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- /* Preamble: the crash seems to be caused by calling SomeAnimationNode.play("animation", -1, -1, false) to play the animation backwards. In my scenario, it was an animation that previously played fine forwards and backwards, but I shortened it to 1 second (from 10s)
- gdb output with backtrace:
- */
- Program received signal SIGSEGV, Segmentation fault.
- 0x083a33d0 in Ref<Animation>::operator-> (this=0xc) at core/reference.h:120
- 120 return reference;
- (gdb) backtrace
- #0 0x083a33d0 in Ref<Animation>::operator-> (this=0xc) at core/reference.h:120
- #1 0x087dc31b in AnimationPlayer::play (this=0x9cfa6c0, p_name=..., p_custom_blend=-1, p_custom_scale=-1, p_from_end=true)
- at scene/animation/animation_player.cpp:910
- #2 0x087e907f in MethodBind4<StringName const&, float, float, bool>::call (this=0x9a3c6a0, p_object=0x9cfa6c0, p_args=0xbfffd94c,
- p_arg_count=4, r_error=...) at core/method_bind.inc:2391
- #3 0x08b33ab0 in Object::call (this=0x9cfa6c0, p_method=..., p_args=0xbfffd94c, p_argcount=4, r_error=...) at core/object.cpp:890
- #4 0x08b9e9d1 in Variant::call (this=0xbfffd8d4, p_method=..., p_args=0xbfffd94c, p_argcount=4, r_error=...) at core/variant_call.cpp:857
- #5 0x080b3ee0 in GDFunction::call (this=0x9bc22cc, p_instance=0x9ba4590, p_args=0xbfffe0c4, p_argcount=0, r_err=...)
- at modules/gdscript/gd_script.cpp:631
- #6 0x080bb546 in GDInstance::call (this=0x9ba4590, p_method=..., p_args=0xbfffe0c4, p_argcount=0, r_error=...)
- at modules/gdscript/gd_script.cpp:1945
- #7 0x08b339b1 in Object::call (this=0x9ba4040, p_method=..., p_args=0xbfffe0c4, p_argcount=0, r_error=...) at core/object.cpp:869
- #8 0x08b9e9d1 in Variant::call (this=0x9ce94ac, p_method=..., p_args=0xbfffe0c4, p_argcount=0, r_error=...) at core/variant_call.cpp:857
- #9 0x080b3ee0 in GDFunction::call (this=0x9ba907c, p_instance=0x9ce9460, p_args=0xbfffe780, p_argcount=1, r_err=...)
- at modules/gdscript/gd_script.cpp:631
- #10 0x080bb5ee in GDInstance::call_multilevel (this=0x9ce9460, p_method=..., p_args=0xbfffe780, p_argcount=1)
- at modules/gdscript/gd_script.cpp:1961
- #11 0x08b32fb8 in Object::call_multilevel (this=0x9ce90c0, p_method=..., p_args=0xbfffe780, p_argcount=1) at core/object.cpp:609
- #12 0x085e94be in SceneMainLoop::_call_input_pause (this=0x9b4ffa0, p_group=..., p_method=..., p_input=...) at scene/main/scene_main_loop.cpp:667
- #13 0x085c59bb in Viewport::input (this=0x9b500a0, p_event=...) at scene/main/viewport.cpp:879
- #14 0x085c5870 in Viewport::_vp_input (this=0x9b500a0, p_ev=...) at scene/main/viewport.cpp:858
- #15 0x082c210f in MethodBind1<InputEvent const&>::call (this=0x99dee40, p_object=0x9b500a0, p_args=0xbfffea34, p_arg_count=1, r_error=...)
- at core/method_bind.inc:609
- #16 0x08b33ab0 in Object::call (this=0x9b500a0, p_method=..., p_args=0xbfffea34, p_argcount=1, r_error=...) at core/object.cpp:890
- #17 0x08b3369d in Object::call (this=0x9b500a0, p_name=..., p_arg1=..., p_arg2=..., p_arg3=..., p_arg4=..., p_arg5=...) at core/object.cpp:766
- #18 0x085e7c4f in SceneMainLoop::call_group (this=0x9b4ffa0, p_call_flags=2, p_group=..., p_function=..., p_arg1=..., p_arg2=..., p_arg3=...,
- p_arg4=..., p_arg5=...) at scene/main/scene_main_loop.cpp:207
- #19 0x085e8698 in SceneMainLoop::input_event (this=0x9b4ffa0, p_event=...) at scene/main/scene_main_loop.cpp:418
- #20 0x08be6049 in InputDefault::parse_input_event (this=0x9747ed0, p_event=...) at core/os/input.cpp:245
- #21 0x0805031a in OS_X11::handle_key_event (this=0xbffff170, p_event=0xbfffef5c) at platform/x11/os_x11.cpp:655
- #22 0x08050c23 in OS_X11::process_xevents (this=0xbffff170) at platform/x11/os_x11.cpp:843
- #23 0x08051f67 in OS_X11::run (this=0xbffff170) at platform/x11/os_x11.cpp:1275
- #24 0x0804df2b in main (argc=3, argv=0xbffff4d4) at platform/x11/godot_x11.cpp:41
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