Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local Locations = {
- /* North End Small patrol */
- { Class = "npc_combine_s", Pos = Vector( 13208, 1174, -11985 ), Yaw = -175, Wep = "weapon_ar2" };
- { Class = "npc_combine_s", Pos = Vector( 13389, 1655), -11943, Yaw = -175, Wep = "weapon_ar2" };
- { Class = "npc_combine_s", Pos = Vector( 13005, 1525, -12017 ), Yaw = -175, Wep = "weapon_ar2" };
- { Class = "npc_hunter", Pos = Vector( 14054, 1229, -11560 ), Yaw = -175 };
- /* Crater Striders */
- { Class = "npc_strider", Pos = Vector( -10782, 12208, -11842 ), Yaw = 7 };
- { Class = "npc_strider", Pos = Vector( -10388, 12272, -11871 ), Yaw = 7 };
- { Class = "npc_strider", Pos = Vector( -9972, 12211, -11920 ), Yaw = 7 };
- /* South End */
- { Class = "npc_combine_s", Pos = Vector( -13984, 1400, -11542 ), Yaw = -2, Wep = "weapon_ar2" };
- { Class = "npc_combine_s", Pos = Vector( -13998, 1584, -11531 ), Yaw = -2, Wep = "weapon_ar2" };
- { Class = "npc_combine_s", Pos = Vector( -13920, 1762, -11545 ), Yaw = -2, Wep = "weapon_ar2" };
- /* Silo Anti-Air */
- { Class = "npc_superturret", Pos = Vector( 1547, -2920, -11827 ), Yaw = -86 };
- { Class = "npc_superturret", Pos = Vector( 622, -1792, -11827 ), Yaw = -35 };
- /* Cabin - Combine Patrol */
- { Class = "npc_combine_s", Pos = Vector( -11445, -9551, -11071 ), Yaw = 177, Wep = "weapon_ar2" };
- { Class = "npc_combine_s", Pos = Vector( -11806, -9644, -11073 ), Yaw = 177, Wep = "weapon_ar2" };
- { Class = "npc_aa_vehicle", Pos = Vector( -11619, -9303, -11073 ), Yaw = -89 };
- /* Desert Tank Unit */
- { Class = "npc_t-80u", Pos = Vector( 10503, -8971, -12198 ), Yaw = 141 };
- { Class = "npc_t-80u", Pos = Vector( 11274, -9052, -12198 ), Yaw = 141 };
- { Class = "npc_t-80u", Pos = Vector( 11009, -9713, -12199 ), Yaw = 141 };
- /* Bridge Hunter Pack */
- { Class = "npc_hunter", Pos = Vector( -2839, 1541, -12031 ), Yaw = 0 };
- { Class = "npc_hunter", Pos = Vector( -2439, 1542, -12031 ), Yaw = 0 };
- { Class = "npc_hunter", Pos = Vector( -2194, 1543, -12031 ), Yaw = 0 };
- /* Gas Station */
- { Class = "npc_hunter", Pos = Vector( 3376, 2539, -12200 ), Yaw = -74 };
- { Class = "npc_hunter", Pos = Vector( 3507, 2567, -12199 ), Yaw = -94 };
- { Class = "npc_hunter", Pos = Vector( 3859, 2491, -12199 ), Yaw = -83 };
- { Class = "npc_hunter", Pos = Vector( 3813, 2515, -12199 ), Yaw = -89 };
- /* Rebel Camp */
- { Class = "npc_citizen", Pos = Vector( -8135, -3027, -11995 ), Yaw = -66, Wep = "weapon_rpg" };
- { Class = "npc_citizen", Pos = Vector( -8873, -3106, -12193 ), Yaw = 20, Wep = "weapon_rpg" };
- { Class = "npc_citizen", Pos = Vector( -8311, -3108, -12193 ), Yaw = 20, Wep = "weapon_rpg" };
- { Class = "npc_citizen", Pos = Vector( -8303, -2281, -12193 ), Yaw = 20, Wep = "weapon_rpg" };
- { Class = "npc_sniper", Pos = Vector( -8311, -3108, -12193 ), Yaw = 20 };
- { Class = "npc_sniper", Pos = Vector( -10427, -2793, -11812 ), Yaw = 20 };
- };
Add Comment
Please, Sign In to add comment