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- hlcsg v3.4 VL34 (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlcsg -----
- Command line: C:\PROGRA~1\Steam\STEAMA~1\common\HALF-L~2\MAPTOO~1\hlcsg.exe "c:\users\hp.otmane\desktop\rmf file\a999" -wadinclude awad.wad -wadinclude ze_old_ruin_.wad -wadinclude texture4.wad
- Arguments: "c:\users\hp.otmane\desktop\rmf file\a999" -wadinclude awad.wad -wadinclude ze_old_ruin_.wad -wadinclude texture4.wad -low -wadautodetect
- Entering c:\users\hp.otmane\desktop\rmf file\a999.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 2 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- reset logfile [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max lighting memory [ 50331648 ] [ 50331648 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ off ] [ off ]
- clip hull type [ simple ] [ simple ]
- onlyents [ off ] [ off ]
- wadtextures [ on ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- wad configuration file[ None ] [ None ]
- wad.cfg group name [ None ] [ None ]
- nullfile [ None ] [ None ]
- nullify trigger [ on ] [ on ]
- min surface area [ 0.000 ] [ 0.000 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- map scaling [ None ] [ None ]
- light name optimize [ on ] [ on ]
- convert game_text [ on ] [ on ]
- Using mapfile wad configuration
- Wadfiles not in use by the map will be excluded
- Wadinclude list :
- [zhlt.wad]
- [awad.wad]
- [ze_old_ruin_.wad]
- [texture4.wad]
- CreateBrush:
- (0.01 seconds)
- CSGBrush:
- (0.06 seconds)
- Including Wadfile: \program files\steam\steamapps\common\half-life\cstrike\awad.wad
- - Contains 2 used textures, 15.38 percent of map (5744 textures in wad)
- Including Wadfile: \users\hp.otmane\desktop\texture4.wad
- - Contains 11 used textures, 84.62 percent of map (170 textures in wad)
- Wad files required to run the map: (None)
- Texture usage is at 1.06 mb (of 32.00 mb MAX)
- 0.15 seconds elapsed
- ----- END hlcsg -----
- hlbsp v3.4 VL34 (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlbsp -----
- Command line: C:\PROGRA~1\Steam\STEAMA~1\common\HALF-L~2\MAPTOO~1\hlbsp.exe "c:\users\hp.otmane\desktop\rmf file\a999"
- Arguments: "c:\users\hp.otmane\desktop\rmf file\a999" -low -chart
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 2 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ on ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- noinsidefill [ off ] [ off ]
- noopt [ off ] [ off ]
- no clipnode merging [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- nobrink [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
- remove hull 2 [ off ] [ off ]
- SolidBSP [hull 0] 160 (0.02 seconds)
- BSP generation successful, writing portal file 'c:\users\hp.otmane\desktop\rmf file\a999.prt'
- SolidBSP [hull 1] 184 (0.02 seconds)
- SolidBSP [hull 2] 167 (0.02 seconds)
- SolidBSP [hull 3] 191 (0.02 seconds)
- Reduced 297 clipnodes to 283
- Reduced 46 texinfos to 28
- Reduced 13 texdatas to 13 (1109492 bytes to 1109492)
- Reduced 434 planes to 146
- FixBrinks:
- Increased 283 clipnodes to 288.
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 6/512 384/32768 ( 1.2%)
- planes 146/32768 2920/655360 ( 0.4%)
- vertexes 717/65535 8604/786420 ( 1.1%)
- nodes 95/32767 2280/786408 ( 0.3%)
- texinfos 28/32767 1120/1310680 ( 0.1%)
- faces 562/65535 11240/1310700 ( 0.9%)
- * worldfaces 496/32768 0/0 ( 1.5%)
- clipnodes 288/32767 2304/262136 ( 0.9%)
- leaves 63/32760 1764/917280 ( 0.2%)
- * worldleaves 31/8192 0/0 ( 0.4%)
- marksurfaces 666/65535 1332/131070 ( 1.0%)
- surfedges 2546/512000 10184/2048000 ( 0.5%)
- edges 1274/256000 5096/1024000 ( 0.5%)
- texdata [variable] 1109492/33554432 ( 3.3%)
- lightdata [variable] 0/50331648 ( 0.0%)
- visdata [variable] 0/8388608 ( 0.0%)
- entdata [variable] 6183/2097152 ( 0.3%)
- * AllocBlock 5/64 0/0 ( 7.8%)
- 13 textures referenced
- === Total BSP file data space used: 1162903 bytes ===
- Wad files required to run the map: (None)
- 0.24 seconds elapsed
- ----- END hlbsp -----
- hlvis v3.4 VL34 (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlvis -----
- Command line: C:\PROGRA~1\Steam\STEAMA~1\common\HALF-L~2\MAPTOO~1\hlvis.exe "c:\users\hp.otmane\desktop\rmf file\a999"
- Arguments: "c:\users\hp.otmane\desktop\rmf file\a999" -low
- 31 portalleafs
- 85 numportals
- -= Current hlvis Settings =-
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 2 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max vis distance [ 0 ] [ 0 ]
- priority [ Low ] [ Normal ]
- fast vis [ off ] [ off ]
- full vis [ off ] [ off ]
- BasePortalVis:
- (0.00 seconds)
- LeafThread:
- (0.01 seconds)
- average leafs visible: 30
- g_visdatasize:124 compressed from 124
- 0.03 seconds elapsed
- ----- END hlvis -----
- hlrad v3.4 VL34 (Aug 17 2015)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlrad -----
- Command line: C:\PROGRA~1\Steam\STEAMA~1\common\HALF-L~2\MAPTOO~1\hlrad.exe "c:\users\hp.otmane\desktop\rmf file\a999"
- Arguments: "c:\users\hp.otmane\desktop\rmf file\a999" -low
- -= Current hlrad Settings =-
- Name | Setting | Default
- --------------------|---------------------|-------------------------
- threads [ 2 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max lighting memory [ 50331648 ] [ 50331648 ]
- priority [ Low ] [ Normal ]
- fast rad [ off ] [ off ]
- vismatrix algorithm [ Sparse ] [ Sparse ]
- oversampling (-extra)[ off ] [ off ]
- bounces [ 8 ] [ 8 ]
- ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
- light limit threshold[ 188.000 ] [ 188.000 ]
- circus mode [ off ] [ off ]
- smoothing threshold [ 50.000 ] [ 50.000 ]
- smoothing threshold 2[ no change ] [ no change ]
- direct threshold [ 10.000 ] [ 10.000 ]
- direct light scale [ 1.000 ] [ 1.000 ]
- coring threshold [ 0.010 ] [ 0.010 ]
- patch interpolation [ on ] [ on ]
- texscale [ on ] [ on ]
- patch subdividing [ on ] [ on ]
- chop value [ 64.000 ] [ 64.000 ]
- texchop value [ 32.000 ] [ 32.000 ]
- global fade [ 1.000 ] [ 1.000 ]
- global texlight gap [ 0.000 ] [ 0.000 ]
- global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
- global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
- global light scale [ 2.000 ] [ 2.000 ]
- global sky diffusion [ 1.000 ] [ 1.000 ]
- spread angles [ on ] [ on ]
- opaque entities [ on ] [ on ]
- sky lighting fix [ on ] [ on ]
- incremental [ off ] [ off ]
- dump [ off ] [ off ]
- colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- custom shadows with bounce light
- [ off ] [ off ]
- rgb transfers [ off ] [ off ]
- minimum final light [ 0 ] [ 0 ]
- size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
- size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
- soft sky [ on ] [ on ]
- translucent depth [ 2.000 ] [ 2.000 ]
- block opaque [ on ] [ on ]
- ignore textures [ off ] [ off ]
- reflectivity gamma [ 1.760 ] [ 1.760 ]
- reflectivity scale [ 0.700 ] [ 0.700 ]
- blur size [ 1.500 ] [ 1.500 ]
- no emitter range [ off ] [ off ]
- wall bleeding fix [ on ] [ on ]
- Load Textures:
- 13 textures referenced
- 0 opaque models
- 0 opaque faces
- 562 faces
- Create Patches : 4817 base patches
- 97351 square feet [14018650.00 square inches]
- 4 direct lights and 0 fast direct lights
- 1 light styles
- FindFacePositions:
- (1.99 seconds)
- BuildFacelights:
- (1.62 seconds)
- BuildVisLeafs:
- (2.04 seconds)
- visibility matrix : 3.1 megs
- MakeScales:
- (3.19 seconds)
- Transfer Lists : 9667027 : 9.67M transfers
- Indices : 1321164 : 1.26M bytes
- Data : 19347275 : 18.45M bytes
- Bounce 1 GatherLight:
- (0.39 seconds)
- Bounce 2 GatherLight:
- (0.37 seconds)
- Bounce 3 GatherLight:
- (0.40 seconds)
- Bounce 4 GatherLight:
- (0.39 seconds)
- Bounce 5 GatherLight:
- (0.77 seconds)
- Bounce 6 GatherLight:
- (0.40 seconds)
- Bounce 7 GatherLight:
- (0.38 seconds)
- Bounce 8 GatherLight:
- (0.44 seconds)
- CreateTriangulations:
- (0.11 seconds)
- AddPatchLights:
- (4.50 seconds)
- FinalLightFace:
- (0.01 seconds)
- 18.38 seconds elapsed
- ----- END hlrad -----
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