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- local blockmovementcount=0
- local torchcounter=0
- while turtle.getItemCount(16)==0 do
- while turtle.detect()==true do
- turtle.dig()
- end
- turtle.forward()
- turtle.turnLeft()
- while turtle.detect()==true do
- turtle.dig()
- end
- turtle.turnRight()
- turtle.turnRight()
- while turtle.detect()==true do
- turtle.dig()
- end
- while turtle.detectUp()==true do
- turtle.digUp()
- end
- turtle.up()
- while turtle.detect()==true do
- turtle.dig()
- end
- turtle.turnLeft()
- turtle.turnLeft()
- while turtle.detect()==true do
- turtle.dig()
- end
- turtle.turnRight()
- while turtle.detectUp()==true do
- turtle.dig()
- end
- turtle.forward()
- turtle.turnLeft()
- while turtle.detect()==true do
- turtle.dig()
- end
- turtle.turnRight()
- turtle.turnRight()
- while turtle.detect()==true do
- turtle.dig()
- end
- while turtle.detectDown()==true do
- turtle.digDown()
- end
- turtle.down()
- while turtle.detect()==true do
- turtle.dig()
- end
- turtle.turnLeft()
- turtle.turnLeft()
- while turtle.detect()==true do
- turtle.dig()
- end
- turtle.turnRight
- blockmovementcount=blockmovementcount+1
- turtle.suck()
- turtle.suckDown()
- turtle.suckUp()
- if torchcounter+8==blockmovementcount then
- turtle.turnRight()
- turtle.select(3)
- turtle.placeUp()
- turtle.turnLeft()
- torchcounter=torchcounter+8
- end
- end
- turtle.turnRight()
- turtle.turnRight()
- for j=1,blockmovementcount,1 do
- if turtle.detect()==false then
- else
- while turtle.detect()==true do
- turtle.dig()
- turtle.attack()
- end
- end
- turtle.forward()
- end
- turtle.select(2)
- turtle.place()
- for z=1,16,1 do
- turtle.select(z)
- turtle.drop()
- end
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