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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- --God Slayer
- --[[wait(0.1)
- -------------------------------
- local p=game:service("Players").LocalPlayer
- if p.Name=="Reruderu" then
- p:Kick("go away, skid who uses crappy decompilers,v3rmie skid.")
- elseif p.Name=="Rerumu" then
- p:Kick("no thanks, skid who uses crappy decompilers that they didnt make.also being an pathetic v3rmie kid")
- end]]
- local p=game:service("Players").LocalPlayer
- local char=p.Character
- script.Parent=char
- local torso=char.Torso
- local hed=char.Head
- local larm=char:FindFirstChild("Left Arm")
- local rarm=char:FindFirstChild("Right Arm")
- local lleg=char:FindFirstChild("Left Leg")
- local rleg=char:FindFirstChild("Right Leg")
- local hum=char.Humanoid
- local cam=workspace.CurrentCamera
- local root=char.HumanoidRootPart
- local mouse=p:GetMouse()
- local hb=game:service("RunService").Heartbeat
- local rs=game:service("RunService").Stepped
- hum.MaxHealth=math.huge
- hum.Health=hum.MaxHealth
- local pgui=Instance.new("ScreenGui",p.PlayerGui)
- random={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
- local run = 30
- local normal = 16
- local color = "Really black"
- local color2 = "Really blue"
- local righteyebrickcolor = "Really blue"
- local NumCol = 0,0,255
- local GodSlayer = true
- local Full = false
- hum.WalkSpeed = 5
- ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
- -------------------
- local drinks="10722059"
- local m="41707332"
- local tx="41708701"
- local ragesong="590156873"
- local breaks="368270172"
- local scream="527276541"
- local Shirt = "rbxassetid://427841675"
- local Pants = "rbxassetid://428282416"
- -------------------
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if char:FindFirstChild("TalkingBillBoard")~= nil then
- char:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",char)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = char.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(.6,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "Fantasy"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.new(0,0,255)
- tecks3.TextStrokeColor3 = Color3.new(0,0,0)
- tecks3.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- tecks3.Text = string.sub(text,1,i)
- wait(0.01)
- end
- wait(2)
- for i = 1, 50 do
- swait()
- tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks2.Rotation = tecks2.Rotation - .8
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks3.Rotation = tecks2.Rotation + .8
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- p.Chatted:connect(onChatted)
- coroutine.resume(coroutine.create(function()
- wait(2)
- chatfunc("Allow me to show you what happens when I break my limiter..")
- end))
- local s0=Instance.new("Sound",char)
- s0.SoundId="rbxassetid://"..ragesong
- s0.Volume=1999
- s0.Pitch=1
- s0.Looped=true
- local s02=Instance.new("Sound",char)
- s02.SoundId="rbxassetid://978788235"
- s02.Volume=1999
- s02.Pitch=1
- s02.Looped=false
- s02:Play()
- function Sound(ID,Parent,Vol,Pitch,Loop)
- local S0 = Instance.new("Sound",Parent)
- S0.SoundId = ID
- S0.Volume = Vol
- S0.Looped = Loop
- S0.Pitch = Pitch
- wait(.1)
- S0:Play()
- end
- function weld(a, b, acf)
- local w = Instance.new("Weld", a)
- w.Part0 = a
- w.Part1 = b
- w.C0 = acf
- end
- wait(9)
- char.Head.face:Destroy()
- local reye = Instance.new("Part", char)
- reye.CanCollide = false
- reye.BrickColor = BrickColor.new(righteyebrickcolor)
- reye.Material = "Neon"
- reye.Size = Vector3.new(.15,.15,.15)
- weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
- m1 = Instance.new("SpecialMesh", reye)
- m1.MeshType = "Sphere"
- m1.Scale = Vector3.new(0.9,0.9,0.9)
- reye.Locked = true
- reye.Name = "re"
- local leye = Instance.new("Part", char)
- leye.CanCollide = false
- leye.BrickColor = BrickColor.new(righteyebrickcolor)
- leye.Material = "Neon"
- leye.Size = Vector3.new(.15,.15,.15)
- weld(leye, char.Head, CFrame.new(-0.15,-0.2,0.55), CFrame.new(1,0,0))
- local m = Instance.new("SpecialMesh", leye)
- m.MeshType = "Sphere"
- m.Scale = Vector3.new(0.9,0.9,0.9)
- leye.Locked = true
- leye.Name = "le"
- coroutine.resume(coroutine.create(function(Part,Weld)
- while Part.Parent~=nil do
- wait(2)
- for i=0,1,0.2 do
- wait()
- m.Scale = Vector3.new(.9,.9-.8*i,.5)
- end
- for i=0,1,0.2 do
- wait()
- m.Scale = Vector3.new(.9,.9+.8*i,.5)
- end
- end
- end),leye,weld)
- coroutine.resume(coroutine.create(function(Part,Weld)
- while Part.Parent~=nil do
- wait(2)
- for z=0,1,0.2 do
- wait()
- m1.Scale = Vector3.new(.9,.9-.8*z,.5)
- end
- for z=0,1,0.2 do
- wait()
- m1.Scale = Vector3.new(.9,.9+.8*z,.5)
- end
- end
- end),reye,weld)
- function fnt(pos,dist,splr)
- if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end
- local list = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -pos).magnitude <= dist then
- table.insert(list,v)
- end
- end
- end
- end
- end
- return list
- end
- function fnp(pos,dist,splr)
- if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end
- local list = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Part")then
- if v ~= char and v.Name~="Car" and v~=torso and v.Name~="Base" and v.Name~="Baseplate" then
- if(v.Position -pos).magnitude <= dist then
- table.insert(list,v)
- end
- end
- end
- end
- return list
- end
- fw = function(wp0, wp1, wc0x, wc0y, wc0z) -- fast weld
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- local trans=false
- ------------------------------------
- ------------------------------------
- anim="idle"
- local sine=0
- local add=0
- local value=0
- local ffing=false
- local msgs=0
- attack=false
- NoAnims=false
- ----preparing character----
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- fw(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- fw(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- fw(torso, hed, 0, 1.5, 0)
- fw(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- fw(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- fw(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- --------------rot------------
- local r=0
- local radd=0.04
- coroutine.wrap(function()
- while rs:wait() do
- r=r+radd
- end
- end)()
- attack = false
- -----------------------------
- -----------------------------
- if trans == false then
- attack=true
- NoAnims=true
- hum.WalkSpeed=0
- local fx = Instance.new("Sound",char)
- fx.SoundId="rbxassetid://"..drinks
- fx.Volume=0
- fx.Pitch=1
- fx:Play()
- fx.SoundId="rbxassetid://"..breaks
- fx.Volume=10
- fx:Play()
- print("drinked")
- coroutine.wrap(function()
- while trans == false do
- wait(0.2)
- local ef = Instance.new("Part",char)
- ef.Name="pulse"
- ef.BrickColor=BrickColor.new(color2)
- ef.Material="Neon"
- ef.Shape="Ball"
- ef.CanCollide=false
- ef.Anchored=true
- ef.Size=Vector3.new(1,1,1)
- ef.CFrame=root.CFrame
- local ef2 = ef:Clone()
- ef2.Parent=ef
- ef2.BrickColor=BrickColor.new(color)
- ef2.Name="call"
- ef2.Size=Vector3.new(1,1,1)
- local em=Instance.new("SpecialMesh",ef2)
- em.MeshId="rbxassetid://3270017"
- em.Scale=Vector3.new(1,1,0.0001)
- local ef3 = ef2:Clone()
- ef3.Parent=ef
- ef3.Name="aura"
- ef3.CFrame=root.CFrame
- local em2=ef3.Mesh
- em2.MeshId="rbxassetid://20329976"
- em2.Scale=Vector3.new(1,0.4,1)
- local ef4 = ef3:Clone()
- ef4.Parent=ef
- local em3=ef4.Mesh
- local ef5 = ef2:Clone()
- ef5.Parent=ef
- local em4=ef5.Mesh
- coroutine.wrap(function()
- for i = 1, 60 do
- rs:wait()
- ef.Size=ef.Size+Vector3.new(1,1,1)
- ef.Transparency=ef.Transparency+1/60
- ef2.Size=ef2.Size+Vector3.new(1,0.3,1)
- ef2.Transparency=ef2.Transparency+1/60
- em.Scale=em.Scale+Vector3.new(1,1,0)
- ef2.CFrame=torso.CFrame*CFrame.Angles(r,r,r)
- ef3.Size=ef3.Size+Vector3.new(1,0.3,1)
- ef3.Transparency=ef3.Transparency+1/60
- ef3.CFrame=root.CFrame*CFrame.Angles(0,r,0)
- em2.Scale=em2.Scale+Vector3.new(1,0.3,1)
- ef4.Size=ef4.Size+Vector3.new(1,0.3,1)
- ef4.Transparency=ef4.Transparency+1/60
- ef4.CFrame=root.CFrame*CFrame.Angles(0,-r,0)
- em3.Scale=em3.Scale+Vector3.new(1,0.3,1)
- ef5.Transparency=ef5.Transparency+1/60
- em4.Scale=em4.Scale+Vector3.new(1,1,0)
- ef5.CFrame=torso.CFrame*CFrame.Angles(-r,-r,-r)
- end
- ef:Destroy()
- ef2:Destroy()
- ef3:Destroy()
- ef4:Destroy()
- ef5:Destroy()
- end)()
- end
- local ef = Instance.new("Part",char)
- ef.Name="pulse"
- ef.BrickColor=BrickColor.new(color2)
- ef.Material="Neon"
- ef.Shape="Ball"
- ef.CanCollide=false
- ef.Anchored=true
- ef.Size=Vector3.new(1,1,1)
- ef.CFrame=root.CFrame
- local em=Instance.new("SpecialMesh",ef)
- em.MeshId="rbxassetid://9982590"
- em.Scale=Vector3.new(1,0.3,1)
- local ef2 = ef:Clone()
- ef2.Parent=ef
- ef2.Name="aura"
- ef2.CFrame=root.CFrame
- ef2.Mesh:Destroy()
- local ef3 = ef:Clone()
- ef3.Parent=ef
- ef3.Name="aura"
- ef3.CFrame=root.CFrame
- ef3.Mesh:Destroy()
- local em2=Instance.new("SpecialMesh",ef3)
- em2.MeshId="rbxassetid://20329976"
- em2.Scale=Vector3.new(1,0.3,1)
- coroutine.wrap(function()
- for i = 1, 250 do
- ef.Size=ef.Size+Vector3.new(2,2,2)
- ef.Transparency=ef.Transparency+1/160
- em.Scale=em.Scale+Vector3.new(0.6,0.6,0.6)
- ef.CFrame=root.CFrame*CFrame.Angles(r,r,r)
- ef3.Transparency=ef3.Transparency+1/160
- ef3.CFrame=root.CFrame*CFrame.Angles(0,r,0)
- em2.Scale=em2.Scale+Vector3.new(2,0.8,2)
- ef2.Size=ef2.Size+Vector3.new(2,2,2)
- ef2.Transparency=ef2.Transparency+1/160
- rs:wait()
- end
- ef:Destroy()
- ef2:Destroy()
- ef3:Destroy()
- s02:Destroy()
- end)()
- end)()
- for i = 1, 270 do
- torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,4,0)*CFrame.Angles(math.rad(20),0,0),0.25)
- rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0.2)*CFrame.Angles(math.rad(-40),0,0.15),0.25)
- lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0.2)*CFrame.Angles(math.rad(-40),0,-0.15),0.25)
- rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.2)*CFrame.Angles(math.rad(-40),0,-6),0.25)
- larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0.2)*CFrame.Angles(math.rad(-40),0,6),0.25)
- hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),0.25)
- rs:wait()
- end
- wait(8.7)
- s0:Play()
- trans=true
- print("screamed")
- for i,v in pairs(char:GetChildren()) do
- if v:FindFirstChild("Handle") then
- v.Handle.Transparency=1
- end
- end
- hum.WalkSpeed=normal
- NoAnims=false
- attack=false
- end
- ------effects------
- ypcall(function()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = Shirt
- char.Pants.PantsTemplate = Pants
- end)
- char["Body Colors"].HeadColor = BrickColor.new("Dirt brown")
- char["Body Colors"].TorsoColor = BrickColor.new("Dirt brown")
- char["Body Colors"].LeftArmColor = BrickColor.new("Dirt brown")
- char["Body Colors"].RightArmColor = BrickColor.new("Dirt brown")
- hum = char.Humanoid
- function CreateMesh(parent, id, x, y, z, texture)
- local m=Instance.new("SpecialMesh", parent)
- m.MeshType = "FileMesh"
- m.MeshId=id
- if texture ~= nil then
- m.TextureId=texture
- end
- m.Scale = Vector3.new(x,y,z)
- end
- local euler = CFrame.fromEulerAnglesXYZ
- Hat=function()
- hat = Instance.new("Part", char)
- CreateMesh(hat, "rbxassetid://667528488", 1.1, 1.1, 1.1,"rbxassetid://845828015")
- hat.Name = "PurpleHair"
- hat.Locked = true
- hat.BrickColor = BrickColor.new("Dark indigo")
- hat.CanCollide=true
- hat.Size=Vector3.new(1,1,1)
- hatw = Instance.new("Weld",hat)
- hatw.Part0=hat
- hatw.Part1=char['Head']
- hatw.C0=CFrame.new(-0.1,-0.4,0)
- hatw.C1=euler(math.rad(0),math.rad(0),math.rad(0))
- end
- Hat2=function()
- hat2 = Instance.new("Part", char)
- CreateMesh(hat2, "rbxassetid://943649996", 0.5, 0.5, 0.5,"rbxassetid://943650208")
- hat2.Name = "DisguiseScarf"
- hat2.Locked = true
- hat2.BrickColor = BrickColor.new("Dark indigo")
- hat2.CanCollide=true
- hat2.Size=Vector3.new(1,1,1)
- hat2w = Instance.new("Weld",hat2)
- hat2w.Part0=hat2
- hat2w.Part1=char['Head']
- hat2w.C0=CFrame.new(0,0.5,0)
- hat2w.C1=euler(math.rad(0),math.rad(0),math.rad(0))
- end
- Hat()
- Hat2()
- hum.MaxHealth=math.huge
- hum.Health=hum.MaxHealth
- Debounces = {
- CanAttack = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- RPunch = false;
- RPunched = false;
- LPunch = false;
- LPunched = false;
- }
- local Touche = {char.Name, }
- CV="Really blue"
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 11, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Antique"
- text.TextStrokeColor3 = Color3.new(0,0,255)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(0,0,0)
- v.Shape="Block"
- text.Text = "God Slayer"
- rarm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
- hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 20
- z:Play()
- end
- wait(.2)
- Debounces.RPunched = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
- hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 20
- z:Play()
- end
- wait(.2)
- Debounces.RPunched = false
- end
- end
- end
- end
- end)
- larm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
- hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
- if Debounces.ks2==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 20
- z:Play()
- end
- wait(.2)
- Debounces.LPunched = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
- hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
- if Debounces.ks2==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 20
- z:Play()
- end
- wait(.2)
- Debounces.LPunched = false
- end
- end
- end
- end
- end)
- local attacktype = 1
- local attack = false
- function attackone()
- Debounces.RPunch = true
- Debounces.LPunch = true
- attack = true
- NoAnims = true
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- attack = false
- NoAnims = false
- Debounces.RPunch = false
- Debounces.LPunch = false
- end
- function attacktwo()
- Debounces.RPunch = true
- Debounces.LPunch = true
- NoAnims = true
- attack = true
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- attack = false
- NoAnims = false
- Debounces.RPunch = false
- Debounces.LPunch = false
- end
- function attackthree()
- Debounces.RPunch = true
- Debounces.LPunch = true
- NoAnims = true
- attack = true
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- attack = false
- NoAnims = false
- Debounces.RPunch = false
- Debounces.LPunch = false
- end
- function attackfour()
- Debounces.RPunch = true
- Debounces.LPunch = true
- NoAnims = true
- attack = true
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- attack = false
- NoAnims = false
- Debounces.RPunch = false
- Debounces.LPunch = false
- end
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- elseif attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- elseif attack == false and attacktype == 3 then
- attacktype = 4
- attackthree()
- elseif attack == false and attacktype == 4 then
- attacktype = 1
- attackfour()
- end
- end)
- --[[function Transformation()
- hum.WalkSpeed = 0
- local Portal = Instance.new("Model",char)
- local prt1 = Instance.new("Model",Portal)
- local prt2 = Instance.new("Model",Portal)
- local prt3 = Instance.new("Model",Portal)
- for i = 1,7 do
- local p = Instance.new("Part",prt1)
- p.Locked = true
- p.Anchored = true
- p.Transparency = 1
- p.CanCollide = false
- p.BrickColor = BrickColor.new("Really red")
- p.TopSurface = 0
- p.Material = "Neon"
- p.BottomSurface = 0
- p.Size = Vector3.new(1,1,1)
- local m = Instance.new("SpecialMesh",p)
- m.Name = 'm'
- m.Scale = Vector3.new(1,1,1)
- m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- end for i = 1,7 do
- local p = Instance.new("Part",prt2)
- p.Locked = true
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 1
- p.BrickColor = BrickColor.new("Really black")
- p.TopSurface = 0
- p.Material = "Neon"
- p.BottomSurface = 0
- p.Size = Vector3.new(1,1,1)
- local m = Instance.new("SpecialMesh",p)
- m.Name = 'm'
- m.Scale = Vector3.new(1,1,1)
- m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- end for i = 1,7 do
- local p = Instance.new("Part",prt3)
- p.Locked = true
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 1
- p.BrickColor = BrickColor.new("Really red")
- p.TopSurface = 0
- p.Material = "Neon"
- p.BottomSurface = 0
- p.Size = Vector3.new(1,1,1)
- local m = Instance.new("SpecialMesh",p)
- m.Name = 'm'
- m.Scale = Vector3.new(1,1,1)
- m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- end
- local Rot,Rate,Dist,Size = 0,65,65,1
- coroutine.wrap(function()
- while wait()do
- if _DEBOUNCE then break end
- for i,v in pairs(prt1:GetChildren())do
- v.Transparency = v.Transparency -0.035
- v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(0,math.rad((i *360/#prt1:GetChildren())+Rot),0)* CFrame.new(0,0,-Dist)
- v.m.Scale = Vector3.new(Size,Size,Size)
- end for i,v in pairs(prt2:GetChildren())do
- v.Transparency = v.Transparency -0.035
- v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(math.rad((i *360/#prt2:GetChildren())+Rot),0,0)* CFrame.new(0,0,-Dist)
- v.m.Scale = Vector3.new(Size,Size,Size)
- end for i,v in pairs(prt3:GetChildren())do
- v.Transparency = v.Transparency -0.035
- v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(0,0,math.rad((i *360/#prt2:GetChildren())+Rot))* CFrame.new(-Dist,-Dist,0)
- v.m.Scale = Vector3.new(Size,Size,Size)
- end
- Rot = Rot >= 360 and 0 or Rot +Rate
- end end)()
- wait(0.75)
- for i = 1,90 do
- Rate = Rate -(2.3/3)
- Dist = Dist -(1.5/3)
- wait()
- end
- wait(1)
- for i = 1,30 do
- Rate = Rate -(2.3/3)
- Dist = Dist +0.5
- wait()
- end
- wait(2)
- for i = 1,30 do
- Rate = Rate +(9.2/3)
- Dist = Dist -1.75
- wait()
- end
- wait(0.75)
- for i = 1,6 do
- Rate = Rate -4
- Dist = Dist +0.5
- wait()
- end
- Rate = 0
- Dist = 6
- wait(2)
- for i = 1,90 do
- Rate = Rate +0.5
- Dist = Dist +0.2
- wait()
- end
- wait(1)
- for i = 1,30 do
- Dist = Dist -(24/30)
- Size = Size +0.05
- wait()
- end
- -- Scream in pain
- coroutine.resume(coroutine.create(function()
- wait(2)
- game.Lighting.TimeOfDay = "00:00:00"
- hat.Transparency = 1
- Hat3=function()
- hat3 = Instance.new("Part", char)
- CreateMesh(hat3, "rbxassetid://667528488", 1.1, 1.1, 1.1)
- hat3.Name = "RedHair"
- hat3.Locked = true
- hat3.BrickColor = BrickColor.new("Maroon")
- hat3.CanCollide=true
- hat3.Size=Vector3.new(1,1,1)
- hat3w = Instance.new("Weld",hat3)
- hat3w.Part0=hat3
- hat3w.Part1=char['Head']
- hat3w.C0=CFrame.new(-0.1,-0.4,0)
- hat3w.C1=euler(math.rad(0),math.rad(0),math.rad(0))
- end
- ypcall(function()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "rbxassetid://519769931"
- char.Pants.PantsTemplate = "rbxassetid://519770250"
- end)
- ragesong2 = "492913801"
- s02=Instance.new("Sound",char)
- s02.SoundId="rbxassetid://"..ragesong2
- s02.Volume=1999
- s02.Pitch=1
- s02.Looped=true
- righteyebrickcolor = "Really red"
- s0:Stop()
- wait(0.01)
- s02:Play()
- reye.BrickColor = BrickColor.new(righteyebrickcolor)
- leye.BrickColor = BrickColor.new(righteyebrickcolor)
- text.TextStrokeColor3 = Color3.new(255,0,0)
- hat.BrickColor = BrickColor.new("Maroon")
- Hat3()
- end))
- tran = 0
- for i,v in pairs(char:GetChildren()) do
- if v.Name == "Head" or v.Name == "Torso" or v.Name == "Torso" or v.Name == "Left Arm" or v.Name == "Right Arm" or v.Name == "Left Leg" or v.Name == "Right Leg" then
- Glow1 = Color3.new(.6,0,.1)
- Glow2 = Color3.new(0,0,0)
- GlowParticle = Instance.new("ParticleEmitter",v)
- GlowParticle.LightEmission = 1
- GlowParticle.Color = ColorSequence.new(Glow1,Glow2)
- GlowParticle.Size = NumberSequence.new(0,2)
- GlowParticle.Texture = "http://www.roblox.com/asset/?id=467188845"
- GlowParticle.Transparency = NumberSequence.new(tran,1)
- GlowParticle.LockedToPart = true
- GlowParticle.Lifetime = NumberRange.new(0.5)
- GlowParticle.Rate= 300
- GlowParticle.Speed =NumberRange.new(0)
- end end
- coroutine.wrap(function()
- for i = 1,3 do
- wait()
- end end)()
- wait(1.65)
- _DEBOUNCE = true
- wait()
- Portal:Destroy()
- coroutine.wrap(function()
- local Pos = char.Torso.Position
- local BOOSH = Instance.new("Sound",Workspace)
- BOOSH.SoundId = "http://www.roblox.com/asset/?id=2101159"
- BOOSH.Volume = 1
- BOOSH.Pitch = 0.675
- local Fuse = Instance.new("Sound",Workspace)
- Fuse.SoundId = "http://www.roblox.com/asset/?id=2233908"
- Fuse.Volume = 1
- Fuse.Pitch = 0.25
- local BOOSH2 = Instance.new("Sound",Workspace)
- BOOSH2.SoundId = "http://www.roblox.com/asset/?id=3264793"
- BOOSH2.Volume = 1
- BOOSH2.Pitch = 0.25
- local dsound = true
- local PewPew = Instance.new("Sound",Workspace)
- PewPew.Name = "PewPew"
- PewPew.SoundId = "http://www.roblox.com/asset/?id=34315534"
- PewPew.Volume = 1
- PewPew.Pitch = 0.32
- local function GetHumanoids()
- local Characters = {}
- for i,v in pairs(Workspace:GetChildren())do
- if v:IsA("Model")then
- local Hu = v:findFirstChild("Humanoid")
- local Torso = v:findFirstChild("Torso")
- if Hu and Torso and v.Name ~= p.Name then
- table.insert(Characters,Torso)
- end end end
- return Characters
- end
- local function Boom()
- for i = 1,25 do
- for _,v in pairs(GetHumanoids())do
- if(Pos - v.Position).magnitude <=(40 +i *2.5)/2 then
- local h = v.Parent:findFirstChild("Humanoid")
- if h then
- local Moar =(Pos - v.Position).unit
- end end end
- local p = Instance.new("Part",char)
- p.Name = "BlastRing"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.CanCollide = false
- p.Anchored = true
- p.BrickColor = BrickColor.new("Really red")
- p.Size = Vector3.new(1,1,1)
- p.CFrame = CFrame.new(Pos - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30)
- local rm = Instance.new("SpecialMesh",p)
- rm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rm.Name = "BlastMesh"
- rm.Scale = Vector3.new(1,1,1)
- coroutine.wrap(function()
- for n = 1,15 do
- rm.Scale = rm.Scale + Vector3.new(1.2 +2 +i/5,1.2 +2 +i/5,0.1)*4/2
- if 2 +i/5 == 1.2 then
- rm.Scale = rm.Scale + Vector3.new(0,0.9,0)
- end
- p.Transparency = n/15
- p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/50,math.random(-20,20)/70,0)
- wait()
- end
- p:Destroy()
- end)()
- local p = Instance.new("Part",char)
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1,1,1)
- p.Anchored = true
- p.CanCollide = false
- p.BrickColor = BrickColor.new("Really red")
- p.CFrame = CFrame.new(Pos)
- local m = Instance.new("BlockMesh",p)
- coroutine.wrap(function()
- for x = 1,48 do
- m.Scale = m.Scale + Vector3.new(0.48 *2 -x/50 +i *0.4,0.48 *2 -i/50 +i *0.4,0.48 *2 -i/50 +i *0.4)/2
- p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/60,math.random(-10,10)/50)
- p.Transparency = x/48
- Wait()
- end
- p:Destroy()
- end)()
- Game:GetService("Debris"):AddItem(p,5)
- local p = Instance.new("Part",char)
- p.Name = "BlastRing"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.CanCollide = false
- p.Anchored = true
- p.BrickColor = BrickColor.new("Really black")
- p.Size = Vector3.new(1,1,1)
- p.CFrame = CFrame.new(Pos - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(0,0,0)
- local m = Instance.new("SpecialMesh",p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(1,0.25,1)
- coroutine.wrap(function()
- for n = 1,13 do
- m.Scale = m.Scale + Vector3.new(0.7 +1 +i/5,0.7/(n/5),0.7 +1 +i/5)*4/2
- if 1 +i/5 == 1.2 then
- m.Scale = m.Scale + Vector3.new(0,0.9,0)
- end
- p.Transparency = n/13
- p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(0,math.random(-4,4)/20,0)
- Wait()
- end
- p:Destroy()
- end)()
- Wait(0.1)
- end for i = 10,19 do
- local p = Instance.new("Part",char)
- p.Name = "BlastRing"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.CanCollide = false
- p.Anchored = true
- p.BrickColor = BrickColor.new("Really red")
- p.Size = Vector3.new(1,1,1)
- p.CFrame = CFrame.new(Pos -Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(0,0,0)
- local m = Instance.new("SpecialMesh",p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(1,0.25,1)
- coroutine.wrap(function()
- for n = 1,13 do
- m.Scale = m.Scale + Vector3.new(0.7 +1 +i/5,0.7/(n/5),0.7 +1 +i/5)*4/2
- if 1 +i/5 == 1.2 then
- m.Scale = m.Scale + Vector3.new(0,0.9,0)
- end
- p.Transparency = n/13
- p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(0,math.random(-4,4)/20,0)
- Wait()
- end
- p:Destroy()
- end)()
- local p = Instance.new("Part",char)
- p.Name = "BlastRing"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.CanCollide = false
- p.Anchored = true
- p.BrickColor = BrickColor.new("Really black")
- p.Size = Vector3.new(1,1,1)
- p.CFrame = CFrame.new(Pos -Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30)
- p.Parent = workspace
- local m = Instance.new("SpecialMesh",p)
- m.Name = "BlastMesh"
- m.Scale = Vector3.new(0.1,0.1,0.1)
- m.MeshId = "http://www.roblox.com/asset/?id=3270017"
- coroutine.wrap(function()
- for n = 1,15 do
- m.Scale = m.Scale + Vector3.new(1.5 + 3 +i/5,1.5 + 3+i/5,0.1)*4/2
- if 3+i/5 == 1.2 then
- m.Scale = m.Scale + Vector3.new(0,0.9,0)
- end
- p.Transparency = n/15
- p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/90,math.random(-20,20)/170,0)
- Wait()
- end
- p:Destroy()
- end)()
- for _,v in pairs(GetHumanoids())do
- if(Pos - v.Position).magnitude <=(5 +i *9.5)/3 then
- local h = v.Parent:findFirstChild("Humanoid")
- if h then
- local Moar =(Pos - v.Position).unit
- end end end
- Wait(0.1)
- end for i = 30,37 do
- for _,v in pairs(GetHumanoids())do
- if(Pos -v.Position).magnitude <=(140 +i *2.5)/3 then
- local h = v.Parent:findFirstChild("Humanoid")
- if h then
- local Moar =(Pos - v.Position).unit
- end end end end
- dsound = false
- wait(6.5)
- for i = 1,30 do
- BOOSH.Volume = BOOSH.Volume -0.033
- BOOSH2.Volume = BOOSH.Volume
- Fuse.Volume = BOOSH.Volume
- Wait()
- end
- BOOSH:Stop()
- BOOSH2:Stop()
- Fuse:Stop()
- end
- BOOSH2:Play()
- Fuse:Play()
- BOOSH:Play()
- Boom()
- end)()
- hum.WalkSpeed = 5
- end]]
- GroundWave = function()
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local Colors = {"Really blue", "Really blue"}
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 14, 1 do
- wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/14
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- end
- function BurningEff(part)
- local eff1 = Instance.new("ParticleEmitter",part)
- eff1.Size = NumberSequence.new(.1)
- eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
- eff1.LightEmission = 1
- eff1.Lifetime = NumberRange.new(1)
- eff1.Speed = NumberRange.new(0)
- eff1.Rate = 100
- eff1.Texture = "rbxassetid://284205403"
- eff1.Acceleration = Vector3.new(0,10,0)
- eff1.Color = ColorSequence.new(Color3.new(0,0,255))
- local eff2 = Instance.new("ParticleEmitter",part)
- eff2.Size = NumberSequence.new(.1)
- eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
- eff2.LightEmission = 1
- eff2.Lifetime = NumberRange.new(0.2)
- eff2.Speed = NumberRange.new(0)
- eff2.Rate = 100
- eff2.Texture = "rbxassetid://347504259"
- eff2.Acceleration = Vector3.new(0,10,0)
- eff2.Color = ColorSequence.new(Color3.new(0,0,255))
- local eff3 = Instance.new("ParticleEmitter",part)
- eff3.Size = NumberSequence.new(0.2)
- eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- eff3.LightEmission = 1
- eff3.Lifetime = NumberRange.new(1)
- eff3.Speed = NumberRange.new(0)
- eff3.Rate = 100
- eff3.Texture = "rbxassetid://284205403"
- eff3.Acceleration = Vector3.new(0,10,0)
- eff3.Color = ColorSequence.new(Color3.new(0,0,255))
- end
- function FullPower()
- NoAnims = true
- attack = true
- Full = true
- for i = 1, 40 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
- end
- for i = 1, 20 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
- end
- s0:Destroy()
- ragesong = "397952612"
- wait(0.001)
- s02 = Instance.new("Sound",char)
- s02.Volume = 90
- s02.SoundId = "rbxassetid://"..ragesong
- s02.Looped = true
- s02.Pitch = 1
- wait(0.001)
- s02:Play()
- local selectionBoxOfTorso = Instance.new("SelectionBox",torso)
- selectionBoxOfTorso.Adornee = torso
- selectionBoxOfTorso.Color = BrickColor.new("Really blue")
- selectionBoxOfTorso.LineThickness = 0.01
- selectionBoxOfTorso.Transparency = 0
- local selectionBoxOfRightArm = Instance.new("SelectionBox",char["Right Arm"])
- selectionBoxOfRightArm.Adornee = char["Right Arm"]
- selectionBoxOfRightArm.Color = BrickColor.new("Really blue")
- selectionBoxOfRightArm.LineThickness = 0.01
- selectionBoxOfRightArm.Transparency = 0
- local selectionBoxOfRightLeg = Instance.new("SelectionBox",char["Right Leg"])
- selectionBoxOfRightLeg.Adornee = char["Right Leg"]
- selectionBoxOfRightLeg.Color = BrickColor.new("Really blue")
- selectionBoxOfRightLeg.LineThickness = 0.01
- selectionBoxOfRightLeg.Transparency = 0
- local selectionBoxOfLeftArm = Instance.new("SelectionBox",char["Left Arm"])
- selectionBoxOfLeftArm.Adornee = char["Left Arm"]
- selectionBoxOfLeftArm.Color = BrickColor.new("Really blue")
- selectionBoxOfLeftArm.LineThickness = 0.01
- selectionBoxOfLeftArm.Transparency = 0
- local selectionBoxOfLeftLeg = Instance.new("SelectionBox",char["Left Leg"])
- selectionBoxOfLeftLeg.Adornee = char["Left Leg"]
- selectionBoxOfLeftLeg.Color = BrickColor.new("Really blue")
- selectionBoxOfLeftLeg.LineThickness = 0.01
- selectionBoxOfLeftLeg.Transparency = 0
- BurningEff(reye)
- LightOnBody = Instance.new("PointLight", hed)
- LightOnBody.Brightness = 3000
- LightOnBody.Range = 20
- LightOnBody.Color = Color3.new(0, 0, 255)
- r = game:GetService("RunService").RenderStepped
- Activated = true
- custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
- Debri = coroutine.wrap(function()
- repeat
- local p = Instance.new('Part',torso)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = workspace.Base.BrickColor
- p.CanCollide = false
- p.Transparency = 0
- p.Anchored = true
- p.Locked=true
- p.Material = workspace.Base.Material
- s = math.random(1,40)/10
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(s,s,s)
- p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
- --[[coroutine.wrap(function()
- wait(2)
- while Charging == true do
- wait(2)
- GroundWave1()
- wait(2)
- end
- end)()]]--
- spawn(function()
- while r:wait() do
- if p.Transparency >= 1 then p:Destroy() break end
- p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
- p.Transparency = p.Transparency+0.01
- end
- end)
- wait(.3)
- until Activated == false
- end)
- Debri()
- l = game.Lighting
- l.TimeOfDay = 1
- game.Lighting.Ambient = Color3.new(0,0,0)
- l.Brightness = 0.1
- spawn(function()
- while wait(2)
- do
- GroundWave()
- end
- end)
- local eColors = {"Really blue", "Really blue"}
- coroutine.resume(coroutine.create(function()
- function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
- local magz = (Part0 - Part1).magnitude
- local curpos = Part0
- local trz = {-Offset,Offset}
- for i=1,Times do
- local li = Instance.new("Part", torso)
- li.Name = "Lightning"
- li.TopSurface =0
- li.Material = "Neon"
- li.BottomSurface = 0
- li.Anchored = true
- li.Locked = true
- li.Transparency = Trans or 0.4
- li.BrickColor = BrickColor.new(Color)
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(Thickness,Thickness,magz/Times)
- local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
- if Times == i then
- local magz2 = (curpos - Part1).magnitude
- li.Size = Vector3.new(Thickness,Thickness,magz2)
- li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
- game.Debris:AddItem(li,.1)
- end
- end
- BodyParts = {}
- for _, v in pairs(char:GetChildren()) do
- if v:IsA("Part") then
- table.insert(BodyParts, v)
- end
- end
- Bounding = {} -- Calculate the bounding boxes
- for _, v in pairs(BodyParts) do
- local temp = {X=nil, Y=nil, Z=nil}
- temp.X = v.Size.X/2 * 10
- temp.Y = v.Size.Y/2 * 10
- temp.Z = v.Size.Z/2 * 10
- Bounding[v.Name] = temp
- end
- while wait(lightspeed) do
- lightspeed = math.random(0.1,0.2)
- local Body1 = BodyParts[math.random(#BodyParts)]
- local Body2 = BodyParts[math.random(#BodyParts)]
- local Pos1 = Vector3.new(
- math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10,
- math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10,
- math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10
- )
- local Pos2 = Vector3.new(
- math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10,
- math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10,
- math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10
- )
- local SPos1 = Body1.Position + Pos1
- local SPos2 = Body2.Position + Pos2
- Lightning(SPos1, SPos2, 4, 3, eColors[math.random(1,#eColors)], .2, .56)
- end
- end))
- for i = 1, 20 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg
- end
- attack = false
- NoAnims = false
- end
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- Grab = false
- fat = Instance.new("BindableEvent",script)
- fat.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1/30
- tf = 0
- allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
- tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
- lastframe = tick()
- script.Heartbeat:Fire() --ayy lmao
- game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe=tick()
- else
- --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
- for i=1, math.floor(tf/frame) do
- script.Heartbeat:Fire()
- end
- lastframe=tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf/frame)
- end
- end
- end)
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- fat.Event:wait()
- else
- for i = 1, NUMBER do
- fat.Event:wait()
- end
- end
- end
- function GrabAndDrag()
- NoAnims = true
- attack = true
- if Grab == false then
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- con1=larm.Touched:connect(function(hit) -- this is grab
- ht = hit.Parent
- hum1=ht:FindFirstChild('Humanoid')
- if hum1 ~= nil then
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://227194112"
- z.Volume = 90
- wait(.1)
- z:Play()
- hum1.PlatformStand=true
- gp = ht
- Grab = true
- asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0))
- asd.Parent = larm
- asd.Name = "asd"
- asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
- --[[ elseif hum1 == nil then
- con1:disconnect()
- wait() return]]
- end
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(30),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-30), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- con1:disconnect()
- if gp == nil then
- attack = false
- NoAnims = false
- return end
- --[[for i = 1, 16 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
- if Debounces.on == false then end
- rs:wait()
- end]]--
- for i = 1, 16 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-73)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
- if Debounces.on == false then end
- rs:wait()
- end
- coroutine.resume(coroutine.create(function()
- local BF = Instance.new("BodyVelocity",hed)
- BF.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- BF.velocity = root.CFrame.lookVector*120
- wait(2.5)
- BF:remove()
- end))
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://138223085"
- z.Volume = 90
- wait(.1)
- z:Play()
- coroutine.resume(coroutine.create(function()
- for i=1,78 do
- wait()
- MagicBlock(BrickColor.new("Really blue"),gp:FindFirstChild("Torso").CFrame,1,1,1,0.5,0.5,0.5,0.025)
- wait(0.01)
- MagicBlock(BrickColor.new("Really black"),gp:FindFirstChild("Torso").CFrame,1,1,1,0.5,0.5,0.5,0.025)
- end
- end))
- coroutine.resume(coroutine.create(function()
- Grabee = gp:FindFirstChild("Torso")
- par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
- wait(0.01)
- for i = 1,78 do
- wait(0.01)
- for i=1, 5 do
- p=Instance.new("Part")
- p.FrontSurface=par.TopSurface
- p.Material=par.Material
- p.BottomSurface=0
- p.Anchored=true p.CanCollide=false
- p.BrickColor=par.BrickColor
- p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
- p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
- p.Parent=char
- game:GetService("Debris"):AddItem(p,2+i*.1)
- if math.random(1,5)==5 then
- coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- Grabee = gp:FindFirstChild("Torso")
- par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
- wait(0.01)
- for i=1, 78 do
- wait(0.01)
- for i=1, 1 do
- p=Instance.new("Part")
- p.TopSurface=par.TopSurface
- p.BottomSurface=par.BottomSurface
- p.Material=par.Material
- p.BottomSurface=0
- p.Anchored=false p.CanCollide=false
- p.BrickColor=par.BrickColor
- p.formFactor="Custom"
- p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
- p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
- p.Parent=char
- game:GetService("Debris"):AddItem(p,3+i*.1)
- p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
- p.RotVelocity=p.Velocity
- if math.random(1,5)==5 then
- coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
- end
- end
- Swait(.025)
- end
- end))
- for i = 1, 100 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.4)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-13)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(20),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-60), math.rad(-30), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(80), math.rad(30), math.rad(-20)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(70), math.rad(-15), math.rad(20)), 0.3)
- if Debounces.on == false then end
- rs:wait()
- end
- asd:Destroy()
- gp = nil
- hum1.Health = 0
- attack = false
- ht = nil
- NoAnims = false
- Grab = false
- end
- end
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- function Ring()
- local effspwn = Instance.new("Part")
- local model = Instance.new("Model")
- game.Debris:AddItem(model, 20)
- model.Name = "smasheffects"
- model.Parent = workspace
- effspwn.Name = "spwnr"
- effspwn.Size = Vector3.new(1, 1, 1)
- effspwn.Anchored = true
- effspwn.CanCollide = false
- effspwn.Transparency = 1
- effspwn.CFrame = root.CFrame * CFrame.Angles(math.rad(180), 0, 0)
- effspwn.Parent = model
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(10000020,10000030))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 200
- end
- end
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "wring1"
- shok.BrickColor = BrickColor.new("Really blue")
- shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
- mesh.Parent = shok
- for e = 1, 30 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- for e = 1, 38 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
- shok.Transparency = shok.Transparency + 0.03
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "wring2"
- shok.BrickColor = BrickColor.new("Really blue")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(12, 12, 0.05)
- mesh.Parent = shok
- for e = 1, 30 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- for e = 1, 38 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
- shok.Transparency = shok.Transparency + 0.03
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shokwve"
- shok.BrickColor = BrickColor.new("Really black")
- shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.6
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.Parent = shok
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
- shok.Transparency = shok.Transparency + 0.002
- end
- for e = 1, 32 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- shok.Transparency = shok.Transparency + 0.002
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- shok.Transparency = shok.Transparency + 0.03
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock2"
- shok.BrickColor = BrickColor.new("Really black")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Really blue")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- end
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
- --http://www.roblox.com/asset/?id=4770560
- game:GetService("Debris"):AddItem(prt,2)
- CF=prt.CFrame
- coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
- for i=0,1,0.2 do
- wait()
- Part.CFrame=CF*cf(0,0,-0.4)
- end
- for i=0,1,delay do
- wait()
- --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
- Mesh.Scale=Mesh.Scale
- end
- for i=0,1,0.1 do
- wait()
- Part.Transparency=i
- end
- Part.Parent=nil
- end),prt,msh,CF)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "SmoothPlastic"
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,cframe)
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(i*20,0,0)
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt2.Anchored=true
- prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- game:GetService("Debris"):AddItem(prt2,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=Part.CFrame*cf(0,0.5,0)
- end
- Part.Parent=nil
- end),prt2,msh2)
- end
- for i=0,1,delay*2 do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()/10
- rand1=math.random()/10
- for i=0,1,rand1 do
- wait()
- CF=CF*cf(0,math.random()/2,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt,CF,Numbb,randnumb)
- end
- function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(0,0.7,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*cf(0,y3/2,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x,y,z)
- msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
- local num=math.random()
- local num2=math.random(-3,2)+math.random()
- local numm=0
- for i=0,1,delay*2 do
- swait()
- Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
- Part.Transparency=i
- numm=numm+0.01
- end
- Part.Parent=nil
- Mesh.Parent=nil
- end),prt,msh,x,y,z)
- end
- function newRay(start,face,range,wat)
- local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
- hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
- return rey,hit,pos
- end
- function Landing()
- MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
- MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
- MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
- MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
- MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
- MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
- MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
- MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
- MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
- end
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function debris(cfremz, thepart, amt)
- for j = 1, amt do
- do
- local pr = Instance.new("Part")
- nooutline(pr)
- pr.Name = "debrisobeb"
- pr.Anchored = true
- pr.BrickColor = thepart.BrickColor
- pr.CanCollide = true
- pr.Material = thepart.Material
- pr.Transparency = thepart.Transparency
- pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24))
- pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
- pr.Parent = workspace
- game.Debris:AddItem(pr, 25)
- delay(15, function()
- if pr then
- pr.CanCollide = false
- pr.Anchored = false
- end
- end)
- end
- end
- for c = 1, amt do
- do
- local pr2 = Instance.new("Part")
- nooutline(pr2)
- pr2.Name = "moredebr"
- pr2.Anchored = false
- pr2.BrickColor = thepart.BrickColor
- pr2.CanCollide = false
- pr2.Material = thepart.Material
- pr2.Transparency = thepart.Transparency
- pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18))
- pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
- pr2.Parent = workspace
- pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75))
- pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35))
- game.Debris:AddItem(pr2, 45)
- delay(2, function()
- pr2.CanCollide = true
- wait(10)
- if pr2 then
- pr2.CanCollide = false
- end
- end)
- end
- end
- end
- function AirSlam()
- NoAnims = true
- attack = true
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
- if Debounces.on == false then break end
- wait()
- end
- wait(0.5)
- coroutine.resume(coroutine.create(function()
- MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
- MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
- MagicBlock(BrickColor.new("Really blue"),root.CFrame,10*2.5,10*2.5,10*2.5,5.5*2.5,5.5*2.5,5.5*2.5,0.15)
- end))
- Sound("http://www.roblox.com/asset?id = 180199750",char,90,1,false)
- hum.WalkSpeed = 50
- BV = Instance.new("BodyVelocity", torso)
- BV.maxForce = Vector3.new(0,200000,0)
- BV.P = 100000
- BV.velocity = Vector3.new(0,150,0)
- for i = 1, 20 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
- if Debounces.on == false then break end
- wait()
- end
- BV:Destroy()
- coroutine.resume(coroutine.create(function()
- for i = 1, 2880, 48 do
- torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(i), math.rad(0), math.rad(0))
- rs:wait(4)
- end
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- end))
- for i = 1, 30 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16), math.rad (0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -1) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.6) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
- if Debounces.on == false then break end
- wait()
- end
- if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
- for i = 1, 20 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
- if Debounces.on == false then break end
- wait()
- end
- end
- local ry,ht,ps=nil,nil,nil
- while ht==nil do
- ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
- wait()
- end
- par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
- if par then
- local cfremz = CFrame.new(loc)
- debris(cfremz, par, 50)
- end
- coroutine.resume(coroutine.create(function()
- Ring()
- end))
- Landing()
- Sound("rbxassetid://514867425",char,90,1,false)
- hum.WalkSpeed = 5
- for i = 1, 25 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.3) *CFrame.Angles (math.rad(120),math.rad(10),math.rad(32)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,1,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (-8),math.rad(-40), math.rad(-8)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-50), math.rad(40), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, 0, -.6) * CFrame.Angles(math.rad(30), 0, math.rad(20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(0)), 0.2)
- if Debounces.on == false then break end
- wait()
- end
- wait(0.2)
- attack = false
- NoAnims = false
- end
- function CreatePart(parent,transparency,reflectance,material,brickcolor)
- local p = Instance.new("Part")
- p.Parent = parent
- p.Size = Vector3.new(1,1,1)
- p.Transparency = transparency
- p.Reflectance = reflectance
- p.CanCollide = false
- p.BrickColor = brickcolor
- p.Material = material
- return p
- end
- function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
- weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
- return weld
- end
- --[[HandleR = Instance.new("Part")
- HandleR.BrickColor = BrickColor.new("Really blue")
- HandleR.Material = "Neon"
- HandleR.Transparency = 0.3
- HandleR.Size = Vector3.new(1,0.8,4)
- HandleR.CFrame = sorb.CFrame
- HandleRM = Instance.new("SpecialMesh",HandleR)
- HandleRM.MeshId = "rbxasset://fonts/sword.mesh"
- HandleRM.Scale = Vector3.new(1,1,1)
- HandleL = Instance.new("Part")
- HandleL.BrickColor = BrickColor.new("Really blue")
- HandleL.Material = "Neon"
- HandleL.Transparency = 0.3
- HandleL.Size = Vector3.new(1,0.8,4)
- HandleL.CFrame = sorb2.CFrame
- HandleLM = Instance.new("SpecialMesh",HandleL)
- HandleLM.MeshId = "rbxasset://fonts/sword.mesh"
- HandleLM.Scale = Vector3.new(1,1,1)]]
- local sorb = CreatePart(m,1,1,"SmoothPlastic",BrickColor.new("Really blue"))
- CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sorb2 = CreatePart(m,1,1,"SmoothPlastic",BrickColor.new("Really blue"))
- CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- v3 = Vector3.new
- rad=math.rad
- kiblade = Instance.new("Part",char)
- kiblade.Name = "Blade"
- kiblade.Size = v3(1,5,1)
- kiblade.Transparency = 1
- kiblade.BrickColor = BrickColor.new("Really blue")
- kiblade.Position = v3(999,999,999)
- kiblade.CanCollide = false
- kiblademesh = Instance.new("SpecialMesh",kiblade)
- kiblademesh.MeshType = "FileMesh"
- kiblademesh.MeshId = "rbxassetid://898849476"
- kiblademesh.Scale = v3(0.01,0.008,0.01)
- kiweld7 = Instance.new("Weld",kiblade)
- kiweld7.Part0 = rarm
- kiweld7.Part1 = kiblade
- kiweld7.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
- kiblade1 = Instance.new("Part",char)
- kiblade1.Name = "Blade"
- kiblade1.Transparency = 1
- kiblade1.Size = v3(0.1,0.1,0.1)
- kiblade1.Position = v3(999,999,999)
- kiblade1.CanCollide = false
- kiblademesh = Instance.new("SpecialMesh",kiblade1)
- kiblademesh.MeshType = "Sphere"
- kiblademesh.Scale = v3(1,1,1)
- kiweld = Instance.new("Weld",kiblade1)
- kiweld.Part0 = rarm
- kiweld.Part1 = kiblade1
- kiweld.C0 = CFrame.new(0,-1,0)
- kiblade2 = Instance.new("Part",char)
- kiblade2.Name = "Blade"
- kiblade2.Size = v3(0.1,0.1,0.1)
- kiblade2.Transparency = 1
- kiblade2.Position = v3(999,999,999)
- kiblade2.CanCollide = false
- kiblademesh = Instance.new("SpecialMesh",kiblade2)
- kiblademesh.MeshType = "Sphere"
- kiblademesh.Scale = v3(1,1,1)
- kiweld = Instance.new("Weld",kiblade2)
- kiweld.Part0 = rarm
- kiweld.Part1 = kiblade2
- kiweld.C0 = CFrame.new(0,-4.5,0)
- torso = game.Players.LocalPlayer.Character.Torso
- head = game.Players.LocalPlayer.Character.Head
- torso1 = Instance.new("Attachment",kiblade1)
- head1 = Instance.new("Attachment",kiblade2)
- trail = Instance.new("Trail",torso)
- trail.Color = ColorSequence.new(Color3.fromRGB(0,0,255))
- trail.Attachment0 = torso1
- trail.Attachment1 = head1
- trail.Lifetime = 0.5
- trail.Enabled = false
- kiblade2 = Instance.new("Part",char)
- kiblade2.Name = "Blade"
- kiblade2.Size = v3(1,5,1)
- kiblade2.Transparency = 1
- kiblade2.BrickColor = BrickColor.new("Really blue")
- kiblade2.Position = v3(999,999,999)
- kiblade2.CanCollide = false
- kiblademesh2 = Instance.new("SpecialMesh",kiblade2)
- kiblademesh2.MeshType = "FileMesh"
- kiblademesh2.MeshId = "rbxassetid://898849476"
- kiblademesh2.Scale = v3(0.01,0.008,0.01)
- kiweld72 = Instance.new("Weld",kiblade2)
- kiweld72.Part0 = larm
- kiweld72.Part1 = kiblade2
- kiweld72.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
- kiblade12 = Instance.new("Part",char)
- kiblade12.Name = "Blade"
- kiblade12.Transparency = 1
- kiblade12.Size = v3(0.1,0.1,0.1)
- kiblade12.Position = v3(999,999,999)
- kiblade12.CanCollide = false
- kiblademesh2 = Instance.new("SpecialMesh",kiblade12)
- kiblademesh2.MeshType = "Sphere"
- kiblademesh2.Scale = v3(1,1,1)
- kiweld2 = Instance.new("Weld",kiblade12)
- kiweld2.Part0 = larm
- kiweld2.Part1 = kiblade12
- kiweld2.C0 = CFrame.new(0,-1,0)
- kiblade22 = Instance.new("Part",char)
- kiblade22.Name = "Blade"
- kiblade22.Size = v3(0.1,0.1,0.1)
- kiblade22.Transparency = 1
- kiblade22.Position = v3(999,999,999)
- kiblade22.CanCollide = false
- kiblademesh2 = Instance.new("SpecialMesh",kiblade22)
- kiblademesh2.MeshType = "Sphere"
- kiblademesh2.Scale = v3(1,1,1)
- kiweld2 = Instance.new("Weld",kiblade22)
- kiweld2.Part0 = larm
- kiweld2.Part1 = kiblade22
- kiweld2.C0 = CFrame.new(0,-4.5,0)
- torso2 = game.Players.LocalPlayer.Character.Torso
- head2 = game.Players.LocalPlayer.Character.Head
- torso12 = Instance.new("Attachment",kiblade12)
- head12 = Instance.new("Attachment",kiblade22)
- trail2 = Instance.new("Trail",torso2)
- trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,255))
- trail2.Attachment0 = torso12
- trail2.Attachment1 = head12
- trail2.Lifetime = 0.5
- trail2.Enabled = false
- local Gibs = game.Workspace
- function Kill(Character)
- Character.Humanoid.Health = 0
- local poo = Instance.new("IntValue",Character)
- poo.Name = "haha nope"
- local svch = Character
- local hum = Character:findFirstChild("Humanoid")
- Character.Archivable = true
- local chrclone = Character:clone()
- Character.Archivable = false
- local ch = chrclone:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
- ch[i]:remove()
- end
- end
- local function Scan(ch)
- local e
- for e = 1,#ch do
- Scan(ch[e]:GetChildren())
- if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
- ch[e]:remove()
- end
- end
- end
- Scan(chrclone:GetChildren())
- local hum2 = chrclone:findFirstChild("Humanoid")
- if hum2 ~= nil then
- hum2.Name = "Humanoid2"
- hum2.PlatformStand = true
- hum2.Sit = true
- hum2.MaxHealth = 0
- hum2.Health = 0
- end
- local ch = Character:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- wait(0.2)
- local ch = Character:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- Character = chrclone
- local Torso = Character.Torso
- local movevector = Vector3.new()
- if Torso then
- local Head = Character:FindFirstChild("Head")
- local Limb = Character:FindFirstChild("Right Arm")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Left Arm")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Right Leg")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Left Leg")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- --[
- local Bar = Instance.new("Part")
- Bar.TopSurface = 0
- Bar.BottomSurface = 0
- Bar.formFactor = "Symmetric"
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.Transparency = 1
- Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
- Bar.Parent = Character
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torso
- Weld.Part1 = Bar
- Weld.C0 = CFrame.new(0, 0.5, 0)
- Weld.Parent = Torso
- --]]
- end
- Character.Parent = Gibs
- game.Debris:AddItem(Character, 12)
- if movevector ~= Vector3.new() then
- for i = 1,10 do
- wait()
- Torso.Velocity = Vector3.new(0,0,-100)
- Head.Velocity = movevector * 200
- end
- end
- end
- function SpinSlice()
- NoAnims = true
- attack = true
- Sound("rbxassetid://588738949",char,90,1,false)
- kiblade.Transparency = 0
- kiblade2.Transparency = 0
- trail.Enabled = true
- trail2.Enabled = true
- hum.WalkSpeed = 0
- for i = 1,40 do
- torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
- rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
- lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,-0.2)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(90)), 0.5)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.2)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-90)), 0.5)--arm
- hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
- if Debounces.on == false then break end
- wait()
- end
- coroutine.resume(coroutine.create(function()
- local BF = Instance.new("BodyVelocity",hed)
- BF.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- BF.velocity = root.CFrame.lookVector*120
- wait(2.0)
- BF:remove()
- end))
- coroutine.resume(coroutine.create(function()
- Sound("rbxassetid://588734356",char,90,1,false)
- wait(.1)
- Sound("rbxassetid://588734356",char,90,1,false)
- wait(.1)
- Sound("rbxassetid://588734356",char,90,1,false)
- wait(.1)
- Sound("rbxassetid://588734356",char,90,1,false)
- wait(.1)
- Sound("rbxassetid://588734356",char,90,1,false)
- wait(.1)
- Sound("rbxassetid://588734356",char,90,1,false)
- wait(.1)
- Sound("rbxassetid://588734356",char,90,1,false)
- wait(.1)
- Sound("rbxassetid://588734356",char,90,1,false)
- end))
- local HitBox = Instance.new("Part",rarm)
- HitBox.Size = Vector3.new(1,5,1)
- HitBox.CanCollide = false
- HitBox.Transparency = 1
- local HitBox2 = Instance.new("Weld",HitBox)
- HitBox2.Part0 = rarm
- HitBox2.Part1 = HitBox
- HitBox2.C0 = CFrame.new(0,-1.8,0)
- HitBox.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then
- Kill(hit.Parent)
- hit.Parent.Humanoid.PlatformStand = true
- end
- end)
- local HitBox2 = Instance.new("Part",larm)
- HitBox2.Size = Vector3.new(1,5,1)
- HitBox2.CanCollide = false
- HitBox2.Transparency = 1
- local HitBox22 = Instance.new("Weld",HitBox2)
- HitBox22.Part0 = larm
- HitBox22.Part1 = HitBox2
- HitBox22.C0 = CFrame.new(0,-1.8,0)
- HitBox2.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then
- Kill(hit.Parent)
- hit.Parent.Humanoid.PlatformStand = true
- end
- end)
- for i = 1,40 do
- torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
- rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
- lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,-0.2)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(90)), 0.5)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.2)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-90)), 0.5)--arm
- hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
- root.CFrame = root.CFrame * CFrame.fromEulerAnglesXYZ(0,1,0)
- if Debounces.on == false then break end
- wait()
- end
- kiblade.Transparency = 1
- kiblade2.Transparency = 1
- trail.Enabled = false
- trail2.Enabled = false
- HitBox:Destroy()
- HitBox2:Destroy()
- hum.WalkSpeed = 5
- attack = false
- NoAnims = false
- end
- function hito(partoz, magn, dmg, debtim)
- for _, guy in pairs(workspace:GetChildren()) do
- if guy:FindFirstChildOfClass("Humanoid") and guy:FindFirstChild("Head") and guy ~= char and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
- do
- local humz = guy:FindFirstChildOfClass("Humanoid")
- local hed = guy:FindFirstChild("Head")
- humz:TakeDamage(math.random(15,30)) if Full == true then guy:BreakJoints()
- local db = Instance.new("StringValue")
- db.Name = "alabo"
- db.Parent = hed
- delay(debtim, function()
- db:Destroy()
- end)
- end
- end
- end
- end
- end
- ang = CFrame.Angles
- rd = math.rad
- rd2 = math.random
- ov = false
- nooutline = function(i)
- i.TopSurface = 10
- end
- makepart = function(l, m, n, o, p, q, r)
- local s = Instance.new("Part")
- s.BrickColor = BrickColor.new(l)
- s.Name = m
- s.Transparency = o
- nooutline(s)
- s.Reflectance = n
- s.Material = p
- s.Anchored = true
- s.CanCollide = false
- s.Locked = true
- s.CFrame = r
- s.Size = Vector3.new(0.2, 0.2, 0.2)
- s.Parent = q
- return s
- end
- makemesh = function(t, u, v, w)
- local x = Instance.new("SpecialMesh")
- x.MeshType = t
- x.Scale = u
- if t == "FileMesh" then
- x.MeshId = v
- end
- x.Parent = w
- return x
- end
- local H = {}
- Barrage = function()
- modz = Instance.new("Model")
- modz.Name = "efx"
- modz.Parent = char
- ov = true
- hum.AutoRotate = false
- local aN = nil
- local a9 = true
- local aa = {}
- local ab = {}
- local b7 = {}
- for j = 1, 16 do
- local ac = Instance.new("Part")
- nooutline(ac)
- ac.Anchored = true
- ac.Locked = true
- ac.CanCollide = false
- ac.Material = "Neon"
- ac.Size = Vector3.new(1, 1, 1)
- ac.Transparency = 1
- ac.CFrame = CFrame.new(0, 1000, 0)
- ac.Parent = modz
- ac.BrickColor = BrickColor.new("Really blue")
- makemesh("Sphere", (Vector3.new(0, 0, 0)), nil, ac)
- table.insert(aa, ac)
- end
- for j = 1, 40 do
- local a3 = makepart("Really blue", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
- makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://489415447", a3)
- table.insert(ab, a3)
- end
- for j = 1, 30 do
- local a3 = makepart("Really blue", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
- makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://3270017", a3)
- table.insert(b7, a3)
- end
- local b8 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", rarm)
- local b9 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", larm)
- for I,aO in pairs(H) do
- if aO.Parent == rarm or aO.Parent == larm then
- aN = aO.Transparency
- aO.Transparency = 1
- end
- end
- local a8 = Instance.new("BodyGyro")
- a8.MaxTorque = Vector3.new(1050, 3000, 750)
- a8.CFrame = CFrame.new(root.Position, mouse.Hit.p)
- a8.P = 580000
- a8.D = 250
- a8.Parent = root
- coroutine.resume(coroutine.create(function()
- while a8 do
- swait()
- a8.CFrame = CFrame.new(root.Position, mouse.Hit.p)
- end
- end))
- local af = 0
- local ag = 0
- repeat
- ag = ag + 1
- if af == 0 then
- af = 1
- else
- af = af % 14 + 1
- end
- coroutine.resume(coroutine.create(function()
- local ah = aa[af]
- local ai = ab[af]
- local aj = ab[af + 14]
- local ba = b7[af]
- ah.Size = Vector3.new(1, 1, 2)
- ah.CFrame = cf(root.CFrame * cf(rd2(-600, 600) / 100, rd2(-150, 350) / 100, rd2(-200, -50) / 100).p, mouse.Hit * cf(rd2(-4, 4), rd2(-2, 2), 0).p)
- ah.Transparency = 0.25
- ah:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0, 0, 0)
- ai.Transparency = 0.35
- ai:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.6, 0.6, 0.6)
- aj.Transparency = 0.45
- aj:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
- aj.CFrame = ah.CFrame * ang(0, rd(90), rd(90))
- if af % 2 == 1 then
- ai.CFrame = cf(rarm.CFrame * cf(rd2(-6, 6) / 10, rd2(4, 12) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
- else
- if af % 2 == 0 then
- ai.CFrame = cf(larm.CFrame * cf(rd2(-6, 6) / 10, rd2(3, 8) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
- end
- end
- ba.CFrame = ah.CFrame * cf(0, 0, -8)
- ba.Transparency = 0.4
- ba:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
- local bb = ah.CFrame * cf(0, 0, -5)
- local bc = aj.CFrame * cf(0, -0.1, 0)
- local bd = ba.CFrame * cf(0, 0, rd2(-300, 50) / 100)
- local ak = false
- for j = 1, 12 do
- swait()
- local a0 = Ray.new(ah.Position, ah.CFrame.lookVector * (12.5 - j))
- local a1, a2 = workspace:FindPartOnRayWithIgnoreList(a0, {char}, true, true)
- if a1 and ak == false then
- ak = true
- local a3 = makepart("Really blue", "nah", 0, 0.2, "SmoothPlastic", modz, cf(a2, ah.CFrame.p) * ang(0, 0, 0) * ang(0, rd(270), rd(90)))
- do
- local a4 = makemesh("FileMesh", Vector3.new(0.4, 0.4, 0.4), "rbxassetid://489415447", a3)
- game.Debris:AddItem(a3, 0.5)
- local a5 = rd2(1, 12)
- if a5 == 6 then
- hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10, Vector3.new(0, 0, rd2(-8, 8)))
- else
- hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10)
- end
- coroutine.resume(coroutine.create(function()
- for I = 1, 4 do
- swait()
- a4.Scale = a4.Scale + Vector3.new(0.8, 0.8, 0.8)
- a3.Transparency = a3.Transparency + 0.2
- end
- a3:Destroy()
- end))
- end
- end
- ah.Size = ah.Size:lerp(Vector3.new(2, 2, 12), 0.5)
- ah.CFrame = ah.CFrame:lerp(bb, 1)
- ah:FindFirstChildOfClass("SpecialMesh").Scale = ah:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1, 1, 1), 0.45)
- ah.Transparency = ah.Transparency + 0.0725
- ai:FindFirstChildOfClass("SpecialMesh").Scale = ai:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.25, 1.2, 1.25), 0.4)
- ai.Transparency = ai.Transparency + 0.06
- aj:FindFirstChildOfClass("SpecialMesh").Scale = aj:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.6, 1.6, 1.6), 0.4)
- aj.CFrame = aj.CFrame:lerp(bc, 0.3)
- aj.Transparency = aj.Transparency + 0.05
- ba:FindFirstChildOfClass("SpecialMesh").Scale = ba:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(4.5, 4.5, 4.5), 0.4)
- ba.CFrame = ba.CFrame:lerp(bd, 0.3)
- ba.Transparency = ba.Transparency + 0.06
- end
- end))
- swait()
- until ov == false
- for I,aO in pairs(H) do
- if aO.Parent == rarm or aO.Parent == larm then
- aO.Transparency = aN
- end
- end
- b8:Destroy()
- b9:Destroy()
- a8:Destroy()
- hum.AutoRotate = true
- ov = false
- wait(1)
- for I,al in pairs(aa) do
- al:Destroy()
- end
- for I,am in pairs(ab) do
- am:Destroy()
- end
- for I,be in pairs(b7) do
- be:Destroy()
- end
- end
- function Kneel()
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
- if v:FindFirstChild('Humanoid') then
- hum2 = v:FindFirstChild('Humanoid')
- hum2.PlatformStand=true
- end
- end
- end
- --[[mouse.KeyDown:connect(function(key)
- if key == "l" and Trans == false and Strength then
- Transformation()
- Trans = true
- end
- end)]]
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- GrabAndDrag()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "x" then
- AirSlam()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "c" then
- SpinSlice()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "p" and Full == false then
- FullPower()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "1" then
- Sound("rbxassetid://966268002",char,90,1,false)
- Kneel()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "v" then
- if ov == false then
- hed.Weld.C0 = hed.Weld.C0 * CFrame.Angles(0,0,0)
- wait()
- local ChatService = game:GetService("Chat")
- wait()
- local ChatService = game:GetService("Chat")
- coroutine.resume(coroutine.create(function()
- s = 0
- repeat
- s = s + 1
- Barrage()
- wait()
- until not ov
- end))
- if Full == true then
- coroutine.resume(coroutine.create(function()
- s = 0
- repeat
- s = s + 1
- Barrage()
- wait()
- until not ov
- end))
- end
- mouse.KeyUp:connect(function(key)
- if key == "v" then
- wait(0.4)
- ov = false
- wait(0.1)
- end
- end)
- end
- end
- end)
- -----animations-----
- game:GetService("RunService").RenderStepped:connect(function()
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + add
- if ffing==true then
- anim="jump"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
- anim="idle"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
- anim = "walk"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
- anim = "run"
- end
- if NoAnims==false then
- if anim=="idle" then
- add=0.5
- if trans == false then
- torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),0,0),0.05)
- rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
- lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
- rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.6+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0)+-math.sin(sine/14)/7,0,-6+-math.sin(sine/14)/7),0.1)
- larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/7,0,0),0.1)
- hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),0.25)
- else
- torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
- rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
- lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.6,-0.6)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-90)), 0.5)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.6,-.6)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.5)--arm
- hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
- end
- elseif anim=="walk" then
- add=0.5
- if trans == false then
- torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/3.5)/3,0)*CFrame.Angles(math.rad(-10),0,0),0.25)
- rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/7)/2,-0.15+-math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/7)/2,0,0.05),0.25)
- lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/7)/2,-0.15+math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/7)/2,0,-0.05),0.25)
- rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5+-math.cos(sine/7)/7,0+math.sin(sine/14)/7)*CFrame.Angles(math.rad(0)+-math.sin(sine/14)/2,0,-6+-math.sin(sine/14)/7),0.1)
- larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/10)/14,0)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/7,0,0),0.1)
- hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),0,0),0.25)
- else
- change = 0.5
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 3), -math.sin(sine / 6) / 4) * CFrame.Angles(math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(-10 - 2 * math.cos(sine / 3))), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 - 0.05 * math.cos(sine / 3), math.sin(sine / 6) / 4) * CFrame.Angles(-math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(10 + 2 * math.cos(sine / 3))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8 + 2 * math.cos(sine / 3)), math.rad(0), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.15 * math.cos(sine / 6) / 5, -0.15 + math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + -math.sin(sine / 6) / 2.7, 0, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.15 * math.cos(sine / 6) / 5, -0.15 + -math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + math.sin(sine / 6) / 2.7, 0, 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.07 * math.cos(sine / 3), 0) * CFrame.Angles(math.rad(-4 + 1 * math.cos(sine / 3)), 0, math.rad(0)), 0.2)
- end
- elseif anim=="run" then
- add=0.5
- if trans == false then
- torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/2)/3,0)*CFrame.Angles(math.rad(-37),0,0),0.025)
- rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/4)/2,-0.15+-math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/4)/2,0,0.05),0.25)
- lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/4)/2,-0.15+math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/4)/2,0,-0.05),0.25)
- rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,-6),0.25)
- larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,6),0.25)
- hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),0,0),0.25)
- else
- torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,1+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-70),0,0),0.25)
- rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
- lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
- rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-20)+-math.sin(sine/14)/7,0,-6),0.25)
- larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-20)+-math.sin(sine/14)/7,0,6),0.25)
- hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0.3)*CFrame.Angles(math.rad(70),0,0),0.25)
- end
- elseif anim=="jump" then
- add=0.5
- torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0+-math.cos(sine/14)/7,.5+-math.cos(sine/14)/7,0+-math.cos(sine/14)/7)*CFrame.Angles(math.rad(0),0,0),0.05)
- rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-0.7,-0.5)*CFrame.Angles(math.rad(10),0,0),0.25)
- lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0.1)*CFrame.Angles(math.rad(-10),0,0),0.25)
- rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(50),0,90),0.25)
- larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),0,-90),0.25)
- hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-20),0,0),0.25)
- end
- end
- end)
- --[[l = game.Lighting
- l.TimeOfDay = 1
- game.Lighting.Ambient = Color3.new(0,0,0)
- l.Brightness = 0.1]]--
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- mana=0
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Heartbeat:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Heartbeat:wait(0)
- end
- end
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- local Color = BrickColor.new("Dark grey")
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new(Color)
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new(Color)
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor.new("Dark stone grey"))
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Dark stone grey","Handle",Vector3.new(0.232000008, 0.812000036, 0.34799999))
- handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146102905, -0.318485737, 0.839184284, 1.00000632, -4.93172472e-008, -0.000935511896, -0.000935515272, -6.51810888e-006, -1.00000536, 4.32263612e-008, 0.999999762, -6.51843266e-006))
- Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Dark stone grey","Hitbox",Vector3.new(5.11999989, 1.03200006, 0.800000012))
- Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.26914215, -2.28439808, -0.0138931274, 5.5279628e-008, 0.000357966754, -0.999999583, -0.000903482374, 1.00000536, 0.000357964687, 1.00000632, 0.000903477019, 3.78699411e-007))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463999987, 0.200000003, 0.232000008))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0174179077, -4.69187212, -0.754995346, -1.0000025, 0.000546428899, -0.00286973943, -0.00286977179, -2.13581079e-005, 0.999995589, 0.000546361669, 1.00000572, 2.29263151e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.579999983, 0.927999973))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00373840332, -2.08894491, 2.90544128, 1.00000536, 0.00170327828, -1.6089453e-007, -0.00170328422, 1.00000441, 1.36183207e-005, 1.84098781e-007, -1.36177896e-005, 0.999999642))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.200000003, 0.231999993))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.79949474, -0.180219173, -0.227863312, -0.00172967673, 1.00001013, 2.24112646e-005, 6.46309104e-007, 2.24120486e-005, -0.999999523, -1.00001204, -0.00172966474, -6.85080067e-007))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.34799999, 0.200000003, 0.696000099))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.74123478, -0.409946442, 4.40184164, -0.00107316044, 1.00000525, 1.4551938e-005, 1.0000062, 0.00107315509, 7.93131278e-007, 7.77512412e-007, 1.45525482e-005, -0.999999642))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.579999983, 0.927999914))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000267028809, -0.582561016, -1.50176382, 1.00001347, -3.86033207e-007, -3.92623845e-009, 3.77418473e-007, 1.00001156, 2.45045476e-006, 3.94029254e-009, -2.44983767e-006, 0.999999285))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00412750244, 1.45268583, -1.05011797, 1.00001216, 0.00172310648, 2.03311345e-007, 0.00172311824, -1.00001025, 6.49886579e-006, 2.14497248e-007, -6.49923504e-006, -0.999999285))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(3.13199997, 0.231999978, 0.69599998))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.80415058, -0.524322987, -0.00103759766, 9.72363068e-007, 2.15515029e-005, -0.999999285, -0.00172366935, 1.00001025, 2.15501732e-005, 1.00001216, 0.00172365736, 1.0095107e-006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463999987, 0.231999993, 0.232000008))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00213241577, 0.754931927, -3.58990145, -1.00000894, 0.00341619202, 7.19290369e-007, -0.00341618108, -1.00000799, -2.25470994e-005, 6.42287603e-007, -2.25490967e-005, 0.999999642))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.200000003, 0.231999993))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.79969883, -0.180217266, 0.23601532, -0.00172980642, 1.00001013, 2.24137202e-005, 6.46412275e-007, 2.24145024e-005, -0.999999285, -1.00001204, -0.00172979443, -6.85189946e-007))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00409317017, 1.45303392, 2.21011066, -1.00001216, -0.00168438489, -1.55491065e-007, 0.00168439688, -1.00001025, 6.03345643e-006, -1.6564087e-007, 6.03390299e-006, 0.999999285))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.928000152, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0164337158, 0.00995254517, 0.378734589, 1.00000417, -0.000275396451, 0.000659934303, -0.000271914061, 0.707111299, 0.70709461, -0.000661380531, -0.707101762, 0.707109511))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.463999957, 0.452400029))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0109825134, -0.0555400848, 0.707753658, 1.00001204, 0.00170851196, -1.88033137e-005, -0.0017085236, 1.00001013, 1.71195006e-005, 1.88328195e-005, -1.70869171e-005, 0.999999285))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.812000036, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.96466255, -0.414768219, 0.721370459, -0.00134572294, 0.500003576, 0.866025984, 1.00001371, 0.000263436057, 0.00140178087, 0.000472741085, 0.866039276, -0.499996334))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.60000002384186,"Pastel Blue","Part",Vector3.new(2.31999993, 0.34799999, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.2697916, -1.39367867, 0.285621643, 9.60484385e-007, 2.34255967e-005, -0.999999404, -0.00169333746, 1.00001848, 2.34244617e-005, 1.00002027, 0.00169331662, 1.00015268e-006))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999904, 0.231999978, 0.69599998))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.02214336, -0.756259918, -0.00161361694, 9.72405815e-007, 2.15511936e-005, -0.999999046, -0.00172374037, 1.00001574, 2.15500022e-005, 1.00001884, 0.00172372279, 1.00955594e-006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.812000036, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0164260864, 0.299938202, -0.537542105, 1.00001764, -0.000275420141, 0.000659916259, -0.000271896773, 0.707119524, 0.707094133, -0.000661385478, -0.707109988, 0.707109034))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.579999983, 0.695999742, 0.463999987))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39053106, -0.458235741, -0.011390686, -0.000440491422, 1.00001991, 1.48311792e-005, -5.82179155e-007, -1.48307363e-005, 0.999999404, 1.00002158, 0.000440472504, 5.88722855e-007))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0137062073, 0.00253915787, -1.46745825, -1.00000048, 0.00355784409, 1.83245029e-005, 0.00355784269, 0.999999583, 2.01142084e-005, -1.82529657e-005, 2.0179079e-005, -0.999999642))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0136070251, 0.113649845, 0.986213684, -1.00001204, -0.00167019933, -1.89533148e-005, 0.0016702119, -1.00001013, -2.11289407e-005, -1.89182501e-005, -2.11601837e-005, 0.999999285))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.812000036, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.96466923, 0.397167206, 0.721361637, -0.0013458092, 0.50001061, 0.86602205, 1.00001383, 0.00026367465, 0.00140174653, 0.000472528627, 0.866035402, -0.500003278))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.200000003, 0.928000033))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.56735134, -0.408821106, 3.24180651, -0.000670250331, 1.00001955, 1.51960503e-005, 1.00002134, 0.000670230889, 6.58439376e-007, 6.48245248e-007, 1.51957993e-005, -0.999999404))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.60000002384186,"Pastel Blue","Part",Vector3.new(2.31999993, 0.34799999, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.26982021, -1.39350224, -0.295120239, 1.08945255e-006, 2.34336403e-005, -0.999999404, -0.00210836693, 1.00001788, 2.34318177e-005, 1.00001955, 0.00210834551, 1.13885642e-006))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999904, 0.231999978, 0.69599998))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.02117348, 1.4526372, 0.0043182373, -8.55062524e-007, -7.5024268e-006, -0.999999642, 0.00172491686, -1.00000417, 7.50057416e-006, -1.00000513, -0.00172491092, 8.67988547e-007))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.170059204, -2.2058959, 4.45978069, -1.00001419, -0.00135475828, -4.16571709e-007, -0.00135477353, 1.00001323, 4.34294707e-005, 3.57724417e-007, 4.34299582e-005, -0.999999642))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000008, 0.200000003, 0.34800005))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00218582153, -0.812090874, 2.42410946, 1.0000062, -0.000122337253, -0.000491121027, -0.000139618875, 0.866030037, -0.499999434, 0.000486493052, 0.500002682, 0.866024911))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.34799999, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00135040283, 0.462905884, 3.42825031, -1.00001216, -0.00170107209, -3.2242329e-007, 0.00170108408, -1.00001025, -4.80908056e-007, -3.21594428e-007, -4.80819381e-007, 0.999999285))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 1.27600002, 0.69599998))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00625753403, -1.16150713, -0.00413131714, 9.68375389e-007, 2.27232595e-005, -0.999999404, -0.00171916001, 1.00001824, 2.27220989e-005, 1.00002003, 0.00171913893, 1.0074408e-006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.174598694, -2.20604086, 4.45978403, -1.0000217, 3.07324808e-006, 3.6950091e-008, 3.05491267e-006, 1.00001991, 4.44986144e-005, -3.68387809e-008, 4.44985162e-005, -0.999999404))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.231999993, 0.34800005))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.7220459e-005, -0.171551704, 2.84820986, 1.00001347, 1.32246059e-005, -1.8708166e-005, -1.32331043e-005, 1.00001156, 9.19823833e-007, 1.87084588e-005, -9.18944352e-007, 0.999999285))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.812000155, 0.200000003, 0.231999993))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90776682, -1.85868549, -0.00782012939, 1.8466252e-006, 2.3490722e-005, -0.999999404, -0.00454348512, 1.0000093, 2.34826093e-005, 1.00001109, 0.00454345904, 1.95331836e-006))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.232000038, 0.463999987))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.69186592, -0.987005711, -0.00565719604, 1.16656577e-006, 2.24069317e-005, -0.999999642, -0.0023512831, 1.00000334, 2.24043106e-005, 1.00000429, 0.00235127681, 1.21924631e-006))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.463999987, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.008228302, -2.14741659, -0.0642538071, -1.00000715, 0.00357599347, 3.75979994e-007, 0.00357599184, 1.00000525, 2.70939381e-007, -3.75028975e-007, 2.71639692e-007, -0.999999285))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000347137451, -1.8586607, -0.167779922, 1.00002146, -7.44219869e-006, -3.64530095e-008, 7.4239797e-006, 1.00001967, 2.38242046e-006, 3.6459241e-008, -2.38146504e-006, 0.999999404))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0133476257, 0.114125729, -1.46745729, 1.00000048, -0.00355736027, 1.89384191e-005, -0.00355735887, -0.999999583, 2.02438559e-006, 1.8931225e-005, -2.09207792e-006, -0.999999642))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(1.74000013, 0.232000083, 0.69599998))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.64782763, -2.03162193, -0.00580215454, 1.18259686e-006, 2.35495809e-005, -0.999999404, -0.00240779901, 1.00001693, 2.35471889e-005, 1.00001872, 0.00240777642, 1.23929362e-006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(2.31999993, 0.232000008, 0.463999987))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.26977873, -1.68380308, -0.00464248657, 1.04666037e-006, 2.36031628e-005, -0.999999285, -0.00197039847, 1.00000978, 2.36014093e-005, 1.00001168, 0.00197038613, 1.09316613e-006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.463999987, 0.579999983, 1.15999985))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000141143799, -0.00238656998, -1.38578653, 1.00001347, -2.6228372e-007, -3.18987103e-009, 2.53668986e-007, 1.00001156, 2.2798049e-006, 3.2041374e-009, -2.27918736e-006, 0.999999285))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.34800005, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.12457228, 0.377754211, -2.04072428, -0.00161815656, 2.28647568e-005, 0.999998331, 1.00000501, -0.000935775577, 0.00161816564, 0.000935807999, 1.00000536, -2.13500443e-005))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.69599998, 0.34800005))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00218963623, -1.21802139, 2.42397022, 1.00000656, -0.000122337195, -0.000491121318, -0.000139618875, 0.866030455, -0.499999672, 0.000486493111, 0.500002742, 0.866025031))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.200000003, 0.59740001))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.012588501, -0.230174541, 1.22678614, 1.00001204, 0.00170156895, -1.85436711e-005, -0.00170158059, 1.00001013, 1.60903783e-005, 1.85713052e-005, -1.60583568e-005, 0.999999285))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000187, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.28582335, -2.20614576, 0.16740036, 1.29392276e-006, 2.35486077e-005, -0.999999285, -0.00276590372, 1.00000787, 2.35452953e-005, 1.00000978, 0.00276589021, 1.3590477e-006))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.579999983, 0.927999735, 0.463999987))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39041233, -1.27023077, -0.011089325, -0.000441556913, 1.00001168, 1.47172686e-005, -5.82458881e-007, -1.47170649e-005, 0.999999285, 1.00001359, 0.0004415476, 5.88964099e-007))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.463999987, 0.200000003, 0.928000033))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.56732988, 0.403812408, 3.24179888, -0.000671263493, 1.00000596, 1.39352715e-005, 1.00000691, 0.000671258371, 6.59181296e-007, 6.49824415e-007, 1.39354743e-005, -0.999999642))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 1.27600002, 0.69599998))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.180254936, -1.16150093, -0.0041885376, 9.68362087e-007, 2.2722732e-005, -0.999999285, -0.00171916536, 1.00001013, 2.27213986e-005, 1.00001204, 0.00171915337, 1.00742602e-006))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.231999993, 0.916400015))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0164260864, 0.589895248, 0.094648838, 1.00001764, -0.000275413156, 0.000659923593, -0.000271906902, 0.707119524, 0.707094133, -0.000661385711, -0.707109988, 0.707109034))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.34799999, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00074005127, -0.113721371, 2.02377272, 1.00001466, -2.03231466e-005, 3.07392952e-007, -2.03155214e-005, -1.00001335, -1.85632734e-006, 3.07421914e-007, 1.85568797e-006, -0.999999404))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.232000008, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000648498535, 0.523108482, 3.42824936, -1.00001204, -0.00170232763, -3.22026239e-007, 0.00170233962, -1.00001013, -4.4727858e-007, -3.21253964e-007, -4.47188995e-007, 0.999999285))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.232000008, 0.231999993))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00292205811, -2.03163147, 4.63377762, -1.00001311, -0.000978587777, -2.91069369e-007, -0.000978597905, 1.00001121, 4.45006881e-005, 2.4750986e-007, 4.45008554e-005, -0.999999285))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.62399995, 0.927999794, 0.928000033))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1038084, 0.702246666, -0.00408935547, -0.00171928364, 1.00001013, 1.46179427e-005, -5.92813478e-007, -1.46185203e-005, 0.999999285, 1.00001204, 0.00171927165, 6.17952878e-007))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.463999987))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.180233479, -1.85741377, -0.00400161743, 9.68401537e-007, 2.21498412e-005, -0.999999285, -0.00171989296, 1.00001013, 2.2148517e-005, 1.00001204, 0.00171988097, 1.00649675e-006))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.580000103, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463999987, 0.34799999, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00061416626, 0.113962173, -0.515907764, 1.00000679, 8.48609488e-007, -1.58665658e-009, -8.52916855e-007, 1.00000584, 8.92841399e-007, 1.59491531e-009, -8.9252535e-007, 0.999999642))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000152587891, 0.350605965, -0.979739666, -1.00001347, 3.24973371e-007, -3.23643548e-007, -3.16358637e-007, -1.00001156, -4.67361169e-005, -3.23648152e-007, -4.67360405e-005, 0.999999285))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.200000003, 0.231999978))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0134773254, -2.03588963, 0.0627288818, 1.0000118, 0.00168008753, -0.000919409504, -0.000919448154, 1.43879734e-005, -0.999998927, -0.00168008532, 1.00001025, 1.59331266e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.34799999, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00144577026, 0.465278625, 2.25577259, 1.00000525, -0.00357661862, 2.83521615e-007, -0.00357662095, -1.00000381, -2.32054535e-005, 3.66508516e-007, 2.32040093e-005, -0.999999404))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.231999993, 0.69599998))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.4577775, -0.755722523, -0.00420379639, 9.68686891e-007, 2.31499107e-005, -0.999999285, -0.00171863148, 1.00001037, 2.31485628e-005, 1.00001228, 0.00171861949, 1.00847365e-006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.927999914, 0.231999978, 0.69599998))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.63014698, -0.756272316, -0.00161361694, 9.72395696e-007, 2.15512227e-005, -0.999999285, -0.00172371534, 1.00001013, 2.15498931e-005, 1.00001204, 0.00172370335, 1.00954367e-006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000984191895, -0.756361485, 0.354147911, 1.00001216, 0.00168376672, -1.40138248e-008, -0.00168377871, 1.00001025, 2.1083024e-005, 4.95281753e-008, -2.10825874e-005, 0.999999285))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.463999987, 0.200000003, 0.231999844))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.19616699e-005, -0.350408554, -0.921793938, 1.00001347, 8.28295015e-008, -2.89782998e-009, -9.14442353e-008, 1.00001156, 2.05126844e-006, 2.91285485e-009, -2.05064771e-006, 0.999999285))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.463999987))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00622749329, -1.85754061, -0.00392532349, 9.6856877e-007, 2.22277413e-005, -0.999999285, -0.00171961775, 1.00001037, 2.2226408e-005, 1.00001228, 0.00171960576, 1.00679244e-006))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.580000103, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(3.13199997, 0.231999978, 0.69599998))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.804111, 1.68473339, 0.00412750244, -8.36535833e-007, -6.4935798e-006, -0.999999285, 0.00172392465, -1.00001013, 6.49140156e-006, -1.00001204, -0.00172391266, 8.47700733e-007))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00101089478, -0.756358147, 3.25414419, 1.00001884, 0.00168378535, -1.40127501e-008, -0.00168380293, 1.00001574, 2.10829876e-005, 4.953597e-008, -2.1082411e-005, 0.999999046))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00154876709, -0.345762253, -0.747890472, -1.00000513, 0.00184790534, -9.90573952e-008, -0.00184790278, -1.00000417, -3.50944756e-005, -1.63901603e-007, -3.50941227e-005, 0.999999642))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.200000003, 0.231999993))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00116729736, 0.582655907, 0.921771049, 1.0000118, -0.0018872465, 3.00768534e-007, -0.00188724138, -1.00000989, -2.33032779e-006, 3.05155339e-007, 2.32914181e-006, -0.999999285))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(2.31999993, 0.34799999, 0.69599998))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.26979065, -1.04566193, -0.00424575806, 9.68193035e-007, 2.35501375e-005, -0.999999285, -0.00171805895, 1.00001037, 2.35487987e-005, 1.00001228, 0.00171804742, 1.00865361e-006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000187, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.28582954, -2.20552588, -0.181804657, 1.45761271e-006, 2.37911408e-005, -0.999999285, -0.00329261925, 1.00000644, 2.37865734e-005, 1.00000834, 0.00329260482, 1.53593442e-006))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.200000003, 0.928000033))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.56748581, 0.403205872, 3.24181366, -0.000669696892, 1.00001156, 1.54301233e-005, 1.00001347, 0.000669687288, 6.58446311e-007, 6.48107061e-007, 1.54301015e-005, -0.999999285))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.232000008, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00191497803, -2.03143692, -2.60386896, 1.00001359, 0.000368760899, 2.53006078e-007, -0.000368769979, 1.00001168, 2.77856907e-006, -2.51969908e-007, -2.77804475e-006, 0.999999285))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.231999993, 0.231999993))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.79963732, -0.0062046051, -0.227901459, -0.00172873132, 1.00001025, 2.30093628e-005, 6.45988621e-007, 2.30101468e-005, -0.999999285, -1.00001216, -0.00172871957, -6.85771909e-007))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000247955322, -1.85837555, 0.515717983, -1.00001347, 0.00037799112, 1.62256811e-007, 0.000377983262, 1.00001156, 4.46234044e-005, -1.45407441e-007, 4.4623368e-005, -0.999999285))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.231999993, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00257110596, -1.6831336, 3.42826033, 1.00001204, 0.00170258048, -1.60158933e-007, -0.00170259248, 1.00001013, 1.46196398e-005, 1.8506725e-007, -1.46188831e-005, 0.999999285))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000370025635, -1.8587203, -1.44380522, 1.00001359, -8.11205246e-006, -3.67194701e-008, 8.10361234e-006, 1.00001168, 2.74641434e-006, 3.67127662e-008, -2.74579975e-006, 0.999999285))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(2.31999993, 0.231999993, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.27035666, -1.68360662, 0.293216705, -6.99449004e-007, 0.000311892974, 0.999999285, -0.00104407989, 1.00001121, -0.000311888987, -1.00001323, -0.00104407, -3.73821621e-007))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.928000152, 0.464000016, 0.463999987))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.16985369, -0.871246338, -0.0051651001, 1.16509625e-006, 2.38373486e-005, -0.999998808, -0.00235050265, 1.00001895, 2.38351458e-005, 1.00002158, 0.00235049031, 1.22111521e-006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000008, 0.200000003, 1.04399979))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000732421875, 0.345625401, -1.32782841, 1.00001347, 1.57987233e-006, -3.28700223e-009, -1.58848707e-006, 1.00001156, 1.30031594e-006, 3.30395888e-009, -1.29968794e-006, 0.999999285))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000172, 0.200000003, 0.231999993))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.341750622, -1.85878611, -0.00778961182, 1.84655323e-006, 2.3751556e-005, -0.999999285, -0.00454270514, 1.00000131, 2.3743276e-005, 1.00000322, 0.00454268791, 1.9544193e-006))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.200000003, 1.2759999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-005, -0.466629028, -0.399776936, 1.00001347, -3.22703272e-007, -3.16622373e-009, 3.14088538e-007, 1.00001156, 2.64065238e-006, 3.18028226e-009, -2.6400412e-006, 0.999999285))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0040397644, 1.45275879, 0.354114056, -1.00001884, -0.00168373343, -1.7531282e-007, 0.00168375147, -1.00001597, 6.02276077e-006, -1.85434587e-007, 6.02347882e-006, 0.999999166))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.231999993, 0.231999993))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.79963207, -0.00620794296, 0.236164093, -0.00172861468, 1.00001025, 2.30448168e-005, 6.46028013e-007, 2.30456026e-005, -0.999999285, -1.00001216, -0.00172860292, -6.85869907e-007))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.62399995, 1.27599967, 0.928000033))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10384512, 2.7322464, -0.00403213501, -0.00171939307, 1.00001013, 1.46226739e-005, -5.92917615e-007, -1.46232505e-005, 0.999999285, 1.00001204, 0.00171938131, 6.18066792e-007))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000701904297, -0.345462322, 1.90779448, 1.00001347, -2.00413051e-005, 3.0602007e-007, -2.00327486e-005, -1.00001156, -2.15015098e-006, 3.06052669e-007, 2.14952706e-006, -0.999999285))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(1.04400015, 0.811999977, 0.69599998))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.2278223, -1.50939083, -0.00476455688, 1.06762559e-006, 2.37910026e-005, -0.999999285, -0.00203778502, 1.00000966, 2.37891327e-005, 1.00001156, 0.00203777291, 1.11610427e-006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.463999987, 0.200000003, 0.928000033))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.56723642, -0.411323547, 3.2417984, -0.000671109243, 1.0000056, 1.40209831e-005, 1.00000656, 0.000671104353, 6.59014859e-007, 6.49602271e-007, 1.40211887e-005, -0.999999642))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00456619263, 1.45251989, 3.25319099, -1.00000548, -0.00168398093, -1.74997453e-007, 0.0016839871, -1.00000453, 7.01806357e-006, -1.86809473e-007, 7.01812223e-006, 0.999999642))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0012512207, 0.756712437, 0.921786785, 1.00001192, -0.00188787864, 2.99965563e-007, -0.00188787398, -1.00001001, -2.71932527e-006, 3.05087923e-007, 2.71814042e-006, -0.999999285))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00101852417, -0.756660938, -1.05014706, -1.00001204, -0.00172244979, 6.12758271e-008, -0.00172246178, 1.00001013, 2.15474902e-005, -9.84062183e-008, 2.15469754e-005, -0.999999285))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.580000103, 2.204))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00379943848, -2.08976412, 1.34025192, 1.00001204, 0.00171907921, 2.17523793e-005, -0.00171909155, 1.00001013, 1.06986054e-005, -2.17342458e-005, -1.07354717e-005, 0.999999285))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(1.27600014, 1.04400003, 0.69599998))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.06781864, -1.39336252, -0.00276947021, 6.42567954e-007, 2.37156328e-005, -0.999999285, -0.000670476642, 1.00001156, 2.37155527e-005, 1.00001347, 0.000670467038, 6.58474448e-007))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.696000159, 0.200000003, 0.232000008))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.457955837, -0.580825329, -0.0055770874, 1.16664842e-006, 2.21116316e-005, -0.999999642, -0.00235209521, 1.00000632, 2.21090704e-005, 1.00000727, 0.0023520845, 1.21865253e-006))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00102996826, -0.756342888, -2.7901454, -1.00001884, -0.00172247365, 6.13245135e-008, -0.001722491, 1.00001574, 2.15474611e-005, -9.84643691e-008, 2.15468062e-005, -0.999999046))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.927999973, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.35656452, -0.0282249451, -2.04077148, -0.00161817856, 2.2865348e-005, 0.999997616, 1.00001848, -0.000935790653, 0.00161816448, 0.000935816381, 1.00001693, -2.13497078e-005))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.34799999, 0.200000003, 0.696000099))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.7414937, 0.402587891, 4.40184164, -0.00107212085, 1.00001121, 1.57967261e-005, 1.00001311, 0.00107211061, 7.93275149e-007, 7.76334844e-007, 1.57971135e-005, -0.999999285))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0135307312, 0.00276422501, 0.986213207, 1.00001204, 0.00167110038, -1.825656e-005, -0.00167111226, 1.00001013, -1.0784629e-006, 1.82550084e-005, 1.10962583e-006, 0.999999285))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.231999964, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0116043091, -0.169836521, 2.03595734, 1.00001204, 0.00170413801, -1.86736106e-005, -0.00170414965, 1.00001013, 1.63084733e-005, 1.87016558e-005, -1.62761844e-005, 0.999999285))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.927999914, 0.231999978, 0.69599998))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.62992048, 1.45317078, 0.00423812866, -8.35475475e-007, -7.49478841e-006, -0.999999642, 0.00172465458, -1.00001037, 7.49267065e-006, -1.00001204, -0.00172464119, 8.48372508e-007))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0048866272, 1.45256662, -2.78931189, 1.00000513, 0.00172351021, 2.02878823e-007, 0.00172351615, -1.00000417, 7.49809578e-006, 2.15795779e-007, -7.49809897e-006, -0.999999642))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.175273895, -2.2061739, -4.11187935, 1.00001371, 0.00036665576, 8.8621448e-008, -0.000366665074, 1.0000118, 2.83818667e-006, -8.7566761e-008, -2.8376005e-006, 0.999999285))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000008, 0.579999983, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000499725342, -0.350563049, -2.02378225, 1.00001347, -5.64614311e-007, -3.58900643e-009, 5.56057785e-007, 1.00001156, 2.58954788e-006, 3.60246588e-009, -2.58893624e-006, 0.999999285))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.463999957, 0.452400029))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107460022, -0.0555205345, 1.75172997, 1.00001204, 0.00170685095, -1.87402256e-005, -0.00170686259, 1.00001013, 1.71129595e-005, 1.87696915e-005, -1.7080516e-005, 0.999999285))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463999987, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000179290771, -0.11830616, -0.515934467, 1.00000679, 1.18016033e-006, -1.49793378e-009, -1.18446769e-006, 1.00000584, 4.800022e-007, 1.50599488e-009, -4.79683422e-007, 0.999999642))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.579999983, 0.695999742, 0.463999987))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39072371, -2.08222008, -0.0108184814, -0.000440219301, 1.00001168, 1.49555108e-005, -5.82121402e-007, -1.49553034e-005, 0.999999285, 1.00001359, 0.000440209988, 5.88711941e-007))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000038, 0.200000003, 3.59599972))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000350952148, -0.34586668, 1.57220888, 1.00001347, -8.66054324e-006, -1.0555099e-009, 8.65192851e-006, 1.00001156, 6.67146651e-007, 1.06459686e-009, -6.66510914e-007, 0.999999285))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000980377197, -0.756362438, 2.21014261, 1.00001216, 0.00168377184, -1.39758196e-008, -0.00168378383, 1.00001025, 2.10831458e-005, 4.94904349e-008, -2.10827075e-005, 0.999999285))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000228881836, -1.85836792, 2.37173796, -1.00001347, 0.000378501718, 1.62424982e-007, 0.000378494151, 1.00001156, 4.46612976e-005, -1.45538479e-007, 4.46612685e-005, -0.999999285))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(1.62399995, 0.927999794, 0.928000033))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1039381, 1.63024521, -0.0039024353, -0.00172031764, 1.00001013, 1.46122475e-005, -5.72987631e-007, -1.46127904e-005, 0.999999285, 1.00001204, 0.00172030565, 5.98132715e-007))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.9000001, 0.232000038, 0.232000008))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.2558732, -0.755105019, -0.005027771, 1.16550927e-006, 2.32517414e-005, -0.999999046, -0.00235130615, 1.00001335, 2.32494094e-005, 1.00001562, 0.00235129381, 1.22017377e-006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.812000036, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000499725342, -0.000572681427, -0.399878502, 1.00001347, -3.89991328e-009, -1.60411329e-009, -4.71482053e-009, 1.00001156, 9.86925897e-007, 1.61898139e-009, -9.86294253e-007, 0.999999285))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463999987, 0.69599998, 0.231999993))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000854492188, -0.060251236, -0.689863205, 1.00000679, 9.31904651e-008, -2.52386245e-009, -9.7497832e-008, 1.00000584, 1.58413877e-006, 2.53151944e-009, -1.58382682e-006, 0.999999642))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.34799999, 0.34799996))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000202178955, -0.698717594, -0.863790989, 1.00001359, -9.37085133e-007, -4.30265912e-009, 9.28586815e-007, 1.00001168, 2.73720707e-006, 4.31539515e-009, -2.73659361e-006, 0.999999285))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.200000003, 0.59740001))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0118713379, 0.117973328, 1.22682953, 1.00001204, 0.00170348049, -1.86220968e-005, -0.00170349213, 1.00001013, 1.60979762e-005, 1.86497764e-005, -1.60657855e-005, 0.999999285))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.170646667, -2.20620346, -4.11187887, 1.00001299, 0.00135321938, 4.18644504e-007, -0.00135323033, 1.00001109, 2.83407667e-006, -4.147997e-007, -2.83402255e-006, 0.999999285))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.34800005, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.12456751, -0.434249878, -2.04071569, -0.00161815656, 2.28647568e-005, 0.999998331, 1.00000501, -0.000935775577, 0.00161816564, 0.000935807999, 1.00000536, -2.13500443e-005))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(2.31999993, 0.231999993, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.27036333, -1.68534136, 0.286766052, 4.37200288e-006, -0.00031248352, -0.999999225, -0.00104415184, 1.00001121, -0.000312483375, 1.00001323, 0.00104414311, 4.04568164e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
- Barrel=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Barrel",Vector3.new(0.695999742, 0.200000003, 0.928000033))
- Barrelweld=weld(m,handle,Barrel,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09376717, 3.31707621, -0.00493240356, -0.00171980122, 1.00000441, 1.36221133e-005, -5.93967741e-007, -1.36229164e-005, 0.999999642, 1.00000536, 0.00171979528, 6.1739911e-007))
- mesh("CylinderMesh",Barrel,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- LASER_WIDTH = 5
- LASER_MAGIC_CIRCLE_DISTANCE = 6.25
- laser_data = {}
- player=game.Players.localPlayer
- char=player.Character
- active=false
- math = {
- abs = math.abs,
- acos = math.acos,
- asin = math.asin,
- atan = math.atan,
- atan2 = math.atan2,
- ceil = math.ceil,
- cos = math.cos,
- cosh = math.cosh,
- deg = math.deg,
- exp = math.exp,
- floor = math.floor,
- fmod = math.fmod,
- frexp = math.frexp,
- huge = math.huge,
- ldexp = math.ldexp,
- log = math.log,
- log10 = math.log10,
- max = math.max,
- min = math.min,
- modf = math.modf,
- phi = 1.618033988749895,
- pi = math.pi,
- pow = math.pow,
- rad = math.rad,
- random = math.random,
- randomseed = math.randomseed,
- sin = math.sin,
- sinh = math.sinh,
- sqrt = math.sqrt,
- tan = math.tan,
- tanh = math.tanh,
- tau = 2 * math.pi
- }
- magicCircleData = {}
- MAGIC_CIRCLE_DEFAULT_OFFSET = 6.25
- function AnimateMagicCircle(data)
- local frame, direction, magic_circle_model, magic_circle_part, magic_circle_light, magic_circle_decal_back, magic_circle_decal_front, duration,
- stay, magic_circle_adornee_func, magic_circle_offset = unpack(data)
- frame = frame + 1
- data[1] = frame
- local transparency = (frame / duration) ^ stay
- local opacity = 1 - transparency
- if frame == duration then
- pcall(game.Destroy, magic_circle_model)
- magicCircleData[data] = nil
- else
- if magic_circle_model.Parent ~= workspace then
- magic_circle_model.Parent=workspace
- end
- local magic_circle_adornee = magic_circle_adornee_func()
- magic_circle_position = magic_circle_adornee.Position + direction * magic_circle_offset
- local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction) * CFrame.Angles(0, 0, math.tau * frame /
- 25)
- magic_circle_part.CFrame = magic_circle_cframe
- magic_circle_light.Brightness = opacity
- magic_circle_decal_back.Transparency = transparency
- magic_circle_decal_front.Transparency = transparency
- end
- end
- function CreateMagicCircle(target, magic_circle_scale, magic_circle_image, light_color, duration, stay, magic_circle_adornee_func,
- magic_circle_offset)
- local magic_circle_adornee = magic_circle_adornee_func()
- if magic_circle_adornee then
- local origin = magic_circle_adornee.Position
- local direction = (target - origin).unit
- local magic_circle_position = origin + direction * magic_circle_offset
- local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction)
- local magic_circle_model = Instance.new("Model")
- local magic_circle_part = Instance.new("Part", magic_circle_model)
- local magic_circle_mesh = Instance.new("BlockMesh", magic_circle_part)
- local magic_circle_light = Instance.new("PointLight", magic_circle_part)
- local magic_circle_decal_back = Instance.new("Decal", magic_circle_part)
- local magic_circle_decal_front = Instance.new("Decal", magic_circle_part)
- magic_circle_model.Archivable = false
- magic_circle_part.Anchored = true
- magic_circle_part.BottomSurface = "Smooth"
- magic_circle_part.CanCollide = false
- magic_circle_part.CFrame = magic_circle_cframe
- magic_circle_part.FormFactor = "Custom"
- magic_circle_part.Locked = true
- magic_circle_part.Size = Vector3.new(0.2, 0.2, 0.2)
- magic_circle_part.TopSurface = "Smooth"
- magic_circle_part.Transparency = 1
- magic_circle_mesh.Scale = Vector3.new(60, 60, 0) * magic_circle_scale
- magic_circle_light.Color = light_color
- magic_circle_light.Range = 16 * magic_circle_scale
- magic_circle_light.Shadows = true
- magic_circle_decal_back.Face = "Back"
- magic_circle_decal_back.Texture = magic_circle_image
- magic_circle_decal_front.Face = "Front"
- magic_circle_decal_front.Texture = magic_circle_image
- magic_circle_model.Parent = workspace
- local data = {0, direction, magic_circle_model, magic_circle_part, magic_circle_light, magic_circle_decal_back, magic_circle_decal_front,
- duration, stay, magic_circle_adornee_func, magic_circle_offset}
- magicCircleData[data] = true
- return data
- end
- end
- --GraphicalEffects.fragmentation = {}
- function AnimateLaserOfDeath(data)
- local frame, directionOrientation, direction, magic_circle_model, laser_part, laser_mesh, magic_circle_part, magic_circle_light,
- magic_circle_decal_back, magic_circle_decal_front, sound, laser_scale, fragmentation_size, duration, laser_lights, laser_effects, stay, light_effects =
- unpack(data)
- local laser_color = laser_part.Color
- frame = frame + 1
- data[1] = frame
- local transparency = (frame / duration) ^ stay
- local opacity = 1 - transparency
- if frame == 2 then
- sound:Play()
- end
- if frame == duration then
- pcall(game.Destroy, magic_circle_model)
- laser_data[data] = nil
- else
- if magic_circle_model.Parent ~= workspace then
- magic_circle_model.Parent=workspace
- end
- local laser_distance = 0
- local origin = Barrel.CFrame
- if not light_effects then
- direction = (origin * directionOrientation - origin.p).unit
- end
- local magic_circle_position = origin.p + direction * LASER_MAGIC_CIRCLE_DISTANCE
- local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction) * CFrame.Angles(0, 0, math.tau * frame /
- 25)
- local loop_scale = (laser_scale - 1) / 10
- for x_offset = -loop_scale, loop_scale, 2 do
- for y_offset = -loop_scale, loop_scale, 2 do
- local origin_position = magic_circle_cframe * Vector3.new(x_offset, y_offset, 0)
- for index = 1, 8 do
- local part, position
- for ray_index = 1, 10 do
- local ray = Ray.new(origin_position + direction * (999 * (ray_index - 1)), direction * 999)
- part, position = workspace:FindPartOnRay(ray, magic_circle_model)
- if part then
- break
- end
- end
- if part then
- laser_distance = (position - origin_position).magnitude
- if frame % 8 == 1 and index == 1 then
- Instance.new("Explosion", workspace).Position = position
- end
- if not part:IsA("Terrain") then
- pcall(part.BreakJoints, part)
- local is_block = part:IsA("Part") and part.Shape == Enum.PartType.Block
- local mass = part:GetMass()
- local size = part.Size
- if (is_block and ((size.X < fragmentation_size and size.Y < fragmentation_size and size.Z <
- fragmentation_size) or (not part.Anchored and mass < 750))) or (not is_block and mass < 250000) then
- local part_transparency = math.max(part.Transparency + 0.007 * fragmentation_size, 0.5)
- if part_transparency >= 0.5 then -- temporarily to minimize debris
- pcall(game.Destroy, part)
- else
- local cframe = part.CFrame
- part.Anchored = false
- part.BrickColor = BrickColor.new("Medium stone grey")
- part.CanCollide = true
- if part:IsA("FormFactorPart") then
- part.FormFactor = "Custom"
- end
- part.Size = size - Vector3.new(0.135, 0.135, 0.135) * fragmentation_size
- part.Transparency = part_transparency
- part.CFrame = cframe + direction * 5
- part.Velocity = part.Velocity + direction * 40
- end
- elseif is_block then
- local parts = {part}
- local model = Instance.new("Model", part.Parent)
- model.Name = "Fragments"
- if size.X >= fragmentation_size then
- size = Vector3.new(0.5, 1, 1) * size
- local archivable = part.Archivable
- local cframe = part.CFrame
- part.FormFactor = "Custom"
- part.Size = size
- part.Archivable = true
- local part_clone = part:Clone()
- part.Archivable = archivable
- part_clone.Archivable = archivable
- part.CFrame = cframe * CFrame.new(-0.5 * size.X, 0, 0)
- part_clone.CFrame = cframe * CFrame.new(0.5 * size.X, 0, 0)
- part_clone.Parent = model
- parts[2] = part_clone
- end
- if size.Y >= fragmentation_size then
- size = Vector3.new(1, 0.5, 1) * size
- for part_index = 1, #parts do
- local part = parts[part_index]
- local archivable = part.Archivable
- local cframe = part.CFrame
- part.FormFactor = "Custom"
- part.Size = size
- part.Archivable = true
- local part_clone = part:Clone()
- part.Archivable = archivable
- part_clone.Archivable = archivable
- part.CFrame = cframe * CFrame.new(0, -0.5 * size.Y, 0)
- part_clone.CFrame = cframe * CFrame.new(0, 0.5 * size.Y, 0)
- part_clone.Parent = model
- table.insert(parts, part_clone)
- end
- end
- if size.Z >= fragmentation_size then
- size = Vector3.new(1, 1, 0.5) * size
- for part_index = 1, #parts do
- local part = parts[part_index]
- local archivable = part.Archivable
- local cframe = part.CFrame
- part.FormFactor = "Custom"
- part.Size = size
- part.Archivable = true
- local part_clone = part:Clone()
- part.Archivable = archivable
- part_clone.Archivable = archivable
- part.CFrame = cframe * CFrame.new(0, 0, -0.5 * size.Z)
- part_clone.CFrame = cframe * CFrame.new(0, 0, 0.5 * size.Z)
- part_clone.Parent = model
- table.insert(parts, part_clone)
- end
- end
- for _, part in ipairs(parts) do
- part:MakeJoints()
- end
- else
- break
- end
- end
- else
- laser_distance = 9990
- break
- end
- end
- end
- end
- local laser_cframe = magic_circle_cframe * CFrame.Angles(-0.5 * math.pi, 0, 0)
- local laser_width = LASER_WIDTH * opacity * laser_scale
- local laser_mesh_offset = Vector3.new(0, 0.5 * laser_distance, 0)
- laser_part.CFrame = laser_cframe
- if laser_effects then
- local laser_effect_data_1, laser_effect_data_2 = laser_effects[1], laser_effects[2]
- local laser_effect_1, laser_effect_mesh_1 = laser_effect_data_1[1], laser_effect_data_1[2]
- local laser_effect_2, laser_effect_mesh_2 = laser_effect_data_2[1], laser_effect_data_2[2]
- laser_effect_1.CFrame = laser_cframe
- laser_effect_2.CFrame = laser_cframe
- laser_effect_mesh_1.Offset = laser_mesh_offset
- laser_effect_mesh_2.Offset = laser_mesh_offset
- local game_time = time()
- local effect_scale_1 = 0.5 + 0.5 * math.sin(16 * math.pi * game_time)
- local effect_scale_2 = 0.5 + 0.5 * math.cos(16 * math.pi * game_time)
- laser_effect_mesh_1.Scale = 5 * Vector3.new(laser_width * effect_scale_1, laser_distance, laser_width * effect_scale_1)
- laser_effect_mesh_2.Scale = 5 * Vector3.new(laser_width * effect_scale_2, laser_distance, laser_width * effect_scale_2)
- laser_width = laser_width * 0.25
- end
- laser_mesh.Offset = laser_mesh_offset
- laser_mesh.Scale = 5 * Vector3.new(laser_width, laser_distance, laser_width)
- magic_circle_part.CFrame = magic_circle_cframe
- magic_circle_light.Brightness = opacity
- magic_circle_decal_back.Transparency = transparency
- magic_circle_decal_front.Transparency = transparency
- if light_effects then
- for index, data in ipairs(laser_lights) do
- local laser_spotlight_part, laser_spotlight = data[1], data[2]
- local laser_spotlight_offset = 30 * (index - 1)
- if laser_spotlight_offset <= laser_distance then
- laser_spotlight_part.CFrame = magic_circle_cframe * CFrame.new(0, 0, -laser_spotlight_offset)
- laser_spotlight.Brightness = opacity
- laser_spotlight.Enabled = true
- else
- laser_spotlight.Enabled = false
- end
- end
- end
- end
- end
- function ShootLaserOfDeath(target, data)
- data = data or {}
- local brickcolor = data.brickcolor or BrickColor.new("Really black")
- local duration = data.duration or 40
- local fragmentation_size = data.fragmentation_size or 3
- local laser_scale = data.laser_scale or 1
- local light_color = data.light_color or Color3.new(1, 0.5, 1)
- local magic_circle_image = data.magic_circle_image or "rbxassetid://122610943"
- local magic_circle_scale = data.magic_circle_scale or 1
- local sound_volume = data.sound_volume or 1 / 3
- local special_effects = data.special_effects
- local stay = data.stay or 4
- local origin = Barrel.CFrame
- local directionOrientation = origin:pointToObjectSpace(target)
- local direction = (target - origin.p).unit
- local magic_circle_position = origin.p + direction * LASER_MAGIC_CIRCLE_DISTANCE
- local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction)
- local magic_circle_model = Instance.new("Model")
- local laser_part = Instance.new("Part", magic_circle_model)
- local laser_mesh = Instance.new("CylinderMesh", laser_part)
- local magic_circle_part = Instance.new("Part", magic_circle_model)
- local magic_circle_mesh = Instance.new("BlockMesh", magic_circle_part)
- local magic_circle_light = Instance.new("PointLight", magic_circle_part)
- local magic_circle_decal_back = Instance.new("Decal", magic_circle_part)
- local magic_circle_decal_front = Instance.new("Decal", magic_circle_part)
- local sound = Instance.new("Sound", magic_circle_part)
- sound.Pitch = 0.9
- sound.SoundId = "rbxassetid://222371404"
- sound.Volume = 1
- magic_circle_model.Archivable = false
- laser_part.Anchored = true
- laser_part.BottomSurface = "Smooth"
- laser_part.BrickColor = brickcolor
- laser_part.CanCollide = false
- laser_part.CFrame = magic_circle_cframe * CFrame.Angles(-0.5 * math.pi, 0, 0)
- laser_part.FormFactor = "Custom"
- laser_part.Locked = true
- laser_part.Size = Vector3.new(0.2, 0.2, 0.2)
- laser_part.TopSurface = "Smooth"
- laser_mesh.Offset = Vector3.new(0, 0, 0)
- laser_mesh.Name = "Mesh"
- laser_mesh.Scale = 5 * laser_scale * Vector3.new(LASER_WIDTH, 0, LASER_WIDTH)
- magic_circle_part.Anchored = true
- magic_circle_part.BottomSurface = "Smooth"
- magic_circle_part.CanCollide = false
- magic_circle_part.CFrame = magic_circle_cframe
- magic_circle_part.FormFactor = "Custom"
- magic_circle_part.Locked = true
- magic_circle_part.Size = Vector3.new(0.2, 0.2, 0.2)
- magic_circle_part.TopSurface = "Smooth"
- magic_circle_part.Transparency = 1
- magic_circle_mesh.Scale = Vector3.new(60, 60, 0) * magic_circle_scale
- magic_circle_light.Color = light_color
- magic_circle_light.Range = 16 * magic_circle_scale
- magic_circle_light.Shadows = true
- magic_circle_decal_back.Face = "Back"
- magic_circle_decal_back.Texture = magic_circle_image
- magic_circle_decal_front.Face = "Front"
- magic_circle_decal_front.Texture = magic_circle_image
- magic_circle_model.Parent = workspace
- local laser_color = brickcolor.Color
- local laser_lights = {}
- local light_effects = laser_color.r + laser_color.g + laser_color.b > 0.25
- if light_effects then
- local laser_spotlight_part_template = Instance.new("Part")
- local laser_spotlight_light_template = Instance.new("SpotLight", laser_spotlight_part_template)
- laser_spotlight_part_template.Anchored = true
- laser_spotlight_part_template.Anchored = true
- laser_spotlight_part_template.BottomSurface = "Smooth"
- laser_spotlight_part_template.CanCollide = false
- laser_spotlight_part_template.FormFactor = "Custom"
- laser_spotlight_part_template.Locked = true
- laser_spotlight_part_template.Size = Vector3.new(0.2, 0.2, 0.2)
- laser_spotlight_part_template.TopSurface = "Smooth"
- laser_spotlight_part_template.Transparency = 1
- laser_spotlight_light_template.Angle = 45
- laser_spotlight_light_template.Color = laser_color
- laser_spotlight_light_template.Enabled = true
- laser_spotlight_light_template.Name = "Light"
- laser_spotlight_light_template.Range = 60
- for index = 1, 40 do
- local laser_spotlight_part = laser_spotlight_part_template:Clone()
- laser_spotlight_part.CFrame = magic_circle_cframe * CFrame.new(0, 0, -30 * (index - 1))
- laser_spotlight_part.Parent = magic_circle_model
- laser_lights[index] = {laser_spotlight_part, laser_spotlight_part.Light}
- end
- end
- local laser_effects
- if special_effects then
- laser_effects = {}
- local laser_effect_1 = laser_part:Clone()
- laser_effect_1.BrickColor = special_effects
- laser_effect_1.Transparency = 0.5
- local laser_effect_2 = laser_effect_1:Clone()
- laser_effects[1], laser_effects[2] = {laser_effect_1, laser_effect_1.Mesh}, {laser_effect_2, laser_effect_2.Mesh}
- laser_effect_1.Parent = magic_circle_model
- laser_effect_2.Parent = magic_circle_model
- end
- laser_data={0, directionOrientation, direction, magic_circle_model, laser_part, laser_mesh, magic_circle_part,
- magic_circle_light, magic_circle_decal_back, magic_circle_decal_front, sound, laser_scale, fragmentation_size, duration, laser_lights, laser_effects, stay,
- light_effects}
- end
- function laser(target)
- ShootLaserOfDeath(target, {brickcolor = BrickColor.new("New Yeller"), duration = 20, fragmentation_size = 10,
- laser_scale = 3, light_color = Color3.new(1, 0.5, 0), magic_circle_image = "rbxassetid://1", magic_circle_scale = 1.5, sound_volume = 1,
- special_effects = BrickColor.new("Deep orange"), stay = 2})
- end
- function LaserAtMouse()
- laser(mouse.Hit.p)
- end
- mouse.Button1Down:connect(function()
- pcall(function()
- shoot()
- end)
- end)
- ready=false
- mouse.KeyDown:connect(function(k)
- k=k:lower()
- if k=='f' then
- if ready==false then
- ready=true
- attack=true
- elseif ready==true then
- ready=false
- attack=false
- end
- elseif k=='q' and attack==false then
- Melee()
- end
- end)
- function Melee()
- attack = true
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,50,100,math.random(10,15),"Normal",RootPart,.2,1) end)
- for i=0,3,0.3 do
- swait()
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(5),math.rad(25),math.rad(-20)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(160),math.rad(0),math.rad(0)),.3)
- end
- so("http://www.roblox.com/asset/?id=200632136",Hitbox,1,0.8)
- for i=0,3,0.3 do
- swait()
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-150),math.rad(0),math.rad(0)),.3)
- end
- attack=false
- con1:disconnect()
- end
- function shoot()
- if attack==true and ready==true then
- ready=false
- attack=true
- LaserAtMouse()
- for i=0,3,0.3 do
- swait()
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(120),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-0,0.5,-.7)*angles(math.rad(180),math.rad(0),math.rad(40)),.3)
- Torso.Velocity=Head.CFrame.lookVector*-100
- end
- attack=false
- end
- end
- local sine = 0
- local change = 1
- local val = 0
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(60),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-0,0.5,-.7)*angles(math.rad(120),math.rad(0),math.rad(40)),.3)
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- change=3
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(60),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-0,0.5,-.7)*angles(math.rad(120),math.rad(0),math.rad(40)),.3)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(60),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-0,0.5,-.7)*angles(math.rad(120),math.rad(0),math.rad(40)),.3)
- if attack==false then
- end
- end
- end
- if ready==true then
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-0,0.5,-.7)*angles(math.rad(160),math.rad(0),math.rad(40)),.3)
- end
- pcall(function()
- AnimateLaserOfDeath(laser_data)
- end)
- end
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