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- TestBullet:
- Cooldown: 4
- Conditions:
- - targetwithin 25
- - targetinlineofsight true
- Skills:
- - sound{s=entity.firework_rocket.blast;v=14;p=0.5} @self
- - projectile{onTick=TestBullet-Tick;onHit=TestBullet-Hit;v=50;i=1;hR=1;vR=1;hnp=true}
- - delay 3
- - sound{s=entity.firework_rocket.blast;v=14;p=0.5} @self
- - projectile{onTick=TestBullet-Tick;onHit=TestBullet-Hit;v=50;i=1;hR=1;vR=1;hnp=true} 0.5
- - delay 3
- - sound{s=entity.firework_rocket.blast;v=14;p=0.5} @self
- - projectile{onTick=TestBullet-Tick;onHit=TestBullet-Hit;v=50;i=1;hR=1;vR=1;hnp=true} 0.5
- - delay 3
- - sound{s=entity.firework_rocket.blast;v=14;p=0.5} @self
- - projectile{onTick=TestBullet-Tick;onHit=TestBullet-Hit;v=50;i=1;hR=1;vR=1;hnp=true}
- - delay 3
- - sound{s=entity.firework_rocket.blast;v=14;p=0.5} @self
- - projectile{onTick=TestBullet-Tick;onHit=TestBullet-Hit;v=50;i=1;hR=1;vR=1;hnp=true}
- - delay 3
- - sound{s=entity.firework_rocket.blast;v=14;p=0.5} @self
- #- projectile{onTick=TestBullet-Tick;onHit=TestBullet-Hit;v=50;i=1;hR=1;vR=1;hnp=true}
- - delay 3
- - sound{s=entity.firework_rocket.blast;v=14;p=0.5} @self
- - projectile{onTick=TestBullet-Tick;onHit=TestBullet-Hit;v=50;i=1;hR=1;vR=1;hnp=true}
- TestBullet-Tick:
- Skills:
- #- effect:flames
- TestBullet-Hit:
- Skills:
- - damage{a=2;pi=true;pk=true} @target
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