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Jun 23rd, 2018
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Lua 3.11 KB | None | 0 0
  1.  
  2. local           Locations = {  
  3.                                 /* North End Small patrol */
  4.                                 { Class = "npc_combine_s", Pos = Vector( 13208, 1174, -11985 ), Yaw = -175, Wep = "weapon_ar2" };
  5.                                 { Class = "npc_combine_s", Pos = Vector( 13389, 1655), -11943,  Yaw = -175, Wep = "weapon_ar2" };
  6.                                 { Class = "npc_combine_s", Pos = Vector( 13005, 1525, -12017 ), Yaw = -175, Wep = "weapon_ar2" };
  7.                                 { Class = "npc_hunter", Pos = Vector( 14054, 1229, -11560 ),    Yaw = -175 };
  8.                                 /* Crater Striders */
  9.                                 { Class = "npc_strider", Pos = Vector( -10782, 12208, -11842 ), Yaw = 7 };
  10.                                 { Class = "npc_strider", Pos = Vector( -10388, 12272, -11871 ), Yaw = 7 };
  11.                                 { Class = "npc_strider", Pos = Vector( -9972, 12211, -11920 ), Yaw = 7 };
  12.                                 /* South End */
  13.                                 { Class = "npc_combine_s", Pos = Vector( -13984, 1400, -11542 ), Yaw = -2, Wep = "weapon_ar2" };
  14.                                 { Class = "npc_combine_s", Pos = Vector( -13998, 1584, -11531 ), Yaw = -2, Wep = "weapon_ar2" };
  15.                                 { Class = "npc_combine_s", Pos = Vector( -13920, 1762, -11545 ), Yaw = -2, Wep = "weapon_ar2" };
  16.                                 /* Silo Anti-Air */
  17.                                 { Class = "npc_superturret", Pos = Vector( 1547, -2920, -11827 ), Yaw = -86 };
  18.                                 { Class = "npc_superturret", Pos = Vector( 622, -1792, -11827 ), Yaw = -35 };
  19.                                 /* Cabin - Combine Patrol */
  20.                                 { Class = "npc_combine_s", Pos = Vector( -11445, -9551, -11071 ), Yaw = 177, Wep = "weapon_ar2" };
  21.                                 { Class = "npc_combine_s", Pos = Vector( -11806, -9644, -11073 ), Yaw = 177, Wep = "weapon_ar2" };
  22.                                 { Class = "npc_aa_vehicle", Pos = Vector( -11619, -9303, -11073 ), Yaw = -89 };
  23.                                 /* Desert Tank Unit */
  24.                                 { Class = "npc_t-80u", Pos = Vector( 10503, -8971, -12198 ), Yaw = 141 };
  25.                                 { Class = "npc_t-80u", Pos = Vector( 11274, -9052, -12198 ), Yaw = 141 };
  26.                                 { Class = "npc_t-80u", Pos = Vector( 11009, -9713, -12199 ), Yaw = 141 };
  27.                                 /* Bridge Hunter Pack */
  28.                                 { Class = "npc_hunter", Pos = Vector( -2839, 1541, -12031 ), Yaw = 0 };
  29.                                 { Class = "npc_hunter", Pos = Vector( -2439, 1542, -12031 ), Yaw = 0 };
  30.                                 { Class = "npc_hunter", Pos = Vector( -2194, 1543, -12031 ), Yaw = 0 };
  31.                                 /* Gas Station */
  32.                                 { Class = "npc_hunter", Pos = Vector( 3376, 2539, -12200 ), Yaw = -74 };
  33.                                 { Class = "npc_hunter", Pos = Vector( 3507, 2567, -12199 ), Yaw = -94 };
  34.                                 { Class = "npc_hunter", Pos = Vector( 3859, 2491, -12199 ), Yaw = -83 };
  35.                                 { Class = "npc_hunter", Pos = Vector( 3813, 2515, -12199 ), Yaw = -89 };
  36.                                 /* Rebel Camp */
  37.                                 { Class = "npc_citizen", Pos = Vector( -8135, -3027, -11995 ), Yaw = -66, Wep = "weapon_rpg" };
  38.                                 { Class = "npc_citizen", Pos = Vector( -8873, -3106, -12193 ), Yaw = 20, Wep = "weapon_rpg" };
  39.                                 { Class = "npc_citizen", Pos = Vector( -8311, -3108, -12193 ), Yaw = 20, Wep = "weapon_rpg" };
  40.                                 { Class = "npc_citizen", Pos = Vector( -8303, -2281, -12193 ), Yaw = 20, Wep = "weapon_rpg" };
  41.                                 { Class = "npc_sniper", Pos = Vector( -8311, -3108, -12193 ), Yaw = 20 };
  42.                                 { Class = "npc_sniper", Pos = Vector( -10427, -2793, -11812 ), Yaw = 20 };
  43.                                
  44.                             };
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