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GPT4_CHATGPT_DIFF

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Jun 8th, 2023
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  1. Using C++ 20 and GLM library and using following definitions:
  2.  
  3. 1. Tract is defined a line passing through set of 3D points
  4. 2. All tracts begin and end inside of 3D mesh which is defined as a set of 3D vertices (glm::vec3) and indices (uint32_t) where 3 indices define a single triangle of the mesh
  5. 3. Triangle closest to the tract starting point is defined as "start triangle" for that tract
  6. 4. Triangle closest to the tract ending point is defined as "end triangle" for that tract
  7. 5. There is a set of tracts defined in 1. available for use
  8.  
  9. Implement the following algorithm:
  10.  
  11. When user request a subset of tracts defined in 5., select and return the requested number of tracts, satisfying the following two criteria:
  12.  
  13. CRITERIUM-A: Number of covered “start” and “end” triangles of the mesh defined in 2. shall be as big as possible (maximum mesh coverage)
  14.  
  15. CRITERIUM-B: You shall maximally disperse the tracts so that set of tract starting and ending points covers the largest area (maximum dispersion), while satisfying CRITERIUM-A
  16.  
  17. -------------------------------
  18.  
  19.  
  20. Including the necessary headers:
  21.  
  22. ```cpp
  23. #include <iostream>
  24. #include <vector>
  25. #include <unordered_map>
  26. #include <algorithm>
  27. #include <glm/vec3.hpp>
  28. #include <glm/geometric.hpp>
  29. ```
  30.  
  31. Defining Tract and Mesh structures:
  32.  
  33. ```cpp
  34. struct Tract {
  35.     std::vector<glm::vec3> points;
  36.  
  37.     glm::vec3 start() const { return points.front(); }
  38.     glm::vec3 end() const { return points.back(); }
  39. };
  40.  
  41. struct Mesh {
  42.     std::vector<glm::vec3> vertices;
  43.     std::vector<uint32_t> indices;
  44. };
  45. ```
  46.  
  47. Function to find the closest triangle to a given point:
  48.  
  49. ```cpp
  50. uint32_t findClosestTriangle(const Mesh& mesh, const glm::vec3& point) {
  51.     uint32_t closestTriangle = 0;
  52.     float minDistanceSqr = std::numeric_limits<float>::max();
  53.  
  54.     for (uint32_t i = 0; i < mesh.indices.size(); i += 3) {
  55.         glm::vec3 a = mesh.vertices[mesh.indices[i]];
  56.         glm::vec3 b = mesh.vertices[mesh.indices[i + 1]];
  57.         glm::vec3 c = mesh.vertices[mesh.indices[i + 2]];
  58.  
  59.         glm::vec3 centroid = (a + b + c) / 3.0f;
  60.         float distanceSqr = glm::distance2(point, centroid);
  61.  
  62.         if (distanceSqr < minDistanceSqr) {
  63.             closestTriangle = i / 3;
  64.             minDistanceSqr = distanceSqr;
  65.         }
  66.     }
  67.  
  68.     return closestTriangle;
  69. }
  70. ```
  71.  
  72. Utility function to calculate the area covered by points:
  73.  
  74. ```cpp
  75. float areaCoveredByPoints(const std::vector<glm::vec3>& points) {
  76.     float area = 0;
  77.     size_t n = points.size();
  78.     for (size_t i = 0; i < n; i++) {
  79.         glm::vec3 a = points[i];
  80.         glm::vec3 b = points[(i + 1) % n];
  81.         area += glm::cross(a, b).length();
  82.     }
  83.  
  84.     return area / 2;
  85. }
  86. ```
  87.  
  88. The main algorithm:
  89.  
  90. ```cpp
  91. std::vector<Tract> selectTracts(const Mesh& mesh, const std::vector<Tract>& tracts, size_t requestedNumTracts) {
  92.     if (requestedNumTracts >= tracts.size()) {
  93.         return tracts;
  94.     }
  95.  
  96.     struct TractStartEnd {
  97.         uint32_t startTriangle;
  98.         uint32_t endTriangle;
  99.     };
  100.  
  101.     std::vector<TractStartEnd> tractStartEnds(tracts.size());
  102.     for (size_t i = 0; i < tracts.size(); i++) {
  103.         tractStartEnds[i] = {
  104.             findClosestTriangle(mesh, tracts[i].start()),
  105.             findClosestTriangle(mesh, tracts[i].end())
  106.         };
  107.     }
  108.  
  109.     std::vector<Tract> selectedTracts;
  110.     selectedTracts.reserve(requestedNumTracts);
  111.  
  112.     std::unordered_map<uint32_t, size_t> coverage;
  113.     auto updateCoverage = [&](const TractStartEnd& se) {
  114.         coverage[se.startTriangle]++;
  115.         coverage[se.endTriangle]++;
  116.     };
  117.  
  118.     auto updateArea = [&]() {
  119.         std::vector<glm::vec3> startPoints;
  120.         std::vector<glm::vec3> endPoints;
  121.         for (const Tract& tract : selectedTracts) {
  122.             startPoints.push_back(tract.start());
  123.             endPoints.push_back(tract.end());
  124.         }
  125.         return areaCoveredByPoints(startPoints) + areaCoveredByPoints(endPoints);
  126.     };
  127.  
  128.     while (selectedTracts.size() < requestedNumTracts) {
  129.         size_t maxCoverageIndex = 0;
  130.         float maxCoverageArea = -1;
  131.  
  132.         for (size_t i = 0; i < tractStartEnds.size(); i++) {
  133.             const TractStartEnd& cur = tractStartEnds[i];
  134.             if (coverage[cur.startTriangle] > 0 || coverage[cur.endTriangle] > 0) {
  135.                 continue;
  136.             }
  137.  
  138.             updateCoverage(cur);
  139.             selectedTracts.push_back(tracts[i]);
  140.  
  141.             float curArea = updateArea();
  142.             if (curArea > maxCoverageArea) {
  143.                 maxCoverageArea = curArea;
  144.                 maxCoverageIndex = i;
  145.             }
  146.  
  147.             // Rollback
  148.             coverage[cur.startTriangle]--;
  149.             coverage[cur.endTriangle]--;
  150.             selectedTracts.pop_back();
  151.         }
  152.  
  153.         const TractStartEnd& selectedSE = tractStartEnds[maxCoverageIndex];
  154.         updateCoverage(selectedSE);
  155.         selectedTracts.push_back(tracts[maxCoverageIndex]);
  156.         tractStartEnds.erase(tractStartEnds.begin() + maxCoverageIndex);
  157.         tracts.erase(tracts.begin() + maxCoverageIndex);
  158.     }
  159.  
  160.     return selectedTracts;
  161. }
  162. ```
  163.  
  164. You can now use the `selectTracts` function to select tracts according to the given criteria:
  165.  
  166. ```cpp
  167. Mesh mesh; // Populate the mesh with vertices and indices
  168. std::vector<Tract> tracts; // Populate the tracts with points
  169.  
  170. size_t desiredNumOfTracts = 10;
  171. std::vector<Tract> selectedTracts = selectTracts(mesh, tracts, desiredNumOfTracts);
  172.  
  173. // 'selectedTracts' now contains the selected subset of tracts.
  174. ```
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