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  1. hlcsg v3.4 VL34 (Aug 17 2015)
  2. Zoner's Half-Life Compilation Tools -- Custom Build
  3. Based on code modifications by Sean 'Zoner' Cavanaugh
  4. Based on Valve's version, modified with permission.
  5. Submit detailed bug reports to (vluzacn@163.com)
  6. ----- BEGIN hlcsg -----
  7. Command line: C:\PROGRA~1\Steam\STEAMA~1\common\HALF-L~2\MAPTOO~1\hlcsg.exe "c:\users\hp.otmane\desktop\rmf file\a999" -wadinclude awad.wad -wadinclude ze_old_ruin_.wad -wadinclude texture4.wad
  8. Arguments: "c:\users\hp.otmane\desktop\rmf file\a999" -wadinclude awad.wad -wadinclude ze_old_ruin_.wad -wadinclude texture4.wad -low -wadautodetect
  9. Entering c:\users\hp.otmane\desktop\rmf file\a999.map
  10.  
  11. Current hlcsg Settings
  12. Name | Setting | Default
  13. ---------------------|-----------|-------------------------
  14. threads [ 2 ] [ Varies ]
  15. verbose [ off ] [ off ]
  16. log [ on ] [ on ]
  17. reset logfile [ on ] [ on ]
  18. developer [ 0 ] [ 0 ]
  19. chart [ off ] [ off ]
  20. estimate [ off ] [ off ]
  21. max texture memory [ 33554432 ] [ 33554432 ]
  22. max lighting memory [ 50331648 ] [ 50331648 ]
  23. priority [ Low ] [ Normal ]
  24.  
  25. noclip [ off ] [ off ]
  26. null texture stripping[ on ] [ on ]
  27. clipnode economy mode [ off ] [ off ]
  28. clip hull type [ simple ] [ simple ]
  29. onlyents [ off ] [ off ]
  30. wadtextures [ on ] [ on ]
  31. skyclip [ on ] [ on ]
  32. hullfile [ None ] [ None ]
  33. wad configuration file[ None ] [ None ]
  34. wad.cfg group name [ None ] [ None ]
  35. nullfile [ None ] [ None ]
  36. nullify trigger [ on ] [ on ]
  37. min surface area [ 0.000 ] [ 0.000 ]
  38. brush union threshold [ 0.000 ] [ 0.000 ]
  39. map scaling [ None ] [ None ]
  40. light name optimize [ on ] [ on ]
  41. convert game_text [ on ] [ on ]
  42.  
  43. Using mapfile wad configuration
  44. Wadfiles not in use by the map will be excluded
  45. Wadinclude list :
  46. [zhlt.wad]
  47. [awad.wad]
  48. [ze_old_ruin_.wad]
  49. [texture4.wad]
  50.  
  51. CreateBrush:
  52. (0.01 seconds)
  53. CSGBrush:
  54. (0.06 seconds)
  55.  
  56. Including Wadfile: \program files\steam\steamapps\common\half-life\cstrike\awad.wad
  57. - Contains 2 used textures, 15.38 percent of map (5744 textures in wad)
  58. Including Wadfile: \users\hp.otmane\desktop\texture4.wad
  59. - Contains 11 used textures, 84.62 percent of map (170 textures in wad)
  60.  
  61. Wad files required to run the map: (None)
  62. Texture usage is at 1.06 mb (of 32.00 mb MAX)
  63. 0.15 seconds elapsed
  64.  
  65. ----- END hlcsg -----
  66.  
  67.  
  68.  
  69. hlbsp v3.4 VL34 (Aug 17 2015)
  70. Zoner's Half-Life Compilation Tools -- Custom Build
  71. Based on code modifications by Sean 'Zoner' Cavanaugh
  72. Based on Valve's version, modified with permission.
  73. Submit detailed bug reports to (vluzacn@163.com)
  74. ----- BEGIN hlbsp -----
  75. Command line: C:\PROGRA~1\Steam\STEAMA~1\common\HALF-L~2\MAPTOO~1\hlbsp.exe "c:\users\hp.otmane\desktop\rmf file\a999"
  76. Arguments: "c:\users\hp.otmane\desktop\rmf file\a999" -low -chart
  77.  
  78. Current hlbsp Settings
  79. Name | Setting | Default
  80. -------------------|-----------|-------------------------
  81. threads [ 2 ] [ Varies ]
  82. verbose [ off ] [ off ]
  83. log [ on ] [ on ]
  84. developer [ 0 ] [ 0 ]
  85. chart [ on ] [ off ]
  86. estimate [ off ] [ off ]
  87. max texture memory [ 33554432 ] [ 33554432 ]
  88. priority [ Low ] [ Normal ]
  89.  
  90. noclip [ off ] [ off ]
  91. nofill [ off ] [ off ]
  92. noinsidefill [ off ] [ off ]
  93. noopt [ off ] [ off ]
  94. no clipnode merging [ off ] [ off ]
  95. null tex. stripping [ on ] [ on ]
  96. notjunc [ off ] [ off ]
  97. nobrink [ off ] [ off ]
  98. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  99. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
  100. remove hull 2 [ off ] [ off ]
  101.  
  102.  
  103. SolidBSP [hull 0] 160 (0.02 seconds)
  104. BSP generation successful, writing portal file 'c:\users\hp.otmane\desktop\rmf file\a999.prt'
  105. SolidBSP [hull 1] 184 (0.02 seconds)
  106. SolidBSP [hull 2] 167 (0.02 seconds)
  107. SolidBSP [hull 3] 191 (0.02 seconds)
  108. Reduced 297 clipnodes to 283
  109. Reduced 46 texinfos to 28
  110. Reduced 13 texdatas to 13 (1109492 bytes to 1109492)
  111. Reduced 434 planes to 146
  112. FixBrinks:
  113. Increased 283 clipnodes to 288.
  114.  
  115. Object names Objects/Maxobjs Memory / Maxmem Fullness
  116. ------------ --------------- --------------- --------
  117. models 6/512 384/32768 ( 1.2%)
  118. planes 146/32768 2920/655360 ( 0.4%)
  119. vertexes 717/65535 8604/786420 ( 1.1%)
  120. nodes 95/32767 2280/786408 ( 0.3%)
  121. texinfos 28/32767 1120/1310680 ( 0.1%)
  122. faces 562/65535 11240/1310700 ( 0.9%)
  123. * worldfaces 496/32768 0/0 ( 1.5%)
  124. clipnodes 288/32767 2304/262136 ( 0.9%)
  125. leaves 63/32760 1764/917280 ( 0.2%)
  126. * worldleaves 31/8192 0/0 ( 0.4%)
  127. marksurfaces 666/65535 1332/131070 ( 1.0%)
  128. surfedges 2546/512000 10184/2048000 ( 0.5%)
  129. edges 1274/256000 5096/1024000 ( 0.5%)
  130. texdata [variable] 1109492/33554432 ( 3.3%)
  131. lightdata [variable] 0/50331648 ( 0.0%)
  132. visdata [variable] 0/8388608 ( 0.0%)
  133. entdata [variable] 6183/2097152 ( 0.3%)
  134. * AllocBlock 5/64 0/0 ( 7.8%)
  135. 13 textures referenced
  136. === Total BSP file data space used: 1162903 bytes ===
  137. Wad files required to run the map: (None)
  138. 0.24 seconds elapsed
  139.  
  140. ----- END hlbsp -----
  141.  
  142.  
  143.  
  144. hlvis v3.4 VL34 (Aug 17 2015)
  145. Zoner's Half-Life Compilation Tools -- Custom Build
  146. Based on code modifications by Sean 'Zoner' Cavanaugh
  147. Based on Valve's version, modified with permission.
  148. Submit detailed bug reports to (vluzacn@163.com)
  149. ----- BEGIN hlvis -----
  150. Command line: C:\PROGRA~1\Steam\STEAMA~1\common\HALF-L~2\MAPTOO~1\hlvis.exe "c:\users\hp.otmane\desktop\rmf file\a999"
  151. Arguments: "c:\users\hp.otmane\desktop\rmf file\a999" -low
  152. 31 portalleafs
  153. 85 numportals
  154.  
  155. -= Current hlvis Settings =-
  156. Name | Setting | Default
  157. -------------------|-----------|-------------------------
  158. threads [ 2 ] [ Varies ]
  159. verbose [ off ] [ off ]
  160. log [ on ] [ on ]
  161. developer [ 0 ] [ 0 ]
  162. chart [ off ] [ off ]
  163. estimate [ off ] [ off ]
  164. max texture memory [ 33554432 ] [ 33554432 ]
  165. max vis distance [ 0 ] [ 0 ]
  166. priority [ Low ] [ Normal ]
  167.  
  168. fast vis [ off ] [ off ]
  169. full vis [ off ] [ off ]
  170.  
  171.  
  172. BasePortalVis:
  173. (0.00 seconds)
  174. LeafThread:
  175. (0.01 seconds)
  176. average leafs visible: 30
  177. g_visdatasize:124 compressed from 124
  178. 0.03 seconds elapsed
  179.  
  180. ----- END hlvis -----
  181.  
  182.  
  183.  
  184. hlrad v3.4 VL34 (Aug 17 2015)
  185. Zoner's Half-Life Compilation Tools -- Custom Build
  186. Based on code modifications by Sean 'Zoner' Cavanaugh
  187. Based on Valve's version, modified with permission.
  188. Submit detailed bug reports to (vluzacn@163.com)
  189. ----- BEGIN hlrad -----
  190. Command line: C:\PROGRA~1\Steam\STEAMA~1\common\HALF-L~2\MAPTOO~1\hlrad.exe "c:\users\hp.otmane\desktop\rmf file\a999"
  191. Arguments: "c:\users\hp.otmane\desktop\rmf file\a999" -low
  192.  
  193. -= Current hlrad Settings =-
  194. Name | Setting | Default
  195. --------------------|---------------------|-------------------------
  196. threads [ 2 ] [ Varies ]
  197. verbose [ off ] [ off ]
  198. log [ on ] [ on ]
  199. developer [ 0 ] [ 0 ]
  200. chart [ off ] [ off ]
  201. estimate [ off ] [ off ]
  202. max texture memory [ 33554432 ] [ 33554432 ]
  203. max lighting memory [ 50331648 ] [ 50331648 ]
  204. priority [ Low ] [ Normal ]
  205.  
  206. fast rad [ off ] [ off ]
  207. vismatrix algorithm [ Sparse ] [ Sparse ]
  208. oversampling (-extra)[ off ] [ off ]
  209. bounces [ 8 ] [ 8 ]
  210. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  211. light limit threshold[ 188.000 ] [ 188.000 ]
  212. circus mode [ off ] [ off ]
  213.  
  214. smoothing threshold [ 50.000 ] [ 50.000 ]
  215. smoothing threshold 2[ no change ] [ no change ]
  216. direct threshold [ 10.000 ] [ 10.000 ]
  217. direct light scale [ 1.000 ] [ 1.000 ]
  218. coring threshold [ 0.010 ] [ 0.010 ]
  219. patch interpolation [ on ] [ on ]
  220.  
  221. texscale [ on ] [ on ]
  222. patch subdividing [ on ] [ on ]
  223. chop value [ 64.000 ] [ 64.000 ]
  224. texchop value [ 32.000 ] [ 32.000 ]
  225.  
  226. global fade [ 1.000 ] [ 1.000 ]
  227. global texlight gap [ 0.000 ] [ 0.000 ]
  228. global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
  229. global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
  230. global light scale [ 2.000 ] [ 2.000 ]
  231. global sky diffusion [ 1.000 ] [ 1.000 ]
  232.  
  233. spread angles [ on ] [ on ]
  234. opaque entities [ on ] [ on ]
  235. sky lighting fix [ on ] [ on ]
  236. incremental [ off ] [ off ]
  237. dump [ off ] [ off ]
  238.  
  239. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  240. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  241.  
  242. custom shadows with bounce light
  243. [ off ] [ off ]
  244. rgb transfers [ off ] [ off ]
  245. minimum final light [ 0 ] [ 0 ]
  246. size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
  247. size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
  248. soft sky [ on ] [ on ]
  249. translucent depth [ 2.000 ] [ 2.000 ]
  250. block opaque [ on ] [ on ]
  251. ignore textures [ off ] [ off ]
  252. reflectivity gamma [ 1.760 ] [ 1.760 ]
  253. reflectivity scale [ 0.700 ] [ 0.700 ]
  254. blur size [ 1.500 ] [ 1.500 ]
  255. no emitter range [ off ] [ off ]
  256. wall bleeding fix [ on ] [ on ]
  257.  
  258.  
  259. Load Textures:
  260. 13 textures referenced
  261. 0 opaque models
  262. 0 opaque faces
  263. 562 faces
  264. Create Patches : 4817 base patches
  265. 97351 square feet [14018650.00 square inches]
  266. 4 direct lights and 0 fast direct lights
  267. 1 light styles
  268.  
  269. FindFacePositions:
  270. (1.99 seconds)
  271. BuildFacelights:
  272. (1.62 seconds)
  273. BuildVisLeafs:
  274. (2.04 seconds)
  275. visibility matrix : 3.1 megs
  276. MakeScales:
  277. (3.19 seconds)
  278. Transfer Lists : 9667027 : 9.67M transfers
  279. Indices : 1321164 : 1.26M bytes
  280. Data : 19347275 : 18.45M bytes
  281. Bounce 1 GatherLight:
  282. (0.39 seconds)
  283. Bounce 2 GatherLight:
  284. (0.37 seconds)
  285. Bounce 3 GatherLight:
  286. (0.40 seconds)
  287. Bounce 4 GatherLight:
  288. (0.39 seconds)
  289. Bounce 5 GatherLight:
  290. (0.77 seconds)
  291. Bounce 6 GatherLight:
  292. (0.40 seconds)
  293. Bounce 7 GatherLight:
  294. (0.38 seconds)
  295. Bounce 8 GatherLight:
  296. (0.44 seconds)
  297. CreateTriangulations:
  298. (0.11 seconds)
  299. AddPatchLights:
  300. (4.50 seconds)
  301. FinalLightFace:
  302. (0.01 seconds)
  303. 18.38 seconds elapsed
  304.  
  305. ----- END hlrad -----
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