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- ========================================
- FIXED_DNA: X
- ========================================
- Buster Adaptability
- Reduced damage taken by 15% when equipping a buster.
- Electric Shock Amplification
- Increase the chance for Electric Shock Warhead to cause immobile by 30%.
- Maverick Hunter
- When your target is a boss character, increase damage you deal by 6%. When you are attacked by a boss character, reduce the damage you take by 6%
- ========================================
- RECOMBINED_DNA_1: X
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- ========================================
- RECOMBINED_DNA_2: X
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- ========================================
- RECOMBINED_DNA_3: X
- ========================================
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- ========================================
- RECOMBINED_DNA_4: X
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- ========================================
- RECOMBINED_DNA_5: X
- ========================================
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- ========================================
- FIXED_DNA: Zero
- ========================================
- Melee Adaptability
- Reduced damage taken by 15% when equipping a melee weapon.
- Show Time
- Will not take any damage and negative status when using Ryuuenjin.
- Rising Dragon
- You can activate the effect of Air Sword after using Ryuuenjin once
- ========================================
- RECOMBINED_DNA_1: Zero
- ========================================
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- ========================================
- RECOMBINED_DNA_2: Zero
- ========================================
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Zero
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- ========================================
- RECOMBINED_DNA_4: Zero
- ========================================
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Continuous Damage Special Attack III
- When you hit a target in continuous damage status, increase the damage you deal by 8%
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- ========================================
- RECOMBINED_DNA_5: Zero
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Summon Sentinel III
- When you are attacked by a summoned enemy, reduce the damage you take by 25%
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- ========================================
- FIXED_DNA: Alia
- ========================================
- Conflagration
- Enhance the effects of Burning by 50%
- Mobility
- The preparation time of Melt Creeper is reduced by 20%
- Sprayer Mastery
- Increase damage by 15% when equipping a Sprayer.
- ========================================
- RECOMBINED_DNA_1: Alia
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- ========================================
- RECOMBINED_DNA_2: Alia
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Alia
- ========================================
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- ========================================
- RECOMBINED_DNA_4: Alia
- ========================================
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Continuous Damage Special Attack III
- When you hit a target in continuous damage status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Double Adaptability (BE) III
- When you equip a buster and a sprayer at the same time, reduce damage taken by 10%
- ========================================
- RECOMBINED_DNA_5: Alia
- ========================================
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Double Adaptability (BE) III
- When you equip a buster and a sprayer at the same time, reduce damage taken by 10%
- ========================================
- FIXED_DNA: Black Zero
- ========================================
- Power Increase
- Increase the damage rate of C-Flasher by 5%.
- Assault
- Increase the chance to trigger Savage Pursuit by 30%
- Enhanced Melee Mastery
- Increases the effect of Melee mastery by 20%.
- ========================================
- RECOMBINED_DNA_1: Black Zero
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- ========================================
- RECOMBINED_DNA_2: Black Zero
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- ========================================
- RECOMBINED_DNA_3: Black Zero
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- ========================================
- RECOMBINED_DNA_4: Black Zero
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- CRIT Reduction Resistance III
- 40% chance to become immune to the effects of CRIT Reduction.
- Undo Acceleration
- When you hit a target in accelerated status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Black Zero
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Crisis Amplification III
- When below 30% HP, increase damage by 10%.
- Crisis Adaptability III
- When below 30% HP, reduce damage taken by 10%.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Undo Acceleration
- When you hit a target in accelerated status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- FIXED_DNA: Massimo
- ========================================
- Dynamic Wreck
- Enhance the effects of Dynamic Destruction by 30%
- Enhance Armor
- Enhance the effects of Armor Protection by 20%
- Berserker Blast
- Increase damage by 30% when hitting a target that has been slowed with Berserker Charge.
- ========================================
- RECOMBINED_DNA_1: Massimo
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- ========================================
- RECOMBINED_DNA_2: Massimo
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Massimo
- ========================================
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- ========================================
- RECOMBINED_DNA_4: Massimo
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- Confusion Special Attack III
- When you hit a target in Confusion status, increase the damage you deal by 8%
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Shield Resonation
- When you are in shield status, increase damage you deal by 8%.
- ========================================
- RECOMBINED_DNA_5: Massimo
- ========================================
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- Crisis Adaptability III
- When below 30% HP, reduce damage taken by 10%.
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Shield Resonation
- When you are in shield status, increase damage you deal by 8%.
- ========================================
- FIXED_DNA: Axl
- ========================================
- Show Time
- During the invulnerability buff triggered by Tactical Roll, you suffer no negative status effects.
- Sprayer Mastery
- Increase damage by 15% when equipping a Sprayer.
- Machine Gun Mastery
- Increase damage by 15% when equipping a machine gun.
- ========================================
- RECOMBINED_DNA_1: Axl
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- CRID Enhancement Special Attack I
- When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- ========================================
- RECOMBINED_DNA_2: Axl
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- CRID Enhancement Special Attack I
- When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- CRID Enhancement Special Attack II
- When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- ========================================
- RECOMBINED_DNA_3: Axl
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- ========================================
- RECOMBINED_DNA_4: Axl
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- CRID Enhancement Special Attack II
- When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- CRID Enhancement Special Attack III
- When you hit a target in CRID Enhancement status, increase the damage you deal by 10%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Double Amplification (EM) III
- When you equip a sprayer and a machine gun at the same time, increase damage by 10%
- ========================================
- RECOMBINED_DNA_5: Axl
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Double Amplification (EM) III
- When you equip a sprayer and a machine gun at the same time, increase damage by 10%
- ========================================
- FIXED_DNA: Ferham
- ========================================
- Preventive Shield
- Gain a preventive shield that protects you from all negative status when you use Blood Snake.
- HP Absorb
- When you defeat a target with Crimson Shadow, recover HP equal to 16.61% of the attack. This effect can only be triggered once more after a 3-second cooldown.
- Burning Blood
- Enhance the effects of Blood Frenzy by 30%
- ========================================
- RECOMBINED_DNA_1: Ferham
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- ========================================
- RECOMBINED_DNA_2: Ferham
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Ferham
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- ========================================
- RECOMBINED_DNA_4: Ferham
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Interference Special Attack III
- When you hit a target in interference status, increase the damage you deal by 10%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Zero Distance Boost III
- Increase damage you deal by 10% when hitting a target in close proximity
- ========================================
- RECOMBINED_DNA_5: Ferham
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Zero Distance Boost III
- Increase damage you deal by 10% when hitting a target in close proximity
- ========================================
- FIXED_DNA: Ultimate Armor X
- ========================================
- Plasma Charge
- When you hit a target with Maximum Charge, you will be able to use Nova Strike again. This effect can only be triggered once more after 6 seconds.
- Superconductor
- Electric Shock status cannot be removed by skill and ignores Preventive Shield
- Enhanced Buster Mastery
- Increases the effect of Buster Mastery by 20%.
- ========================================
- RECOMBINED_DNA_1: Ultimate Armor X
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- ========================================
- RECOMBINED_DNA_2: Ultimate Armor X
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Ultimate Armor X
- ========================================
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- ========================================
- RECOMBINED_DNA_4: Ultimate Armor X
- ========================================
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Double Amplification (BB) III
- When you equip two busters at the same time, increase damage by 10%
- ========================================
- RECOMBINED_DNA_5: Ultimate Armor X
- ========================================
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- Double Amplification (BB) III
- When you equip two busters at the same time, increase damage by 10%
- ========================================
- FIXED_DNA: Second Armor X
- ========================================
- Energy Absorb
- When you hit a target with Maximum Charge, increase Armor energy.
- Armor Enhance
- When Armor energy is 50% or higher, reduce damage taken by 20%.
- Absolute Defense
- During the Show Time of Giga Crush, you will not suffer from negative status effects.
- ========================================
- RECOMBINED_DNA_1: Second Armor X
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- ========================================
- RECOMBINED_DNA_2: Second Armor X
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Second Armor X
- ========================================
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- ========================================
- RECOMBINED_DNA_4: Second Armor X
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- ========================================
- RECOMBINED_DNA_5: Second Armor X
- ========================================
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Homeopathy Adaptability III
- When HP is 50% or higher, reduce damage taken by 6%.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- ========================================
- FIXED_DNA: Vile
- ========================================
- Launcher Adaptability
- Reduced damage taken by 15% when equipping a Launcher.
- Enhanced Launcher Mastery
- Increases the effect of Launcher Mastery by 20%.
- Ammunition expansion
- Increase the number of Electric shock round rounds by 1
- ========================================
- RECOMBINED_DNA_1: Vile
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- ========================================
- RECOMBINED_DNA_2: Vile
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- ========================================
- RECOMBINED_DNA_3: Vile
- ========================================
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- ========================================
- RECOMBINED_DNA_4: Vile
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Damage Reduction Special Attack III
- When you hit a target in damage reduction status, increase damage you deal by 8%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- CRID Reduction Resistance III
- 40% chance to become immune to the effects of CRID Reduction.
- Launcher Amplification III
- Increase damage by 8% when equipping a launcher.
- ========================================
- RECOMBINED_DNA_5: Vile
- ========================================
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Summon Sentinel III
- When you are attacked by a summoned enemy, reduce the damage you take by 25%
- Launcher Amplification III
- Increase damage by 8% when equipping a launcher.
- ========================================
- FIXED_DNA: Cinnamon
- ========================================
- Mobility
- The preparation time of Syringe is reduced by 20%
- Compassion
- When you are hit by an attack, gain one Heart. This effect can only be triggered once more after 15 seconds.
- Neutralizer
- When you use Angel Aura with five hearts, remove all negative status on you and all friendly units within range
- ========================================
- RECOMBINED_DNA_1: Cinnamon
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- CRIT Reduction Special Attack I
- When you hit a target in CRIT Reduction status, increase damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- ========================================
- RECOMBINED_DNA_2: Cinnamon
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- CRIT Reduction Special Attack I
- When you hit a target in CRIT Reduction status, increase damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- CRIT Reduction Special Attack II
- When you hit a target in CRIT Reduction status, increase damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- ========================================
- RECOMBINED_DNA_3: Cinnamon
- ========================================
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- ========================================
- RECOMBINED_DNA_4: Cinnamon
- ========================================
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- CRIT Reduction Special Attack II
- When you hit a target in CRIT Reduction status, increase damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Damage Reduction Special Attack III
- When you hit a target in damage reduction status, increase damage you deal by 8%
- CRIT Reduction Special Attack III
- When you hit a target in CRIT Reduction status, increase damage you deal by 8%
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Reduced DEF Stimulant
- When you are in reduced DEF status, increase damage you deal by 12%.
- ========================================
- RECOMBINED_DNA_5: Cinnamon
- ========================================
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Reduced DEF Stimulant
- When you are in reduced DEF status, increase damage you deal by 12%.
- ========================================
- FIXED_DNA: Marino
- ========================================
- Radiant Blaze
- Increase the chance to trigger Sun Blaze by 30%
- Blink Thrust
- Turns Blink into a dashing slash attack that works on specific enemies.
- Complete penetration
- Enables Shuriken to pass through landscape and barriers as slash attack that works on specific enemies.
- ========================================
- RECOMBINED_DNA_1: Marino
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- ========================================
- RECOMBINED_DNA_2: Marino
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Marino
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- ========================================
- RECOMBINED_DNA_4: Marino
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Accelerate Resonation
- When you are in accelerated status, increase damage you deal by 8%.
- ========================================
- RECOMBINED_DNA_5: Marino
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Homeopathy Adaptability III
- When HP is 50% or higher, reduce damage taken by 6%.
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- Accelerate Resonation
- When you are in accelerated status, increase damage you deal by 8%.
- ========================================
- FIXED_DNA: Pallette
- ========================================
- Power Increase
- Increase the damage multiplier of Electromagnetic Resonance by 50%.
- Sprayer Adaptability
- Reduced damage taken by 15% when equipping a Sprayer.
- Multi-Black Arrow
- Launches three Black Arrows with each shot
- ========================================
- RECOMBINED_DNA_1: Pallette
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- ========================================
- RECOMBINED_DNA_2: Pallette
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- ========================================
- RECOMBINED_DNA_3: Pallette
- ========================================
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- ========================================
- RECOMBINED_DNA_4: Pallette
- ========================================
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Damage Reduction Special Attack III
- When you hit a target in damage reduction status, increase damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Interference Special Attack III
- When you hit a target in interference status, increase the damage you deal by 10%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Sprayer Amplification III
- Increase damage by 8% when equipping a Sprayer.
- ========================================
- RECOMBINED_DNA_5: Pallette
- ========================================
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- Sprayer Amplification III
- Increase damage by 8% when equipping a Sprayer.
- ========================================
- FIXED_DNA: First Armor X
- ========================================
- Spiral Destruction
- When you hit a target in weakened defense status with Maximum Charge, increase damage dealt by 30%.
- Maverick Hunter
- When your target is a boss character, increase damage you deal by 6%. When you are attacked by a boss character, reduce the damage you take by 6%
- Enhanced Buster Mastery
- Increases the effect of Buster Mastery by 20%.
- ========================================
- RECOMBINED_DNA_1: First Armor X
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- ========================================
- RECOMBINED_DNA_2: First Armor X
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: First Armor X
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- ========================================
- RECOMBINED_DNA_4: First Armor X
- ========================================
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Shield Special Attack III
- When you hit a target in shield status, increase damage you deal by 10%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Auto Repair
- When attacked, recover HP equal to 6% of your ATK. This effect can only be triggered again after a 3-second cooldown.
- ========================================
- RECOMBINED_DNA_5: First Armor X
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- Auto Repair
- When attacked, recover HP equal to 6% of your ATK. This effect can only be triggered again after a 3-second cooldown.
- ========================================
- FIXED_DNA: White Day Alia
- ========================================
- HP Recovery
- When hitting a target with character skill, recover HP equal to 18.6% of your attack. This effect can only be triggered again after a 3-second cooldown.
- Surprising Spark
- Heart Spark will cause the first target it hits to become immobile.
- Boost Charm
- Enhance the effects of Alia's Charisma; at 75% or more HP, enhance the damage increase to 18%. In addition, shorten the interval between enhanced damage status by 60%
- ========================================
- RECOMBINED_DNA_1: White Day Alia
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- ========================================
- RECOMBINED_DNA_2: White Day Alia
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: White Day Alia
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- ========================================
- RECOMBINED_DNA_4: White Day Alia
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- Defocus Special Attack III
- When you hit a target in Defocus status, increase the damage you deal by 8%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Enhanced ATK Echo
- When you are in enhanced ATK status, reduce damage you take by 8%.
- ========================================
- RECOMBINED_DNA_5: White Day Alia
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Enhanced ATK Echo
- When you are in enhanced ATK status, reduce damage you take by 8%.
- ========================================
- FIXED_DNA: White Day Cinnamon
- ========================================
- Shield enhancement
- Increases the damage mitigation capacity by the Protective Shield's 50%.
- Boost Charm
- Increases the effect of Cinnamon's Charisma by 20%.
- Straight to the Heart
- Immobility caused by the Chocolate of Love cannot be removed and ignore Preventive Shield
- ========================================
- RECOMBINED_DNA_1: White Day Cinnamon
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- ========================================
- RECOMBINED_DNA_2: White Day Cinnamon
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- CRIT Reduction Resistance I
- 20% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance I
- 20% chance to become immune to the effects of CRID Reduction.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- ========================================
- RECOMBINED_DNA_3: White Day Cinnamon
- ========================================
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- ========================================
- RECOMBINED_DNA_4: White Day Cinnamon
- ========================================
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- CRIT Reduction Resistance II
- 30% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance II
- 30% chance to become immune to the effects of CRID Reduction.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Defocus Special Attack III
- When you hit a target in Defocus status, increase the damage you deal by 8%
- CRIT Reduction Resistance III
- 40% chance to become immune to the effects of CRIT Reduction.
- CRID Reduction Resistance III
- 40% chance to become immune to the effects of CRID Reduction.
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- Enhanced CRIT Echo
- When you are in enhanced CRIT status, reduce damage you take by 8%.
- ========================================
- RECOMBINED_DNA_5: White Day Cinnamon
- ========================================
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Enhanced CRIT Echo
- When you are in enhanced CRIT status, reduce damage you take by 8%.
- ========================================
- FIXED_DNA: Ultimate Armor X (CM)
- ========================================
- Power Increase
- Increase the damage multiplier for Ultimate Missile by 150% and cause the target's horizontal movements to be reversed.
- Compound Power
- When you equip a machine gun and a sprayer at the same time, increase damage by 15% and reduce damage you take by 15%.
- Blanketing Barrage
- Increases the effect of Suppressing Barrage by 30%.
- ========================================
- RECOMBINED_DNA_1: Ultimate Armor X (CM)
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Sprayer Adaptability I
- Reduced damage taken by 4% when equipping a Sprayer.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Machine Gun Adaptability I
- Reduced damage taken by 4% when equipping a machine gun.
- ========================================
- RECOMBINED_DNA_2: Ultimate Armor X (CM)
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- ========================================
- RECOMBINED_DNA_3: Ultimate Armor X (CM)
- ========================================
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Sprayer Adaptability I
- Reduced damage taken by 4% when equipping a Sprayer.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Machine Gun Adaptability I
- Reduced damage taken by 4% when equipping a machine gun.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- ========================================
- RECOMBINED_DNA_4: Ultimate Armor X (CM)
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Out of Control Special Attack III
- When you hit a target in Out of Control status, increase the damage you deal by 8%
- No Weapon Special Attack III
- When you hit a target in no weapon status, increase the damage you deal by 8%
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Machine Gun Amplification III
- Increase damage by 8% when equipping a machine gun.
- ========================================
- RECOMBINED_DNA_5: Ultimate Armor X (CM)
- ========================================
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Sprayer Adaptability III
- Reduced damage taken by 8% when equipping a Sprayer.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Machine Gun Adaptability III
- Reduced damage taken by 8% when equipping a machine gun.
- Machine Gun Amplification III
- Increase damage by 8% when equipping a machine gun.
- ========================================
- FIXED_DNA: Layer
- ========================================
- Melee Adaptability
- Reduced damage taken by 15% when equipping a melee weapon.
- Melee Mastery
- Increase damage by 15% when equipping a melee weapon.
- Mobility
- The preparation time for the Tenshouha is reduced by 20%.
- ========================================
- RECOMBINED_DNA_1: Layer
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- ========================================
- RECOMBINED_DNA_2: Layer
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Layer
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- ========================================
- RECOMBINED_DNA_4: Layer
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Enhanced ATK Echo
- When you are in enhanced ATK status, reduce damage you take by 8%.
- ========================================
- RECOMBINED_DNA_5: Layer
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Crisis Amplification III
- When below 30% HP, increase damage by 10%.
- Crisis Adaptability III
- When below 30% HP, reduce damage taken by 10%.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Enhanced ATK Echo
- When you are in enhanced ATK status, reduce damage you take by 8%.
- ========================================
- FIXED_DNA: Mega Man
- ========================================
- Buster Adaptability
- Reduced damage taken by 15% when equipping a buster.
- Mobility
- The preparation time for the Charge Shot is reduced by 20%.
- Show Time
- Increase the duration of invulnerability when performing Ultimate Charged Shot and suffer no negative status effect during the invulnerability
- ========================================
- RECOMBINED_DNA_1: Mega Man
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- ========================================
- RECOMBINED_DNA_2: Mega Man
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- ========================================
- RECOMBINED_DNA_3: Mega Man
- ========================================
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- ========================================
- RECOMBINED_DNA_4: Mega Man
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- Auto Repair
- When attacked, recover HP equal to 6% of your ATK. This effect can only be triggered again after a 3-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Mega Man
- ========================================
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Auto Repair
- When attacked, recover HP equal to 6% of your ATK. This effect can only be triggered again after a 3-second cooldown.
- ========================================
- FIXED_DNA: Proto Man
- ========================================
- Buster Mastery
- Increase damage by 20% when equipping a buster.
- Auto Defense
- Gain a shield every 12 seconds, which can withstand 90% attack damage.
- Lone Wolf
- Increase the damage rate of Big Bang Strike by 15%. While you have the shield up, gain temporarily invulnerability and take no damage.
- ========================================
- RECOMBINED_DNA_1: Proto Man
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- ========================================
- RECOMBINED_DNA_2: Proto Man
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- ========================================
- RECOMBINED_DNA_3: Proto Man
- ========================================
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- ========================================
- RECOMBINED_DNA_4: Proto Man
- ========================================
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Shield Resonation
- When you are in shield status, increase damage you deal by 8%.
- ========================================
- RECOMBINED_DNA_5: Proto Man
- ========================================
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- Homeopathy Adaptability III
- When HP is 50% or higher, reduce damage taken by 6%.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Shield Resonation
- When you are in shield status, increase damage you deal by 8%.
- ========================================
- FIXED_DNA: Super Mega Man
- ========================================
- Accelerate Charge
- Reduce the time needed to charge Rocket Buster to maximum level by 25%.
- Propelling Jump
- When performing a triple jump, enter an accelerated state with 35.71% increase to movement speed
- Beat Enhance
- The preparation time for the Supporting Beat is reduced by 20%. When Beat hits a target, there is a chance to randomly remove a buff.
- ========================================
- RECOMBINED_DNA_1: Super Mega Man
- ========================================
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- ========================================
- RECOMBINED_DNA_2: Super Mega Man
- ========================================
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Super Mega Man
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- ========================================
- RECOMBINED_DNA_4: Super Mega Man
- ========================================
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- Shield Special Attack III
- When you hit a target in shield status, increase damage you deal by 10%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Accelerate Resonation
- When you are in accelerated status, increase damage you deal by 8%.
- ========================================
- RECOMBINED_DNA_5: Super Mega Man
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- Accelerate Resonation
- When you are in accelerated status, increase damage you deal by 8%.
- ========================================
- FIXED_DNA: Roll
- ========================================
- Power Increase
- Increase the damage rate of Roll Swing by 10%
- Done Cleaning
- When you defeat a target with Mopping, recover HP equal to 13.5% of the attack.
- Eddie Please!
- Increase the chance to trigger Support Request by 100%
- ========================================
- RECOMBINED_DNA_1: Roll
- ========================================
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- CRIT Reduction Special Attack I
- When you hit a target in CRIT Reduction status, increase damage you deal by 4%
- CRID Reduction Special Attack I
- When you hit a target in CRID Reduction status, increase damage you deal by 4%
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- ========================================
- RECOMBINED_DNA_2: Roll
- ========================================
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- CRIT Reduction Special Attack I
- When you hit a target in CRIT Reduction status, increase damage you deal by 4%
- CRID Reduction Special Attack I
- When you hit a target in CRID Reduction status, increase damage you deal by 4%
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- CRIT Reduction Special Attack II
- When you hit a target in CRIT Reduction status, increase damage you deal by 6%
- CRID Reduction Special Attack II
- When you hit a target in CRID Reduction status, increase damage you deal by 6%
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Roll
- ========================================
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- ========================================
- RECOMBINED_DNA_4: Roll
- ========================================
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- CRIT Reduction Special Attack II
- When you hit a target in CRIT Reduction status, increase damage you deal by 6%
- CRID Reduction Special Attack II
- When you hit a target in CRID Reduction status, increase damage you deal by 6%
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- CRIT Reduction Special Attack III
- When you hit a target in CRIT Reduction status, increase damage you deal by 8%
- CRID Reduction Special Attack III
- When you hit a target in CRID Reduction status, increase damage you deal by 8%
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Zero Range Adaptability III
- Reduce the damage taken by 10% when hit by an extremely short range attack.
- ========================================
- RECOMBINED_DNA_5: Roll
- ========================================
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- Summon Sentinel III
- When you are attacked by a summoned enemy, reduce the damage you take by 25%
- Zero Range Adaptability III
- Reduce the damage taken by 10% when hit by an extremely short range attack.
- ========================================
- FIXED_DNA: Iris
- ========================================
- Mobility
- The preparation time for the Floating Mines is reduced by 20%.
- Rejection Response
- When your target is a player, increase damage you deal by 6%. When you are attacked by a player, reduce the damage you take by 6%
- Enhance Armor
- Increases the effect of Armor Protection by 30%.
- ========================================
- RECOMBINED_DNA_1: Iris
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- ========================================
- RECOMBINED_DNA_2: Iris
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Iris
- ========================================
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- ========================================
- RECOMBINED_DNA_4: Iris
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Damage Reduction Special Attack III
- When you hit a target in damage reduction status, increase damage you deal by 8%
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Enhanced DEF Resonation
- When you are in enhanced DEF status, increase damage you deal by 8%.
- ========================================
- RECOMBINED_DNA_5: Iris
- ========================================
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Summon Sentinel III
- When you are attacked by a summoned enemy, reduce the damage you take by 25%
- Enhanced DEF Resonation
- When you are in enhanced DEF status, increase damage you deal by 8%.
- ========================================
- FIXED_DNA: Zero(Z)
- ========================================
- Show Time
- Gain a shield that grants invulnerability when using the S.Boomerang.
- Clean Hit
- Immobility caused by Zero Knuckle of Love cannot be removed and ignore Preventive Shield
- Chip Upgrade
- Increase the chance to trigger Life Steal by 50%
- ========================================
- RECOMBINED_DNA_1: Zero(Z)
- ========================================
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- ========================================
- RECOMBINED_DNA_2: Zero(Z)
- ========================================
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- ========================================
- RECOMBINED_DNA_3: Zero(Z)
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- ========================================
- RECOMBINED_DNA_4: Zero(Z)
- ========================================
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- No Weapon Special Attack III
- When you hit a target in no weapon status, increase the damage you deal by 8%
- No Skill Special Attack III
- When you hit a target in no skill status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Zero Distance Boost III
- Increase damage you deal by 10% when hitting a target in close proximity
- ========================================
- RECOMBINED_DNA_5: Zero(Z)
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Melee Adaptability III
- Reduced damage taken by 8% when equipping a melee weapon.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Zero Distance Boost III
- Increase damage you deal by 10% when hitting a target in close proximity
- ========================================
- FIXED_DNA: Leviathan
- ========================================
- Ice Dragon Enhancement
- Increase the damage multiplier by 10% for the head of Spirit of the Ocean
- Complete penetration
- Increase the damage multiplier for Frost Javelin by 50% and range by 25% and allow passage through landscape and barriers
- Ocean Goddess of the Blue Sea
- Increase the effective duration of Loss of Temperature by 33%. When you use Water Circle, reduce the preparation time for Spirit of the Ocean by 1 second
- ========================================
- RECOMBINED_DNA_1: Leviathan
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- ========================================
- RECOMBINED_DNA_2: Leviathan
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Leviathan
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- ========================================
- RECOMBINED_DNA_4: Leviathan
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- Damage Reduction Special Attack III
- When you hit a target in damage reduction status, increase damage you deal by 8%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Slow Stimulant
- When you are in slow status, increase damage you deal by 12%.
- ========================================
- RECOMBINED_DNA_5: Leviathan
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Crisis Amplification III
- When below 30% HP, increase damage by 10%.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- Melee Adaptability III
- Reduced damage taken by 8% when equipping a melee weapon.
- Slow Stimulant
- When you are in slow status, increase damage you deal by 12%.
- ========================================
- FIXED_DNA: Awakened Zero
- ========================================
- Expand Energy Slot
- Increase the number of Shingetsurin you can perform by 1
- Energy Spike
- When activating Shingetsurin, you get a damage enhancement status, which increases damage dealt by 24%. When you hit a target with Shingetsurin, reduce the preparation time for Genmu Zero by 3 seconds. This effect can only be triggered again after a 2-second cool down.
- True Dream Flash
- Increase the damage amplifier for Dream Flash by 150%. When using Genmu Zero, remove the invulnerability status of all targets in range. ※However, this effect will not work on targets that are immune to debuffs
- ========================================
- RECOMBINED_DNA_1: Awakened Zero
- ========================================
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- ========================================
- RECOMBINED_DNA_2: Awakened Zero
- ========================================
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Awakened Zero
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- ========================================
- RECOMBINED_DNA_4: Awakened Zero
- ========================================
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Undo Shield
- When you hit a target in shield status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Awakened Zero
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Undo Shield
- When you hit a target in shield status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- FIXED_DNA: Sigma
- ========================================
- Power Increase
- Increase the damage rate of Head Beams by 5%
- Rebellious Act
- When your target is a player, increase damage you deal by 6%. When you are attacked by a player, reduce the damage you take by 6%
- Antibody Enhancement
- Change the effect of Preventive Shield to 6second interval per activation
- ========================================
- RECOMBINED_DNA_1: Sigma
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- ========================================
- RECOMBINED_DNA_2: Sigma
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- ========================================
- RECOMBINED_DNA_3: Sigma
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- ========================================
- RECOMBINED_DNA_4: Sigma
- ========================================
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Damage Reduction Special Attack III
- When you hit a target in damage reduction status, increase damage you deal by 8%
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Preventive Shield Echo
- When you have a Preventive Shield, reduce damage you take by 8%.
- ========================================
- RECOMBINED_DNA_5: Sigma
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Melee Adaptability III
- Reduced damage taken by 8% when equipping a melee weapon.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Preventive Shield Echo
- When you have a Preventive Shield, reduce damage you take by 8%.
- ========================================
- FIXED_DNA: Swimsuit Layer
- ========================================
- Power Increase
- When enhanced, increase the damage multiplier for F-Splasher by 50%
- Power Increase
- When enhanced, increase the damage multiplier for Water Melon Slice by 50%
- Enhanced Melee Mastery
- Increases the effect of Melee mastery by 20%.
- ========================================
- RECOMBINED_DNA_1: Swimsuit Layer
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- ========================================
- RECOMBINED_DNA_2: Swimsuit Layer
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- ========================================
- RECOMBINED_DNA_3: Swimsuit Layer
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- ========================================
- RECOMBINED_DNA_4: Swimsuit Layer
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Shield Special Attack III
- When you hit a target in shield status, increase damage you deal by 10%
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Secure Advantage
- When causing immobile or hitting a target that is immobile, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Swimsuit Layer
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Crisis Amplification III
- When below 30% HP, increase damage by 10%.
- Secure Advantage
- When causing immobile or hitting a target that is immobile, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- FIXED_DNA: Swimsuit Roll
- ========================================
- Boost Charm
- Trigger Old School Charm when below 56% HP
- Jamming
- When hitting a player with Swim Ring Hurl, it will cause interference on the target to dispel a new buff 1 time.
- Cooling Water Shield
- When using Water Shield, you get a defense enhancement status, which decrease damage received by 8.33%. Stacks 3 times and functions in conjunction with Cool Trick
- ========================================
- RECOMBINED_DNA_1: Swimsuit Roll
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- ========================================
- RECOMBINED_DNA_2: Swimsuit Roll
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Swimsuit Roll
- ========================================
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- ========================================
- RECOMBINED_DNA_4: Swimsuit Roll
- ========================================
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Damage Reduction Special Attack III
- When you hit a target in damage reduction status, increase damage you deal by 8%
- Interference Special Attack III
- When you hit a target in interference status, increase the damage you deal by 10%
- Shield Special Attack III
- When you hit a target in shield status, increase damage you deal by 10%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Immobile Response
- When you are in immobile status, reduce damage you take by 16%.
- ========================================
- RECOMBINED_DNA_5: Swimsuit Roll
- ========================================
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- Crisis Adaptability III
- When below 30% HP, reduce damage taken by 10%.
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Crisis Amplification III
- When below 30% HP, increase damage by 10%.
- Immobile Response
- When you are in immobile status, reduce damage you take by 16%.
- ========================================
- FIXED_DNA: Swimsuit Iris
- ========================================
- Boost Charm
- Increase the chance to trigger Cute Bathing Suit by 30%
- Auto Defense
- Change the interval of automatic shield activation for "I won't lose…" to 10 second per activation
- High-Pressure Jets
- Accelerate damage register for Double Water Jet by 40% and increase its damage by 20%
- ========================================
- RECOMBINED_DNA_1: Swimsuit Iris
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- CRIT Enhancement Special Attack I
- When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
- CRID Enhancement Special Attack I
- When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- ========================================
- RECOMBINED_DNA_2: Swimsuit Iris
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- CRIT Enhancement Special Attack I
- When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
- CRID Enhancement Special Attack I
- When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- CRID Enhancement Special Attack II
- When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Swimsuit Iris
- ========================================
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- ========================================
- RECOMBINED_DNA_4: Swimsuit Iris
- ========================================
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- CRIT Enhancement Special Attack II
- When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
- CRID Enhancement Special Attack II
- When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Damage Reduction Special Attack III
- When you hit a target in damage reduction status, increase damage you deal by 8%
- CRIT Enhancement Special Attack III
- When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
- CRID Enhancement Special Attack III
- When you hit a target in CRID Enhancement status, increase the damage you deal by 10%
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Conservative Fighting
- When you hit an invulnerable target, recover 12% HP. This effect can only be triggered again after a 6-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Swimsuit Iris
- ========================================
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Homeopathy Adaptability III
- When HP is 50% or higher, reduce damage taken by 6%.
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- Conservative Fighting
- When you hit an invulnerable target, recover 12% HP. This effect can only be triggered again after a 6-second cooldown.
- ========================================
- FIXED_DNA: Ciel
- ========================================
- Positioning System
- The range of cyber-elf's support fire will increase 20%, and applies a tracking effect.
- Rapid Response
- When using Ciel System, immediately cause 2 stacks of slow effect on all targets in range.
- Energy Innovation
- Ciel System can increase the range of cyber-elf enhancing forcefield. Reduce damage taken by 35% within Ciel System
- ========================================
- RECOMBINED_DNA_1: Ciel
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- ========================================
- RECOMBINED_DNA_2: Ciel
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Ciel
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- ========================================
- RECOMBINED_DNA_4: Ciel
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- No Weapon Special Attack III
- When you hit a target in no weapon status, increase the damage you deal by 8%
- No Skill Special Attack III
- When you hit a target in no skill status, increase the damage you deal by 8%
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Preventive Shield Resonation
- When you have a Preventive Shield, increase damage you deal by 8%.
- ========================================
- RECOMBINED_DNA_5: Ciel
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- Preventive Shield Resonation
- When you have a Preventive Shield, increase damage you deal by 8%.
- ========================================
- FIXED_DNA: Aile
- ========================================
- Energy Recycling
- When you hit a target with ZX Buster at maximum charge level, recover 10 Biometal Energy
- Enhanced Soul Protection
- Increases the effect of Soul Protection by 20%.
- Mobility
- The preparation time for the ZX Saber is reduced by 30%.
- ========================================
- RECOMBINED_DNA_1: Aile
- ========================================
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- ========================================
- RECOMBINED_DNA_2: Aile
- ========================================
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- ========================================
- RECOMBINED_DNA_3: Aile
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- ========================================
- RECOMBINED_DNA_4: Aile
- ========================================
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- Continuous Damage Special Attack III
- When you hit a target in continuous damage status, increase the damage you deal by 8%
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Reduced ATK Response
- When you are in reduced ATK status, reduce damage you take by 12%.
- ========================================
- RECOMBINED_DNA_5: Aile
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Reduced ATK Response
- When you are in reduced ATK status, reduce damage you take by 12%.
- ========================================
- FIXED_DNA: Pandora
- ========================================
- Symphony of Ice & Thunder - Overture
- When you hit an Immobile target with Ice Doll, damage is increased by 30%
- Symphony of Ice & Thunder - Interlude
- Increase damage by 30% when hitting a target that has been slowed with Homing Plasma.
- Rondo of Wand
- Boost the effects of Dance of Wands and suffer no negative status effects while the skill is active
- ========================================
- RECOMBINED_DNA_1: Pandora
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- ========================================
- RECOMBINED_DNA_2: Pandora
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Pandora
- ========================================
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- ========================================
- RECOMBINED_DNA_4: Pandora
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Interference Special Attack III
- When you hit a target in interference status, increase the damage you deal by 10%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Undo Advantage
- When causing immobile or hitting a target that is immobile, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Pandora
- ========================================
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- Undo Advantage
- When causing immobile or hitting a target that is immobile, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- FIXED_DNA: Festive Zero
- ========================================
- Frigid Breath
- Immobility caused by Hyoryuushou cannot be removed and ignore Preventive Shield
- Flying Swallow
- Dramatically increase the range of Souenbu by 250% and increase flight speed by 31.25%.
- Flamboyant Dancing
- The damage bonus from Peak of Fervor is increased by 20%. When you hit a locked target, increase the damage you deal by 20%.
- ========================================
- RECOMBINED_DNA_1: Festive Zero
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- ========================================
- RECOMBINED_DNA_2: Festive Zero
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- ========================================
- RECOMBINED_DNA_3: Festive Zero
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- ========================================
- RECOMBINED_DNA_4: Festive Zero
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- No Skill Special Attack III
- When you hit a target in no skill status, increase the damage you deal by 8%
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Accelerate Echo
- When you are in accelerated status, reduce damage you take by 8%.
- ========================================
- RECOMBINED_DNA_5: Festive Zero
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Crisis Amplification III
- When below 30% HP, increase damage by 10%.
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Crisis Adaptability III
- When below 30% HP, reduce damage taken by 10%.
- Accelerate Echo
- When you are in accelerated status, reduce damage you take by 8%.
- ========================================
- FIXED_DNA: MegaMan Volnutt
- ========================================
- Shockwave
- There is a chance for the shockwave of Crusher to render the target immobile.
- Intense Blast
- When Shining Laser hit the target, there is a chance to Defocus, attacks have a 33.33% chance to miss the target.
- Machine Gun Mastery
- Increase damage by 15% when equipping a machine gun.
- ========================================
- RECOMBINED_DNA_1: MegaMan Volnutt
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Machine Gun Adaptability I
- Reduced damage taken by 4% when equipping a machine gun.
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- ========================================
- RECOMBINED_DNA_2: MegaMan Volnutt
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- ========================================
- RECOMBINED_DNA_3: MegaMan Volnutt
- ========================================
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Machine Gun Adaptability I
- Reduced damage taken by 4% when equipping a machine gun.
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- ========================================
- RECOMBINED_DNA_4: MegaMan Volnutt
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Defocus Special Attack III
- When you hit a target in Defocus status, increase the damage you deal by 8%
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- Double Adaptability (BM) III
- When you equip a buster and a machine gun at the same time, reduce damage taken by 10%
- ========================================
- RECOMBINED_DNA_5: MegaMan Volnutt
- ========================================
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Machine Gun Adaptability III
- Reduced damage taken by 8% when equipping a machine gun.
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- Double Adaptability (BM) III
- When you equip a buster and a machine gun at the same time, reduce damage taken by 10%
- ========================================
- FIXED_DNA: Tron Bonne
- ========================================
- Decoy
- When hitting a player with a weapon, inflict "Jump Detect" (cannot be removed and ignores preventive shield) on the target and the target will becoming immobile when they jump. This effect can only be triggered once more after a 9-second cool down.
- Enhance Armor
- When riding Armor Gustaff, reduce damage you take by 35%
- Launcher Mastery
- Increase damage by 20% when equipping a launcher.
- ========================================
- RECOMBINED_DNA_1: Tron Bonne
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- ========================================
- RECOMBINED_DNA_2: Tron Bonne
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Tron Bonne
- ========================================
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- ========================================
- RECOMBINED_DNA_4: Tron Bonne
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Interference Special Attack III
- When you hit a target in interference status, increase the damage you deal by 10%
- Shield Special Attack III
- When you hit a target in shield status, increase damage you deal by 10%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Double Amplification (ML) III
- When you equip a machine gun and a launcher at the same time, increase damage by 10%
- ========================================
- RECOMBINED_DNA_5: Tron Bonne
- ========================================
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Launcher Adaptability III
- Reduced damage taken by 8% when equipping a launcher.
- Double Amplification (ML) III
- When you equip a machine gun and a launcher at the same time, increase damage by 10%
- ========================================
- FIXED_DNA: Third Armor X
- ========================================
- Variable Air Dash
- When performing a triple jump, the jump will come with damage register.
- Sensor Enhancing Device
- Increase the chance to trigger Body Chip by 30%. It can be triggered every 6 seconds. The cooldown of Head Chip's effect is reduced to 4 seconds.
- Buster Adaptability
- Reduced damage taken by 20% when equipping a buster.
- ========================================
- RECOMBINED_DNA_1: Third Armor X
- ========================================
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- ========================================
- RECOMBINED_DNA_2: Third Armor X
- ========================================
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Third Armor X
- ========================================
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- ========================================
- RECOMBINED_DNA_4: Third Armor X
- ========================================
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Snipe Boost III
- Increase damage you deal by 10% when hitting a target in extremely long range
- ========================================
- RECOMBINED_DNA_5: Third Armor X
- ========================================
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- Snipe Boost III
- Increase damage you deal by 10% when hitting a target in extremely long range
- ========================================
- FIXED_DNA: Halloween Vile
- ========================================
- Sleepless on Halloween
- Extend the duration of Pumpkin Bomb by 100%.
- Recovery Boost
- Increases the recovery power of Batwing Boomerang by 30%.
- Vampiric Passion
- Increases the effect of Vampiric Change by 30%.
- Increases the effect of Vampiric Desire by 20%.
- ========================================
- RECOMBINED_DNA_1: Halloween Vile
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- ========================================
- RECOMBINED_DNA_2: Halloween Vile
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- ========================================
- RECOMBINED_DNA_3: Halloween Vile
- ========================================
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- ========================================
- RECOMBINED_DNA_4: Halloween Vile
- ========================================
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- Shield Special Attack III
- When you hit a target in shield status, increase damage you deal by 10%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Pressure Operation
- When causing DEF weakening or hitting a target whose DEF is weakened, restore HP equal to 12% ATK. This effect can trigger only one time every 6 seconds.
- ========================================
- RECOMBINED_DNA_5: Halloween Vile
- ========================================
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Summon Sentinel III
- When you are attacked by a summoned enemy, reduce the damage you take by 25%
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Pressure Operation
- When causing DEF weakening or hitting a target whose DEF is weakened, restore HP equal to 12% ATK. This effect can trigger only one time every 6 seconds.
- ========================================
- FIXED_DNA: Halloween Marino
- ========================================
- Complete penetration
- Increase the range of Kunai by 25% and allow passage through landscape and barriers
- Clean Hit
- The mark of Scattering cannot be removed and ignores Preventive Shield.
- Devil's Temptation
- When hitting a target marked Scattering, increase damage by 30%. Reduce the cooldown time to 6 seconds.
- ========================================
- RECOMBINED_DNA_1: Halloween Marino
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- ========================================
- RECOMBINED_DNA_2: Halloween Marino
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Halloween Marino
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- ========================================
- RECOMBINED_DNA_4: Halloween Marino
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- No Weapon Special Attack III
- When you hit a target in no weapon status, increase the damage you deal by 8%
- No Skill Special Attack III
- When you hit a target in no skill status, increase the damage you deal by 8%
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Enhanced CRIT Resonation
- When you are in enhanced CRIT status, increase damage you deal by 8%.
- ========================================
- RECOMBINED_DNA_5: Halloween Marino
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- Enhanced CRIT Resonation
- When you are in enhanced CRIT status, increase damage you deal by 8%.
- ========================================
- FIXED_DNA: Halloween Aile
- ========================================
- Show Time
- Gain an invincible effect temporarily and take no damage when you activate O.I.S.
- Speed Booster
- Enhance the speed increase from O.I.S. by 30%
- Witch's Elemental Workshop
- When hitting a target with Continuous Damage, Slow or Immobile status with Freeshooter, increase damage by 30%
- ========================================
- RECOMBINED_DNA_1: Halloween Aile
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- ========================================
- RECOMBINED_DNA_2: Halloween Aile
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- ========================================
- RECOMBINED_DNA_3: Halloween Aile
- ========================================
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- ========================================
- RECOMBINED_DNA_4: Halloween Aile
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Continuous Damage Special Attack III
- When you hit a target in continuous damage status, increase the damage you deal by 8%
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Undo Enhanced ATK
- When you hit a target in enhanced ATK status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Halloween Aile
- ========================================
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Undo Enhanced ATK
- When you hit a target in enhanced ATK status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- FIXED_DNA: Copy X
- ========================================
- Accelerate Charge
- The time required to reach maximum charge is reduced by 25%.
- Advent of Savior
- When in "Savior" status, increase damage by 15%
- Mighty Extra Charge
- When all conditions for Raging EX Charge are satisfied, you can use the skill once every 60 seconds.
- ========================================
- RECOMBINED_DNA_1: Copy X
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- ========================================
- RECOMBINED_DNA_2: Copy X
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Copy X
- ========================================
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- ========================================
- RECOMBINED_DNA_4: Copy X
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Continuous Damage Special Attack III
- When you hit a target in continuous damage status, increase the damage you deal by 8%
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Double Adaptability (BB) III
- When you equip two busters at the same time, reduce damage taken by 10%
- ========================================
- RECOMBINED_DNA_5: Copy X
- ========================================
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Homeopathy Adaptability III
- When HP is 50% or higher, reduce damage taken by 6%.
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Double Adaptability (BB) III
- When you equip two busters at the same time, reduce damage taken by 10%
- ========================================
- FIXED_DNA: MegaMan.EXE
- ========================================
- Energy Recycling
- When hitting a target with weapon attack, increase sync rate by 5%. This effect can only be triggered again after a 3-second cooldown
- Full Synchro Amplification
- Increases the effect of Full Synchro by 20%.
- Perfect Sync Amplification
- Increases the effect of Perfect Sync by 20%.
- ========================================
- RECOMBINED_DNA_1: MegaMan.EXE
- ========================================
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- ========================================
- RECOMBINED_DNA_2: MegaMan.EXE
- ========================================
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- No Weapon Special Attack I
- When you hit a target in no weapon status, increase the damage you deal by 4%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- ========================================
- RECOMBINED_DNA_3: MegaMan.EXE
- ========================================
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- ========================================
- RECOMBINED_DNA_4: MegaMan.EXE
- ========================================
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- No Weapon Special Attack II
- When you hit a target in no weapon status, increase the damage you deal by 6%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- No Weapon Special Attack III
- When you hit a target in no weapon status, increase the damage you deal by 8%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- Double Adaptability (ML) III
- When you equip a machine gun and a launcher at the same time, reduce damage taken by 10%
- ========================================
- RECOMBINED_DNA_5: MegaMan.EXE
- ========================================
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Summon Sentinel III
- When you are attacked by a summoned enemy, reduce the damage you take by 25%
- Double Adaptability (ML) III
- When you equip a machine gun and a launcher at the same time, reduce damage taken by 10%
- ========================================
- FIXED_DNA: ProtoMan.EXE
- ========================================
- Energy Spike
- After using Sonic Boom, reduce the preparation time for Step Sword by 1.5 seconds
- Official NetBattler
- When your target is a boss character, increase damage you deal by 6%. When you are attacked by a boss character, reduce the damage you take by 6%
- On Duty
- Increases the effect of Auto Act by 20%.
- ========================================
- RECOMBINED_DNA_1: ProtoMan.EXE
- ========================================
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- ========================================
- RECOMBINED_DNA_2: ProtoMan.EXE
- ========================================
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: ProtoMan.EXE
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- ========================================
- RECOMBINED_DNA_4: ProtoMan.EXE
- ========================================
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- No Skill Special Attack III
- When you hit a target in no skill status, increase the damage you deal by 8%
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- Shield Special Attack III
- When you hit a target in shield status, increase damage you deal by 10%
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Continual Damage Response
- When you are in continual damage status, reduce damage you take by 12%.
- ========================================
- RECOMBINED_DNA_5: ProtoMan.EXE
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Melee Adaptability III
- Reduced damage taken by 8% when equipping a melee weapon.
- Crisis Adaptability III
- When below 30% HP, reduce damage taken by 10%.
- Continual Damage Response
- When you are in continual damage status, reduce damage you take by 12%.
- ========================================
- FIXED_DNA: Bass.EXE
- ========================================
- Recovery Boost
- Increases the recovery power of Get Ability Program I by 50%.
- Power Increase
- Increase the damage rate of Explosion Evolved by 50%
- Life Aura Resonance
- When in Life Aura status, increase damage by 30%
- ========================================
- RECOMBINED_DNA_1: Bass.EXE
- ========================================
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- ========================================
- RECOMBINED_DNA_2: Bass.EXE
- ========================================
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Bass.EXE
- ========================================
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- ========================================
- RECOMBINED_DNA_4: Bass.EXE
- ========================================
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Undo Enhanced Def
- When you hit a target in enhanced DEF status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Bass.EXE
- ========================================
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- Undo Enhanced Def
- When you hit a target in enhanced DEF status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- FIXED_DNA: Omega
- ========================================
- Accelerate Charge
- The time Charge Saber required to reach maximum charge is reduced by 25%.
- Arc Blade Combo
- Reduce the preparation time for Arc Blade to 2 seconds. The blade will rebound once when it cones into contact with the landscape.
- I am the Messiah!
- After hitting a target with weapon or skill effect, cause Immobility that cannot be removed and ignores Preventive Shield. This effect can only be triggered once more after a 4-second cool down.
- ========================================
- RECOMBINED_DNA_1: Omega
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- ========================================
- RECOMBINED_DNA_2: Omega
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- ========================================
- RECOMBINED_DNA_3: Omega
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- ========================================
- RECOMBINED_DNA_4: Omega
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Damage Reduction Special Attack III
- When you hit a target in damage reduction status, increase damage you deal by 8%
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Double Amplification (SS) III
- When you equip two melee weapons at the same time, increase damage by 10%
- ========================================
- RECOMBINED_DNA_5: Omega
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Crisis Amplification III
- When below 30% HP, increase damage by 10%.
- Double Amplification (SS) III
- When you equip two melee weapons at the same time, increase damage by 10%
- ========================================
- FIXED_DNA: Christmas Leviathan
- ========================================
- Mobility
- The preparation time for the Ice Ring is reduced by 20%.
- Continuous Fire
- When shooting a Ice Javelin, discharge multiple smaller Ice Javalins at the same time, each shot will inflict 78.75% attack damage.
- Dust Proof Bubble
- Gain a shield that can withstand 80% attack damage. This effect can only be triggered again after a 6-second cooldown. Increase the recovery of Holy Night Pursuer by 30%
- ========================================
- RECOMBINED_DNA_1: Christmas Leviathan
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- ========================================
- RECOMBINED_DNA_2: Christmas Leviathan
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- ========================================
- RECOMBINED_DNA_3: Christmas Leviathan
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- ========================================
- RECOMBINED_DNA_4: Christmas Leviathan
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Perceptivity
- When causing slow or hitting a slowed target, gain a Preventive Shield that protects you against all negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Christmas Leviathan
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Perceptivity
- When causing slow or hitting a slowed target, gain a Preventive Shield that protects you against all negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- FIXED_DNA: Bit
- ========================================
- Hunt for Player
- When your target is a player, increase damage you deal by 6%. When you are attacked by a player, reduce the damage you take by 6%
- Speed-Oriented
- Increases the effect of Nightmare Police by 30%.
- Melee Mastery
- Increase damage by 15% when equipping a melee weapon.
- ========================================
- RECOMBINED_DNA_1: Bit
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- ========================================
- RECOMBINED_DNA_2: Bit
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Bit
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- ========================================
- RECOMBINED_DNA_4: Bit
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Undo Acceleration
- When you hit a target in accelerated status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Bit
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Melee Adaptability III
- Reduced damage taken by 8% when equipping a melee weapon.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Crisis Amplification III
- When below 30% HP, increase damage by 10%.
- Crisis Adaptability III
- When below 30% HP, reduce damage taken by 10%.
- Undo Acceleration
- When you hit a target in accelerated status, remove the status. This effect can only be triggered again after a 4-second cooldown.
- ========================================
- FIXED_DNA: New Year Cinnamon
- ========================================
- Expert Player
- Increase the damage rate of Jeu de Volant by 5%. When Jeu de Volant hits the target, you will be able to use Penalty Game again.
- Match Point
- When you hit a target with blind status, you will gain a shield that is capable of negating 100%of damage dealt to you, but this effect can only be triggered once more after 6 seconds.
- Blessing of Divine Luck
- Gain 1 random buff after using the skill, which can only be used again after a 4-second cooldown. This buff is shared with Incredible Luck.
- For each type of Incredible Luck buff you have, increase DMG you deal by 15% and reduce DMG you take by 15%.
- ========================================
- RECOMBINED_DNA_1: New Year Cinnamon
- ========================================
- Blind Special Attack I
- When you hit a target in Blind status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- ========================================
- RECOMBINED_DNA_2: New Year Cinnamon
- ========================================
- Blind Special Attack I
- When you hit a target in Blind status, increase the damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Blind Special Attack II
- When you hit a target in Blind status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- ========================================
- RECOMBINED_DNA_3: New Year Cinnamon
- ========================================
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- ========================================
- RECOMBINED_DNA_4: New Year Cinnamon
- ========================================
- Blind Special Attack II
- When you hit a target in Blind status, increase the damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Blind Special Attack III
- When you hit a target in Blind status, increase the damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Slow Response
- When you are in slow status, reduce damage you take by 12%.
- ========================================
- RECOMBINED_DNA_5: New Year Cinnamon
- ========================================
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Slow Response
- When you are in slow status, reduce damage you take by 12%.
- ========================================
- FIXED_DNA: Sigma (X4 2nd form)
- ========================================
- Range Increase
- Increase the range of Scythe Throw and Laser Eye by 25%
- Enhanced Melee Mastery
- Increases the effect of Melee mastery by 20%.
- Unleash Scythe
- Increase the damage multiplier for Laser Attack by 100% and reduce the cooldown for Death Scythe for Death Cometh to 50 second per activation. Reduce damage you take by 35% when Death Scythe is active.
- ========================================
- RECOMBINED_DNA_1: Sigma (X4 2nd form)
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- ========================================
- RECOMBINED_DNA_2: Sigma (X4 2nd form)
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Sigma (X4 2nd form)
- ========================================
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- ========================================
- RECOMBINED_DNA_4: Sigma (X4 2nd form)
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Interference Special Attack III
- When you hit a target in interference status, increase the damage you deal by 10%
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Indestructible
- When HP is <50%, gain a shield of invulnerability that protects you from all damages. This skill will only be activated once per stage.
- ========================================
- RECOMBINED_DNA_5: Sigma (X4 2nd form)
- ========================================
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Crisis Adaptability III
- When below 30% HP, reduce damage taken by 10%.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Crisis Amplification III
- When below 30% HP, increase damage by 10%.
- Indestructible
- When HP is <50%, gain a shield of invulnerability that protects you from all damages. This skill will only be activated once per stage.
- ========================================
- FIXED_DNA: Magma Dragoon
- ========================================
- Eternal Spirit
- Trigger Indomitable Spirit when below 42% HP
- Fires of Passion
- Increases the effect of Flame of Battle by 50%.
- Essence of Martial Arts
- Increases the effect of Burning Spirit and Explosive Martial Artist by 20%.
- ========================================
- RECOMBINED_DNA_1: Magma Dragoon
- ========================================
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- ========================================
- RECOMBINED_DNA_2: Magma Dragoon
- ========================================
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Magma Dragoon
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- ========================================
- RECOMBINED_DNA_4: Magma Dragoon
- ========================================
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Continuous Damage Special Attack III
- When you hit a target in continuous damage status, increase the damage you deal by 8%
- Shield Special Attack III
- When you hit a target in shield status, increase damage you deal by 10%
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Continual Damage Stimulant
- When you are in continual damage status, increase damage you deal by 12%.
- ========================================
- RECOMBINED_DNA_5: Magma Dragoon
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Crisis Amplification III
- When below 30% HP, increase damage by 10%.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Crisis Adaptability III
- When below 30% HP, reduce damage taken by 10%.
- Continual Damage Stimulant
- When you are in continual damage status, increase damage you deal by 12%.
- ========================================
- FIXED_DNA: Absolute Zero
- ========================================
- Mobility
- The preparation time for the Calamitous Arts is reduced by 20%.
- Out of Control
- Increase the damage enhancement of Rampage by 50%. Cannot be removed.
- Forbidden Scars
- Increase the damage rate of Cursed Scars by 100% and cause the target you hit to be unable to use any skill.
- ========================================
- RECOMBINED_DNA_1: Absolute Zero
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- ========================================
- RECOMBINED_DNA_2: Absolute Zero
- ========================================
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- ========================================
- RECOMBINED_DNA_3: Absolute Zero
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Crisis Amplification I
- When below 30% HP, increase damage by 6%.
- Crisis Adaptability I
- When below 30% HP, reduce damage taken by 6%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- ========================================
- RECOMBINED_DNA_4: Absolute Zero
- ========================================
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- No Skill Special Attack III
- When you hit a target in no skill status, increase the damage you deal by 8%
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Double Adaptability (SS) III
- When you equip two melee weapons at the same time, reduce damage taken by 10%
- ========================================
- RECOMBINED_DNA_5: Absolute Zero
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Crisis Amplification II
- When below 30% HP, increase damage by 8%.
- Crisis Adaptability II
- When below 30% HP, reduce damage taken by 8%.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- Melee Adaptability III
- Reduced damage taken by 8% when equipping a melee weapon.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Crisis Amplification III
- When below 30% HP, increase damage by 10%.
- Crisis Adaptability III
- When below 30% HP, reduce damage taken by 10%.
- Double Adaptability (SS) III
- When you equip two melee weapons at the same time, reduce damage taken by 10%
- ========================================
- FIXED_DNA: Valentines Day Iris
- ========================================
- Heart Won
- When hitting a target with Heart Beam, there is a chance to randomly take one buff.
- Resolve
- After using Valentine's Gift, enable Heart Beam and increase the chance to trigger Hit of Love by 30%
- Telepathy
- Change the interval of HP recovery of "Enjoy Together" to 31 second per activation
- ========================================
- RECOMBINED_DNA_1: Valentines Day Iris
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- ========================================
- RECOMBINED_DNA_2: Valentines Day Iris
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- No Skill Special Attack I
- When you hit a target in no skill status, increase the damage you deal by 4%
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Valentines Day Iris
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- Thorough Preparation Adaptability I
- When HP is 75% or higher, reduce damage taken by 4%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- ========================================
- RECOMBINED_DNA_4: Valentines Day Iris
- ========================================
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- No Skill Special Attack II
- When you hit a target in no skill status, increase the damage you deal by 6%
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Damage Reduction Special Attack III
- When you hit a target in damage reduction status, increase damage you deal by 8%
- No Skill Special Attack III
- When you hit a target in no skill status, increase the damage you deal by 8%
- Defocus Special Attack III
- When you hit a target in Defocus status, increase the damage you deal by 8%
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Shield Echo
- When you have a Shield, reduce damage you take by 8%.
- ========================================
- RECOMBINED_DNA_5: Valentines Day Iris
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- Thorough Preparation Adaptability II
- When HP is 75% or higher, reduce damage taken by 6%.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Summon Sentinel III
- When you are attacked by a summoned enemy, reduce the damage you take by 25%
- Thorough Preparation Adaptability III
- When HP is 75% or higher, reduce damage taken by 8%.
- Shield Echo
- When you have a Shield, reduce damage you take by 8%.
- ========================================
- FIXED_DNA: Valentines Day Ciel
- ========================================
- Elf Rally
- When attacked, trigger "None for You"; when Chocolate Cyber-elf hits the target, it will cause Blind
- Resolve
- Increase the chance to trigger Hit of Love by 30%. When the the Cyber elf is in the summoned state, the damage dealt is increased by 25%
- Telepathy
- Duration of the invincibility granted by Ciel's Thoughts is increased. Suffer no negative status while Ciel's Thoughts is in effect.
- Hit of Love cannot be removed by skill and ignore Preventive Shield. When using Auto Chocolate Factory, cause all targets in range to slow down and become disabled. This effect cannot be activated in conjunction with Hit of Love.
- ========================================
- RECOMBINED_DNA_1: Valentines Day Ciel
- ========================================
- Blind Special Attack I
- When you hit a target in Blind status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- ========================================
- RECOMBINED_DNA_2: Valentines Day Ciel
- ========================================
- Blind Special Attack I
- When you hit a target in Blind status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Blind Special Attack II
- When you hit a target in Blind status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- ========================================
- RECOMBINED_DNA_3: Valentines Day Ciel
- ========================================
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- ========================================
- RECOMBINED_DNA_4: Valentines Day Ciel
- ========================================
- Blind Special Attack II
- When you hit a target in Blind status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Blind Special Attack III
- When you hit a target in Blind status, increase the damage you deal by 8%
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Status Protection
- When attacked, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Valentines Day Ciel
- ========================================
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Summon Sentinel III
- When you are attacked by a summoned enemy, reduce the damage you take by 25%
- Status Protection
- When attacked, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- FIXED_DNA: Bass GS
- ========================================
- Complete penetration
- Shooting Claws have a range increase of 25% and can allow passage through landscape and barriers
- Range Increase
- Vanshing World Beam's range increased by 25%
- Burst Shooting Claws
- When the Life Aura dissipates, release several Shooting Claws to deal damage to the target. (will not activate the effects of Fragmented Shooting Claw)
- ========================================
- RECOMBINED_DNA_1: Bass GS
- ========================================
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- ========================================
- RECOMBINED_DNA_2: Bass GS
- ========================================
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- ========================================
- RECOMBINED_DNA_3: Bass GS
- ========================================
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- ========================================
- RECOMBINED_DNA_4: Bass GS
- ========================================
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Continuous Damage Special Attack III
- When you hit a target in continuous damage status, increase the damage you deal by 8%
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- Double Amplification (EL) III
- When you equip a sprayer and a launcher at the same time, increase damage by 10%
- ========================================
- RECOMBINED_DNA_5: Bass GS
- ========================================
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Launcher Amplification III
- Increase damage by 8% when equipping a launcher.
- Sprayer Amplification III
- Increase damage by 8% when equipping a Sprayer.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Summon Sentinel III
- When you are attacked by a summoned enemy, reduce the damage you take by 25%
- Double Amplification (EL) III
- When you equip a sprayer and a launcher at the same time, increase damage by 10%
- ========================================
- FIXED_DNA: Harpuia
- ========================================
- Sonic Edge
- When you equip two melee weapons at the same time, increase damage by 30%. After using Triple Slash, reduce the preparation time for Sonic Boom by 2 seconds.
- EM Shield
- When activating Triple Slash, you gain a shield that mitigates 91.8% attack damage
- Rekku
- When activating Sonic Boom, gain enhanced damage with effects, stacks and duration equal to the increase in movement speed you have may have gotten from "Weather Control". This status will not be offset by interference status.
- ========================================
- RECOMBINED_DNA_1: Harpuia
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- ========================================
- RECOMBINED_DNA_2: Harpuia
- ========================================
- Damage Reduction Special Attack I
- When you hit a target in damage reduction status, increase damage you deal by 4%
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Harpuia
- ========================================
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Fodder Sentinel I
- When you are attacked by a Fodder, reduce the damage you take by 4%
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- ========================================
- RECOMBINED_DNA_4: Harpuia
- ========================================
- Damage Reduction Special Attack II
- When you hit a target in damage reduction status, increase damage you deal by 6%
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Damage Reduction Special Attack III
- When you hit a target in damage reduction status, increase damage you deal by 8%
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Accelerate Resonation
- When you are in accelerated status, increase damage you deal by 8%.
- ========================================
- RECOMBINED_DNA_5: Harpuia
- ========================================
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Fodder Sentinel II
- When you are attacked by a Fodder, reduce the damage you take by 6%
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Melee Adaptability III
- Reduced damage taken by 8% when equipping a melee weapon.
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Fodder Sentinel III
- When you are attacked by a Fodder, reduce the damage you take by 8%
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- Accelerate Resonation
- When you are in accelerated status, increase damage you deal by 8%.
- ========================================
- FIXED_DNA: RiCO
- ========================================
- Improvisation
- Activate Strategy for the Unknown when below 60% data energy
- Do Not Disturb
- When you use the skill, you will gain invulnerability status. After it is triggered, it can only be triggered once more after a 4-second cooldown.
- Data Processing
- While inside the forcefield of Data Processing, increase ATK by 25%, reduce the damage you take by 25% and regenerate HP
- ========================================
- RECOMBINED_DNA_1: RiCO
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- ========================================
- RECOMBINED_DNA_2: RiCO
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: RiCO
- ========================================
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Homeopathy Amplification I
- At 50% or more HP, increase damage by 3%.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- ========================================
- RECOMBINED_DNA_4: RiCO
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Zero Range Adaptability III
- Reduce the damage taken by 10% when hit by an extremely short range attack.
- ========================================
- RECOMBINED_DNA_5: RiCO
- ========================================
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Homeopathy Amplification II
- At 50% or more HP, increase damage by 4%.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Summon Sentinel III
- When you are attacked by a summoned enemy, reduce the damage you take by 25%
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Homeopathy Amplification III
- At 50% or more HP, increase damage by 5%.
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Zero Range Adaptability III
- Reduce the damage taken by 10% when hit by an extremely short range attack.
- ========================================
- FIXED_DNA: X (Rising Fire Ver.)
- ========================================
- Maverick Hunter
- When your target is a boss character, increase damage you deal by 6%. When you are attacked by a boss character, reduce the damage you take by 6%
- Energy Convergence
- Hitting a target with Wave Flame will cause an explosion, damaging all targets in range
- Fervor
- Increases the effect of Spreading Heat by 30%.
- ========================================
- RECOMBINED_DNA_1: X (Rising Fire Ver.)
- ========================================
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- ========================================
- RECOMBINED_DNA_2: X (Rising Fire Ver.)
- ========================================
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- ========================================
- RECOMBINED_DNA_3: X (Rising Fire Ver.)
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Adversity Amplification I
- When below 50% HP, increase damage by 4%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- ========================================
- RECOMBINED_DNA_4: X (Rising Fire Ver.)
- ========================================
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- Shield Special Attack III
- When you hit a target in shield status, increase damage you deal by 10%
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Continual Damage Response
- When you are in continual damage status, reduce damage you take by 12%.
- ========================================
- RECOMBINED_DNA_5: X (Rising Fire Ver.)
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Adversity Amplification II
- When below 50% HP, increase damage by 6%.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Adversity Amplification III
- When below 50% HP, increase damage by 8%.
- Continual Damage Response
- When you are in continual damage status, reduce damage you take by 12%.
- ========================================
- FIXED_DNA: MegaMan Volnutt Alt.
- ========================================
- Flee the Scene
- Become accelerated after using Vending Machine Breaker, increasing movement speed by 39.19%.
- Mobility
- The preparation time for Eliminating Witnesses is reduced by 20%.
- Explosive Kick
- The damage multiplier of Nice Shoot! is increased by 100%. And when you hit an Immobile target with Nice Shoot!, damage is increased by 30%.
- ========================================
- RECOMBINED_DNA_1: MegaMan Volnutt Alt.
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- ========================================
- RECOMBINED_DNA_2: MegaMan Volnutt Alt.
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Out of Control Special Attack I
- When you hit a target in Out of Control status, increase the damage you deal by 4%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: MegaMan Volnutt Alt.
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- ========================================
- RECOMBINED_DNA_4: MegaMan Volnutt Alt.
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Out of Control Special Attack II
- When you hit a target in Out of Control status, increase the damage you deal by 6%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Out of Control Special Attack III
- When you hit a target in Out of Control status, increase the damage you deal by 8%
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- CRID enhancement Resonation
- When you are in CRID enhancement status, increase damage you deal by 8%.
- ========================================
- RECOMBINED_DNA_5: MegaMan Volnutt Alt.
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- CRID enhancement Resonation
- When you are in CRID enhancement status, increase damage you deal by 8%.
- ========================================
- FIXED_DNA: Roll Caskett
- ========================================
- Support Request
- Extend the duration of Hunter Seeker by 30%.
- Servicing Technology
- Increase the chance to trigger Onsite Service by 100%. When the Hunter Seeker is in the summoned state, the damage received is decreased by 25%.
- Mechanic Guru
- Increase the number of Throw Wrench rounds by 1. Handmade Lunch grants invincibility.
- ========================================
- RECOMBINED_DNA_1: Roll Caskett
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Machine Gun Amplification I
- Increase damage by 4% when equipping a machine gun.
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Machine Gun Adaptability I
- Reduced damage taken by 4% when equipping a machine gun.
- Sprayer Adaptability I
- Reduced damage taken by 4% when equipping a Sprayer.
- ========================================
- RECOMBINED_DNA_2: Roll Caskett
- ========================================
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Defocus Special Attack I
- When you hit a target in Defocus status, increase the damage you deal by 4%
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Roll Caskett
- ========================================
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Machine Gun Amplification I
- Increase damage by 4% when equipping a machine gun.
- Sprayer Amplification I
- Increase damage by 4% when equipping a Sprayer.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Machine Gun Adaptability I
- Reduced damage taken by 4% when equipping a machine gun.
- Sprayer Adaptability I
- Reduced damage taken by 4% when equipping a Sprayer.
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- ========================================
- RECOMBINED_DNA_4: Roll Caskett
- ========================================
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Defocus Special Attack II
- When you hit a target in Defocus status, increase the damage you deal by 6%
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Defocus Special Attack III
- When you hit a target in Defocus status, increase the damage you deal by 8%
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Snipe Adaptability III
- Reduce the damage taken by 10% when hit by an extremely long range attack.
- ========================================
- RECOMBINED_DNA_5: Roll Caskett
- ========================================
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- Sprayer Amplification II
- Increase damage by 6% when equipping a Sprayer.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- Sprayer Adaptability II
- Reduced damage taken by 6% when equipping a Sprayer.
- Launcher Amplification III
- Increase damage by 8% when equipping a launcher.
- Machine Gun Amplification III
- Increase damage by 8% when equipping a machine gun.
- Sprayer Amplification III
- Increase damage by 8% when equipping a Sprayer.
- Launcher Adaptability III
- Reduced damage taken by 8% when equipping a launcher.
- Machine Gun Adaptability III
- Reduced damage taken by 8% when equipping a machine gun.
- Sprayer Adaptability III
- Reduced damage taken by 8% when equipping a Sprayer.
- Snipe Adaptability III
- Reduce the damage taken by 10% when hit by an extremely long range attack.
- ========================================
- FIXED_DNA: Falcon Armor X
- ========================================
- Energy Absorb
- When you hit a target with Maximum Charge, increase Armor energy.
- Falcon Boost
- Become accelerated after locking on or hitting a locked target, increasing movement speed by 40.43%. This effect is shared with “Falcon Boost I” or “Falcon Boost II”.
- Spear Snipe
- Increase flight speed of Spear Charge Shot by 30%.
- Increase damage you deal by 35% when hitting a target in extremely long range.
- ========================================
- RECOMBINED_DNA_1: Falcon Armor X
- ========================================
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- ========================================
- RECOMBINED_DNA_2: Falcon Armor X
- ========================================
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Falcon Armor X
- ========================================
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- Buster Adaptability I
- Reduced damage taken by 4% when equipping a buster.
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- ========================================
- RECOMBINED_DNA_4: Falcon Armor X
- ========================================
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Accelerate Echo
- When you are in accelerated status, reduce damage you take by 8%.
- ========================================
- RECOMBINED_DNA_5: Falcon Armor X
- ========================================
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- Buster Adaptability II
- Reduced damage taken by 6% when equipping a buster.
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- Buster Adaptability III
- Reduced damage taken by 8% when equipping a buster.
- Accelerate Echo
- When you are in accelerated status, reduce damage you take by 8%.
- ========================================
- FIXED_DNA: Colonel
- ========================================
- Melee Adaptability
- Reduced damage taken by 20% when equipping a melee weapon.
- Shockwave
- Release additional shock waves that deal damage to targets and cause Confusion when you are equipping melee weapons. This effect can only be triggered again after a 3-second cooldown.
- Commander of the Repliforce Army
- Gain a Preventive Shield every 8 seconds. This effect is shared with Military Honors.
- ========================================
- RECOMBINED_DNA_1: Colonel
- ========================================
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- ========================================
- RECOMBINED_DNA_2: Colonel
- ========================================
- Confusion Special Attack I
- When you hit a target in Confusion status, increase the damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- ========================================
- RECOMBINED_DNA_3: Colonel
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- ========================================
- RECOMBINED_DNA_4: Colonel
- ========================================
- Confusion Special Attack II
- When you hit a target in Confusion status, increase the damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Confusion Special Attack III
- When you hit a target in Confusion status, increase the damage you deal by 8%
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Surprise attack
- When causing Confusion status or hitting a target in Confusion status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Colonel
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Melee Adaptability III
- Reduced damage taken by 8% when equipping a melee weapon.
- Surprise attack
- When causing Confusion status or hitting a target in Confusion status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- FIXED_DNA: Iris -another-
- ========================================
- Melee Mastery
- Increase damage by 20% when equipping a melee weapon.
- Mobility
- The preparation time for the Lightning Flash is reduced by 20%. You can use Fusion once every 60 seconds.
- Sublimed
- When hit in Counter Stance, apply to all targets in range an irremovable Invulnerability Interference effect that ignores Preventive Shielde and nullifies the newly gained invulnerability. This effect will only be triggered once per Counter Stance. When you hit a target under this effect with the slash performed after Counter Stance, damage is increased by 100%.
- ========================================
- RECOMBINED_DNA_1: Iris -another-
- ========================================
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- ========================================
- RECOMBINED_DNA_2: Iris -another-
- ========================================
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Immobilize Resistance I
- 20% chance to become immune to the effects of Immobilize.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Iris -another-
- ========================================
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Thorough Preparation Amplification I
- At 75% or more HP, increase damage by 4%.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- ========================================
- RECOMBINED_DNA_4: Iris -another-
- ========================================
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Immobilize Resistance II
- 30% chance to become immune to the effects of Immobilize.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- Interference Special Attack III
- When you hit a target in interference status, increase the damage you deal by 10%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Immobilize Resistance III
- 40% chance to become immune to the effects of Immobilize.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Relentless
- When HP is <50%, gain a long-duration preventive shield that will protect you against all negative status effects. This skill will only be activated once per stage.
- ========================================
- RECOMBINED_DNA_5: Iris -another-
- ========================================
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Thorough Preparation Amplification II
- At 75% or more HP, increase damage by 5%.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Thorough Preparation Amplification III
- At 75% or more HP, increase damage by 6%.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- Relentless
- When HP is <50%, gain a long-duration preventive shield that will protect you against all negative status effects. This skill will only be activated once per stage.
- ========================================
- FIXED_DNA: Hunter V (Sinister)
- ========================================
- Iai Life Force Slash
- When Iai Spirit Slash hits target, it gains "Spirit", which increases damage by 5%, and can be stacked up to 4 levels. This status cannot be removed.
- Disable status
- Randomly removes 1 buff after hitting the target with a Soaring Kick.
- Spirit Aerial Roundslash - Extreme
- The range of Spirit Aerial Roundslash is increased by 15%, and it can be launched after 3 seconds.
- ========================================
- RECOMBINED_DNA_1: Hunter V (Sinister)
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- ========================================
- RECOMBINED_DNA_2: Hunter V (Sinister)
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- ========================================
- RECOMBINED_DNA_3: Hunter V (Sinister)
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Melee Adaptability I
- Reduced damage taken by 4% when equipping a melee weapon.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- ========================================
- RECOMBINED_DNA_4: Hunter V (Sinister)
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Interference Special Attack III
- When you hit a target in interference status, increase the damage you deal by 10%
- Shield Special Attack III
- When you hit a target in shield status, increase damage you deal by 10%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Peace of Mind
- When causing immobile or hitting a target that is immobile, restores HP equal to 12% ATK. This effect can be triggered once every 6 seconds.
- ========================================
- RECOMBINED_DNA_5: Hunter V (Sinister)
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Melee Adaptability II
- Reduced damage taken by 6% when equipping a melee weapon.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Melee Adaptability III
- Reduced damage taken by 8% when equipping a melee weapon.
- Peace of Mind
- When causing immobile or hitting a target that is immobile, restores HP equal to 12% ATK. This effect can be triggered once every 6 seconds.
- ========================================
- FIXED_DNA: Hunter R (Kamura)
- ========================================
- Mirror Tranquility
- When casting Anchor Guard, remove all negative status you have.
- Ammunition expansion
- The number of rounds of the Pierce, Crag, and Slicing Bomb is increased by 1, and the Wyvern can be used again when it hits the target. This effect can only be activated again after a 14-second cooldown.
- Clean Hit
- Soft Spot cannot be removed and ignores the Preventive Shield
- ========================================
- RECOMBINED_DNA_1: Hunter R (Kamura)
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Machine Gun Amplification I
- Increase damage by 4% when equipping a machine gun.
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Machine Gun Adaptability I
- Reduced damage taken by 4% when equipping a machine gun.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- ========================================
- RECOMBINED_DNA_2: Hunter R (Kamura)
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- ========================================
- RECOMBINED_DNA_3: Hunter R (Kamura)
- ========================================
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Machine Gun Amplification I
- Increase damage by 4% when equipping a machine gun.
- Launcher Amplification I
- Increase damage by 4% when equipping a launcher.
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Machine Gun Adaptability I
- Reduced damage taken by 4% when equipping a machine gun.
- Launcher Adaptability I
- Reduced damage taken by 4% when equipping a launcher.
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- ========================================
- RECOMBINED_DNA_4: Hunter R (Kamura)
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Interference Special Attack III
- When you hit a target in interference status, increase the damage you deal by 10%
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- Double Adaptability (ML) III
- When you equip a machine gun and a launcher at the same time, reduce damage taken by 10%
- ========================================
- RECOMBINED_DNA_5: Hunter R (Kamura)
- ========================================
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Machine Gun Amplification II
- Increase damage by 6% when equipping a machine gun.
- Launcher Amplification II
- Increase damage by 6% when equipping a launcher.
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Machine Gun Adaptability II
- Reduced damage taken by 6% when equipping a machine gun.
- Launcher Adaptability II
- Reduced damage taken by 6% when equipping a launcher.
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Machine Gun Amplification III
- Increase damage by 8% when equipping a machine gun.
- Launcher Amplification III
- Increase damage by 8% when equipping a launcher.
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Machine Gun Adaptability III
- Reduced damage taken by 8% when equipping a machine gun.
- Launcher Adaptability III
- Reduced damage taken by 8% when equipping a launcher.
- Double Adaptability (ML) III
- When you equip a machine gun and a launcher at the same time, reduce damage taken by 10%
- ========================================
- FIXED_DNA: Rathalos Armor X
- ========================================
- Rathalos Rising
- The preparation time for the Rathalos Fire Breath is reduced by 20%. Fire Slash will return to its position after flying a certain distance
- King of Destruction
- When the second True Charged Slash hits target with weakened defense, the damage is increased by 30%. Damage is increased by 50% if the defense is weakened by True Charged Slash or Fire Slash.
- Roar of the Kings of the Skies
- Inferno damage multiplier increases by 100%, determination speed increases by 20%. When Fire Slash hits a target with a weakened defense, damage dealt increases by 32%, which is shared with Destroy Armor.
- ========================================
- RECOMBINED_DNA_1: Rathalos Armor X
- ========================================
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- ========================================
- RECOMBINED_DNA_2: Rathalos Armor X
- ========================================
- Continuous Damage Special Attack I
- When you hit a target in continuous damage status, increase the damage you deal by 4%
- Defense Reduction Special Attack I
- When you hit a target in defense reduction status, increase the damage you deal by 4%
- Defense Enhancement Special Attack I
- When you hit a target in defense enhancement status, increase damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Rathalos Armor X
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Buster Amplification I
- Increase damage by 4% when equipping a buster.
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Melee Amplification I
- Increase damage by 4% when equipping a melee weapon.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- ========================================
- RECOMBINED_DNA_4: Rathalos Armor X
- ========================================
- Continuous Damage Special Attack II
- When you hit a target in continuous damage status, increase the damage you deal by 6%
- Defense Reduction Special Attack II
- When you hit a target in defense reduction status, increase the damage you deal by 6%
- Defense Enhancement Special Attack II
- When you hit a target in defense enhancement status, increase damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Continuous Damage Special Attack III
- When you hit a target in continuous damage status, increase the damage you deal by 8%
- Defense Reduction Special Attack III
- When you hit a target in defense reduction status, increase the damage you deal by 8%
- Defense Enhancement Special Attack III
- When you hit a target in defense enhancement status, increase damage you deal by 10%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Double Adaptability (BS) III
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 10%
- ========================================
- RECOMBINED_DNA_5: Rathalos Armor X
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Buster Amplification II
- Increase damage by 6% when equipping a buster.
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Melee Amplification II
- Increase damage by 6% when equipping a melee weapon.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Buster Amplification III
- Increase damage by 8% when equipping a buster.
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Melee Amplification III
- Increase damage by 8% when equipping a melee weapon.
- Double Adaptability (BS) III
- When you equip a buster and a melee weapon at the same time, reduce damage taken by 10%
- ========================================
- FIXED_DNA: iCO
- ========================================
- Improvisation
- Activate Strategy for the Unknown when below 60% data energy
- Do Not Disturb
- When you use the skill, you will gain invulnerability status. After it is triggered, it can only be triggered once more after a 4-second cooldown.
- Data Processing
- Data Cube can pass through landscape and barriers. When you have the shield status from “Program Error”, increase damage by 30%.
- ========================================
- RECOMBINED_DNA_1: iCO
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- ========================================
- RECOMBINED_DNA_2: iCO
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Shield Special Attack I
- When you hit a target in shield status, increase damage you deal by 6%
- Defense Reduction Resistance I
- 20% chance to become immune to the effects of Defense Reduction.
- Continuous Damage Resistance I
- 20% chance to become immune to the effects of Continuous Damage.
- Out of Control Resistance I
- 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: iCO
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Adaptability I
- Reduce the damage taken by 4% when hit by a mid range attack.
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Fodder Killer I
- When your target is a Fodder, increase damage you deal by 4%
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Homeopathy Adaptability I
- When HP is 50% or higher, reduce damage taken by 4%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- ========================================
- RECOMBINED_DNA_4: iCO
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Shield Special Attack II
- When you hit a target in shield status, increase damage you deal by 8%
- Defense Reduction Resistance II
- 30% chance to become immune to the effects of Defense Reduction.
- Continuous Damage Resistance II
- 30% chance to become immune to the effects of Continuous Damage.
- Out of Control Resistance II
- 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Shield Special Attack III
- When you hit a target in shield status, increase damage you deal by 10%
- Defense Reduction Resistance III
- 40% chance to become immune to the effects of Defense Reduction.
- Continuous Damage Resistance III
- 40% chance to become immune to the effects of Continuous Damage.
- Out of Control Resistance III
- 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
- Reduced ATK Response
- When you are in reduced ATK status, reduce damage you take by 12%.
- ========================================
- RECOMBINED_DNA_5: iCO
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Adaptability II
- Reduce the damage taken by 6% when hit by a mid range attack.
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Fodder Killer II
- When your target is a Fodder, increase damage you deal by 6%
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Homeopathy Adaptability II
- When HP is 50% or higher, reduce damage taken by 5%.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Mid Range Adaptability III
- Reduce the damage taken by 8% when hit by a mid range attack.
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- Fodder Killer III
- When your target is a Fodder, increase damage you deal by 8%
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- Homeopathy Adaptability III
- When HP is 50% or higher, reduce damage taken by 6%.
- Reduced ATK Response
- When you are in reduced ATK status, reduce damage you take by 12%.
- ========================================
- FIXED_DNA: Crimson Valstrax Zero
- ========================================
- Dynamic Destruction
- When Crimson Assault hits, it will slow the target and reduce its movement speed by 37.5%.
- Dragon Energy Activation
- Dragon Energy status wait time is shortened. It can be activated every 20 seconds. When defeating a target with a weapon or skill, recover HP equal to 17% of the attack. This effect can only be triggered once more after a 5-second cooldown.
- Star of Despair
- When activating Crimson Glow, it will cause explosions along its laser trajectory, causing damage to all targets in its range.
- ========================================
- RECOMBINED_DNA_1: Crimson Valstrax Zero
- ========================================
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- ========================================
- RECOMBINED_DNA_2: Crimson Valstrax Zero
- ========================================
- Interference Special Attack I
- When you hit a target in interference status, increase the damage you deal by 6%
- Slow Special Attack I
- When you hit a target in slow status, increase the damage you deal by 4%
- Preventive Shield Special Attack I
- When you hit a target in Preventive Shield status, increase the damage you deal by 6%
- Damage Reduction Resistance I
- 20% chance to become immune to the effects of Damage Reduction.
- No Weapon Resistance I
- 20% chance to become immune to the effects of No Weapon.
- Confusion Resistance I
- 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- ========================================
- RECOMBINED_DNA_3: Crimson Valstrax Zero
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Short Range Adaptability I
- Reduce the damage taken by 4% when hit by a short range attack.
- Long Range Adaptability I
- Reduce the damage taken by 4% when hit by a long range attack.
- Player Killer I
- When your target is a player, increase damage you deal by 4%
- BOSS Killer I
- When your target is a boss character, increase damage you deal by 4%
- Summon Sentinel I
- When you are attacked by a summoned enemy, reduce the damage you take by 15%
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- ========================================
- RECOMBINED_DNA_4: Crimson Valstrax Zero
- ========================================
- Interference Special Attack II
- When you hit a target in interference status, increase the damage you deal by 8%
- Slow Special Attack II
- When you hit a target in slow status, increase the damage you deal by 6%
- Preventive Shield Special Attack II
- When you hit a target in Preventive Shield status, increase the damage you deal by 8%
- Damage Reduction Resistance II
- 30% chance to become immune to the effects of Damage Reduction.
- No Weapon Resistance II
- 30% chance to become immune to the effects of No Weapon.
- Confusion Resistance II
- 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Interference Special Attack III
- When you hit a target in interference status, increase the damage you deal by 10%
- Slow Special Attack III
- When you hit a target in slow status, increase the damage you deal by 8%
- Preventive Shield Special Attack III
- When you hit a target in Preventive Shield status, increase the damage you deal by 10%
- Damage Reduction Resistance III
- 40% chance to become immune to the effects of Damage Reduction.
- No Weapon Resistance III
- 40% chance to become immune to the effects of No Weapon.
- Confusion Resistance III
- 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
- Scourge
- When causing interference status or hitting a target interference status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- RECOMBINED_DNA_5: Crimson Valstrax Zero
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Short Range Adaptability II
- Reduce the damage taken by 6% when hit by a short range attack.
- Long Range Adaptability II
- Reduce the damage taken by 6% when hit by a long range attack.
- Player Killer II
- When your target is a player, increase damage you deal by 6%
- BOSS Killer II
- When your target is a boss character, increase damage you deal by 6%
- Summon Sentinel II
- When you are attacked by a summoned enemy, reduce the damage you take by 20%
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Short Range Adaptability III
- Reduce the damage taken by 8% when hit by a short range attack.
- Long Range Adaptability III
- Reduce the damage taken by 8% when hit by a long range attack.
- Player Killer III
- When your target is a player, increase damage you deal by 8%
- BOSS Killer III
- When your target is a boss character, increase damage you deal by 8%
- Summon Sentinel III
- When you are attacked by a summoned enemy, reduce the damage you take by 25%
- Scourge
- When causing interference status or hitting a target interference status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
- ========================================
- FIXED_DNA: Zinogre Iris
- ========================================
- Power Storage Enhancement
- Increases the natural recovery speed of Charge Slot by 25%.
- Laser Flash
- The number of Laser Orbs released by Cross Electrocution is increased to 5.
- Howling at the Moon
- The acceleration effect of Whirlwind Gale is increased by 25%. After the supercharged state is over, defense is strengthened and damage from attacks is reduced by 40%.
- ========================================
- RECOMBINED_DNA_1: Zinogre Iris
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- ========================================
- RECOMBINED_DNA_2: Zinogre Iris
- ========================================
- Immobilize Special Attack I
- When you hit a target in immobile status, increase the damage you deal by 4%
- Acceleration Special Attack I
- When you hit a target in accelerated status, increase the damage you deal by 6%
- Damage Enhancement Special Attack I
- When you hit a target in damage enhancement status, increase damage you deal by 6%
- Slow Resistance I
- 20% chance to become immune to the effects of Slow.
- No Skill Resistance I
- 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Defocus Resistance I
- 20% chance to become immune to the effects of Defocus, stacks with similar effects.
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- ========================================
- RECOMBINED_DNA_3: Zinogre Iris
- ========================================
- Short Range Boost I
- Increase damage you deal by 4% when hitting a target in short range
- Mid Range Boost I
- Increase damage you deal by 4% when hitting a target in mid range
- Long Range Boost I
- Increase damage you deal by 4% when hitting a target in long range
- Player Sentinel I
- When you are attacked by a player, reduce the damage you take by 4%
- Boss Sentinel I
- When you are attacked by a boss character, reduce the damage you take by 4%
- Adversity Adaptability I
- When below 50% HP, reduce damage taken by 4%.
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- ========================================
- RECOMBINED_DNA_4: Zinogre Iris
- ========================================
- Immobilize Special Attack II
- When you hit a target in immobile status, increase the damage you deal by 6%
- Acceleration Special Attack II
- When you hit a target in accelerated status, increase the damage you deal by 8%
- Damage Enhancement Special Attack II
- When you hit a target in damage enhancement status, increase damage you deal by 8%
- Slow Resistance II
- 30% chance to become immune to the effects of Slow.
- No Skill Resistance II
- 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Defocus Resistance II
- 30% chance to become immune to the effects of Defocus, stacks with similar effects.
- Immobilize Special Attack III
- When you hit a target in immobile status, increase the damage you deal by 8%
- Acceleration Special Attack III
- When you hit a target in accelerated status, increase the damage you deal by 10%
- Damage Enhancement Special Attack III
- When you hit a target in damage enhancement status, increase damage you deal by 10%
- Slow Resistance III
- 40% chance to become immune to the effects of Slow.
- No Skill Resistance III
- 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
- Defocus Resistance III
- 40% chance to become immune to the effects of Defocus, stacks with similar effects.
- Immobile Response
- When you are in immobile status, reduce damage you take by 16%.
- ========================================
- RECOMBINED_DNA_5: Zinogre Iris
- ========================================
- Short Range Boost II
- Increase damage you deal by 6% when hitting a target in short range
- Mid Range Boost II
- Increase damage you deal by 6% when hitting a target in mid range
- Long Range Boost II
- Increase damage you deal by 6% when hitting a target in long range
- Player Sentinel II
- When you are attacked by a player, reduce the damage you take by 6%
- Boss Sentinel II
- When you are attacked by a boss character, reduce the damage you take by 6%
- Adversity Adaptability II
- When below 50% HP, reduce damage taken by 6%.
- Short Range Boost III
- Increase damage you deal by 8% when hitting a target in short range
- Mid Range Boost III
- Increase damage you deal by 8% when hitting a target in mid range
- Long Range Boost III
- Increase damage you deal by 8% when hitting a target in long range
- Player Sentinel III
- When you are attacked by a player, reduce the damage you take by 8%
- Boss Sentinel III
- When you are attacked by a boss character, reduce the damage you take by 8%
- Adversity Adaptability III
- When below 50% HP, reduce damage taken by 8%.
- Immobile Response
- When you are in immobile status, reduce damage you take by 16%.
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