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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- --[[
- Custom commands:
- gs c cycle treasuremode (set on ctrl-= by default): Cycles through the available treasure hunter modes.
- Treasure hunter modes:
- None - Will never equip TH gear
- Tag - Will equip TH gear sufficient for initial contact with a mob (either melee, ranged hit, or Aeolian Edge AOE)
- SATA - Will equip TH gear sufficient for initial contact with a mob, and when using SATA
- Fulltime - Will keep TH gear equipped fulltime
- --]]
- -- Initialization function for this job file.
- function get_sets()
- include('organizer-lib')
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- state.Buff['Sneak Attack'] = buffactive['sneak attack'] or false
- state.Buff['Trick Attack'] = buffactive['trick attack'] or false
- state.Buff['Feint'] = buffactive['feint'] or false
- include('Mote-TreasureHunter')
- -- For th_action_check():
- -- JA IDs for actions that always have TH: Provoke, Animated Flourish
- info.default_ja_ids = S{35, 204}
- -- Unblinkable JA IDs for actions that always have TH: Quick/Box/Stutter Step, Desperate/Violent Flourish
- info.default_u_ja_ids = S{201, 202, 203, 205, 207}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('Normal', 'Acc', 'High Acc', 'Mod')
- state.HybridMode:options('Normal', 'Evasion', 'PDT')
- state.RangedMode:options('Normal', 'Acc')
- state.WeaponskillMode:options('Normal', 'Acc', 'Mod')
- state.PhysicalDefenseMode:options('Evasion', 'PDT')
- state.IdleMode:options('Normal', 'Craft')
- -- Additional local binds
- send_command('bind ^` input /ja "Flee" <me>')
- send_command('bind ^= gs c cycle treasuremode')
- send_command('bind !- gs c cycle targetmode')
- select_default_macro_book()
- end
- -- Called when this job file is unloaded (eg: job change)
- function user_unload()
- send_command('unbind ^`')
- send_command('unbind !-')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Special sets (required by rules)
- --------------------------------------
- sets.TreasureHunter = {hands="Plun. Armlets +1",
- waist="Chaac Belt"}
- sets.ExtraRegen = {}
- sets.Kiting = {feet="Jute Boots +1"}
- sets.buff['Sneak Attack'] = {}
- sets.buff['Trick Attack'] = {}
- -- Actions we want to use to tag TH.
- sets.precast.Step = sets.TreasureHunter
- sets.precast.Flourish1 = sets.TreasureHunter
- sets.precast.JA.Provoke = sets.TreasureHunter
- --------------------------------------
- -- Precast sets
- --------------------------------------
- -- Precast sets to enhance JAs
- sets.precast.JA['Collaborator'] = {head="Raider's Bonnet +2"}
- sets.precast.JA['Accomplice'] = {head="Raider's Bonnet +2"}
- sets.precast.JA['Flee'] = {feet="Pill. Poulaines +1"}
- sets.precast.JA['Hide'] = {body="Pillager's Vest +1"}
- sets.precast.JA['Conspirator'] = {body="Raider's Vest +2"}
- sets.precast.JA['Steal'] = {hands="Pillager's Armlets"}
- sets.precast.JA['Despoil'] = {legs="Raider's Culottes +2",feet="Raider's Poulaines +2"}
- sets.precast.JA['Perfect Dodge'] = {hands="Plun. Armlets +3"}
- sets.precast.JA['Feint'] = {legs="Assassin's Culottes +2"}
- sets.precast.JA['Sneak Attack'] = sets.buff['Sneak Attack']
- sets.precast.JA['Trick Attack'] = sets.buff['Trick Attack']
- -- Waltz set (chr and vit)
- sets.precast.Waltz = {}
- -- Don't need any special gear for Healing Waltz.
- sets.precast.Waltz['Healing Waltz'] = {}
- -- Fast cast sets for spells
- sets.precast.FC = {
- ammo="Sapience Orb",
- head="Haruspex Hat",
- hands={ name="Leyline Gloves", augments={'Accuracy+15','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Fast Cast"+3',}},
- neck="Orunmila's Torque",
- left_ring="Rahab Ring",}
- sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {neck="Magoraga Beads"})
- -- Ranged snapshot gear
- sets.precast.RA = {}
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {ammo="Yamarang",
- head="Gleti's Mask",
- body="Gleti's Cuirass",
- hands="Gleti's Gauntlets",
- legs="Gleti's Breeches",
- feet="Gleti's Boots",
- neck="Anu Torque",
- waist="Windbuffet Belt +1",
- left_ear="Ishvara Earring",
- right_ear="Sherida Earring",
- left_ring="Ilabrat Ring",
- right_ring="Apate Ring",
- back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}}}
- sets.precast.WS.Acc = set_combine(sets.precast.WS,{})
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Exenterator'] = set_combine(sets.precast.WS, {})
- sets.precast.WS['Exenterator'].Acc = set_combine(sets.precast.WS['Exenterator'], {})
- sets.precast.WS['Exenterator'].Mod = set_combine(sets.precast.WS['Exenterator'], {})
- sets.precast.WS['Exenterator'].SA = set_combine(sets.precast.WS['Exenterator'], {})
- sets.precast.WS['Exenterator'].TA = set_combine(sets.precast.WS['Exenterator'].SA, {})
- sets.precast.WS['Exenterator'].SATA = set_combine(sets.precast.WS['Exenterator'].SA, {})
- sets.precast.WS['Dancing Edge'] = set_combine(sets.precast.WS, {})
- sets.precast.WS['Dancing Edge'].Acc = set_combine(sets.precast.WS['Dancing Edge'], {})
- sets.precast.WS['Dancing Edge'].Mod = set_combine(sets.precast.WS['Dancing Edge'], {})
- sets.precast.WS['Dancing Edge'].SA = set_combine(sets.precast.WS['Dancing Edge'], {})
- sets.precast.WS['Dancing Edge'].TA = set_combine(sets.precast.WS['Dancing Edge'].SA, {
- ammo="Yetshila",
- head="Pill. Bonnet +3",
- body="Meg. Cuirie +2",
- legs={ name="Herculean Trousers", augments={'Attack+28','Crit. hit damage +3%','DEX+12','Accuracy+3',}},
- feet={ name="Herculean Boots", augments={'Attack+21','Crit. hit damage +3%','STR+10','Accuracy+9',}},
- back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}}})
- sets.precast.WS['Dancing Edge'].SATA = set_combine(sets.precast.WS['Dancing Edge'].SA, {})
- sets.precast.WS['Evisceration'] = set_combine(sets.precast.WS, {})
- sets.precast.WS['Evisceration'].Acc = set_combine(sets.precast.WS['Evisceration'], {})
- sets.precast.WS['Evisceration'].Mod = set_combine(sets.precast.WS['Evisceration'], {})
- sets.precast.WS['Evisceration'].SA = set_combine(sets.precast.WS['Evisceration'], {
- ammo="Yetshila",
- head="Pill. Bonnet +3",
- body="Meg. Cuirie +2",
- legs={ name="Herculean Trousers", augments={'Attack+28','Crit. hit damage +3%','DEX+12','Accuracy+3',}},
- feet={ name="Herculean Boots", augments={'Attack+21','Crit. hit damage +3%','STR+10','Accuracy+9',}},
- back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}}})
- sets.precast.WS['Evisceration'].TA = set_combine(sets.precast.WS['Evisceration'].SA, {})
- sets.precast.WS['Evisceration'].SATA = set_combine(sets.precast.WS['Evisceration'].SA, {})
- sets.precast.WS["Rudra's Storm"] = set_combine(sets.precast.WS, {})
- sets.precast.WS["Rudra's Storm"].Acc = set_combine(sets.precast.WS["Rudra's Storm"], {})
- sets.precast.WS["Rudra's Storm"].Mod = set_combine(sets.precast.WS["Rudra's Storm"], {})
- sets.precast.WS["Rudra's Storm"].SA = set_combine(sets.precast.WS["Rudra's Storm"], {
- ammo="Yetshila",
- head="Pill. Bonnet +3",
- body="Meg. Cuirie +2",
- hands="Meg. Gloves +2",
- legs={ name="Herculean Trousers", augments={'Attack+28','Crit. hit damage +3%','DEX+12','Accuracy+3',}},
- feet={ name="Herculean Boots", augments={'Attack+21','Crit. hit damage +3%','STR+10','Accuracy+9',}},
- back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}}})
- sets.precast.WS["Rudra's Storm"].TA = set_combine(sets.precast.WS["Rudra's Storm"].SA, {})
- sets.precast.WS["Rudra's Storm"].SATA = set_combine(sets.precast.WS["Rudra's Storm"].SA, {})
- sets.precast.WS["Shark Bite"] = set_combine(sets.precast.WS, {})
- sets.precast.WS['Shark Bite'].Acc = set_combine(sets.precast.WS['Shark Bite'], {})
- sets.precast.WS['Shark Bite'].Mod = set_combine(sets.precast.WS['Shark Bite'], {})
- sets.precast.WS['Shark Bite'].SA = set_combine(sets.precast.WS['Shark Bite'], {
- ammo="Yetshila",
- head="Pill. Bonnet +3",
- body="Meg. Cuirie +2",
- hands="Meg. Gloves +2",
- legs={ name="Herculean Trousers", augments={'Attack+28','Crit. hit damage +3%','DEX+12','Accuracy+3',}},
- feet={ name="Herculean Boots", augments={'Attack+21','Crit. hit damage +3%','STR+10','Accuracy+9',}},
- back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}}})
- sets.precast.WS['Shark Bite'].TA = set_combine(sets.precast.WS['Shark Bite'].SA, {})
- sets.precast.WS['Shark Bite'].SATA = set_combine(sets.precast.WS['Shark Bite'].SA, {})
- sets.precast.WS['Mandalic Stab'] = set_combine(sets.precast.WS, {ammo="C. Palug Stone"})
- sets.precast.WS['Mandalic Stab'].Acc = set_combine(sets.precast.WS['Mandalic Stab'], {})
- sets.precast.WS['Mandalic Stab'].Mod = set_combine(sets.precast.WS['Mandalic Stab'], {})
- sets.precast.WS['Mandalic Stab'].SA = set_combine(sets.precast.WS['Mandalic Stab'], {
- ammo="Yetshila",
- head="Pill. Bonnet +3",
- body="Meg. Cuirie +2",
- hands="Meg. Gloves +2",
- legs={ name="Herculean Trousers", augments={'Attack+28','Crit. hit damage +3%','DEX+12','Accuracy+3',}},
- feet={ name="Herculean Boots", augments={'Attack+21','Crit. hit damage +3%','STR+10','Accuracy+9',}},
- back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}}})
- sets.precast.WS['Mandalic Stab'].TA = set_combine(sets.precast.WS['Mandalic Stab'].SA, {})
- sets.precast.WS['Mandalic Stab'].SATA = set_combine(sets.precast.WS['Mandalic Stab'].SA, {})
- sets.precast.WS['Aeolian Edge'] = {ammo={ name="Seeth. Bomblet +1", augments={'Path: A',}},
- head={ name="Herculean Helm", augments={'Pet: INT+10','Pet: Attack+19 Pet: Rng.Atk.+19','"Treasure Hunter"+2','Accuracy+13 Attack+13','Mag. Acc.+13 "Mag.Atk.Bns."+13',}},
- body={ name="Nyame Mail", augments={'Path: A',}},
- hands={ name="Nyame Gauntlets", augments={'Path: B',}},
- legs={ name="Nyame Flanchard", augments={'Path: B',}},
- feet={ name="Nyame Sollerets", augments={'Path: B',}},
- neck="Sanctity Necklace",
- waist="Chaac Belt",
- left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
- right_ear="Friomisi Earring",
- left_ring="Epaminondas's Ring",
- right_ring="Dingir Ring",
- back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}}}
- --sets.precast.WS['Aeolian Edge'].TH = set_combine(sets.AE, sets.TreasureHunter)--
- --------------------------------------
- -- Midcast sets
- --------------------------------------
- sets.midcast.FastRecast = {}
- -- Specific spells
- sets.midcast.Utsusemi = {}
- -- Ranged gear
- sets.midcast.RA = {}
- sets.midcast.RA.Acc = {}
- --------------------------------------
- -- Idle/resting/defense sets
- --------------------------------------
- -- Resting sets
- sets.resting = {}
- -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
- sets.idle = {ammo="Staunch Tathlum",
- head="Nyame Helm",
- body="Nyame Mail",
- hands="Nyame Gauntlets",
- legs="Nyame Flanchard",
- feet="Nyame Sollerets",
- neck="Bathy Choker",
- waist="Flume Belt",
- left_ear="Eabani Earring",
- right_ear="Odnowa Earring +1",
- left_ring="Defending Ring",
- right_ring="Shneddick Ring",
- back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}}
- }
- sets.idle.Weak = {ammo="Staunch Tathlum",
- head="Nyame Helm",
- body="Nyame Mail",
- hands="Nyame Gauntlets",
- legs="Nyame Flanchard",
- feet="Nyame Sollerets",
- neck="Bathy Choker",
- waist="Flume Belt",
- left_ear="Eabani Earring",
- right_ear="Odnowa Earring +1",
- left_ring="Defending Ring",
- right_ring="Shneddick Ring",
- back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}}}
- sets.idle.Craft = set_combine(sets.idle, {body="Blacksmith's Apn.",
- hands="Smithy's Mitts",
- neck="Smithy's Torque",
- waist="Blacksmith's Blt.",})
- -- Defense sets
- sets.defense.Evasion = set_combine(sets.engaged, {ammo="Yamarang",head="Meghanada Visor +1",body="Emet Harness +1",
- legs={ name="Herculean Trousers", augments={'Attack+30','Phys. dmg. taken -4%','STR+6','Accuracy+9',}},right_ear="Infused Earring",})
- sets.defense.PDT = {ammo="Staunch Tathlum +1",
- head="Meghanada Visor +1",
- body="Meg. Cuirie +2",
- hands="Meg. Gloves +2",
- legs={ name="Herculean Trousers", augments={'Attack+30','Phys. dmg. taken -4%','STR+6','Accuracy+9',}},
- feet="Jute Boots +1",
- neck="Loricate Torque +1",
- waist="Flume Belt +1",
- left_ear="Genmei Earring",
- right_ear="Infused Earring",
- left_ring="Defending Ring",
- right_ring="Patricius Ring",
- back="Moonlight Cape",}
- sets.defense.MDT = {}
- --------------------------------------
- -- Melee sets
- --------------------------------------
- -- Normal melee group
- sets.engaged = { ammo="Yamarang",
- head={ name="Adhemar Bonnet", augments={'STR+10','DEX+10','Attack+15',}},
- body="Gleti's Cuirass",
- hands={ name="Herculean Gloves", augments={'Attack+4','STR+14','Quadruple Attack +2','Accuracy+9 Attack+9','Mag. Acc.+14 "Mag.Atk.Bns."+14',}},
- legs="Gleti's Breeches",
- feet="Gleti's Boots",
- neck="Anu Torque",
- waist="Windbuffet Belt +1",
- left_ear="Suppanomimi",
- right_ear="Sherida Earring",
- left_ring="Epona's Ring",
- right_ring="Petrov Ring",
- back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}}}
- sets.engaged.Acc = set_combine(sets.engaged, {})
- sets.engaged.HighAcc = set_combine(sets.engaged.Acc, {})
- -- Mod set for Haste 2 Only
- sets.engaged.Mod = set_combine()
- -- Mod set for no haste
- sets.engaged.Mod2 = set_combine(sets.engaged.Mod, {left_ear="Suppanomimi"})
- sets.engaged.Evasion = {}
- sets.engaged.Acc.Evasion = {}
- sets.engaged.PDT = {}
- sets.engaged.Acc.PDT = {}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Run after the general precast() is done.
- -- Run after the general midcast() set is constructed.
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if state.TreasureMode.value ~= 'None' and spell.action_type == 'Ranged Attack' then
- equip(sets.TreasureHunter)
- end
- end
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- function job_aftercast(spell, action, spellMap, eventArgs)
- -- Weaponskills wipe SATA/Feint. Turn those state vars off before default gearing is attempted.
- if spell.type == 'WeaponSkill' and not spell.interrupted then
- state.Buff['Sneak Attack'] = false
- state.Buff['Trick Attack'] = false
- state.Buff['Feint'] = false
- end
- end
- -- Called after the default aftercast handling is complete.
- function job_post_aftercast(spell, action, spellMap, eventArgs)
- -- If Feint is active, put that gear set on on top of regular gear.
- -- This includes overlaying SATA gear.
- check_buff('Feint', eventArgs)
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- if state.Buff[buff] ~= nil then
- if not midaction() then
- handle_equipping_gear(player.status)
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- function get_custom_wsmode(spell, spellMap, defaut_wsmode)
- local wsmode
- if state.Buff['Sneak Attack'] then
- wsmode = 'SA'
- end
- if state.Buff['Trick Attack'] then
- wsmode = (wsmode or '') .. 'TA'
- end
- return wsmode
- end
- -- Called any time we attempt to handle automatic gear equips (ie: engaged or idle gear).
- function job_handle_equipping_gear(playerStatus, eventArgs)
- -- Check that ranged slot is locked, if necessary
- check_range_lock()
- -- Check for SATA when equipping gear. If either is active, equip
- -- that gear specifically, and block equipping default gear.
- check_buff('Sneak Attack', eventArgs)
- check_buff('Trick Attack', eventArgs)
- end
- function customize_idle_set(idleSet)
- if player.hpp < 80 then
- idleSet = set_combine(idleSet, sets.ExtraRegen)
- end
- return idleSet
- end
- function customize_melee_set(meleeSet)
- if state.TreasureMode.value == 'Fulltime' then
- meleeSet = set_combine(meleeSet, sets.TreasureHunter)
- end
- return meleeSet
- end
- -- Called by the 'update' self-command.
- function job_update(cmdParams, eventArgs)
- th_update(cmdParams, eventArgs)
- end
- -- Function to display the current relevant user state when doing an update.
- -- Return true if display was handled, and you don't want the default info shown.
- function display_current_job_state(eventArgs)
- local msg = 'Melee'
- if state.CombatForm.has_value then
- msg = msg .. ' (' .. state.CombatForm.value .. ')'
- end
- msg = msg .. ': '
- msg = msg .. state.OffenseMode.value
- if state.HybridMode.value ~= 'Normal' then
- msg = msg .. '/' .. state.HybridMode.value
- end
- msg = msg .. ', WS: ' .. state.WeaponskillMode.value
- if state.DefenseMode.value ~= 'None' then
- msg = msg .. ', ' .. 'Defense: ' .. state.DefenseMode.value .. ' (' .. state[state.DefenseMode.value .. 'DefenseMode'].value .. ')'
- end
- if state.Kiting.value == true then
- msg = msg .. ', Kiting'
- end
- if state.PCTargetMode.value ~= 'default' then
- msg = msg .. ', Target PC: '..state.PCTargetMode.value
- end
- if state.SelectNPCTargets.value == true then
- msg = msg .. ', Target NPCs'
- end
- msg = msg .. ', TH: ' .. state.TreasureMode.value
- add_to_chat(122, msg)
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- State buff checks that will equip buff gear and mark the event as handled.
- function check_buff(buff_name, eventArgs)
- if state.Buff[buff_name] then
- equip(sets.buff[buff_name] or {})
- if state.TreasureMode.value == 'SATA' or state.TreasureMode.value == 'Fulltime' then
- equip(sets.TreasureHunter)
- end
- eventArgs.handled = true
- end
- end
- -- Check for various actions that we've specified in user code as being used with TH gear.
- -- This will only ever be called if TreasureMode is not 'None'.
- -- Category and Param are as specified in the action event packet.
- function th_action_check(category, param)
- if category == 2 or -- any ranged attack
- --category == 4 or -- any magic action
- (category == 3 and param == 30) or -- Aeolian Edge
- (category == 6 and info.default_ja_ids:contains(param)) or -- Provoke, Animated Flourish
- (category == 14 and info.default_u_ja_ids:contains(param)) -- Quick/Box/Stutter Step, Desperate/Violent Flourish
- then return true
- end
- end
- -- Function to lock the ranged slot if we have a ranged weapon equipped.
- function check_range_lock()
- if player.equipment.range ~= 'empty' then
- disable('range', 'ammo')
- else
- enable('range', 'ammo')
- end
- end
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- -- Default macro set/book
- if player.sub_job == 'DNC' then
- set_macro_page(2, 8)
- elseif player.sub_job == 'WAR' then
- set_macro_page(2, 8)
- elseif player.sub_job == 'NIN' then
- set_macro_page(2, 8)
- else
- set_macro_page(2, 8)
- end
- end
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