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  1. IC INFORMATION
  2. Name: Mercer Agnello
  3. Universe: Warhammer 40K
  4. Faction and Rank: The Holy Orders of the Emperor's Inquisition, Ordo Malleus. Acolyte.
  5. Species or Race: Human.
  6. Age: 25
  7. Sex: Male.
  8. Previous Multiverse Experience [y/n]:Previous Multiverse Experience [y/n]: N.
  9.  
  10. Equipment, Abilities, etc.
  11.  
  12. Carapace Armor: Kasrkin” carapace is designed to be worn as a complete suit. It has an integral auspex unit with wrist display and attachments for a grav-chute. The carapace helmet is equipped with a rebreather, photo-visor, encrypted micro-bead, and a clip attachment on the side of the helmet which holds a vid-recorder. These systems are powered by a small charge pack (equivalent in size and cost to a lasgun charge pack) that must be replaced after a week of continuous use (He holds three of these charge packs). When it comes to durability, it could possibly stop a single bolter round to the chest at the expense of broken ribs, getting sent a fair distance away and other injuries that come with the kinetic impact.
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  14. Cadian-pattern Hellgun with backpack power pack: A Hellgun, also called a Hot-shot Lasgun, is a pattern of Imperial Lasgun that possesses a more advanced and powerful laser generation system intended to provide more potent laser fire on-target. This makes the Hellgun superior in both range and power output compared to the standard-issue Lasgun. They do however consume more energy per shot. The Cadian-pattern one has an inbuilt targeter.
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  16. Hand Flamer: Flame pistols or hand flamers are designed for personal combat at close range where their very short range and poor accuracy are not an issue. They fire a torrent of liquid fire using promethium which is afterwards very hard to put out.
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  18. Combat Knife: A standard combat knife that's pretty sharp, but it's a normal combat knife.
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  20. Power Sword: A blade approximately as large as a gladius that exudes a field of energy around the blade to allow for breaking of molecular bonds, effectively giving it amazing penetration and allowing it to hack through most armor with ease.
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  22. 3 Frag Grenades:Frag Grenades use a combustible charge and special fillers of shrapnel fragments which make them potent anti-personnel weapons. Imperial Frag Grenades are roughly the size of a clenched fist and covered with a heavily notched shell, both to increase the shrapnel produced and provide a more secure grip for throwing.
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  24. 3 Krak Grenades:Krak Grenades are crafted with powerful concentrated explosives designed to punch holes in armoured targets such as vehicles or bunkers. While stronger than Frag Grenades, Krak detonations do not produce a blast effect and their more focused explosion makes them less practical as anti-personnel weapons.
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  26. 1 psyk-out grenade: When a Psyk-Out grenade detonates, the sacred dust is spread over the whole of the blast radius. Any psyker caught within it will find his or her link to the Warp violently severed, and any psychic power active in the radius will be terminated due to its sudden loss of Warp power. This traumatic experience will prevent psykers from using any of their powers for a certain time, depending on the psyker's strength, and interrupt the action of any psychic power with potentially fatal consequences for the user.
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  28. Training & willpower: As previously an elite in the Cadian forces, a Kasrkin, he has received the best of training around. Furthermore, serving his years both in the Cadian forces and the Ordo Malleus he has shown to have unnaturally high willpower, able to face the horrors of the world and remain mostly unscathed.
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