%, Oxygen 23%, Water 1%, Carbon Dioxide .1%, Argon .9%
- Religion: Imperial Cult
- Government Type: Adeptus Terra
- Planetary Governors: Yes
- Adept Presence: Adeptus Administratum, Adeptus Ministorum, Adeptus Mechanicus, Adeptus Arbites, Adeptus Astra Telepathica
- Climate: Maskos is a temperate world with arctic poles and supertropical equatorial zone, Grendel is a temperate world at the equator with ice storms at both poles
- Geography: Maskos is .87 times the size of Terra, with lengthy flats and salt lands broken up by deep oceans; Grendel is .67 times the size of Terra, with massive polar ice caps and four relative flat zones for agriculture
- Gravity: Maskos has .9 Terra gravity, Grendel has .7 Terra gravity
- Economy: Gelt Thrones, Silver Thrones
- Principle Exports: Food, ores, oil, Promethium, ammunition, cardboard, air filters, water, timber, Navy officers
- Principle Imports: Fertilizers, farm laborers, aircars
- Countries and Continents: Maskos has five continents, Grendel has three
- Military: Maskos Warriors, Grendel Cleavers
- Contact with Other Worlds: Constant
- Tithe Grade: Decuma Particular (Maskos), Exactis Prima (Grendel)
- Population: 6,000,000,000 humans (Maskos), 900,000,000 humans, unknown number of Servitors (Grendel)
- Description:
- Civilization World: Maskos – Inquisitorial Palace Cloudburst present, planet has great love of theater, Guards are sapper and tunneler specialists thanks to terraforming archaeotech allowing underground living (which has spread to other worlds)
- Maskos is not named after a Rogue Trader, nor the things one might wear on a stage. Instead, Maskos is named after the Ecclesiarchy’s best and brightest Missionary. They would just as soon it be named something else, however, given that the world later became the site of its greatest oversight in the Sector’s history.
- One of the first worlds of human population encountered after the rush to colonize the Oldlight-Proximate Circuit began, Maskos is now a typical Imperial Civilized World, with the various institutions one might expect from such a place However, the world’s roots lie far back in the ancient history of Mankind. Colonized in the final years of relative stability before the collapse of the Terran Federation, Maskos benefited from two major advantages: no neighbors, and abundant natural gas. These two factors allowed Maskos, then called Drolorium, to survive many centuries deeper into the Age of Strife than the majority of the worlds of the later Cloudburst Sector. However, the Age of Strife and Old Night were relentless, and Drolorium collapsed as most others did. The world barely scraped by, as its exports-based economy was suddenly flush with goods, lacking raw materials, and had no market. Pollution and war erupted all across the planet. For thousands of years, Drolorium was dominated by Godless warlords and rival scavenger gangs.
- All that changed when Rogue Trader and Missionary Lad’inbel Atongwë, accompanied by over two hundred thousand Ecclesiarchy preachers, Militia, Sisters, and Missionaries on a mission to convert the barbarians of the Oldlight-Proximate Circuit arrived in orbit over the world, then called Drolorium. Drolorium was in poor shape. Pollution, sin, and ignorance ruled the day, and Atongwë immediately recognized that this was a world that needed the God-Emperor’s light. The problem was that the warlords had amassed enormous armies, and several were well-fortified in abandoned Dark Age cities and factories that he very much wanted to take intact. He asked the huge Adeptus Ministorum delegation present to assist him in bringing the world to Terra’s Glory, and one Missionary stepped forth with a cunning plan.
- The Missionary, a charismatic and insightful lad named Maskos, proposed that the world be brought to worship of the Emperor through subtle means. He proposed that the fleet drop pre-fabricated buildings of faith to the world below, in a place where the local warlords had no technological means to reach. Then, Missionaries and lay folk of the clergy could go to the main populations and begin subtle re-education. Maskos proposed that high-tech, productive, and beautiful vegetable farms, environmental cleaning sites, flower gardens, pastoral getaways, and other places of serene and idyllic beauty surround the pre-fab buildings. Then, when the people in the main populations started showing interest in the words the Ministorum had sown in secret, the Ministorum could ferry those faithful ones to the retreat, let them stay there for a set term. Then, the Missionaries could promise them they could live there forever if they spent the next few years preaching the gospel to the miserable barbarians of the world, overseen by Atongwë’s Missionaries, of course. Eventually, as the population of the safe zone grew enough, the descendants of the first wave of pilgrims could be trained to use the same technology. The Drolorians, Maskos said, would trip over each other to serve the Ecclesiarchy.
- Atongwë thought the plan over, and found the obvious flaw. What, he asked, of the warlords? Surely they would not tolerate the best and brightest of their population disappearing to some holy land beyond their control.
- Maskos smiled. “Promote them,” he said. “Who wouldn’t want to rule paradise?”
- Atongwë gave approval to the plan, and great pre-fab buildings were dropped to a remote island. Detoxifying and environmental repair operations began at once, and by the time Atongwë had left to continue his campaign of soul-saving, the farms were seeded, the Missionaries briefed and language-trained, and the discreet security militia ready to deploy.
- Maskos led the first wave of Missionaries in person. For years, living as a barbarian in the hollow remains of a long-dead Hive at the world’s equator, he preached in the dark and quiet, bringing a few thousand interested souls to the word of the Throne. When he gauged his stay in the Hive had gone on long enough to annoy the local barbarian warlord with his proselytizing, he signaled for pickup. To the shock and terror of the other barbarians, a great troopship of the Frateris Militia soared in from the heavens, deploying flares and firing lasers for maximum effect. Maskos led his eager pilgrims into the ship and took off.
- Shepherding the new converts to the paradisiacal monastery he had created, Maskos told the flock that they would live there for two local years. There, they would have the very best of healthcare, the best food, clothes, education. They would live like the warlords themselves, and want for nothing. When two years were done, they would return to their homes, and they would preach the Emperor’s word far and wide. If they did so, they could return at the end of their careers, and retire to the monastery with their families.
- Needless to say, the pilgrims took to the pledge work with gusto. While the first group relaxed and enjoyed the paradise Maskos had ordered built, he returned to another city, and repeated the process, even while over two hundred Missionaries did the same, around the globe. Within five years, Maskos’ planned monastery had grown from a mere six hundred pilgrims and local workers to over twenty thousand.
- Inevitably, the warlords took notice. Most regarded the charismatic young clergyman as a clear and present danger to their rule. They restrained their armies and assassins solely because they had heard of warrior women with great chainsaw swords attacking warlord troops who had waylaid other preachers and levelling their holdings with fire. Finally, Maskos personally approached the most powerful warlord of the world, and told him the truth. The world was going to become part of the great congregation of the stars, he said, and a piece of the Emperor’s Imperium. The warlord, the Missionary said simply, could rule the whole planet from the monastery in the Emperor’s name, or he could wake up one morning with no ribcage, and a more pliant inferior in the world’s throne.
- Understandably, the warlord took the offer, and only ten more years of hard work and preaching followed. When Adeptus Administratum and Adeptus Arbites vessels arrived with Atongwë, forty five Terran years to the day after Maskos opened the door to the monastery in person, they found an orderly, rapidly-cleaning, pious world, ready to become loyally Imperial.
- Maskos was made the world’s Archbishop and Deacon Extraordinary, and refused juvenat treatments to allow him to repeat the trick on another world – the vast force of eager pilgrims and preachers he had trained were more than capable of undertaking their own efforts in the Circuit. He lived long enough to see the Mechanicus finish Terraforming the small world Grendel, at the outskirts of the system, then died peacefully.
- By unanimous assent of the world’s thousands of Sub-Prelates, the world was renamed in his honor. Great factories, cathedrals, offices, and residence towers rose from the ashes of twelve thousand years of internecine wars, Grendel began churning out food by the teraton for Cognomen, and all seemed well.
- One thousand years later, a preacher, wearing robes identical to those that Maskos himself had worn during his time as a Missionary, appeared in one of the many new cities of Maskos. The preacher, who named himself only Ritorum the Humble, spoke glowingly of Maskos’ legacy, and disparagingly of the now long-dead warlord to whom Maskos had offered the throne of the world. The warlord-cum-governor, Ritorum proclaimed, had deeply insulted the Ecclesiarchy with his materialism, his cowardice, and his pride. The actual events were so long ago, most of the people of Maskos didn’t know better. Ritorum went on to claim that the Ecclesiarchy was doing an insult of its own to the people of the world, by not building for them the same paradises that Maskos had built for their ancestors, a thousand years ago.
- Initially, the preacher made little headway, but in time, his charisma, his persuasive speaking style, and the growing underclass of the planet had combined to build himself a sturdy congregation, one that exulted in hard work and enjoying the pleasures of life. The Ecclesiarchy of the planet, unsure of Ritorum’s intentions, discreetly demanded an explanation for his unorthodox preachings, but Ritorum simply pointed out the facts: the Ecclesiarchy was losing its touch with the underclasses, and they were a potent breeding ground for sedition if ever they strayed from the Throne. Though this did not calm the Ecclesiarchy much, they were forced to admit that it was not so terribly far from the general Cult Imperator in Cloudburst: that of happiness and holiness stemming from giving one’s all in the Emperor’s name, usually to the Ecclesiarchy itself.
- Ritorum directed his flock to build a great monastery, one akin to the one that now served as the headquarters for the Ministorum and Administratum, only even more grand. This, he proclaimed, would be for the people, and like the pilgrims of old, any who pleased him could retire here after a lifetime of hard work.
- Soon enough, Ritorum had his monastery. Built into a mountainside known for its scenic views and isolation, Ritorum began using the same tactics that Maskos had; he took the downtrodden, promised them paradise, and then actually sent them there. After disappearing for only a few months, the pilgrims who came to Ritorum’s monastery would return to civilization, eager to spread the good word. Homes became galleries, workplaces became faith houses, and for a time, even the Ecclesiarchy had to admit that all seemed well. Ritorum’s love of beauty and hard work were hardly inimical to Imperial virtues.
- Some decades passed, and the first of Ritorum’s flock reached retirement age. One by one, they collected their families and travelled to the monastery, whereupon they were never seen again. Initially, the local law enforcement agencies of the world could write that off as a simple retirement home, far from the cities, but as thousands of people vanished from the population centers of Maskos, the Arbites grew suspicious. They dispatched a plainclothes team to the monastery in the guise of pilgrims, seeking to infiltrate. The team returned two months later, eagerly reporting that Ritorum was exactly what he seemed to be, and claiming that there was a real chance he had been blessed by the Emperor himself. Sharp-eyed Arbitrators, however, immediately noticed two things. First, that had not been what the plainclothes team had been sent to establish. Second, one of the Arbites dispatched to the monastery had not returned with the others, but had come back later, with signs of a concussion, which no other team member remembered him getting.
- Fed up with secrets and inconsistencies, the Arbites assembled a full Suppression Force and concealed them in the rocks around the monastery one night. A volunteer from the Judges was sent in, in the guise of an inspector, looking for a missing person. Under his armor, he wore a vox-wire and a heartbeat monitor. After a few minutes of talking, the rest of the Suppression Force heard the Judge enter the building and begin looking around, at which time the vox-wire abruptly shut off. The heartbeat monitor did not, perhaps because the Judge had concealed it elsewhere on his person. The alarmed Arbitrators saw the Judge’s heart rate climb from 60 BPM to 140 BPM in under a minute.
- The Marshal on site ordered an immediate Omega Crash, Arbites terminology for armed raid. The entire Arbites force charged the monastery and attacked with suppressed guns and stunners, web guns and non-lethal needlers. Hundreds of startled pilgrims fell in seconds to the massive assault, through windows and doors that faced out onto the plains of Maskos from their cliffside reteat.
- In minutes, it became obvious that something was badly wrong. Though the entry rooms were perfectly normal Ecclesiarchial material, with the usual devotions and icons of the Throne and Primarchs, the rooms deeper in, past the first group of residential halls, had far more disturbing iconography, of things that were not quite human doing things that were not quite legal, or anatomically possible, to various human heroes of ages past. Their hearts gripped by sudden knowledge of what was happening, the Arbites switched to lethal weapons and charged deeper.
- Inside the central gallery of the monastery, the Arbites team encountered a scene from a fever dream. A monstrous, pulsating ball of flesh and Warp-stuff hung in the air above the floor, surrounded by thousands of chanting Slaneeshi cultists. The Arbites, seeing no sign of either their missing Judge or Ritorum, opened fire at once, cutting down the oblivious cultists by the hundreds. In the carnage, cultists rose from their chants and threw themselves at the Arbites as if possessed, and at least some were. Arbitrators began to fall, outnumbered as they were by over a hundred to one.
- At the heart of the chamber, something reacted to the presence of the Arbites team. The murders of its cultists called a mighty daemon forth, inhabiting the body of the daemonhost Ritorum, who swatted the first wave of Judges with Shock Mauls and Power Cudgels aside. As cultists died, the bond between the Immaterium and the daemon faded, and it began to shrink and falter as the Warp-conduit it had made of the pilgrim’s families’ flesh started to disappear. Sensing possible defeat, the daemon called for something in Ritorum’s voice.
- If the daemon had spoken in a language other than Gothic, if the Tech-Arbitrator covering the door hadn’t heard it, if the cultist manning the hidden vox-controller wired to the concealed radio dish on the roof of the monastery had been a microsecond faster, or if the Arbites tech crew outside hadn’t had a radio jammer on hand, the entire world of Maskos would have fallen into the Warp. As it was, the Tech-Arbitrator recognized the coded order and signaled for a local radio blackout, the cultist had been too busy staring hungrily at his soul’s owner to respond at once, and the team outside was quick on their feet. The jammer engaged, and whatever signal the cultists had arranged did not broadcast.
- The daemon was forced, screaming, back into the Warp, as the number of cultists in the room fell below critical mass for the summoning. The surviving Arbites fought their way back out of the room. The Arbitrator Senioris gave the order, and the team flooded the room with their guns, cutting down every single member of the pilgrimage.
- Outside, the team regrouped. The body of the missing Judge was never found, though the heartrate monitor kept going at over 140 BPM for the following six years before cutting off. It transpired, according to the team outside, that the signal had been an activation order, for over two thousand cultists in the cities of Maskos to begin indiscriminate murder of everybody near them, to offset the deaths of the cultists in the monastery itself. The planet had been literally seconds from becoming a daemon world, right under the Ecclesiarchy’s nose.
- As might be expected, the following two years were the bloodiest in Maskos’ history, with savage purges of the cities and local Ecclesiarchy every week. The Ordo Hereticus eventually declared the world clean of heresy, but the damage was done. No longer, the Arbites declared, would the Ecclesiarchy be able to wield such power over Maskos. Instead, the Subsector Administratum Master would control the world directly, and all domestic Ecclesiarchial Missionary activities would have to be cleared with the planetary Archbishop first.
- Two thousand years later, the careful vigilance of the Archbishop and Arbites have successfully prevented any resurgence of cult activity on the planet, though it has faced sporadic pirate and Dark Eldar raids in the interim. Now, Maskos is a local Imperial strongpoint, with a potent military, loyal citizens, and a bustling trade economy, and over it all, the Arbites must keep sharp watch, in case other foes of Mankind attempt to emulate their founder’s methods.
- Grendel has a less Chaos-influenced history. Throughout its time post-terraforming, Grendel has been a great breadbasket for the Imperium. Protected by its own military forces, Maskos Warriors on rural and agrarian combat training missions, and the occasional Skitarii army picking up supplies or dropping off servitors, Grendel is a safe and secure world. Its primary products are barley, wheat, various corns and grains, grox, leather, and beef, along with assorted poultries, feathers, and what very little mining there is to do on the silicate rock. The Grendel Ecclesiarchy was vigorously examined for signs of heresy after the Slaneeshi infiltration of Maskos, and though several priests were found to be deficient in their understanding of the Imperial Cult, no sign of infiltration was found. The capital city of Grendel is a starport with a shantytown, or so it looks from a distance. It’s only after drawing closer that the sheer scale of the port becomes clear. The city, named after the planet (itself named after a Cloudburst war hero), is the size of any other Imperial capital city that isn’t a hive. The starport is simply so large, and moves so much cargo, that it dwarfs the city itself. The cloud of Mechanicus and Chartist Captain vessels that rises and falls from the port every day, laden with goods or emptied of fertilizers and organics for composting, looks like nothing more than a cloud of insects flying around spotlight.
- Maskos Warriors make greater use of local-variant armaments than any other civilized population in the Cloudburst Sector. Though they have the means to make more Martian models of military hardware than they do, the Maskos population made a conscious choice long ago to not depend too much on Cognomen or any other Forge World for its defenses. The Maskos A12 Assault Tank, roughly comparable to an up-gunned Salamander, is one such example. The B1 Artillery, a 203mm monster, is another local variety. Though a Maskos war-artisan would admit under duress that Mechanicus equipment is generally superior, the Maskos armies are able to field these weapons in profusion. The most common local design is the D4 Kukol rocket SAM. Armed with a rack of anti-air, ultraviolet-seeking missiles, with a pair of heavy stubbers for defense, the Kukol finds common use protecting headquarters detachments of Maskos field deployments. Furthermore, Maskos regiments are able to field their own logistical assets for their initial deployments, thanks to the troopship manufacturing berth in orbit, and Grendel’s massive farms. Maskos regiments specialize in urban, alpine, and amphibious assults. Grendel Cleavers use the same equipment as Maskos Warriors, but their focus is on breachers, close assault, and plains warfare.
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