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TestSkill.yml

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May 18th, 2022
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  1. TestBullet:
  2. Cooldown: 4
  3. Conditions:
  4. - targetwithin 25
  5. - targetinlineofsight true
  6. Skills:
  7. - sound{s=entity.firework_rocket.blast;v=14;p=0.5} @self
  8. - projectile{onTick=TestBullet-Tick;onHit=TestBullet-Hit;v=50;i=1;hR=1;vR=1;hnp=true}
  9. - delay 3
  10. - sound{s=entity.firework_rocket.blast;v=14;p=0.5} @self
  11. - projectile{onTick=TestBullet-Tick;onHit=TestBullet-Hit;v=50;i=1;hR=1;vR=1;hnp=true} 0.5
  12. - delay 3
  13. - sound{s=entity.firework_rocket.blast;v=14;p=0.5} @self
  14. - projectile{onTick=TestBullet-Tick;onHit=TestBullet-Hit;v=50;i=1;hR=1;vR=1;hnp=true} 0.5
  15. - delay 3
  16. - sound{s=entity.firework_rocket.blast;v=14;p=0.5} @self
  17. - projectile{onTick=TestBullet-Tick;onHit=TestBullet-Hit;v=50;i=1;hR=1;vR=1;hnp=true}
  18. - delay 3
  19. - sound{s=entity.firework_rocket.blast;v=14;p=0.5} @self
  20. - projectile{onTick=TestBullet-Tick;onHit=TestBullet-Hit;v=50;i=1;hR=1;vR=1;hnp=true}
  21. - delay 3
  22. - sound{s=entity.firework_rocket.blast;v=14;p=0.5} @self
  23. #- projectile{onTick=TestBullet-Tick;onHit=TestBullet-Hit;v=50;i=1;hR=1;vR=1;hnp=true}
  24. - delay 3
  25. - sound{s=entity.firework_rocket.blast;v=14;p=0.5} @self
  26. - projectile{onTick=TestBullet-Tick;onHit=TestBullet-Hit;v=50;i=1;hR=1;vR=1;hnp=true}
  27. TestBullet-Tick:
  28. Skills:
  29. #- effect:flames
  30. TestBullet-Hit:
  31. Skills:
  32. - damage{a=2;pi=true;pk=true} @target
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