bongarippa

EvdaTHF

Nov 16th, 2023 (edited)
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  1. -------------------------------------------------------------------------------------------------------------------
  2. -- Setup functions for this job. Generally should not be modified.
  3. -------------------------------------------------------------------------------------------------------------------
  4.  
  5. --[[
  6. Custom commands:
  7. gs c cycle treasuremode (set on ctrl-= by default): Cycles through the available treasure hunter modes.
  8.  
  9. Treasure hunter modes:
  10. None - Will never equip TH gear
  11. Tag - Will equip TH gear sufficient for initial contact with a mob (either melee, ranged hit, or Aeolian Edge AOE)
  12. SATA - Will equip TH gear sufficient for initial contact with a mob, and when using SATA
  13. Fulltime - Will keep TH gear equipped fulltime
  14. --]]
  15.  
  16. -- Initialization function for this job file.
  17. function get_sets()
  18. include('organizer-lib')
  19. mote_include_version = 2
  20.  
  21. -- Load and initialize the include file.
  22. include('Mote-Include.lua')
  23. end
  24.  
  25. -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
  26. function job_setup()
  27. state.Buff['Sneak Attack'] = buffactive['sneak attack'] or false
  28. state.Buff['Trick Attack'] = buffactive['trick attack'] or false
  29. state.Buff['Feint'] = buffactive['feint'] or false
  30.  
  31. include('Mote-TreasureHunter')
  32.  
  33. -- For th_action_check():
  34. -- JA IDs for actions that always have TH: Provoke, Animated Flourish
  35. info.default_ja_ids = S{35, 204}
  36. -- Unblinkable JA IDs for actions that always have TH: Quick/Box/Stutter Step, Desperate/Violent Flourish
  37. info.default_u_ja_ids = S{201, 202, 203, 205, 207}
  38. end
  39.  
  40. -------------------------------------------------------------------------------------------------------------------
  41. -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
  42. -------------------------------------------------------------------------------------------------------------------
  43.  
  44. -- Setup vars that are user-dependent. Can override this function in a sidecar file.
  45. function user_setup()
  46. state.OffenseMode:options('Normal', 'Acc', 'High Acc', 'Mod')
  47. state.HybridMode:options('Normal', 'Evasion', 'PDT')
  48. state.RangedMode:options('Normal', 'Acc')
  49. state.WeaponskillMode:options('Normal', 'Acc', 'Mod')
  50. state.PhysicalDefenseMode:options('Evasion', 'PDT')
  51. state.IdleMode:options('Normal', 'Craft')
  52.  
  53.  
  54.  
  55. -- Additional local binds
  56. send_command('bind ^` input /ja "Flee" <me>')
  57. send_command('bind ^= gs c cycle treasuremode')
  58. send_command('bind !- gs c cycle targetmode')
  59.  
  60. select_default_macro_book()
  61. end
  62.  
  63. -- Called when this job file is unloaded (eg: job change)
  64. function user_unload()
  65. send_command('unbind ^`')
  66. send_command('unbind !-')
  67. end
  68.  
  69. -- Define sets and vars used by this job file.
  70. function init_gear_sets()
  71. --------------------------------------
  72. -- Special sets (required by rules)
  73. --------------------------------------
  74.  
  75. sets.TreasureHunter = {head="Volte Cap",
  76. hands={ name="Plun. Armlets +1", augments={'Enhances "Perfect Dodge" effect',}},
  77. legs="Volte Hose",
  78. feet="Volte Boots",
  79. waist="Chaac Belt",}
  80. sets.ExtraRegen = {}
  81. sets.Kiting = {feet="Jute Boots +1"}
  82.  
  83.  
  84.  
  85. sets.buff['Sneak Attack'] = {}
  86.  
  87. sets.buff['Trick Attack'] = {}
  88.  
  89. -- Actions we want to use to tag TH.
  90. sets.precast.Step = sets.TreasureHunter
  91. sets.precast.Flourish1 = sets.TreasureHunter
  92. sets.precast.JA.Provoke = sets.TreasureHunter
  93.  
  94.  
  95. --------------------------------------
  96. -- Precast sets
  97. --------------------------------------
  98.  
  99. -- Precast sets to enhance JAs
  100. sets.precast.JA['Collaborator'] = {head="Raider's Bonnet +2"}
  101. sets.precast.JA['Accomplice'] = {head="Raider's Bonnet +2"}
  102. sets.precast.JA['Flee'] = {feet="Pill. Poulaines +1"}
  103. sets.precast.JA['Hide'] = {body="Pillager's Vest +1"}
  104. sets.precast.JA['Conspirator'] = {body="Raider's Vest +2"}
  105. sets.precast.JA['Steal'] = {hands="Pillager's Armlets"}
  106. sets.precast.JA['Despoil'] = {legs="Raider's Culottes +2",feet="Raider's Poulaines +2"}
  107. sets.precast.JA['Perfect Dodge'] = {hands="Plun. Armlets +3"}
  108. sets.precast.JA['Feint'] = {legs="Assassin's Culottes +2"}
  109.  
  110. sets.precast.JA['Sneak Attack'] = sets.buff['Sneak Attack']
  111. sets.precast.JA['Trick Attack'] = sets.buff['Trick Attack']
  112.  
  113.  
  114. -- Waltz set (chr and vit)
  115. sets.precast.Waltz = {}
  116.  
  117. -- Don't need any special gear for Healing Waltz.
  118. sets.precast.Waltz['Healing Waltz'] = {}
  119.  
  120.  
  121. -- Fast cast sets for spells
  122. sets.precast.FC = {
  123. ammo="Sapience Orb",
  124. head="Haruspex Hat",
  125. hands={ name="Leyline Gloves", augments={'Accuracy+15','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Fast Cast"+3',}},
  126. neck="Orunmila's Torque",
  127. left_ring="Rahab Ring",}
  128.  
  129. sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {neck="Magoraga Beads"})
  130.  
  131.  
  132. -- Ranged snapshot gear
  133. sets.precast.RA = {}
  134.  
  135.  
  136. -- Weaponskill sets
  137.  
  138. -- Default set for any weaponskill that isn't any more specifically defined
  139. sets.precast.WS = {ammo="Oshasha's Treatise",
  140. head="Nyame Helm",
  141. body="Gleti's Cuirass",
  142. hands="Nyame Gauntlets",
  143. legs="Gleti's Breeches",
  144. feet="Gleti's Boots",
  145. neck="Rep. Plat. Medal",
  146. waist="Windbuffet Belt +1",
  147. left_ear="Ishvara Earring",
  148. right_ear="Sherida Earring",
  149. left_ring="Ilabrat Ring",
  150. right_ring="Epaminondas's Ring",
  151. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}}}
  152. sets.precast.WS.Acc = set_combine(sets.precast.WS,{})
  153.  
  154. -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
  155. sets.precast.WS['Exenterator'] = set_combine(sets.precast.WS, {})
  156. sets.precast.WS['Exenterator'].Acc = set_combine(sets.precast.WS['Exenterator'], {})
  157. sets.precast.WS['Exenterator'].Mod = set_combine(sets.precast.WS['Exenterator'], {})
  158. sets.precast.WS['Exenterator'].SA = set_combine(sets.precast.WS['Exenterator'], {})
  159. sets.precast.WS['Exenterator'].TA = set_combine(sets.precast.WS['Exenterator'].SA, {})
  160. sets.precast.WS['Exenterator'].SATA = set_combine(sets.precast.WS['Exenterator'].SA, {})
  161.  
  162. sets.precast.WS['Dancing Edge'] = set_combine(sets.precast.WS, {})
  163. sets.precast.WS['Dancing Edge'].Acc = set_combine(sets.precast.WS['Dancing Edge'], {})
  164. sets.precast.WS['Dancing Edge'].Mod = set_combine(sets.precast.WS['Dancing Edge'], {})
  165. sets.precast.WS['Dancing Edge'].SA = set_combine(sets.precast.WS['Dancing Edge'], {})
  166. sets.precast.WS['Dancing Edge'].TA = set_combine(sets.precast.WS['Dancing Edge'].SA, {
  167. ammo="Yetshila",
  168. head="Pill. Bonnet +3",
  169. body="Meg. Cuirie +2",
  170. legs={ name="Herculean Trousers", augments={'Attack+28','Crit. hit damage +3%','DEX+12','Accuracy+3',}},
  171. feet={ name="Herculean Boots", augments={'Attack+21','Crit. hit damage +3%','STR+10','Accuracy+9',}},
  172. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}}})
  173. sets.precast.WS['Dancing Edge'].SATA = set_combine(sets.precast.WS['Dancing Edge'].SA, {})
  174.  
  175. sets.precast.WS['Evisceration'] = set_combine(sets.precast.WS, {})
  176. sets.precast.WS['Evisceration'].Acc = set_combine(sets.precast.WS['Evisceration'], {})
  177. sets.precast.WS['Evisceration'].Mod = set_combine(sets.precast.WS['Evisceration'], {})
  178. sets.precast.WS['Evisceration'].SA = set_combine(sets.precast.WS['Evisceration'], {
  179. ammo="Yetshila",
  180. head="Pill. Bonnet +3",
  181. body="Meg. Cuirie +2",
  182. legs={ name="Herculean Trousers", augments={'Attack+28','Crit. hit damage +3%','DEX+12','Accuracy+3',}},
  183. feet={ name="Herculean Boots", augments={'Attack+21','Crit. hit damage +3%','STR+10','Accuracy+9',}},
  184. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}}})
  185. sets.precast.WS['Evisceration'].TA = set_combine(sets.precast.WS['Evisceration'].SA, {})
  186. sets.precast.WS['Evisceration'].SATA = set_combine(sets.precast.WS['Evisceration'].SA, {})
  187.  
  188. sets.precast.WS["Rudra's Storm"] = set_combine(sets.precast.WS, {left_ear="Moonshade Earring"})
  189. sets.precast.WS["Rudra's Storm"].Acc = set_combine(sets.precast.WS["Rudra's Storm"], {})
  190. sets.precast.WS["Rudra's Storm"].Mod = set_combine(sets.precast.WS["Rudra's Storm"], {})
  191. sets.precast.WS["Rudra's Storm"].SA = set_combine(sets.precast.WS["Rudra's Storm"], {
  192. ammo="Yetshila",
  193. head="Pill. Bonnet +3",
  194. body="Meg. Cuirie +2",
  195. hands="Meg. Gloves +2",
  196. legs={ name="Herculean Trousers", augments={'Attack+28','Crit. hit damage +3%','DEX+12','Accuracy+3',}},
  197. feet={ name="Herculean Boots", augments={'Attack+21','Crit. hit damage +3%','STR+10','Accuracy+9',}},
  198. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}}})
  199. sets.precast.WS["Rudra's Storm"].TA = set_combine(sets.precast.WS["Rudra's Storm"].SA, {})
  200. sets.precast.WS["Rudra's Storm"].SATA = set_combine(sets.precast.WS["Rudra's Storm"].SA, {})
  201.  
  202. sets.precast.WS["Shark Bite"] = set_combine(sets.precast.WS, {})
  203. sets.precast.WS['Shark Bite'].Acc = set_combine(sets.precast.WS['Shark Bite'], {})
  204. sets.precast.WS['Shark Bite'].Mod = set_combine(sets.precast.WS['Shark Bite'], {})
  205. sets.precast.WS['Shark Bite'].SA = set_combine(sets.precast.WS['Shark Bite'], {
  206. ammo="Yetshila",
  207. head="Pill. Bonnet +3",
  208. body="Meg. Cuirie +2",
  209. hands="Meg. Gloves +2",
  210. legs={ name="Herculean Trousers", augments={'Attack+28','Crit. hit damage +3%','DEX+12','Accuracy+3',}},
  211. feet={ name="Herculean Boots", augments={'Attack+21','Crit. hit damage +3%','STR+10','Accuracy+9',}},
  212. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}}})
  213. sets.precast.WS['Shark Bite'].TA = set_combine(sets.precast.WS['Shark Bite'].SA, {})
  214. sets.precast.WS['Shark Bite'].SATA = set_combine(sets.precast.WS['Shark Bite'].SA, {})
  215.  
  216. sets.precast.WS['Mandalic Stab'] = set_combine(sets.precast.WS, {ammo="C. Palug Stone"})
  217. sets.precast.WS['Mandalic Stab'].Acc = set_combine(sets.precast.WS['Mandalic Stab'], {})
  218. sets.precast.WS['Mandalic Stab'].Mod = set_combine(sets.precast.WS['Mandalic Stab'], {})
  219. sets.precast.WS['Mandalic Stab'].SA = set_combine(sets.precast.WS['Mandalic Stab'], {
  220. ammo="Yetshila",
  221. head="Pill. Bonnet +3",
  222. body="Meg. Cuirie +2",
  223. hands="Meg. Gloves +2",
  224. legs={ name="Herculean Trousers", augments={'Attack+28','Crit. hit damage +3%','DEX+12','Accuracy+3',}},
  225. feet={ name="Herculean Boots", augments={'Attack+21','Crit. hit damage +3%','STR+10','Accuracy+9',}},
  226. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}}})
  227. sets.precast.WS['Mandalic Stab'].TA = set_combine(sets.precast.WS['Mandalic Stab'].SA, {})
  228. sets.precast.WS['Mandalic Stab'].SATA = set_combine(sets.precast.WS['Mandalic Stab'].SA, {})
  229.  
  230.  
  231. sets.precast.WS['Aeolian Edge'] = {ammo={ name="Seeth. Bomblet +1", augments={'Path: A',}},
  232. head={ name="Herculean Helm", augments={'Pet: INT+10','Pet: Attack+19 Pet: Rng.Atk.+19','"Treasure Hunter"+2','Accuracy+13 Attack+13','Mag. Acc.+13 "Mag.Atk.Bns."+13',}},
  233. body={ name="Nyame Mail", augments={'Path: A',}},
  234. hands={ name="Nyame Gauntlets", augments={'Path: B',}},
  235. legs={ name="Nyame Flanchard", augments={'Path: B',}},
  236. feet={ name="Nyame Sollerets", augments={'Path: B',}},
  237. neck="Sanctity Necklace",
  238. waist="Chaac Belt",
  239. left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
  240. right_ear="Friomisi Earring",
  241. left_ring="Epaminondas's Ring",
  242. right_ring="Dingir Ring",
  243. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}}}
  244.  
  245. --sets.precast.WS['Aeolian Edge'].TH = set_combine(sets.AE, sets.TreasureHunter)--
  246.  
  247.  
  248. --------------------------------------
  249. -- Midcast sets
  250. --------------------------------------
  251.  
  252. sets.midcast.FastRecast = {}
  253.  
  254. -- Specific spells
  255. sets.midcast.Utsusemi = {}
  256.  
  257. -- Ranged gear
  258. sets.midcast.RA = {}
  259.  
  260. sets.midcast.RA.Acc = {}
  261.  
  262.  
  263. --------------------------------------
  264. -- Idle/resting/defense sets
  265. --------------------------------------
  266.  
  267. -- Resting sets
  268. sets.resting = {}
  269.  
  270.  
  271. -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
  272.  
  273. sets.idle = {ammo="Staunch Tathlum",
  274. head="Nyame Helm",
  275. body="Nyame Mail",
  276. hands="Nyame Gauntlets",
  277. legs="Nyame Flanchard",
  278. feet="Jute Boots +1",
  279. neck="Bathy Choker",
  280. waist="Flume Belt",
  281. left_ear="Eabani Earring",
  282. right_ear="Odnowa Earring +1",
  283. left_ring="Defending Ring",
  284. right_ring="Shneddick Ring",
  285. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}}
  286. }
  287.  
  288. sets.idle.Weak = {ammo="Staunch Tathlum",
  289. head="Nyame Helm",
  290. body="Nyame Mail",
  291. hands="Nyame Gauntlets",
  292. legs="Nyame Flanchard",
  293. feet="Nyame Sollerets",
  294. neck="Bathy Choker",
  295. waist="Flume Belt",
  296. left_ear="Eabani Earring",
  297. right_ear="Odnowa Earring +1",
  298. left_ring="Defending Ring",
  299. right_ring="Shneddick Ring",
  300. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}}}
  301.  
  302. sets.idle.Craft = {body="Blacksmith's Apn.",
  303. hands="Smithy's Mitts",
  304. neck="Smithy's Torque",
  305. waist="Blacksmith's Blt.",
  306. left_ring="Orvail Ring",}
  307.  
  308.  
  309. -- Defense sets
  310.  
  311. sets.defense.Evasion = set_combine(sets.engaged, {ammo="Yamarang",head="Meghanada Visor +1",body="Emet Harness +1",
  312. legs={ name="Herculean Trousers", augments={'Attack+30','Phys. dmg. taken -4%','STR+6','Accuracy+9',}},right_ear="Infused Earring",})
  313.  
  314. sets.defense.PDT = {ammo="Staunch Tathlum +1",
  315. head="Meghanada Visor +1",
  316. body="Meg. Cuirie +2",
  317. hands="Meg. Gloves +2",
  318. legs={ name="Herculean Trousers", augments={'Attack+30','Phys. dmg. taken -4%','STR+6','Accuracy+9',}},
  319. feet="Jute Boots +1",
  320. neck="Loricate Torque +1",
  321. waist="Flume Belt +1",
  322. left_ear="Genmei Earring",
  323. right_ear="Infused Earring",
  324. left_ring="Defending Ring",
  325. right_ring="Patricius Ring",
  326. back="Moonlight Cape",}
  327.  
  328. sets.defense.MDT = {}
  329.  
  330.  
  331. --------------------------------------
  332. -- Melee sets
  333. --------------------------------------
  334.  
  335. -- Normal melee group
  336. sets.engaged = { ammo="Yamarang",
  337. head="Gleti's Mask",
  338. body="Malignance Tabard",
  339. hands="Gleti's Gauntlets",
  340. legs="Malignance Tights",
  341. feet="Gleti's Boots",
  342. neck="Anu Torque",
  343. waist="Reiki Yotai",
  344. left_ear="Suppanomimi",
  345. right_ear="Sherida Earring",
  346. left_ring="Epona's Ring",
  347. right_ring="Chirich Ring +1",
  348. back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}}}
  349.  
  350. sets.engaged.Acc = set_combine(sets.engaged, {})
  351.  
  352. sets.engaged.HighAcc = set_combine(sets.engaged.Acc, {})
  353.  
  354. -- Mod set for Haste 2 Only
  355. sets.engaged.Mod = set_combine()
  356.  
  357. -- Mod set for no haste
  358. sets.engaged.Mod2 = set_combine(sets.engaged.Mod, {left_ear="Suppanomimi"})
  359.  
  360. sets.engaged.Evasion = {}
  361. sets.engaged.Acc.Evasion = {}
  362.  
  363. sets.engaged.PDT = {}
  364. sets.engaged.Acc.PDT = {}
  365.  
  366. end
  367.  
  368.  
  369. -------------------------------------------------------------------------------------------------------------------
  370. -- Job-specific hooks for standard casting events.
  371. -------------------------------------------------------------------------------------------------------------------
  372.  
  373. -- Run after the general precast() is done.
  374.  
  375.  
  376. -- Run after the general midcast() set is constructed.
  377. function job_post_midcast(spell, action, spellMap, eventArgs)
  378. if state.TreasureMode.value ~= 'None' and spell.action_type == 'Ranged Attack' then
  379. equip(sets.TreasureHunter)
  380. end
  381. end
  382.  
  383. -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
  384. function job_aftercast(spell, action, spellMap, eventArgs)
  385. -- Weaponskills wipe SATA/Feint. Turn those state vars off before default gearing is attempted.
  386. if spell.type == 'WeaponSkill' and not spell.interrupted then
  387. state.Buff['Sneak Attack'] = false
  388. state.Buff['Trick Attack'] = false
  389. state.Buff['Feint'] = false
  390. end
  391. end
  392.  
  393. -- Called after the default aftercast handling is complete.
  394. function job_post_aftercast(spell, action, spellMap, eventArgs)
  395. -- If Feint is active, put that gear set on on top of regular gear.
  396. -- This includes overlaying SATA gear.
  397. check_buff('Feint', eventArgs)
  398. end
  399.  
  400. -------------------------------------------------------------------------------------------------------------------
  401. -- Job-specific hooks for non-casting events.
  402. -------------------------------------------------------------------------------------------------------------------
  403.  
  404. -- Called when a player gains or loses a buff.
  405. -- buff == buff gained or lost
  406. -- gain == true if the buff was gained, false if it was lost.
  407. function job_buff_change(buff, gain)
  408. if state.Buff[buff] ~= nil then
  409. if not midaction() then
  410. handle_equipping_gear(player.status)
  411. end
  412. end
  413. end
  414.  
  415.  
  416. -------------------------------------------------------------------------------------------------------------------
  417. -- User code that supplements standard library decisions.
  418. -------------------------------------------------------------------------------------------------------------------
  419.  
  420. function get_custom_wsmode(spell, spellMap, defaut_wsmode)
  421. local wsmode
  422.  
  423. if state.Buff['Sneak Attack'] then
  424. wsmode = 'SA'
  425. end
  426. if state.Buff['Trick Attack'] then
  427. wsmode = (wsmode or '') .. 'TA'
  428. end
  429.  
  430. return wsmode
  431. end
  432.  
  433.  
  434. -- Called any time we attempt to handle automatic gear equips (ie: engaged or idle gear).
  435. function job_handle_equipping_gear(playerStatus, eventArgs)
  436. -- Check that ranged slot is locked, if necessary
  437. check_range_lock()
  438.  
  439. -- Check for SATA when equipping gear. If either is active, equip
  440. -- that gear specifically, and block equipping default gear.
  441. check_buff('Sneak Attack', eventArgs)
  442. check_buff('Trick Attack', eventArgs)
  443. end
  444.  
  445.  
  446. function customize_idle_set(idleSet)
  447. if player.hpp < 80 then
  448. idleSet = set_combine(idleSet, sets.ExtraRegen)
  449. end
  450.  
  451. return idleSet
  452. end
  453.  
  454.  
  455. function customize_melee_set(meleeSet)
  456. if state.TreasureMode.value == 'Fulltime' then
  457. meleeSet = set_combine(meleeSet, sets.TreasureHunter)
  458. end
  459.  
  460. return meleeSet
  461. end
  462.  
  463.  
  464. -- Called by the 'update' self-command.
  465. function job_update(cmdParams, eventArgs)
  466. th_update(cmdParams, eventArgs)
  467. end
  468.  
  469. -- Function to display the current relevant user state when doing an update.
  470. -- Return true if display was handled, and you don't want the default info shown.
  471. function display_current_job_state(eventArgs)
  472. local msg = 'Melee'
  473.  
  474. if state.CombatForm.has_value then
  475. msg = msg .. ' (' .. state.CombatForm.value .. ')'
  476. end
  477.  
  478. msg = msg .. ': '
  479.  
  480. msg = msg .. state.OffenseMode.value
  481. if state.HybridMode.value ~= 'Normal' then
  482. msg = msg .. '/' .. state.HybridMode.value
  483. end
  484. msg = msg .. ', WS: ' .. state.WeaponskillMode.value
  485.  
  486. if state.DefenseMode.value ~= 'None' then
  487. msg = msg .. ', ' .. 'Defense: ' .. state.DefenseMode.value .. ' (' .. state[state.DefenseMode.value .. 'DefenseMode'].value .. ')'
  488. end
  489.  
  490. if state.Kiting.value == true then
  491. msg = msg .. ', Kiting'
  492. end
  493.  
  494. if state.PCTargetMode.value ~= 'default' then
  495. msg = msg .. ', Target PC: '..state.PCTargetMode.value
  496. end
  497.  
  498. if state.SelectNPCTargets.value == true then
  499. msg = msg .. ', Target NPCs'
  500. end
  501.  
  502. msg = msg .. ', TH: ' .. state.TreasureMode.value
  503.  
  504. add_to_chat(122, msg)
  505.  
  506. eventArgs.handled = true
  507. end
  508.  
  509. -------------------------------------------------------------------------------------------------------------------
  510. -- Utility functions specific to this job.
  511. -------------------------------------------------------------------------------------------------------------------
  512.  
  513. -- State buff checks that will equip buff gear and mark the event as handled.
  514. function check_buff(buff_name, eventArgs)
  515. if state.Buff[buff_name] then
  516. equip(sets.buff[buff_name] or {})
  517. if state.TreasureMode.value == 'SATA' or state.TreasureMode.value == 'Fulltime' then
  518. equip(sets.TreasureHunter)
  519. end
  520. eventArgs.handled = true
  521. end
  522. end
  523.  
  524.  
  525. -- Check for various actions that we've specified in user code as being used with TH gear.
  526. -- This will only ever be called if TreasureMode is not 'None'.
  527. -- Category and Param are as specified in the action event packet.
  528. function th_action_check(category, param)
  529. if category == 2 or -- any ranged attack
  530. --category == 4 or -- any magic action
  531. (category == 3 and param == 30) or -- Aeolian Edge
  532. (category == 6 and info.default_ja_ids:contains(param)) or -- Provoke, Animated Flourish
  533. (category == 14 and info.default_u_ja_ids:contains(param)) -- Quick/Box/Stutter Step, Desperate/Violent Flourish
  534. then return true
  535. end
  536. end
  537.  
  538.  
  539. -- Function to lock the ranged slot if we have a ranged weapon equipped.
  540. function check_range_lock()
  541. if player.equipment.range ~= 'empty' then
  542. disable('range', 'ammo')
  543. else
  544. enable('range', 'ammo')
  545. end
  546. end
  547.  
  548.  
  549. -- Select default macro book on initial load or subjob change.
  550. function select_default_macro_book()
  551. -- Default macro set/book
  552. if player.sub_job == 'DNC' then
  553. set_macro_page(2, 8)
  554. elseif player.sub_job == 'WAR' then
  555. set_macro_page(2, 8)
  556. elseif player.sub_job == 'NIN' then
  557. set_macro_page(2, 8)
  558. else
  559. set_macro_page(2, 8)
  560. end
  561. end
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