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- CHANGELOG:
- Known Issues:
- Crash caused by the duplication of burnt meat.
- Camera can clip through walls.
- Occasionally zombies are spawning at the same spot they died.
- Extremely rare crash when a player throws item
- Player's next character will not be saved into database if he disconnects after death.
- Rapid player movement vertically can in rare circumstances incur falling damage
- New:
- Actions: Added cancel current player action on self and on target back to gear configuration
- Actions: Added cancel current player action on self and on target back to data and character configuration
- Actions: Added cancel current player action on self, on target and on items back to actions themselves
- Actions: Added new animations for drinking from pond and well actions
- Actions: Igniting fireplace depends on wind strength and rain
- Actions: Salmonellosis is curable with antibiotics
- Actions: Emptying large magazine will split ammo in adequate amount of smaller piles
- Actions: You can sharpen a bit badly damaged blades using stone
- Actions : You can tear few blank pages out of a book
- Actions : You can go fishing (ponds and lakes for this moment)
- Actions : You can drink whole bottle at once
- Animations: Clapping now possible while crouching
- Animations: Binoculars transitions added for crouch and prone.
- Content: Garage office building loot spawns added
- Content: Doors on vehicle wrecks now show name in scroll menu so users are able to know which door or boot they are opening/closing.
- Crafting : You can craft improvised fishing rod using long ashwood stick and rope
- Crafting : You craft and break down leather courier bag
- Crafting : You craft and break down leather backpack
- Crafting: Splitting long ashwood stick into thirds
- Crafting: Breaking Courier bag down into materials
- Crafting: Breaking Improvised backpack down into materials
- Crafting: Breaking Splint down into materials
- Gathering : You can collect wood from bushes and trees and also search for kindling in woods
- Gathering : You can mine stones from some smaller boulders
- Gathering : You can dig up worms from ground
- Gathering : You can search for apples
- Gathering : You can skin and quarter animals
- Gear: Road flare configuration
- Gear: Road flare animation
- Gear: Configuration of fireplace items and crafting recipes for them
- Gear: Crafting recipes for combine/split firewood and stones
- Gear: Added flare particle effects synchronization on server
- Item: AKM attachments (folding buttstock, rail handguard, plastic magazine), AK rail handguard allows the attachment of a flashlight and a bipod
- Item: Animal pelts added (Wildboar, Rabbit, Cow, Pig, Deer)
- Item: Improvised Backpack and Courier bag made of fur, recipes added.
- Items: Road Flare, Fishing hook, High Capacity vest, Longhorn pistol, AKM butt stocks, AKM magazines added to loot spawns
- Items: Chernarus Police uniform (pants, jacket, cap) added to loot spawns
- Items: OREL special Police unit uniform added to loot spawns
- Items: Gorka Military Pants added to loot spawns
- Items: Various meats configs
- Item : Improvised fishing rod config
- Item: Fishing hook config
- Item: Fishing bait config
- Item: Worm config
- Localisation: Door names added to string table.
- Server: Animals spawning
- Server: Initial implementation of dynamic server events
- Fixed:
- Actions: Added conditions to crafting recipes
- Actions: Wooden sticks are stackable, crafting recipes with sticks modified to take stacks into account
- Actions: Catching some rain action, doesn't add water to a stomach
- Actions: Removed 'isUsingSomething' variable from player's stored variables
- Actions: Deconstructing improvised backpack produce wooden sticks in actual quantity required to craft it
- Actions: Fireplace sound effects fixed
- Actions: Fixed addressee of the messages in ignite fireplace action
- Action: Changed frying time to 30s
- Action: Higher probability to light fire in the wind
- Actions: Splitting ruined ammo won't create a pristine stack
- Actions: Bow loading action fixed
- Actions: Firewood splitting action fixed
- Animations: Fixed an issue where some animations were not interrupted with a death animation, when the player died
- Animations: Eating, drinking, crafting animations states are now correctly connected to death states
- Animations: More animations are now able to be cancelled(crafting, pills, injection)
- Animations: Some basic movement with binoculars is now possible in raised pose
- Config: Binoculars ability to be placed into holster
- Crafting: Splint recipe fix
- Gear: Changed firewood model
- Gear: Road flares to last 15 minutes
- Gear: Adding parameter to geometry lod to resolve alpha sorting
- Gear: Road flare cannot be lit after it's has already been used
- Gear: Road flare quantity is not showing in inventory for now (removed till they able to be stacked)
- Gear: Added cooking subclass to other meat configs
- Gear: Model filename changed for burned fillet
- Items: Shoes become damaged after falling from height
- Item : Long ashwood stick inventory size increased, can be placed on back
- Item: Improvised short bow inventory size
- Item: Binocular inventory size changed
- Item: Closed tuna can, lack of inventory image fixed
- Item: Closed sardines can, lack of inventory image fixed
- SFX: Fixed configuration for fireplace flame sound effect
- Spawns : Bugged crossbow bolt
- VFX: Helicopter crash site smoke particle effect initialization
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