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DarkSamus993

xdive - character DNA data (part 1)

Oct 14th, 2021 (edited)
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  1. ========================================
  2. FIXED_DNA: X
  3. ========================================
  4.  
  5. Buster Adaptability
  6. Reduced damage taken by 15% when equipping a buster.
  7.  
  8. Electric Shock Amplification
  9. Increase the chance for Electric Shock Warhead to cause immobile by 30%.
  10.  
  11. Maverick Hunter
  12. When your target is a boss character, increase damage you deal by 6%. When you are attacked by a boss character, reduce the damage you take by 6%
  13.  
  14. ========================================
  15. RECOMBINED_DNA_1: X
  16. ========================================
  17.  
  18. Immobilize Special Attack I
  19. When you hit a target in immobile status, increase the damage you deal by 4%
  20.  
  21. Defense Reduction Special Attack I
  22. When you hit a target in defense reduction status, increase the damage you deal by 4%
  23.  
  24. Damage Enhancement Special Attack I
  25. When you hit a target in damage enhancement status, increase damage you deal by 6%
  26.  
  27. Damage Reduction Resistance I
  28. 20% chance to become immune to the effects of Damage Reduction.
  29.  
  30. Slow Resistance I
  31. 20% chance to become immune to the effects of Slow.
  32.  
  33. No Weapon Resistance I
  34. 20% chance to become immune to the effects of No Weapon.
  35.  
  36. Mid Range Boost I
  37. Increase damage you deal by 4% when hitting a target in mid range
  38.  
  39. Mid Range Adaptability I
  40. Reduce the damage taken by 4% when hit by a mid range attack.
  41.  
  42. Adversity Amplification I
  43. When below 50% HP, increase damage by 4%.
  44.  
  45. Fodder Killer I
  46. When your target is a Fodder, increase damage you deal by 4%
  47.  
  48. Fodder Sentinel I
  49. When you are attacked by a Fodder, reduce the damage you take by 4%
  50.  
  51. Thorough Preparation Amplification I
  52. At 75% or more HP, increase damage by 4%.
  53.  
  54. ========================================
  55. RECOMBINED_DNA_2: X
  56. ========================================
  57.  
  58. Immobilize Special Attack I
  59. When you hit a target in immobile status, increase the damage you deal by 4%
  60.  
  61. Defense Reduction Special Attack I
  62. When you hit a target in defense reduction status, increase the damage you deal by 4%
  63.  
  64. Damage Enhancement Special Attack I
  65. When you hit a target in damage enhancement status, increase damage you deal by 6%
  66.  
  67. Damage Reduction Resistance I
  68. 20% chance to become immune to the effects of Damage Reduction.
  69.  
  70. Slow Resistance I
  71. 20% chance to become immune to the effects of Slow.
  72.  
  73. No Weapon Resistance I
  74. 20% chance to become immune to the effects of No Weapon.
  75.  
  76. Immobilize Special Attack II
  77. When you hit a target in immobile status, increase the damage you deal by 6%
  78.  
  79. Defense Reduction Special Attack II
  80. When you hit a target in defense reduction status, increase the damage you deal by 6%
  81.  
  82. Damage Enhancement Special Attack II
  83. When you hit a target in damage enhancement status, increase damage you deal by 8%
  84.  
  85. Damage Reduction Resistance II
  86. 30% chance to become immune to the effects of Damage Reduction.
  87.  
  88. Slow Resistance II
  89. 30% chance to become immune to the effects of Slow.
  90.  
  91. No Weapon Resistance II
  92. 30% chance to become immune to the effects of No Weapon.
  93.  
  94. ========================================
  95. RECOMBINED_DNA_3: X
  96. ========================================
  97.  
  98. Mid Range Boost I
  99. Increase damage you deal by 4% when hitting a target in mid range
  100.  
  101. Mid Range Adaptability I
  102. Reduce the damage taken by 4% when hit by a mid range attack.
  103.  
  104. Adversity Amplification I
  105. When below 50% HP, increase damage by 4%.
  106.  
  107. Fodder Killer I
  108. When your target is a Fodder, increase damage you deal by 4%
  109.  
  110. Fodder Sentinel I
  111. When you are attacked by a Fodder, reduce the damage you take by 4%
  112.  
  113. Thorough Preparation Amplification I
  114. At 75% or more HP, increase damage by 4%.
  115.  
  116. Mid Range Boost II
  117. Increase damage you deal by 6% when hitting a target in mid range
  118.  
  119. Mid Range Adaptability II
  120. Reduce the damage taken by 6% when hit by a mid range attack.
  121.  
  122. Adversity Amplification II
  123. When below 50% HP, increase damage by 6%.
  124.  
  125. Fodder Killer II
  126. When your target is a Fodder, increase damage you deal by 6%
  127.  
  128. Fodder Sentinel II
  129. When you are attacked by a Fodder, reduce the damage you take by 6%
  130.  
  131. Thorough Preparation Amplification II
  132. At 75% or more HP, increase damage by 5%.
  133.  
  134. ========================================
  135. RECOMBINED_DNA_4: X
  136. ========================================
  137.  
  138. Immobilize Special Attack II
  139. When you hit a target in immobile status, increase the damage you deal by 6%
  140.  
  141. Defense Reduction Special Attack II
  142. When you hit a target in defense reduction status, increase the damage you deal by 6%
  143.  
  144. Damage Enhancement Special Attack II
  145. When you hit a target in damage enhancement status, increase damage you deal by 8%
  146.  
  147. Damage Reduction Resistance II
  148. 30% chance to become immune to the effects of Damage Reduction.
  149.  
  150. Slow Resistance II
  151. 30% chance to become immune to the effects of Slow.
  152.  
  153. No Weapon Resistance II
  154. 30% chance to become immune to the effects of No Weapon.
  155.  
  156. Immobilize Special Attack III
  157. When you hit a target in immobile status, increase the damage you deal by 8%
  158.  
  159. Defense Reduction Special Attack III
  160. When you hit a target in defense reduction status, increase the damage you deal by 8%
  161.  
  162. Damage Enhancement Special Attack III
  163. When you hit a target in damage enhancement status, increase damage you deal by 10%
  164.  
  165. Damage Reduction Resistance III
  166. 40% chance to become immune to the effects of Damage Reduction.
  167.  
  168. Slow Resistance III
  169. 40% chance to become immune to the effects of Slow.
  170.  
  171. No Weapon Resistance III
  172. 40% chance to become immune to the effects of No Weapon.
  173.  
  174. Buster Amplification III
  175. Increase damage by 8% when equipping a buster.
  176.  
  177. ========================================
  178. RECOMBINED_DNA_5: X
  179. ========================================
  180.  
  181. Mid Range Boost II
  182. Increase damage you deal by 6% when hitting a target in mid range
  183.  
  184. Mid Range Adaptability II
  185. Reduce the damage taken by 6% when hit by a mid range attack.
  186.  
  187. Adversity Amplification II
  188. When below 50% HP, increase damage by 6%.
  189.  
  190. Fodder Killer II
  191. When your target is a Fodder, increase damage you deal by 6%
  192.  
  193. Fodder Sentinel II
  194. When you are attacked by a Fodder, reduce the damage you take by 6%
  195.  
  196. Thorough Preparation Amplification II
  197. At 75% or more HP, increase damage by 5%.
  198.  
  199. Mid Range Boost III
  200. Increase damage you deal by 8% when hitting a target in mid range
  201.  
  202. Mid Range Adaptability III
  203. Reduce the damage taken by 8% when hit by a mid range attack.
  204.  
  205. Adversity Amplification III
  206. When below 50% HP, increase damage by 8%.
  207.  
  208. Fodder Killer III
  209. When your target is a Fodder, increase damage you deal by 8%
  210.  
  211. Fodder Sentinel III
  212. When you are attacked by a Fodder, reduce the damage you take by 8%
  213.  
  214. Thorough Preparation Amplification III
  215. At 75% or more HP, increase damage by 6%.
  216.  
  217. Buster Amplification III
  218. Increase damage by 8% when equipping a buster.
  219.  
  220. ========================================
  221. FIXED_DNA: Zero
  222. ========================================
  223.  
  224. Melee Adaptability
  225. Reduced damage taken by 15% when equipping a melee weapon.
  226.  
  227. Show Time
  228. Will not take any damage and negative status when using Ryuuenjin.
  229.  
  230. Rising Dragon
  231. You can activate the effect of Air Sword after using Ryuuenjin once
  232.  
  233. ========================================
  234. RECOMBINED_DNA_1: Zero
  235. ========================================
  236.  
  237. Continuous Damage Special Attack I
  238. When you hit a target in continuous damage status, increase the damage you deal by 4%
  239.  
  240. Slow Special Attack I
  241. When you hit a target in slow status, increase the damage you deal by 4%
  242.  
  243. Acceleration Special Attack I
  244. When you hit a target in accelerated status, increase the damage you deal by 6%
  245.  
  246. Continuous Damage Resistance I
  247. 20% chance to become immune to the effects of Continuous Damage.
  248.  
  249. Damage Reduction Resistance I
  250. 20% chance to become immune to the effects of Damage Reduction.
  251.  
  252. No Skill Resistance I
  253. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  254.  
  255. Short Range Boost I
  256. Increase damage you deal by 4% when hitting a target in short range
  257.  
  258. Short Range Adaptability I
  259. Reduce the damage taken by 4% when hit by a short range attack.
  260.  
  261. Homeopathy Amplification I
  262. At 50% or more HP, increase damage by 3%.
  263.  
  264. BOSS Killer I
  265. When your target is a boss character, increase damage you deal by 4%
  266.  
  267. Boss Sentinel I
  268. When you are attacked by a boss character, reduce the damage you take by 4%
  269.  
  270. Summon Sentinel I
  271. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  272.  
  273. ========================================
  274. RECOMBINED_DNA_2: Zero
  275. ========================================
  276.  
  277. Continuous Damage Special Attack I
  278. When you hit a target in continuous damage status, increase the damage you deal by 4%
  279.  
  280. Slow Special Attack I
  281. When you hit a target in slow status, increase the damage you deal by 4%
  282.  
  283. Acceleration Special Attack I
  284. When you hit a target in accelerated status, increase the damage you deal by 6%
  285.  
  286. Continuous Damage Resistance I
  287. 20% chance to become immune to the effects of Continuous Damage.
  288.  
  289. Damage Reduction Resistance I
  290. 20% chance to become immune to the effects of Damage Reduction.
  291.  
  292. No Skill Resistance I
  293. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  294.  
  295. Continuous Damage Special Attack II
  296. When you hit a target in continuous damage status, increase the damage you deal by 6%
  297.  
  298. Slow Special Attack II
  299. When you hit a target in slow status, increase the damage you deal by 6%
  300.  
  301. Acceleration Special Attack II
  302. When you hit a target in accelerated status, increase the damage you deal by 8%
  303.  
  304. Continuous Damage Resistance II
  305. 30% chance to become immune to the effects of Continuous Damage.
  306.  
  307. Damage Reduction Resistance II
  308. 30% chance to become immune to the effects of Damage Reduction.
  309.  
  310. No Skill Resistance II
  311. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  312.  
  313. ========================================
  314. RECOMBINED_DNA_3: Zero
  315. ========================================
  316.  
  317. Short Range Boost I
  318. Increase damage you deal by 4% when hitting a target in short range
  319.  
  320. Short Range Adaptability I
  321. Reduce the damage taken by 4% when hit by a short range attack.
  322.  
  323. Homeopathy Amplification I
  324. At 50% or more HP, increase damage by 3%.
  325.  
  326. BOSS Killer I
  327. When your target is a boss character, increase damage you deal by 4%
  328.  
  329. Boss Sentinel I
  330. When you are attacked by a boss character, reduce the damage you take by 4%
  331.  
  332. Summon Sentinel I
  333. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  334.  
  335. Short Range Boost II
  336. Increase damage you deal by 6% when hitting a target in short range
  337.  
  338. Short Range Adaptability II
  339. Reduce the damage taken by 6% when hit by a short range attack.
  340.  
  341. Homeopathy Amplification II
  342. At 50% or more HP, increase damage by 4%.
  343.  
  344. BOSS Killer II
  345. When your target is a boss character, increase damage you deal by 6%
  346.  
  347. Boss Sentinel II
  348. When you are attacked by a boss character, reduce the damage you take by 6%
  349.  
  350. Summon Sentinel II
  351. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  352.  
  353. ========================================
  354. RECOMBINED_DNA_4: Zero
  355. ========================================
  356.  
  357. Continuous Damage Special Attack II
  358. When you hit a target in continuous damage status, increase the damage you deal by 6%
  359.  
  360. Slow Special Attack II
  361. When you hit a target in slow status, increase the damage you deal by 6%
  362.  
  363. Acceleration Special Attack II
  364. When you hit a target in accelerated status, increase the damage you deal by 8%
  365.  
  366. Continuous Damage Resistance II
  367. 30% chance to become immune to the effects of Continuous Damage.
  368.  
  369. Damage Reduction Resistance II
  370. 30% chance to become immune to the effects of Damage Reduction.
  371.  
  372. No Skill Resistance II
  373. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  374.  
  375. Continuous Damage Special Attack III
  376. When you hit a target in continuous damage status, increase the damage you deal by 8%
  377.  
  378. Slow Special Attack III
  379. When you hit a target in slow status, increase the damage you deal by 8%
  380.  
  381. Acceleration Special Attack III
  382. When you hit a target in accelerated status, increase the damage you deal by 10%
  383.  
  384. Continuous Damage Resistance III
  385. 40% chance to become immune to the effects of Continuous Damage.
  386.  
  387. Damage Reduction Resistance III
  388. 40% chance to become immune to the effects of Damage Reduction.
  389.  
  390. No Skill Resistance III
  391. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  392.  
  393. Melee Amplification III
  394. Increase damage by 8% when equipping a melee weapon.
  395.  
  396. ========================================
  397. RECOMBINED_DNA_5: Zero
  398. ========================================
  399.  
  400. Short Range Boost II
  401. Increase damage you deal by 6% when hitting a target in short range
  402.  
  403. Short Range Adaptability II
  404. Reduce the damage taken by 6% when hit by a short range attack.
  405.  
  406. Homeopathy Amplification II
  407. At 50% or more HP, increase damage by 4%.
  408.  
  409. BOSS Killer II
  410. When your target is a boss character, increase damage you deal by 6%
  411.  
  412. Boss Sentinel II
  413. When you are attacked by a boss character, reduce the damage you take by 6%
  414.  
  415. Summon Sentinel II
  416. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  417.  
  418. Short Range Boost III
  419. Increase damage you deal by 8% when hitting a target in short range
  420.  
  421. Short Range Adaptability III
  422. Reduce the damage taken by 8% when hit by a short range attack.
  423.  
  424. Homeopathy Amplification III
  425. At 50% or more HP, increase damage by 5%.
  426.  
  427. BOSS Killer III
  428. When your target is a boss character, increase damage you deal by 8%
  429.  
  430. Boss Sentinel III
  431. When you are attacked by a boss character, reduce the damage you take by 8%
  432.  
  433. Summon Sentinel III
  434. When you are attacked by a summoned enemy, reduce the damage you take by 25%
  435.  
  436. Melee Amplification III
  437. Increase damage by 8% when equipping a melee weapon.
  438.  
  439. ========================================
  440. FIXED_DNA: Alia
  441. ========================================
  442.  
  443. Conflagration
  444. Enhance the effects of Burning by 50%
  445.  
  446. Mobility
  447. The preparation time of Melt Creeper is reduced by 20%
  448.  
  449. Sprayer Mastery
  450. Increase damage by 15% when equipping a Sprayer.
  451.  
  452. ========================================
  453. RECOMBINED_DNA_1: Alia
  454. ========================================
  455.  
  456. Defense Reduction Special Attack I
  457. When you hit a target in defense reduction status, increase the damage you deal by 4%
  458.  
  459. Continuous Damage Special Attack I
  460. When you hit a target in continuous damage status, increase the damage you deal by 4%
  461.  
  462. Immobilize Special Attack I
  463. When you hit a target in immobile status, increase the damage you deal by 4%
  464.  
  465. No Skill Resistance I
  466. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  467.  
  468. Confusion Resistance I
  469. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  470.  
  471. Out of Control Resistance I
  472. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  473.  
  474. Mid Range Adaptability I
  475. Reduce the damage taken by 4% when hit by a mid range attack.
  476.  
  477. Thorough Preparation Adaptability I
  478. When HP is 75% or higher, reduce damage taken by 4%.
  479.  
  480. Thorough Preparation Amplification I
  481. At 75% or more HP, increase damage by 4%.
  482.  
  483. Boss Sentinel I
  484. When you are attacked by a boss character, reduce the damage you take by 4%
  485.  
  486. Player Sentinel I
  487. When you are attacked by a player, reduce the damage you take by 4%
  488.  
  489. Fodder Sentinel I
  490. When you are attacked by a Fodder, reduce the damage you take by 4%
  491.  
  492. ========================================
  493. RECOMBINED_DNA_2: Alia
  494. ========================================
  495.  
  496. Defense Reduction Special Attack I
  497. When you hit a target in defense reduction status, increase the damage you deal by 4%
  498.  
  499. Continuous Damage Special Attack I
  500. When you hit a target in continuous damage status, increase the damage you deal by 4%
  501.  
  502. Immobilize Special Attack I
  503. When you hit a target in immobile status, increase the damage you deal by 4%
  504.  
  505. No Skill Resistance I
  506. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  507.  
  508. Confusion Resistance I
  509. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  510.  
  511. Out of Control Resistance I
  512. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  513.  
  514. Defense Reduction Special Attack II
  515. When you hit a target in defense reduction status, increase the damage you deal by 6%
  516.  
  517. Continuous Damage Special Attack II
  518. When you hit a target in continuous damage status, increase the damage you deal by 6%
  519.  
  520. Immobilize Special Attack II
  521. When you hit a target in immobile status, increase the damage you deal by 6%
  522.  
  523. No Skill Resistance II
  524. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  525.  
  526. Confusion Resistance II
  527. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  528.  
  529. Out of Control Resistance II
  530. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  531.  
  532. ========================================
  533. RECOMBINED_DNA_3: Alia
  534. ========================================
  535.  
  536. Mid Range Adaptability I
  537. Reduce the damage taken by 4% when hit by a mid range attack.
  538.  
  539. Thorough Preparation Adaptability I
  540. When HP is 75% or higher, reduce damage taken by 4%.
  541.  
  542. Thorough Preparation Amplification I
  543. At 75% or more HP, increase damage by 4%.
  544.  
  545. Boss Sentinel I
  546. When you are attacked by a boss character, reduce the damage you take by 4%
  547.  
  548. Player Sentinel I
  549. When you are attacked by a player, reduce the damage you take by 4%
  550.  
  551. Fodder Sentinel I
  552. When you are attacked by a Fodder, reduce the damage you take by 4%
  553.  
  554. Mid Range Adaptability II
  555. Reduce the damage taken by 6% when hit by a mid range attack.
  556.  
  557. Thorough Preparation Adaptability II
  558. When HP is 75% or higher, reduce damage taken by 6%.
  559.  
  560. Thorough Preparation Amplification II
  561. At 75% or more HP, increase damage by 5%.
  562.  
  563. Boss Sentinel II
  564. When you are attacked by a boss character, reduce the damage you take by 6%
  565.  
  566. Player Sentinel II
  567. When you are attacked by a player, reduce the damage you take by 6%
  568.  
  569. Fodder Sentinel II
  570. When you are attacked by a Fodder, reduce the damage you take by 6%
  571.  
  572. ========================================
  573. RECOMBINED_DNA_4: Alia
  574. ========================================
  575.  
  576. Defense Reduction Special Attack II
  577. When you hit a target in defense reduction status, increase the damage you deal by 6%
  578.  
  579. Continuous Damage Special Attack II
  580. When you hit a target in continuous damage status, increase the damage you deal by 6%
  581.  
  582. Immobilize Special Attack II
  583. When you hit a target in immobile status, increase the damage you deal by 6%
  584.  
  585. No Skill Resistance II
  586. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  587.  
  588. Confusion Resistance II
  589. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  590.  
  591. Out of Control Resistance II
  592. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  593.  
  594. Defense Reduction Special Attack III
  595. When you hit a target in defense reduction status, increase the damage you deal by 8%
  596.  
  597. Continuous Damage Special Attack III
  598. When you hit a target in continuous damage status, increase the damage you deal by 8%
  599.  
  600. Immobilize Special Attack III
  601. When you hit a target in immobile status, increase the damage you deal by 8%
  602.  
  603. No Skill Resistance III
  604. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  605.  
  606. Confusion Resistance III
  607. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  608.  
  609. Out of Control Resistance III
  610. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  611.  
  612. Double Adaptability (BE) III
  613. When you equip a buster and a sprayer at the same time, reduce damage taken by 10%
  614.  
  615. ========================================
  616. RECOMBINED_DNA_5: Alia
  617. ========================================
  618.  
  619. Mid Range Adaptability II
  620. Reduce the damage taken by 6% when hit by a mid range attack.
  621.  
  622. Thorough Preparation Adaptability II
  623. When HP is 75% or higher, reduce damage taken by 6%.
  624.  
  625. Thorough Preparation Amplification II
  626. At 75% or more HP, increase damage by 5%.
  627.  
  628. Boss Sentinel II
  629. When you are attacked by a boss character, reduce the damage you take by 6%
  630.  
  631. Player Sentinel II
  632. When you are attacked by a player, reduce the damage you take by 6%
  633.  
  634. Fodder Sentinel II
  635. When you are attacked by a Fodder, reduce the damage you take by 6%
  636.  
  637. Mid Range Adaptability III
  638. Reduce the damage taken by 8% when hit by a mid range attack.
  639.  
  640. Thorough Preparation Adaptability III
  641. When HP is 75% or higher, reduce damage taken by 8%.
  642.  
  643. Thorough Preparation Amplification III
  644. At 75% or more HP, increase damage by 6%.
  645.  
  646. Boss Sentinel III
  647. When you are attacked by a boss character, reduce the damage you take by 8%
  648.  
  649. Player Sentinel III
  650. When you are attacked by a player, reduce the damage you take by 8%
  651.  
  652. Fodder Sentinel III
  653. When you are attacked by a Fodder, reduce the damage you take by 8%
  654.  
  655. Double Adaptability (BE) III
  656. When you equip a buster and a sprayer at the same time, reduce damage taken by 10%
  657.  
  658. ========================================
  659. FIXED_DNA: Black Zero
  660. ========================================
  661.  
  662. Power Increase
  663. Increase the damage rate of C-Flasher by 5%.
  664.  
  665. Assault
  666. Increase the chance to trigger Savage Pursuit by 30%
  667.  
  668. Enhanced Melee Mastery
  669. Increases the effect of Melee mastery by 20%.
  670.  
  671. ========================================
  672. RECOMBINED_DNA_1: Black Zero
  673. ========================================
  674.  
  675. Immobilize Special Attack I
  676. When you hit a target in immobile status, increase the damage you deal by 4%
  677.  
  678. Defense Enhancement Special Attack I
  679. When you hit a target in defense enhancement status, increase damage you deal by 6%
  680.  
  681. Preventive Shield Special Attack I
  682. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  683.  
  684. Damage Reduction Resistance I
  685. 20% chance to become immune to the effects of Damage Reduction.
  686.  
  687. Out of Control Resistance I
  688. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  689.  
  690. CRIT Reduction Resistance I
  691. 20% chance to become immune to the effects of CRIT Reduction.
  692.  
  693. Short Range Boost I
  694. Increase damage you deal by 4% when hitting a target in short range
  695.  
  696. Crisis Amplification I
  697. When below 30% HP, increase damage by 6%.
  698.  
  699. Crisis Adaptability I
  700. When below 30% HP, reduce damage taken by 6%.
  701.  
  702. Player Killer I
  703. When your target is a player, increase damage you deal by 4%
  704.  
  705. BOSS Killer I
  706. When your target is a boss character, increase damage you deal by 4%
  707.  
  708. Fodder Killer I
  709. When your target is a Fodder, increase damage you deal by 4%
  710.  
  711. ========================================
  712. RECOMBINED_DNA_2: Black Zero
  713. ========================================
  714.  
  715. Immobilize Special Attack I
  716. When you hit a target in immobile status, increase the damage you deal by 4%
  717.  
  718. Defense Enhancement Special Attack I
  719. When you hit a target in defense enhancement status, increase damage you deal by 6%
  720.  
  721. Preventive Shield Special Attack I
  722. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  723.  
  724. Damage Reduction Resistance I
  725. 20% chance to become immune to the effects of Damage Reduction.
  726.  
  727. Out of Control Resistance I
  728. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  729.  
  730. CRIT Reduction Resistance I
  731. 20% chance to become immune to the effects of CRIT Reduction.
  732.  
  733. Immobilize Special Attack II
  734. When you hit a target in immobile status, increase the damage you deal by 6%
  735.  
  736. Defense Enhancement Special Attack II
  737. When you hit a target in defense enhancement status, increase damage you deal by 8%
  738.  
  739. Preventive Shield Special Attack II
  740. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  741.  
  742. Damage Reduction Resistance II
  743. 30% chance to become immune to the effects of Damage Reduction.
  744.  
  745. Out of Control Resistance II
  746. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  747.  
  748. CRIT Reduction Resistance II
  749. 30% chance to become immune to the effects of CRIT Reduction.
  750.  
  751. ========================================
  752. RECOMBINED_DNA_3: Black Zero
  753. ========================================
  754.  
  755. Short Range Boost I
  756. Increase damage you deal by 4% when hitting a target in short range
  757.  
  758. Crisis Amplification I
  759. When below 30% HP, increase damage by 6%.
  760.  
  761. Crisis Adaptability I
  762. When below 30% HP, reduce damage taken by 6%.
  763.  
  764. Player Killer I
  765. When your target is a player, increase damage you deal by 4%
  766.  
  767. BOSS Killer I
  768. When your target is a boss character, increase damage you deal by 4%
  769.  
  770. Fodder Killer I
  771. When your target is a Fodder, increase damage you deal by 4%
  772.  
  773. Short Range Boost II
  774. Increase damage you deal by 6% when hitting a target in short range
  775.  
  776. Crisis Amplification II
  777. When below 30% HP, increase damage by 8%.
  778.  
  779. Crisis Adaptability II
  780. When below 30% HP, reduce damage taken by 8%.
  781.  
  782. Player Killer II
  783. When your target is a player, increase damage you deal by 6%
  784.  
  785. BOSS Killer II
  786. When your target is a boss character, increase damage you deal by 6%
  787.  
  788. Fodder Killer II
  789. When your target is a Fodder, increase damage you deal by 6%
  790.  
  791. ========================================
  792. RECOMBINED_DNA_4: Black Zero
  793. ========================================
  794.  
  795. Immobilize Special Attack II
  796. When you hit a target in immobile status, increase the damage you deal by 6%
  797.  
  798. Defense Enhancement Special Attack II
  799. When you hit a target in defense enhancement status, increase damage you deal by 8%
  800.  
  801. Preventive Shield Special Attack II
  802. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  803.  
  804. Damage Reduction Resistance II
  805. 30% chance to become immune to the effects of Damage Reduction.
  806.  
  807. Out of Control Resistance II
  808. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  809.  
  810. CRIT Reduction Resistance II
  811. 30% chance to become immune to the effects of CRIT Reduction.
  812.  
  813. Immobilize Special Attack III
  814. When you hit a target in immobile status, increase the damage you deal by 8%
  815.  
  816. Defense Enhancement Special Attack III
  817. When you hit a target in defense enhancement status, increase damage you deal by 10%
  818.  
  819. Preventive Shield Special Attack III
  820. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  821.  
  822. Damage Reduction Resistance III
  823. 40% chance to become immune to the effects of Damage Reduction.
  824.  
  825. Out of Control Resistance III
  826. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  827.  
  828. CRIT Reduction Resistance III
  829. 40% chance to become immune to the effects of CRIT Reduction.
  830.  
  831. Undo Acceleration
  832. When you hit a target in accelerated status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  833.  
  834. ========================================
  835. RECOMBINED_DNA_5: Black Zero
  836. ========================================
  837.  
  838. Short Range Boost II
  839. Increase damage you deal by 6% when hitting a target in short range
  840.  
  841. Crisis Amplification II
  842. When below 30% HP, increase damage by 8%.
  843.  
  844. Crisis Adaptability II
  845. When below 30% HP, reduce damage taken by 8%.
  846.  
  847. Player Killer II
  848. When your target is a player, increase damage you deal by 6%
  849.  
  850. BOSS Killer II
  851. When your target is a boss character, increase damage you deal by 6%
  852.  
  853. Fodder Killer II
  854. When your target is a Fodder, increase damage you deal by 6%
  855.  
  856. Short Range Boost III
  857. Increase damage you deal by 8% when hitting a target in short range
  858.  
  859. Crisis Amplification III
  860. When below 30% HP, increase damage by 10%.
  861.  
  862. Crisis Adaptability III
  863. When below 30% HP, reduce damage taken by 10%.
  864.  
  865. Player Killer III
  866. When your target is a player, increase damage you deal by 8%
  867.  
  868. BOSS Killer III
  869. When your target is a boss character, increase damage you deal by 8%
  870.  
  871. Fodder Killer III
  872. When your target is a Fodder, increase damage you deal by 8%
  873.  
  874. Undo Acceleration
  875. When you hit a target in accelerated status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  876.  
  877. ========================================
  878. FIXED_DNA: Massimo
  879. ========================================
  880.  
  881. Dynamic Wreck
  882. Enhance the effects of Dynamic Destruction by 30%
  883.  
  884. Enhance Armor
  885. Enhance the effects of Armor Protection by 20%
  886.  
  887. Berserker Blast
  888. Increase damage by 30% when hitting a target that has been slowed with Berserker Charge.
  889.  
  890. ========================================
  891. RECOMBINED_DNA_1: Massimo
  892. ========================================
  893.  
  894. Slow Special Attack I
  895. When you hit a target in slow status, increase the damage you deal by 4%
  896.  
  897. Defense Enhancement Special Attack I
  898. When you hit a target in defense enhancement status, increase damage you deal by 6%
  899.  
  900. Confusion Special Attack I
  901. When you hit a target in Confusion status, increase the damage you deal by 4%
  902.  
  903. Defense Reduction Resistance I
  904. 20% chance to become immune to the effects of Defense Reduction.
  905.  
  906. No Skill Resistance I
  907. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  908.  
  909. Defocus Resistance I
  910. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  911.  
  912. Short Range Adaptability I
  913. Reduce the damage taken by 4% when hit by a short range attack.
  914.  
  915. Long Range Adaptability I
  916. Reduce the damage taken by 4% when hit by a long range attack.
  917.  
  918. Crisis Adaptability I
  919. When below 30% HP, reduce damage taken by 6%.
  920.  
  921. Boss Sentinel I
  922. When you are attacked by a boss character, reduce the damage you take by 4%
  923.  
  924. Player Sentinel I
  925. When you are attacked by a player, reduce the damage you take by 4%
  926.  
  927. Fodder Sentinel I
  928. When you are attacked by a Fodder, reduce the damage you take by 4%
  929.  
  930. ========================================
  931. RECOMBINED_DNA_2: Massimo
  932. ========================================
  933.  
  934. Slow Special Attack I
  935. When you hit a target in slow status, increase the damage you deal by 4%
  936.  
  937. Defense Enhancement Special Attack I
  938. When you hit a target in defense enhancement status, increase damage you deal by 6%
  939.  
  940. Confusion Special Attack I
  941. When you hit a target in Confusion status, increase the damage you deal by 4%
  942.  
  943. Defense Reduction Resistance I
  944. 20% chance to become immune to the effects of Defense Reduction.
  945.  
  946. No Skill Resistance I
  947. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  948.  
  949. Defocus Resistance I
  950. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  951.  
  952. Slow Special Attack II
  953. When you hit a target in slow status, increase the damage you deal by 6%
  954.  
  955. Defense Enhancement Special Attack II
  956. When you hit a target in defense enhancement status, increase damage you deal by 8%
  957.  
  958. Confusion Special Attack II
  959. When you hit a target in Confusion status, increase the damage you deal by 6%
  960.  
  961. Defense Reduction Resistance II
  962. 30% chance to become immune to the effects of Defense Reduction.
  963.  
  964. No Skill Resistance II
  965. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  966.  
  967. Defocus Resistance II
  968. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  969.  
  970. ========================================
  971. RECOMBINED_DNA_3: Massimo
  972. ========================================
  973.  
  974. Short Range Adaptability I
  975. Reduce the damage taken by 4% when hit by a short range attack.
  976.  
  977. Long Range Adaptability I
  978. Reduce the damage taken by 4% when hit by a long range attack.
  979.  
  980. Crisis Adaptability I
  981. When below 30% HP, reduce damage taken by 6%.
  982.  
  983. Boss Sentinel I
  984. When you are attacked by a boss character, reduce the damage you take by 4%
  985.  
  986. Player Sentinel I
  987. When you are attacked by a player, reduce the damage you take by 4%
  988.  
  989. Fodder Sentinel I
  990. When you are attacked by a Fodder, reduce the damage you take by 4%
  991.  
  992. Short Range Adaptability II
  993. Reduce the damage taken by 6% when hit by a short range attack.
  994.  
  995. Long Range Adaptability II
  996. Reduce the damage taken by 6% when hit by a long range attack.
  997.  
  998. Crisis Adaptability II
  999. When below 30% HP, reduce damage taken by 8%.
  1000.  
  1001. Boss Sentinel II
  1002. When you are attacked by a boss character, reduce the damage you take by 6%
  1003.  
  1004. Player Sentinel II
  1005. When you are attacked by a player, reduce the damage you take by 6%
  1006.  
  1007. Fodder Sentinel II
  1008. When you are attacked by a Fodder, reduce the damage you take by 6%
  1009.  
  1010. ========================================
  1011. RECOMBINED_DNA_4: Massimo
  1012. ========================================
  1013.  
  1014. Slow Special Attack II
  1015. When you hit a target in slow status, increase the damage you deal by 6%
  1016.  
  1017. Defense Enhancement Special Attack II
  1018. When you hit a target in defense enhancement status, increase damage you deal by 8%
  1019.  
  1020. Confusion Special Attack II
  1021. When you hit a target in Confusion status, increase the damage you deal by 6%
  1022.  
  1023. Defense Reduction Resistance II
  1024. 30% chance to become immune to the effects of Defense Reduction.
  1025.  
  1026. No Skill Resistance II
  1027. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  1028.  
  1029. Defocus Resistance II
  1030. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  1031.  
  1032. Slow Special Attack III
  1033. When you hit a target in slow status, increase the damage you deal by 8%
  1034.  
  1035. Defense Enhancement Special Attack III
  1036. When you hit a target in defense enhancement status, increase damage you deal by 10%
  1037.  
  1038. Confusion Special Attack III
  1039. When you hit a target in Confusion status, increase the damage you deal by 8%
  1040.  
  1041. Defense Reduction Resistance III
  1042. 40% chance to become immune to the effects of Defense Reduction.
  1043.  
  1044. No Skill Resistance III
  1045. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  1046.  
  1047. Defocus Resistance III
  1048. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  1049.  
  1050. Shield Resonation
  1051. When you are in shield status, increase damage you deal by 8%.
  1052.  
  1053. ========================================
  1054. RECOMBINED_DNA_5: Massimo
  1055. ========================================
  1056.  
  1057. Short Range Adaptability II
  1058. Reduce the damage taken by 6% when hit by a short range attack.
  1059.  
  1060. Long Range Adaptability II
  1061. Reduce the damage taken by 6% when hit by a long range attack.
  1062.  
  1063. Crisis Adaptability II
  1064. When below 30% HP, reduce damage taken by 8%.
  1065.  
  1066. Boss Sentinel II
  1067. When you are attacked by a boss character, reduce the damage you take by 6%
  1068.  
  1069. Player Sentinel II
  1070. When you are attacked by a player, reduce the damage you take by 6%
  1071.  
  1072. Fodder Sentinel II
  1073. When you are attacked by a Fodder, reduce the damage you take by 6%
  1074.  
  1075. Short Range Adaptability III
  1076. Reduce the damage taken by 8% when hit by a short range attack.
  1077.  
  1078. Long Range Adaptability III
  1079. Reduce the damage taken by 8% when hit by a long range attack.
  1080.  
  1081. Crisis Adaptability III
  1082. When below 30% HP, reduce damage taken by 10%.
  1083.  
  1084. Boss Sentinel III
  1085. When you are attacked by a boss character, reduce the damage you take by 8%
  1086.  
  1087. Player Sentinel III
  1088. When you are attacked by a player, reduce the damage you take by 8%
  1089.  
  1090. Fodder Sentinel III
  1091. When you are attacked by a Fodder, reduce the damage you take by 8%
  1092.  
  1093. Shield Resonation
  1094. When you are in shield status, increase damage you deal by 8%.
  1095.  
  1096. ========================================
  1097. FIXED_DNA: Axl
  1098. ========================================
  1099.  
  1100. Show Time
  1101. During the invulnerability buff triggered by Tactical Roll, you suffer no negative status effects.
  1102.  
  1103. Sprayer Mastery
  1104. Increase damage by 15% when equipping a Sprayer.
  1105.  
  1106. Machine Gun Mastery
  1107. Increase damage by 15% when equipping a machine gun.
  1108.  
  1109. ========================================
  1110. RECOMBINED_DNA_1: Axl
  1111. ========================================
  1112.  
  1113. Slow Special Attack I
  1114. When you hit a target in slow status, increase the damage you deal by 4%
  1115.  
  1116. Acceleration Special Attack I
  1117. When you hit a target in accelerated status, increase the damage you deal by 6%
  1118.  
  1119. CRID Enhancement Special Attack I
  1120. When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
  1121.  
  1122. Slow Resistance I
  1123. 20% chance to become immune to the effects of Slow.
  1124.  
  1125. Immobilize Resistance I
  1126. 20% chance to become immune to the effects of Immobilize.
  1127.  
  1128. No Weapon Resistance I
  1129. 20% chance to become immune to the effects of No Weapon.
  1130.  
  1131. Short Range Boost I
  1132. Increase damage you deal by 4% when hitting a target in short range
  1133.  
  1134. Homeopathy Amplification I
  1135. At 50% or more HP, increase damage by 3%.
  1136.  
  1137. Thorough Preparation Amplification I
  1138. At 75% or more HP, increase damage by 4%.
  1139.  
  1140. BOSS Killer I
  1141. When your target is a boss character, increase damage you deal by 4%
  1142.  
  1143. Boss Sentinel I
  1144. When you are attacked by a boss character, reduce the damage you take by 4%
  1145.  
  1146. Fodder Killer I
  1147. When your target is a Fodder, increase damage you deal by 4%
  1148.  
  1149. ========================================
  1150. RECOMBINED_DNA_2: Axl
  1151. ========================================
  1152.  
  1153. Slow Special Attack I
  1154. When you hit a target in slow status, increase the damage you deal by 4%
  1155.  
  1156. Acceleration Special Attack I
  1157. When you hit a target in accelerated status, increase the damage you deal by 6%
  1158.  
  1159. CRID Enhancement Special Attack I
  1160. When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
  1161.  
  1162. Slow Resistance I
  1163. 20% chance to become immune to the effects of Slow.
  1164.  
  1165. Immobilize Resistance I
  1166. 20% chance to become immune to the effects of Immobilize.
  1167.  
  1168. No Weapon Resistance I
  1169. 20% chance to become immune to the effects of No Weapon.
  1170.  
  1171. Slow Special Attack II
  1172. When you hit a target in slow status, increase the damage you deal by 6%
  1173.  
  1174. Acceleration Special Attack II
  1175. When you hit a target in accelerated status, increase the damage you deal by 8%
  1176.  
  1177. CRID Enhancement Special Attack II
  1178. When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
  1179.  
  1180. Slow Resistance II
  1181. 30% chance to become immune to the effects of Slow.
  1182.  
  1183. Immobilize Resistance II
  1184. 30% chance to become immune to the effects of Immobilize.
  1185.  
  1186. No Weapon Resistance II
  1187. 30% chance to become immune to the effects of No Weapon.
  1188.  
  1189. ========================================
  1190. RECOMBINED_DNA_3: Axl
  1191. ========================================
  1192.  
  1193. Short Range Boost I
  1194. Increase damage you deal by 4% when hitting a target in short range
  1195.  
  1196. Homeopathy Amplification I
  1197. At 50% or more HP, increase damage by 3%.
  1198.  
  1199. Thorough Preparation Amplification I
  1200. At 75% or more HP, increase damage by 4%.
  1201.  
  1202. BOSS Killer I
  1203. When your target is a boss character, increase damage you deal by 4%
  1204.  
  1205. Boss Sentinel I
  1206. When you are attacked by a boss character, reduce the damage you take by 4%
  1207.  
  1208. Fodder Killer I
  1209. When your target is a Fodder, increase damage you deal by 4%
  1210.  
  1211. Short Range Boost II
  1212. Increase damage you deal by 6% when hitting a target in short range
  1213.  
  1214. Homeopathy Amplification II
  1215. At 50% or more HP, increase damage by 4%.
  1216.  
  1217. Thorough Preparation Amplification II
  1218. At 75% or more HP, increase damage by 5%.
  1219.  
  1220. BOSS Killer II
  1221. When your target is a boss character, increase damage you deal by 6%
  1222.  
  1223. Boss Sentinel II
  1224. When you are attacked by a boss character, reduce the damage you take by 6%
  1225.  
  1226. Fodder Killer II
  1227. When your target is a Fodder, increase damage you deal by 6%
  1228.  
  1229. ========================================
  1230. RECOMBINED_DNA_4: Axl
  1231. ========================================
  1232.  
  1233. Slow Special Attack II
  1234. When you hit a target in slow status, increase the damage you deal by 6%
  1235.  
  1236. Acceleration Special Attack II
  1237. When you hit a target in accelerated status, increase the damage you deal by 8%
  1238.  
  1239. CRID Enhancement Special Attack II
  1240. When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
  1241.  
  1242. Slow Resistance II
  1243. 30% chance to become immune to the effects of Slow.
  1244.  
  1245. Immobilize Resistance II
  1246. 30% chance to become immune to the effects of Immobilize.
  1247.  
  1248. No Weapon Resistance II
  1249. 30% chance to become immune to the effects of No Weapon.
  1250.  
  1251. Slow Special Attack III
  1252. When you hit a target in slow status, increase the damage you deal by 8%
  1253.  
  1254. Acceleration Special Attack III
  1255. When you hit a target in accelerated status, increase the damage you deal by 10%
  1256.  
  1257. CRID Enhancement Special Attack III
  1258. When you hit a target in CRID Enhancement status, increase the damage you deal by 10%
  1259.  
  1260. Slow Resistance III
  1261. 40% chance to become immune to the effects of Slow.
  1262.  
  1263. Immobilize Resistance III
  1264. 40% chance to become immune to the effects of Immobilize.
  1265.  
  1266. No Weapon Resistance III
  1267. 40% chance to become immune to the effects of No Weapon.
  1268.  
  1269. Double Amplification (EM) III
  1270. When you equip a sprayer and a machine gun at the same time, increase damage by 10%
  1271.  
  1272. ========================================
  1273. RECOMBINED_DNA_5: Axl
  1274. ========================================
  1275.  
  1276. Short Range Boost II
  1277. Increase damage you deal by 6% when hitting a target in short range
  1278.  
  1279. Homeopathy Amplification II
  1280. At 50% or more HP, increase damage by 4%.
  1281.  
  1282. Thorough Preparation Amplification II
  1283. At 75% or more HP, increase damage by 5%.
  1284.  
  1285. BOSS Killer II
  1286. When your target is a boss character, increase damage you deal by 6%
  1287.  
  1288. Boss Sentinel II
  1289. When you are attacked by a boss character, reduce the damage you take by 6%
  1290.  
  1291. Fodder Killer II
  1292. When your target is a Fodder, increase damage you deal by 6%
  1293.  
  1294. Short Range Boost III
  1295. Increase damage you deal by 8% when hitting a target in short range
  1296.  
  1297. Homeopathy Amplification III
  1298. At 50% or more HP, increase damage by 5%.
  1299.  
  1300. Thorough Preparation Amplification III
  1301. At 75% or more HP, increase damage by 6%.
  1302.  
  1303. BOSS Killer III
  1304. When your target is a boss character, increase damage you deal by 8%
  1305.  
  1306. Boss Sentinel III
  1307. When you are attacked by a boss character, reduce the damage you take by 8%
  1308.  
  1309. Fodder Killer III
  1310. When your target is a Fodder, increase damage you deal by 8%
  1311.  
  1312. Double Amplification (EM) III
  1313. When you equip a sprayer and a machine gun at the same time, increase damage by 10%
  1314.  
  1315. ========================================
  1316. FIXED_DNA: Ferham
  1317. ========================================
  1318.  
  1319. Preventive Shield
  1320. Gain a preventive shield that protects you from all negative status when you use Blood Snake.
  1321.  
  1322. HP Absorb
  1323. When you defeat a target with Crimson Shadow, recover HP equal to 16.61% of the attack. This effect can only be triggered once more after a 3-second cooldown.
  1324.  
  1325. Burning Blood
  1326. Enhance the effects of Blood Frenzy by 30%
  1327.  
  1328. ========================================
  1329. RECOMBINED_DNA_1: Ferham
  1330. ========================================
  1331.  
  1332. Slow Special Attack I
  1333. When you hit a target in slow status, increase the damage you deal by 4%
  1334.  
  1335. Immobilize Special Attack I
  1336. When you hit a target in immobile status, increase the damage you deal by 4%
  1337.  
  1338. Interference Special Attack I
  1339. When you hit a target in interference status, increase the damage you deal by 6%
  1340.  
  1341. Slow Resistance I
  1342. 20% chance to become immune to the effects of Slow.
  1343.  
  1344. Immobilize Resistance I
  1345. 20% chance to become immune to the effects of Immobilize.
  1346.  
  1347. No Skill Resistance I
  1348. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  1349.  
  1350. Short Range Boost I
  1351. Increase damage you deal by 4% when hitting a target in short range
  1352.  
  1353. Long Range Adaptability I
  1354. Reduce the damage taken by 4% when hit by a long range attack.
  1355.  
  1356. Homeopathy Amplification I
  1357. At 50% or more HP, increase damage by 3%.
  1358.  
  1359. Player Killer I
  1360. When your target is a player, increase damage you deal by 4%
  1361.  
  1362. Player Sentinel I
  1363. When you are attacked by a player, reduce the damage you take by 4%
  1364.  
  1365. BOSS Killer I
  1366. When your target is a boss character, increase damage you deal by 4%
  1367.  
  1368. ========================================
  1369. RECOMBINED_DNA_2: Ferham
  1370. ========================================
  1371.  
  1372. Slow Special Attack I
  1373. When you hit a target in slow status, increase the damage you deal by 4%
  1374.  
  1375. Immobilize Special Attack I
  1376. When you hit a target in immobile status, increase the damage you deal by 4%
  1377.  
  1378. Interference Special Attack I
  1379. When you hit a target in interference status, increase the damage you deal by 6%
  1380.  
  1381. Slow Resistance I
  1382. 20% chance to become immune to the effects of Slow.
  1383.  
  1384. Immobilize Resistance I
  1385. 20% chance to become immune to the effects of Immobilize.
  1386.  
  1387. No Skill Resistance I
  1388. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  1389.  
  1390. Slow Special Attack II
  1391. When you hit a target in slow status, increase the damage you deal by 6%
  1392.  
  1393. Immobilize Special Attack II
  1394. When you hit a target in immobile status, increase the damage you deal by 6%
  1395.  
  1396. Interference Special Attack II
  1397. When you hit a target in interference status, increase the damage you deal by 8%
  1398.  
  1399. Slow Resistance II
  1400. 30% chance to become immune to the effects of Slow.
  1401.  
  1402. Immobilize Resistance II
  1403. 30% chance to become immune to the effects of Immobilize.
  1404.  
  1405. No Skill Resistance II
  1406. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  1407.  
  1408. ========================================
  1409. RECOMBINED_DNA_3: Ferham
  1410. ========================================
  1411.  
  1412. Short Range Boost I
  1413. Increase damage you deal by 4% when hitting a target in short range
  1414.  
  1415. Long Range Adaptability I
  1416. Reduce the damage taken by 4% when hit by a long range attack.
  1417.  
  1418. Homeopathy Amplification I
  1419. At 50% or more HP, increase damage by 3%.
  1420.  
  1421. Player Killer I
  1422. When your target is a player, increase damage you deal by 4%
  1423.  
  1424. Player Sentinel I
  1425. When you are attacked by a player, reduce the damage you take by 4%
  1426.  
  1427. BOSS Killer I
  1428. When your target is a boss character, increase damage you deal by 4%
  1429.  
  1430. Short Range Boost II
  1431. Increase damage you deal by 6% when hitting a target in short range
  1432.  
  1433. Long Range Adaptability II
  1434. Reduce the damage taken by 6% when hit by a long range attack.
  1435.  
  1436. Homeopathy Amplification II
  1437. At 50% or more HP, increase damage by 4%.
  1438.  
  1439. Player Killer II
  1440. When your target is a player, increase damage you deal by 6%
  1441.  
  1442. Player Sentinel II
  1443. When you are attacked by a player, reduce the damage you take by 6%
  1444.  
  1445. BOSS Killer II
  1446. When your target is a boss character, increase damage you deal by 6%
  1447.  
  1448. ========================================
  1449. RECOMBINED_DNA_4: Ferham
  1450. ========================================
  1451.  
  1452. Slow Special Attack II
  1453. When you hit a target in slow status, increase the damage you deal by 6%
  1454.  
  1455. Immobilize Special Attack II
  1456. When you hit a target in immobile status, increase the damage you deal by 6%
  1457.  
  1458. Interference Special Attack II
  1459. When you hit a target in interference status, increase the damage you deal by 8%
  1460.  
  1461. Slow Resistance II
  1462. 30% chance to become immune to the effects of Slow.
  1463.  
  1464. Immobilize Resistance II
  1465. 30% chance to become immune to the effects of Immobilize.
  1466.  
  1467. No Skill Resistance II
  1468. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  1469.  
  1470. Slow Special Attack III
  1471. When you hit a target in slow status, increase the damage you deal by 8%
  1472.  
  1473. Immobilize Special Attack III
  1474. When you hit a target in immobile status, increase the damage you deal by 8%
  1475.  
  1476. Interference Special Attack III
  1477. When you hit a target in interference status, increase the damage you deal by 10%
  1478.  
  1479. Slow Resistance III
  1480. 40% chance to become immune to the effects of Slow.
  1481.  
  1482. Immobilize Resistance III
  1483. 40% chance to become immune to the effects of Immobilize.
  1484.  
  1485. No Skill Resistance III
  1486. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  1487.  
  1488. Zero Distance Boost III
  1489. Increase damage you deal by 10% when hitting a target in close proximity
  1490.  
  1491. ========================================
  1492. RECOMBINED_DNA_5: Ferham
  1493. ========================================
  1494.  
  1495. Short Range Boost II
  1496. Increase damage you deal by 6% when hitting a target in short range
  1497.  
  1498. Long Range Adaptability II
  1499. Reduce the damage taken by 6% when hit by a long range attack.
  1500.  
  1501. Homeopathy Amplification II
  1502. At 50% or more HP, increase damage by 4%.
  1503.  
  1504. Player Killer II
  1505. When your target is a player, increase damage you deal by 6%
  1506.  
  1507. Player Sentinel II
  1508. When you are attacked by a player, reduce the damage you take by 6%
  1509.  
  1510. BOSS Killer II
  1511. When your target is a boss character, increase damage you deal by 6%
  1512.  
  1513. Short Range Boost III
  1514. Increase damage you deal by 8% when hitting a target in short range
  1515.  
  1516. Long Range Adaptability III
  1517. Reduce the damage taken by 8% when hit by a long range attack.
  1518.  
  1519. Homeopathy Amplification III
  1520. At 50% or more HP, increase damage by 5%.
  1521.  
  1522. Player Killer III
  1523. When your target is a player, increase damage you deal by 8%
  1524.  
  1525. Player Sentinel III
  1526. When you are attacked by a player, reduce the damage you take by 8%
  1527.  
  1528. BOSS Killer III
  1529. When your target is a boss character, increase damage you deal by 8%
  1530.  
  1531. Zero Distance Boost III
  1532. Increase damage you deal by 10% when hitting a target in close proximity
  1533.  
  1534. ========================================
  1535. FIXED_DNA: Ultimate Armor X
  1536. ========================================
  1537.  
  1538. Plasma Charge
  1539. When you hit a target with Maximum Charge, you will be able to use Nova Strike again. This effect can only be triggered once more after 6 seconds.
  1540.  
  1541. Superconductor
  1542. Electric Shock status cannot be removed by skill and ignores Preventive Shield
  1543.  
  1544. Enhanced Buster Mastery
  1545. Increases the effect of Buster Mastery by 20%.
  1546.  
  1547. ========================================
  1548. RECOMBINED_DNA_1: Ultimate Armor X
  1549. ========================================
  1550.  
  1551. Defense Reduction Special Attack I
  1552. When you hit a target in defense reduction status, increase the damage you deal by 4%
  1553.  
  1554. Slow Special Attack I
  1555. When you hit a target in slow status, increase the damage you deal by 4%
  1556.  
  1557. Preventive Shield Special Attack I
  1558. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  1559.  
  1560. Damage Reduction Resistance I
  1561. 20% chance to become immune to the effects of Damage Reduction.
  1562.  
  1563. Out of Control Resistance I
  1564. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  1565.  
  1566. Confusion Resistance I
  1567. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  1568.  
  1569. Mid Range Boost I
  1570. Increase damage you deal by 4% when hitting a target in mid range
  1571.  
  1572. Long Range Boost I
  1573. Increase damage you deal by 4% when hitting a target in long range
  1574.  
  1575. Thorough Preparation Adaptability I
  1576. When HP is 75% or higher, reduce damage taken by 4%.
  1577.  
  1578. BOSS Killer I
  1579. When your target is a boss character, increase damage you deal by 4%
  1580.  
  1581. Boss Sentinel I
  1582. When you are attacked by a boss character, reduce the damage you take by 4%
  1583.  
  1584. Buster Adaptability I
  1585. Reduced damage taken by 4% when equipping a buster.
  1586.  
  1587. ========================================
  1588. RECOMBINED_DNA_2: Ultimate Armor X
  1589. ========================================
  1590.  
  1591. Defense Reduction Special Attack I
  1592. When you hit a target in defense reduction status, increase the damage you deal by 4%
  1593.  
  1594. Slow Special Attack I
  1595. When you hit a target in slow status, increase the damage you deal by 4%
  1596.  
  1597. Preventive Shield Special Attack I
  1598. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  1599.  
  1600. Damage Reduction Resistance I
  1601. 20% chance to become immune to the effects of Damage Reduction.
  1602.  
  1603. Out of Control Resistance I
  1604. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  1605.  
  1606. Confusion Resistance I
  1607. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  1608.  
  1609. Defense Reduction Special Attack II
  1610. When you hit a target in defense reduction status, increase the damage you deal by 6%
  1611.  
  1612. Slow Special Attack II
  1613. When you hit a target in slow status, increase the damage you deal by 6%
  1614.  
  1615. Preventive Shield Special Attack II
  1616. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  1617.  
  1618. Damage Reduction Resistance II
  1619. 30% chance to become immune to the effects of Damage Reduction.
  1620.  
  1621. Out of Control Resistance II
  1622. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  1623.  
  1624. Confusion Resistance II
  1625. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  1626.  
  1627. ========================================
  1628. RECOMBINED_DNA_3: Ultimate Armor X
  1629. ========================================
  1630.  
  1631. Mid Range Boost I
  1632. Increase damage you deal by 4% when hitting a target in mid range
  1633.  
  1634. Long Range Boost I
  1635. Increase damage you deal by 4% when hitting a target in long range
  1636.  
  1637. Thorough Preparation Adaptability I
  1638. When HP is 75% or higher, reduce damage taken by 4%.
  1639.  
  1640. BOSS Killer I
  1641. When your target is a boss character, increase damage you deal by 4%
  1642.  
  1643. Boss Sentinel I
  1644. When you are attacked by a boss character, reduce the damage you take by 4%
  1645.  
  1646. Buster Adaptability I
  1647. Reduced damage taken by 4% when equipping a buster.
  1648.  
  1649. Mid Range Boost II
  1650. Increase damage you deal by 6% when hitting a target in mid range
  1651.  
  1652. Long Range Boost II
  1653. Increase damage you deal by 6% when hitting a target in long range
  1654.  
  1655. Thorough Preparation Adaptability II
  1656. When HP is 75% or higher, reduce damage taken by 6%.
  1657.  
  1658. BOSS Killer II
  1659. When your target is a boss character, increase damage you deal by 6%
  1660.  
  1661. Boss Sentinel II
  1662. When you are attacked by a boss character, reduce the damage you take by 6%
  1663.  
  1664. Buster Adaptability II
  1665. Reduced damage taken by 6% when equipping a buster.
  1666.  
  1667. ========================================
  1668. RECOMBINED_DNA_4: Ultimate Armor X
  1669. ========================================
  1670.  
  1671. Defense Reduction Special Attack II
  1672. When you hit a target in defense reduction status, increase the damage you deal by 6%
  1673.  
  1674. Slow Special Attack II
  1675. When you hit a target in slow status, increase the damage you deal by 6%
  1676.  
  1677. Preventive Shield Special Attack II
  1678. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  1679.  
  1680. Damage Reduction Resistance II
  1681. 30% chance to become immune to the effects of Damage Reduction.
  1682.  
  1683. Out of Control Resistance II
  1684. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  1685.  
  1686. Confusion Resistance II
  1687. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  1688.  
  1689. Defense Reduction Special Attack III
  1690. When you hit a target in defense reduction status, increase the damage you deal by 8%
  1691.  
  1692. Slow Special Attack III
  1693. When you hit a target in slow status, increase the damage you deal by 8%
  1694.  
  1695. Preventive Shield Special Attack III
  1696. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  1697.  
  1698. Damage Reduction Resistance III
  1699. 40% chance to become immune to the effects of Damage Reduction.
  1700.  
  1701. Out of Control Resistance III
  1702. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  1703.  
  1704. Confusion Resistance III
  1705. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  1706.  
  1707. Double Amplification (BB) III
  1708. When you equip two busters at the same time, increase damage by 10%
  1709.  
  1710. ========================================
  1711. RECOMBINED_DNA_5: Ultimate Armor X
  1712. ========================================
  1713.  
  1714. Mid Range Boost II
  1715. Increase damage you deal by 6% when hitting a target in mid range
  1716.  
  1717. Long Range Boost II
  1718. Increase damage you deal by 6% when hitting a target in long range
  1719.  
  1720. Thorough Preparation Adaptability II
  1721. When HP is 75% or higher, reduce damage taken by 6%.
  1722.  
  1723. BOSS Killer II
  1724. When your target is a boss character, increase damage you deal by 6%
  1725.  
  1726. Boss Sentinel II
  1727. When you are attacked by a boss character, reduce the damage you take by 6%
  1728.  
  1729. Buster Adaptability II
  1730. Reduced damage taken by 6% when equipping a buster.
  1731.  
  1732. Mid Range Boost III
  1733. Increase damage you deal by 8% when hitting a target in mid range
  1734.  
  1735. Long Range Boost III
  1736. Increase damage you deal by 8% when hitting a target in long range
  1737.  
  1738. Thorough Preparation Adaptability III
  1739. When HP is 75% or higher, reduce damage taken by 8%.
  1740.  
  1741. BOSS Killer III
  1742. When your target is a boss character, increase damage you deal by 8%
  1743.  
  1744. Boss Sentinel III
  1745. When you are attacked by a boss character, reduce the damage you take by 8%
  1746.  
  1747. Buster Adaptability III
  1748. Reduced damage taken by 8% when equipping a buster.
  1749.  
  1750. Double Amplification (BB) III
  1751. When you equip two busters at the same time, increase damage by 10%
  1752.  
  1753. ========================================
  1754. FIXED_DNA: Second Armor X
  1755. ========================================
  1756.  
  1757. Energy Absorb
  1758. When you hit a target with Maximum Charge, increase Armor energy.
  1759.  
  1760. Armor Enhance
  1761. When Armor energy is 50% or higher, reduce damage taken by 20%.
  1762.  
  1763. Absolute Defense
  1764. During the Show Time of Giga Crush, you will not suffer from negative status effects.
  1765.  
  1766. ========================================
  1767. RECOMBINED_DNA_1: Second Armor X
  1768. ========================================
  1769.  
  1770. Immobilize Special Attack I
  1771. When you hit a target in immobile status, increase the damage you deal by 4%
  1772.  
  1773. Damage Enhancement Special Attack I
  1774. When you hit a target in damage enhancement status, increase damage you deal by 6%
  1775.  
  1776. Defense Enhancement Special Attack I
  1777. When you hit a target in defense enhancement status, increase damage you deal by 6%
  1778.  
  1779. Defense Reduction Resistance I
  1780. 20% chance to become immune to the effects of Defense Reduction.
  1781.  
  1782. Damage Reduction Resistance I
  1783. 20% chance to become immune to the effects of Damage Reduction.
  1784.  
  1785. Defocus Resistance I
  1786. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  1787.  
  1788. Mid Range Boost I
  1789. Increase damage you deal by 4% when hitting a target in mid range
  1790.  
  1791. Mid Range Adaptability I
  1792. Reduce the damage taken by 4% when hit by a mid range attack.
  1793.  
  1794. Homeopathy Adaptability I
  1795. When HP is 50% or higher, reduce damage taken by 4%.
  1796.  
  1797. BOSS Killer I
  1798. When your target is a boss character, increase damage you deal by 4%
  1799.  
  1800. Boss Sentinel I
  1801. When you are attacked by a boss character, reduce the damage you take by 4%
  1802.  
  1803. Fodder Sentinel I
  1804. When you are attacked by a Fodder, reduce the damage you take by 4%
  1805.  
  1806. ========================================
  1807. RECOMBINED_DNA_2: Second Armor X
  1808. ========================================
  1809.  
  1810. Immobilize Special Attack I
  1811. When you hit a target in immobile status, increase the damage you deal by 4%
  1812.  
  1813. Damage Enhancement Special Attack I
  1814. When you hit a target in damage enhancement status, increase damage you deal by 6%
  1815.  
  1816. Defense Enhancement Special Attack I
  1817. When you hit a target in defense enhancement status, increase damage you deal by 6%
  1818.  
  1819. Defense Reduction Resistance I
  1820. 20% chance to become immune to the effects of Defense Reduction.
  1821.  
  1822. Damage Reduction Resistance I
  1823. 20% chance to become immune to the effects of Damage Reduction.
  1824.  
  1825. Defocus Resistance I
  1826. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  1827.  
  1828. Immobilize Special Attack II
  1829. When you hit a target in immobile status, increase the damage you deal by 6%
  1830.  
  1831. Damage Enhancement Special Attack II
  1832. When you hit a target in damage enhancement status, increase damage you deal by 8%
  1833.  
  1834. Defense Enhancement Special Attack II
  1835. When you hit a target in defense enhancement status, increase damage you deal by 8%
  1836.  
  1837. Defense Reduction Resistance II
  1838. 30% chance to become immune to the effects of Defense Reduction.
  1839.  
  1840. Damage Reduction Resistance II
  1841. 30% chance to become immune to the effects of Damage Reduction.
  1842.  
  1843. Defocus Resistance II
  1844. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  1845.  
  1846. ========================================
  1847. RECOMBINED_DNA_3: Second Armor X
  1848. ========================================
  1849.  
  1850. Mid Range Boost I
  1851. Increase damage you deal by 4% when hitting a target in mid range
  1852.  
  1853. Mid Range Adaptability I
  1854. Reduce the damage taken by 4% when hit by a mid range attack.
  1855.  
  1856. Homeopathy Adaptability I
  1857. When HP is 50% or higher, reduce damage taken by 4%.
  1858.  
  1859. BOSS Killer I
  1860. When your target is a boss character, increase damage you deal by 4%
  1861.  
  1862. Boss Sentinel I
  1863. When you are attacked by a boss character, reduce the damage you take by 4%
  1864.  
  1865. Fodder Sentinel I
  1866. When you are attacked by a Fodder, reduce the damage you take by 4%
  1867.  
  1868. Mid Range Boost II
  1869. Increase damage you deal by 6% when hitting a target in mid range
  1870.  
  1871. Mid Range Adaptability II
  1872. Reduce the damage taken by 6% when hit by a mid range attack.
  1873.  
  1874. Homeopathy Adaptability II
  1875. When HP is 50% or higher, reduce damage taken by 5%.
  1876.  
  1877. BOSS Killer II
  1878. When your target is a boss character, increase damage you deal by 6%
  1879.  
  1880. Boss Sentinel II
  1881. When you are attacked by a boss character, reduce the damage you take by 6%
  1882.  
  1883. Fodder Sentinel II
  1884. When you are attacked by a Fodder, reduce the damage you take by 6%
  1885.  
  1886. ========================================
  1887. RECOMBINED_DNA_4: Second Armor X
  1888. ========================================
  1889.  
  1890. Immobilize Special Attack II
  1891. When you hit a target in immobile status, increase the damage you deal by 6%
  1892.  
  1893. Damage Enhancement Special Attack II
  1894. When you hit a target in damage enhancement status, increase damage you deal by 8%
  1895.  
  1896. Defense Enhancement Special Attack II
  1897. When you hit a target in defense enhancement status, increase damage you deal by 8%
  1898.  
  1899. Defense Reduction Resistance II
  1900. 30% chance to become immune to the effects of Defense Reduction.
  1901.  
  1902. Damage Reduction Resistance II
  1903. 30% chance to become immune to the effects of Damage Reduction.
  1904.  
  1905. Defocus Resistance II
  1906. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  1907.  
  1908. Immobilize Special Attack III
  1909. When you hit a target in immobile status, increase the damage you deal by 8%
  1910.  
  1911. Damage Enhancement Special Attack III
  1912. When you hit a target in damage enhancement status, increase damage you deal by 10%
  1913.  
  1914. Defense Enhancement Special Attack III
  1915. When you hit a target in defense enhancement status, increase damage you deal by 10%
  1916.  
  1917. Defense Reduction Resistance III
  1918. 40% chance to become immune to the effects of Defense Reduction.
  1919.  
  1920. Damage Reduction Resistance III
  1921. 40% chance to become immune to the effects of Damage Reduction.
  1922.  
  1923. Defocus Resistance III
  1924. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  1925.  
  1926. Buster Adaptability III
  1927. Reduced damage taken by 8% when equipping a buster.
  1928.  
  1929. ========================================
  1930. RECOMBINED_DNA_5: Second Armor X
  1931. ========================================
  1932.  
  1933. Mid Range Boost II
  1934. Increase damage you deal by 6% when hitting a target in mid range
  1935.  
  1936. Mid Range Adaptability II
  1937. Reduce the damage taken by 6% when hit by a mid range attack.
  1938.  
  1939. Homeopathy Adaptability II
  1940. When HP is 50% or higher, reduce damage taken by 5%.
  1941.  
  1942. BOSS Killer II
  1943. When your target is a boss character, increase damage you deal by 6%
  1944.  
  1945. Boss Sentinel II
  1946. When you are attacked by a boss character, reduce the damage you take by 6%
  1947.  
  1948. Fodder Sentinel II
  1949. When you are attacked by a Fodder, reduce the damage you take by 6%
  1950.  
  1951. Mid Range Boost III
  1952. Increase damage you deal by 8% when hitting a target in mid range
  1953.  
  1954. Mid Range Adaptability III
  1955. Reduce the damage taken by 8% when hit by a mid range attack.
  1956.  
  1957. Homeopathy Adaptability III
  1958. When HP is 50% or higher, reduce damage taken by 6%.
  1959.  
  1960. BOSS Killer III
  1961. When your target is a boss character, increase damage you deal by 8%
  1962.  
  1963. Boss Sentinel III
  1964. When you are attacked by a boss character, reduce the damage you take by 8%
  1965.  
  1966. Fodder Sentinel III
  1967. When you are attacked by a Fodder, reduce the damage you take by 8%
  1968.  
  1969. Buster Adaptability III
  1970. Reduced damage taken by 8% when equipping a buster.
  1971.  
  1972. ========================================
  1973. FIXED_DNA: Vile
  1974. ========================================
  1975.  
  1976. Launcher Adaptability
  1977. Reduced damage taken by 15% when equipping a Launcher.
  1978.  
  1979. Enhanced Launcher Mastery
  1980. Increases the effect of Launcher Mastery by 20%.
  1981.  
  1982. Ammunition expansion
  1983. Increase the number of Electric shock round rounds by 1
  1984.  
  1985. ========================================
  1986. RECOMBINED_DNA_1: Vile
  1987. ========================================
  1988.  
  1989. Immobilize Special Attack I
  1990. When you hit a target in immobile status, increase the damage you deal by 4%
  1991.  
  1992. Defense Reduction Special Attack I
  1993. When you hit a target in defense reduction status, increase the damage you deal by 4%
  1994.  
  1995. Damage Reduction Special Attack I
  1996. When you hit a target in damage reduction status, increase damage you deal by 4%
  1997.  
  1998. Damage Reduction Resistance I
  1999. 20% chance to become immune to the effects of Damage Reduction.
  2000.  
  2001. Confusion Resistance I
  2002. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  2003.  
  2004. CRID Reduction Resistance I
  2005. 20% chance to become immune to the effects of CRID Reduction.
  2006.  
  2007. Mid Range Boost I
  2008. Increase damage you deal by 4% when hitting a target in mid range
  2009.  
  2010. Adversity Amplification I
  2011. When below 50% HP, increase damage by 4%.
  2012.  
  2013. Adversity Adaptability I
  2014. When below 50% HP, reduce damage taken by 4%.
  2015.  
  2016. Player Killer I
  2017. When your target is a player, increase damage you deal by 4%
  2018.  
  2019. Player Sentinel I
  2020. When you are attacked by a player, reduce the damage you take by 4%
  2021.  
  2022. Summon Sentinel I
  2023. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  2024.  
  2025. ========================================
  2026. RECOMBINED_DNA_2: Vile
  2027. ========================================
  2028.  
  2029. Immobilize Special Attack I
  2030. When you hit a target in immobile status, increase the damage you deal by 4%
  2031.  
  2032. Defense Reduction Special Attack I
  2033. When you hit a target in defense reduction status, increase the damage you deal by 4%
  2034.  
  2035. Damage Reduction Special Attack I
  2036. When you hit a target in damage reduction status, increase damage you deal by 4%
  2037.  
  2038. Damage Reduction Resistance I
  2039. 20% chance to become immune to the effects of Damage Reduction.
  2040.  
  2041. Confusion Resistance I
  2042. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  2043.  
  2044. CRID Reduction Resistance I
  2045. 20% chance to become immune to the effects of CRID Reduction.
  2046.  
  2047. Immobilize Special Attack II
  2048. When you hit a target in immobile status, increase the damage you deal by 6%
  2049.  
  2050. Defense Reduction Special Attack II
  2051. When you hit a target in defense reduction status, increase the damage you deal by 6%
  2052.  
  2053. Damage Reduction Special Attack II
  2054. When you hit a target in damage reduction status, increase damage you deal by 6%
  2055.  
  2056. Damage Reduction Resistance II
  2057. 30% chance to become immune to the effects of Damage Reduction.
  2058.  
  2059. Confusion Resistance II
  2060. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  2061.  
  2062. CRID Reduction Resistance II
  2063. 30% chance to become immune to the effects of CRID Reduction.
  2064.  
  2065. ========================================
  2066. RECOMBINED_DNA_3: Vile
  2067. ========================================
  2068.  
  2069. Mid Range Boost I
  2070. Increase damage you deal by 4% when hitting a target in mid range
  2071.  
  2072. Adversity Amplification I
  2073. When below 50% HP, increase damage by 4%.
  2074.  
  2075. Adversity Adaptability I
  2076. When below 50% HP, reduce damage taken by 4%.
  2077.  
  2078. Player Killer I
  2079. When your target is a player, increase damage you deal by 4%
  2080.  
  2081. Player Sentinel I
  2082. When you are attacked by a player, reduce the damage you take by 4%
  2083.  
  2084. Summon Sentinel I
  2085. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  2086.  
  2087. Mid Range Boost II
  2088. Increase damage you deal by 6% when hitting a target in mid range
  2089.  
  2090. Adversity Amplification II
  2091. When below 50% HP, increase damage by 6%.
  2092.  
  2093. Adversity Adaptability II
  2094. When below 50% HP, reduce damage taken by 6%.
  2095.  
  2096. Player Killer II
  2097. When your target is a player, increase damage you deal by 6%
  2098.  
  2099. Player Sentinel II
  2100. When you are attacked by a player, reduce the damage you take by 6%
  2101.  
  2102. Summon Sentinel II
  2103. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  2104.  
  2105. ========================================
  2106. RECOMBINED_DNA_4: Vile
  2107. ========================================
  2108.  
  2109. Immobilize Special Attack II
  2110. When you hit a target in immobile status, increase the damage you deal by 6%
  2111.  
  2112. Defense Reduction Special Attack II
  2113. When you hit a target in defense reduction status, increase the damage you deal by 6%
  2114.  
  2115. Damage Reduction Special Attack II
  2116. When you hit a target in damage reduction status, increase damage you deal by 6%
  2117.  
  2118. Damage Reduction Resistance II
  2119. 30% chance to become immune to the effects of Damage Reduction.
  2120.  
  2121. Confusion Resistance II
  2122. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  2123.  
  2124. CRID Reduction Resistance II
  2125. 30% chance to become immune to the effects of CRID Reduction.
  2126.  
  2127. Immobilize Special Attack III
  2128. When you hit a target in immobile status, increase the damage you deal by 8%
  2129.  
  2130. Defense Reduction Special Attack III
  2131. When you hit a target in defense reduction status, increase the damage you deal by 8%
  2132.  
  2133. Damage Reduction Special Attack III
  2134. When you hit a target in damage reduction status, increase damage you deal by 8%
  2135.  
  2136. Damage Reduction Resistance III
  2137. 40% chance to become immune to the effects of Damage Reduction.
  2138.  
  2139. Confusion Resistance III
  2140. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  2141.  
  2142. CRID Reduction Resistance III
  2143. 40% chance to become immune to the effects of CRID Reduction.
  2144.  
  2145. Launcher Amplification III
  2146. Increase damage by 8% when equipping a launcher.
  2147.  
  2148. ========================================
  2149. RECOMBINED_DNA_5: Vile
  2150. ========================================
  2151.  
  2152. Mid Range Boost II
  2153. Increase damage you deal by 6% when hitting a target in mid range
  2154.  
  2155. Adversity Amplification II
  2156. When below 50% HP, increase damage by 6%.
  2157.  
  2158. Adversity Adaptability II
  2159. When below 50% HP, reduce damage taken by 6%.
  2160.  
  2161. Player Killer II
  2162. When your target is a player, increase damage you deal by 6%
  2163.  
  2164. Player Sentinel II
  2165. When you are attacked by a player, reduce the damage you take by 6%
  2166.  
  2167. Summon Sentinel II
  2168. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  2169.  
  2170. Mid Range Boost III
  2171. Increase damage you deal by 8% when hitting a target in mid range
  2172.  
  2173. Adversity Amplification III
  2174. When below 50% HP, increase damage by 8%.
  2175.  
  2176. Adversity Adaptability III
  2177. When below 50% HP, reduce damage taken by 8%.
  2178.  
  2179. Player Killer III
  2180. When your target is a player, increase damage you deal by 8%
  2181.  
  2182. Player Sentinel III
  2183. When you are attacked by a player, reduce the damage you take by 8%
  2184.  
  2185. Summon Sentinel III
  2186. When you are attacked by a summoned enemy, reduce the damage you take by 25%
  2187.  
  2188. Launcher Amplification III
  2189. Increase damage by 8% when equipping a launcher.
  2190.  
  2191. ========================================
  2192. FIXED_DNA: Cinnamon
  2193. ========================================
  2194.  
  2195. Mobility
  2196. The preparation time of Syringe is reduced by 20%
  2197.  
  2198. Compassion
  2199. When you are hit by an attack, gain one Heart. This effect can only be triggered once more after 15 seconds.
  2200.  
  2201. Neutralizer
  2202. When you use Angel Aura with five hearts, remove all negative status on you and all friendly units within range
  2203.  
  2204. ========================================
  2205. RECOMBINED_DNA_1: Cinnamon
  2206. ========================================
  2207.  
  2208. Damage Reduction Special Attack I
  2209. When you hit a target in damage reduction status, increase damage you deal by 4%
  2210.  
  2211. CRIT Reduction Special Attack I
  2212. When you hit a target in CRIT Reduction status, increase damage you deal by 4%
  2213.  
  2214. Slow Special Attack I
  2215. When you hit a target in slow status, increase the damage you deal by 4%
  2216.  
  2217. Continuous Damage Resistance I
  2218. 20% chance to become immune to the effects of Continuous Damage.
  2219.  
  2220. Damage Reduction Resistance I
  2221. 20% chance to become immune to the effects of Damage Reduction.
  2222.  
  2223. No Weapon Resistance I
  2224. 20% chance to become immune to the effects of No Weapon.
  2225.  
  2226. Short Range Adaptability I
  2227. Reduce the damage taken by 4% when hit by a short range attack.
  2228.  
  2229. Mid Range Adaptability I
  2230. Reduce the damage taken by 4% when hit by a mid range attack.
  2231.  
  2232. Long Range Adaptability I
  2233. Reduce the damage taken by 4% when hit by a long range attack.
  2234.  
  2235. Fodder Sentinel I
  2236. When you are attacked by a Fodder, reduce the damage you take by 4%
  2237.  
  2238. Boss Sentinel I
  2239. When you are attacked by a boss character, reduce the damage you take by 4%
  2240.  
  2241. Player Sentinel I
  2242. When you are attacked by a player, reduce the damage you take by 4%
  2243.  
  2244. ========================================
  2245. RECOMBINED_DNA_2: Cinnamon
  2246. ========================================
  2247.  
  2248. Damage Reduction Special Attack I
  2249. When you hit a target in damage reduction status, increase damage you deal by 4%
  2250.  
  2251. CRIT Reduction Special Attack I
  2252. When you hit a target in CRIT Reduction status, increase damage you deal by 4%
  2253.  
  2254. Slow Special Attack I
  2255. When you hit a target in slow status, increase the damage you deal by 4%
  2256.  
  2257. Continuous Damage Resistance I
  2258. 20% chance to become immune to the effects of Continuous Damage.
  2259.  
  2260. Damage Reduction Resistance I
  2261. 20% chance to become immune to the effects of Damage Reduction.
  2262.  
  2263. No Weapon Resistance I
  2264. 20% chance to become immune to the effects of No Weapon.
  2265.  
  2266. Damage Reduction Special Attack II
  2267. When you hit a target in damage reduction status, increase damage you deal by 6%
  2268.  
  2269. CRIT Reduction Special Attack II
  2270. When you hit a target in CRIT Reduction status, increase damage you deal by 6%
  2271.  
  2272. Slow Special Attack II
  2273. When you hit a target in slow status, increase the damage you deal by 6%
  2274.  
  2275. Continuous Damage Resistance II
  2276. 30% chance to become immune to the effects of Continuous Damage.
  2277.  
  2278. Damage Reduction Resistance II
  2279. 30% chance to become immune to the effects of Damage Reduction.
  2280.  
  2281. No Weapon Resistance II
  2282. 30% chance to become immune to the effects of No Weapon.
  2283.  
  2284. ========================================
  2285. RECOMBINED_DNA_3: Cinnamon
  2286. ========================================
  2287.  
  2288. Short Range Adaptability I
  2289. Reduce the damage taken by 4% when hit by a short range attack.
  2290.  
  2291. Mid Range Adaptability I
  2292. Reduce the damage taken by 4% when hit by a mid range attack.
  2293.  
  2294. Long Range Adaptability I
  2295. Reduce the damage taken by 4% when hit by a long range attack.
  2296.  
  2297. Fodder Sentinel I
  2298. When you are attacked by a Fodder, reduce the damage you take by 4%
  2299.  
  2300. Boss Sentinel I
  2301. When you are attacked by a boss character, reduce the damage you take by 4%
  2302.  
  2303. Player Sentinel I
  2304. When you are attacked by a player, reduce the damage you take by 4%
  2305.  
  2306. Short Range Adaptability II
  2307. Reduce the damage taken by 6% when hit by a short range attack.
  2308.  
  2309. Mid Range Adaptability II
  2310. Reduce the damage taken by 6% when hit by a mid range attack.
  2311.  
  2312. Long Range Adaptability II
  2313. Reduce the damage taken by 6% when hit by a long range attack.
  2314.  
  2315. Fodder Sentinel II
  2316. When you are attacked by a Fodder, reduce the damage you take by 6%
  2317.  
  2318. Boss Sentinel II
  2319. When you are attacked by a boss character, reduce the damage you take by 6%
  2320.  
  2321. Player Sentinel II
  2322. When you are attacked by a player, reduce the damage you take by 6%
  2323.  
  2324. ========================================
  2325. RECOMBINED_DNA_4: Cinnamon
  2326. ========================================
  2327.  
  2328. Damage Reduction Special Attack II
  2329. When you hit a target in damage reduction status, increase damage you deal by 6%
  2330.  
  2331. CRIT Reduction Special Attack II
  2332. When you hit a target in CRIT Reduction status, increase damage you deal by 6%
  2333.  
  2334. Slow Special Attack II
  2335. When you hit a target in slow status, increase the damage you deal by 6%
  2336.  
  2337. Continuous Damage Resistance II
  2338. 30% chance to become immune to the effects of Continuous Damage.
  2339.  
  2340. Damage Reduction Resistance II
  2341. 30% chance to become immune to the effects of Damage Reduction.
  2342.  
  2343. No Weapon Resistance II
  2344. 30% chance to become immune to the effects of No Weapon.
  2345.  
  2346. Damage Reduction Special Attack III
  2347. When you hit a target in damage reduction status, increase damage you deal by 8%
  2348.  
  2349. CRIT Reduction Special Attack III
  2350. When you hit a target in CRIT Reduction status, increase damage you deal by 8%
  2351.  
  2352. Slow Special Attack III
  2353. When you hit a target in slow status, increase the damage you deal by 8%
  2354.  
  2355. Continuous Damage Resistance III
  2356. 40% chance to become immune to the effects of Continuous Damage.
  2357.  
  2358. Damage Reduction Resistance III
  2359. 40% chance to become immune to the effects of Damage Reduction.
  2360.  
  2361. No Weapon Resistance III
  2362. 40% chance to become immune to the effects of No Weapon.
  2363.  
  2364. Reduced DEF Stimulant
  2365. When you are in reduced DEF status, increase damage you deal by 12%.
  2366.  
  2367. ========================================
  2368. RECOMBINED_DNA_5: Cinnamon
  2369. ========================================
  2370.  
  2371. Short Range Adaptability II
  2372. Reduce the damage taken by 6% when hit by a short range attack.
  2373.  
  2374. Mid Range Adaptability II
  2375. Reduce the damage taken by 6% when hit by a mid range attack.
  2376.  
  2377. Long Range Adaptability II
  2378. Reduce the damage taken by 6% when hit by a long range attack.
  2379.  
  2380. Fodder Sentinel II
  2381. When you are attacked by a Fodder, reduce the damage you take by 6%
  2382.  
  2383. Boss Sentinel II
  2384. When you are attacked by a boss character, reduce the damage you take by 6%
  2385.  
  2386. Player Sentinel II
  2387. When you are attacked by a player, reduce the damage you take by 6%
  2388.  
  2389. Short Range Adaptability III
  2390. Reduce the damage taken by 8% when hit by a short range attack.
  2391.  
  2392. Mid Range Adaptability III
  2393. Reduce the damage taken by 8% when hit by a mid range attack.
  2394.  
  2395. Long Range Adaptability III
  2396. Reduce the damage taken by 8% when hit by a long range attack.
  2397.  
  2398. Fodder Sentinel III
  2399. When you are attacked by a Fodder, reduce the damage you take by 8%
  2400.  
  2401. Boss Sentinel III
  2402. When you are attacked by a boss character, reduce the damage you take by 8%
  2403.  
  2404. Player Sentinel III
  2405. When you are attacked by a player, reduce the damage you take by 8%
  2406.  
  2407. Reduced DEF Stimulant
  2408. When you are in reduced DEF status, increase damage you deal by 12%.
  2409.  
  2410. ========================================
  2411. FIXED_DNA: Marino
  2412. ========================================
  2413.  
  2414. Radiant Blaze
  2415. Increase the chance to trigger Sun Blaze by 30%
  2416.  
  2417. Blink Thrust
  2418. Turns Blink into a dashing slash attack that works on specific enemies.
  2419.  
  2420. Complete penetration
  2421. Enables Shuriken to pass through landscape and barriers as slash attack that works on specific enemies.
  2422.  
  2423. ========================================
  2424. RECOMBINED_DNA_1: Marino
  2425. ========================================
  2426.  
  2427. Slow Special Attack I
  2428. When you hit a target in slow status, increase the damage you deal by 4%
  2429.  
  2430. Damage Enhancement Special Attack I
  2431. When you hit a target in damage enhancement status, increase damage you deal by 6%
  2432.  
  2433. Preventive Shield Special Attack I
  2434. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  2435.  
  2436. Slow Resistance I
  2437. 20% chance to become immune to the effects of Slow.
  2438.  
  2439. Immobilize Resistance I
  2440. 20% chance to become immune to the effects of Immobilize.
  2441.  
  2442. Out of Control Resistance I
  2443. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  2444.  
  2445. Short Range Boost I
  2446. Increase damage you deal by 4% when hitting a target in short range
  2447.  
  2448. Short Range Adaptability I
  2449. Reduce the damage taken by 4% when hit by a short range attack.
  2450.  
  2451. Homeopathy Adaptability I
  2452. When HP is 50% or higher, reduce damage taken by 4%.
  2453.  
  2454. Fodder Killer I
  2455. When your target is a Fodder, increase damage you deal by 4%
  2456.  
  2457. Fodder Sentinel I
  2458. When you are attacked by a Fodder, reduce the damage you take by 4%
  2459.  
  2460. Thorough Preparation Adaptability I
  2461. When HP is 75% or higher, reduce damage taken by 4%.
  2462.  
  2463. ========================================
  2464. RECOMBINED_DNA_2: Marino
  2465. ========================================
  2466.  
  2467. Slow Special Attack I
  2468. When you hit a target in slow status, increase the damage you deal by 4%
  2469.  
  2470. Damage Enhancement Special Attack I
  2471. When you hit a target in damage enhancement status, increase damage you deal by 6%
  2472.  
  2473. Preventive Shield Special Attack I
  2474. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  2475.  
  2476. Slow Resistance I
  2477. 20% chance to become immune to the effects of Slow.
  2478.  
  2479. Immobilize Resistance I
  2480. 20% chance to become immune to the effects of Immobilize.
  2481.  
  2482. Out of Control Resistance I
  2483. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  2484.  
  2485. Slow Special Attack II
  2486. When you hit a target in slow status, increase the damage you deal by 6%
  2487.  
  2488. Damage Enhancement Special Attack II
  2489. When you hit a target in damage enhancement status, increase damage you deal by 8%
  2490.  
  2491. Preventive Shield Special Attack II
  2492. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  2493.  
  2494. Slow Resistance II
  2495. 30% chance to become immune to the effects of Slow.
  2496.  
  2497. Immobilize Resistance II
  2498. 30% chance to become immune to the effects of Immobilize.
  2499.  
  2500. Out of Control Resistance II
  2501. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  2502.  
  2503. ========================================
  2504. RECOMBINED_DNA_3: Marino
  2505. ========================================
  2506.  
  2507. Short Range Boost I
  2508. Increase damage you deal by 4% when hitting a target in short range
  2509.  
  2510. Short Range Adaptability I
  2511. Reduce the damage taken by 4% when hit by a short range attack.
  2512.  
  2513. Homeopathy Adaptability I
  2514. When HP is 50% or higher, reduce damage taken by 4%.
  2515.  
  2516. Fodder Killer I
  2517. When your target is a Fodder, increase damage you deal by 4%
  2518.  
  2519. Fodder Sentinel I
  2520. When you are attacked by a Fodder, reduce the damage you take by 4%
  2521.  
  2522. Thorough Preparation Adaptability I
  2523. When HP is 75% or higher, reduce damage taken by 4%.
  2524.  
  2525. Short Range Boost II
  2526. Increase damage you deal by 6% when hitting a target in short range
  2527.  
  2528. Short Range Adaptability II
  2529. Reduce the damage taken by 6% when hit by a short range attack.
  2530.  
  2531. Homeopathy Adaptability II
  2532. When HP is 50% or higher, reduce damage taken by 5%.
  2533.  
  2534. Fodder Killer II
  2535. When your target is a Fodder, increase damage you deal by 6%
  2536.  
  2537. Fodder Sentinel II
  2538. When you are attacked by a Fodder, reduce the damage you take by 6%
  2539.  
  2540. Thorough Preparation Adaptability II
  2541. When HP is 75% or higher, reduce damage taken by 6%.
  2542.  
  2543. ========================================
  2544. RECOMBINED_DNA_4: Marino
  2545. ========================================
  2546.  
  2547. Slow Special Attack II
  2548. When you hit a target in slow status, increase the damage you deal by 6%
  2549.  
  2550. Damage Enhancement Special Attack II
  2551. When you hit a target in damage enhancement status, increase damage you deal by 8%
  2552.  
  2553. Preventive Shield Special Attack II
  2554. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  2555.  
  2556. Slow Resistance II
  2557. 30% chance to become immune to the effects of Slow.
  2558.  
  2559. Immobilize Resistance II
  2560. 30% chance to become immune to the effects of Immobilize.
  2561.  
  2562. Out of Control Resistance II
  2563. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  2564.  
  2565. Slow Special Attack III
  2566. When you hit a target in slow status, increase the damage you deal by 8%
  2567.  
  2568. Damage Enhancement Special Attack III
  2569. When you hit a target in damage enhancement status, increase damage you deal by 10%
  2570.  
  2571. Preventive Shield Special Attack III
  2572. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  2573.  
  2574. Slow Resistance III
  2575. 40% chance to become immune to the effects of Slow.
  2576.  
  2577. Immobilize Resistance III
  2578. 40% chance to become immune to the effects of Immobilize.
  2579.  
  2580. Out of Control Resistance III
  2581. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  2582.  
  2583. Accelerate Resonation
  2584. When you are in accelerated status, increase damage you deal by 8%.
  2585.  
  2586. ========================================
  2587. RECOMBINED_DNA_5: Marino
  2588. ========================================
  2589.  
  2590. Short Range Boost II
  2591. Increase damage you deal by 6% when hitting a target in short range
  2592.  
  2593. Short Range Adaptability II
  2594. Reduce the damage taken by 6% when hit by a short range attack.
  2595.  
  2596. Homeopathy Adaptability II
  2597. When HP is 50% or higher, reduce damage taken by 5%.
  2598.  
  2599. Fodder Killer II
  2600. When your target is a Fodder, increase damage you deal by 6%
  2601.  
  2602. Fodder Sentinel II
  2603. When you are attacked by a Fodder, reduce the damage you take by 6%
  2604.  
  2605. Thorough Preparation Adaptability II
  2606. When HP is 75% or higher, reduce damage taken by 6%.
  2607.  
  2608. Short Range Boost III
  2609. Increase damage you deal by 8% when hitting a target in short range
  2610.  
  2611. Short Range Adaptability III
  2612. Reduce the damage taken by 8% when hit by a short range attack.
  2613.  
  2614. Homeopathy Adaptability III
  2615. When HP is 50% or higher, reduce damage taken by 6%.
  2616.  
  2617. Fodder Killer III
  2618. When your target is a Fodder, increase damage you deal by 8%
  2619.  
  2620. Fodder Sentinel III
  2621. When you are attacked by a Fodder, reduce the damage you take by 8%
  2622.  
  2623. Thorough Preparation Adaptability III
  2624. When HP is 75% or higher, reduce damage taken by 8%.
  2625.  
  2626. Accelerate Resonation
  2627. When you are in accelerated status, increase damage you deal by 8%.
  2628.  
  2629. ========================================
  2630. FIXED_DNA: Pallette
  2631. ========================================
  2632.  
  2633. Power Increase
  2634. Increase the damage multiplier of Electromagnetic Resonance by 50%.
  2635.  
  2636. Sprayer Adaptability
  2637. Reduced damage taken by 15% when equipping a Sprayer.
  2638.  
  2639. Multi-Black Arrow
  2640. Launches three Black Arrows with each shot
  2641.  
  2642. ========================================
  2643. RECOMBINED_DNA_1: Pallette
  2644. ========================================
  2645.  
  2646. Damage Reduction Special Attack I
  2647. When you hit a target in damage reduction status, increase damage you deal by 4%
  2648.  
  2649. Immobilize Special Attack I
  2650. When you hit a target in immobile status, increase the damage you deal by 4%
  2651.  
  2652. Interference Special Attack I
  2653. When you hit a target in interference status, increase the damage you deal by 6%
  2654.  
  2655. Damage Reduction Resistance I
  2656. 20% chance to become immune to the effects of Damage Reduction.
  2657.  
  2658. Immobilize Resistance I
  2659. 20% chance to become immune to the effects of Immobilize.
  2660.  
  2661. No Weapon Resistance I
  2662. 20% chance to become immune to the effects of No Weapon.
  2663.  
  2664. Mid Range Adaptability I
  2665. Reduce the damage taken by 4% when hit by a mid range attack.
  2666.  
  2667. Short Range Boost I
  2668. Increase damage you deal by 4% when hitting a target in short range
  2669.  
  2670. Long Range Adaptability I
  2671. Reduce the damage taken by 4% when hit by a long range attack.
  2672.  
  2673. Player Sentinel I
  2674. When you are attacked by a player, reduce the damage you take by 4%
  2675.  
  2676. Fodder Sentinel I
  2677. When you are attacked by a Fodder, reduce the damage you take by 4%
  2678.  
  2679. Homeopathy Amplification I
  2680. At 50% or more HP, increase damage by 3%.
  2681.  
  2682. ========================================
  2683. RECOMBINED_DNA_2: Pallette
  2684. ========================================
  2685.  
  2686. Damage Reduction Special Attack I
  2687. When you hit a target in damage reduction status, increase damage you deal by 4%
  2688.  
  2689. Immobilize Special Attack I
  2690. When you hit a target in immobile status, increase the damage you deal by 4%
  2691.  
  2692. Interference Special Attack I
  2693. When you hit a target in interference status, increase the damage you deal by 6%
  2694.  
  2695. Damage Reduction Resistance I
  2696. 20% chance to become immune to the effects of Damage Reduction.
  2697.  
  2698. Immobilize Resistance I
  2699. 20% chance to become immune to the effects of Immobilize.
  2700.  
  2701. No Weapon Resistance I
  2702. 20% chance to become immune to the effects of No Weapon.
  2703.  
  2704. Damage Reduction Special Attack II
  2705. When you hit a target in damage reduction status, increase damage you deal by 6%
  2706.  
  2707. Immobilize Special Attack II
  2708. When you hit a target in immobile status, increase the damage you deal by 6%
  2709.  
  2710. Interference Special Attack II
  2711. When you hit a target in interference status, increase the damage you deal by 8%
  2712.  
  2713. Damage Reduction Resistance II
  2714. 30% chance to become immune to the effects of Damage Reduction.
  2715.  
  2716. Immobilize Resistance II
  2717. 30% chance to become immune to the effects of Immobilize.
  2718.  
  2719. No Weapon Resistance II
  2720. 30% chance to become immune to the effects of No Weapon.
  2721.  
  2722. ========================================
  2723. RECOMBINED_DNA_3: Pallette
  2724. ========================================
  2725.  
  2726. Mid Range Adaptability I
  2727. Reduce the damage taken by 4% when hit by a mid range attack.
  2728.  
  2729. Short Range Boost I
  2730. Increase damage you deal by 4% when hitting a target in short range
  2731.  
  2732. Long Range Adaptability I
  2733. Reduce the damage taken by 4% when hit by a long range attack.
  2734.  
  2735. Player Sentinel I
  2736. When you are attacked by a player, reduce the damage you take by 4%
  2737.  
  2738. Fodder Sentinel I
  2739. When you are attacked by a Fodder, reduce the damage you take by 4%
  2740.  
  2741. Homeopathy Amplification I
  2742. At 50% or more HP, increase damage by 3%.
  2743.  
  2744. Mid Range Adaptability II
  2745. Reduce the damage taken by 6% when hit by a mid range attack.
  2746.  
  2747. Short Range Boost II
  2748. Increase damage you deal by 6% when hitting a target in short range
  2749.  
  2750. Long Range Adaptability II
  2751. Reduce the damage taken by 6% when hit by a long range attack.
  2752.  
  2753. Player Sentinel II
  2754. When you are attacked by a player, reduce the damage you take by 6%
  2755.  
  2756. Fodder Sentinel II
  2757. When you are attacked by a Fodder, reduce the damage you take by 6%
  2758.  
  2759. Homeopathy Amplification II
  2760. At 50% or more HP, increase damage by 4%.
  2761.  
  2762. ========================================
  2763. RECOMBINED_DNA_4: Pallette
  2764. ========================================
  2765.  
  2766. Damage Reduction Special Attack II
  2767. When you hit a target in damage reduction status, increase damage you deal by 6%
  2768.  
  2769. Immobilize Special Attack II
  2770. When you hit a target in immobile status, increase the damage you deal by 6%
  2771.  
  2772. Interference Special Attack II
  2773. When you hit a target in interference status, increase the damage you deal by 8%
  2774.  
  2775. Damage Reduction Resistance II
  2776. 30% chance to become immune to the effects of Damage Reduction.
  2777.  
  2778. Immobilize Resistance II
  2779. 30% chance to become immune to the effects of Immobilize.
  2780.  
  2781. No Weapon Resistance II
  2782. 30% chance to become immune to the effects of No Weapon.
  2783.  
  2784. Damage Reduction Special Attack III
  2785. When you hit a target in damage reduction status, increase damage you deal by 8%
  2786.  
  2787. Immobilize Special Attack III
  2788. When you hit a target in immobile status, increase the damage you deal by 8%
  2789.  
  2790. Interference Special Attack III
  2791. When you hit a target in interference status, increase the damage you deal by 10%
  2792.  
  2793. Damage Reduction Resistance III
  2794. 40% chance to become immune to the effects of Damage Reduction.
  2795.  
  2796. Immobilize Resistance III
  2797. 40% chance to become immune to the effects of Immobilize.
  2798.  
  2799. No Weapon Resistance III
  2800. 40% chance to become immune to the effects of No Weapon.
  2801.  
  2802. Sprayer Amplification III
  2803. Increase damage by 8% when equipping a Sprayer.
  2804.  
  2805. ========================================
  2806. RECOMBINED_DNA_5: Pallette
  2807. ========================================
  2808.  
  2809. Mid Range Adaptability II
  2810. Reduce the damage taken by 6% when hit by a mid range attack.
  2811.  
  2812. Short Range Boost II
  2813. Increase damage you deal by 6% when hitting a target in short range
  2814.  
  2815. Long Range Adaptability II
  2816. Reduce the damage taken by 6% when hit by a long range attack.
  2817.  
  2818. Player Sentinel II
  2819. When you are attacked by a player, reduce the damage you take by 6%
  2820.  
  2821. Fodder Sentinel II
  2822. When you are attacked by a Fodder, reduce the damage you take by 6%
  2823.  
  2824. Homeopathy Amplification II
  2825. At 50% or more HP, increase damage by 4%.
  2826.  
  2827. Mid Range Adaptability III
  2828. Reduce the damage taken by 8% when hit by a mid range attack.
  2829.  
  2830. Short Range Boost III
  2831. Increase damage you deal by 8% when hitting a target in short range
  2832.  
  2833. Long Range Adaptability III
  2834. Reduce the damage taken by 8% when hit by a long range attack.
  2835.  
  2836. Player Sentinel III
  2837. When you are attacked by a player, reduce the damage you take by 8%
  2838.  
  2839. Fodder Sentinel III
  2840. When you are attacked by a Fodder, reduce the damage you take by 8%
  2841.  
  2842. Homeopathy Amplification III
  2843. At 50% or more HP, increase damage by 5%.
  2844.  
  2845. Sprayer Amplification III
  2846. Increase damage by 8% when equipping a Sprayer.
  2847.  
  2848. ========================================
  2849. FIXED_DNA: First Armor X
  2850. ========================================
  2851.  
  2852. Spiral Destruction
  2853. When you hit a target in weakened defense status with Maximum Charge, increase damage dealt by 30%.
  2854.  
  2855. Maverick Hunter
  2856. When your target is a boss character, increase damage you deal by 6%. When you are attacked by a boss character, reduce the damage you take by 6%
  2857.  
  2858. Enhanced Buster Mastery
  2859. Increases the effect of Buster Mastery by 20%.
  2860.  
  2861. ========================================
  2862. RECOMBINED_DNA_1: First Armor X
  2863. ========================================
  2864.  
  2865. Defense Reduction Special Attack I
  2866. When you hit a target in defense reduction status, increase the damage you deal by 4%
  2867.  
  2868. Immobilize Special Attack I
  2869. When you hit a target in immobile status, increase the damage you deal by 4%
  2870.  
  2871. Shield Special Attack I
  2872. When you hit a target in shield status, increase damage you deal by 6%
  2873.  
  2874. Damage Reduction Resistance I
  2875. 20% chance to become immune to the effects of Damage Reduction.
  2876.  
  2877. Continuous Damage Resistance I
  2878. 20% chance to become immune to the effects of Continuous Damage.
  2879.  
  2880. Confusion Resistance I
  2881. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  2882.  
  2883. Short Range Boost I
  2884. Increase damage you deal by 4% when hitting a target in short range
  2885.  
  2886. Mid Range Boost I
  2887. Increase damage you deal by 4% when hitting a target in mid range
  2888.  
  2889. Short Range Adaptability I
  2890. Reduce the damage taken by 4% when hit by a short range attack.
  2891.  
  2892. BOSS Killer I
  2893. When your target is a boss character, increase damage you deal by 4%
  2894.  
  2895. Boss Sentinel I
  2896. When you are attacked by a boss character, reduce the damage you take by 4%
  2897.  
  2898. Adversity Amplification I
  2899. When below 50% HP, increase damage by 4%.
  2900.  
  2901. ========================================
  2902. RECOMBINED_DNA_2: First Armor X
  2903. ========================================
  2904.  
  2905. Defense Reduction Special Attack I
  2906. When you hit a target in defense reduction status, increase the damage you deal by 4%
  2907.  
  2908. Immobilize Special Attack I
  2909. When you hit a target in immobile status, increase the damage you deal by 4%
  2910.  
  2911. Shield Special Attack I
  2912. When you hit a target in shield status, increase damage you deal by 6%
  2913.  
  2914. Damage Reduction Resistance I
  2915. 20% chance to become immune to the effects of Damage Reduction.
  2916.  
  2917. Continuous Damage Resistance I
  2918. 20% chance to become immune to the effects of Continuous Damage.
  2919.  
  2920. Confusion Resistance I
  2921. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  2922.  
  2923. Defense Reduction Special Attack II
  2924. When you hit a target in defense reduction status, increase the damage you deal by 6%
  2925.  
  2926. Immobilize Special Attack II
  2927. When you hit a target in immobile status, increase the damage you deal by 6%
  2928.  
  2929. Shield Special Attack II
  2930. When you hit a target in shield status, increase damage you deal by 8%
  2931.  
  2932. Damage Reduction Resistance II
  2933. 30% chance to become immune to the effects of Damage Reduction.
  2934.  
  2935. Continuous Damage Resistance II
  2936. 30% chance to become immune to the effects of Continuous Damage.
  2937.  
  2938. Confusion Resistance II
  2939. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  2940.  
  2941. ========================================
  2942. RECOMBINED_DNA_3: First Armor X
  2943. ========================================
  2944.  
  2945. Short Range Boost I
  2946. Increase damage you deal by 4% when hitting a target in short range
  2947.  
  2948. Mid Range Boost I
  2949. Increase damage you deal by 4% when hitting a target in mid range
  2950.  
  2951. Short Range Adaptability I
  2952. Reduce the damage taken by 4% when hit by a short range attack.
  2953.  
  2954. BOSS Killer I
  2955. When your target is a boss character, increase damage you deal by 4%
  2956.  
  2957. Boss Sentinel I
  2958. When you are attacked by a boss character, reduce the damage you take by 4%
  2959.  
  2960. Adversity Amplification I
  2961. When below 50% HP, increase damage by 4%.
  2962.  
  2963. Short Range Boost II
  2964. Increase damage you deal by 6% when hitting a target in short range
  2965.  
  2966. Mid Range Boost II
  2967. Increase damage you deal by 6% when hitting a target in mid range
  2968.  
  2969. Short Range Adaptability II
  2970. Reduce the damage taken by 6% when hit by a short range attack.
  2971.  
  2972. BOSS Killer II
  2973. When your target is a boss character, increase damage you deal by 6%
  2974.  
  2975. Boss Sentinel II
  2976. When you are attacked by a boss character, reduce the damage you take by 6%
  2977.  
  2978. Adversity Amplification II
  2979. When below 50% HP, increase damage by 6%.
  2980.  
  2981. ========================================
  2982. RECOMBINED_DNA_4: First Armor X
  2983. ========================================
  2984.  
  2985. Defense Reduction Special Attack II
  2986. When you hit a target in defense reduction status, increase the damage you deal by 6%
  2987.  
  2988. Immobilize Special Attack II
  2989. When you hit a target in immobile status, increase the damage you deal by 6%
  2990.  
  2991. Shield Special Attack II
  2992. When you hit a target in shield status, increase damage you deal by 8%
  2993.  
  2994. Damage Reduction Resistance II
  2995. 30% chance to become immune to the effects of Damage Reduction.
  2996.  
  2997. Continuous Damage Resistance II
  2998. 30% chance to become immune to the effects of Continuous Damage.
  2999.  
  3000. Confusion Resistance II
  3001. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  3002.  
  3003. Defense Reduction Special Attack III
  3004. When you hit a target in defense reduction status, increase the damage you deal by 8%
  3005.  
  3006. Immobilize Special Attack III
  3007. When you hit a target in immobile status, increase the damage you deal by 8%
  3008.  
  3009. Shield Special Attack III
  3010. When you hit a target in shield status, increase damage you deal by 10%
  3011.  
  3012. Damage Reduction Resistance III
  3013. 40% chance to become immune to the effects of Damage Reduction.
  3014.  
  3015. Continuous Damage Resistance III
  3016. 40% chance to become immune to the effects of Continuous Damage.
  3017.  
  3018. Confusion Resistance III
  3019. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  3020.  
  3021. Auto Repair
  3022. When attacked, recover HP equal to 6% of your ATK. This effect can only be triggered again after a 3-second cooldown.
  3023.  
  3024. ========================================
  3025. RECOMBINED_DNA_5: First Armor X
  3026. ========================================
  3027.  
  3028. Short Range Boost II
  3029. Increase damage you deal by 6% when hitting a target in short range
  3030.  
  3031. Mid Range Boost II
  3032. Increase damage you deal by 6% when hitting a target in mid range
  3033.  
  3034. Short Range Adaptability II
  3035. Reduce the damage taken by 6% when hit by a short range attack.
  3036.  
  3037. BOSS Killer II
  3038. When your target is a boss character, increase damage you deal by 6%
  3039.  
  3040. Boss Sentinel II
  3041. When you are attacked by a boss character, reduce the damage you take by 6%
  3042.  
  3043. Adversity Amplification II
  3044. When below 50% HP, increase damage by 6%.
  3045.  
  3046. Short Range Boost III
  3047. Increase damage you deal by 8% when hitting a target in short range
  3048.  
  3049. Mid Range Boost III
  3050. Increase damage you deal by 8% when hitting a target in mid range
  3051.  
  3052. Short Range Adaptability III
  3053. Reduce the damage taken by 8% when hit by a short range attack.
  3054.  
  3055. BOSS Killer III
  3056. When your target is a boss character, increase damage you deal by 8%
  3057.  
  3058. Boss Sentinel III
  3059. When you are attacked by a boss character, reduce the damage you take by 8%
  3060.  
  3061. Adversity Amplification III
  3062. When below 50% HP, increase damage by 8%.
  3063.  
  3064. Auto Repair
  3065. When attacked, recover HP equal to 6% of your ATK. This effect can only be triggered again after a 3-second cooldown.
  3066.  
  3067. ========================================
  3068. FIXED_DNA: White Day Alia
  3069. ========================================
  3070.  
  3071. HP Recovery
  3072. When hitting a target with character skill, recover HP equal to 18.6% of your attack. This effect can only be triggered again after a 3-second cooldown.
  3073.  
  3074. Surprising Spark
  3075. Heart Spark will cause the first target it hits to become immobile.
  3076.  
  3077. Boost Charm
  3078. Enhance the effects of Alia's Charisma; at 75% or more HP, enhance the damage increase to 18%. In addition, shorten the interval between enhanced damage status by 60%
  3079.  
  3080. ========================================
  3081. RECOMBINED_DNA_1: White Day Alia
  3082. ========================================
  3083.  
  3084. Immobilize Special Attack I
  3085. When you hit a target in immobile status, increase the damage you deal by 4%
  3086.  
  3087. Defense Enhancement Special Attack I
  3088. When you hit a target in defense enhancement status, increase damage you deal by 6%
  3089.  
  3090. Defocus Special Attack I
  3091. When you hit a target in Defocus status, increase the damage you deal by 4%
  3092.  
  3093. Damage Reduction Resistance I
  3094. 20% chance to become immune to the effects of Damage Reduction.
  3095.  
  3096. Immobilize Resistance I
  3097. 20% chance to become immune to the effects of Immobilize.
  3098.  
  3099. Defocus Resistance I
  3100. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  3101.  
  3102. Short Range Boost I
  3103. Increase damage you deal by 4% when hitting a target in short range
  3104.  
  3105. Short Range Adaptability I
  3106. Reduce the damage taken by 4% when hit by a short range attack.
  3107.  
  3108. Thorough Preparation Adaptability I
  3109. When HP is 75% or higher, reduce damage taken by 4%.
  3110.  
  3111. Fodder Killer I
  3112. When your target is a Fodder, increase damage you deal by 4%
  3113.  
  3114. Fodder Sentinel I
  3115. When you are attacked by a Fodder, reduce the damage you take by 4%
  3116.  
  3117. Thorough Preparation Amplification I
  3118. At 75% or more HP, increase damage by 4%.
  3119.  
  3120. ========================================
  3121. RECOMBINED_DNA_2: White Day Alia
  3122. ========================================
  3123.  
  3124. Immobilize Special Attack I
  3125. When you hit a target in immobile status, increase the damage you deal by 4%
  3126.  
  3127. Defense Enhancement Special Attack I
  3128. When you hit a target in defense enhancement status, increase damage you deal by 6%
  3129.  
  3130. Defocus Special Attack I
  3131. When you hit a target in Defocus status, increase the damage you deal by 4%
  3132.  
  3133. Damage Reduction Resistance I
  3134. 20% chance to become immune to the effects of Damage Reduction.
  3135.  
  3136. Immobilize Resistance I
  3137. 20% chance to become immune to the effects of Immobilize.
  3138.  
  3139. Defocus Resistance I
  3140. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  3141.  
  3142. Immobilize Special Attack II
  3143. When you hit a target in immobile status, increase the damage you deal by 6%
  3144.  
  3145. Defense Enhancement Special Attack II
  3146. When you hit a target in defense enhancement status, increase damage you deal by 8%
  3147.  
  3148. Defocus Special Attack II
  3149. When you hit a target in Defocus status, increase the damage you deal by 6%
  3150.  
  3151. Damage Reduction Resistance II
  3152. 30% chance to become immune to the effects of Damage Reduction.
  3153.  
  3154. Immobilize Resistance II
  3155. 30% chance to become immune to the effects of Immobilize.
  3156.  
  3157. Defocus Resistance II
  3158. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  3159.  
  3160. ========================================
  3161. RECOMBINED_DNA_3: White Day Alia
  3162. ========================================
  3163.  
  3164. Short Range Boost I
  3165. Increase damage you deal by 4% when hitting a target in short range
  3166.  
  3167. Short Range Adaptability I
  3168. Reduce the damage taken by 4% when hit by a short range attack.
  3169.  
  3170. Thorough Preparation Adaptability I
  3171. When HP is 75% or higher, reduce damage taken by 4%.
  3172.  
  3173. Fodder Killer I
  3174. When your target is a Fodder, increase damage you deal by 4%
  3175.  
  3176. Fodder Sentinel I
  3177. When you are attacked by a Fodder, reduce the damage you take by 4%
  3178.  
  3179. Thorough Preparation Amplification I
  3180. At 75% or more HP, increase damage by 4%.
  3181.  
  3182. Short Range Boost II
  3183. Increase damage you deal by 6% when hitting a target in short range
  3184.  
  3185. Short Range Adaptability II
  3186. Reduce the damage taken by 6% when hit by a short range attack.
  3187.  
  3188. Thorough Preparation Adaptability II
  3189. When HP is 75% or higher, reduce damage taken by 6%.
  3190.  
  3191. Fodder Killer II
  3192. When your target is a Fodder, increase damage you deal by 6%
  3193.  
  3194. Fodder Sentinel II
  3195. When you are attacked by a Fodder, reduce the damage you take by 6%
  3196.  
  3197. Thorough Preparation Amplification II
  3198. At 75% or more HP, increase damage by 5%.
  3199.  
  3200. ========================================
  3201. RECOMBINED_DNA_4: White Day Alia
  3202. ========================================
  3203.  
  3204. Immobilize Special Attack II
  3205. When you hit a target in immobile status, increase the damage you deal by 6%
  3206.  
  3207. Defense Enhancement Special Attack II
  3208. When you hit a target in defense enhancement status, increase damage you deal by 8%
  3209.  
  3210. Defocus Special Attack II
  3211. When you hit a target in Defocus status, increase the damage you deal by 6%
  3212.  
  3213. Damage Reduction Resistance II
  3214. 30% chance to become immune to the effects of Damage Reduction.
  3215.  
  3216. Immobilize Resistance II
  3217. 30% chance to become immune to the effects of Immobilize.
  3218.  
  3219. Defocus Resistance II
  3220. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  3221.  
  3222. Immobilize Special Attack III
  3223. When you hit a target in immobile status, increase the damage you deal by 8%
  3224.  
  3225. Defense Enhancement Special Attack III
  3226. When you hit a target in defense enhancement status, increase damage you deal by 10%
  3227.  
  3228. Defocus Special Attack III
  3229. When you hit a target in Defocus status, increase the damage you deal by 8%
  3230.  
  3231. Damage Reduction Resistance III
  3232. 40% chance to become immune to the effects of Damage Reduction.
  3233.  
  3234. Immobilize Resistance III
  3235. 40% chance to become immune to the effects of Immobilize.
  3236.  
  3237. Defocus Resistance III
  3238. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  3239.  
  3240. Enhanced ATK Echo
  3241. When you are in enhanced ATK status, reduce damage you take by 8%.
  3242.  
  3243. ========================================
  3244. RECOMBINED_DNA_5: White Day Alia
  3245. ========================================
  3246.  
  3247. Short Range Boost II
  3248. Increase damage you deal by 6% when hitting a target in short range
  3249.  
  3250. Short Range Adaptability II
  3251. Reduce the damage taken by 6% when hit by a short range attack.
  3252.  
  3253. Thorough Preparation Adaptability II
  3254. When HP is 75% or higher, reduce damage taken by 6%.
  3255.  
  3256. Fodder Killer II
  3257. When your target is a Fodder, increase damage you deal by 6%
  3258.  
  3259. Fodder Sentinel II
  3260. When you are attacked by a Fodder, reduce the damage you take by 6%
  3261.  
  3262. Thorough Preparation Amplification II
  3263. At 75% or more HP, increase damage by 5%.
  3264.  
  3265. Short Range Boost III
  3266. Increase damage you deal by 8% when hitting a target in short range
  3267.  
  3268. Short Range Adaptability III
  3269. Reduce the damage taken by 8% when hit by a short range attack.
  3270.  
  3271. Thorough Preparation Adaptability III
  3272. When HP is 75% or higher, reduce damage taken by 8%.
  3273.  
  3274. Fodder Killer III
  3275. When your target is a Fodder, increase damage you deal by 8%
  3276.  
  3277. Fodder Sentinel III
  3278. When you are attacked by a Fodder, reduce the damage you take by 8%
  3279.  
  3280. Thorough Preparation Amplification III
  3281. At 75% or more HP, increase damage by 6%.
  3282.  
  3283. Enhanced ATK Echo
  3284. When you are in enhanced ATK status, reduce damage you take by 8%.
  3285.  
  3286. ========================================
  3287. FIXED_DNA: White Day Cinnamon
  3288. ========================================
  3289.  
  3290. Shield enhancement
  3291. Increases the damage mitigation capacity by the Protective Shield's 50%.
  3292.  
  3293. Boost Charm
  3294. Increases the effect of Cinnamon's Charisma by 20%.
  3295.  
  3296. Straight to the Heart
  3297. Immobility caused by the Chocolate of Love cannot be removed and ignore Preventive Shield
  3298.  
  3299. ========================================
  3300. RECOMBINED_DNA_1: White Day Cinnamon
  3301. ========================================
  3302.  
  3303. Defense Reduction Special Attack I
  3304. When you hit a target in defense reduction status, increase the damage you deal by 4%
  3305.  
  3306. Immobilize Special Attack I
  3307. When you hit a target in immobile status, increase the damage you deal by 4%
  3308.  
  3309. Defocus Special Attack I
  3310. When you hit a target in Defocus status, increase the damage you deal by 4%
  3311.  
  3312. CRIT Reduction Resistance I
  3313. 20% chance to become immune to the effects of CRIT Reduction.
  3314.  
  3315. CRID Reduction Resistance I
  3316. 20% chance to become immune to the effects of CRID Reduction.
  3317.  
  3318. Continuous Damage Resistance I
  3319. 20% chance to become immune to the effects of Continuous Damage.
  3320.  
  3321. Short Range Adaptability I
  3322. Reduce the damage taken by 4% when hit by a short range attack.
  3323.  
  3324. Mid Range Adaptability I
  3325. Reduce the damage taken by 4% when hit by a mid range attack.
  3326.  
  3327. Mid Range Boost I
  3328. Increase damage you deal by 4% when hitting a target in mid range
  3329.  
  3330. BOSS Killer I
  3331. When your target is a boss character, increase damage you deal by 4%
  3332.  
  3333. Player Killer I
  3334. When your target is a player, increase damage you deal by 4%
  3335.  
  3336. Fodder Killer I
  3337. When your target is a Fodder, increase damage you deal by 4%
  3338.  
  3339. ========================================
  3340. RECOMBINED_DNA_2: White Day Cinnamon
  3341. ========================================
  3342.  
  3343. Defense Reduction Special Attack I
  3344. When you hit a target in defense reduction status, increase the damage you deal by 4%
  3345.  
  3346. Immobilize Special Attack I
  3347. When you hit a target in immobile status, increase the damage you deal by 4%
  3348.  
  3349. Defocus Special Attack I
  3350. When you hit a target in Defocus status, increase the damage you deal by 4%
  3351.  
  3352. CRIT Reduction Resistance I
  3353. 20% chance to become immune to the effects of CRIT Reduction.
  3354.  
  3355. CRID Reduction Resistance I
  3356. 20% chance to become immune to the effects of CRID Reduction.
  3357.  
  3358. Continuous Damage Resistance I
  3359. 20% chance to become immune to the effects of Continuous Damage.
  3360.  
  3361. Defense Reduction Special Attack II
  3362. When you hit a target in defense reduction status, increase the damage you deal by 6%
  3363.  
  3364. Immobilize Special Attack II
  3365. When you hit a target in immobile status, increase the damage you deal by 6%
  3366.  
  3367. Defocus Special Attack II
  3368. When you hit a target in Defocus status, increase the damage you deal by 6%
  3369.  
  3370. CRIT Reduction Resistance II
  3371. 30% chance to become immune to the effects of CRIT Reduction.
  3372.  
  3373. CRID Reduction Resistance II
  3374. 30% chance to become immune to the effects of CRID Reduction.
  3375.  
  3376. Continuous Damage Resistance II
  3377. 30% chance to become immune to the effects of Continuous Damage.
  3378.  
  3379. ========================================
  3380. RECOMBINED_DNA_3: White Day Cinnamon
  3381. ========================================
  3382.  
  3383. Short Range Adaptability I
  3384. Reduce the damage taken by 4% when hit by a short range attack.
  3385.  
  3386. Mid Range Adaptability I
  3387. Reduce the damage taken by 4% when hit by a mid range attack.
  3388.  
  3389. Mid Range Boost I
  3390. Increase damage you deal by 4% when hitting a target in mid range
  3391.  
  3392. BOSS Killer I
  3393. When your target is a boss character, increase damage you deal by 4%
  3394.  
  3395. Player Killer I
  3396. When your target is a player, increase damage you deal by 4%
  3397.  
  3398. Fodder Killer I
  3399. When your target is a Fodder, increase damage you deal by 4%
  3400.  
  3401. Short Range Adaptability II
  3402. Reduce the damage taken by 6% when hit by a short range attack.
  3403.  
  3404. Mid Range Adaptability II
  3405. Reduce the damage taken by 6% when hit by a mid range attack.
  3406.  
  3407. Mid Range Boost II
  3408. Increase damage you deal by 6% when hitting a target in mid range
  3409.  
  3410. BOSS Killer II
  3411. When your target is a boss character, increase damage you deal by 6%
  3412.  
  3413. Player Killer II
  3414. When your target is a player, increase damage you deal by 6%
  3415.  
  3416. Fodder Killer II
  3417. When your target is a Fodder, increase damage you deal by 6%
  3418.  
  3419. ========================================
  3420. RECOMBINED_DNA_4: White Day Cinnamon
  3421. ========================================
  3422.  
  3423. Defense Reduction Special Attack II
  3424. When you hit a target in defense reduction status, increase the damage you deal by 6%
  3425.  
  3426. Immobilize Special Attack II
  3427. When you hit a target in immobile status, increase the damage you deal by 6%
  3428.  
  3429. Defocus Special Attack II
  3430. When you hit a target in Defocus status, increase the damage you deal by 6%
  3431.  
  3432. CRIT Reduction Resistance II
  3433. 30% chance to become immune to the effects of CRIT Reduction.
  3434.  
  3435. CRID Reduction Resistance II
  3436. 30% chance to become immune to the effects of CRID Reduction.
  3437.  
  3438. Continuous Damage Resistance II
  3439. 30% chance to become immune to the effects of Continuous Damage.
  3440.  
  3441. Defense Reduction Special Attack III
  3442. When you hit a target in defense reduction status, increase the damage you deal by 8%
  3443.  
  3444. Immobilize Special Attack III
  3445. When you hit a target in immobile status, increase the damage you deal by 8%
  3446.  
  3447. Defocus Special Attack III
  3448. When you hit a target in Defocus status, increase the damage you deal by 8%
  3449.  
  3450. CRIT Reduction Resistance III
  3451. 40% chance to become immune to the effects of CRIT Reduction.
  3452.  
  3453. CRID Reduction Resistance III
  3454. 40% chance to become immune to the effects of CRID Reduction.
  3455.  
  3456. Continuous Damage Resistance III
  3457. 40% chance to become immune to the effects of Continuous Damage.
  3458.  
  3459. Enhanced CRIT Echo
  3460. When you are in enhanced CRIT status, reduce damage you take by 8%.
  3461.  
  3462. ========================================
  3463. RECOMBINED_DNA_5: White Day Cinnamon
  3464. ========================================
  3465.  
  3466. Short Range Adaptability II
  3467. Reduce the damage taken by 6% when hit by a short range attack.
  3468.  
  3469. Mid Range Adaptability II
  3470. Reduce the damage taken by 6% when hit by a mid range attack.
  3471.  
  3472. Mid Range Boost II
  3473. Increase damage you deal by 6% when hitting a target in mid range
  3474.  
  3475. BOSS Killer II
  3476. When your target is a boss character, increase damage you deal by 6%
  3477.  
  3478. Player Killer II
  3479. When your target is a player, increase damage you deal by 6%
  3480.  
  3481. Fodder Killer II
  3482. When your target is a Fodder, increase damage you deal by 6%
  3483.  
  3484. Short Range Adaptability III
  3485. Reduce the damage taken by 8% when hit by a short range attack.
  3486.  
  3487. Mid Range Adaptability III
  3488. Reduce the damage taken by 8% when hit by a mid range attack.
  3489.  
  3490. Mid Range Boost III
  3491. Increase damage you deal by 8% when hitting a target in mid range
  3492.  
  3493. BOSS Killer III
  3494. When your target is a boss character, increase damage you deal by 8%
  3495.  
  3496. Player Killer III
  3497. When your target is a player, increase damage you deal by 8%
  3498.  
  3499. Fodder Killer III
  3500. When your target is a Fodder, increase damage you deal by 8%
  3501.  
  3502. Enhanced CRIT Echo
  3503. When you are in enhanced CRIT status, reduce damage you take by 8%.
  3504.  
  3505. ========================================
  3506. FIXED_DNA: Ultimate Armor X (CM)
  3507. ========================================
  3508.  
  3509. Power Increase
  3510. Increase the damage multiplier for Ultimate Missile by 150% and cause the target's horizontal movements to be reversed.
  3511.  
  3512. Compound Power
  3513. When you equip a machine gun and a sprayer at the same time, increase damage by 15% and reduce damage you take by 15%.
  3514.  
  3515. Blanketing Barrage
  3516. Increases the effect of Suppressing Barrage by 30%.
  3517.  
  3518. ========================================
  3519. RECOMBINED_DNA_1: Ultimate Armor X (CM)
  3520. ========================================
  3521.  
  3522. Slow Special Attack I
  3523. When you hit a target in slow status, increase the damage you deal by 4%
  3524.  
  3525. Out of Control Special Attack I
  3526. When you hit a target in Out of Control status, increase the damage you deal by 4%
  3527.  
  3528. No Weapon Special Attack I
  3529. When you hit a target in no weapon status, increase the damage you deal by 4%
  3530.  
  3531. No Skill Resistance I
  3532. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  3533.  
  3534. Immobilize Resistance I
  3535. 20% chance to become immune to the effects of Immobilize.
  3536.  
  3537. No Weapon Resistance I
  3538. 20% chance to become immune to the effects of No Weapon.
  3539.  
  3540. Mid Range Boost I
  3541. Increase damage you deal by 4% when hitting a target in mid range
  3542.  
  3543. Long Range Boost I
  3544. Increase damage you deal by 4% when hitting a target in long range
  3545.  
  3546. Sprayer Adaptability I
  3547. Reduced damage taken by 4% when equipping a Sprayer.
  3548.  
  3549. BOSS Killer I
  3550. When your target is a boss character, increase damage you deal by 4%
  3551.  
  3552. Fodder Killer I
  3553. When your target is a Fodder, increase damage you deal by 4%
  3554.  
  3555. Machine Gun Adaptability I
  3556. Reduced damage taken by 4% when equipping a machine gun.
  3557.  
  3558. ========================================
  3559. RECOMBINED_DNA_2: Ultimate Armor X (CM)
  3560. ========================================
  3561.  
  3562. Slow Special Attack I
  3563. When you hit a target in slow status, increase the damage you deal by 4%
  3564.  
  3565. Out of Control Special Attack I
  3566. When you hit a target in Out of Control status, increase the damage you deal by 4%
  3567.  
  3568. No Weapon Special Attack I
  3569. When you hit a target in no weapon status, increase the damage you deal by 4%
  3570.  
  3571. No Skill Resistance I
  3572. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  3573.  
  3574. Immobilize Resistance I
  3575. 20% chance to become immune to the effects of Immobilize.
  3576.  
  3577. No Weapon Resistance I
  3578. 20% chance to become immune to the effects of No Weapon.
  3579.  
  3580. Slow Special Attack II
  3581. When you hit a target in slow status, increase the damage you deal by 6%
  3582.  
  3583. Out of Control Special Attack II
  3584. When you hit a target in Out of Control status, increase the damage you deal by 6%
  3585.  
  3586. No Weapon Special Attack II
  3587. When you hit a target in no weapon status, increase the damage you deal by 6%
  3588.  
  3589. No Skill Resistance II
  3590. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  3591.  
  3592. Immobilize Resistance II
  3593. 30% chance to become immune to the effects of Immobilize.
  3594.  
  3595. No Weapon Resistance II
  3596. 30% chance to become immune to the effects of No Weapon.
  3597.  
  3598. ========================================
  3599. RECOMBINED_DNA_3: Ultimate Armor X (CM)
  3600. ========================================
  3601.  
  3602. Mid Range Boost I
  3603. Increase damage you deal by 4% when hitting a target in mid range
  3604.  
  3605. Long Range Boost I
  3606. Increase damage you deal by 4% when hitting a target in long range
  3607.  
  3608. Sprayer Adaptability I
  3609. Reduced damage taken by 4% when equipping a Sprayer.
  3610.  
  3611. BOSS Killer I
  3612. When your target is a boss character, increase damage you deal by 4%
  3613.  
  3614. Fodder Killer I
  3615. When your target is a Fodder, increase damage you deal by 4%
  3616.  
  3617. Machine Gun Adaptability I
  3618. Reduced damage taken by 4% when equipping a machine gun.
  3619.  
  3620. Mid Range Boost II
  3621. Increase damage you deal by 6% when hitting a target in mid range
  3622.  
  3623. Long Range Boost II
  3624. Increase damage you deal by 6% when hitting a target in long range
  3625.  
  3626. Sprayer Adaptability II
  3627. Reduced damage taken by 6% when equipping a Sprayer.
  3628.  
  3629. BOSS Killer II
  3630. When your target is a boss character, increase damage you deal by 6%
  3631.  
  3632. Fodder Killer II
  3633. When your target is a Fodder, increase damage you deal by 6%
  3634.  
  3635. Machine Gun Adaptability II
  3636. Reduced damage taken by 6% when equipping a machine gun.
  3637.  
  3638. ========================================
  3639. RECOMBINED_DNA_4: Ultimate Armor X (CM)
  3640. ========================================
  3641.  
  3642. Slow Special Attack II
  3643. When you hit a target in slow status, increase the damage you deal by 6%
  3644.  
  3645. Out of Control Special Attack II
  3646. When you hit a target in Out of Control status, increase the damage you deal by 6%
  3647.  
  3648. No Weapon Special Attack II
  3649. When you hit a target in no weapon status, increase the damage you deal by 6%
  3650.  
  3651. No Skill Resistance II
  3652. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  3653.  
  3654. Immobilize Resistance II
  3655. 30% chance to become immune to the effects of Immobilize.
  3656.  
  3657. No Weapon Resistance II
  3658. 30% chance to become immune to the effects of No Weapon.
  3659.  
  3660. Slow Special Attack III
  3661. When you hit a target in slow status, increase the damage you deal by 8%
  3662.  
  3663. Out of Control Special Attack III
  3664. When you hit a target in Out of Control status, increase the damage you deal by 8%
  3665.  
  3666. No Weapon Special Attack III
  3667. When you hit a target in no weapon status, increase the damage you deal by 8%
  3668.  
  3669. No Skill Resistance III
  3670. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  3671.  
  3672. Immobilize Resistance III
  3673. 40% chance to become immune to the effects of Immobilize.
  3674.  
  3675. No Weapon Resistance III
  3676. 40% chance to become immune to the effects of No Weapon.
  3677.  
  3678. Machine Gun Amplification III
  3679. Increase damage by 8% when equipping a machine gun.
  3680.  
  3681. ========================================
  3682. RECOMBINED_DNA_5: Ultimate Armor X (CM)
  3683. ========================================
  3684.  
  3685. Mid Range Boost II
  3686. Increase damage you deal by 6% when hitting a target in mid range
  3687.  
  3688. Long Range Boost II
  3689. Increase damage you deal by 6% when hitting a target in long range
  3690.  
  3691. Sprayer Adaptability II
  3692. Reduced damage taken by 6% when equipping a Sprayer.
  3693.  
  3694. BOSS Killer II
  3695. When your target is a boss character, increase damage you deal by 6%
  3696.  
  3697. Fodder Killer II
  3698. When your target is a Fodder, increase damage you deal by 6%
  3699.  
  3700. Machine Gun Adaptability II
  3701. Reduced damage taken by 6% when equipping a machine gun.
  3702.  
  3703. Mid Range Boost III
  3704. Increase damage you deal by 8% when hitting a target in mid range
  3705.  
  3706. Long Range Boost III
  3707. Increase damage you deal by 8% when hitting a target in long range
  3708.  
  3709. Sprayer Adaptability III
  3710. Reduced damage taken by 8% when equipping a Sprayer.
  3711.  
  3712. BOSS Killer III
  3713. When your target is a boss character, increase damage you deal by 8%
  3714.  
  3715. Fodder Killer III
  3716. When your target is a Fodder, increase damage you deal by 8%
  3717.  
  3718. Machine Gun Adaptability III
  3719. Reduced damage taken by 8% when equipping a machine gun.
  3720.  
  3721. Machine Gun Amplification III
  3722. Increase damage by 8% when equipping a machine gun.
  3723.  
  3724. ========================================
  3725. FIXED_DNA: Layer
  3726. ========================================
  3727.  
  3728. Melee Adaptability
  3729. Reduced damage taken by 15% when equipping a melee weapon.
  3730.  
  3731. Melee Mastery
  3732. Increase damage by 15% when equipping a melee weapon.
  3733.  
  3734. Mobility
  3735. The preparation time for the Tenshouha is reduced by 20%.
  3736.  
  3737. ========================================
  3738. RECOMBINED_DNA_1: Layer
  3739. ========================================
  3740.  
  3741. Immobilize Special Attack I
  3742. When you hit a target in immobile status, increase the damage you deal by 4%
  3743.  
  3744. Acceleration Special Attack I
  3745. When you hit a target in accelerated status, increase the damage you deal by 6%
  3746.  
  3747. Damage Enhancement Special Attack I
  3748. When you hit a target in damage enhancement status, increase damage you deal by 6%
  3749.  
  3750. Slow Resistance I
  3751. 20% chance to become immune to the effects of Slow.
  3752.  
  3753. Damage Reduction Resistance I
  3754. 20% chance to become immune to the effects of Damage Reduction.
  3755.  
  3756. No Skill Resistance I
  3757. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  3758.  
  3759. Short Range Boost I
  3760. Increase damage you deal by 4% when hitting a target in short range
  3761.  
  3762. Crisis Amplification I
  3763. When below 30% HP, increase damage by 6%.
  3764.  
  3765. Crisis Adaptability I
  3766. When below 30% HP, reduce damage taken by 6%.
  3767.  
  3768. BOSS Killer I
  3769. When your target is a boss character, increase damage you deal by 4%
  3770.  
  3771. Player Killer I
  3772. When your target is a player, increase damage you deal by 4%
  3773.  
  3774. Fodder Killer I
  3775. When your target is a Fodder, increase damage you deal by 4%
  3776.  
  3777. ========================================
  3778. RECOMBINED_DNA_2: Layer
  3779. ========================================
  3780.  
  3781. Immobilize Special Attack I
  3782. When you hit a target in immobile status, increase the damage you deal by 4%
  3783.  
  3784. Acceleration Special Attack I
  3785. When you hit a target in accelerated status, increase the damage you deal by 6%
  3786.  
  3787. Damage Enhancement Special Attack I
  3788. When you hit a target in damage enhancement status, increase damage you deal by 6%
  3789.  
  3790. Slow Resistance I
  3791. 20% chance to become immune to the effects of Slow.
  3792.  
  3793. Damage Reduction Resistance I
  3794. 20% chance to become immune to the effects of Damage Reduction.
  3795.  
  3796. No Skill Resistance I
  3797. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  3798.  
  3799. Immobilize Special Attack II
  3800. When you hit a target in immobile status, increase the damage you deal by 6%
  3801.  
  3802. Acceleration Special Attack II
  3803. When you hit a target in accelerated status, increase the damage you deal by 8%
  3804.  
  3805. Damage Enhancement Special Attack II
  3806. When you hit a target in damage enhancement status, increase damage you deal by 8%
  3807.  
  3808. Slow Resistance II
  3809. 30% chance to become immune to the effects of Slow.
  3810.  
  3811. Damage Reduction Resistance II
  3812. 30% chance to become immune to the effects of Damage Reduction.
  3813.  
  3814. No Skill Resistance II
  3815. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  3816.  
  3817. ========================================
  3818. RECOMBINED_DNA_3: Layer
  3819. ========================================
  3820.  
  3821. Short Range Boost I
  3822. Increase damage you deal by 4% when hitting a target in short range
  3823.  
  3824. Crisis Amplification I
  3825. When below 30% HP, increase damage by 6%.
  3826.  
  3827. Crisis Adaptability I
  3828. When below 30% HP, reduce damage taken by 6%.
  3829.  
  3830. BOSS Killer I
  3831. When your target is a boss character, increase damage you deal by 4%
  3832.  
  3833. Player Killer I
  3834. When your target is a player, increase damage you deal by 4%
  3835.  
  3836. Fodder Killer I
  3837. When your target is a Fodder, increase damage you deal by 4%
  3838.  
  3839. Short Range Boost II
  3840. Increase damage you deal by 6% when hitting a target in short range
  3841.  
  3842. Crisis Amplification II
  3843. When below 30% HP, increase damage by 8%.
  3844.  
  3845. Crisis Adaptability II
  3846. When below 30% HP, reduce damage taken by 8%.
  3847.  
  3848. BOSS Killer II
  3849. When your target is a boss character, increase damage you deal by 6%
  3850.  
  3851. Player Killer II
  3852. When your target is a player, increase damage you deal by 6%
  3853.  
  3854. Fodder Killer II
  3855. When your target is a Fodder, increase damage you deal by 6%
  3856.  
  3857. ========================================
  3858. RECOMBINED_DNA_4: Layer
  3859. ========================================
  3860.  
  3861. Immobilize Special Attack II
  3862. When you hit a target in immobile status, increase the damage you deal by 6%
  3863.  
  3864. Acceleration Special Attack II
  3865. When you hit a target in accelerated status, increase the damage you deal by 8%
  3866.  
  3867. Damage Enhancement Special Attack II
  3868. When you hit a target in damage enhancement status, increase damage you deal by 8%
  3869.  
  3870. Slow Resistance II
  3871. 30% chance to become immune to the effects of Slow.
  3872.  
  3873. Damage Reduction Resistance II
  3874. 30% chance to become immune to the effects of Damage Reduction.
  3875.  
  3876. No Skill Resistance II
  3877. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  3878.  
  3879. Immobilize Special Attack III
  3880. When you hit a target in immobile status, increase the damage you deal by 8%
  3881.  
  3882. Acceleration Special Attack III
  3883. When you hit a target in accelerated status, increase the damage you deal by 10%
  3884.  
  3885. Damage Enhancement Special Attack III
  3886. When you hit a target in damage enhancement status, increase damage you deal by 10%
  3887.  
  3888. Slow Resistance III
  3889. 40% chance to become immune to the effects of Slow.
  3890.  
  3891. Damage Reduction Resistance III
  3892. 40% chance to become immune to the effects of Damage Reduction.
  3893.  
  3894. No Skill Resistance III
  3895. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  3896.  
  3897. Enhanced ATK Echo
  3898. When you are in enhanced ATK status, reduce damage you take by 8%.
  3899.  
  3900. ========================================
  3901. RECOMBINED_DNA_5: Layer
  3902. ========================================
  3903.  
  3904. Short Range Boost II
  3905. Increase damage you deal by 6% when hitting a target in short range
  3906.  
  3907. Crisis Amplification II
  3908. When below 30% HP, increase damage by 8%.
  3909.  
  3910. Crisis Adaptability II
  3911. When below 30% HP, reduce damage taken by 8%.
  3912.  
  3913. BOSS Killer II
  3914. When your target is a boss character, increase damage you deal by 6%
  3915.  
  3916. Player Killer II
  3917. When your target is a player, increase damage you deal by 6%
  3918.  
  3919. Fodder Killer II
  3920. When your target is a Fodder, increase damage you deal by 6%
  3921.  
  3922. Short Range Boost III
  3923. Increase damage you deal by 8% when hitting a target in short range
  3924.  
  3925. Crisis Amplification III
  3926. When below 30% HP, increase damage by 10%.
  3927.  
  3928. Crisis Adaptability III
  3929. When below 30% HP, reduce damage taken by 10%.
  3930.  
  3931. BOSS Killer III
  3932. When your target is a boss character, increase damage you deal by 8%
  3933.  
  3934. Player Killer III
  3935. When your target is a player, increase damage you deal by 8%
  3936.  
  3937. Fodder Killer III
  3938. When your target is a Fodder, increase damage you deal by 8%
  3939.  
  3940. Enhanced ATK Echo
  3941. When you are in enhanced ATK status, reduce damage you take by 8%.
  3942.  
  3943. ========================================
  3944. FIXED_DNA: Mega Man
  3945. ========================================
  3946.  
  3947. Buster Adaptability
  3948. Reduced damage taken by 15% when equipping a buster.
  3949.  
  3950. Mobility
  3951. The preparation time for the Charge Shot is reduced by 20%.
  3952.  
  3953. Show Time
  3954. Increase the duration of invulnerability when performing Ultimate Charged Shot and suffer no negative status effect during the invulnerability
  3955.  
  3956. ========================================
  3957. RECOMBINED_DNA_1: Mega Man
  3958. ========================================
  3959.  
  3960. Slow Special Attack I
  3961. When you hit a target in slow status, increase the damage you deal by 4%
  3962.  
  3963. Defense Reduction Special Attack I
  3964. When you hit a target in defense reduction status, increase the damage you deal by 4%
  3965.  
  3966. Defense Enhancement Special Attack I
  3967. When you hit a target in defense enhancement status, increase damage you deal by 6%
  3968.  
  3969. No Weapon Resistance I
  3970. 20% chance to become immune to the effects of No Weapon.
  3971.  
  3972. Defense Reduction Resistance I
  3973. 20% chance to become immune to the effects of Defense Reduction.
  3974.  
  3975. Continuous Damage Resistance I
  3976. 20% chance to become immune to the effects of Continuous Damage.
  3977.  
  3978. Mid Range Boost I
  3979. Increase damage you deal by 4% when hitting a target in mid range
  3980.  
  3981. Mid Range Adaptability I
  3982. Reduce the damage taken by 4% when hit by a mid range attack.
  3983.  
  3984. Short Range Adaptability I
  3985. Reduce the damage taken by 4% when hit by a short range attack.
  3986.  
  3987. BOSS Killer I
  3988. When your target is a boss character, increase damage you deal by 4%
  3989.  
  3990. Boss Sentinel I
  3991. When you are attacked by a boss character, reduce the damage you take by 4%
  3992.  
  3993. Fodder Killer I
  3994. When your target is a Fodder, increase damage you deal by 4%
  3995.  
  3996. ========================================
  3997. RECOMBINED_DNA_2: Mega Man
  3998. ========================================
  3999.  
  4000. Slow Special Attack I
  4001. When you hit a target in slow status, increase the damage you deal by 4%
  4002.  
  4003. Defense Reduction Special Attack I
  4004. When you hit a target in defense reduction status, increase the damage you deal by 4%
  4005.  
  4006. Defense Enhancement Special Attack I
  4007. When you hit a target in defense enhancement status, increase damage you deal by 6%
  4008.  
  4009. No Weapon Resistance I
  4010. 20% chance to become immune to the effects of No Weapon.
  4011.  
  4012. Defense Reduction Resistance I
  4013. 20% chance to become immune to the effects of Defense Reduction.
  4014.  
  4015. Continuous Damage Resistance I
  4016. 20% chance to become immune to the effects of Continuous Damage.
  4017.  
  4018. Slow Special Attack II
  4019. When you hit a target in slow status, increase the damage you deal by 6%
  4020.  
  4021. Defense Reduction Special Attack II
  4022. When you hit a target in defense reduction status, increase the damage you deal by 6%
  4023.  
  4024. Defense Enhancement Special Attack II
  4025. When you hit a target in defense enhancement status, increase damage you deal by 8%
  4026.  
  4027. No Weapon Resistance II
  4028. 30% chance to become immune to the effects of No Weapon.
  4029.  
  4030. Defense Reduction Resistance II
  4031. 30% chance to become immune to the effects of Defense Reduction.
  4032.  
  4033. Continuous Damage Resistance II
  4034. 30% chance to become immune to the effects of Continuous Damage.
  4035.  
  4036. ========================================
  4037. RECOMBINED_DNA_3: Mega Man
  4038. ========================================
  4039.  
  4040. Mid Range Boost I
  4041. Increase damage you deal by 4% when hitting a target in mid range
  4042.  
  4043. Mid Range Adaptability I
  4044. Reduce the damage taken by 4% when hit by a mid range attack.
  4045.  
  4046. Short Range Adaptability I
  4047. Reduce the damage taken by 4% when hit by a short range attack.
  4048.  
  4049. BOSS Killer I
  4050. When your target is a boss character, increase damage you deal by 4%
  4051.  
  4052. Boss Sentinel I
  4053. When you are attacked by a boss character, reduce the damage you take by 4%
  4054.  
  4055. Fodder Killer I
  4056. When your target is a Fodder, increase damage you deal by 4%
  4057.  
  4058. Mid Range Boost II
  4059. Increase damage you deal by 6% when hitting a target in mid range
  4060.  
  4061. Mid Range Adaptability II
  4062. Reduce the damage taken by 6% when hit by a mid range attack.
  4063.  
  4064. Short Range Adaptability II
  4065. Reduce the damage taken by 6% when hit by a short range attack.
  4066.  
  4067. BOSS Killer II
  4068. When your target is a boss character, increase damage you deal by 6%
  4069.  
  4070. Boss Sentinel II
  4071. When you are attacked by a boss character, reduce the damage you take by 6%
  4072.  
  4073. Fodder Killer II
  4074. When your target is a Fodder, increase damage you deal by 6%
  4075.  
  4076. ========================================
  4077. RECOMBINED_DNA_4: Mega Man
  4078. ========================================
  4079.  
  4080. Slow Special Attack II
  4081. When you hit a target in slow status, increase the damage you deal by 6%
  4082.  
  4083. Defense Reduction Special Attack II
  4084. When you hit a target in defense reduction status, increase the damage you deal by 6%
  4085.  
  4086. Defense Enhancement Special Attack II
  4087. When you hit a target in defense enhancement status, increase damage you deal by 8%
  4088.  
  4089. No Weapon Resistance II
  4090. 30% chance to become immune to the effects of No Weapon.
  4091.  
  4092. Defense Reduction Resistance II
  4093. 30% chance to become immune to the effects of Defense Reduction.
  4094.  
  4095. Continuous Damage Resistance II
  4096. 30% chance to become immune to the effects of Continuous Damage.
  4097.  
  4098. Slow Special Attack III
  4099. When you hit a target in slow status, increase the damage you deal by 8%
  4100.  
  4101. Defense Reduction Special Attack III
  4102. When you hit a target in defense reduction status, increase the damage you deal by 8%
  4103.  
  4104. Defense Enhancement Special Attack III
  4105. When you hit a target in defense enhancement status, increase damage you deal by 10%
  4106.  
  4107. No Weapon Resistance III
  4108. 40% chance to become immune to the effects of No Weapon.
  4109.  
  4110. Defense Reduction Resistance III
  4111. 40% chance to become immune to the effects of Defense Reduction.
  4112.  
  4113. Continuous Damage Resistance III
  4114. 40% chance to become immune to the effects of Continuous Damage.
  4115.  
  4116. Auto Repair
  4117. When attacked, recover HP equal to 6% of your ATK. This effect can only be triggered again after a 3-second cooldown.
  4118.  
  4119. ========================================
  4120. RECOMBINED_DNA_5: Mega Man
  4121. ========================================
  4122.  
  4123. Mid Range Boost II
  4124. Increase damage you deal by 6% when hitting a target in mid range
  4125.  
  4126. Mid Range Adaptability II
  4127. Reduce the damage taken by 6% when hit by a mid range attack.
  4128.  
  4129. Short Range Adaptability II
  4130. Reduce the damage taken by 6% when hit by a short range attack.
  4131.  
  4132. BOSS Killer II
  4133. When your target is a boss character, increase damage you deal by 6%
  4134.  
  4135. Boss Sentinel II
  4136. When you are attacked by a boss character, reduce the damage you take by 6%
  4137.  
  4138. Fodder Killer II
  4139. When your target is a Fodder, increase damage you deal by 6%
  4140.  
  4141. Mid Range Boost III
  4142. Increase damage you deal by 8% when hitting a target in mid range
  4143.  
  4144. Mid Range Adaptability III
  4145. Reduce the damage taken by 8% when hit by a mid range attack.
  4146.  
  4147. Short Range Adaptability III
  4148. Reduce the damage taken by 8% when hit by a short range attack.
  4149.  
  4150. BOSS Killer III
  4151. When your target is a boss character, increase damage you deal by 8%
  4152.  
  4153. Boss Sentinel III
  4154. When you are attacked by a boss character, reduce the damage you take by 8%
  4155.  
  4156. Fodder Killer III
  4157. When your target is a Fodder, increase damage you deal by 8%
  4158.  
  4159. Auto Repair
  4160. When attacked, recover HP equal to 6% of your ATK. This effect can only be triggered again after a 3-second cooldown.
  4161.  
  4162. ========================================
  4163. FIXED_DNA: Proto Man
  4164. ========================================
  4165.  
  4166. Buster Mastery
  4167. Increase damage by 20% when equipping a buster.
  4168.  
  4169. Auto Defense
  4170. Gain a shield every 12 seconds, which can withstand 90% attack damage.
  4171.  
  4172. Lone Wolf
  4173. Increase the damage rate of Big Bang Strike by 15%. While you have the shield up, gain temporarily invulnerability and take no damage.
  4174.  
  4175. ========================================
  4176. RECOMBINED_DNA_1: Proto Man
  4177. ========================================
  4178.  
  4179. Defense Reduction Special Attack I
  4180. When you hit a target in defense reduction status, increase the damage you deal by 4%
  4181.  
  4182. Damage Enhancement Special Attack I
  4183. When you hit a target in damage enhancement status, increase damage you deal by 6%
  4184.  
  4185. Acceleration Special Attack I
  4186. When you hit a target in accelerated status, increase the damage you deal by 6%
  4187.  
  4188. Defense Reduction Resistance I
  4189. 20% chance to become immune to the effects of Defense Reduction.
  4190.  
  4191. Confusion Resistance I
  4192. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  4193.  
  4194. Immobilize Resistance I
  4195. 20% chance to become immune to the effects of Immobilize.
  4196.  
  4197. Mid Range Adaptability I
  4198. Reduce the damage taken by 4% when hit by a mid range attack.
  4199.  
  4200. Thorough Preparation Adaptability I
  4201. When HP is 75% or higher, reduce damage taken by 4%.
  4202.  
  4203. Homeopathy Adaptability I
  4204. When HP is 50% or higher, reduce damage taken by 4%.
  4205.  
  4206. BOSS Killer I
  4207. When your target is a boss character, increase damage you deal by 4%
  4208.  
  4209. Player Killer I
  4210. When your target is a player, increase damage you deal by 4%
  4211.  
  4212. Player Sentinel I
  4213. When you are attacked by a player, reduce the damage you take by 4%
  4214.  
  4215. ========================================
  4216. RECOMBINED_DNA_2: Proto Man
  4217. ========================================
  4218.  
  4219. Defense Reduction Special Attack I
  4220. When you hit a target in defense reduction status, increase the damage you deal by 4%
  4221.  
  4222. Damage Enhancement Special Attack I
  4223. When you hit a target in damage enhancement status, increase damage you deal by 6%
  4224.  
  4225. Acceleration Special Attack I
  4226. When you hit a target in accelerated status, increase the damage you deal by 6%
  4227.  
  4228. Defense Reduction Resistance I
  4229. 20% chance to become immune to the effects of Defense Reduction.
  4230.  
  4231. Confusion Resistance I
  4232. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  4233.  
  4234. Immobilize Resistance I
  4235. 20% chance to become immune to the effects of Immobilize.
  4236.  
  4237. Defense Reduction Special Attack II
  4238. When you hit a target in defense reduction status, increase the damage you deal by 6%
  4239.  
  4240. Damage Enhancement Special Attack II
  4241. When you hit a target in damage enhancement status, increase damage you deal by 8%
  4242.  
  4243. Acceleration Special Attack II
  4244. When you hit a target in accelerated status, increase the damage you deal by 8%
  4245.  
  4246. Defense Reduction Resistance II
  4247. 30% chance to become immune to the effects of Defense Reduction.
  4248.  
  4249. Confusion Resistance II
  4250. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  4251.  
  4252. Immobilize Resistance II
  4253. 30% chance to become immune to the effects of Immobilize.
  4254.  
  4255. ========================================
  4256. RECOMBINED_DNA_3: Proto Man
  4257. ========================================
  4258.  
  4259. Mid Range Adaptability I
  4260. Reduce the damage taken by 4% when hit by a mid range attack.
  4261.  
  4262. Thorough Preparation Adaptability I
  4263. When HP is 75% or higher, reduce damage taken by 4%.
  4264.  
  4265. Homeopathy Adaptability I
  4266. When HP is 50% or higher, reduce damage taken by 4%.
  4267.  
  4268. BOSS Killer I
  4269. When your target is a boss character, increase damage you deal by 4%
  4270.  
  4271. Player Killer I
  4272. When your target is a player, increase damage you deal by 4%
  4273.  
  4274. Player Sentinel I
  4275. When you are attacked by a player, reduce the damage you take by 4%
  4276.  
  4277. Mid Range Adaptability II
  4278. Reduce the damage taken by 6% when hit by a mid range attack.
  4279.  
  4280. Thorough Preparation Adaptability II
  4281. When HP is 75% or higher, reduce damage taken by 6%.
  4282.  
  4283. Homeopathy Adaptability II
  4284. When HP is 50% or higher, reduce damage taken by 5%.
  4285.  
  4286. BOSS Killer II
  4287. When your target is a boss character, increase damage you deal by 6%
  4288.  
  4289. Player Killer II
  4290. When your target is a player, increase damage you deal by 6%
  4291.  
  4292. Player Sentinel II
  4293. When you are attacked by a player, reduce the damage you take by 6%
  4294.  
  4295. ========================================
  4296. RECOMBINED_DNA_4: Proto Man
  4297. ========================================
  4298.  
  4299. Defense Reduction Special Attack II
  4300. When you hit a target in defense reduction status, increase the damage you deal by 6%
  4301.  
  4302. Damage Enhancement Special Attack II
  4303. When you hit a target in damage enhancement status, increase damage you deal by 8%
  4304.  
  4305. Acceleration Special Attack II
  4306. When you hit a target in accelerated status, increase the damage you deal by 8%
  4307.  
  4308. Defense Reduction Resistance II
  4309. 30% chance to become immune to the effects of Defense Reduction.
  4310.  
  4311. Confusion Resistance II
  4312. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  4313.  
  4314. Immobilize Resistance II
  4315. 30% chance to become immune to the effects of Immobilize.
  4316.  
  4317. Defense Reduction Special Attack III
  4318. When you hit a target in defense reduction status, increase the damage you deal by 8%
  4319.  
  4320. Damage Enhancement Special Attack III
  4321. When you hit a target in damage enhancement status, increase damage you deal by 10%
  4322.  
  4323. Acceleration Special Attack III
  4324. When you hit a target in accelerated status, increase the damage you deal by 10%
  4325.  
  4326. Defense Reduction Resistance III
  4327. 40% chance to become immune to the effects of Defense Reduction.
  4328.  
  4329. Confusion Resistance III
  4330. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  4331.  
  4332. Immobilize Resistance III
  4333. 40% chance to become immune to the effects of Immobilize.
  4334.  
  4335. Shield Resonation
  4336. When you are in shield status, increase damage you deal by 8%.
  4337.  
  4338. ========================================
  4339. RECOMBINED_DNA_5: Proto Man
  4340. ========================================
  4341.  
  4342. Mid Range Adaptability II
  4343. Reduce the damage taken by 6% when hit by a mid range attack.
  4344.  
  4345. Thorough Preparation Adaptability II
  4346. When HP is 75% or higher, reduce damage taken by 6%.
  4347.  
  4348. Homeopathy Adaptability II
  4349. When HP is 50% or higher, reduce damage taken by 5%.
  4350.  
  4351. BOSS Killer II
  4352. When your target is a boss character, increase damage you deal by 6%
  4353.  
  4354. Player Killer II
  4355. When your target is a player, increase damage you deal by 6%
  4356.  
  4357. Player Sentinel II
  4358. When you are attacked by a player, reduce the damage you take by 6%
  4359.  
  4360. Mid Range Adaptability III
  4361. Reduce the damage taken by 8% when hit by a mid range attack.
  4362.  
  4363. Thorough Preparation Adaptability III
  4364. When HP is 75% or higher, reduce damage taken by 8%.
  4365.  
  4366. Homeopathy Adaptability III
  4367. When HP is 50% or higher, reduce damage taken by 6%.
  4368.  
  4369. BOSS Killer III
  4370. When your target is a boss character, increase damage you deal by 8%
  4371.  
  4372. Player Killer III
  4373. When your target is a player, increase damage you deal by 8%
  4374.  
  4375. Player Sentinel III
  4376. When you are attacked by a player, reduce the damage you take by 8%
  4377.  
  4378. Shield Resonation
  4379. When you are in shield status, increase damage you deal by 8%.
  4380.  
  4381. ========================================
  4382. FIXED_DNA: Super Mega Man
  4383. ========================================
  4384.  
  4385. Accelerate Charge
  4386. Reduce the time needed to charge Rocket Buster to maximum level by 25%.
  4387.  
  4388. Propelling Jump
  4389. When performing a triple jump, enter an accelerated state with 35.71% increase to movement speed
  4390.  
  4391. Beat Enhance
  4392. The preparation time for the Supporting Beat is reduced by 20%. When Beat hits a target, there is a chance to randomly remove a buff.
  4393.  
  4394. ========================================
  4395. RECOMBINED_DNA_1: Super Mega Man
  4396. ========================================
  4397.  
  4398. Damage Enhancement Special Attack I
  4399. When you hit a target in damage enhancement status, increase damage you deal by 6%
  4400.  
  4401. Acceleration Special Attack I
  4402. When you hit a target in accelerated status, increase the damage you deal by 6%
  4403.  
  4404. Shield Special Attack I
  4405. When you hit a target in shield status, increase damage you deal by 6%
  4406.  
  4407. Slow Resistance I
  4408. 20% chance to become immune to the effects of Slow.
  4409.  
  4410. Immobilize Resistance I
  4411. 20% chance to become immune to the effects of Immobilize.
  4412.  
  4413. Out of Control Resistance I
  4414. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  4415.  
  4416. Short Range Boost I
  4417. Increase damage you deal by 4% when hitting a target in short range
  4418.  
  4419. Mid Range Boost I
  4420. Increase damage you deal by 4% when hitting a target in mid range
  4421.  
  4422. Buster Amplification I
  4423. Increase damage by 4% when equipping a buster.
  4424.  
  4425. BOSS Killer I
  4426. When your target is a boss character, increase damage you deal by 4%
  4427.  
  4428. Fodder Killer I
  4429. When your target is a Fodder, increase damage you deal by 4%
  4430.  
  4431. Buster Adaptability I
  4432. Reduced damage taken by 4% when equipping a buster.
  4433.  
  4434. ========================================
  4435. RECOMBINED_DNA_2: Super Mega Man
  4436. ========================================
  4437.  
  4438. Damage Enhancement Special Attack I
  4439. When you hit a target in damage enhancement status, increase damage you deal by 6%
  4440.  
  4441. Acceleration Special Attack I
  4442. When you hit a target in accelerated status, increase the damage you deal by 6%
  4443.  
  4444. Shield Special Attack I
  4445. When you hit a target in shield status, increase damage you deal by 6%
  4446.  
  4447. Slow Resistance I
  4448. 20% chance to become immune to the effects of Slow.
  4449.  
  4450. Immobilize Resistance I
  4451. 20% chance to become immune to the effects of Immobilize.
  4452.  
  4453. Out of Control Resistance I
  4454. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  4455.  
  4456. Damage Enhancement Special Attack II
  4457. When you hit a target in damage enhancement status, increase damage you deal by 8%
  4458.  
  4459. Acceleration Special Attack II
  4460. When you hit a target in accelerated status, increase the damage you deal by 8%
  4461.  
  4462. Shield Special Attack II
  4463. When you hit a target in shield status, increase damage you deal by 8%
  4464.  
  4465. Slow Resistance II
  4466. 30% chance to become immune to the effects of Slow.
  4467.  
  4468. Immobilize Resistance II
  4469. 30% chance to become immune to the effects of Immobilize.
  4470.  
  4471. Out of Control Resistance II
  4472. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  4473.  
  4474. ========================================
  4475. RECOMBINED_DNA_3: Super Mega Man
  4476. ========================================
  4477.  
  4478. Short Range Boost I
  4479. Increase damage you deal by 4% when hitting a target in short range
  4480.  
  4481. Mid Range Boost I
  4482. Increase damage you deal by 4% when hitting a target in mid range
  4483.  
  4484. Buster Amplification I
  4485. Increase damage by 4% when equipping a buster.
  4486.  
  4487. BOSS Killer I
  4488. When your target is a boss character, increase damage you deal by 4%
  4489.  
  4490. Fodder Killer I
  4491. When your target is a Fodder, increase damage you deal by 4%
  4492.  
  4493. Buster Adaptability I
  4494. Reduced damage taken by 4% when equipping a buster.
  4495.  
  4496. Short Range Boost II
  4497. Increase damage you deal by 6% when hitting a target in short range
  4498.  
  4499. Mid Range Boost II
  4500. Increase damage you deal by 6% when hitting a target in mid range
  4501.  
  4502. Buster Amplification II
  4503. Increase damage by 6% when equipping a buster.
  4504.  
  4505. BOSS Killer II
  4506. When your target is a boss character, increase damage you deal by 6%
  4507.  
  4508. Fodder Killer II
  4509. When your target is a Fodder, increase damage you deal by 6%
  4510.  
  4511. Buster Adaptability II
  4512. Reduced damage taken by 6% when equipping a buster.
  4513.  
  4514. ========================================
  4515. RECOMBINED_DNA_4: Super Mega Man
  4516. ========================================
  4517.  
  4518. Damage Enhancement Special Attack II
  4519. When you hit a target in damage enhancement status, increase damage you deal by 8%
  4520.  
  4521. Acceleration Special Attack II
  4522. When you hit a target in accelerated status, increase the damage you deal by 8%
  4523.  
  4524. Shield Special Attack II
  4525. When you hit a target in shield status, increase damage you deal by 8%
  4526.  
  4527. Slow Resistance II
  4528. 30% chance to become immune to the effects of Slow.
  4529.  
  4530. Immobilize Resistance II
  4531. 30% chance to become immune to the effects of Immobilize.
  4532.  
  4533. Out of Control Resistance II
  4534. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  4535.  
  4536. Damage Enhancement Special Attack III
  4537. When you hit a target in damage enhancement status, increase damage you deal by 10%
  4538.  
  4539. Acceleration Special Attack III
  4540. When you hit a target in accelerated status, increase the damage you deal by 10%
  4541.  
  4542. Shield Special Attack III
  4543. When you hit a target in shield status, increase damage you deal by 10%
  4544.  
  4545. Slow Resistance III
  4546. 40% chance to become immune to the effects of Slow.
  4547.  
  4548. Immobilize Resistance III
  4549. 40% chance to become immune to the effects of Immobilize.
  4550.  
  4551. Out of Control Resistance III
  4552. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  4553.  
  4554. Accelerate Resonation
  4555. When you are in accelerated status, increase damage you deal by 8%.
  4556.  
  4557. ========================================
  4558. RECOMBINED_DNA_5: Super Mega Man
  4559. ========================================
  4560.  
  4561. Short Range Boost II
  4562. Increase damage you deal by 6% when hitting a target in short range
  4563.  
  4564. Mid Range Boost II
  4565. Increase damage you deal by 6% when hitting a target in mid range
  4566.  
  4567. Buster Amplification II
  4568. Increase damage by 6% when equipping a buster.
  4569.  
  4570. BOSS Killer II
  4571. When your target is a boss character, increase damage you deal by 6%
  4572.  
  4573. Fodder Killer II
  4574. When your target is a Fodder, increase damage you deal by 6%
  4575.  
  4576. Buster Adaptability II
  4577. Reduced damage taken by 6% when equipping a buster.
  4578.  
  4579. Short Range Boost III
  4580. Increase damage you deal by 8% when hitting a target in short range
  4581.  
  4582. Mid Range Boost III
  4583. Increase damage you deal by 8% when hitting a target in mid range
  4584.  
  4585. Buster Amplification III
  4586. Increase damage by 8% when equipping a buster.
  4587.  
  4588. BOSS Killer III
  4589. When your target is a boss character, increase damage you deal by 8%
  4590.  
  4591. Fodder Killer III
  4592. When your target is a Fodder, increase damage you deal by 8%
  4593.  
  4594. Buster Adaptability III
  4595. Reduced damage taken by 8% when equipping a buster.
  4596.  
  4597. Accelerate Resonation
  4598. When you are in accelerated status, increase damage you deal by 8%.
  4599.  
  4600. ========================================
  4601. FIXED_DNA: Roll
  4602. ========================================
  4603.  
  4604. Power Increase
  4605. Increase the damage rate of Roll Swing by 10%
  4606.  
  4607. Done Cleaning
  4608. When you defeat a target with Mopping, recover HP equal to 13.5% of the attack.
  4609.  
  4610. Eddie Please!
  4611. Increase the chance to trigger Support Request by 100%
  4612.  
  4613. ========================================
  4614. RECOMBINED_DNA_1: Roll
  4615. ========================================
  4616.  
  4617. Preventive Shield Special Attack I
  4618. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  4619.  
  4620. CRIT Reduction Special Attack I
  4621. When you hit a target in CRIT Reduction status, increase damage you deal by 4%
  4622.  
  4623. CRID Reduction Special Attack I
  4624. When you hit a target in CRID Reduction status, increase damage you deal by 4%
  4625.  
  4626. Continuous Damage Resistance I
  4627. 20% chance to become immune to the effects of Continuous Damage.
  4628.  
  4629. No Skill Resistance I
  4630. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  4631.  
  4632. Confusion Resistance I
  4633. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  4634.  
  4635. Short Range Adaptability I
  4636. Reduce the damage taken by 4% when hit by a short range attack.
  4637.  
  4638. Mid Range Adaptability I
  4639. Reduce the damage taken by 4% when hit by a mid range attack.
  4640.  
  4641. Long Range Adaptability I
  4642. Reduce the damage taken by 4% when hit by a long range attack.
  4643.  
  4644. Thorough Preparation Adaptability I
  4645. When HP is 75% or higher, reduce damage taken by 4%.
  4646.  
  4647. Adversity Adaptability I
  4648. When below 50% HP, reduce damage taken by 4%.
  4649.  
  4650. Summon Sentinel I
  4651. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  4652.  
  4653. ========================================
  4654. RECOMBINED_DNA_2: Roll
  4655. ========================================
  4656.  
  4657. Preventive Shield Special Attack I
  4658. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  4659.  
  4660. CRIT Reduction Special Attack I
  4661. When you hit a target in CRIT Reduction status, increase damage you deal by 4%
  4662.  
  4663. CRID Reduction Special Attack I
  4664. When you hit a target in CRID Reduction status, increase damage you deal by 4%
  4665.  
  4666. Continuous Damage Resistance I
  4667. 20% chance to become immune to the effects of Continuous Damage.
  4668.  
  4669. No Skill Resistance I
  4670. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  4671.  
  4672. Confusion Resistance I
  4673. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  4674.  
  4675. Preventive Shield Special Attack II
  4676. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  4677.  
  4678. CRIT Reduction Special Attack II
  4679. When you hit a target in CRIT Reduction status, increase damage you deal by 6%
  4680.  
  4681. CRID Reduction Special Attack II
  4682. When you hit a target in CRID Reduction status, increase damage you deal by 6%
  4683.  
  4684. Continuous Damage Resistance II
  4685. 30% chance to become immune to the effects of Continuous Damage.
  4686.  
  4687. No Skill Resistance II
  4688. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  4689.  
  4690. Confusion Resistance II
  4691. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  4692.  
  4693. ========================================
  4694. RECOMBINED_DNA_3: Roll
  4695. ========================================
  4696.  
  4697. Short Range Adaptability I
  4698. Reduce the damage taken by 4% when hit by a short range attack.
  4699.  
  4700. Mid Range Adaptability I
  4701. Reduce the damage taken by 4% when hit by a mid range attack.
  4702.  
  4703. Long Range Adaptability I
  4704. Reduce the damage taken by 4% when hit by a long range attack.
  4705.  
  4706. Thorough Preparation Adaptability I
  4707. When HP is 75% or higher, reduce damage taken by 4%.
  4708.  
  4709. Adversity Adaptability I
  4710. When below 50% HP, reduce damage taken by 4%.
  4711.  
  4712. Summon Sentinel I
  4713. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  4714.  
  4715. Short Range Adaptability II
  4716. Reduce the damage taken by 6% when hit by a short range attack.
  4717.  
  4718. Mid Range Adaptability II
  4719. Reduce the damage taken by 6% when hit by a mid range attack.
  4720.  
  4721. Long Range Adaptability II
  4722. Reduce the damage taken by 6% when hit by a long range attack.
  4723.  
  4724. Thorough Preparation Adaptability II
  4725. When HP is 75% or higher, reduce damage taken by 6%.
  4726.  
  4727. Adversity Adaptability II
  4728. When below 50% HP, reduce damage taken by 6%.
  4729.  
  4730. Summon Sentinel II
  4731. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  4732.  
  4733. ========================================
  4734. RECOMBINED_DNA_4: Roll
  4735. ========================================
  4736.  
  4737. Preventive Shield Special Attack II
  4738. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  4739.  
  4740. CRIT Reduction Special Attack II
  4741. When you hit a target in CRIT Reduction status, increase damage you deal by 6%
  4742.  
  4743. CRID Reduction Special Attack II
  4744. When you hit a target in CRID Reduction status, increase damage you deal by 6%
  4745.  
  4746. Continuous Damage Resistance II
  4747. 30% chance to become immune to the effects of Continuous Damage.
  4748.  
  4749. No Skill Resistance II
  4750. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  4751.  
  4752. Confusion Resistance II
  4753. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  4754.  
  4755. Preventive Shield Special Attack III
  4756. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  4757.  
  4758. CRIT Reduction Special Attack III
  4759. When you hit a target in CRIT Reduction status, increase damage you deal by 8%
  4760.  
  4761. CRID Reduction Special Attack III
  4762. When you hit a target in CRID Reduction status, increase damage you deal by 8%
  4763.  
  4764. Continuous Damage Resistance III
  4765. 40% chance to become immune to the effects of Continuous Damage.
  4766.  
  4767. No Skill Resistance III
  4768. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  4769.  
  4770. Confusion Resistance III
  4771. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  4772.  
  4773. Zero Range Adaptability III
  4774. Reduce the damage taken by 10% when hit by an extremely short range attack.
  4775.  
  4776. ========================================
  4777. RECOMBINED_DNA_5: Roll
  4778. ========================================
  4779.  
  4780. Short Range Adaptability II
  4781. Reduce the damage taken by 6% when hit by a short range attack.
  4782.  
  4783. Mid Range Adaptability II
  4784. Reduce the damage taken by 6% when hit by a mid range attack.
  4785.  
  4786. Long Range Adaptability II
  4787. Reduce the damage taken by 6% when hit by a long range attack.
  4788.  
  4789. Thorough Preparation Adaptability II
  4790. When HP is 75% or higher, reduce damage taken by 6%.
  4791.  
  4792. Adversity Adaptability II
  4793. When below 50% HP, reduce damage taken by 6%.
  4794.  
  4795. Summon Sentinel II
  4796. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  4797.  
  4798. Short Range Adaptability III
  4799. Reduce the damage taken by 8% when hit by a short range attack.
  4800.  
  4801. Mid Range Adaptability III
  4802. Reduce the damage taken by 8% when hit by a mid range attack.
  4803.  
  4804. Long Range Adaptability III
  4805. Reduce the damage taken by 8% when hit by a long range attack.
  4806.  
  4807. Thorough Preparation Adaptability III
  4808. When HP is 75% or higher, reduce damage taken by 8%.
  4809.  
  4810. Adversity Adaptability III
  4811. When below 50% HP, reduce damage taken by 8%.
  4812.  
  4813. Summon Sentinel III
  4814. When you are attacked by a summoned enemy, reduce the damage you take by 25%
  4815.  
  4816. Zero Range Adaptability III
  4817. Reduce the damage taken by 10% when hit by an extremely short range attack.
  4818.  
  4819. ========================================
  4820. FIXED_DNA: Iris
  4821. ========================================
  4822.  
  4823. Mobility
  4824. The preparation time for the Floating Mines is reduced by 20%.
  4825.  
  4826. Rejection Response
  4827. When your target is a player, increase damage you deal by 6%. When you are attacked by a player, reduce the damage you take by 6%
  4828.  
  4829. Enhance Armor
  4830. Increases the effect of Armor Protection by 30%.
  4831.  
  4832. ========================================
  4833. RECOMBINED_DNA_1: Iris
  4834. ========================================
  4835.  
  4836. Immobilize Special Attack I
  4837. When you hit a target in immobile status, increase the damage you deal by 4%
  4838.  
  4839. Damage Reduction Special Attack I
  4840. When you hit a target in damage reduction status, increase damage you deal by 4%
  4841.  
  4842. Slow Special Attack I
  4843. When you hit a target in slow status, increase the damage you deal by 4%
  4844.  
  4845. Damage Reduction Resistance I
  4846. 20% chance to become immune to the effects of Damage Reduction.
  4847.  
  4848. Out of Control Resistance I
  4849. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  4850.  
  4851. Defocus Resistance I
  4852. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  4853.  
  4854. Mid Range Adaptability I
  4855. Reduce the damage taken by 4% when hit by a mid range attack.
  4856.  
  4857. Long Range Adaptability I
  4858. Reduce the damage taken by 4% when hit by a long range attack.
  4859.  
  4860. Homeopathy Amplification I
  4861. At 50% or more HP, increase damage by 3%.
  4862.  
  4863. Player Killer I
  4864. When your target is a player, increase damage you deal by 4%
  4865.  
  4866. Player Sentinel I
  4867. When you are attacked by a player, reduce the damage you take by 4%
  4868.  
  4869. Summon Sentinel I
  4870. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  4871.  
  4872. ========================================
  4873. RECOMBINED_DNA_2: Iris
  4874. ========================================
  4875.  
  4876. Immobilize Special Attack I
  4877. When you hit a target in immobile status, increase the damage you deal by 4%
  4878.  
  4879. Damage Reduction Special Attack I
  4880. When you hit a target in damage reduction status, increase damage you deal by 4%
  4881.  
  4882. Slow Special Attack I
  4883. When you hit a target in slow status, increase the damage you deal by 4%
  4884.  
  4885. Damage Reduction Resistance I
  4886. 20% chance to become immune to the effects of Damage Reduction.
  4887.  
  4888. Out of Control Resistance I
  4889. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  4890.  
  4891. Defocus Resistance I
  4892. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  4893.  
  4894. Immobilize Special Attack II
  4895. When you hit a target in immobile status, increase the damage you deal by 6%
  4896.  
  4897. Damage Reduction Special Attack II
  4898. When you hit a target in damage reduction status, increase damage you deal by 6%
  4899.  
  4900. Slow Special Attack II
  4901. When you hit a target in slow status, increase the damage you deal by 6%
  4902.  
  4903. Damage Reduction Resistance II
  4904. 30% chance to become immune to the effects of Damage Reduction.
  4905.  
  4906. Out of Control Resistance II
  4907. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  4908.  
  4909. Defocus Resistance II
  4910. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  4911.  
  4912. ========================================
  4913. RECOMBINED_DNA_3: Iris
  4914. ========================================
  4915.  
  4916. Mid Range Adaptability I
  4917. Reduce the damage taken by 4% when hit by a mid range attack.
  4918.  
  4919. Long Range Adaptability I
  4920. Reduce the damage taken by 4% when hit by a long range attack.
  4921.  
  4922. Homeopathy Amplification I
  4923. At 50% or more HP, increase damage by 3%.
  4924.  
  4925. Player Killer I
  4926. When your target is a player, increase damage you deal by 4%
  4927.  
  4928. Player Sentinel I
  4929. When you are attacked by a player, reduce the damage you take by 4%
  4930.  
  4931. Summon Sentinel I
  4932. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  4933.  
  4934. Mid Range Adaptability II
  4935. Reduce the damage taken by 6% when hit by a mid range attack.
  4936.  
  4937. Long Range Adaptability II
  4938. Reduce the damage taken by 6% when hit by a long range attack.
  4939.  
  4940. Homeopathy Amplification II
  4941. At 50% or more HP, increase damage by 4%.
  4942.  
  4943. Player Killer II
  4944. When your target is a player, increase damage you deal by 6%
  4945.  
  4946. Player Sentinel II
  4947. When you are attacked by a player, reduce the damage you take by 6%
  4948.  
  4949. Summon Sentinel II
  4950. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  4951.  
  4952. ========================================
  4953. RECOMBINED_DNA_4: Iris
  4954. ========================================
  4955.  
  4956. Immobilize Special Attack II
  4957. When you hit a target in immobile status, increase the damage you deal by 6%
  4958.  
  4959. Damage Reduction Special Attack II
  4960. When you hit a target in damage reduction status, increase damage you deal by 6%
  4961.  
  4962. Slow Special Attack II
  4963. When you hit a target in slow status, increase the damage you deal by 6%
  4964.  
  4965. Damage Reduction Resistance II
  4966. 30% chance to become immune to the effects of Damage Reduction.
  4967.  
  4968. Out of Control Resistance II
  4969. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  4970.  
  4971. Defocus Resistance II
  4972. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  4973.  
  4974. Immobilize Special Attack III
  4975. When you hit a target in immobile status, increase the damage you deal by 8%
  4976.  
  4977. Damage Reduction Special Attack III
  4978. When you hit a target in damage reduction status, increase damage you deal by 8%
  4979.  
  4980. Slow Special Attack III
  4981. When you hit a target in slow status, increase the damage you deal by 8%
  4982.  
  4983. Damage Reduction Resistance III
  4984. 40% chance to become immune to the effects of Damage Reduction.
  4985.  
  4986. Out of Control Resistance III
  4987. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  4988.  
  4989. Defocus Resistance III
  4990. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  4991.  
  4992. Enhanced DEF Resonation
  4993. When you are in enhanced DEF status, increase damage you deal by 8%.
  4994.  
  4995. ========================================
  4996. RECOMBINED_DNA_5: Iris
  4997. ========================================
  4998.  
  4999. Mid Range Adaptability II
  5000. Reduce the damage taken by 6% when hit by a mid range attack.
  5001.  
  5002. Long Range Adaptability II
  5003. Reduce the damage taken by 6% when hit by a long range attack.
  5004.  
  5005. Homeopathy Amplification II
  5006. At 50% or more HP, increase damage by 4%.
  5007.  
  5008. Player Killer II
  5009. When your target is a player, increase damage you deal by 6%
  5010.  
  5011. Player Sentinel II
  5012. When you are attacked by a player, reduce the damage you take by 6%
  5013.  
  5014. Summon Sentinel II
  5015. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  5016.  
  5017. Mid Range Adaptability III
  5018. Reduce the damage taken by 8% when hit by a mid range attack.
  5019.  
  5020. Long Range Adaptability III
  5021. Reduce the damage taken by 8% when hit by a long range attack.
  5022.  
  5023. Homeopathy Amplification III
  5024. At 50% or more HP, increase damage by 5%.
  5025.  
  5026. Player Killer III
  5027. When your target is a player, increase damage you deal by 8%
  5028.  
  5029. Player Sentinel III
  5030. When you are attacked by a player, reduce the damage you take by 8%
  5031.  
  5032. Summon Sentinel III
  5033. When you are attacked by a summoned enemy, reduce the damage you take by 25%
  5034.  
  5035. Enhanced DEF Resonation
  5036. When you are in enhanced DEF status, increase damage you deal by 8%.
  5037.  
  5038. ========================================
  5039. FIXED_DNA: Zero(Z)
  5040. ========================================
  5041.  
  5042. Show Time
  5043. Gain a shield that grants invulnerability when using the S.Boomerang.
  5044.  
  5045. Clean Hit
  5046. Immobility caused by Zero Knuckle of Love cannot be removed and ignore Preventive Shield
  5047.  
  5048. Chip Upgrade
  5049. Increase the chance to trigger Life Steal by 50%
  5050.  
  5051. ========================================
  5052. RECOMBINED_DNA_1: Zero(Z)
  5053. ========================================
  5054.  
  5055. No Weapon Special Attack I
  5056. When you hit a target in no weapon status, increase the damage you deal by 4%
  5057.  
  5058. No Skill Special Attack I
  5059. When you hit a target in no skill status, increase the damage you deal by 4%
  5060.  
  5061. Immobilize Special Attack I
  5062. When you hit a target in immobile status, increase the damage you deal by 4%
  5063.  
  5064. No Weapon Resistance I
  5065. 20% chance to become immune to the effects of No Weapon.
  5066.  
  5067. No Skill Resistance I
  5068. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  5069.  
  5070. Immobilize Resistance I
  5071. 20% chance to become immune to the effects of Immobilize.
  5072.  
  5073. Short Range Boost I
  5074. Increase damage you deal by 4% when hitting a target in short range
  5075.  
  5076. Short Range Adaptability I
  5077. Reduce the damage taken by 4% when hit by a short range attack.
  5078.  
  5079. Melee Adaptability I
  5080. Reduced damage taken by 4% when equipping a melee weapon.
  5081.  
  5082. BOSS Killer I
  5083. When your target is a boss character, increase damage you deal by 4%
  5084.  
  5085. Boss Sentinel I
  5086. When you are attacked by a boss character, reduce the damage you take by 4%
  5087.  
  5088. Fodder Killer I
  5089. When your target is a Fodder, increase damage you deal by 4%
  5090.  
  5091. ========================================
  5092. RECOMBINED_DNA_2: Zero(Z)
  5093. ========================================
  5094.  
  5095. No Weapon Special Attack I
  5096. When you hit a target in no weapon status, increase the damage you deal by 4%
  5097.  
  5098. No Skill Special Attack I
  5099. When you hit a target in no skill status, increase the damage you deal by 4%
  5100.  
  5101. Immobilize Special Attack I
  5102. When you hit a target in immobile status, increase the damage you deal by 4%
  5103.  
  5104. No Weapon Resistance I
  5105. 20% chance to become immune to the effects of No Weapon.
  5106.  
  5107. No Skill Resistance I
  5108. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  5109.  
  5110. Immobilize Resistance I
  5111. 20% chance to become immune to the effects of Immobilize.
  5112.  
  5113. No Weapon Special Attack II
  5114. When you hit a target in no weapon status, increase the damage you deal by 6%
  5115.  
  5116. No Skill Special Attack II
  5117. When you hit a target in no skill status, increase the damage you deal by 6%
  5118.  
  5119. Immobilize Special Attack II
  5120. When you hit a target in immobile status, increase the damage you deal by 6%
  5121.  
  5122. No Weapon Resistance II
  5123. 30% chance to become immune to the effects of No Weapon.
  5124.  
  5125. No Skill Resistance II
  5126. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  5127.  
  5128. Immobilize Resistance II
  5129. 30% chance to become immune to the effects of Immobilize.
  5130.  
  5131. ========================================
  5132. RECOMBINED_DNA_3: Zero(Z)
  5133. ========================================
  5134.  
  5135. Short Range Boost I
  5136. Increase damage you deal by 4% when hitting a target in short range
  5137.  
  5138. Short Range Adaptability I
  5139. Reduce the damage taken by 4% when hit by a short range attack.
  5140.  
  5141. Melee Adaptability I
  5142. Reduced damage taken by 4% when equipping a melee weapon.
  5143.  
  5144. BOSS Killer I
  5145. When your target is a boss character, increase damage you deal by 4%
  5146.  
  5147. Boss Sentinel I
  5148. When you are attacked by a boss character, reduce the damage you take by 4%
  5149.  
  5150. Fodder Killer I
  5151. When your target is a Fodder, increase damage you deal by 4%
  5152.  
  5153. Short Range Boost II
  5154. Increase damage you deal by 6% when hitting a target in short range
  5155.  
  5156. Short Range Adaptability II
  5157. Reduce the damage taken by 6% when hit by a short range attack.
  5158.  
  5159. Melee Adaptability II
  5160. Reduced damage taken by 6% when equipping a melee weapon.
  5161.  
  5162. BOSS Killer II
  5163. When your target is a boss character, increase damage you deal by 6%
  5164.  
  5165. Boss Sentinel II
  5166. When you are attacked by a boss character, reduce the damage you take by 6%
  5167.  
  5168. Fodder Killer II
  5169. When your target is a Fodder, increase damage you deal by 6%
  5170.  
  5171. ========================================
  5172. RECOMBINED_DNA_4: Zero(Z)
  5173. ========================================
  5174.  
  5175. No Weapon Special Attack II
  5176. When you hit a target in no weapon status, increase the damage you deal by 6%
  5177.  
  5178. No Skill Special Attack II
  5179. When you hit a target in no skill status, increase the damage you deal by 6%
  5180.  
  5181. Immobilize Special Attack II
  5182. When you hit a target in immobile status, increase the damage you deal by 6%
  5183.  
  5184. No Weapon Resistance II
  5185. 30% chance to become immune to the effects of No Weapon.
  5186.  
  5187. No Skill Resistance II
  5188. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  5189.  
  5190. Immobilize Resistance II
  5191. 30% chance to become immune to the effects of Immobilize.
  5192.  
  5193. No Weapon Special Attack III
  5194. When you hit a target in no weapon status, increase the damage you deal by 8%
  5195.  
  5196. No Skill Special Attack III
  5197. When you hit a target in no skill status, increase the damage you deal by 8%
  5198.  
  5199. Immobilize Special Attack III
  5200. When you hit a target in immobile status, increase the damage you deal by 8%
  5201.  
  5202. No Weapon Resistance III
  5203. 40% chance to become immune to the effects of No Weapon.
  5204.  
  5205. No Skill Resistance III
  5206. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  5207.  
  5208. Immobilize Resistance III
  5209. 40% chance to become immune to the effects of Immobilize.
  5210.  
  5211. Zero Distance Boost III
  5212. Increase damage you deal by 10% when hitting a target in close proximity
  5213.  
  5214. ========================================
  5215. RECOMBINED_DNA_5: Zero(Z)
  5216. ========================================
  5217.  
  5218. Short Range Boost II
  5219. Increase damage you deal by 6% when hitting a target in short range
  5220.  
  5221. Short Range Adaptability II
  5222. Reduce the damage taken by 6% when hit by a short range attack.
  5223.  
  5224. Melee Adaptability II
  5225. Reduced damage taken by 6% when equipping a melee weapon.
  5226.  
  5227. BOSS Killer II
  5228. When your target is a boss character, increase damage you deal by 6%
  5229.  
  5230. Boss Sentinel II
  5231. When you are attacked by a boss character, reduce the damage you take by 6%
  5232.  
  5233. Fodder Killer II
  5234. When your target is a Fodder, increase damage you deal by 6%
  5235.  
  5236. Short Range Boost III
  5237. Increase damage you deal by 8% when hitting a target in short range
  5238.  
  5239. Short Range Adaptability III
  5240. Reduce the damage taken by 8% when hit by a short range attack.
  5241.  
  5242. Melee Adaptability III
  5243. Reduced damage taken by 8% when equipping a melee weapon.
  5244.  
  5245. BOSS Killer III
  5246. When your target is a boss character, increase damage you deal by 8%
  5247.  
  5248. Boss Sentinel III
  5249. When you are attacked by a boss character, reduce the damage you take by 8%
  5250.  
  5251. Fodder Killer III
  5252. When your target is a Fodder, increase damage you deal by 8%
  5253.  
  5254. Zero Distance Boost III
  5255. Increase damage you deal by 10% when hitting a target in close proximity
  5256.  
  5257. ========================================
  5258. FIXED_DNA: Leviathan
  5259. ========================================
  5260.  
  5261. Ice Dragon Enhancement
  5262. Increase the damage multiplier by 10% for the head of Spirit of the Ocean
  5263.  
  5264. Complete penetration
  5265. Increase the damage multiplier for Frost Javelin by 50% and range by 25% and allow passage through landscape and barriers
  5266.  
  5267. Ocean Goddess of the Blue Sea
  5268. Increase the effective duration of Loss of Temperature by 33%. When you use Water Circle, reduce the preparation time for Spirit of the Ocean by 1 second
  5269.  
  5270. ========================================
  5271. RECOMBINED_DNA_1: Leviathan
  5272. ========================================
  5273.  
  5274. Slow Special Attack I
  5275. When you hit a target in slow status, increase the damage you deal by 4%
  5276.  
  5277. Acceleration Special Attack I
  5278. When you hit a target in accelerated status, increase the damage you deal by 6%
  5279.  
  5280. Damage Reduction Special Attack I
  5281. When you hit a target in damage reduction status, increase damage you deal by 4%
  5282.  
  5283. Slow Resistance I
  5284. 20% chance to become immune to the effects of Slow.
  5285.  
  5286. Confusion Resistance I
  5287. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  5288.  
  5289. Out of Control Resistance I
  5290. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  5291.  
  5292. Short Range Boost I
  5293. Increase damage you deal by 4% when hitting a target in short range
  5294.  
  5295. Long Range Boost I
  5296. Increase damage you deal by 4% when hitting a target in long range
  5297.  
  5298. Crisis Amplification I
  5299. When below 30% HP, increase damage by 6%.
  5300.  
  5301. Player Killer I
  5302. When your target is a player, increase damage you deal by 4%
  5303.  
  5304. Melee Amplification I
  5305. Increase damage by 4% when equipping a melee weapon.
  5306.  
  5307. Melee Adaptability I
  5308. Reduced damage taken by 4% when equipping a melee weapon.
  5309.  
  5310. ========================================
  5311. RECOMBINED_DNA_2: Leviathan
  5312. ========================================
  5313.  
  5314. Slow Special Attack I
  5315. When you hit a target in slow status, increase the damage you deal by 4%
  5316.  
  5317. Acceleration Special Attack I
  5318. When you hit a target in accelerated status, increase the damage you deal by 6%
  5319.  
  5320. Damage Reduction Special Attack I
  5321. When you hit a target in damage reduction status, increase damage you deal by 4%
  5322.  
  5323. Slow Resistance I
  5324. 20% chance to become immune to the effects of Slow.
  5325.  
  5326. Confusion Resistance I
  5327. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  5328.  
  5329. Out of Control Resistance I
  5330. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  5331.  
  5332. Slow Special Attack II
  5333. When you hit a target in slow status, increase the damage you deal by 6%
  5334.  
  5335. Acceleration Special Attack II
  5336. When you hit a target in accelerated status, increase the damage you deal by 8%
  5337.  
  5338. Damage Reduction Special Attack II
  5339. When you hit a target in damage reduction status, increase damage you deal by 6%
  5340.  
  5341. Slow Resistance II
  5342. 30% chance to become immune to the effects of Slow.
  5343.  
  5344. Confusion Resistance II
  5345. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  5346.  
  5347. Out of Control Resistance II
  5348. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  5349.  
  5350. ========================================
  5351. RECOMBINED_DNA_3: Leviathan
  5352. ========================================
  5353.  
  5354. Short Range Boost I
  5355. Increase damage you deal by 4% when hitting a target in short range
  5356.  
  5357. Long Range Boost I
  5358. Increase damage you deal by 4% when hitting a target in long range
  5359.  
  5360. Crisis Amplification I
  5361. When below 30% HP, increase damage by 6%.
  5362.  
  5363. Player Killer I
  5364. When your target is a player, increase damage you deal by 4%
  5365.  
  5366. Melee Amplification I
  5367. Increase damage by 4% when equipping a melee weapon.
  5368.  
  5369. Melee Adaptability I
  5370. Reduced damage taken by 4% when equipping a melee weapon.
  5371.  
  5372. Short Range Boost II
  5373. Increase damage you deal by 6% when hitting a target in short range
  5374.  
  5375. Long Range Boost II
  5376. Increase damage you deal by 6% when hitting a target in long range
  5377.  
  5378. Crisis Amplification II
  5379. When below 30% HP, increase damage by 8%.
  5380.  
  5381. Player Killer II
  5382. When your target is a player, increase damage you deal by 6%
  5383.  
  5384. Melee Amplification II
  5385. Increase damage by 6% when equipping a melee weapon.
  5386.  
  5387. Melee Adaptability II
  5388. Reduced damage taken by 6% when equipping a melee weapon.
  5389.  
  5390. ========================================
  5391. RECOMBINED_DNA_4: Leviathan
  5392. ========================================
  5393.  
  5394. Slow Special Attack II
  5395. When you hit a target in slow status, increase the damage you deal by 6%
  5396.  
  5397. Acceleration Special Attack II
  5398. When you hit a target in accelerated status, increase the damage you deal by 8%
  5399.  
  5400. Damage Reduction Special Attack II
  5401. When you hit a target in damage reduction status, increase damage you deal by 6%
  5402.  
  5403. Slow Resistance II
  5404. 30% chance to become immune to the effects of Slow.
  5405.  
  5406. Confusion Resistance II
  5407. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  5408.  
  5409. Out of Control Resistance II
  5410. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  5411.  
  5412. Slow Special Attack III
  5413. When you hit a target in slow status, increase the damage you deal by 8%
  5414.  
  5415. Acceleration Special Attack III
  5416. When you hit a target in accelerated status, increase the damage you deal by 10%
  5417.  
  5418. Damage Reduction Special Attack III
  5419. When you hit a target in damage reduction status, increase damage you deal by 8%
  5420.  
  5421. Slow Resistance III
  5422. 40% chance to become immune to the effects of Slow.
  5423.  
  5424. Confusion Resistance III
  5425. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  5426.  
  5427. Out of Control Resistance III
  5428. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  5429.  
  5430. Slow Stimulant
  5431. When you are in slow status, increase damage you deal by 12%.
  5432.  
  5433. ========================================
  5434. RECOMBINED_DNA_5: Leviathan
  5435. ========================================
  5436.  
  5437. Short Range Boost II
  5438. Increase damage you deal by 6% when hitting a target in short range
  5439.  
  5440. Long Range Boost II
  5441. Increase damage you deal by 6% when hitting a target in long range
  5442.  
  5443. Crisis Amplification II
  5444. When below 30% HP, increase damage by 8%.
  5445.  
  5446. Player Killer II
  5447. When your target is a player, increase damage you deal by 6%
  5448.  
  5449. Melee Amplification II
  5450. Increase damage by 6% when equipping a melee weapon.
  5451.  
  5452. Melee Adaptability II
  5453. Reduced damage taken by 6% when equipping a melee weapon.
  5454.  
  5455. Short Range Boost III
  5456. Increase damage you deal by 8% when hitting a target in short range
  5457.  
  5458. Long Range Boost III
  5459. Increase damage you deal by 8% when hitting a target in long range
  5460.  
  5461. Crisis Amplification III
  5462. When below 30% HP, increase damage by 10%.
  5463.  
  5464. Player Killer III
  5465. When your target is a player, increase damage you deal by 8%
  5466.  
  5467. Melee Amplification III
  5468. Increase damage by 8% when equipping a melee weapon.
  5469.  
  5470. Melee Adaptability III
  5471. Reduced damage taken by 8% when equipping a melee weapon.
  5472.  
  5473. Slow Stimulant
  5474. When you are in slow status, increase damage you deal by 12%.
  5475.  
  5476. ========================================
  5477. FIXED_DNA: Awakened Zero
  5478. ========================================
  5479.  
  5480. Expand Energy Slot
  5481. Increase the number of Shingetsurin you can perform by 1
  5482.  
  5483. Energy Spike
  5484. When activating Shingetsurin, you get a damage enhancement status, which increases damage dealt by 24%. When you hit a target with Shingetsurin, reduce the preparation time for Genmu Zero by 3 seconds. This effect can only be triggered again after a 2-second cool down.
  5485.  
  5486. True Dream Flash
  5487. Increase the damage amplifier for Dream Flash by 150%. When using Genmu Zero, remove the invulnerability status of all targets in range. ※However, this effect will not work on targets that are immune to debuffs
  5488.  
  5489. ========================================
  5490. RECOMBINED_DNA_1: Awakened Zero
  5491. ========================================
  5492.  
  5493. Damage Enhancement Special Attack I
  5494. When you hit a target in damage enhancement status, increase damage you deal by 6%
  5495.  
  5496. Slow Special Attack I
  5497. When you hit a target in slow status, increase the damage you deal by 4%
  5498.  
  5499. Defense Enhancement Special Attack I
  5500. When you hit a target in defense enhancement status, increase damage you deal by 6%
  5501.  
  5502. Damage Reduction Resistance I
  5503. 20% chance to become immune to the effects of Damage Reduction.
  5504.  
  5505. Confusion Resistance I
  5506. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  5507.  
  5508. No Skill Resistance I
  5509. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  5510.  
  5511. Short Range Boost I
  5512. Increase damage you deal by 4% when hitting a target in short range
  5513.  
  5514. Long Range Boost I
  5515. Increase damage you deal by 4% when hitting a target in long range
  5516.  
  5517. Melee Amplification I
  5518. Increase damage by 4% when equipping a melee weapon.
  5519.  
  5520. BOSS Killer I
  5521. When your target is a boss character, increase damage you deal by 4%
  5522.  
  5523. Player Killer I
  5524. When your target is a player, increase damage you deal by 4%
  5525.  
  5526. Fodder Killer I
  5527. When your target is a Fodder, increase damage you deal by 4%
  5528.  
  5529. ========================================
  5530. RECOMBINED_DNA_2: Awakened Zero
  5531. ========================================
  5532.  
  5533. Damage Enhancement Special Attack I
  5534. When you hit a target in damage enhancement status, increase damage you deal by 6%
  5535.  
  5536. Slow Special Attack I
  5537. When you hit a target in slow status, increase the damage you deal by 4%
  5538.  
  5539. Defense Enhancement Special Attack I
  5540. When you hit a target in defense enhancement status, increase damage you deal by 6%
  5541.  
  5542. Damage Reduction Resistance I
  5543. 20% chance to become immune to the effects of Damage Reduction.
  5544.  
  5545. Confusion Resistance I
  5546. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  5547.  
  5548. No Skill Resistance I
  5549. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  5550.  
  5551. Damage Enhancement Special Attack II
  5552. When you hit a target in damage enhancement status, increase damage you deal by 8%
  5553.  
  5554. Slow Special Attack II
  5555. When you hit a target in slow status, increase the damage you deal by 6%
  5556.  
  5557. Defense Enhancement Special Attack II
  5558. When you hit a target in defense enhancement status, increase damage you deal by 8%
  5559.  
  5560. Damage Reduction Resistance II
  5561. 30% chance to become immune to the effects of Damage Reduction.
  5562.  
  5563. Confusion Resistance II
  5564. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  5565.  
  5566. No Skill Resistance II
  5567. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  5568.  
  5569. ========================================
  5570. RECOMBINED_DNA_3: Awakened Zero
  5571. ========================================
  5572.  
  5573. Short Range Boost I
  5574. Increase damage you deal by 4% when hitting a target in short range
  5575.  
  5576. Long Range Boost I
  5577. Increase damage you deal by 4% when hitting a target in long range
  5578.  
  5579. Melee Amplification I
  5580. Increase damage by 4% when equipping a melee weapon.
  5581.  
  5582. BOSS Killer I
  5583. When your target is a boss character, increase damage you deal by 4%
  5584.  
  5585. Player Killer I
  5586. When your target is a player, increase damage you deal by 4%
  5587.  
  5588. Fodder Killer I
  5589. When your target is a Fodder, increase damage you deal by 4%
  5590.  
  5591. Short Range Boost II
  5592. Increase damage you deal by 6% when hitting a target in short range
  5593.  
  5594. Long Range Boost II
  5595. Increase damage you deal by 6% when hitting a target in long range
  5596.  
  5597. Melee Amplification II
  5598. Increase damage by 6% when equipping a melee weapon.
  5599.  
  5600. BOSS Killer II
  5601. When your target is a boss character, increase damage you deal by 6%
  5602.  
  5603. Player Killer II
  5604. When your target is a player, increase damage you deal by 6%
  5605.  
  5606. Fodder Killer II
  5607. When your target is a Fodder, increase damage you deal by 6%
  5608.  
  5609. ========================================
  5610. RECOMBINED_DNA_4: Awakened Zero
  5611. ========================================
  5612.  
  5613. Damage Enhancement Special Attack II
  5614. When you hit a target in damage enhancement status, increase damage you deal by 8%
  5615.  
  5616. Slow Special Attack II
  5617. When you hit a target in slow status, increase the damage you deal by 6%
  5618.  
  5619. Defense Enhancement Special Attack II
  5620. When you hit a target in defense enhancement status, increase damage you deal by 8%
  5621.  
  5622. Damage Reduction Resistance II
  5623. 30% chance to become immune to the effects of Damage Reduction.
  5624.  
  5625. Confusion Resistance II
  5626. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  5627.  
  5628. No Skill Resistance II
  5629. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  5630.  
  5631. Damage Enhancement Special Attack III
  5632. When you hit a target in damage enhancement status, increase damage you deal by 10%
  5633.  
  5634. Slow Special Attack III
  5635. When you hit a target in slow status, increase the damage you deal by 8%
  5636.  
  5637. Defense Enhancement Special Attack III
  5638. When you hit a target in defense enhancement status, increase damage you deal by 10%
  5639.  
  5640. Damage Reduction Resistance III
  5641. 40% chance to become immune to the effects of Damage Reduction.
  5642.  
  5643. Confusion Resistance III
  5644. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  5645.  
  5646. No Skill Resistance III
  5647. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  5648.  
  5649. Undo Shield
  5650. When you hit a target in shield status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  5651.  
  5652. ========================================
  5653. RECOMBINED_DNA_5: Awakened Zero
  5654. ========================================
  5655.  
  5656. Short Range Boost II
  5657. Increase damage you deal by 6% when hitting a target in short range
  5658.  
  5659. Long Range Boost II
  5660. Increase damage you deal by 6% when hitting a target in long range
  5661.  
  5662. Melee Amplification II
  5663. Increase damage by 6% when equipping a melee weapon.
  5664.  
  5665. BOSS Killer II
  5666. When your target is a boss character, increase damage you deal by 6%
  5667.  
  5668. Player Killer II
  5669. When your target is a player, increase damage you deal by 6%
  5670.  
  5671. Fodder Killer II
  5672. When your target is a Fodder, increase damage you deal by 6%
  5673.  
  5674. Short Range Boost III
  5675. Increase damage you deal by 8% when hitting a target in short range
  5676.  
  5677. Long Range Boost III
  5678. Increase damage you deal by 8% when hitting a target in long range
  5679.  
  5680. Melee Amplification III
  5681. Increase damage by 8% when equipping a melee weapon.
  5682.  
  5683. BOSS Killer III
  5684. When your target is a boss character, increase damage you deal by 8%
  5685.  
  5686. Player Killer III
  5687. When your target is a player, increase damage you deal by 8%
  5688.  
  5689. Fodder Killer III
  5690. When your target is a Fodder, increase damage you deal by 8%
  5691.  
  5692. Undo Shield
  5693. When you hit a target in shield status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  5694.  
  5695. ========================================
  5696. FIXED_DNA: Sigma
  5697. ========================================
  5698.  
  5699. Power Increase
  5700. Increase the damage rate of Head Beams by 5%
  5701.  
  5702. Rebellious Act
  5703. When your target is a player, increase damage you deal by 6%. When you are attacked by a player, reduce the damage you take by 6%
  5704.  
  5705. Antibody Enhancement
  5706. Change the effect of Preventive Shield to 6second interval per activation
  5707.  
  5708. ========================================
  5709. RECOMBINED_DNA_1: Sigma
  5710. ========================================
  5711.  
  5712. Damage Reduction Special Attack I
  5713. When you hit a target in damage reduction status, increase damage you deal by 4%
  5714.  
  5715. Slow Special Attack I
  5716. When you hit a target in slow status, increase the damage you deal by 4%
  5717.  
  5718. Damage Enhancement Special Attack I
  5719. When you hit a target in damage enhancement status, increase damage you deal by 6%
  5720.  
  5721. Damage Reduction Resistance I
  5722. 20% chance to become immune to the effects of Damage Reduction.
  5723.  
  5724. Defense Reduction Resistance I
  5725. 20% chance to become immune to the effects of Defense Reduction.
  5726.  
  5727. Slow Resistance I
  5728. 20% chance to become immune to the effects of Slow.
  5729.  
  5730. Short Range Boost I
  5731. Increase damage you deal by 4% when hitting a target in short range
  5732.  
  5733. Short Range Adaptability I
  5734. Reduce the damage taken by 4% when hit by a short range attack.
  5735.  
  5736. Melee Adaptability I
  5737. Reduced damage taken by 4% when equipping a melee weapon.
  5738.  
  5739. Player Killer I
  5740. When your target is a player, increase damage you deal by 4%
  5741.  
  5742. Player Sentinel I
  5743. When you are attacked by a player, reduce the damage you take by 4%
  5744.  
  5745. Fodder Killer I
  5746. When your target is a Fodder, increase damage you deal by 4%
  5747.  
  5748. ========================================
  5749. RECOMBINED_DNA_2: Sigma
  5750. ========================================
  5751.  
  5752. Damage Reduction Special Attack I
  5753. When you hit a target in damage reduction status, increase damage you deal by 4%
  5754.  
  5755. Slow Special Attack I
  5756. When you hit a target in slow status, increase the damage you deal by 4%
  5757.  
  5758. Damage Enhancement Special Attack I
  5759. When you hit a target in damage enhancement status, increase damage you deal by 6%
  5760.  
  5761. Damage Reduction Resistance I
  5762. 20% chance to become immune to the effects of Damage Reduction.
  5763.  
  5764. Defense Reduction Resistance I
  5765. 20% chance to become immune to the effects of Defense Reduction.
  5766.  
  5767. Slow Resistance I
  5768. 20% chance to become immune to the effects of Slow.
  5769.  
  5770. Damage Reduction Special Attack II
  5771. When you hit a target in damage reduction status, increase damage you deal by 6%
  5772.  
  5773. Slow Special Attack II
  5774. When you hit a target in slow status, increase the damage you deal by 6%
  5775.  
  5776. Damage Enhancement Special Attack II
  5777. When you hit a target in damage enhancement status, increase damage you deal by 8%
  5778.  
  5779. Damage Reduction Resistance II
  5780. 30% chance to become immune to the effects of Damage Reduction.
  5781.  
  5782. Defense Reduction Resistance II
  5783. 30% chance to become immune to the effects of Defense Reduction.
  5784.  
  5785. Slow Resistance II
  5786. 30% chance to become immune to the effects of Slow.
  5787.  
  5788. ========================================
  5789. RECOMBINED_DNA_3: Sigma
  5790. ========================================
  5791.  
  5792. Short Range Boost I
  5793. Increase damage you deal by 4% when hitting a target in short range
  5794.  
  5795. Short Range Adaptability I
  5796. Reduce the damage taken by 4% when hit by a short range attack.
  5797.  
  5798. Melee Adaptability I
  5799. Reduced damage taken by 4% when equipping a melee weapon.
  5800.  
  5801. Player Killer I
  5802. When your target is a player, increase damage you deal by 4%
  5803.  
  5804. Player Sentinel I
  5805. When you are attacked by a player, reduce the damage you take by 4%
  5806.  
  5807. Fodder Killer I
  5808. When your target is a Fodder, increase damage you deal by 4%
  5809.  
  5810. Short Range Boost II
  5811. Increase damage you deal by 6% when hitting a target in short range
  5812.  
  5813. Short Range Adaptability II
  5814. Reduce the damage taken by 6% when hit by a short range attack.
  5815.  
  5816. Melee Adaptability II
  5817. Reduced damage taken by 6% when equipping a melee weapon.
  5818.  
  5819. Player Killer II
  5820. When your target is a player, increase damage you deal by 6%
  5821.  
  5822. Player Sentinel II
  5823. When you are attacked by a player, reduce the damage you take by 6%
  5824.  
  5825. Fodder Killer II
  5826. When your target is a Fodder, increase damage you deal by 6%
  5827.  
  5828. ========================================
  5829. RECOMBINED_DNA_4: Sigma
  5830. ========================================
  5831.  
  5832. Damage Reduction Special Attack II
  5833. When you hit a target in damage reduction status, increase damage you deal by 6%
  5834.  
  5835. Slow Special Attack II
  5836. When you hit a target in slow status, increase the damage you deal by 6%
  5837.  
  5838. Damage Enhancement Special Attack II
  5839. When you hit a target in damage enhancement status, increase damage you deal by 8%
  5840.  
  5841. Damage Reduction Resistance II
  5842. 30% chance to become immune to the effects of Damage Reduction.
  5843.  
  5844. Defense Reduction Resistance II
  5845. 30% chance to become immune to the effects of Defense Reduction.
  5846.  
  5847. Slow Resistance II
  5848. 30% chance to become immune to the effects of Slow.
  5849.  
  5850. Damage Reduction Special Attack III
  5851. When you hit a target in damage reduction status, increase damage you deal by 8%
  5852.  
  5853. Slow Special Attack III
  5854. When you hit a target in slow status, increase the damage you deal by 8%
  5855.  
  5856. Damage Enhancement Special Attack III
  5857. When you hit a target in damage enhancement status, increase damage you deal by 10%
  5858.  
  5859. Damage Reduction Resistance III
  5860. 40% chance to become immune to the effects of Damage Reduction.
  5861.  
  5862. Defense Reduction Resistance III
  5863. 40% chance to become immune to the effects of Defense Reduction.
  5864.  
  5865. Slow Resistance III
  5866. 40% chance to become immune to the effects of Slow.
  5867.  
  5868. Preventive Shield Echo
  5869. When you have a Preventive Shield, reduce damage you take by 8%.
  5870.  
  5871. ========================================
  5872. RECOMBINED_DNA_5: Sigma
  5873. ========================================
  5874.  
  5875. Short Range Boost II
  5876. Increase damage you deal by 6% when hitting a target in short range
  5877.  
  5878. Short Range Adaptability II
  5879. Reduce the damage taken by 6% when hit by a short range attack.
  5880.  
  5881. Melee Adaptability II
  5882. Reduced damage taken by 6% when equipping a melee weapon.
  5883.  
  5884. Player Killer II
  5885. When your target is a player, increase damage you deal by 6%
  5886.  
  5887. Player Sentinel II
  5888. When you are attacked by a player, reduce the damage you take by 6%
  5889.  
  5890. Fodder Killer II
  5891. When your target is a Fodder, increase damage you deal by 6%
  5892.  
  5893. Short Range Boost III
  5894. Increase damage you deal by 8% when hitting a target in short range
  5895.  
  5896. Short Range Adaptability III
  5897. Reduce the damage taken by 8% when hit by a short range attack.
  5898.  
  5899. Melee Adaptability III
  5900. Reduced damage taken by 8% when equipping a melee weapon.
  5901.  
  5902. Player Killer III
  5903. When your target is a player, increase damage you deal by 8%
  5904.  
  5905. Player Sentinel III
  5906. When you are attacked by a player, reduce the damage you take by 8%
  5907.  
  5908. Fodder Killer III
  5909. When your target is a Fodder, increase damage you deal by 8%
  5910.  
  5911. Preventive Shield Echo
  5912. When you have a Preventive Shield, reduce damage you take by 8%.
  5913.  
  5914. ========================================
  5915. FIXED_DNA: Swimsuit Layer
  5916. ========================================
  5917.  
  5918. Power Increase
  5919. When enhanced, increase the damage multiplier for F-Splasher by 50%
  5920.  
  5921. Power Increase
  5922. When enhanced, increase the damage multiplier for Water Melon Slice by 50%
  5923.  
  5924. Enhanced Melee Mastery
  5925. Increases the effect of Melee mastery by 20%.
  5926.  
  5927. ========================================
  5928. RECOMBINED_DNA_1: Swimsuit Layer
  5929. ========================================
  5930.  
  5931. Immobilize Special Attack I
  5932. When you hit a target in immobile status, increase the damage you deal by 4%
  5933.  
  5934. Shield Special Attack I
  5935. When you hit a target in shield status, increase damage you deal by 6%
  5936.  
  5937. Preventive Shield Special Attack I
  5938. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  5939.  
  5940. Slow Resistance I
  5941. 20% chance to become immune to the effects of Slow.
  5942.  
  5943. Defocus Resistance I
  5944. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  5945.  
  5946. Defense Reduction Resistance I
  5947. 20% chance to become immune to the effects of Defense Reduction.
  5948.  
  5949. Short Range Boost I
  5950. Increase damage you deal by 4% when hitting a target in short range
  5951.  
  5952. Mid Range Adaptability I
  5953. Reduce the damage taken by 4% when hit by a mid range attack.
  5954.  
  5955. Long Range Adaptability I
  5956. Reduce the damage taken by 4% when hit by a long range attack.
  5957.  
  5958. Player Killer I
  5959. When your target is a player, increase damage you deal by 4%
  5960.  
  5961. BOSS Killer I
  5962. When your target is a boss character, increase damage you deal by 4%
  5963.  
  5964. Crisis Amplification I
  5965. When below 30% HP, increase damage by 6%.
  5966.  
  5967. ========================================
  5968. RECOMBINED_DNA_2: Swimsuit Layer
  5969. ========================================
  5970.  
  5971. Immobilize Special Attack I
  5972. When you hit a target in immobile status, increase the damage you deal by 4%
  5973.  
  5974. Shield Special Attack I
  5975. When you hit a target in shield status, increase damage you deal by 6%
  5976.  
  5977. Preventive Shield Special Attack I
  5978. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  5979.  
  5980. Slow Resistance I
  5981. 20% chance to become immune to the effects of Slow.
  5982.  
  5983. Defocus Resistance I
  5984. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  5985.  
  5986. Defense Reduction Resistance I
  5987. 20% chance to become immune to the effects of Defense Reduction.
  5988.  
  5989. Immobilize Special Attack II
  5990. When you hit a target in immobile status, increase the damage you deal by 6%
  5991.  
  5992. Shield Special Attack II
  5993. When you hit a target in shield status, increase damage you deal by 8%
  5994.  
  5995. Preventive Shield Special Attack II
  5996. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  5997.  
  5998. Slow Resistance II
  5999. 30% chance to become immune to the effects of Slow.
  6000.  
  6001. Defocus Resistance II
  6002. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  6003.  
  6004. Defense Reduction Resistance II
  6005. 30% chance to become immune to the effects of Defense Reduction.
  6006.  
  6007. ========================================
  6008. RECOMBINED_DNA_3: Swimsuit Layer
  6009. ========================================
  6010.  
  6011. Short Range Boost I
  6012. Increase damage you deal by 4% when hitting a target in short range
  6013.  
  6014. Mid Range Adaptability I
  6015. Reduce the damage taken by 4% when hit by a mid range attack.
  6016.  
  6017. Long Range Adaptability I
  6018. Reduce the damage taken by 4% when hit by a long range attack.
  6019.  
  6020. Player Killer I
  6021. When your target is a player, increase damage you deal by 4%
  6022.  
  6023. BOSS Killer I
  6024. When your target is a boss character, increase damage you deal by 4%
  6025.  
  6026. Crisis Amplification I
  6027. When below 30% HP, increase damage by 6%.
  6028.  
  6029. Short Range Boost II
  6030. Increase damage you deal by 6% when hitting a target in short range
  6031.  
  6032. Mid Range Adaptability II
  6033. Reduce the damage taken by 6% when hit by a mid range attack.
  6034.  
  6035. Long Range Adaptability II
  6036. Reduce the damage taken by 6% when hit by a long range attack.
  6037.  
  6038. Player Killer II
  6039. When your target is a player, increase damage you deal by 6%
  6040.  
  6041. BOSS Killer II
  6042. When your target is a boss character, increase damage you deal by 6%
  6043.  
  6044. Crisis Amplification II
  6045. When below 30% HP, increase damage by 8%.
  6046.  
  6047. ========================================
  6048. RECOMBINED_DNA_4: Swimsuit Layer
  6049. ========================================
  6050.  
  6051. Immobilize Special Attack II
  6052. When you hit a target in immobile status, increase the damage you deal by 6%
  6053.  
  6054. Shield Special Attack II
  6055. When you hit a target in shield status, increase damage you deal by 8%
  6056.  
  6057. Preventive Shield Special Attack II
  6058. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  6059.  
  6060. Slow Resistance II
  6061. 30% chance to become immune to the effects of Slow.
  6062.  
  6063. Defocus Resistance II
  6064. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  6065.  
  6066. Defense Reduction Resistance II
  6067. 30% chance to become immune to the effects of Defense Reduction.
  6068.  
  6069. Immobilize Special Attack III
  6070. When you hit a target in immobile status, increase the damage you deal by 8%
  6071.  
  6072. Shield Special Attack III
  6073. When you hit a target in shield status, increase damage you deal by 10%
  6074.  
  6075. Preventive Shield Special Attack III
  6076. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  6077.  
  6078. Slow Resistance III
  6079. 40% chance to become immune to the effects of Slow.
  6080.  
  6081. Defocus Resistance III
  6082. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  6083.  
  6084. Defense Reduction Resistance III
  6085. 40% chance to become immune to the effects of Defense Reduction.
  6086.  
  6087. Secure Advantage
  6088. When causing immobile or hitting a target that is immobile, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
  6089.  
  6090. ========================================
  6091. RECOMBINED_DNA_5: Swimsuit Layer
  6092. ========================================
  6093.  
  6094. Short Range Boost II
  6095. Increase damage you deal by 6% when hitting a target in short range
  6096.  
  6097. Mid Range Adaptability II
  6098. Reduce the damage taken by 6% when hit by a mid range attack.
  6099.  
  6100. Long Range Adaptability II
  6101. Reduce the damage taken by 6% when hit by a long range attack.
  6102.  
  6103. Player Killer II
  6104. When your target is a player, increase damage you deal by 6%
  6105.  
  6106. BOSS Killer II
  6107. When your target is a boss character, increase damage you deal by 6%
  6108.  
  6109. Crisis Amplification II
  6110. When below 30% HP, increase damage by 8%.
  6111.  
  6112. Short Range Boost III
  6113. Increase damage you deal by 8% when hitting a target in short range
  6114.  
  6115. Mid Range Adaptability III
  6116. Reduce the damage taken by 8% when hit by a mid range attack.
  6117.  
  6118. Long Range Adaptability III
  6119. Reduce the damage taken by 8% when hit by a long range attack.
  6120.  
  6121. Player Killer III
  6122. When your target is a player, increase damage you deal by 8%
  6123.  
  6124. BOSS Killer III
  6125. When your target is a boss character, increase damage you deal by 8%
  6126.  
  6127. Crisis Amplification III
  6128. When below 30% HP, increase damage by 10%.
  6129.  
  6130. Secure Advantage
  6131. When causing immobile or hitting a target that is immobile, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
  6132.  
  6133. ========================================
  6134. FIXED_DNA: Swimsuit Roll
  6135. ========================================
  6136.  
  6137. Boost Charm
  6138. Trigger Old School Charm when below 56% HP
  6139.  
  6140. Jamming
  6141. When hitting a player with Swim Ring Hurl, it will cause interference on the target to dispel a new buff 1 time.
  6142.  
  6143. Cooling Water Shield
  6144. When using Water Shield, you get a defense enhancement status, which decrease damage received by 8.33%. Stacks 3 times and functions in conjunction with Cool Trick
  6145.  
  6146. ========================================
  6147. RECOMBINED_DNA_1: Swimsuit Roll
  6148. ========================================
  6149.  
  6150. Damage Reduction Special Attack I
  6151. When you hit a target in damage reduction status, increase damage you deal by 4%
  6152.  
  6153. Interference Special Attack I
  6154. When you hit a target in interference status, increase the damage you deal by 6%
  6155.  
  6156. Shield Special Attack I
  6157. When you hit a target in shield status, increase damage you deal by 6%
  6158.  
  6159. Slow Resistance I
  6160. 20% chance to become immune to the effects of Slow.
  6161.  
  6162. Confusion Resistance I
  6163. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  6164.  
  6165. No Skill Resistance I
  6166. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6167.  
  6168. Short Range Adaptability I
  6169. Reduce the damage taken by 4% when hit by a short range attack.
  6170.  
  6171. Long Range Adaptability I
  6172. Reduce the damage taken by 4% when hit by a long range attack.
  6173.  
  6174. Crisis Adaptability I
  6175. When below 30% HP, reduce damage taken by 6%.
  6176.  
  6177. Fodder Killer I
  6178. When your target is a Fodder, increase damage you deal by 4%
  6179.  
  6180. Fodder Sentinel I
  6181. When you are attacked by a Fodder, reduce the damage you take by 4%
  6182.  
  6183. Crisis Amplification I
  6184. When below 30% HP, increase damage by 6%.
  6185.  
  6186. ========================================
  6187. RECOMBINED_DNA_2: Swimsuit Roll
  6188. ========================================
  6189.  
  6190. Damage Reduction Special Attack I
  6191. When you hit a target in damage reduction status, increase damage you deal by 4%
  6192.  
  6193. Interference Special Attack I
  6194. When you hit a target in interference status, increase the damage you deal by 6%
  6195.  
  6196. Shield Special Attack I
  6197. When you hit a target in shield status, increase damage you deal by 6%
  6198.  
  6199. Slow Resistance I
  6200. 20% chance to become immune to the effects of Slow.
  6201.  
  6202. Confusion Resistance I
  6203. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  6204.  
  6205. No Skill Resistance I
  6206. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6207.  
  6208. Damage Reduction Special Attack II
  6209. When you hit a target in damage reduction status, increase damage you deal by 6%
  6210.  
  6211. Interference Special Attack II
  6212. When you hit a target in interference status, increase the damage you deal by 8%
  6213.  
  6214. Shield Special Attack II
  6215. When you hit a target in shield status, increase damage you deal by 8%
  6216.  
  6217. Slow Resistance II
  6218. 30% chance to become immune to the effects of Slow.
  6219.  
  6220. Confusion Resistance II
  6221. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  6222.  
  6223. No Skill Resistance II
  6224. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6225.  
  6226. ========================================
  6227. RECOMBINED_DNA_3: Swimsuit Roll
  6228. ========================================
  6229.  
  6230. Short Range Adaptability I
  6231. Reduce the damage taken by 4% when hit by a short range attack.
  6232.  
  6233. Long Range Adaptability I
  6234. Reduce the damage taken by 4% when hit by a long range attack.
  6235.  
  6236. Crisis Adaptability I
  6237. When below 30% HP, reduce damage taken by 6%.
  6238.  
  6239. Fodder Killer I
  6240. When your target is a Fodder, increase damage you deal by 4%
  6241.  
  6242. Fodder Sentinel I
  6243. When you are attacked by a Fodder, reduce the damage you take by 4%
  6244.  
  6245. Crisis Amplification I
  6246. When below 30% HP, increase damage by 6%.
  6247.  
  6248. Short Range Adaptability II
  6249. Reduce the damage taken by 6% when hit by a short range attack.
  6250.  
  6251. Long Range Adaptability II
  6252. Reduce the damage taken by 6% when hit by a long range attack.
  6253.  
  6254. Crisis Adaptability II
  6255. When below 30% HP, reduce damage taken by 8%.
  6256.  
  6257. Fodder Killer II
  6258. When your target is a Fodder, increase damage you deal by 6%
  6259.  
  6260. Fodder Sentinel II
  6261. When you are attacked by a Fodder, reduce the damage you take by 6%
  6262.  
  6263. Crisis Amplification II
  6264. When below 30% HP, increase damage by 8%.
  6265.  
  6266. ========================================
  6267. RECOMBINED_DNA_4: Swimsuit Roll
  6268. ========================================
  6269.  
  6270. Damage Reduction Special Attack II
  6271. When you hit a target in damage reduction status, increase damage you deal by 6%
  6272.  
  6273. Interference Special Attack II
  6274. When you hit a target in interference status, increase the damage you deal by 8%
  6275.  
  6276. Shield Special Attack II
  6277. When you hit a target in shield status, increase damage you deal by 8%
  6278.  
  6279. Slow Resistance II
  6280. 30% chance to become immune to the effects of Slow.
  6281.  
  6282. Confusion Resistance II
  6283. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  6284.  
  6285. No Skill Resistance II
  6286. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6287.  
  6288. Damage Reduction Special Attack III
  6289. When you hit a target in damage reduction status, increase damage you deal by 8%
  6290.  
  6291. Interference Special Attack III
  6292. When you hit a target in interference status, increase the damage you deal by 10%
  6293.  
  6294. Shield Special Attack III
  6295. When you hit a target in shield status, increase damage you deal by 10%
  6296.  
  6297. Slow Resistance III
  6298. 40% chance to become immune to the effects of Slow.
  6299.  
  6300. Confusion Resistance III
  6301. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  6302.  
  6303. No Skill Resistance III
  6304. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6305.  
  6306. Immobile Response
  6307. When you are in immobile status, reduce damage you take by 16%.
  6308.  
  6309. ========================================
  6310. RECOMBINED_DNA_5: Swimsuit Roll
  6311. ========================================
  6312.  
  6313. Short Range Adaptability II
  6314. Reduce the damage taken by 6% when hit by a short range attack.
  6315.  
  6316. Long Range Adaptability II
  6317. Reduce the damage taken by 6% when hit by a long range attack.
  6318.  
  6319. Crisis Adaptability II
  6320. When below 30% HP, reduce damage taken by 8%.
  6321.  
  6322. Fodder Killer II
  6323. When your target is a Fodder, increase damage you deal by 6%
  6324.  
  6325. Fodder Sentinel II
  6326. When you are attacked by a Fodder, reduce the damage you take by 6%
  6327.  
  6328. Crisis Amplification II
  6329. When below 30% HP, increase damage by 8%.
  6330.  
  6331. Short Range Adaptability III
  6332. Reduce the damage taken by 8% when hit by a short range attack.
  6333.  
  6334. Long Range Adaptability III
  6335. Reduce the damage taken by 8% when hit by a long range attack.
  6336.  
  6337. Crisis Adaptability III
  6338. When below 30% HP, reduce damage taken by 10%.
  6339.  
  6340. Fodder Killer III
  6341. When your target is a Fodder, increase damage you deal by 8%
  6342.  
  6343. Fodder Sentinel III
  6344. When you are attacked by a Fodder, reduce the damage you take by 8%
  6345.  
  6346. Crisis Amplification III
  6347. When below 30% HP, increase damage by 10%.
  6348.  
  6349. Immobile Response
  6350. When you are in immobile status, reduce damage you take by 16%.
  6351.  
  6352. ========================================
  6353. FIXED_DNA: Swimsuit Iris
  6354. ========================================
  6355.  
  6356. Boost Charm
  6357. Increase the chance to trigger Cute Bathing Suit by 30%
  6358.  
  6359. Auto Defense
  6360. Change the interval of automatic shield activation for "I won't lose…" to 10 second per activation
  6361.  
  6362. High-Pressure Jets
  6363. Accelerate damage register for Double Water Jet by 40% and increase its damage by 20%
  6364.  
  6365. ========================================
  6366. RECOMBINED_DNA_1: Swimsuit Iris
  6367. ========================================
  6368.  
  6369. Damage Reduction Special Attack I
  6370. When you hit a target in damage reduction status, increase damage you deal by 4%
  6371.  
  6372. CRIT Enhancement Special Attack I
  6373. When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
  6374.  
  6375. CRID Enhancement Special Attack I
  6376. When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
  6377.  
  6378. No Weapon Resistance I
  6379. 20% chance to become immune to the effects of No Weapon.
  6380.  
  6381. Continuous Damage Resistance I
  6382. 20% chance to become immune to the effects of Continuous Damage.
  6383.  
  6384. No Skill Resistance I
  6385. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6386.  
  6387. Long Range Boost I
  6388. Increase damage you deal by 4% when hitting a target in long range
  6389.  
  6390. Short Range Adaptability I
  6391. Reduce the damage taken by 4% when hit by a short range attack.
  6392.  
  6393. Homeopathy Adaptability I
  6394. When HP is 50% or higher, reduce damage taken by 4%.
  6395.  
  6396. Fodder Killer I
  6397. When your target is a Fodder, increase damage you deal by 4%
  6398.  
  6399. Boss Sentinel I
  6400. When you are attacked by a boss character, reduce the damage you take by 4%
  6401.  
  6402. Thorough Preparation Adaptability I
  6403. When HP is 75% or higher, reduce damage taken by 4%.
  6404.  
  6405. ========================================
  6406. RECOMBINED_DNA_2: Swimsuit Iris
  6407. ========================================
  6408.  
  6409. Damage Reduction Special Attack I
  6410. When you hit a target in damage reduction status, increase damage you deal by 4%
  6411.  
  6412. CRIT Enhancement Special Attack I
  6413. When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
  6414.  
  6415. CRID Enhancement Special Attack I
  6416. When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
  6417.  
  6418. No Weapon Resistance I
  6419. 20% chance to become immune to the effects of No Weapon.
  6420.  
  6421. Continuous Damage Resistance I
  6422. 20% chance to become immune to the effects of Continuous Damage.
  6423.  
  6424. No Skill Resistance I
  6425. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6426.  
  6427. Damage Reduction Special Attack II
  6428. When you hit a target in damage reduction status, increase damage you deal by 6%
  6429.  
  6430. CRIT Enhancement Special Attack II
  6431. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  6432.  
  6433. CRID Enhancement Special Attack II
  6434. When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
  6435.  
  6436. No Weapon Resistance II
  6437. 30% chance to become immune to the effects of No Weapon.
  6438.  
  6439. Continuous Damage Resistance II
  6440. 30% chance to become immune to the effects of Continuous Damage.
  6441.  
  6442. No Skill Resistance II
  6443. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6444.  
  6445. ========================================
  6446. RECOMBINED_DNA_3: Swimsuit Iris
  6447. ========================================
  6448.  
  6449. Long Range Boost I
  6450. Increase damage you deal by 4% when hitting a target in long range
  6451.  
  6452. Short Range Adaptability I
  6453. Reduce the damage taken by 4% when hit by a short range attack.
  6454.  
  6455. Homeopathy Adaptability I
  6456. When HP is 50% or higher, reduce damage taken by 4%.
  6457.  
  6458. Fodder Killer I
  6459. When your target is a Fodder, increase damage you deal by 4%
  6460.  
  6461. Boss Sentinel I
  6462. When you are attacked by a boss character, reduce the damage you take by 4%
  6463.  
  6464. Thorough Preparation Adaptability I
  6465. When HP is 75% or higher, reduce damage taken by 4%.
  6466.  
  6467. Long Range Boost II
  6468. Increase damage you deal by 6% when hitting a target in long range
  6469.  
  6470. Short Range Adaptability II
  6471. Reduce the damage taken by 6% when hit by a short range attack.
  6472.  
  6473. Homeopathy Adaptability II
  6474. When HP is 50% or higher, reduce damage taken by 5%.
  6475.  
  6476. Fodder Killer II
  6477. When your target is a Fodder, increase damage you deal by 6%
  6478.  
  6479. Boss Sentinel II
  6480. When you are attacked by a boss character, reduce the damage you take by 6%
  6481.  
  6482. Thorough Preparation Adaptability II
  6483. When HP is 75% or higher, reduce damage taken by 6%.
  6484.  
  6485. ========================================
  6486. RECOMBINED_DNA_4: Swimsuit Iris
  6487. ========================================
  6488.  
  6489. Damage Reduction Special Attack II
  6490. When you hit a target in damage reduction status, increase damage you deal by 6%
  6491.  
  6492. CRIT Enhancement Special Attack II
  6493. When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
  6494.  
  6495. CRID Enhancement Special Attack II
  6496. When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
  6497.  
  6498. No Weapon Resistance II
  6499. 30% chance to become immune to the effects of No Weapon.
  6500.  
  6501. Continuous Damage Resistance II
  6502. 30% chance to become immune to the effects of Continuous Damage.
  6503.  
  6504. No Skill Resistance II
  6505. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6506.  
  6507. Damage Reduction Special Attack III
  6508. When you hit a target in damage reduction status, increase damage you deal by 8%
  6509.  
  6510. CRIT Enhancement Special Attack III
  6511. When you hit a target in CRIT Enhancement status, increase damage you deal by 10%
  6512.  
  6513. CRID Enhancement Special Attack III
  6514. When you hit a target in CRID Enhancement status, increase the damage you deal by 10%
  6515.  
  6516. No Weapon Resistance III
  6517. 40% chance to become immune to the effects of No Weapon.
  6518.  
  6519. Continuous Damage Resistance III
  6520. 40% chance to become immune to the effects of Continuous Damage.
  6521.  
  6522. No Skill Resistance III
  6523. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6524.  
  6525. Conservative Fighting
  6526. When you hit an invulnerable target, recover 12% HP. This effect can only be triggered again after a 6-second cooldown.
  6527.  
  6528. ========================================
  6529. RECOMBINED_DNA_5: Swimsuit Iris
  6530. ========================================
  6531.  
  6532. Long Range Boost II
  6533. Increase damage you deal by 6% when hitting a target in long range
  6534.  
  6535. Short Range Adaptability II
  6536. Reduce the damage taken by 6% when hit by a short range attack.
  6537.  
  6538. Homeopathy Adaptability II
  6539. When HP is 50% or higher, reduce damage taken by 5%.
  6540.  
  6541. Fodder Killer II
  6542. When your target is a Fodder, increase damage you deal by 6%
  6543.  
  6544. Boss Sentinel II
  6545. When you are attacked by a boss character, reduce the damage you take by 6%
  6546.  
  6547. Thorough Preparation Adaptability II
  6548. When HP is 75% or higher, reduce damage taken by 6%.
  6549.  
  6550. Long Range Boost III
  6551. Increase damage you deal by 8% when hitting a target in long range
  6552.  
  6553. Short Range Adaptability III
  6554. Reduce the damage taken by 8% when hit by a short range attack.
  6555.  
  6556. Homeopathy Adaptability III
  6557. When HP is 50% or higher, reduce damage taken by 6%.
  6558.  
  6559. Fodder Killer III
  6560. When your target is a Fodder, increase damage you deal by 8%
  6561.  
  6562. Boss Sentinel III
  6563. When you are attacked by a boss character, reduce the damage you take by 8%
  6564.  
  6565. Thorough Preparation Adaptability III
  6566. When HP is 75% or higher, reduce damage taken by 8%.
  6567.  
  6568. Conservative Fighting
  6569. When you hit an invulnerable target, recover 12% HP. This effect can only be triggered again after a 6-second cooldown.
  6570.  
  6571. ========================================
  6572. FIXED_DNA: Ciel
  6573. ========================================
  6574.  
  6575. Positioning System
  6576. The range of cyber-elf's support fire will increase 20%, and applies a tracking effect.
  6577.  
  6578. Rapid Response
  6579. When using Ciel System, immediately cause 2 stacks of slow effect on all targets in range.
  6580.  
  6581. Energy Innovation
  6582. Ciel System can increase the range of cyber-elf enhancing forcefield. Reduce damage taken by 35% within Ciel System
  6583.  
  6584. ========================================
  6585. RECOMBINED_DNA_1: Ciel
  6586. ========================================
  6587.  
  6588. Slow Special Attack I
  6589. When you hit a target in slow status, increase the damage you deal by 4%
  6590.  
  6591. No Weapon Special Attack I
  6592. When you hit a target in no weapon status, increase the damage you deal by 4%
  6593.  
  6594. No Skill Special Attack I
  6595. When you hit a target in no skill status, increase the damage you deal by 4%
  6596.  
  6597. Immobilize Resistance I
  6598. 20% chance to become immune to the effects of Immobilize.
  6599.  
  6600. Defense Reduction Resistance I
  6601. 20% chance to become immune to the effects of Defense Reduction.
  6602.  
  6603. No Skill Resistance I
  6604. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6605.  
  6606. Short Range Boost I
  6607. Increase damage you deal by 4% when hitting a target in short range
  6608.  
  6609. Short Range Adaptability I
  6610. Reduce the damage taken by 4% when hit by a short range attack.
  6611.  
  6612. Mid Range Boost I
  6613. Increase damage you deal by 4% when hitting a target in mid range
  6614.  
  6615. Player Sentinel I
  6616. When you are attacked by a player, reduce the damage you take by 4%
  6617.  
  6618. Boss Sentinel I
  6619. When you are attacked by a boss character, reduce the damage you take by 4%
  6620.  
  6621. Adversity Adaptability I
  6622. When below 50% HP, reduce damage taken by 4%.
  6623.  
  6624. ========================================
  6625. RECOMBINED_DNA_2: Ciel
  6626. ========================================
  6627.  
  6628. Slow Special Attack I
  6629. When you hit a target in slow status, increase the damage you deal by 4%
  6630.  
  6631. No Weapon Special Attack I
  6632. When you hit a target in no weapon status, increase the damage you deal by 4%
  6633.  
  6634. No Skill Special Attack I
  6635. When you hit a target in no skill status, increase the damage you deal by 4%
  6636.  
  6637. Immobilize Resistance I
  6638. 20% chance to become immune to the effects of Immobilize.
  6639.  
  6640. Defense Reduction Resistance I
  6641. 20% chance to become immune to the effects of Defense Reduction.
  6642.  
  6643. No Skill Resistance I
  6644. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6645.  
  6646. Slow Special Attack II
  6647. When you hit a target in slow status, increase the damage you deal by 6%
  6648.  
  6649. No Weapon Special Attack II
  6650. When you hit a target in no weapon status, increase the damage you deal by 6%
  6651.  
  6652. No Skill Special Attack II
  6653. When you hit a target in no skill status, increase the damage you deal by 6%
  6654.  
  6655. Immobilize Resistance II
  6656. 30% chance to become immune to the effects of Immobilize.
  6657.  
  6658. Defense Reduction Resistance II
  6659. 30% chance to become immune to the effects of Defense Reduction.
  6660.  
  6661. No Skill Resistance II
  6662. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6663.  
  6664. ========================================
  6665. RECOMBINED_DNA_3: Ciel
  6666. ========================================
  6667.  
  6668. Short Range Boost I
  6669. Increase damage you deal by 4% when hitting a target in short range
  6670.  
  6671. Short Range Adaptability I
  6672. Reduce the damage taken by 4% when hit by a short range attack.
  6673.  
  6674. Mid Range Boost I
  6675. Increase damage you deal by 4% when hitting a target in mid range
  6676.  
  6677. Player Sentinel I
  6678. When you are attacked by a player, reduce the damage you take by 4%
  6679.  
  6680. Boss Sentinel I
  6681. When you are attacked by a boss character, reduce the damage you take by 4%
  6682.  
  6683. Adversity Adaptability I
  6684. When below 50% HP, reduce damage taken by 4%.
  6685.  
  6686. Short Range Boost II
  6687. Increase damage you deal by 6% when hitting a target in short range
  6688.  
  6689. Short Range Adaptability II
  6690. Reduce the damage taken by 6% when hit by a short range attack.
  6691.  
  6692. Mid Range Boost II
  6693. Increase damage you deal by 6% when hitting a target in mid range
  6694.  
  6695. Player Sentinel II
  6696. When you are attacked by a player, reduce the damage you take by 6%
  6697.  
  6698. Boss Sentinel II
  6699. When you are attacked by a boss character, reduce the damage you take by 6%
  6700.  
  6701. Adversity Adaptability II
  6702. When below 50% HP, reduce damage taken by 6%.
  6703.  
  6704. ========================================
  6705. RECOMBINED_DNA_4: Ciel
  6706. ========================================
  6707.  
  6708. Slow Special Attack II
  6709. When you hit a target in slow status, increase the damage you deal by 6%
  6710.  
  6711. No Weapon Special Attack II
  6712. When you hit a target in no weapon status, increase the damage you deal by 6%
  6713.  
  6714. No Skill Special Attack II
  6715. When you hit a target in no skill status, increase the damage you deal by 6%
  6716.  
  6717. Immobilize Resistance II
  6718. 30% chance to become immune to the effects of Immobilize.
  6719.  
  6720. Defense Reduction Resistance II
  6721. 30% chance to become immune to the effects of Defense Reduction.
  6722.  
  6723. No Skill Resistance II
  6724. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6725.  
  6726. Slow Special Attack III
  6727. When you hit a target in slow status, increase the damage you deal by 8%
  6728.  
  6729. No Weapon Special Attack III
  6730. When you hit a target in no weapon status, increase the damage you deal by 8%
  6731.  
  6732. No Skill Special Attack III
  6733. When you hit a target in no skill status, increase the damage you deal by 8%
  6734.  
  6735. Immobilize Resistance III
  6736. 40% chance to become immune to the effects of Immobilize.
  6737.  
  6738. Defense Reduction Resistance III
  6739. 40% chance to become immune to the effects of Defense Reduction.
  6740.  
  6741. No Skill Resistance III
  6742. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  6743.  
  6744. Preventive Shield Resonation
  6745. When you have a Preventive Shield, increase damage you deal by 8%.
  6746.  
  6747. ========================================
  6748. RECOMBINED_DNA_5: Ciel
  6749. ========================================
  6750.  
  6751. Short Range Boost II
  6752. Increase damage you deal by 6% when hitting a target in short range
  6753.  
  6754. Short Range Adaptability II
  6755. Reduce the damage taken by 6% when hit by a short range attack.
  6756.  
  6757. Mid Range Boost II
  6758. Increase damage you deal by 6% when hitting a target in mid range
  6759.  
  6760. Player Sentinel II
  6761. When you are attacked by a player, reduce the damage you take by 6%
  6762.  
  6763. Boss Sentinel II
  6764. When you are attacked by a boss character, reduce the damage you take by 6%
  6765.  
  6766. Adversity Adaptability II
  6767. When below 50% HP, reduce damage taken by 6%.
  6768.  
  6769. Short Range Boost III
  6770. Increase damage you deal by 8% when hitting a target in short range
  6771.  
  6772. Short Range Adaptability III
  6773. Reduce the damage taken by 8% when hit by a short range attack.
  6774.  
  6775. Mid Range Boost III
  6776. Increase damage you deal by 8% when hitting a target in mid range
  6777.  
  6778. Player Sentinel III
  6779. When you are attacked by a player, reduce the damage you take by 8%
  6780.  
  6781. Boss Sentinel III
  6782. When you are attacked by a boss character, reduce the damage you take by 8%
  6783.  
  6784. Adversity Adaptability III
  6785. When below 50% HP, reduce damage taken by 8%.
  6786.  
  6787. Preventive Shield Resonation
  6788. When you have a Preventive Shield, increase damage you deal by 8%.
  6789.  
  6790. ========================================
  6791. FIXED_DNA: Aile
  6792. ========================================
  6793.  
  6794. Energy Recycling
  6795. When you hit a target with ZX Buster at maximum charge level, recover 10 Biometal Energy
  6796.  
  6797. Enhanced Soul Protection
  6798. Increases the effect of Soul Protection by 20%.
  6799.  
  6800. Mobility
  6801. The preparation time for the ZX Saber is reduced by 30%.
  6802.  
  6803. ========================================
  6804. RECOMBINED_DNA_1: Aile
  6805. ========================================
  6806.  
  6807. Acceleration Special Attack I
  6808. When you hit a target in accelerated status, increase the damage you deal by 6%
  6809.  
  6810. Defense Enhancement Special Attack I
  6811. When you hit a target in defense enhancement status, increase damage you deal by 6%
  6812.  
  6813. Continuous Damage Special Attack I
  6814. When you hit a target in continuous damage status, increase the damage you deal by 4%
  6815.  
  6816. Defense Reduction Resistance I
  6817. 20% chance to become immune to the effects of Defense Reduction.
  6818.  
  6819. Defocus Resistance I
  6820. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  6821.  
  6822. No Weapon Resistance I
  6823. 20% chance to become immune to the effects of No Weapon.
  6824.  
  6825. Short Range Boost I
  6826. Increase damage you deal by 4% when hitting a target in short range
  6827.  
  6828. Mid Range Boost I
  6829. Increase damage you deal by 4% when hitting a target in mid range
  6830.  
  6831. Homeopathy Amplification I
  6832. At 50% or more HP, increase damage by 3%.
  6833.  
  6834. BOSS Killer I
  6835. When your target is a boss character, increase damage you deal by 4%
  6836.  
  6837. Boss Sentinel I
  6838. When you are attacked by a boss character, reduce the damage you take by 4%
  6839.  
  6840. Fodder Killer I
  6841. When your target is a Fodder, increase damage you deal by 4%
  6842.  
  6843. ========================================
  6844. RECOMBINED_DNA_2: Aile
  6845. ========================================
  6846.  
  6847. Acceleration Special Attack I
  6848. When you hit a target in accelerated status, increase the damage you deal by 6%
  6849.  
  6850. Defense Enhancement Special Attack I
  6851. When you hit a target in defense enhancement status, increase damage you deal by 6%
  6852.  
  6853. Continuous Damage Special Attack I
  6854. When you hit a target in continuous damage status, increase the damage you deal by 4%
  6855.  
  6856. Defense Reduction Resistance I
  6857. 20% chance to become immune to the effects of Defense Reduction.
  6858.  
  6859. Defocus Resistance I
  6860. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  6861.  
  6862. No Weapon Resistance I
  6863. 20% chance to become immune to the effects of No Weapon.
  6864.  
  6865. Acceleration Special Attack II
  6866. When you hit a target in accelerated status, increase the damage you deal by 8%
  6867.  
  6868. Defense Enhancement Special Attack II
  6869. When you hit a target in defense enhancement status, increase damage you deal by 8%
  6870.  
  6871. Continuous Damage Special Attack II
  6872. When you hit a target in continuous damage status, increase the damage you deal by 6%
  6873.  
  6874. Defense Reduction Resistance II
  6875. 30% chance to become immune to the effects of Defense Reduction.
  6876.  
  6877. Defocus Resistance II
  6878. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  6879.  
  6880. No Weapon Resistance II
  6881. 30% chance to become immune to the effects of No Weapon.
  6882.  
  6883. ========================================
  6884. RECOMBINED_DNA_3: Aile
  6885. ========================================
  6886.  
  6887. Short Range Boost I
  6888. Increase damage you deal by 4% when hitting a target in short range
  6889.  
  6890. Mid Range Boost I
  6891. Increase damage you deal by 4% when hitting a target in mid range
  6892.  
  6893. Homeopathy Amplification I
  6894. At 50% or more HP, increase damage by 3%.
  6895.  
  6896. BOSS Killer I
  6897. When your target is a boss character, increase damage you deal by 4%
  6898.  
  6899. Boss Sentinel I
  6900. When you are attacked by a boss character, reduce the damage you take by 4%
  6901.  
  6902. Fodder Killer I
  6903. When your target is a Fodder, increase damage you deal by 4%
  6904.  
  6905. Short Range Boost II
  6906. Increase damage you deal by 6% when hitting a target in short range
  6907.  
  6908. Mid Range Boost II
  6909. Increase damage you deal by 6% when hitting a target in mid range
  6910.  
  6911. Homeopathy Amplification II
  6912. At 50% or more HP, increase damage by 4%.
  6913.  
  6914. BOSS Killer II
  6915. When your target is a boss character, increase damage you deal by 6%
  6916.  
  6917. Boss Sentinel II
  6918. When you are attacked by a boss character, reduce the damage you take by 6%
  6919.  
  6920. Fodder Killer II
  6921. When your target is a Fodder, increase damage you deal by 6%
  6922.  
  6923. ========================================
  6924. RECOMBINED_DNA_4: Aile
  6925. ========================================
  6926.  
  6927. Acceleration Special Attack II
  6928. When you hit a target in accelerated status, increase the damage you deal by 8%
  6929.  
  6930. Defense Enhancement Special Attack II
  6931. When you hit a target in defense enhancement status, increase damage you deal by 8%
  6932.  
  6933. Continuous Damage Special Attack II
  6934. When you hit a target in continuous damage status, increase the damage you deal by 6%
  6935.  
  6936. Defense Reduction Resistance II
  6937. 30% chance to become immune to the effects of Defense Reduction.
  6938.  
  6939. Defocus Resistance II
  6940. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  6941.  
  6942. No Weapon Resistance II
  6943. 30% chance to become immune to the effects of No Weapon.
  6944.  
  6945. Acceleration Special Attack III
  6946. When you hit a target in accelerated status, increase the damage you deal by 10%
  6947.  
  6948. Defense Enhancement Special Attack III
  6949. When you hit a target in defense enhancement status, increase damage you deal by 10%
  6950.  
  6951. Continuous Damage Special Attack III
  6952. When you hit a target in continuous damage status, increase the damage you deal by 8%
  6953.  
  6954. Defense Reduction Resistance III
  6955. 40% chance to become immune to the effects of Defense Reduction.
  6956.  
  6957. Defocus Resistance III
  6958. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  6959.  
  6960. No Weapon Resistance III
  6961. 40% chance to become immune to the effects of No Weapon.
  6962.  
  6963. Reduced ATK Response
  6964. When you are in reduced ATK status, reduce damage you take by 12%.
  6965.  
  6966. ========================================
  6967. RECOMBINED_DNA_5: Aile
  6968. ========================================
  6969.  
  6970. Short Range Boost II
  6971. Increase damage you deal by 6% when hitting a target in short range
  6972.  
  6973. Mid Range Boost II
  6974. Increase damage you deal by 6% when hitting a target in mid range
  6975.  
  6976. Homeopathy Amplification II
  6977. At 50% or more HP, increase damage by 4%.
  6978.  
  6979. BOSS Killer II
  6980. When your target is a boss character, increase damage you deal by 6%
  6981.  
  6982. Boss Sentinel II
  6983. When you are attacked by a boss character, reduce the damage you take by 6%
  6984.  
  6985. Fodder Killer II
  6986. When your target is a Fodder, increase damage you deal by 6%
  6987.  
  6988. Short Range Boost III
  6989. Increase damage you deal by 8% when hitting a target in short range
  6990.  
  6991. Mid Range Boost III
  6992. Increase damage you deal by 8% when hitting a target in mid range
  6993.  
  6994. Homeopathy Amplification III
  6995. At 50% or more HP, increase damage by 5%.
  6996.  
  6997. BOSS Killer III
  6998. When your target is a boss character, increase damage you deal by 8%
  6999.  
  7000. Boss Sentinel III
  7001. When you are attacked by a boss character, reduce the damage you take by 8%
  7002.  
  7003. Fodder Killer III
  7004. When your target is a Fodder, increase damage you deal by 8%
  7005.  
  7006. Reduced ATK Response
  7007. When you are in reduced ATK status, reduce damage you take by 12%.
  7008.  
  7009. ========================================
  7010. FIXED_DNA: Pandora
  7011. ========================================
  7012.  
  7013. Symphony of Ice & Thunder - Overture
  7014. When you hit an Immobile target with Ice Doll, damage is increased by 30%
  7015.  
  7016. Symphony of Ice & Thunder - Interlude
  7017. Increase damage by 30% when hitting a target that has been slowed with Homing Plasma.
  7018.  
  7019. Rondo of Wand
  7020. Boost the effects of Dance of Wands and suffer no negative status effects while the skill is active
  7021.  
  7022. ========================================
  7023. RECOMBINED_DNA_1: Pandora
  7024. ========================================
  7025.  
  7026. Slow Special Attack I
  7027. When you hit a target in slow status, increase the damage you deal by 4%
  7028.  
  7029. Immobilize Special Attack I
  7030. When you hit a target in immobile status, increase the damage you deal by 4%
  7031.  
  7032. Interference Special Attack I
  7033. When you hit a target in interference status, increase the damage you deal by 6%
  7034.  
  7035. Slow Resistance I
  7036. 20% chance to become immune to the effects of Slow.
  7037.  
  7038. Immobilize Resistance I
  7039. 20% chance to become immune to the effects of Immobilize.
  7040.  
  7041. Confusion Resistance I
  7042. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  7043.  
  7044. Mid Range Boost I
  7045. Increase damage you deal by 4% when hitting a target in mid range
  7046.  
  7047. Long Range Boost I
  7048. Increase damage you deal by 4% when hitting a target in long range
  7049.  
  7050. Long Range Adaptability I
  7051. Reduce the damage taken by 4% when hit by a long range attack.
  7052.  
  7053. Player Killer I
  7054. When your target is a player, increase damage you deal by 4%
  7055.  
  7056. Homeopathy Amplification I
  7057. At 50% or more HP, increase damage by 3%.
  7058.  
  7059. Adversity Amplification I
  7060. When below 50% HP, increase damage by 4%.
  7061.  
  7062. ========================================
  7063. RECOMBINED_DNA_2: Pandora
  7064. ========================================
  7065.  
  7066. Slow Special Attack I
  7067. When you hit a target in slow status, increase the damage you deal by 4%
  7068.  
  7069. Immobilize Special Attack I
  7070. When you hit a target in immobile status, increase the damage you deal by 4%
  7071.  
  7072. Interference Special Attack I
  7073. When you hit a target in interference status, increase the damage you deal by 6%
  7074.  
  7075. Slow Resistance I
  7076. 20% chance to become immune to the effects of Slow.
  7077.  
  7078. Immobilize Resistance I
  7079. 20% chance to become immune to the effects of Immobilize.
  7080.  
  7081. Confusion Resistance I
  7082. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  7083.  
  7084. Slow Special Attack II
  7085. When you hit a target in slow status, increase the damage you deal by 6%
  7086.  
  7087. Immobilize Special Attack II
  7088. When you hit a target in immobile status, increase the damage you deal by 6%
  7089.  
  7090. Interference Special Attack II
  7091. When you hit a target in interference status, increase the damage you deal by 8%
  7092.  
  7093. Slow Resistance II
  7094. 30% chance to become immune to the effects of Slow.
  7095.  
  7096. Immobilize Resistance II
  7097. 30% chance to become immune to the effects of Immobilize.
  7098.  
  7099. Confusion Resistance II
  7100. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  7101.  
  7102. ========================================
  7103. RECOMBINED_DNA_3: Pandora
  7104. ========================================
  7105.  
  7106. Mid Range Boost I
  7107. Increase damage you deal by 4% when hitting a target in mid range
  7108.  
  7109. Long Range Boost I
  7110. Increase damage you deal by 4% when hitting a target in long range
  7111.  
  7112. Long Range Adaptability I
  7113. Reduce the damage taken by 4% when hit by a long range attack.
  7114.  
  7115. Player Killer I
  7116. When your target is a player, increase damage you deal by 4%
  7117.  
  7118. Homeopathy Amplification I
  7119. At 50% or more HP, increase damage by 3%.
  7120.  
  7121. Adversity Amplification I
  7122. When below 50% HP, increase damage by 4%.
  7123.  
  7124. Mid Range Boost II
  7125. Increase damage you deal by 6% when hitting a target in mid range
  7126.  
  7127. Long Range Boost II
  7128. Increase damage you deal by 6% when hitting a target in long range
  7129.  
  7130. Long Range Adaptability II
  7131. Reduce the damage taken by 6% when hit by a long range attack.
  7132.  
  7133. Player Killer II
  7134. When your target is a player, increase damage you deal by 6%
  7135.  
  7136. Homeopathy Amplification II
  7137. At 50% or more HP, increase damage by 4%.
  7138.  
  7139. Adversity Amplification II
  7140. When below 50% HP, increase damage by 6%.
  7141.  
  7142. ========================================
  7143. RECOMBINED_DNA_4: Pandora
  7144. ========================================
  7145.  
  7146. Slow Special Attack II
  7147. When you hit a target in slow status, increase the damage you deal by 6%
  7148.  
  7149. Immobilize Special Attack II
  7150. When you hit a target in immobile status, increase the damage you deal by 6%
  7151.  
  7152. Interference Special Attack II
  7153. When you hit a target in interference status, increase the damage you deal by 8%
  7154.  
  7155. Slow Resistance II
  7156. 30% chance to become immune to the effects of Slow.
  7157.  
  7158. Immobilize Resistance II
  7159. 30% chance to become immune to the effects of Immobilize.
  7160.  
  7161. Confusion Resistance II
  7162. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  7163.  
  7164. Slow Special Attack III
  7165. When you hit a target in slow status, increase the damage you deal by 8%
  7166.  
  7167. Immobilize Special Attack III
  7168. When you hit a target in immobile status, increase the damage you deal by 8%
  7169.  
  7170. Interference Special Attack III
  7171. When you hit a target in interference status, increase the damage you deal by 10%
  7172.  
  7173. Slow Resistance III
  7174. 40% chance to become immune to the effects of Slow.
  7175.  
  7176. Immobilize Resistance III
  7177. 40% chance to become immune to the effects of Immobilize.
  7178.  
  7179. Confusion Resistance III
  7180. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  7181.  
  7182. Undo Advantage
  7183. When causing immobile or hitting a target that is immobile, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
  7184.  
  7185. ========================================
  7186. RECOMBINED_DNA_5: Pandora
  7187. ========================================
  7188.  
  7189. Mid Range Boost II
  7190. Increase damage you deal by 6% when hitting a target in mid range
  7191.  
  7192. Long Range Boost II
  7193. Increase damage you deal by 6% when hitting a target in long range
  7194.  
  7195. Long Range Adaptability II
  7196. Reduce the damage taken by 6% when hit by a long range attack.
  7197.  
  7198. Player Killer II
  7199. When your target is a player, increase damage you deal by 6%
  7200.  
  7201. Homeopathy Amplification II
  7202. At 50% or more HP, increase damage by 4%.
  7203.  
  7204. Adversity Amplification II
  7205. When below 50% HP, increase damage by 6%.
  7206.  
  7207. Mid Range Boost III
  7208. Increase damage you deal by 8% when hitting a target in mid range
  7209.  
  7210. Long Range Boost III
  7211. Increase damage you deal by 8% when hitting a target in long range
  7212.  
  7213. Long Range Adaptability III
  7214. Reduce the damage taken by 8% when hit by a long range attack.
  7215.  
  7216. Player Killer III
  7217. When your target is a player, increase damage you deal by 8%
  7218.  
  7219. Homeopathy Amplification III
  7220. At 50% or more HP, increase damage by 5%.
  7221.  
  7222. Adversity Amplification III
  7223. When below 50% HP, increase damage by 8%.
  7224.  
  7225. Undo Advantage
  7226. When causing immobile or hitting a target that is immobile, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
  7227.  
  7228. ========================================
  7229. FIXED_DNA: Festive Zero
  7230. ========================================
  7231.  
  7232. Frigid Breath
  7233. Immobility caused by Hyoryuushou cannot be removed and ignore Preventive Shield
  7234.  
  7235. Flying Swallow
  7236. Dramatically increase the range of Souenbu by 250% and increase flight speed by 31.25%.
  7237.  
  7238. Flamboyant Dancing
  7239. The damage bonus from Peak of Fervor is increased by 20%. When you hit a locked target, increase the damage you deal by 20%.
  7240.  
  7241. ========================================
  7242. RECOMBINED_DNA_1: Festive Zero
  7243. ========================================
  7244.  
  7245. Slow Special Attack I
  7246. When you hit a target in slow status, increase the damage you deal by 4%
  7247.  
  7248. No Skill Special Attack I
  7249. When you hit a target in no skill status, increase the damage you deal by 4%
  7250.  
  7251. Preventive Shield Special Attack I
  7252. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  7253.  
  7254. Defense Reduction Resistance I
  7255. 20% chance to become immune to the effects of Defense Reduction.
  7256.  
  7257. Immobilize Resistance I
  7258. 20% chance to become immune to the effects of Immobilize.
  7259.  
  7260. No Weapon Resistance I
  7261. 20% chance to become immune to the effects of No Weapon.
  7262.  
  7263. Short Range Boost I
  7264. Increase damage you deal by 4% when hitting a target in short range
  7265.  
  7266. Mid Range Boost I
  7267. Increase damage you deal by 4% when hitting a target in mid range
  7268.  
  7269. Crisis Amplification I
  7270. When below 30% HP, increase damage by 6%.
  7271.  
  7272. Fodder Killer I
  7273. When your target is a Fodder, increase damage you deal by 4%
  7274.  
  7275. Fodder Sentinel I
  7276. When you are attacked by a Fodder, reduce the damage you take by 4%
  7277.  
  7278. Crisis Adaptability I
  7279. When below 30% HP, reduce damage taken by 6%.
  7280.  
  7281. ========================================
  7282. RECOMBINED_DNA_2: Festive Zero
  7283. ========================================
  7284.  
  7285. Slow Special Attack I
  7286. When you hit a target in slow status, increase the damage you deal by 4%
  7287.  
  7288. No Skill Special Attack I
  7289. When you hit a target in no skill status, increase the damage you deal by 4%
  7290.  
  7291. Preventive Shield Special Attack I
  7292. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  7293.  
  7294. Defense Reduction Resistance I
  7295. 20% chance to become immune to the effects of Defense Reduction.
  7296.  
  7297. Immobilize Resistance I
  7298. 20% chance to become immune to the effects of Immobilize.
  7299.  
  7300. No Weapon Resistance I
  7301. 20% chance to become immune to the effects of No Weapon.
  7302.  
  7303. Slow Special Attack II
  7304. When you hit a target in slow status, increase the damage you deal by 6%
  7305.  
  7306. No Skill Special Attack II
  7307. When you hit a target in no skill status, increase the damage you deal by 6%
  7308.  
  7309. Preventive Shield Special Attack II
  7310. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  7311.  
  7312. Defense Reduction Resistance II
  7313. 30% chance to become immune to the effects of Defense Reduction.
  7314.  
  7315. Immobilize Resistance II
  7316. 30% chance to become immune to the effects of Immobilize.
  7317.  
  7318. No Weapon Resistance II
  7319. 30% chance to become immune to the effects of No Weapon.
  7320.  
  7321. ========================================
  7322. RECOMBINED_DNA_3: Festive Zero
  7323. ========================================
  7324.  
  7325. Short Range Boost I
  7326. Increase damage you deal by 4% when hitting a target in short range
  7327.  
  7328. Mid Range Boost I
  7329. Increase damage you deal by 4% when hitting a target in mid range
  7330.  
  7331. Crisis Amplification I
  7332. When below 30% HP, increase damage by 6%.
  7333.  
  7334. Fodder Killer I
  7335. When your target is a Fodder, increase damage you deal by 4%
  7336.  
  7337. Fodder Sentinel I
  7338. When you are attacked by a Fodder, reduce the damage you take by 4%
  7339.  
  7340. Crisis Adaptability I
  7341. When below 30% HP, reduce damage taken by 6%.
  7342.  
  7343. Short Range Boost II
  7344. Increase damage you deal by 6% when hitting a target in short range
  7345.  
  7346. Mid Range Boost II
  7347. Increase damage you deal by 6% when hitting a target in mid range
  7348.  
  7349. Crisis Amplification II
  7350. When below 30% HP, increase damage by 8%.
  7351.  
  7352. Fodder Killer II
  7353. When your target is a Fodder, increase damage you deal by 6%
  7354.  
  7355. Fodder Sentinel II
  7356. When you are attacked by a Fodder, reduce the damage you take by 6%
  7357.  
  7358. Crisis Adaptability II
  7359. When below 30% HP, reduce damage taken by 8%.
  7360.  
  7361. ========================================
  7362. RECOMBINED_DNA_4: Festive Zero
  7363. ========================================
  7364.  
  7365. Slow Special Attack II
  7366. When you hit a target in slow status, increase the damage you deal by 6%
  7367.  
  7368. No Skill Special Attack II
  7369. When you hit a target in no skill status, increase the damage you deal by 6%
  7370.  
  7371. Preventive Shield Special Attack II
  7372. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  7373.  
  7374. Defense Reduction Resistance II
  7375. 30% chance to become immune to the effects of Defense Reduction.
  7376.  
  7377. Immobilize Resistance II
  7378. 30% chance to become immune to the effects of Immobilize.
  7379.  
  7380. No Weapon Resistance II
  7381. 30% chance to become immune to the effects of No Weapon.
  7382.  
  7383. Slow Special Attack III
  7384. When you hit a target in slow status, increase the damage you deal by 8%
  7385.  
  7386. No Skill Special Attack III
  7387. When you hit a target in no skill status, increase the damage you deal by 8%
  7388.  
  7389. Preventive Shield Special Attack III
  7390. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  7391.  
  7392. Defense Reduction Resistance III
  7393. 40% chance to become immune to the effects of Defense Reduction.
  7394.  
  7395. Immobilize Resistance III
  7396. 40% chance to become immune to the effects of Immobilize.
  7397.  
  7398. No Weapon Resistance III
  7399. 40% chance to become immune to the effects of No Weapon.
  7400.  
  7401. Accelerate Echo
  7402. When you are in accelerated status, reduce damage you take by 8%.
  7403.  
  7404. ========================================
  7405. RECOMBINED_DNA_5: Festive Zero
  7406. ========================================
  7407.  
  7408. Short Range Boost II
  7409. Increase damage you deal by 6% when hitting a target in short range
  7410.  
  7411. Mid Range Boost II
  7412. Increase damage you deal by 6% when hitting a target in mid range
  7413.  
  7414. Crisis Amplification II
  7415. When below 30% HP, increase damage by 8%.
  7416.  
  7417. Fodder Killer II
  7418. When your target is a Fodder, increase damage you deal by 6%
  7419.  
  7420. Fodder Sentinel II
  7421. When you are attacked by a Fodder, reduce the damage you take by 6%
  7422.  
  7423. Crisis Adaptability II
  7424. When below 30% HP, reduce damage taken by 8%.
  7425.  
  7426. Short Range Boost III
  7427. Increase damage you deal by 8% when hitting a target in short range
  7428.  
  7429. Mid Range Boost III
  7430. Increase damage you deal by 8% when hitting a target in mid range
  7431.  
  7432. Crisis Amplification III
  7433. When below 30% HP, increase damage by 10%.
  7434.  
  7435. Fodder Killer III
  7436. When your target is a Fodder, increase damage you deal by 8%
  7437.  
  7438. Fodder Sentinel III
  7439. When you are attacked by a Fodder, reduce the damage you take by 8%
  7440.  
  7441. Crisis Adaptability III
  7442. When below 30% HP, reduce damage taken by 10%.
  7443.  
  7444. Accelerate Echo
  7445. When you are in accelerated status, reduce damage you take by 8%.
  7446.  
  7447. ========================================
  7448. FIXED_DNA: MegaMan Volnutt
  7449. ========================================
  7450.  
  7451. Shockwave
  7452. There is a chance for the shockwave of Crusher to render the target immobile.
  7453.  
  7454. Intense Blast
  7455. When Shining Laser hit the target, there is a chance to Defocus, attacks have a 33.33% chance to miss the target.
  7456.  
  7457. Machine Gun Mastery
  7458. Increase damage by 15% when equipping a machine gun.
  7459.  
  7460. ========================================
  7461. RECOMBINED_DNA_1: MegaMan Volnutt
  7462. ========================================
  7463.  
  7464. Immobilize Special Attack I
  7465. When you hit a target in immobile status, increase the damage you deal by 4%
  7466.  
  7467. Defocus Special Attack I
  7468. When you hit a target in Defocus status, increase the damage you deal by 4%
  7469.  
  7470. Acceleration Special Attack I
  7471. When you hit a target in accelerated status, increase the damage you deal by 6%
  7472.  
  7473. Damage Reduction Resistance I
  7474. 20% chance to become immune to the effects of Damage Reduction.
  7475.  
  7476. Defocus Resistance I
  7477. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  7478.  
  7479. Continuous Damage Resistance I
  7480. 20% chance to become immune to the effects of Continuous Damage.
  7481.  
  7482. Mid Range Boost I
  7483. Increase damage you deal by 4% when hitting a target in mid range
  7484.  
  7485. Mid Range Adaptability I
  7486. Reduce the damage taken by 4% when hit by a mid range attack.
  7487.  
  7488. Machine Gun Adaptability I
  7489. Reduced damage taken by 4% when equipping a machine gun.
  7490.  
  7491. Boss Sentinel I
  7492. When you are attacked by a boss character, reduce the damage you take by 4%
  7493.  
  7494. Fodder Sentinel I
  7495. When you are attacked by a Fodder, reduce the damage you take by 4%
  7496.  
  7497. Buster Adaptability I
  7498. Reduced damage taken by 4% when equipping a buster.
  7499.  
  7500. ========================================
  7501. RECOMBINED_DNA_2: MegaMan Volnutt
  7502. ========================================
  7503.  
  7504. Immobilize Special Attack I
  7505. When you hit a target in immobile status, increase the damage you deal by 4%
  7506.  
  7507. Defocus Special Attack I
  7508. When you hit a target in Defocus status, increase the damage you deal by 4%
  7509.  
  7510. Acceleration Special Attack I
  7511. When you hit a target in accelerated status, increase the damage you deal by 6%
  7512.  
  7513. Damage Reduction Resistance I
  7514. 20% chance to become immune to the effects of Damage Reduction.
  7515.  
  7516. Defocus Resistance I
  7517. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  7518.  
  7519. Continuous Damage Resistance I
  7520. 20% chance to become immune to the effects of Continuous Damage.
  7521.  
  7522. Immobilize Special Attack II
  7523. When you hit a target in immobile status, increase the damage you deal by 6%
  7524.  
  7525. Defocus Special Attack II
  7526. When you hit a target in Defocus status, increase the damage you deal by 6%
  7527.  
  7528. Acceleration Special Attack II
  7529. When you hit a target in accelerated status, increase the damage you deal by 8%
  7530.  
  7531. Damage Reduction Resistance II
  7532. 30% chance to become immune to the effects of Damage Reduction.
  7533.  
  7534. Defocus Resistance II
  7535. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  7536.  
  7537. Continuous Damage Resistance II
  7538. 30% chance to become immune to the effects of Continuous Damage.
  7539.  
  7540. ========================================
  7541. RECOMBINED_DNA_3: MegaMan Volnutt
  7542. ========================================
  7543.  
  7544. Mid Range Boost I
  7545. Increase damage you deal by 4% when hitting a target in mid range
  7546.  
  7547. Mid Range Adaptability I
  7548. Reduce the damage taken by 4% when hit by a mid range attack.
  7549.  
  7550. Machine Gun Adaptability I
  7551. Reduced damage taken by 4% when equipping a machine gun.
  7552.  
  7553. Boss Sentinel I
  7554. When you are attacked by a boss character, reduce the damage you take by 4%
  7555.  
  7556. Fodder Sentinel I
  7557. When you are attacked by a Fodder, reduce the damage you take by 4%
  7558.  
  7559. Buster Adaptability I
  7560. Reduced damage taken by 4% when equipping a buster.
  7561.  
  7562. Mid Range Boost II
  7563. Increase damage you deal by 6% when hitting a target in mid range
  7564.  
  7565. Mid Range Adaptability II
  7566. Reduce the damage taken by 6% when hit by a mid range attack.
  7567.  
  7568. Machine Gun Adaptability II
  7569. Reduced damage taken by 6% when equipping a machine gun.
  7570.  
  7571. Boss Sentinel II
  7572. When you are attacked by a boss character, reduce the damage you take by 6%
  7573.  
  7574. Fodder Sentinel II
  7575. When you are attacked by a Fodder, reduce the damage you take by 6%
  7576.  
  7577. Buster Adaptability II
  7578. Reduced damage taken by 6% when equipping a buster.
  7579.  
  7580. ========================================
  7581. RECOMBINED_DNA_4: MegaMan Volnutt
  7582. ========================================
  7583.  
  7584. Immobilize Special Attack II
  7585. When you hit a target in immobile status, increase the damage you deal by 6%
  7586.  
  7587. Defocus Special Attack II
  7588. When you hit a target in Defocus status, increase the damage you deal by 6%
  7589.  
  7590. Acceleration Special Attack II
  7591. When you hit a target in accelerated status, increase the damage you deal by 8%
  7592.  
  7593. Damage Reduction Resistance II
  7594. 30% chance to become immune to the effects of Damage Reduction.
  7595.  
  7596. Defocus Resistance II
  7597. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  7598.  
  7599. Continuous Damage Resistance II
  7600. 30% chance to become immune to the effects of Continuous Damage.
  7601.  
  7602. Immobilize Special Attack III
  7603. When you hit a target in immobile status, increase the damage you deal by 8%
  7604.  
  7605. Defocus Special Attack III
  7606. When you hit a target in Defocus status, increase the damage you deal by 8%
  7607.  
  7608. Acceleration Special Attack III
  7609. When you hit a target in accelerated status, increase the damage you deal by 10%
  7610.  
  7611. Damage Reduction Resistance III
  7612. 40% chance to become immune to the effects of Damage Reduction.
  7613.  
  7614. Defocus Resistance III
  7615. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  7616.  
  7617. Continuous Damage Resistance III
  7618. 40% chance to become immune to the effects of Continuous Damage.
  7619.  
  7620. Double Adaptability (BM) III
  7621. When you equip a buster and a machine gun at the same time, reduce damage taken by 10%
  7622.  
  7623. ========================================
  7624. RECOMBINED_DNA_5: MegaMan Volnutt
  7625. ========================================
  7626.  
  7627. Mid Range Boost II
  7628. Increase damage you deal by 6% when hitting a target in mid range
  7629.  
  7630. Mid Range Adaptability II
  7631. Reduce the damage taken by 6% when hit by a mid range attack.
  7632.  
  7633. Machine Gun Adaptability II
  7634. Reduced damage taken by 6% when equipping a machine gun.
  7635.  
  7636. Boss Sentinel II
  7637. When you are attacked by a boss character, reduce the damage you take by 6%
  7638.  
  7639. Fodder Sentinel II
  7640. When you are attacked by a Fodder, reduce the damage you take by 6%
  7641.  
  7642. Buster Adaptability II
  7643. Reduced damage taken by 6% when equipping a buster.
  7644.  
  7645. Mid Range Boost III
  7646. Increase damage you deal by 8% when hitting a target in mid range
  7647.  
  7648. Mid Range Adaptability III
  7649. Reduce the damage taken by 8% when hit by a mid range attack.
  7650.  
  7651. Machine Gun Adaptability III
  7652. Reduced damage taken by 8% when equipping a machine gun.
  7653.  
  7654. Boss Sentinel III
  7655. When you are attacked by a boss character, reduce the damage you take by 8%
  7656.  
  7657. Fodder Sentinel III
  7658. When you are attacked by a Fodder, reduce the damage you take by 8%
  7659.  
  7660. Buster Adaptability III
  7661. Reduced damage taken by 8% when equipping a buster.
  7662.  
  7663. Double Adaptability (BM) III
  7664. When you equip a buster and a machine gun at the same time, reduce damage taken by 10%
  7665.  
  7666. ========================================
  7667. FIXED_DNA: Tron Bonne
  7668. ========================================
  7669.  
  7670. Decoy
  7671. When hitting a player with a weapon, inflict "Jump Detect" (cannot be removed and ignores preventive shield) on the target and the target will becoming immobile when they jump. This effect can only be triggered once more after a 9-second cool down.
  7672.  
  7673. Enhance Armor
  7674. When riding Armor Gustaff, reduce damage you take by 35%
  7675.  
  7676. Launcher Mastery
  7677. Increase damage by 20% when equipping a launcher.
  7678.  
  7679. ========================================
  7680. RECOMBINED_DNA_1: Tron Bonne
  7681. ========================================
  7682.  
  7683. Immobilize Special Attack I
  7684. When you hit a target in immobile status, increase the damage you deal by 4%
  7685.  
  7686. Interference Special Attack I
  7687. When you hit a target in interference status, increase the damage you deal by 6%
  7688.  
  7689. Shield Special Attack I
  7690. When you hit a target in shield status, increase damage you deal by 6%
  7691.  
  7692. Slow Resistance I
  7693. 20% chance to become immune to the effects of Slow.
  7694.  
  7695. Immobilize Resistance I
  7696. 20% chance to become immune to the effects of Immobilize.
  7697.  
  7698. Out of Control Resistance I
  7699. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  7700.  
  7701. Long Range Boost I
  7702. Increase damage you deal by 4% when hitting a target in long range
  7703.  
  7704. Long Range Adaptability I
  7705. Reduce the damage taken by 4% when hit by a long range attack.
  7706.  
  7707. Short Range Adaptability I
  7708. Reduce the damage taken by 4% when hit by a short range attack.
  7709.  
  7710. Fodder Sentinel I
  7711. When you are attacked by a Fodder, reduce the damage you take by 4%
  7712.  
  7713. Boss Sentinel I
  7714. When you are attacked by a boss character, reduce the damage you take by 4%
  7715.  
  7716. Launcher Adaptability I
  7717. Reduced damage taken by 4% when equipping a launcher.
  7718.  
  7719. ========================================
  7720. RECOMBINED_DNA_2: Tron Bonne
  7721. ========================================
  7722.  
  7723. Immobilize Special Attack I
  7724. When you hit a target in immobile status, increase the damage you deal by 4%
  7725.  
  7726. Interference Special Attack I
  7727. When you hit a target in interference status, increase the damage you deal by 6%
  7728.  
  7729. Shield Special Attack I
  7730. When you hit a target in shield status, increase damage you deal by 6%
  7731.  
  7732. Slow Resistance I
  7733. 20% chance to become immune to the effects of Slow.
  7734.  
  7735. Immobilize Resistance I
  7736. 20% chance to become immune to the effects of Immobilize.
  7737.  
  7738. Out of Control Resistance I
  7739. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  7740.  
  7741. Immobilize Special Attack II
  7742. When you hit a target in immobile status, increase the damage you deal by 6%
  7743.  
  7744. Interference Special Attack II
  7745. When you hit a target in interference status, increase the damage you deal by 8%
  7746.  
  7747. Shield Special Attack II
  7748. When you hit a target in shield status, increase damage you deal by 8%
  7749.  
  7750. Slow Resistance II
  7751. 30% chance to become immune to the effects of Slow.
  7752.  
  7753. Immobilize Resistance II
  7754. 30% chance to become immune to the effects of Immobilize.
  7755.  
  7756. Out of Control Resistance II
  7757. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  7758.  
  7759. ========================================
  7760. RECOMBINED_DNA_3: Tron Bonne
  7761. ========================================
  7762.  
  7763. Long Range Boost I
  7764. Increase damage you deal by 4% when hitting a target in long range
  7765.  
  7766. Long Range Adaptability I
  7767. Reduce the damage taken by 4% when hit by a long range attack.
  7768.  
  7769. Short Range Adaptability I
  7770. Reduce the damage taken by 4% when hit by a short range attack.
  7771.  
  7772. Fodder Sentinel I
  7773. When you are attacked by a Fodder, reduce the damage you take by 4%
  7774.  
  7775. Boss Sentinel I
  7776. When you are attacked by a boss character, reduce the damage you take by 4%
  7777.  
  7778. Launcher Adaptability I
  7779. Reduced damage taken by 4% when equipping a launcher.
  7780.  
  7781. Long Range Boost II
  7782. Increase damage you deal by 6% when hitting a target in long range
  7783.  
  7784. Long Range Adaptability II
  7785. Reduce the damage taken by 6% when hit by a long range attack.
  7786.  
  7787. Short Range Adaptability II
  7788. Reduce the damage taken by 6% when hit by a short range attack.
  7789.  
  7790. Fodder Sentinel II
  7791. When you are attacked by a Fodder, reduce the damage you take by 6%
  7792.  
  7793. Boss Sentinel II
  7794. When you are attacked by a boss character, reduce the damage you take by 6%
  7795.  
  7796. Launcher Adaptability II
  7797. Reduced damage taken by 6% when equipping a launcher.
  7798.  
  7799. ========================================
  7800. RECOMBINED_DNA_4: Tron Bonne
  7801. ========================================
  7802.  
  7803. Immobilize Special Attack II
  7804. When you hit a target in immobile status, increase the damage you deal by 6%
  7805.  
  7806. Interference Special Attack II
  7807. When you hit a target in interference status, increase the damage you deal by 8%
  7808.  
  7809. Shield Special Attack II
  7810. When you hit a target in shield status, increase damage you deal by 8%
  7811.  
  7812. Slow Resistance II
  7813. 30% chance to become immune to the effects of Slow.
  7814.  
  7815. Immobilize Resistance II
  7816. 30% chance to become immune to the effects of Immobilize.
  7817.  
  7818. Out of Control Resistance II
  7819. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  7820.  
  7821. Immobilize Special Attack III
  7822. When you hit a target in immobile status, increase the damage you deal by 8%
  7823.  
  7824. Interference Special Attack III
  7825. When you hit a target in interference status, increase the damage you deal by 10%
  7826.  
  7827. Shield Special Attack III
  7828. When you hit a target in shield status, increase damage you deal by 10%
  7829.  
  7830. Slow Resistance III
  7831. 40% chance to become immune to the effects of Slow.
  7832.  
  7833. Immobilize Resistance III
  7834. 40% chance to become immune to the effects of Immobilize.
  7835.  
  7836. Out of Control Resistance III
  7837. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  7838.  
  7839. Double Amplification (ML) III
  7840. When you equip a machine gun and a launcher at the same time, increase damage by 10%
  7841.  
  7842. ========================================
  7843. RECOMBINED_DNA_5: Tron Bonne
  7844. ========================================
  7845.  
  7846. Long Range Boost II
  7847. Increase damage you deal by 6% when hitting a target in long range
  7848.  
  7849. Long Range Adaptability II
  7850. Reduce the damage taken by 6% when hit by a long range attack.
  7851.  
  7852. Short Range Adaptability II
  7853. Reduce the damage taken by 6% when hit by a short range attack.
  7854.  
  7855. Fodder Sentinel II
  7856. When you are attacked by a Fodder, reduce the damage you take by 6%
  7857.  
  7858. Boss Sentinel II
  7859. When you are attacked by a boss character, reduce the damage you take by 6%
  7860.  
  7861. Launcher Adaptability II
  7862. Reduced damage taken by 6% when equipping a launcher.
  7863.  
  7864. Long Range Boost III
  7865. Increase damage you deal by 8% when hitting a target in long range
  7866.  
  7867. Long Range Adaptability III
  7868. Reduce the damage taken by 8% when hit by a long range attack.
  7869.  
  7870. Short Range Adaptability III
  7871. Reduce the damage taken by 8% when hit by a short range attack.
  7872.  
  7873. Fodder Sentinel III
  7874. When you are attacked by a Fodder, reduce the damage you take by 8%
  7875.  
  7876. Boss Sentinel III
  7877. When you are attacked by a boss character, reduce the damage you take by 8%
  7878.  
  7879. Launcher Adaptability III
  7880. Reduced damage taken by 8% when equipping a launcher.
  7881.  
  7882. Double Amplification (ML) III
  7883. When you equip a machine gun and a launcher at the same time, increase damage by 10%
  7884.  
  7885. ========================================
  7886. FIXED_DNA: Third Armor X
  7887. ========================================
  7888.  
  7889. Variable Air Dash
  7890. When performing a triple jump, the jump will come with damage register.
  7891.  
  7892. Sensor Enhancing Device
  7893. Increase the chance to trigger Body Chip by 30%. It can be triggered every 6 seconds. The cooldown of Head Chip's effect is reduced to 4 seconds.
  7894.  
  7895. Buster Adaptability
  7896. Reduced damage taken by 20% when equipping a buster.
  7897.  
  7898. ========================================
  7899. RECOMBINED_DNA_1: Third Armor X
  7900. ========================================
  7901.  
  7902. Acceleration Special Attack I
  7903. When you hit a target in accelerated status, increase the damage you deal by 6%
  7904.  
  7905. Damage Enhancement Special Attack I
  7906. When you hit a target in damage enhancement status, increase damage you deal by 6%
  7907.  
  7908. Preventive Shield Special Attack I
  7909. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  7910.  
  7911. Defense Reduction Resistance I
  7912. 20% chance to become immune to the effects of Defense Reduction.
  7913.  
  7914. No Skill Resistance I
  7915. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  7916.  
  7917. Confusion Resistance I
  7918. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  7919.  
  7920. Long Range Boost I
  7921. Increase damage you deal by 4% when hitting a target in long range
  7922.  
  7923. Short Range Boost I
  7924. Increase damage you deal by 4% when hitting a target in short range
  7925.  
  7926. Short Range Adaptability I
  7927. Reduce the damage taken by 4% when hit by a short range attack.
  7928.  
  7929. BOSS Killer I
  7930. When your target is a boss character, increase damage you deal by 4%
  7931.  
  7932. Boss Sentinel I
  7933. When you are attacked by a boss character, reduce the damage you take by 4%
  7934.  
  7935. Homeopathy Amplification I
  7936. At 50% or more HP, increase damage by 3%.
  7937.  
  7938. ========================================
  7939. RECOMBINED_DNA_2: Third Armor X
  7940. ========================================
  7941.  
  7942. Acceleration Special Attack I
  7943. When you hit a target in accelerated status, increase the damage you deal by 6%
  7944.  
  7945. Damage Enhancement Special Attack I
  7946. When you hit a target in damage enhancement status, increase damage you deal by 6%
  7947.  
  7948. Preventive Shield Special Attack I
  7949. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  7950.  
  7951. Defense Reduction Resistance I
  7952. 20% chance to become immune to the effects of Defense Reduction.
  7953.  
  7954. No Skill Resistance I
  7955. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  7956.  
  7957. Confusion Resistance I
  7958. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  7959.  
  7960. Acceleration Special Attack II
  7961. When you hit a target in accelerated status, increase the damage you deal by 8%
  7962.  
  7963. Damage Enhancement Special Attack II
  7964. When you hit a target in damage enhancement status, increase damage you deal by 8%
  7965.  
  7966. Preventive Shield Special Attack II
  7967. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  7968.  
  7969. Defense Reduction Resistance II
  7970. 30% chance to become immune to the effects of Defense Reduction.
  7971.  
  7972. No Skill Resistance II
  7973. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  7974.  
  7975. Confusion Resistance II
  7976. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  7977.  
  7978. ========================================
  7979. RECOMBINED_DNA_3: Third Armor X
  7980. ========================================
  7981.  
  7982. Long Range Boost I
  7983. Increase damage you deal by 4% when hitting a target in long range
  7984.  
  7985. Short Range Boost I
  7986. Increase damage you deal by 4% when hitting a target in short range
  7987.  
  7988. Short Range Adaptability I
  7989. Reduce the damage taken by 4% when hit by a short range attack.
  7990.  
  7991. BOSS Killer I
  7992. When your target is a boss character, increase damage you deal by 4%
  7993.  
  7994. Boss Sentinel I
  7995. When you are attacked by a boss character, reduce the damage you take by 4%
  7996.  
  7997. Homeopathy Amplification I
  7998. At 50% or more HP, increase damage by 3%.
  7999.  
  8000. Long Range Boost II
  8001. Increase damage you deal by 6% when hitting a target in long range
  8002.  
  8003. Short Range Boost II
  8004. Increase damage you deal by 6% when hitting a target in short range
  8005.  
  8006. Short Range Adaptability II
  8007. Reduce the damage taken by 6% when hit by a short range attack.
  8008.  
  8009. BOSS Killer II
  8010. When your target is a boss character, increase damage you deal by 6%
  8011.  
  8012. Boss Sentinel II
  8013. When you are attacked by a boss character, reduce the damage you take by 6%
  8014.  
  8015. Homeopathy Amplification II
  8016. At 50% or more HP, increase damage by 4%.
  8017.  
  8018. ========================================
  8019. RECOMBINED_DNA_4: Third Armor X
  8020. ========================================
  8021.  
  8022. Acceleration Special Attack II
  8023. When you hit a target in accelerated status, increase the damage you deal by 8%
  8024.  
  8025. Damage Enhancement Special Attack II
  8026. When you hit a target in damage enhancement status, increase damage you deal by 8%
  8027.  
  8028. Preventive Shield Special Attack II
  8029. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  8030.  
  8031. Defense Reduction Resistance II
  8032. 30% chance to become immune to the effects of Defense Reduction.
  8033.  
  8034. No Skill Resistance II
  8035. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  8036.  
  8037. Confusion Resistance II
  8038. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  8039.  
  8040. Acceleration Special Attack III
  8041. When you hit a target in accelerated status, increase the damage you deal by 10%
  8042.  
  8043. Damage Enhancement Special Attack III
  8044. When you hit a target in damage enhancement status, increase damage you deal by 10%
  8045.  
  8046. Preventive Shield Special Attack III
  8047. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  8048.  
  8049. Defense Reduction Resistance III
  8050. 40% chance to become immune to the effects of Defense Reduction.
  8051.  
  8052. No Skill Resistance III
  8053. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  8054.  
  8055. Confusion Resistance III
  8056. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  8057.  
  8058. Snipe Boost III
  8059. Increase damage you deal by 10% when hitting a target in extremely long range
  8060.  
  8061. ========================================
  8062. RECOMBINED_DNA_5: Third Armor X
  8063. ========================================
  8064.  
  8065. Long Range Boost II
  8066. Increase damage you deal by 6% when hitting a target in long range
  8067.  
  8068. Short Range Boost II
  8069. Increase damage you deal by 6% when hitting a target in short range
  8070.  
  8071. Short Range Adaptability II
  8072. Reduce the damage taken by 6% when hit by a short range attack.
  8073.  
  8074. BOSS Killer II
  8075. When your target is a boss character, increase damage you deal by 6%
  8076.  
  8077. Boss Sentinel II
  8078. When you are attacked by a boss character, reduce the damage you take by 6%
  8079.  
  8080. Homeopathy Amplification II
  8081. At 50% or more HP, increase damage by 4%.
  8082.  
  8083. Long Range Boost III
  8084. Increase damage you deal by 8% when hitting a target in long range
  8085.  
  8086. Short Range Boost III
  8087. Increase damage you deal by 8% when hitting a target in short range
  8088.  
  8089. Short Range Adaptability III
  8090. Reduce the damage taken by 8% when hit by a short range attack.
  8091.  
  8092. BOSS Killer III
  8093. When your target is a boss character, increase damage you deal by 8%
  8094.  
  8095. Boss Sentinel III
  8096. When you are attacked by a boss character, reduce the damage you take by 8%
  8097.  
  8098. Homeopathy Amplification III
  8099. At 50% or more HP, increase damage by 5%.
  8100.  
  8101. Snipe Boost III
  8102. Increase damage you deal by 10% when hitting a target in extremely long range
  8103.  
  8104. ========================================
  8105. FIXED_DNA: Halloween Vile
  8106. ========================================
  8107.  
  8108. Sleepless on Halloween
  8109. Extend the duration of Pumpkin Bomb by 100%.
  8110.  
  8111. Recovery Boost
  8112. Increases the recovery power of Batwing Boomerang by 30%.
  8113.  
  8114. Vampiric Passion
  8115. Increases the effect of Vampiric Change by 30%.
  8116. Increases the effect of Vampiric Desire by 20%.
  8117.  
  8118. ========================================
  8119. RECOMBINED_DNA_1: Halloween Vile
  8120. ========================================
  8121.  
  8122. Defense Reduction Special Attack I
  8123. When you hit a target in defense reduction status, increase the damage you deal by 4%
  8124.  
  8125. Defense Enhancement Special Attack I
  8126. When you hit a target in defense enhancement status, increase damage you deal by 6%
  8127.  
  8128. Shield Special Attack I
  8129. When you hit a target in shield status, increase damage you deal by 6%
  8130.  
  8131. Damage Reduction Resistance I
  8132. 20% chance to become immune to the effects of Damage Reduction.
  8133.  
  8134. No Skill Resistance I
  8135. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  8136.  
  8137. Defense Reduction Resistance I
  8138. 20% chance to become immune to the effects of Defense Reduction.
  8139.  
  8140. Long Range Boost I
  8141. Increase damage you deal by 4% when hitting a target in long range
  8142.  
  8143. Summon Sentinel I
  8144. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  8145.  
  8146. Thorough Preparation Adaptability I
  8147. When HP is 75% or higher, reduce damage taken by 4%.
  8148.  
  8149. Player Killer I
  8150. When your target is a player, increase damage you deal by 4%
  8151.  
  8152. Player Sentinel I
  8153. When you are attacked by a player, reduce the damage you take by 4%
  8154.  
  8155. Thorough Preparation Amplification I
  8156. At 75% or more HP, increase damage by 4%.
  8157.  
  8158. ========================================
  8159. RECOMBINED_DNA_2: Halloween Vile
  8160. ========================================
  8161.  
  8162. Defense Reduction Special Attack I
  8163. When you hit a target in defense reduction status, increase the damage you deal by 4%
  8164.  
  8165. Defense Enhancement Special Attack I
  8166. When you hit a target in defense enhancement status, increase damage you deal by 6%
  8167.  
  8168. Shield Special Attack I
  8169. When you hit a target in shield status, increase damage you deal by 6%
  8170.  
  8171. Damage Reduction Resistance I
  8172. 20% chance to become immune to the effects of Damage Reduction.
  8173.  
  8174. No Skill Resistance I
  8175. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  8176.  
  8177. Defense Reduction Resistance I
  8178. 20% chance to become immune to the effects of Defense Reduction.
  8179.  
  8180. Defense Reduction Special Attack II
  8181. When you hit a target in defense reduction status, increase the damage you deal by 6%
  8182.  
  8183. Defense Enhancement Special Attack II
  8184. When you hit a target in defense enhancement status, increase damage you deal by 8%
  8185.  
  8186. Shield Special Attack II
  8187. When you hit a target in shield status, increase damage you deal by 8%
  8188.  
  8189. Damage Reduction Resistance II
  8190. 30% chance to become immune to the effects of Damage Reduction.
  8191.  
  8192. No Skill Resistance II
  8193. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  8194.  
  8195. Defense Reduction Resistance II
  8196. 30% chance to become immune to the effects of Defense Reduction.
  8197.  
  8198. ========================================
  8199. RECOMBINED_DNA_3: Halloween Vile
  8200. ========================================
  8201.  
  8202. Long Range Boost I
  8203. Increase damage you deal by 4% when hitting a target in long range
  8204.  
  8205. Summon Sentinel I
  8206. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  8207.  
  8208. Thorough Preparation Adaptability I
  8209. When HP is 75% or higher, reduce damage taken by 4%.
  8210.  
  8211. Player Killer I
  8212. When your target is a player, increase damage you deal by 4%
  8213.  
  8214. Player Sentinel I
  8215. When you are attacked by a player, reduce the damage you take by 4%
  8216.  
  8217. Thorough Preparation Amplification I
  8218. At 75% or more HP, increase damage by 4%.
  8219.  
  8220. Long Range Boost II
  8221. Increase damage you deal by 6% when hitting a target in long range
  8222.  
  8223. Summon Sentinel II
  8224. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  8225.  
  8226. Thorough Preparation Adaptability II
  8227. When HP is 75% or higher, reduce damage taken by 6%.
  8228.  
  8229. Player Killer II
  8230. When your target is a player, increase damage you deal by 6%
  8231.  
  8232. Player Sentinel II
  8233. When you are attacked by a player, reduce the damage you take by 6%
  8234.  
  8235. Thorough Preparation Amplification II
  8236. At 75% or more HP, increase damage by 5%.
  8237.  
  8238. ========================================
  8239. RECOMBINED_DNA_4: Halloween Vile
  8240. ========================================
  8241.  
  8242. Defense Reduction Special Attack II
  8243. When you hit a target in defense reduction status, increase the damage you deal by 6%
  8244.  
  8245. Defense Enhancement Special Attack II
  8246. When you hit a target in defense enhancement status, increase damage you deal by 8%
  8247.  
  8248. Shield Special Attack II
  8249. When you hit a target in shield status, increase damage you deal by 8%
  8250.  
  8251. Damage Reduction Resistance II
  8252. 30% chance to become immune to the effects of Damage Reduction.
  8253.  
  8254. No Skill Resistance II
  8255. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  8256.  
  8257. Defense Reduction Resistance II
  8258. 30% chance to become immune to the effects of Defense Reduction.
  8259.  
  8260. Defense Reduction Special Attack III
  8261. When you hit a target in defense reduction status, increase the damage you deal by 8%
  8262.  
  8263. Defense Enhancement Special Attack III
  8264. When you hit a target in defense enhancement status, increase damage you deal by 10%
  8265.  
  8266. Shield Special Attack III
  8267. When you hit a target in shield status, increase damage you deal by 10%
  8268.  
  8269. Damage Reduction Resistance III
  8270. 40% chance to become immune to the effects of Damage Reduction.
  8271.  
  8272. No Skill Resistance III
  8273. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  8274.  
  8275. Defense Reduction Resistance III
  8276. 40% chance to become immune to the effects of Defense Reduction.
  8277.  
  8278. Pressure Operation
  8279. When causing DEF weakening or hitting a target whose DEF is weakened, restore HP equal to 12% ATK. This effect can trigger only one time every 6 seconds.
  8280.  
  8281. ========================================
  8282. RECOMBINED_DNA_5: Halloween Vile
  8283. ========================================
  8284.  
  8285. Long Range Boost II
  8286. Increase damage you deal by 6% when hitting a target in long range
  8287.  
  8288. Summon Sentinel II
  8289. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  8290.  
  8291. Thorough Preparation Adaptability II
  8292. When HP is 75% or higher, reduce damage taken by 6%.
  8293.  
  8294. Player Killer II
  8295. When your target is a player, increase damage you deal by 6%
  8296.  
  8297. Player Sentinel II
  8298. When you are attacked by a player, reduce the damage you take by 6%
  8299.  
  8300. Thorough Preparation Amplification II
  8301. At 75% or more HP, increase damage by 5%.
  8302.  
  8303. Long Range Boost III
  8304. Increase damage you deal by 8% when hitting a target in long range
  8305.  
  8306. Summon Sentinel III
  8307. When you are attacked by a summoned enemy, reduce the damage you take by 25%
  8308.  
  8309. Thorough Preparation Adaptability III
  8310. When HP is 75% or higher, reduce damage taken by 8%.
  8311.  
  8312. Player Killer III
  8313. When your target is a player, increase damage you deal by 8%
  8314.  
  8315. Player Sentinel III
  8316. When you are attacked by a player, reduce the damage you take by 8%
  8317.  
  8318. Thorough Preparation Amplification III
  8319. At 75% or more HP, increase damage by 6%.
  8320.  
  8321. Pressure Operation
  8322. When causing DEF weakening or hitting a target whose DEF is weakened, restore HP equal to 12% ATK. This effect can trigger only one time every 6 seconds.
  8323.  
  8324. ========================================
  8325. FIXED_DNA: Halloween Marino
  8326. ========================================
  8327.  
  8328. Complete penetration
  8329. Increase the range of Kunai by 25% and allow passage through landscape and barriers
  8330.  
  8331. Clean Hit
  8332. The mark of Scattering cannot be removed and ignores Preventive Shield.
  8333.  
  8334. Devil's Temptation
  8335. When hitting a target marked Scattering, increase damage by 30%. Reduce the cooldown time to 6 seconds.
  8336.  
  8337. ========================================
  8338. RECOMBINED_DNA_1: Halloween Marino
  8339. ========================================
  8340.  
  8341. Immobilize Special Attack I
  8342. When you hit a target in immobile status, increase the damage you deal by 4%
  8343.  
  8344. No Weapon Special Attack I
  8345. When you hit a target in no weapon status, increase the damage you deal by 4%
  8346.  
  8347. No Skill Special Attack I
  8348. When you hit a target in no skill status, increase the damage you deal by 4%
  8349.  
  8350. Immobilize Resistance I
  8351. 20% chance to become immune to the effects of Immobilize.
  8352.  
  8353. No Weapon Resistance I
  8354. 20% chance to become immune to the effects of No Weapon.
  8355.  
  8356. No Skill Resistance I
  8357. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  8358.  
  8359. Short Range Boost I
  8360. Increase damage you deal by 4% when hitting a target in short range
  8361.  
  8362. Short Range Adaptability I
  8363. Reduce the damage taken by 4% when hit by a short range attack.
  8364.  
  8365. Adversity Adaptability I
  8366. When below 50% HP, reduce damage taken by 4%.
  8367.  
  8368. Player Killer I
  8369. When your target is a player, increase damage you deal by 4%
  8370.  
  8371. Player Sentinel I
  8372. When you are attacked by a player, reduce the damage you take by 4%
  8373.  
  8374. Adversity Amplification I
  8375. When below 50% HP, increase damage by 4%.
  8376.  
  8377. ========================================
  8378. RECOMBINED_DNA_2: Halloween Marino
  8379. ========================================
  8380.  
  8381. Immobilize Special Attack I
  8382. When you hit a target in immobile status, increase the damage you deal by 4%
  8383.  
  8384. No Weapon Special Attack I
  8385. When you hit a target in no weapon status, increase the damage you deal by 4%
  8386.  
  8387. No Skill Special Attack I
  8388. When you hit a target in no skill status, increase the damage you deal by 4%
  8389.  
  8390. Immobilize Resistance I
  8391. 20% chance to become immune to the effects of Immobilize.
  8392.  
  8393. No Weapon Resistance I
  8394. 20% chance to become immune to the effects of No Weapon.
  8395.  
  8396. No Skill Resistance I
  8397. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  8398.  
  8399. Immobilize Special Attack II
  8400. When you hit a target in immobile status, increase the damage you deal by 6%
  8401.  
  8402. No Weapon Special Attack II
  8403. When you hit a target in no weapon status, increase the damage you deal by 6%
  8404.  
  8405. No Skill Special Attack II
  8406. When you hit a target in no skill status, increase the damage you deal by 6%
  8407.  
  8408. Immobilize Resistance II
  8409. 30% chance to become immune to the effects of Immobilize.
  8410.  
  8411. No Weapon Resistance II
  8412. 30% chance to become immune to the effects of No Weapon.
  8413.  
  8414. No Skill Resistance II
  8415. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  8416.  
  8417. ========================================
  8418. RECOMBINED_DNA_3: Halloween Marino
  8419. ========================================
  8420.  
  8421. Short Range Boost I
  8422. Increase damage you deal by 4% when hitting a target in short range
  8423.  
  8424. Short Range Adaptability I
  8425. Reduce the damage taken by 4% when hit by a short range attack.
  8426.  
  8427. Adversity Adaptability I
  8428. When below 50% HP, reduce damage taken by 4%.
  8429.  
  8430. Player Killer I
  8431. When your target is a player, increase damage you deal by 4%
  8432.  
  8433. Player Sentinel I
  8434. When you are attacked by a player, reduce the damage you take by 4%
  8435.  
  8436. Adversity Amplification I
  8437. When below 50% HP, increase damage by 4%.
  8438.  
  8439. Short Range Boost II
  8440. Increase damage you deal by 6% when hitting a target in short range
  8441.  
  8442. Short Range Adaptability II
  8443. Reduce the damage taken by 6% when hit by a short range attack.
  8444.  
  8445. Adversity Adaptability II
  8446. When below 50% HP, reduce damage taken by 6%.
  8447.  
  8448. Player Killer II
  8449. When your target is a player, increase damage you deal by 6%
  8450.  
  8451. Player Sentinel II
  8452. When you are attacked by a player, reduce the damage you take by 6%
  8453.  
  8454. Adversity Amplification II
  8455. When below 50% HP, increase damage by 6%.
  8456.  
  8457. ========================================
  8458. RECOMBINED_DNA_4: Halloween Marino
  8459. ========================================
  8460.  
  8461. Immobilize Special Attack II
  8462. When you hit a target in immobile status, increase the damage you deal by 6%
  8463.  
  8464. No Weapon Special Attack II
  8465. When you hit a target in no weapon status, increase the damage you deal by 6%
  8466.  
  8467. No Skill Special Attack II
  8468. When you hit a target in no skill status, increase the damage you deal by 6%
  8469.  
  8470. Immobilize Resistance II
  8471. 30% chance to become immune to the effects of Immobilize.
  8472.  
  8473. No Weapon Resistance II
  8474. 30% chance to become immune to the effects of No Weapon.
  8475.  
  8476. No Skill Resistance II
  8477. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  8478.  
  8479. Immobilize Special Attack III
  8480. When you hit a target in immobile status, increase the damage you deal by 8%
  8481.  
  8482. No Weapon Special Attack III
  8483. When you hit a target in no weapon status, increase the damage you deal by 8%
  8484.  
  8485. No Skill Special Attack III
  8486. When you hit a target in no skill status, increase the damage you deal by 8%
  8487.  
  8488. Immobilize Resistance III
  8489. 40% chance to become immune to the effects of Immobilize.
  8490.  
  8491. No Weapon Resistance III
  8492. 40% chance to become immune to the effects of No Weapon.
  8493.  
  8494. No Skill Resistance III
  8495. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  8496.  
  8497. Enhanced CRIT Resonation
  8498. When you are in enhanced CRIT status, increase damage you deal by 8%.
  8499.  
  8500. ========================================
  8501. RECOMBINED_DNA_5: Halloween Marino
  8502. ========================================
  8503.  
  8504. Short Range Boost II
  8505. Increase damage you deal by 6% when hitting a target in short range
  8506.  
  8507. Short Range Adaptability II
  8508. Reduce the damage taken by 6% when hit by a short range attack.
  8509.  
  8510. Adversity Adaptability II
  8511. When below 50% HP, reduce damage taken by 6%.
  8512.  
  8513. Player Killer II
  8514. When your target is a player, increase damage you deal by 6%
  8515.  
  8516. Player Sentinel II
  8517. When you are attacked by a player, reduce the damage you take by 6%
  8518.  
  8519. Adversity Amplification II
  8520. When below 50% HP, increase damage by 6%.
  8521.  
  8522. Short Range Boost III
  8523. Increase damage you deal by 8% when hitting a target in short range
  8524.  
  8525. Short Range Adaptability III
  8526. Reduce the damage taken by 8% when hit by a short range attack.
  8527.  
  8528. Adversity Adaptability III
  8529. When below 50% HP, reduce damage taken by 8%.
  8530.  
  8531. Player Killer III
  8532. When your target is a player, increase damage you deal by 8%
  8533.  
  8534. Player Sentinel III
  8535. When you are attacked by a player, reduce the damage you take by 8%
  8536.  
  8537. Adversity Amplification III
  8538. When below 50% HP, increase damage by 8%.
  8539.  
  8540. Enhanced CRIT Resonation
  8541. When you are in enhanced CRIT status, increase damage you deal by 8%.
  8542.  
  8543. ========================================
  8544. FIXED_DNA: Halloween Aile
  8545. ========================================
  8546.  
  8547. Show Time
  8548. Gain an invincible effect temporarily and take no damage when you activate O.I.S.
  8549.  
  8550. Speed Booster
  8551. Enhance the speed increase from O.I.S. by 30%
  8552.  
  8553. Witch's Elemental Workshop
  8554. When hitting a target with Continuous Damage, Slow or Immobile status with Freeshooter, increase damage by 30%
  8555.  
  8556. ========================================
  8557. RECOMBINED_DNA_1: Halloween Aile
  8558. ========================================
  8559.  
  8560. Immobilize Special Attack I
  8561. When you hit a target in immobile status, increase the damage you deal by 4%
  8562.  
  8563. Continuous Damage Special Attack I
  8564. When you hit a target in continuous damage status, increase the damage you deal by 4%
  8565.  
  8566. Slow Special Attack I
  8567. When you hit a target in slow status, increase the damage you deal by 4%
  8568.  
  8569. Immobilize Resistance I
  8570. 20% chance to become immune to the effects of Immobilize.
  8571.  
  8572. Continuous Damage Resistance I
  8573. 20% chance to become immune to the effects of Continuous Damage.
  8574.  
  8575. Slow Resistance I
  8576. 20% chance to become immune to the effects of Slow.
  8577.  
  8578. Mid Range Boost I
  8579. Increase damage you deal by 4% when hitting a target in mid range
  8580.  
  8581. Mid Range Adaptability I
  8582. Reduce the damage taken by 4% when hit by a mid range attack.
  8583.  
  8584. Short Range Adaptability I
  8585. Reduce the damage taken by 4% when hit by a short range attack.
  8586.  
  8587. Fodder Killer I
  8588. When your target is a Fodder, increase damage you deal by 4%
  8589.  
  8590. Fodder Sentinel I
  8591. When you are attacked by a Fodder, reduce the damage you take by 4%
  8592.  
  8593. Player Sentinel I
  8594. When you are attacked by a player, reduce the damage you take by 4%
  8595.  
  8596. ========================================
  8597. RECOMBINED_DNA_2: Halloween Aile
  8598. ========================================
  8599.  
  8600. Immobilize Special Attack I
  8601. When you hit a target in immobile status, increase the damage you deal by 4%
  8602.  
  8603. Continuous Damage Special Attack I
  8604. When you hit a target in continuous damage status, increase the damage you deal by 4%
  8605.  
  8606. Slow Special Attack I
  8607. When you hit a target in slow status, increase the damage you deal by 4%
  8608.  
  8609. Immobilize Resistance I
  8610. 20% chance to become immune to the effects of Immobilize.
  8611.  
  8612. Continuous Damage Resistance I
  8613. 20% chance to become immune to the effects of Continuous Damage.
  8614.  
  8615. Slow Resistance I
  8616. 20% chance to become immune to the effects of Slow.
  8617.  
  8618. Immobilize Special Attack II
  8619. When you hit a target in immobile status, increase the damage you deal by 6%
  8620.  
  8621. Continuous Damage Special Attack II
  8622. When you hit a target in continuous damage status, increase the damage you deal by 6%
  8623.  
  8624. Slow Special Attack II
  8625. When you hit a target in slow status, increase the damage you deal by 6%
  8626.  
  8627. Immobilize Resistance II
  8628. 30% chance to become immune to the effects of Immobilize.
  8629.  
  8630. Continuous Damage Resistance II
  8631. 30% chance to become immune to the effects of Continuous Damage.
  8632.  
  8633. Slow Resistance II
  8634. 30% chance to become immune to the effects of Slow.
  8635.  
  8636. ========================================
  8637. RECOMBINED_DNA_3: Halloween Aile
  8638. ========================================
  8639.  
  8640. Mid Range Boost I
  8641. Increase damage you deal by 4% when hitting a target in mid range
  8642.  
  8643. Mid Range Adaptability I
  8644. Reduce the damage taken by 4% when hit by a mid range attack.
  8645.  
  8646. Short Range Adaptability I
  8647. Reduce the damage taken by 4% when hit by a short range attack.
  8648.  
  8649. Fodder Killer I
  8650. When your target is a Fodder, increase damage you deal by 4%
  8651.  
  8652. Fodder Sentinel I
  8653. When you are attacked by a Fodder, reduce the damage you take by 4%
  8654.  
  8655. Player Sentinel I
  8656. When you are attacked by a player, reduce the damage you take by 4%
  8657.  
  8658. Mid Range Boost II
  8659. Increase damage you deal by 6% when hitting a target in mid range
  8660.  
  8661. Mid Range Adaptability II
  8662. Reduce the damage taken by 6% when hit by a mid range attack.
  8663.  
  8664. Short Range Adaptability II
  8665. Reduce the damage taken by 6% when hit by a short range attack.
  8666.  
  8667. Fodder Killer II
  8668. When your target is a Fodder, increase damage you deal by 6%
  8669.  
  8670. Fodder Sentinel II
  8671. When you are attacked by a Fodder, reduce the damage you take by 6%
  8672.  
  8673. Player Sentinel II
  8674. When you are attacked by a player, reduce the damage you take by 6%
  8675.  
  8676. ========================================
  8677. RECOMBINED_DNA_4: Halloween Aile
  8678. ========================================
  8679.  
  8680. Immobilize Special Attack II
  8681. When you hit a target in immobile status, increase the damage you deal by 6%
  8682.  
  8683. Continuous Damage Special Attack II
  8684. When you hit a target in continuous damage status, increase the damage you deal by 6%
  8685.  
  8686. Slow Special Attack II
  8687. When you hit a target in slow status, increase the damage you deal by 6%
  8688.  
  8689. Immobilize Resistance II
  8690. 30% chance to become immune to the effects of Immobilize.
  8691.  
  8692. Continuous Damage Resistance II
  8693. 30% chance to become immune to the effects of Continuous Damage.
  8694.  
  8695. Slow Resistance II
  8696. 30% chance to become immune to the effects of Slow.
  8697.  
  8698. Immobilize Special Attack III
  8699. When you hit a target in immobile status, increase the damage you deal by 8%
  8700.  
  8701. Continuous Damage Special Attack III
  8702. When you hit a target in continuous damage status, increase the damage you deal by 8%
  8703.  
  8704. Slow Special Attack III
  8705. When you hit a target in slow status, increase the damage you deal by 8%
  8706.  
  8707. Immobilize Resistance III
  8708. 40% chance to become immune to the effects of Immobilize.
  8709.  
  8710. Continuous Damage Resistance III
  8711. 40% chance to become immune to the effects of Continuous Damage.
  8712.  
  8713. Slow Resistance III
  8714. 40% chance to become immune to the effects of Slow.
  8715.  
  8716. Undo Enhanced ATK
  8717. When you hit a target in enhanced ATK status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  8718.  
  8719. ========================================
  8720. RECOMBINED_DNA_5: Halloween Aile
  8721. ========================================
  8722.  
  8723. Mid Range Boost II
  8724. Increase damage you deal by 6% when hitting a target in mid range
  8725.  
  8726. Mid Range Adaptability II
  8727. Reduce the damage taken by 6% when hit by a mid range attack.
  8728.  
  8729. Short Range Adaptability II
  8730. Reduce the damage taken by 6% when hit by a short range attack.
  8731.  
  8732. Fodder Killer II
  8733. When your target is a Fodder, increase damage you deal by 6%
  8734.  
  8735. Fodder Sentinel II
  8736. When you are attacked by a Fodder, reduce the damage you take by 6%
  8737.  
  8738. Player Sentinel II
  8739. When you are attacked by a player, reduce the damage you take by 6%
  8740.  
  8741. Mid Range Boost III
  8742. Increase damage you deal by 8% when hitting a target in mid range
  8743.  
  8744. Mid Range Adaptability III
  8745. Reduce the damage taken by 8% when hit by a mid range attack.
  8746.  
  8747. Short Range Adaptability III
  8748. Reduce the damage taken by 8% when hit by a short range attack.
  8749.  
  8750. Fodder Killer III
  8751. When your target is a Fodder, increase damage you deal by 8%
  8752.  
  8753. Fodder Sentinel III
  8754. When you are attacked by a Fodder, reduce the damage you take by 8%
  8755.  
  8756. Player Sentinel III
  8757. When you are attacked by a player, reduce the damage you take by 8%
  8758.  
  8759. Undo Enhanced ATK
  8760. When you hit a target in enhanced ATK status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  8761.  
  8762. ========================================
  8763. FIXED_DNA: Copy X
  8764. ========================================
  8765.  
  8766. Accelerate Charge
  8767. The time required to reach maximum charge is reduced by 25%.
  8768.  
  8769. Advent of Savior
  8770. When in "Savior" status, increase damage by 15%
  8771.  
  8772. Mighty Extra Charge
  8773. When all conditions for Raging EX Charge are satisfied, you can use the skill once every 60 seconds.
  8774.  
  8775. ========================================
  8776. RECOMBINED_DNA_1: Copy X
  8777. ========================================
  8778.  
  8779. Immobilize Special Attack I
  8780. When you hit a target in immobile status, increase the damage you deal by 4%
  8781.  
  8782. Continuous Damage Special Attack I
  8783. When you hit a target in continuous damage status, increase the damage you deal by 4%
  8784.  
  8785. Slow Special Attack I
  8786. When you hit a target in slow status, increase the damage you deal by 4%
  8787.  
  8788. No Skill Resistance I
  8789. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  8790.  
  8791. Continuous Damage Resistance I
  8792. 20% chance to become immune to the effects of Continuous Damage.
  8793.  
  8794. Confusion Resistance I
  8795. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  8796.  
  8797. Mid Range Boost I
  8798. Increase damage you deal by 4% when hitting a target in mid range
  8799.  
  8800. Mid Range Adaptability I
  8801. Reduce the damage taken by 4% when hit by a mid range attack.
  8802.  
  8803. Homeopathy Adaptability I
  8804. When HP is 50% or higher, reduce damage taken by 4%.
  8805.  
  8806. Player Sentinel I
  8807. When you are attacked by a player, reduce the damage you take by 4%
  8808.  
  8809. Boss Sentinel I
  8810. When you are attacked by a boss character, reduce the damage you take by 4%
  8811.  
  8812. Fodder Sentinel I
  8813. When you are attacked by a Fodder, reduce the damage you take by 4%
  8814.  
  8815. ========================================
  8816. RECOMBINED_DNA_2: Copy X
  8817. ========================================
  8818.  
  8819. Immobilize Special Attack I
  8820. When you hit a target in immobile status, increase the damage you deal by 4%
  8821.  
  8822. Continuous Damage Special Attack I
  8823. When you hit a target in continuous damage status, increase the damage you deal by 4%
  8824.  
  8825. Slow Special Attack I
  8826. When you hit a target in slow status, increase the damage you deal by 4%
  8827.  
  8828. No Skill Resistance I
  8829. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  8830.  
  8831. Continuous Damage Resistance I
  8832. 20% chance to become immune to the effects of Continuous Damage.
  8833.  
  8834. Confusion Resistance I
  8835. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  8836.  
  8837. Immobilize Special Attack II
  8838. When you hit a target in immobile status, increase the damage you deal by 6%
  8839.  
  8840. Continuous Damage Special Attack II
  8841. When you hit a target in continuous damage status, increase the damage you deal by 6%
  8842.  
  8843. Slow Special Attack II
  8844. When you hit a target in slow status, increase the damage you deal by 6%
  8845.  
  8846. No Skill Resistance II
  8847. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  8848.  
  8849. Continuous Damage Resistance II
  8850. 30% chance to become immune to the effects of Continuous Damage.
  8851.  
  8852. Confusion Resistance II
  8853. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  8854.  
  8855. ========================================
  8856. RECOMBINED_DNA_3: Copy X
  8857. ========================================
  8858.  
  8859. Mid Range Boost I
  8860. Increase damage you deal by 4% when hitting a target in mid range
  8861.  
  8862. Mid Range Adaptability I
  8863. Reduce the damage taken by 4% when hit by a mid range attack.
  8864.  
  8865. Homeopathy Adaptability I
  8866. When HP is 50% or higher, reduce damage taken by 4%.
  8867.  
  8868. Player Sentinel I
  8869. When you are attacked by a player, reduce the damage you take by 4%
  8870.  
  8871. Boss Sentinel I
  8872. When you are attacked by a boss character, reduce the damage you take by 4%
  8873.  
  8874. Fodder Sentinel I
  8875. When you are attacked by a Fodder, reduce the damage you take by 4%
  8876.  
  8877. Mid Range Boost II
  8878. Increase damage you deal by 6% when hitting a target in mid range
  8879.  
  8880. Mid Range Adaptability II
  8881. Reduce the damage taken by 6% when hit by a mid range attack.
  8882.  
  8883. Homeopathy Adaptability II
  8884. When HP is 50% or higher, reduce damage taken by 5%.
  8885.  
  8886. Player Sentinel II
  8887. When you are attacked by a player, reduce the damage you take by 6%
  8888.  
  8889. Boss Sentinel II
  8890. When you are attacked by a boss character, reduce the damage you take by 6%
  8891.  
  8892. Fodder Sentinel II
  8893. When you are attacked by a Fodder, reduce the damage you take by 6%
  8894.  
  8895. ========================================
  8896. RECOMBINED_DNA_4: Copy X
  8897. ========================================
  8898.  
  8899. Immobilize Special Attack II
  8900. When you hit a target in immobile status, increase the damage you deal by 6%
  8901.  
  8902. Continuous Damage Special Attack II
  8903. When you hit a target in continuous damage status, increase the damage you deal by 6%
  8904.  
  8905. Slow Special Attack II
  8906. When you hit a target in slow status, increase the damage you deal by 6%
  8907.  
  8908. No Skill Resistance II
  8909. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  8910.  
  8911. Continuous Damage Resistance II
  8912. 30% chance to become immune to the effects of Continuous Damage.
  8913.  
  8914. Confusion Resistance II
  8915. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  8916.  
  8917. Immobilize Special Attack III
  8918. When you hit a target in immobile status, increase the damage you deal by 8%
  8919.  
  8920. Continuous Damage Special Attack III
  8921. When you hit a target in continuous damage status, increase the damage you deal by 8%
  8922.  
  8923. Slow Special Attack III
  8924. When you hit a target in slow status, increase the damage you deal by 8%
  8925.  
  8926. No Skill Resistance III
  8927. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  8928.  
  8929. Continuous Damage Resistance III
  8930. 40% chance to become immune to the effects of Continuous Damage.
  8931.  
  8932. Confusion Resistance III
  8933. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  8934.  
  8935. Double Adaptability (BB) III
  8936. When you equip two busters at the same time, reduce damage taken by 10%
  8937.  
  8938. ========================================
  8939. RECOMBINED_DNA_5: Copy X
  8940. ========================================
  8941.  
  8942. Mid Range Boost II
  8943. Increase damage you deal by 6% when hitting a target in mid range
  8944.  
  8945. Mid Range Adaptability II
  8946. Reduce the damage taken by 6% when hit by a mid range attack.
  8947.  
  8948. Homeopathy Adaptability II
  8949. When HP is 50% or higher, reduce damage taken by 5%.
  8950.  
  8951. Player Sentinel II
  8952. When you are attacked by a player, reduce the damage you take by 6%
  8953.  
  8954. Boss Sentinel II
  8955. When you are attacked by a boss character, reduce the damage you take by 6%
  8956.  
  8957. Fodder Sentinel II
  8958. When you are attacked by a Fodder, reduce the damage you take by 6%
  8959.  
  8960. Mid Range Boost III
  8961. Increase damage you deal by 8% when hitting a target in mid range
  8962.  
  8963. Mid Range Adaptability III
  8964. Reduce the damage taken by 8% when hit by a mid range attack.
  8965.  
  8966. Homeopathy Adaptability III
  8967. When HP is 50% or higher, reduce damage taken by 6%.
  8968.  
  8969. Player Sentinel III
  8970. When you are attacked by a player, reduce the damage you take by 8%
  8971.  
  8972. Boss Sentinel III
  8973. When you are attacked by a boss character, reduce the damage you take by 8%
  8974.  
  8975. Fodder Sentinel III
  8976. When you are attacked by a Fodder, reduce the damage you take by 8%
  8977.  
  8978. Double Adaptability (BB) III
  8979. When you equip two busters at the same time, reduce damage taken by 10%
  8980.  
  8981. ========================================
  8982. FIXED_DNA: MegaMan.EXE
  8983. ========================================
  8984.  
  8985. Energy Recycling
  8986. When hitting a target with weapon attack, increase sync rate by 5%. This effect can only be triggered again after a 3-second cooldown
  8987.  
  8988. Full Synchro Amplification
  8989. Increases the effect of Full Synchro by 20%.
  8990.  
  8991. Perfect Sync Amplification
  8992. Increases the effect of Perfect Sync by 20%.
  8993.  
  8994. ========================================
  8995. RECOMBINED_DNA_1: MegaMan.EXE
  8996. ========================================
  8997.  
  8998. Damage Enhancement Special Attack I
  8999. When you hit a target in damage enhancement status, increase damage you deal by 6%
  9000.  
  9001. Defense Enhancement Special Attack I
  9002. When you hit a target in defense enhancement status, increase damage you deal by 6%
  9003.  
  9004. No Weapon Special Attack I
  9005. When you hit a target in no weapon status, increase the damage you deal by 4%
  9006.  
  9007. Slow Resistance I
  9008. 20% chance to become immune to the effects of Slow.
  9009.  
  9010. No Weapon Resistance I
  9011. 20% chance to become immune to the effects of No Weapon.
  9012.  
  9013. Continuous Damage Resistance I
  9014. 20% chance to become immune to the effects of Continuous Damage.
  9015.  
  9016. Short Range Adaptability I
  9017. Reduce the damage taken by 4% when hit by a short range attack.
  9018.  
  9019. Mid Range Adaptability I
  9020. Reduce the damage taken by 4% when hit by a mid range attack.
  9021.  
  9022. Long Range Adaptability I
  9023. Reduce the damage taken by 4% when hit by a long range attack.
  9024.  
  9025. Player Sentinel I
  9026. When you are attacked by a player, reduce the damage you take by 4%
  9027.  
  9028. Boss Sentinel I
  9029. When you are attacked by a boss character, reduce the damage you take by 4%
  9030.  
  9031. Summon Sentinel I
  9032. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  9033.  
  9034. ========================================
  9035. RECOMBINED_DNA_2: MegaMan.EXE
  9036. ========================================
  9037.  
  9038. Damage Enhancement Special Attack I
  9039. When you hit a target in damage enhancement status, increase damage you deal by 6%
  9040.  
  9041. Defense Enhancement Special Attack I
  9042. When you hit a target in defense enhancement status, increase damage you deal by 6%
  9043.  
  9044. No Weapon Special Attack I
  9045. When you hit a target in no weapon status, increase the damage you deal by 4%
  9046.  
  9047. Slow Resistance I
  9048. 20% chance to become immune to the effects of Slow.
  9049.  
  9050. No Weapon Resistance I
  9051. 20% chance to become immune to the effects of No Weapon.
  9052.  
  9053. Continuous Damage Resistance I
  9054. 20% chance to become immune to the effects of Continuous Damage.
  9055.  
  9056. Damage Enhancement Special Attack II
  9057. When you hit a target in damage enhancement status, increase damage you deal by 8%
  9058.  
  9059. Defense Enhancement Special Attack II
  9060. When you hit a target in defense enhancement status, increase damage you deal by 8%
  9061.  
  9062. No Weapon Special Attack II
  9063. When you hit a target in no weapon status, increase the damage you deal by 6%
  9064.  
  9065. Slow Resistance II
  9066. 30% chance to become immune to the effects of Slow.
  9067.  
  9068. No Weapon Resistance II
  9069. 30% chance to become immune to the effects of No Weapon.
  9070.  
  9071. Continuous Damage Resistance II
  9072. 30% chance to become immune to the effects of Continuous Damage.
  9073.  
  9074. ========================================
  9075. RECOMBINED_DNA_3: MegaMan.EXE
  9076. ========================================
  9077.  
  9078. Short Range Adaptability I
  9079. Reduce the damage taken by 4% when hit by a short range attack.
  9080.  
  9081. Mid Range Adaptability I
  9082. Reduce the damage taken by 4% when hit by a mid range attack.
  9083.  
  9084. Long Range Adaptability I
  9085. Reduce the damage taken by 4% when hit by a long range attack.
  9086.  
  9087. Player Sentinel I
  9088. When you are attacked by a player, reduce the damage you take by 4%
  9089.  
  9090. Boss Sentinel I
  9091. When you are attacked by a boss character, reduce the damage you take by 4%
  9092.  
  9093. Summon Sentinel I
  9094. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  9095.  
  9096. Short Range Adaptability II
  9097. Reduce the damage taken by 6% when hit by a short range attack.
  9098.  
  9099. Mid Range Adaptability II
  9100. Reduce the damage taken by 6% when hit by a mid range attack.
  9101.  
  9102. Long Range Adaptability II
  9103. Reduce the damage taken by 6% when hit by a long range attack.
  9104.  
  9105. Player Sentinel II
  9106. When you are attacked by a player, reduce the damage you take by 6%
  9107.  
  9108. Boss Sentinel II
  9109. When you are attacked by a boss character, reduce the damage you take by 6%
  9110.  
  9111. Summon Sentinel II
  9112. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  9113.  
  9114. ========================================
  9115. RECOMBINED_DNA_4: MegaMan.EXE
  9116. ========================================
  9117.  
  9118. Damage Enhancement Special Attack II
  9119. When you hit a target in damage enhancement status, increase damage you deal by 8%
  9120.  
  9121. Defense Enhancement Special Attack II
  9122. When you hit a target in defense enhancement status, increase damage you deal by 8%
  9123.  
  9124. No Weapon Special Attack II
  9125. When you hit a target in no weapon status, increase the damage you deal by 6%
  9126.  
  9127. Slow Resistance II
  9128. 30% chance to become immune to the effects of Slow.
  9129.  
  9130. No Weapon Resistance II
  9131. 30% chance to become immune to the effects of No Weapon.
  9132.  
  9133. Continuous Damage Resistance II
  9134. 30% chance to become immune to the effects of Continuous Damage.
  9135.  
  9136. Damage Enhancement Special Attack III
  9137. When you hit a target in damage enhancement status, increase damage you deal by 10%
  9138.  
  9139. Defense Enhancement Special Attack III
  9140. When you hit a target in defense enhancement status, increase damage you deal by 10%
  9141.  
  9142. No Weapon Special Attack III
  9143. When you hit a target in no weapon status, increase the damage you deal by 8%
  9144.  
  9145. Slow Resistance III
  9146. 40% chance to become immune to the effects of Slow.
  9147.  
  9148. No Weapon Resistance III
  9149. 40% chance to become immune to the effects of No Weapon.
  9150.  
  9151. Continuous Damage Resistance III
  9152. 40% chance to become immune to the effects of Continuous Damage.
  9153.  
  9154. Double Adaptability (ML) III
  9155. When you equip a machine gun and a launcher at the same time, reduce damage taken by 10%
  9156.  
  9157. ========================================
  9158. RECOMBINED_DNA_5: MegaMan.EXE
  9159. ========================================
  9160.  
  9161. Short Range Adaptability II
  9162. Reduce the damage taken by 6% when hit by a short range attack.
  9163.  
  9164. Mid Range Adaptability II
  9165. Reduce the damage taken by 6% when hit by a mid range attack.
  9166.  
  9167. Long Range Adaptability II
  9168. Reduce the damage taken by 6% when hit by a long range attack.
  9169.  
  9170. Player Sentinel II
  9171. When you are attacked by a player, reduce the damage you take by 6%
  9172.  
  9173. Boss Sentinel II
  9174. When you are attacked by a boss character, reduce the damage you take by 6%
  9175.  
  9176. Summon Sentinel II
  9177. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  9178.  
  9179. Short Range Adaptability III
  9180. Reduce the damage taken by 8% when hit by a short range attack.
  9181.  
  9182. Mid Range Adaptability III
  9183. Reduce the damage taken by 8% when hit by a mid range attack.
  9184.  
  9185. Long Range Adaptability III
  9186. Reduce the damage taken by 8% when hit by a long range attack.
  9187.  
  9188. Player Sentinel III
  9189. When you are attacked by a player, reduce the damage you take by 8%
  9190.  
  9191. Boss Sentinel III
  9192. When you are attacked by a boss character, reduce the damage you take by 8%
  9193.  
  9194. Summon Sentinel III
  9195. When you are attacked by a summoned enemy, reduce the damage you take by 25%
  9196.  
  9197. Double Adaptability (ML) III
  9198. When you equip a machine gun and a launcher at the same time, reduce damage taken by 10%
  9199.  
  9200. ========================================
  9201. FIXED_DNA: ProtoMan.EXE
  9202. ========================================
  9203.  
  9204. Energy Spike
  9205. After using Sonic Boom, reduce the preparation time for Step Sword by 1.5 seconds
  9206.  
  9207. Official NetBattler
  9208. When your target is a boss character, increase damage you deal by 6%. When you are attacked by a boss character, reduce the damage you take by 6%
  9209.  
  9210. On Duty
  9211. Increases the effect of Auto Act by 20%.
  9212.  
  9213. ========================================
  9214. RECOMBINED_DNA_1: ProtoMan.EXE
  9215. ========================================
  9216.  
  9217. No Skill Special Attack I
  9218. When you hit a target in no skill status, increase the damage you deal by 4%
  9219.  
  9220. Defense Enhancement Special Attack I
  9221. When you hit a target in defense enhancement status, increase damage you deal by 6%
  9222.  
  9223. Shield Special Attack I
  9224. When you hit a target in shield status, increase damage you deal by 6%
  9225.  
  9226. Defense Reduction Resistance I
  9227. 20% chance to become immune to the effects of Defense Reduction.
  9228.  
  9229. Confusion Resistance I
  9230. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  9231.  
  9232. Out of Control Resistance I
  9233. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  9234.  
  9235. Short Range Boost I
  9236. Increase damage you deal by 4% when hitting a target in short range
  9237.  
  9238. Adversity Adaptability I
  9239. When below 50% HP, reduce damage taken by 4%.
  9240.  
  9241. Thorough Preparation Adaptability I
  9242. When HP is 75% or higher, reduce damage taken by 4%.
  9243.  
  9244. Player Sentinel I
  9245. When you are attacked by a player, reduce the damage you take by 4%
  9246.  
  9247. Melee Adaptability I
  9248. Reduced damage taken by 4% when equipping a melee weapon.
  9249.  
  9250. Crisis Adaptability I
  9251. When below 30% HP, reduce damage taken by 6%.
  9252.  
  9253. ========================================
  9254. RECOMBINED_DNA_2: ProtoMan.EXE
  9255. ========================================
  9256.  
  9257. No Skill Special Attack I
  9258. When you hit a target in no skill status, increase the damage you deal by 4%
  9259.  
  9260. Defense Enhancement Special Attack I
  9261. When you hit a target in defense enhancement status, increase damage you deal by 6%
  9262.  
  9263. Shield Special Attack I
  9264. When you hit a target in shield status, increase damage you deal by 6%
  9265.  
  9266. Defense Reduction Resistance I
  9267. 20% chance to become immune to the effects of Defense Reduction.
  9268.  
  9269. Confusion Resistance I
  9270. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  9271.  
  9272. Out of Control Resistance I
  9273. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  9274.  
  9275. No Skill Special Attack II
  9276. When you hit a target in no skill status, increase the damage you deal by 6%
  9277.  
  9278. Defense Enhancement Special Attack II
  9279. When you hit a target in defense enhancement status, increase damage you deal by 8%
  9280.  
  9281. Shield Special Attack II
  9282. When you hit a target in shield status, increase damage you deal by 8%
  9283.  
  9284. Defense Reduction Resistance II
  9285. 30% chance to become immune to the effects of Defense Reduction.
  9286.  
  9287. Confusion Resistance II
  9288. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  9289.  
  9290. Out of Control Resistance II
  9291. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  9292.  
  9293. ========================================
  9294. RECOMBINED_DNA_3: ProtoMan.EXE
  9295. ========================================
  9296.  
  9297. Short Range Boost I
  9298. Increase damage you deal by 4% when hitting a target in short range
  9299.  
  9300. Adversity Adaptability I
  9301. When below 50% HP, reduce damage taken by 4%.
  9302.  
  9303. Thorough Preparation Adaptability I
  9304. When HP is 75% or higher, reduce damage taken by 4%.
  9305.  
  9306. Player Sentinel I
  9307. When you are attacked by a player, reduce the damage you take by 4%
  9308.  
  9309. Melee Adaptability I
  9310. Reduced damage taken by 4% when equipping a melee weapon.
  9311.  
  9312. Crisis Adaptability I
  9313. When below 30% HP, reduce damage taken by 6%.
  9314.  
  9315. Short Range Boost II
  9316. Increase damage you deal by 6% when hitting a target in short range
  9317.  
  9318. Adversity Adaptability II
  9319. When below 50% HP, reduce damage taken by 6%.
  9320.  
  9321. Thorough Preparation Adaptability II
  9322. When HP is 75% or higher, reduce damage taken by 6%.
  9323.  
  9324. Player Sentinel II
  9325. When you are attacked by a player, reduce the damage you take by 6%
  9326.  
  9327. Melee Adaptability II
  9328. Reduced damage taken by 6% when equipping a melee weapon.
  9329.  
  9330. Crisis Adaptability II
  9331. When below 30% HP, reduce damage taken by 8%.
  9332.  
  9333. ========================================
  9334. RECOMBINED_DNA_4: ProtoMan.EXE
  9335. ========================================
  9336.  
  9337. No Skill Special Attack II
  9338. When you hit a target in no skill status, increase the damage you deal by 6%
  9339.  
  9340. Defense Enhancement Special Attack II
  9341. When you hit a target in defense enhancement status, increase damage you deal by 8%
  9342.  
  9343. Shield Special Attack II
  9344. When you hit a target in shield status, increase damage you deal by 8%
  9345.  
  9346. Defense Reduction Resistance II
  9347. 30% chance to become immune to the effects of Defense Reduction.
  9348.  
  9349. Confusion Resistance II
  9350. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  9351.  
  9352. Out of Control Resistance II
  9353. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  9354.  
  9355. No Skill Special Attack III
  9356. When you hit a target in no skill status, increase the damage you deal by 8%
  9357.  
  9358. Defense Enhancement Special Attack III
  9359. When you hit a target in defense enhancement status, increase damage you deal by 10%
  9360.  
  9361. Shield Special Attack III
  9362. When you hit a target in shield status, increase damage you deal by 10%
  9363.  
  9364. Defense Reduction Resistance III
  9365. 40% chance to become immune to the effects of Defense Reduction.
  9366.  
  9367. Confusion Resistance III
  9368. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  9369.  
  9370. Out of Control Resistance III
  9371. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  9372.  
  9373. Continual Damage Response
  9374. When you are in continual damage status, reduce damage you take by 12%.
  9375.  
  9376. ========================================
  9377. RECOMBINED_DNA_5: ProtoMan.EXE
  9378. ========================================
  9379.  
  9380. Short Range Boost II
  9381. Increase damage you deal by 6% when hitting a target in short range
  9382.  
  9383. Adversity Adaptability II
  9384. When below 50% HP, reduce damage taken by 6%.
  9385.  
  9386. Thorough Preparation Adaptability II
  9387. When HP is 75% or higher, reduce damage taken by 6%.
  9388.  
  9389. Player Sentinel II
  9390. When you are attacked by a player, reduce the damage you take by 6%
  9391.  
  9392. Melee Adaptability II
  9393. Reduced damage taken by 6% when equipping a melee weapon.
  9394.  
  9395. Crisis Adaptability II
  9396. When below 30% HP, reduce damage taken by 8%.
  9397.  
  9398. Short Range Boost III
  9399. Increase damage you deal by 8% when hitting a target in short range
  9400.  
  9401. Adversity Adaptability III
  9402. When below 50% HP, reduce damage taken by 8%.
  9403.  
  9404. Thorough Preparation Adaptability III
  9405. When HP is 75% or higher, reduce damage taken by 8%.
  9406.  
  9407. Player Sentinel III
  9408. When you are attacked by a player, reduce the damage you take by 8%
  9409.  
  9410. Melee Adaptability III
  9411. Reduced damage taken by 8% when equipping a melee weapon.
  9412.  
  9413. Crisis Adaptability III
  9414. When below 30% HP, reduce damage taken by 10%.
  9415.  
  9416. Continual Damage Response
  9417. When you are in continual damage status, reduce damage you take by 12%.
  9418.  
  9419. ========================================
  9420. FIXED_DNA: Bass.EXE
  9421. ========================================
  9422.  
  9423. Recovery Boost
  9424. Increases the recovery power of Get Ability Program I by 50%.
  9425.  
  9426. Power Increase
  9427. Increase the damage rate of Explosion Evolved by 50%
  9428.  
  9429. Life Aura Resonance
  9430. When in Life Aura status, increase damage by 30%
  9431.  
  9432. ========================================
  9433. RECOMBINED_DNA_1: Bass.EXE
  9434. ========================================
  9435.  
  9436. Preventive Shield Special Attack I
  9437. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  9438.  
  9439. Damage Enhancement Special Attack I
  9440. When you hit a target in damage enhancement status, increase damage you deal by 6%
  9441.  
  9442. Acceleration Special Attack I
  9443. When you hit a target in accelerated status, increase the damage you deal by 6%
  9444.  
  9445. Damage Reduction Resistance I
  9446. 20% chance to become immune to the effects of Damage Reduction.
  9447.  
  9448. Confusion Resistance I
  9449. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  9450.  
  9451. Defocus Resistance I
  9452. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  9453.  
  9454. Long Range Boost I
  9455. Increase damage you deal by 4% when hitting a target in long range
  9456.  
  9457. Mid Range Boost I
  9458. Increase damage you deal by 4% when hitting a target in mid range
  9459.  
  9460. Mid Range Adaptability I
  9461. Reduce the damage taken by 4% when hit by a mid range attack.
  9462.  
  9463. Fodder Killer I
  9464. When your target is a Fodder, increase damage you deal by 4%
  9465.  
  9466. Player Killer I
  9467. When your target is a player, increase damage you deal by 4%
  9468.  
  9469. Homeopathy Amplification I
  9470. At 50% or more HP, increase damage by 3%.
  9471.  
  9472. ========================================
  9473. RECOMBINED_DNA_2: Bass.EXE
  9474. ========================================
  9475.  
  9476. Preventive Shield Special Attack I
  9477. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  9478.  
  9479. Damage Enhancement Special Attack I
  9480. When you hit a target in damage enhancement status, increase damage you deal by 6%
  9481.  
  9482. Acceleration Special Attack I
  9483. When you hit a target in accelerated status, increase the damage you deal by 6%
  9484.  
  9485. Damage Reduction Resistance I
  9486. 20% chance to become immune to the effects of Damage Reduction.
  9487.  
  9488. Confusion Resistance I
  9489. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  9490.  
  9491. Defocus Resistance I
  9492. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  9493.  
  9494. Preventive Shield Special Attack II
  9495. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  9496.  
  9497. Damage Enhancement Special Attack II
  9498. When you hit a target in damage enhancement status, increase damage you deal by 8%
  9499.  
  9500. Acceleration Special Attack II
  9501. When you hit a target in accelerated status, increase the damage you deal by 8%
  9502.  
  9503. Damage Reduction Resistance II
  9504. 30% chance to become immune to the effects of Damage Reduction.
  9505.  
  9506. Confusion Resistance II
  9507. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  9508.  
  9509. Defocus Resistance II
  9510. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  9511.  
  9512. ========================================
  9513. RECOMBINED_DNA_3: Bass.EXE
  9514. ========================================
  9515.  
  9516. Long Range Boost I
  9517. Increase damage you deal by 4% when hitting a target in long range
  9518.  
  9519. Mid Range Boost I
  9520. Increase damage you deal by 4% when hitting a target in mid range
  9521.  
  9522. Mid Range Adaptability I
  9523. Reduce the damage taken by 4% when hit by a mid range attack.
  9524.  
  9525. Fodder Killer I
  9526. When your target is a Fodder, increase damage you deal by 4%
  9527.  
  9528. Player Killer I
  9529. When your target is a player, increase damage you deal by 4%
  9530.  
  9531. Homeopathy Amplification I
  9532. At 50% or more HP, increase damage by 3%.
  9533.  
  9534. Long Range Boost II
  9535. Increase damage you deal by 6% when hitting a target in long range
  9536.  
  9537. Mid Range Boost II
  9538. Increase damage you deal by 6% when hitting a target in mid range
  9539.  
  9540. Mid Range Adaptability II
  9541. Reduce the damage taken by 6% when hit by a mid range attack.
  9542.  
  9543. Fodder Killer II
  9544. When your target is a Fodder, increase damage you deal by 6%
  9545.  
  9546. Player Killer II
  9547. When your target is a player, increase damage you deal by 6%
  9548.  
  9549. Homeopathy Amplification II
  9550. At 50% or more HP, increase damage by 4%.
  9551.  
  9552. ========================================
  9553. RECOMBINED_DNA_4: Bass.EXE
  9554. ========================================
  9555.  
  9556. Preventive Shield Special Attack II
  9557. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  9558.  
  9559. Damage Enhancement Special Attack II
  9560. When you hit a target in damage enhancement status, increase damage you deal by 8%
  9561.  
  9562. Acceleration Special Attack II
  9563. When you hit a target in accelerated status, increase the damage you deal by 8%
  9564.  
  9565. Damage Reduction Resistance II
  9566. 30% chance to become immune to the effects of Damage Reduction.
  9567.  
  9568. Confusion Resistance II
  9569. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  9570.  
  9571. Defocus Resistance II
  9572. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  9573.  
  9574. Preventive Shield Special Attack III
  9575. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  9576.  
  9577. Damage Enhancement Special Attack III
  9578. When you hit a target in damage enhancement status, increase damage you deal by 10%
  9579.  
  9580. Acceleration Special Attack III
  9581. When you hit a target in accelerated status, increase the damage you deal by 10%
  9582.  
  9583. Damage Reduction Resistance III
  9584. 40% chance to become immune to the effects of Damage Reduction.
  9585.  
  9586. Confusion Resistance III
  9587. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  9588.  
  9589. Defocus Resistance III
  9590. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  9591.  
  9592. Undo Enhanced Def
  9593. When you hit a target in enhanced DEF status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  9594.  
  9595. ========================================
  9596. RECOMBINED_DNA_5: Bass.EXE
  9597. ========================================
  9598.  
  9599. Long Range Boost II
  9600. Increase damage you deal by 6% when hitting a target in long range
  9601.  
  9602. Mid Range Boost II
  9603. Increase damage you deal by 6% when hitting a target in mid range
  9604.  
  9605. Mid Range Adaptability II
  9606. Reduce the damage taken by 6% when hit by a mid range attack.
  9607.  
  9608. Fodder Killer II
  9609. When your target is a Fodder, increase damage you deal by 6%
  9610.  
  9611. Player Killer II
  9612. When your target is a player, increase damage you deal by 6%
  9613.  
  9614. Homeopathy Amplification II
  9615. At 50% or more HP, increase damage by 4%.
  9616.  
  9617. Long Range Boost III
  9618. Increase damage you deal by 8% when hitting a target in long range
  9619.  
  9620. Mid Range Boost III
  9621. Increase damage you deal by 8% when hitting a target in mid range
  9622.  
  9623. Mid Range Adaptability III
  9624. Reduce the damage taken by 8% when hit by a mid range attack.
  9625.  
  9626. Fodder Killer III
  9627. When your target is a Fodder, increase damage you deal by 8%
  9628.  
  9629. Player Killer III
  9630. When your target is a player, increase damage you deal by 8%
  9631.  
  9632. Homeopathy Amplification III
  9633. At 50% or more HP, increase damage by 5%.
  9634.  
  9635. Undo Enhanced Def
  9636. When you hit a target in enhanced DEF status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  9637.  
  9638. ========================================
  9639. FIXED_DNA: Omega
  9640. ========================================
  9641.  
  9642. Accelerate Charge
  9643. The time Charge Saber required to reach maximum charge is reduced by 25%.
  9644.  
  9645. Arc Blade Combo
  9646. Reduce the preparation time for Arc Blade to 2 seconds. The blade will rebound once when it cones into contact with the landscape.
  9647.  
  9648. I am the Messiah!
  9649. After hitting a target with weapon or skill effect, cause Immobility that cannot be removed and ignores Preventive Shield. This effect can only be triggered once more after a 4-second cool down.
  9650.  
  9651. ========================================
  9652. RECOMBINED_DNA_1: Omega
  9653. ========================================
  9654.  
  9655. Immobilize Special Attack I
  9656. When you hit a target in immobile status, increase the damage you deal by 4%
  9657.  
  9658. Damage Reduction Special Attack I
  9659. When you hit a target in damage reduction status, increase damage you deal by 4%
  9660.  
  9661. Acceleration Special Attack I
  9662. When you hit a target in accelerated status, increase the damage you deal by 6%
  9663.  
  9664. Immobilize Resistance I
  9665. 20% chance to become immune to the effects of Immobilize.
  9666.  
  9667. Slow Resistance I
  9668. 20% chance to become immune to the effects of Slow.
  9669.  
  9670. No Weapon Resistance I
  9671. 20% chance to become immune to the effects of No Weapon.
  9672.  
  9673. Short Range Boost I
  9674. Increase damage you deal by 4% when hitting a target in short range
  9675.  
  9676. Short Range Adaptability I
  9677. Reduce the damage taken by 4% when hit by a short range attack.
  9678.  
  9679. Adversity Amplification I
  9680. When below 50% HP, increase damage by 4%.
  9681.  
  9682. Player Killer I
  9683. When your target is a player, increase damage you deal by 4%
  9684.  
  9685. BOSS Killer I
  9686. When your target is a boss character, increase damage you deal by 4%
  9687.  
  9688. Crisis Amplification I
  9689. When below 30% HP, increase damage by 6%.
  9690.  
  9691. ========================================
  9692. RECOMBINED_DNA_2: Omega
  9693. ========================================
  9694.  
  9695. Immobilize Special Attack I
  9696. When you hit a target in immobile status, increase the damage you deal by 4%
  9697.  
  9698. Damage Reduction Special Attack I
  9699. When you hit a target in damage reduction status, increase damage you deal by 4%
  9700.  
  9701. Acceleration Special Attack I
  9702. When you hit a target in accelerated status, increase the damage you deal by 6%
  9703.  
  9704. Immobilize Resistance I
  9705. 20% chance to become immune to the effects of Immobilize.
  9706.  
  9707. Slow Resistance I
  9708. 20% chance to become immune to the effects of Slow.
  9709.  
  9710. No Weapon Resistance I
  9711. 20% chance to become immune to the effects of No Weapon.
  9712.  
  9713. Immobilize Special Attack II
  9714. When you hit a target in immobile status, increase the damage you deal by 6%
  9715.  
  9716. Damage Reduction Special Attack II
  9717. When you hit a target in damage reduction status, increase damage you deal by 6%
  9718.  
  9719. Acceleration Special Attack II
  9720. When you hit a target in accelerated status, increase the damage you deal by 8%
  9721.  
  9722. Immobilize Resistance II
  9723. 30% chance to become immune to the effects of Immobilize.
  9724.  
  9725. Slow Resistance II
  9726. 30% chance to become immune to the effects of Slow.
  9727.  
  9728. No Weapon Resistance II
  9729. 30% chance to become immune to the effects of No Weapon.
  9730.  
  9731. ========================================
  9732. RECOMBINED_DNA_3: Omega
  9733. ========================================
  9734.  
  9735. Short Range Boost I
  9736. Increase damage you deal by 4% when hitting a target in short range
  9737.  
  9738. Short Range Adaptability I
  9739. Reduce the damage taken by 4% when hit by a short range attack.
  9740.  
  9741. Adversity Amplification I
  9742. When below 50% HP, increase damage by 4%.
  9743.  
  9744. Player Killer I
  9745. When your target is a player, increase damage you deal by 4%
  9746.  
  9747. BOSS Killer I
  9748. When your target is a boss character, increase damage you deal by 4%
  9749.  
  9750. Crisis Amplification I
  9751. When below 30% HP, increase damage by 6%.
  9752.  
  9753. Short Range Boost II
  9754. Increase damage you deal by 6% when hitting a target in short range
  9755.  
  9756. Short Range Adaptability II
  9757. Reduce the damage taken by 6% when hit by a short range attack.
  9758.  
  9759. Adversity Amplification II
  9760. When below 50% HP, increase damage by 6%.
  9761.  
  9762. Player Killer II
  9763. When your target is a player, increase damage you deal by 6%
  9764.  
  9765. BOSS Killer II
  9766. When your target is a boss character, increase damage you deal by 6%
  9767.  
  9768. Crisis Amplification II
  9769. When below 30% HP, increase damage by 8%.
  9770.  
  9771. ========================================
  9772. RECOMBINED_DNA_4: Omega
  9773. ========================================
  9774.  
  9775. Immobilize Special Attack II
  9776. When you hit a target in immobile status, increase the damage you deal by 6%
  9777.  
  9778. Damage Reduction Special Attack II
  9779. When you hit a target in damage reduction status, increase damage you deal by 6%
  9780.  
  9781. Acceleration Special Attack II
  9782. When you hit a target in accelerated status, increase the damage you deal by 8%
  9783.  
  9784. Immobilize Resistance II
  9785. 30% chance to become immune to the effects of Immobilize.
  9786.  
  9787. Slow Resistance II
  9788. 30% chance to become immune to the effects of Slow.
  9789.  
  9790. No Weapon Resistance II
  9791. 30% chance to become immune to the effects of No Weapon.
  9792.  
  9793. Immobilize Special Attack III
  9794. When you hit a target in immobile status, increase the damage you deal by 8%
  9795.  
  9796. Damage Reduction Special Attack III
  9797. When you hit a target in damage reduction status, increase damage you deal by 8%
  9798.  
  9799. Acceleration Special Attack III
  9800. When you hit a target in accelerated status, increase the damage you deal by 10%
  9801.  
  9802. Immobilize Resistance III
  9803. 40% chance to become immune to the effects of Immobilize.
  9804.  
  9805. Slow Resistance III
  9806. 40% chance to become immune to the effects of Slow.
  9807.  
  9808. No Weapon Resistance III
  9809. 40% chance to become immune to the effects of No Weapon.
  9810.  
  9811. Double Amplification (SS) III
  9812. When you equip two melee weapons at the same time, increase damage by 10%
  9813.  
  9814. ========================================
  9815. RECOMBINED_DNA_5: Omega
  9816. ========================================
  9817.  
  9818. Short Range Boost II
  9819. Increase damage you deal by 6% when hitting a target in short range
  9820.  
  9821. Short Range Adaptability II
  9822. Reduce the damage taken by 6% when hit by a short range attack.
  9823.  
  9824. Adversity Amplification II
  9825. When below 50% HP, increase damage by 6%.
  9826.  
  9827. Player Killer II
  9828. When your target is a player, increase damage you deal by 6%
  9829.  
  9830. BOSS Killer II
  9831. When your target is a boss character, increase damage you deal by 6%
  9832.  
  9833. Crisis Amplification II
  9834. When below 30% HP, increase damage by 8%.
  9835.  
  9836. Short Range Boost III
  9837. Increase damage you deal by 8% when hitting a target in short range
  9838.  
  9839. Short Range Adaptability III
  9840. Reduce the damage taken by 8% when hit by a short range attack.
  9841.  
  9842. Adversity Amplification III
  9843. When below 50% HP, increase damage by 8%.
  9844.  
  9845. Player Killer III
  9846. When your target is a player, increase damage you deal by 8%
  9847.  
  9848. BOSS Killer III
  9849. When your target is a boss character, increase damage you deal by 8%
  9850.  
  9851. Crisis Amplification III
  9852. When below 30% HP, increase damage by 10%.
  9853.  
  9854. Double Amplification (SS) III
  9855. When you equip two melee weapons at the same time, increase damage by 10%
  9856.  
  9857. ========================================
  9858. FIXED_DNA: Christmas Leviathan
  9859. ========================================
  9860.  
  9861. Mobility
  9862. The preparation time for the Ice Ring is reduced by 20%.
  9863.  
  9864. Continuous Fire
  9865. When shooting a Ice Javelin, discharge multiple smaller Ice Javalins at the same time, each shot will inflict 78.75% attack damage.
  9866.  
  9867. Dust Proof Bubble
  9868. Gain a shield that can withstand 80% attack damage. This effect can only be triggered again after a 6-second cooldown. Increase the recovery of Holy Night Pursuer by 30%
  9869.  
  9870. ========================================
  9871. RECOMBINED_DNA_1: Christmas Leviathan
  9872. ========================================
  9873.  
  9874. Slow Special Attack I
  9875. When you hit a target in slow status, increase the damage you deal by 4%
  9876.  
  9877. Acceleration Special Attack I
  9878. When you hit a target in accelerated status, increase the damage you deal by 6%
  9879.  
  9880. Damage Enhancement Special Attack I
  9881. When you hit a target in damage enhancement status, increase damage you deal by 6%
  9882.  
  9883. Confusion Resistance I
  9884. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  9885.  
  9886. Slow Resistance I
  9887. 20% chance to become immune to the effects of Slow.
  9888.  
  9889. No Weapon Resistance I
  9890. 20% chance to become immune to the effects of No Weapon.
  9891.  
  9892. Short Range Boost I
  9893. Increase damage you deal by 4% when hitting a target in short range
  9894.  
  9895. Mid Range Boost I
  9896. Increase damage you deal by 4% when hitting a target in mid range
  9897.  
  9898. Long Range Boost I
  9899. Increase damage you deal by 4% when hitting a target in long range
  9900.  
  9901. Player Killer I
  9902. When your target is a player, increase damage you deal by 4%
  9903.  
  9904. Player Sentinel I
  9905. When you are attacked by a player, reduce the damage you take by 4%
  9906.  
  9907. Fodder Killer I
  9908. When your target is a Fodder, increase damage you deal by 4%
  9909.  
  9910. ========================================
  9911. RECOMBINED_DNA_2: Christmas Leviathan
  9912. ========================================
  9913.  
  9914. Slow Special Attack I
  9915. When you hit a target in slow status, increase the damage you deal by 4%
  9916.  
  9917. Acceleration Special Attack I
  9918. When you hit a target in accelerated status, increase the damage you deal by 6%
  9919.  
  9920. Damage Enhancement Special Attack I
  9921. When you hit a target in damage enhancement status, increase damage you deal by 6%
  9922.  
  9923. Confusion Resistance I
  9924. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  9925.  
  9926. Slow Resistance I
  9927. 20% chance to become immune to the effects of Slow.
  9928.  
  9929. No Weapon Resistance I
  9930. 20% chance to become immune to the effects of No Weapon.
  9931.  
  9932. Slow Special Attack II
  9933. When you hit a target in slow status, increase the damage you deal by 6%
  9934.  
  9935. Acceleration Special Attack II
  9936. When you hit a target in accelerated status, increase the damage you deal by 8%
  9937.  
  9938. Damage Enhancement Special Attack II
  9939. When you hit a target in damage enhancement status, increase damage you deal by 8%
  9940.  
  9941. Confusion Resistance II
  9942. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  9943.  
  9944. Slow Resistance II
  9945. 30% chance to become immune to the effects of Slow.
  9946.  
  9947. No Weapon Resistance II
  9948. 30% chance to become immune to the effects of No Weapon.
  9949.  
  9950. ========================================
  9951. RECOMBINED_DNA_3: Christmas Leviathan
  9952. ========================================
  9953.  
  9954. Short Range Boost I
  9955. Increase damage you deal by 4% when hitting a target in short range
  9956.  
  9957. Mid Range Boost I
  9958. Increase damage you deal by 4% when hitting a target in mid range
  9959.  
  9960. Long Range Boost I
  9961. Increase damage you deal by 4% when hitting a target in long range
  9962.  
  9963. Player Killer I
  9964. When your target is a player, increase damage you deal by 4%
  9965.  
  9966. Player Sentinel I
  9967. When you are attacked by a player, reduce the damage you take by 4%
  9968.  
  9969. Fodder Killer I
  9970. When your target is a Fodder, increase damage you deal by 4%
  9971.  
  9972. Short Range Boost II
  9973. Increase damage you deal by 6% when hitting a target in short range
  9974.  
  9975. Mid Range Boost II
  9976. Increase damage you deal by 6% when hitting a target in mid range
  9977.  
  9978. Long Range Boost II
  9979. Increase damage you deal by 6% when hitting a target in long range
  9980.  
  9981. Player Killer II
  9982. When your target is a player, increase damage you deal by 6%
  9983.  
  9984. Player Sentinel II
  9985. When you are attacked by a player, reduce the damage you take by 6%
  9986.  
  9987. Fodder Killer II
  9988. When your target is a Fodder, increase damage you deal by 6%
  9989.  
  9990. ========================================
  9991. RECOMBINED_DNA_4: Christmas Leviathan
  9992. ========================================
  9993.  
  9994. Slow Special Attack II
  9995. When you hit a target in slow status, increase the damage you deal by 6%
  9996.  
  9997. Acceleration Special Attack II
  9998. When you hit a target in accelerated status, increase the damage you deal by 8%
  9999.  
  10000. Damage Enhancement Special Attack II
  10001. When you hit a target in damage enhancement status, increase damage you deal by 8%
  10002.  
  10003. Confusion Resistance II
  10004. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  10005.  
  10006. Slow Resistance II
  10007. 30% chance to become immune to the effects of Slow.
  10008.  
  10009. No Weapon Resistance II
  10010. 30% chance to become immune to the effects of No Weapon.
  10011.  
  10012. Slow Special Attack III
  10013. When you hit a target in slow status, increase the damage you deal by 8%
  10014.  
  10015. Acceleration Special Attack III
  10016. When you hit a target in accelerated status, increase the damage you deal by 10%
  10017.  
  10018. Damage Enhancement Special Attack III
  10019. When you hit a target in damage enhancement status, increase damage you deal by 10%
  10020.  
  10021. Confusion Resistance III
  10022. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  10023.  
  10024. Slow Resistance III
  10025. 40% chance to become immune to the effects of Slow.
  10026.  
  10027. No Weapon Resistance III
  10028. 40% chance to become immune to the effects of No Weapon.
  10029.  
  10030. Perceptivity
  10031. When causing slow or hitting a slowed target, gain a Preventive Shield that protects you against all negative status. This effect can only be triggered again after a 8-second cooldown.
  10032.  
  10033. ========================================
  10034. RECOMBINED_DNA_5: Christmas Leviathan
  10035. ========================================
  10036.  
  10037. Short Range Boost II
  10038. Increase damage you deal by 6% when hitting a target in short range
  10039.  
  10040. Mid Range Boost II
  10041. Increase damage you deal by 6% when hitting a target in mid range
  10042.  
  10043. Long Range Boost II
  10044. Increase damage you deal by 6% when hitting a target in long range
  10045.  
  10046. Player Killer II
  10047. When your target is a player, increase damage you deal by 6%
  10048.  
  10049. Player Sentinel II
  10050. When you are attacked by a player, reduce the damage you take by 6%
  10051.  
  10052. Fodder Killer II
  10053. When your target is a Fodder, increase damage you deal by 6%
  10054.  
  10055. Short Range Boost III
  10056. Increase damage you deal by 8% when hitting a target in short range
  10057.  
  10058. Mid Range Boost III
  10059. Increase damage you deal by 8% when hitting a target in mid range
  10060.  
  10061. Long Range Boost III
  10062. Increase damage you deal by 8% when hitting a target in long range
  10063.  
  10064. Player Killer III
  10065. When your target is a player, increase damage you deal by 8%
  10066.  
  10067. Player Sentinel III
  10068. When you are attacked by a player, reduce the damage you take by 8%
  10069.  
  10070. Fodder Killer III
  10071. When your target is a Fodder, increase damage you deal by 8%
  10072.  
  10073. Perceptivity
  10074. When causing slow or hitting a slowed target, gain a Preventive Shield that protects you against all negative status. This effect can only be triggered again after a 8-second cooldown.
  10075.  
  10076. ========================================
  10077. FIXED_DNA: Bit
  10078. ========================================
  10079.  
  10080. Hunt for Player
  10081. When your target is a player, increase damage you deal by 6%. When you are attacked by a player, reduce the damage you take by 6%
  10082.  
  10083. Speed-Oriented
  10084. Increases the effect of Nightmare Police by 30%.
  10085.  
  10086. Melee Mastery
  10087. Increase damage by 15% when equipping a melee weapon.
  10088.  
  10089. ========================================
  10090. RECOMBINED_DNA_1: Bit
  10091. ========================================
  10092.  
  10093. Immobilize Special Attack I
  10094. When you hit a target in immobile status, increase the damage you deal by 4%
  10095.  
  10096. Preventive Shield Special Attack I
  10097. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  10098.  
  10099. Defense Enhancement Special Attack I
  10100. When you hit a target in defense enhancement status, increase damage you deal by 6%
  10101.  
  10102. Immobilize Resistance I
  10103. 20% chance to become immune to the effects of Immobilize.
  10104.  
  10105. Defense Reduction Resistance I
  10106. 20% chance to become immune to the effects of Defense Reduction.
  10107.  
  10108. Defocus Resistance I
  10109. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  10110.  
  10111. Short Range Boost I
  10112. Increase damage you deal by 4% when hitting a target in short range
  10113.  
  10114. Short Range Adaptability I
  10115. Reduce the damage taken by 4% when hit by a short range attack.
  10116.  
  10117. Melee Adaptability I
  10118. Reduced damage taken by 4% when equipping a melee weapon.
  10119.  
  10120. Player Killer I
  10121. When your target is a player, increase damage you deal by 4%
  10122.  
  10123. Crisis Amplification I
  10124. When below 30% HP, increase damage by 6%.
  10125.  
  10126. Crisis Adaptability I
  10127. When below 30% HP, reduce damage taken by 6%.
  10128.  
  10129. ========================================
  10130. RECOMBINED_DNA_2: Bit
  10131. ========================================
  10132.  
  10133. Immobilize Special Attack I
  10134. When you hit a target in immobile status, increase the damage you deal by 4%
  10135.  
  10136. Preventive Shield Special Attack I
  10137. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  10138.  
  10139. Defense Enhancement Special Attack I
  10140. When you hit a target in defense enhancement status, increase damage you deal by 6%
  10141.  
  10142. Immobilize Resistance I
  10143. 20% chance to become immune to the effects of Immobilize.
  10144.  
  10145. Defense Reduction Resistance I
  10146. 20% chance to become immune to the effects of Defense Reduction.
  10147.  
  10148. Defocus Resistance I
  10149. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  10150.  
  10151. Immobilize Special Attack II
  10152. When you hit a target in immobile status, increase the damage you deal by 6%
  10153.  
  10154. Preventive Shield Special Attack II
  10155. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  10156.  
  10157. Defense Enhancement Special Attack II
  10158. When you hit a target in defense enhancement status, increase damage you deal by 8%
  10159.  
  10160. Immobilize Resistance II
  10161. 30% chance to become immune to the effects of Immobilize.
  10162.  
  10163. Defense Reduction Resistance II
  10164. 30% chance to become immune to the effects of Defense Reduction.
  10165.  
  10166. Defocus Resistance II
  10167. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  10168.  
  10169. ========================================
  10170. RECOMBINED_DNA_3: Bit
  10171. ========================================
  10172.  
  10173. Short Range Boost I
  10174. Increase damage you deal by 4% when hitting a target in short range
  10175.  
  10176. Short Range Adaptability I
  10177. Reduce the damage taken by 4% when hit by a short range attack.
  10178.  
  10179. Melee Adaptability I
  10180. Reduced damage taken by 4% when equipping a melee weapon.
  10181.  
  10182. Player Killer I
  10183. When your target is a player, increase damage you deal by 4%
  10184.  
  10185. Crisis Amplification I
  10186. When below 30% HP, increase damage by 6%.
  10187.  
  10188. Crisis Adaptability I
  10189. When below 30% HP, reduce damage taken by 6%.
  10190.  
  10191. Short Range Boost II
  10192. Increase damage you deal by 6% when hitting a target in short range
  10193.  
  10194. Short Range Adaptability II
  10195. Reduce the damage taken by 6% when hit by a short range attack.
  10196.  
  10197. Melee Adaptability II
  10198. Reduced damage taken by 6% when equipping a melee weapon.
  10199.  
  10200. Player Killer II
  10201. When your target is a player, increase damage you deal by 6%
  10202.  
  10203. Crisis Amplification II
  10204. When below 30% HP, increase damage by 8%.
  10205.  
  10206. Crisis Adaptability II
  10207. When below 30% HP, reduce damage taken by 8%.
  10208.  
  10209. ========================================
  10210. RECOMBINED_DNA_4: Bit
  10211. ========================================
  10212.  
  10213. Immobilize Special Attack II
  10214. When you hit a target in immobile status, increase the damage you deal by 6%
  10215.  
  10216. Preventive Shield Special Attack II
  10217. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  10218.  
  10219. Defense Enhancement Special Attack II
  10220. When you hit a target in defense enhancement status, increase damage you deal by 8%
  10221.  
  10222. Immobilize Resistance II
  10223. 30% chance to become immune to the effects of Immobilize.
  10224.  
  10225. Defense Reduction Resistance II
  10226. 30% chance to become immune to the effects of Defense Reduction.
  10227.  
  10228. Defocus Resistance II
  10229. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  10230.  
  10231. Immobilize Special Attack III
  10232. When you hit a target in immobile status, increase the damage you deal by 8%
  10233.  
  10234. Preventive Shield Special Attack III
  10235. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  10236.  
  10237. Defense Enhancement Special Attack III
  10238. When you hit a target in defense enhancement status, increase damage you deal by 10%
  10239.  
  10240. Immobilize Resistance III
  10241. 40% chance to become immune to the effects of Immobilize.
  10242.  
  10243. Defense Reduction Resistance III
  10244. 40% chance to become immune to the effects of Defense Reduction.
  10245.  
  10246. Defocus Resistance III
  10247. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  10248.  
  10249. Undo Acceleration
  10250. When you hit a target in accelerated status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  10251.  
  10252. ========================================
  10253. RECOMBINED_DNA_5: Bit
  10254. ========================================
  10255.  
  10256. Short Range Boost II
  10257. Increase damage you deal by 6% when hitting a target in short range
  10258.  
  10259. Short Range Adaptability II
  10260. Reduce the damage taken by 6% when hit by a short range attack.
  10261.  
  10262. Melee Adaptability II
  10263. Reduced damage taken by 6% when equipping a melee weapon.
  10264.  
  10265. Player Killer II
  10266. When your target is a player, increase damage you deal by 6%
  10267.  
  10268. Crisis Amplification II
  10269. When below 30% HP, increase damage by 8%.
  10270.  
  10271. Crisis Adaptability II
  10272. When below 30% HP, reduce damage taken by 8%.
  10273.  
  10274. Short Range Boost III
  10275. Increase damage you deal by 8% when hitting a target in short range
  10276.  
  10277. Short Range Adaptability III
  10278. Reduce the damage taken by 8% when hit by a short range attack.
  10279.  
  10280. Melee Adaptability III
  10281. Reduced damage taken by 8% when equipping a melee weapon.
  10282.  
  10283. Player Killer III
  10284. When your target is a player, increase damage you deal by 8%
  10285.  
  10286. Crisis Amplification III
  10287. When below 30% HP, increase damage by 10%.
  10288.  
  10289. Crisis Adaptability III
  10290. When below 30% HP, reduce damage taken by 10%.
  10291.  
  10292. Undo Acceleration
  10293. When you hit a target in accelerated status, remove the status. This effect can only be triggered again after a 4-second cooldown.
  10294.  
  10295. ========================================
  10296. FIXED_DNA: New Year Cinnamon
  10297. ========================================
  10298.  
  10299. Expert Player
  10300. Increase the damage rate of Jeu de Volant by 5%. When Jeu de Volant hits the target, you will be able to use Penalty Game again.
  10301.  
  10302. Match Point
  10303. When you hit a target with blind status, you will gain a shield that is capable of negating 100%of damage dealt to you, but this effect can only be triggered once more after 6 seconds.
  10304.  
  10305. Blessing of Divine Luck
  10306. Gain 1 random buff after using the skill, which can only be used again after a 4-second cooldown. This buff is shared with Incredible Luck.
  10307. For each type of Incredible Luck buff you have, increase DMG you deal by 15% and reduce DMG you take by 15%.
  10308.  
  10309. ========================================
  10310. RECOMBINED_DNA_1: New Year Cinnamon
  10311. ========================================
  10312.  
  10313. Blind Special Attack I
  10314. When you hit a target in Blind status, increase the damage you deal by 4%
  10315.  
  10316. Immobilize Special Attack I
  10317. When you hit a target in immobile status, increase the damage you deal by 4%
  10318.  
  10319. Defense Reduction Special Attack I
  10320. When you hit a target in defense reduction status, increase the damage you deal by 4%
  10321.  
  10322. Defocus Resistance I
  10323. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  10324.  
  10325. Defense Reduction Resistance I
  10326. 20% chance to become immune to the effects of Defense Reduction.
  10327.  
  10328. Damage Reduction Resistance I
  10329. 20% chance to become immune to the effects of Damage Reduction.
  10330.  
  10331. Short Range Adaptability I
  10332. Reduce the damage taken by 4% when hit by a short range attack.
  10333.  
  10334. Mid Range Adaptability I
  10335. Reduce the damage taken by 4% when hit by a mid range attack.
  10336.  
  10337. Long Range Adaptability I
  10338. Reduce the damage taken by 4% when hit by a long range attack.
  10339.  
  10340. Player Killer I
  10341. When your target is a player, increase damage you deal by 4%
  10342.  
  10343. Homeopathy Amplification I
  10344. At 50% or more HP, increase damage by 3%.
  10345.  
  10346. Thorough Preparation Amplification I
  10347. At 75% or more HP, increase damage by 4%.
  10348.  
  10349. ========================================
  10350. RECOMBINED_DNA_2: New Year Cinnamon
  10351. ========================================
  10352.  
  10353. Blind Special Attack I
  10354. When you hit a target in Blind status, increase the damage you deal by 4%
  10355.  
  10356. Immobilize Special Attack I
  10357. When you hit a target in immobile status, increase the damage you deal by 4%
  10358.  
  10359. Defense Reduction Special Attack I
  10360. When you hit a target in defense reduction status, increase the damage you deal by 4%
  10361.  
  10362. Defocus Resistance I
  10363. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  10364.  
  10365. Defense Reduction Resistance I
  10366. 20% chance to become immune to the effects of Defense Reduction.
  10367.  
  10368. Damage Reduction Resistance I
  10369. 20% chance to become immune to the effects of Damage Reduction.
  10370.  
  10371. Blind Special Attack II
  10372. When you hit a target in Blind status, increase the damage you deal by 6%
  10373.  
  10374. Immobilize Special Attack II
  10375. When you hit a target in immobile status, increase the damage you deal by 6%
  10376.  
  10377. Defense Reduction Special Attack II
  10378. When you hit a target in defense reduction status, increase the damage you deal by 6%
  10379.  
  10380. Defocus Resistance II
  10381. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  10382.  
  10383. Defense Reduction Resistance II
  10384. 30% chance to become immune to the effects of Defense Reduction.
  10385.  
  10386. Damage Reduction Resistance II
  10387. 30% chance to become immune to the effects of Damage Reduction.
  10388.  
  10389. ========================================
  10390. RECOMBINED_DNA_3: New Year Cinnamon
  10391. ========================================
  10392.  
  10393. Short Range Adaptability I
  10394. Reduce the damage taken by 4% when hit by a short range attack.
  10395.  
  10396. Mid Range Adaptability I
  10397. Reduce the damage taken by 4% when hit by a mid range attack.
  10398.  
  10399. Long Range Adaptability I
  10400. Reduce the damage taken by 4% when hit by a long range attack.
  10401.  
  10402. Player Killer I
  10403. When your target is a player, increase damage you deal by 4%
  10404.  
  10405. Homeopathy Amplification I
  10406. At 50% or more HP, increase damage by 3%.
  10407.  
  10408. Thorough Preparation Amplification I
  10409. At 75% or more HP, increase damage by 4%.
  10410.  
  10411. Short Range Adaptability II
  10412. Reduce the damage taken by 6% when hit by a short range attack.
  10413.  
  10414. Mid Range Adaptability II
  10415. Reduce the damage taken by 6% when hit by a mid range attack.
  10416.  
  10417. Long Range Adaptability II
  10418. Reduce the damage taken by 6% when hit by a long range attack.
  10419.  
  10420. Player Killer II
  10421. When your target is a player, increase damage you deal by 6%
  10422.  
  10423. Homeopathy Amplification II
  10424. At 50% or more HP, increase damage by 4%.
  10425.  
  10426. Thorough Preparation Amplification II
  10427. At 75% or more HP, increase damage by 5%.
  10428.  
  10429. ========================================
  10430. RECOMBINED_DNA_4: New Year Cinnamon
  10431. ========================================
  10432.  
  10433. Blind Special Attack II
  10434. When you hit a target in Blind status, increase the damage you deal by 6%
  10435.  
  10436. Immobilize Special Attack II
  10437. When you hit a target in immobile status, increase the damage you deal by 6%
  10438.  
  10439. Defense Reduction Special Attack II
  10440. When you hit a target in defense reduction status, increase the damage you deal by 6%
  10441.  
  10442. Defocus Resistance II
  10443. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  10444.  
  10445. Defense Reduction Resistance II
  10446. 30% chance to become immune to the effects of Defense Reduction.
  10447.  
  10448. Damage Reduction Resistance II
  10449. 30% chance to become immune to the effects of Damage Reduction.
  10450.  
  10451. Blind Special Attack III
  10452. When you hit a target in Blind status, increase the damage you deal by 8%
  10453.  
  10454. Immobilize Special Attack III
  10455. When you hit a target in immobile status, increase the damage you deal by 8%
  10456.  
  10457. Defense Reduction Special Attack III
  10458. When you hit a target in defense reduction status, increase the damage you deal by 8%
  10459.  
  10460. Defocus Resistance III
  10461. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  10462.  
  10463. Defense Reduction Resistance III
  10464. 40% chance to become immune to the effects of Defense Reduction.
  10465.  
  10466. Damage Reduction Resistance III
  10467. 40% chance to become immune to the effects of Damage Reduction.
  10468.  
  10469. Slow Response
  10470. When you are in slow status, reduce damage you take by 12%.
  10471.  
  10472. ========================================
  10473. RECOMBINED_DNA_5: New Year Cinnamon
  10474. ========================================
  10475.  
  10476. Short Range Adaptability II
  10477. Reduce the damage taken by 6% when hit by a short range attack.
  10478.  
  10479. Mid Range Adaptability II
  10480. Reduce the damage taken by 6% when hit by a mid range attack.
  10481.  
  10482. Long Range Adaptability II
  10483. Reduce the damage taken by 6% when hit by a long range attack.
  10484.  
  10485. Player Killer II
  10486. When your target is a player, increase damage you deal by 6%
  10487.  
  10488. Homeopathy Amplification II
  10489. At 50% or more HP, increase damage by 4%.
  10490.  
  10491. Thorough Preparation Amplification II
  10492. At 75% or more HP, increase damage by 5%.
  10493.  
  10494. Short Range Adaptability III
  10495. Reduce the damage taken by 8% when hit by a short range attack.
  10496.  
  10497. Mid Range Adaptability III
  10498. Reduce the damage taken by 8% when hit by a mid range attack.
  10499.  
  10500. Long Range Adaptability III
  10501. Reduce the damage taken by 8% when hit by a long range attack.
  10502.  
  10503. Player Killer III
  10504. When your target is a player, increase damage you deal by 8%
  10505.  
  10506. Homeopathy Amplification III
  10507. At 50% or more HP, increase damage by 5%.
  10508.  
  10509. Thorough Preparation Amplification III
  10510. At 75% or more HP, increase damage by 6%.
  10511.  
  10512. Slow Response
  10513. When you are in slow status, reduce damage you take by 12%.
  10514.  
  10515. ========================================
  10516. FIXED_DNA: Sigma (X4 2nd form)
  10517. ========================================
  10518.  
  10519. Range Increase
  10520. Increase the range of Scythe Throw and Laser Eye by 25%
  10521.  
  10522. Enhanced Melee Mastery
  10523. Increases the effect of Melee mastery by 20%.
  10524.  
  10525. Unleash Scythe
  10526. Increase the damage multiplier for Laser Attack by 100% and reduce the cooldown for Death Scythe for Death Cometh to 50 second per activation. Reduce damage you take by 35% when Death Scythe is active.
  10527.  
  10528. ========================================
  10529. RECOMBINED_DNA_1: Sigma (X4 2nd form)
  10530. ========================================
  10531.  
  10532. Slow Special Attack I
  10533. When you hit a target in slow status, increase the damage you deal by 4%
  10534.  
  10535. Interference Special Attack I
  10536. When you hit a target in interference status, increase the damage you deal by 6%
  10537.  
  10538. Preventive Shield Special Attack I
  10539. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  10540.  
  10541. Defense Reduction Resistance I
  10542. 20% chance to become immune to the effects of Defense Reduction.
  10543.  
  10544. Damage Reduction Resistance I
  10545. 20% chance to become immune to the effects of Damage Reduction.
  10546.  
  10547. No Skill Resistance I
  10548. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  10549.  
  10550. Long Range Boost I
  10551. Increase damage you deal by 4% when hitting a target in long range
  10552.  
  10553. Mid Range Adaptability I
  10554. Reduce the damage taken by 4% when hit by a mid range attack.
  10555.  
  10556. Crisis Adaptability I
  10557. When below 30% HP, reduce damage taken by 6%.
  10558.  
  10559. Player Killer I
  10560. When your target is a player, increase damage you deal by 4%
  10561.  
  10562. Player Sentinel I
  10563. When you are attacked by a player, reduce the damage you take by 4%
  10564.  
  10565. Crisis Amplification I
  10566. When below 30% HP, increase damage by 6%.
  10567.  
  10568. ========================================
  10569. RECOMBINED_DNA_2: Sigma (X4 2nd form)
  10570. ========================================
  10571.  
  10572. Slow Special Attack I
  10573. When you hit a target in slow status, increase the damage you deal by 4%
  10574.  
  10575. Interference Special Attack I
  10576. When you hit a target in interference status, increase the damage you deal by 6%
  10577.  
  10578. Preventive Shield Special Attack I
  10579. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  10580.  
  10581. Defense Reduction Resistance I
  10582. 20% chance to become immune to the effects of Defense Reduction.
  10583.  
  10584. Damage Reduction Resistance I
  10585. 20% chance to become immune to the effects of Damage Reduction.
  10586.  
  10587. No Skill Resistance I
  10588. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  10589.  
  10590. Slow Special Attack II
  10591. When you hit a target in slow status, increase the damage you deal by 6%
  10592.  
  10593. Interference Special Attack II
  10594. When you hit a target in interference status, increase the damage you deal by 8%
  10595.  
  10596. Preventive Shield Special Attack II
  10597. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  10598.  
  10599. Defense Reduction Resistance II
  10600. 30% chance to become immune to the effects of Defense Reduction.
  10601.  
  10602. Damage Reduction Resistance II
  10603. 30% chance to become immune to the effects of Damage Reduction.
  10604.  
  10605. No Skill Resistance II
  10606. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  10607.  
  10608. ========================================
  10609. RECOMBINED_DNA_3: Sigma (X4 2nd form)
  10610. ========================================
  10611.  
  10612. Long Range Boost I
  10613. Increase damage you deal by 4% when hitting a target in long range
  10614.  
  10615. Mid Range Adaptability I
  10616. Reduce the damage taken by 4% when hit by a mid range attack.
  10617.  
  10618. Crisis Adaptability I
  10619. When below 30% HP, reduce damage taken by 6%.
  10620.  
  10621. Player Killer I
  10622. When your target is a player, increase damage you deal by 4%
  10623.  
  10624. Player Sentinel I
  10625. When you are attacked by a player, reduce the damage you take by 4%
  10626.  
  10627. Crisis Amplification I
  10628. When below 30% HP, increase damage by 6%.
  10629.  
  10630. Long Range Boost II
  10631. Increase damage you deal by 6% when hitting a target in long range
  10632.  
  10633. Mid Range Adaptability II
  10634. Reduce the damage taken by 6% when hit by a mid range attack.
  10635.  
  10636. Crisis Adaptability II
  10637. When below 30% HP, reduce damage taken by 8%.
  10638.  
  10639. Player Killer II
  10640. When your target is a player, increase damage you deal by 6%
  10641.  
  10642. Player Sentinel II
  10643. When you are attacked by a player, reduce the damage you take by 6%
  10644.  
  10645. Crisis Amplification II
  10646. When below 30% HP, increase damage by 8%.
  10647.  
  10648. ========================================
  10649. RECOMBINED_DNA_4: Sigma (X4 2nd form)
  10650. ========================================
  10651.  
  10652. Slow Special Attack II
  10653. When you hit a target in slow status, increase the damage you deal by 6%
  10654.  
  10655. Interference Special Attack II
  10656. When you hit a target in interference status, increase the damage you deal by 8%
  10657.  
  10658. Preventive Shield Special Attack II
  10659. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  10660.  
  10661. Defense Reduction Resistance II
  10662. 30% chance to become immune to the effects of Defense Reduction.
  10663.  
  10664. Damage Reduction Resistance II
  10665. 30% chance to become immune to the effects of Damage Reduction.
  10666.  
  10667. No Skill Resistance II
  10668. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  10669.  
  10670. Slow Special Attack III
  10671. When you hit a target in slow status, increase the damage you deal by 8%
  10672.  
  10673. Interference Special Attack III
  10674. When you hit a target in interference status, increase the damage you deal by 10%
  10675.  
  10676. Preventive Shield Special Attack III
  10677. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  10678.  
  10679. Defense Reduction Resistance III
  10680. 40% chance to become immune to the effects of Defense Reduction.
  10681.  
  10682. Damage Reduction Resistance III
  10683. 40% chance to become immune to the effects of Damage Reduction.
  10684.  
  10685. No Skill Resistance III
  10686. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  10687.  
  10688. Indestructible
  10689. When HP is <50%, gain a shield of invulnerability that protects you from all damages. This skill will only be activated once per stage.
  10690.  
  10691. ========================================
  10692. RECOMBINED_DNA_5: Sigma (X4 2nd form)
  10693. ========================================
  10694.  
  10695. Long Range Boost II
  10696. Increase damage you deal by 6% when hitting a target in long range
  10697.  
  10698. Mid Range Adaptability II
  10699. Reduce the damage taken by 6% when hit by a mid range attack.
  10700.  
  10701. Crisis Adaptability II
  10702. When below 30% HP, reduce damage taken by 8%.
  10703.  
  10704. Player Killer II
  10705. When your target is a player, increase damage you deal by 6%
  10706.  
  10707. Player Sentinel II
  10708. When you are attacked by a player, reduce the damage you take by 6%
  10709.  
  10710. Crisis Amplification II
  10711. When below 30% HP, increase damage by 8%.
  10712.  
  10713. Long Range Boost III
  10714. Increase damage you deal by 8% when hitting a target in long range
  10715.  
  10716. Mid Range Adaptability III
  10717. Reduce the damage taken by 8% when hit by a mid range attack.
  10718.  
  10719. Crisis Adaptability III
  10720. When below 30% HP, reduce damage taken by 10%.
  10721.  
  10722. Player Killer III
  10723. When your target is a player, increase damage you deal by 8%
  10724.  
  10725. Player Sentinel III
  10726. When you are attacked by a player, reduce the damage you take by 8%
  10727.  
  10728. Crisis Amplification III
  10729. When below 30% HP, increase damage by 10%.
  10730.  
  10731. Indestructible
  10732. When HP is <50%, gain a shield of invulnerability that protects you from all damages. This skill will only be activated once per stage.
  10733.  
  10734. ========================================
  10735. FIXED_DNA: Magma Dragoon
  10736. ========================================
  10737.  
  10738. Eternal Spirit
  10739. Trigger Indomitable Spirit when below 42% HP
  10740.  
  10741. Fires of Passion
  10742. Increases the effect of Flame of Battle by 50%.
  10743.  
  10744. Essence of Martial Arts
  10745. Increases the effect of Burning Spirit and Explosive Martial Artist by 20%.
  10746.  
  10747. ========================================
  10748. RECOMBINED_DNA_1: Magma Dragoon
  10749. ========================================
  10750.  
  10751. Continuous Damage Special Attack I
  10752. When you hit a target in continuous damage status, increase the damage you deal by 4%
  10753.  
  10754. Shield Special Attack I
  10755. When you hit a target in shield status, increase damage you deal by 6%
  10756.  
  10757. Damage Enhancement Special Attack I
  10758. When you hit a target in damage enhancement status, increase damage you deal by 6%
  10759.  
  10760. Defense Reduction Resistance I
  10761. 20% chance to become immune to the effects of Defense Reduction.
  10762.  
  10763. Slow Resistance I
  10764. 20% chance to become immune to the effects of Slow.
  10765.  
  10766. No Skill Resistance I
  10767. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  10768.  
  10769. Short Range Boost I
  10770. Increase damage you deal by 4% when hitting a target in short range
  10771.  
  10772. Short Range Adaptability I
  10773. Reduce the damage taken by 4% when hit by a short range attack.
  10774.  
  10775. Crisis Amplification I
  10776. When below 30% HP, increase damage by 6%.
  10777.  
  10778. Player Killer I
  10779. When your target is a player, increase damage you deal by 4%
  10780.  
  10781. Player Sentinel I
  10782. When you are attacked by a player, reduce the damage you take by 4%
  10783.  
  10784. Crisis Adaptability I
  10785. When below 30% HP, reduce damage taken by 6%.
  10786.  
  10787. ========================================
  10788. RECOMBINED_DNA_2: Magma Dragoon
  10789. ========================================
  10790.  
  10791. Continuous Damage Special Attack I
  10792. When you hit a target in continuous damage status, increase the damage you deal by 4%
  10793.  
  10794. Shield Special Attack I
  10795. When you hit a target in shield status, increase damage you deal by 6%
  10796.  
  10797. Damage Enhancement Special Attack I
  10798. When you hit a target in damage enhancement status, increase damage you deal by 6%
  10799.  
  10800. Defense Reduction Resistance I
  10801. 20% chance to become immune to the effects of Defense Reduction.
  10802.  
  10803. Slow Resistance I
  10804. 20% chance to become immune to the effects of Slow.
  10805.  
  10806. No Skill Resistance I
  10807. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  10808.  
  10809. Continuous Damage Special Attack II
  10810. When you hit a target in continuous damage status, increase the damage you deal by 6%
  10811.  
  10812. Shield Special Attack II
  10813. When you hit a target in shield status, increase damage you deal by 8%
  10814.  
  10815. Damage Enhancement Special Attack II
  10816. When you hit a target in damage enhancement status, increase damage you deal by 8%
  10817.  
  10818. Defense Reduction Resistance II
  10819. 30% chance to become immune to the effects of Defense Reduction.
  10820.  
  10821. Slow Resistance II
  10822. 30% chance to become immune to the effects of Slow.
  10823.  
  10824. No Skill Resistance II
  10825. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  10826.  
  10827. ========================================
  10828. RECOMBINED_DNA_3: Magma Dragoon
  10829. ========================================
  10830.  
  10831. Short Range Boost I
  10832. Increase damage you deal by 4% when hitting a target in short range
  10833.  
  10834. Short Range Adaptability I
  10835. Reduce the damage taken by 4% when hit by a short range attack.
  10836.  
  10837. Crisis Amplification I
  10838. When below 30% HP, increase damage by 6%.
  10839.  
  10840. Player Killer I
  10841. When your target is a player, increase damage you deal by 4%
  10842.  
  10843. Player Sentinel I
  10844. When you are attacked by a player, reduce the damage you take by 4%
  10845.  
  10846. Crisis Adaptability I
  10847. When below 30% HP, reduce damage taken by 6%.
  10848.  
  10849. Short Range Boost II
  10850. Increase damage you deal by 6% when hitting a target in short range
  10851.  
  10852. Short Range Adaptability II
  10853. Reduce the damage taken by 6% when hit by a short range attack.
  10854.  
  10855. Crisis Amplification II
  10856. When below 30% HP, increase damage by 8%.
  10857.  
  10858. Player Killer II
  10859. When your target is a player, increase damage you deal by 6%
  10860.  
  10861. Player Sentinel II
  10862. When you are attacked by a player, reduce the damage you take by 6%
  10863.  
  10864. Crisis Adaptability II
  10865. When below 30% HP, reduce damage taken by 8%.
  10866.  
  10867. ========================================
  10868. RECOMBINED_DNA_4: Magma Dragoon
  10869. ========================================
  10870.  
  10871. Continuous Damage Special Attack II
  10872. When you hit a target in continuous damage status, increase the damage you deal by 6%
  10873.  
  10874. Shield Special Attack II
  10875. When you hit a target in shield status, increase damage you deal by 8%
  10876.  
  10877. Damage Enhancement Special Attack II
  10878. When you hit a target in damage enhancement status, increase damage you deal by 8%
  10879.  
  10880. Defense Reduction Resistance II
  10881. 30% chance to become immune to the effects of Defense Reduction.
  10882.  
  10883. Slow Resistance II
  10884. 30% chance to become immune to the effects of Slow.
  10885.  
  10886. No Skill Resistance II
  10887. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  10888.  
  10889. Continuous Damage Special Attack III
  10890. When you hit a target in continuous damage status, increase the damage you deal by 8%
  10891.  
  10892. Shield Special Attack III
  10893. When you hit a target in shield status, increase damage you deal by 10%
  10894.  
  10895. Damage Enhancement Special Attack III
  10896. When you hit a target in damage enhancement status, increase damage you deal by 10%
  10897.  
  10898. Defense Reduction Resistance III
  10899. 40% chance to become immune to the effects of Defense Reduction.
  10900.  
  10901. Slow Resistance III
  10902. 40% chance to become immune to the effects of Slow.
  10903.  
  10904. No Skill Resistance III
  10905. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  10906.  
  10907. Continual Damage Stimulant
  10908. When you are in continual damage status, increase damage you deal by 12%.
  10909.  
  10910. ========================================
  10911. RECOMBINED_DNA_5: Magma Dragoon
  10912. ========================================
  10913.  
  10914. Short Range Boost II
  10915. Increase damage you deal by 6% when hitting a target in short range
  10916.  
  10917. Short Range Adaptability II
  10918. Reduce the damage taken by 6% when hit by a short range attack.
  10919.  
  10920. Crisis Amplification II
  10921. When below 30% HP, increase damage by 8%.
  10922.  
  10923. Player Killer II
  10924. When your target is a player, increase damage you deal by 6%
  10925.  
  10926. Player Sentinel II
  10927. When you are attacked by a player, reduce the damage you take by 6%
  10928.  
  10929. Crisis Adaptability II
  10930. When below 30% HP, reduce damage taken by 8%.
  10931.  
  10932. Short Range Boost III
  10933. Increase damage you deal by 8% when hitting a target in short range
  10934.  
  10935. Short Range Adaptability III
  10936. Reduce the damage taken by 8% when hit by a short range attack.
  10937.  
  10938. Crisis Amplification III
  10939. When below 30% HP, increase damage by 10%.
  10940.  
  10941. Player Killer III
  10942. When your target is a player, increase damage you deal by 8%
  10943.  
  10944. Player Sentinel III
  10945. When you are attacked by a player, reduce the damage you take by 8%
  10946.  
  10947. Crisis Adaptability III
  10948. When below 30% HP, reduce damage taken by 10%.
  10949.  
  10950. Continual Damage Stimulant
  10951. When you are in continual damage status, increase damage you deal by 12%.
  10952.  
  10953. ========================================
  10954. FIXED_DNA: Absolute Zero
  10955. ========================================
  10956.  
  10957. Mobility
  10958. The preparation time for the Calamitous Arts is reduced by 20%.
  10959.  
  10960. Out of Control
  10961. Increase the damage enhancement of Rampage by 50%. Cannot be removed.
  10962.  
  10963. Forbidden Scars
  10964. Increase the damage rate of Cursed Scars by 100% and cause the target you hit to be unable to use any skill.
  10965.  
  10966. ========================================
  10967. RECOMBINED_DNA_1: Absolute Zero
  10968. ========================================
  10969.  
  10970. Slow Special Attack I
  10971. When you hit a target in slow status, increase the damage you deal by 4%
  10972.  
  10973. No Skill Special Attack I
  10974. When you hit a target in no skill status, increase the damage you deal by 4%
  10975.  
  10976. Defense Enhancement Special Attack I
  10977. When you hit a target in defense enhancement status, increase damage you deal by 6%
  10978.  
  10979. Immobilize Resistance I
  10980. 20% chance to become immune to the effects of Immobilize.
  10981.  
  10982. Slow Resistance I
  10983. 20% chance to become immune to the effects of Slow.
  10984.  
  10985. Defense Reduction Resistance I
  10986. 20% chance to become immune to the effects of Defense Reduction.
  10987.  
  10988. Short Range Boost I
  10989. Increase damage you deal by 4% when hitting a target in short range
  10990.  
  10991. Melee Amplification I
  10992. Increase damage by 4% when equipping a melee weapon.
  10993.  
  10994. Melee Adaptability I
  10995. Reduced damage taken by 4% when equipping a melee weapon.
  10996.  
  10997. Player Killer I
  10998. When your target is a player, increase damage you deal by 4%
  10999.  
  11000. Crisis Amplification I
  11001. When below 30% HP, increase damage by 6%.
  11002.  
  11003. Crisis Adaptability I
  11004. When below 30% HP, reduce damage taken by 6%.
  11005.  
  11006. ========================================
  11007. RECOMBINED_DNA_2: Absolute Zero
  11008. ========================================
  11009.  
  11010. Slow Special Attack I
  11011. When you hit a target in slow status, increase the damage you deal by 4%
  11012.  
  11013. No Skill Special Attack I
  11014. When you hit a target in no skill status, increase the damage you deal by 4%
  11015.  
  11016. Defense Enhancement Special Attack I
  11017. When you hit a target in defense enhancement status, increase damage you deal by 6%
  11018.  
  11019. Immobilize Resistance I
  11020. 20% chance to become immune to the effects of Immobilize.
  11021.  
  11022. Slow Resistance I
  11023. 20% chance to become immune to the effects of Slow.
  11024.  
  11025. Defense Reduction Resistance I
  11026. 20% chance to become immune to the effects of Defense Reduction.
  11027.  
  11028. Slow Special Attack II
  11029. When you hit a target in slow status, increase the damage you deal by 6%
  11030.  
  11031. No Skill Special Attack II
  11032. When you hit a target in no skill status, increase the damage you deal by 6%
  11033.  
  11034. Defense Enhancement Special Attack II
  11035. When you hit a target in defense enhancement status, increase damage you deal by 8%
  11036.  
  11037. Immobilize Resistance II
  11038. 30% chance to become immune to the effects of Immobilize.
  11039.  
  11040. Slow Resistance II
  11041. 30% chance to become immune to the effects of Slow.
  11042.  
  11043. Defense Reduction Resistance II
  11044. 30% chance to become immune to the effects of Defense Reduction.
  11045.  
  11046. ========================================
  11047. RECOMBINED_DNA_3: Absolute Zero
  11048. ========================================
  11049.  
  11050. Short Range Boost I
  11051. Increase damage you deal by 4% when hitting a target in short range
  11052.  
  11053. Melee Amplification I
  11054. Increase damage by 4% when equipping a melee weapon.
  11055.  
  11056. Melee Adaptability I
  11057. Reduced damage taken by 4% when equipping a melee weapon.
  11058.  
  11059. Player Killer I
  11060. When your target is a player, increase damage you deal by 4%
  11061.  
  11062. Crisis Amplification I
  11063. When below 30% HP, increase damage by 6%.
  11064.  
  11065. Crisis Adaptability I
  11066. When below 30% HP, reduce damage taken by 6%.
  11067.  
  11068. Short Range Boost II
  11069. Increase damage you deal by 6% when hitting a target in short range
  11070.  
  11071. Melee Amplification II
  11072. Increase damage by 6% when equipping a melee weapon.
  11073.  
  11074. Melee Adaptability II
  11075. Reduced damage taken by 6% when equipping a melee weapon.
  11076.  
  11077. Player Killer II
  11078. When your target is a player, increase damage you deal by 6%
  11079.  
  11080. Crisis Amplification II
  11081. When below 30% HP, increase damage by 8%.
  11082.  
  11083. Crisis Adaptability II
  11084. When below 30% HP, reduce damage taken by 8%.
  11085.  
  11086. ========================================
  11087. RECOMBINED_DNA_4: Absolute Zero
  11088. ========================================
  11089.  
  11090. Slow Special Attack II
  11091. When you hit a target in slow status, increase the damage you deal by 6%
  11092.  
  11093. No Skill Special Attack II
  11094. When you hit a target in no skill status, increase the damage you deal by 6%
  11095.  
  11096. Defense Enhancement Special Attack II
  11097. When you hit a target in defense enhancement status, increase damage you deal by 8%
  11098.  
  11099. Immobilize Resistance II
  11100. 30% chance to become immune to the effects of Immobilize.
  11101.  
  11102. Slow Resistance II
  11103. 30% chance to become immune to the effects of Slow.
  11104.  
  11105. Defense Reduction Resistance II
  11106. 30% chance to become immune to the effects of Defense Reduction.
  11107.  
  11108. Slow Special Attack III
  11109. When you hit a target in slow status, increase the damage you deal by 8%
  11110.  
  11111. No Skill Special Attack III
  11112. When you hit a target in no skill status, increase the damage you deal by 8%
  11113.  
  11114. Defense Enhancement Special Attack III
  11115. When you hit a target in defense enhancement status, increase damage you deal by 10%
  11116.  
  11117. Immobilize Resistance III
  11118. 40% chance to become immune to the effects of Immobilize.
  11119.  
  11120. Slow Resistance III
  11121. 40% chance to become immune to the effects of Slow.
  11122.  
  11123. Defense Reduction Resistance III
  11124. 40% chance to become immune to the effects of Defense Reduction.
  11125.  
  11126. Double Adaptability (SS) III
  11127. When you equip two melee weapons at the same time, reduce damage taken by 10%
  11128.  
  11129. ========================================
  11130. RECOMBINED_DNA_5: Absolute Zero
  11131. ========================================
  11132.  
  11133. Short Range Boost II
  11134. Increase damage you deal by 6% when hitting a target in short range
  11135.  
  11136. Melee Amplification II
  11137. Increase damage by 6% when equipping a melee weapon.
  11138.  
  11139. Melee Adaptability II
  11140. Reduced damage taken by 6% when equipping a melee weapon.
  11141.  
  11142. Player Killer II
  11143. When your target is a player, increase damage you deal by 6%
  11144.  
  11145. Crisis Amplification II
  11146. When below 30% HP, increase damage by 8%.
  11147.  
  11148. Crisis Adaptability II
  11149. When below 30% HP, reduce damage taken by 8%.
  11150.  
  11151. Short Range Boost III
  11152. Increase damage you deal by 8% when hitting a target in short range
  11153.  
  11154. Melee Amplification III
  11155. Increase damage by 8% when equipping a melee weapon.
  11156.  
  11157. Melee Adaptability III
  11158. Reduced damage taken by 8% when equipping a melee weapon.
  11159.  
  11160. Player Killer III
  11161. When your target is a player, increase damage you deal by 8%
  11162.  
  11163. Crisis Amplification III
  11164. When below 30% HP, increase damage by 10%.
  11165.  
  11166. Crisis Adaptability III
  11167. When below 30% HP, reduce damage taken by 10%.
  11168.  
  11169. Double Adaptability (SS) III
  11170. When you equip two melee weapons at the same time, reduce damage taken by 10%
  11171.  
  11172. ========================================
  11173. FIXED_DNA: Valentines Day Iris
  11174. ========================================
  11175.  
  11176. Heart Won
  11177. When hitting a target with Heart Beam, there is a chance to randomly take one buff.
  11178.  
  11179. Resolve
  11180. After using Valentine's Gift, enable Heart Beam and increase the chance to trigger Hit of Love by 30%
  11181.  
  11182. Telepathy
  11183. Change the interval of HP recovery of "Enjoy Together" to 31 second per activation
  11184.  
  11185. ========================================
  11186. RECOMBINED_DNA_1: Valentines Day Iris
  11187. ========================================
  11188.  
  11189. Damage Reduction Special Attack I
  11190. When you hit a target in damage reduction status, increase damage you deal by 4%
  11191.  
  11192. No Skill Special Attack I
  11193. When you hit a target in no skill status, increase the damage you deal by 4%
  11194.  
  11195. Defocus Special Attack I
  11196. When you hit a target in Defocus status, increase the damage you deal by 4%
  11197.  
  11198. Defense Reduction Resistance I
  11199. 20% chance to become immune to the effects of Defense Reduction.
  11200.  
  11201. Damage Reduction Resistance I
  11202. 20% chance to become immune to the effects of Damage Reduction.
  11203.  
  11204. Defocus Resistance I
  11205. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  11206.  
  11207. Short Range Boost I
  11208. Increase damage you deal by 4% when hitting a target in short range
  11209.  
  11210. Mid Range Boost I
  11211. Increase damage you deal by 4% when hitting a target in mid range
  11212.  
  11213. Thorough Preparation Amplification I
  11214. At 75% or more HP, increase damage by 4%.
  11215.  
  11216. Player Killer I
  11217. When your target is a player, increase damage you deal by 4%
  11218.  
  11219. Summon Sentinel I
  11220. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  11221.  
  11222. Thorough Preparation Adaptability I
  11223. When HP is 75% or higher, reduce damage taken by 4%.
  11224.  
  11225. ========================================
  11226. RECOMBINED_DNA_2: Valentines Day Iris
  11227. ========================================
  11228.  
  11229. Damage Reduction Special Attack I
  11230. When you hit a target in damage reduction status, increase damage you deal by 4%
  11231.  
  11232. No Skill Special Attack I
  11233. When you hit a target in no skill status, increase the damage you deal by 4%
  11234.  
  11235. Defocus Special Attack I
  11236. When you hit a target in Defocus status, increase the damage you deal by 4%
  11237.  
  11238. Defense Reduction Resistance I
  11239. 20% chance to become immune to the effects of Defense Reduction.
  11240.  
  11241. Damage Reduction Resistance I
  11242. 20% chance to become immune to the effects of Damage Reduction.
  11243.  
  11244. Defocus Resistance I
  11245. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  11246.  
  11247. Damage Reduction Special Attack II
  11248. When you hit a target in damage reduction status, increase damage you deal by 6%
  11249.  
  11250. No Skill Special Attack II
  11251. When you hit a target in no skill status, increase the damage you deal by 6%
  11252.  
  11253. Defocus Special Attack II
  11254. When you hit a target in Defocus status, increase the damage you deal by 6%
  11255.  
  11256. Defense Reduction Resistance II
  11257. 30% chance to become immune to the effects of Defense Reduction.
  11258.  
  11259. Damage Reduction Resistance II
  11260. 30% chance to become immune to the effects of Damage Reduction.
  11261.  
  11262. Defocus Resistance II
  11263. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  11264.  
  11265. ========================================
  11266. RECOMBINED_DNA_3: Valentines Day Iris
  11267. ========================================
  11268.  
  11269. Short Range Boost I
  11270. Increase damage you deal by 4% when hitting a target in short range
  11271.  
  11272. Mid Range Boost I
  11273. Increase damage you deal by 4% when hitting a target in mid range
  11274.  
  11275. Thorough Preparation Amplification I
  11276. At 75% or more HP, increase damage by 4%.
  11277.  
  11278. Player Killer I
  11279. When your target is a player, increase damage you deal by 4%
  11280.  
  11281. Summon Sentinel I
  11282. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  11283.  
  11284. Thorough Preparation Adaptability I
  11285. When HP is 75% or higher, reduce damage taken by 4%.
  11286.  
  11287. Short Range Boost II
  11288. Increase damage you deal by 6% when hitting a target in short range
  11289.  
  11290. Mid Range Boost II
  11291. Increase damage you deal by 6% when hitting a target in mid range
  11292.  
  11293. Thorough Preparation Amplification II
  11294. At 75% or more HP, increase damage by 5%.
  11295.  
  11296. Player Killer II
  11297. When your target is a player, increase damage you deal by 6%
  11298.  
  11299. Summon Sentinel II
  11300. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  11301.  
  11302. Thorough Preparation Adaptability II
  11303. When HP is 75% or higher, reduce damage taken by 6%.
  11304.  
  11305. ========================================
  11306. RECOMBINED_DNA_4: Valentines Day Iris
  11307. ========================================
  11308.  
  11309. Damage Reduction Special Attack II
  11310. When you hit a target in damage reduction status, increase damage you deal by 6%
  11311.  
  11312. No Skill Special Attack II
  11313. When you hit a target in no skill status, increase the damage you deal by 6%
  11314.  
  11315. Defocus Special Attack II
  11316. When you hit a target in Defocus status, increase the damage you deal by 6%
  11317.  
  11318. Defense Reduction Resistance II
  11319. 30% chance to become immune to the effects of Defense Reduction.
  11320.  
  11321. Damage Reduction Resistance II
  11322. 30% chance to become immune to the effects of Damage Reduction.
  11323.  
  11324. Defocus Resistance II
  11325. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  11326.  
  11327. Damage Reduction Special Attack III
  11328. When you hit a target in damage reduction status, increase damage you deal by 8%
  11329.  
  11330. No Skill Special Attack III
  11331. When you hit a target in no skill status, increase the damage you deal by 8%
  11332.  
  11333. Defocus Special Attack III
  11334. When you hit a target in Defocus status, increase the damage you deal by 8%
  11335.  
  11336. Defense Reduction Resistance III
  11337. 40% chance to become immune to the effects of Defense Reduction.
  11338.  
  11339. Damage Reduction Resistance III
  11340. 40% chance to become immune to the effects of Damage Reduction.
  11341.  
  11342. Defocus Resistance III
  11343. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  11344.  
  11345. Shield Echo
  11346. When you have a Shield, reduce damage you take by 8%.
  11347.  
  11348. ========================================
  11349. RECOMBINED_DNA_5: Valentines Day Iris
  11350. ========================================
  11351.  
  11352. Short Range Boost II
  11353. Increase damage you deal by 6% when hitting a target in short range
  11354.  
  11355. Mid Range Boost II
  11356. Increase damage you deal by 6% when hitting a target in mid range
  11357.  
  11358. Thorough Preparation Amplification II
  11359. At 75% or more HP, increase damage by 5%.
  11360.  
  11361. Player Killer II
  11362. When your target is a player, increase damage you deal by 6%
  11363.  
  11364. Summon Sentinel II
  11365. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  11366.  
  11367. Thorough Preparation Adaptability II
  11368. When HP is 75% or higher, reduce damage taken by 6%.
  11369.  
  11370. Short Range Boost III
  11371. Increase damage you deal by 8% when hitting a target in short range
  11372.  
  11373. Mid Range Boost III
  11374. Increase damage you deal by 8% when hitting a target in mid range
  11375.  
  11376. Thorough Preparation Amplification III
  11377. At 75% or more HP, increase damage by 6%.
  11378.  
  11379. Player Killer III
  11380. When your target is a player, increase damage you deal by 8%
  11381.  
  11382. Summon Sentinel III
  11383. When you are attacked by a summoned enemy, reduce the damage you take by 25%
  11384.  
  11385. Thorough Preparation Adaptability III
  11386. When HP is 75% or higher, reduce damage taken by 8%.
  11387.  
  11388. Shield Echo
  11389. When you have a Shield, reduce damage you take by 8%.
  11390.  
  11391. ========================================
  11392. FIXED_DNA: Valentines Day Ciel
  11393. ========================================
  11394.  
  11395. Elf Rally
  11396. When attacked, trigger "None for You"; when Chocolate Cyber-elf hits the target, it will cause Blind
  11397.  
  11398. Resolve
  11399. Increase the chance to trigger Hit of Love by 30%. When the the Cyber elf is in the summoned state, the damage dealt is increased by 25%
  11400.  
  11401. Telepathy
  11402. Duration of the invincibility granted by Ciel's Thoughts is increased. Suffer no negative status while Ciel's Thoughts is in effect.
  11403. Hit of Love cannot be removed by skill and ignore Preventive Shield. When using Auto Chocolate Factory, cause all targets in range to slow down and become disabled. This effect cannot be activated in conjunction with Hit of Love.
  11404.  
  11405. ========================================
  11406. RECOMBINED_DNA_1: Valentines Day Ciel
  11407. ========================================
  11408.  
  11409. Blind Special Attack I
  11410. When you hit a target in Blind status, increase the damage you deal by 4%
  11411.  
  11412. Slow Special Attack I
  11413. When you hit a target in slow status, increase the damage you deal by 4%
  11414.  
  11415. Preventive Shield Special Attack I
  11416. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  11417.  
  11418. Immobilize Resistance I
  11419. 20% chance to become immune to the effects of Immobilize.
  11420.  
  11421. Slow Resistance I
  11422. 20% chance to become immune to the effects of Slow.
  11423.  
  11424. No Weapon Resistance I
  11425. 20% chance to become immune to the effects of No Weapon.
  11426.  
  11427. Short Range Adaptability I
  11428. Reduce the damage taken by 4% when hit by a short range attack.
  11429.  
  11430. Mid Range Adaptability I
  11431. Reduce the damage taken by 4% when hit by a mid range attack.
  11432.  
  11433. Mid Range Boost I
  11434. Increase damage you deal by 4% when hitting a target in mid range
  11435.  
  11436. Player Killer I
  11437. When your target is a player, increase damage you deal by 4%
  11438.  
  11439. Player Sentinel I
  11440. When you are attacked by a player, reduce the damage you take by 4%
  11441.  
  11442. Summon Sentinel I
  11443. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  11444.  
  11445. ========================================
  11446. RECOMBINED_DNA_2: Valentines Day Ciel
  11447. ========================================
  11448.  
  11449. Blind Special Attack I
  11450. When you hit a target in Blind status, increase the damage you deal by 4%
  11451.  
  11452. Slow Special Attack I
  11453. When you hit a target in slow status, increase the damage you deal by 4%
  11454.  
  11455. Preventive Shield Special Attack I
  11456. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  11457.  
  11458. Immobilize Resistance I
  11459. 20% chance to become immune to the effects of Immobilize.
  11460.  
  11461. Slow Resistance I
  11462. 20% chance to become immune to the effects of Slow.
  11463.  
  11464. No Weapon Resistance I
  11465. 20% chance to become immune to the effects of No Weapon.
  11466.  
  11467. Blind Special Attack II
  11468. When you hit a target in Blind status, increase the damage you deal by 6%
  11469.  
  11470. Slow Special Attack II
  11471. When you hit a target in slow status, increase the damage you deal by 6%
  11472.  
  11473. Preventive Shield Special Attack II
  11474. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  11475.  
  11476. Immobilize Resistance II
  11477. 30% chance to become immune to the effects of Immobilize.
  11478.  
  11479. Slow Resistance II
  11480. 30% chance to become immune to the effects of Slow.
  11481.  
  11482. No Weapon Resistance II
  11483. 30% chance to become immune to the effects of No Weapon.
  11484.  
  11485. ========================================
  11486. RECOMBINED_DNA_3: Valentines Day Ciel
  11487. ========================================
  11488.  
  11489. Short Range Adaptability I
  11490. Reduce the damage taken by 4% when hit by a short range attack.
  11491.  
  11492. Mid Range Adaptability I
  11493. Reduce the damage taken by 4% when hit by a mid range attack.
  11494.  
  11495. Mid Range Boost I
  11496. Increase damage you deal by 4% when hitting a target in mid range
  11497.  
  11498. Player Killer I
  11499. When your target is a player, increase damage you deal by 4%
  11500.  
  11501. Player Sentinel I
  11502. When you are attacked by a player, reduce the damage you take by 4%
  11503.  
  11504. Summon Sentinel I
  11505. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  11506.  
  11507. Short Range Adaptability II
  11508. Reduce the damage taken by 6% when hit by a short range attack.
  11509.  
  11510. Mid Range Adaptability II
  11511. Reduce the damage taken by 6% when hit by a mid range attack.
  11512.  
  11513. Mid Range Boost II
  11514. Increase damage you deal by 6% when hitting a target in mid range
  11515.  
  11516. Player Killer II
  11517. When your target is a player, increase damage you deal by 6%
  11518.  
  11519. Player Sentinel II
  11520. When you are attacked by a player, reduce the damage you take by 6%
  11521.  
  11522. Summon Sentinel II
  11523. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  11524.  
  11525. ========================================
  11526. RECOMBINED_DNA_4: Valentines Day Ciel
  11527. ========================================
  11528.  
  11529. Blind Special Attack II
  11530. When you hit a target in Blind status, increase the damage you deal by 6%
  11531.  
  11532. Slow Special Attack II
  11533. When you hit a target in slow status, increase the damage you deal by 6%
  11534.  
  11535. Preventive Shield Special Attack II
  11536. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  11537.  
  11538. Immobilize Resistance II
  11539. 30% chance to become immune to the effects of Immobilize.
  11540.  
  11541. Slow Resistance II
  11542. 30% chance to become immune to the effects of Slow.
  11543.  
  11544. No Weapon Resistance II
  11545. 30% chance to become immune to the effects of No Weapon.
  11546.  
  11547. Blind Special Attack III
  11548. When you hit a target in Blind status, increase the damage you deal by 8%
  11549.  
  11550. Slow Special Attack III
  11551. When you hit a target in slow status, increase the damage you deal by 8%
  11552.  
  11553. Preventive Shield Special Attack III
  11554. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  11555.  
  11556. Immobilize Resistance III
  11557. 40% chance to become immune to the effects of Immobilize.
  11558.  
  11559. Slow Resistance III
  11560. 40% chance to become immune to the effects of Slow.
  11561.  
  11562. No Weapon Resistance III
  11563. 40% chance to become immune to the effects of No Weapon.
  11564.  
  11565. Status Protection
  11566. When attacked, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
  11567.  
  11568. ========================================
  11569. RECOMBINED_DNA_5: Valentines Day Ciel
  11570. ========================================
  11571.  
  11572. Short Range Adaptability II
  11573. Reduce the damage taken by 6% when hit by a short range attack.
  11574.  
  11575. Mid Range Adaptability II
  11576. Reduce the damage taken by 6% when hit by a mid range attack.
  11577.  
  11578. Mid Range Boost II
  11579. Increase damage you deal by 6% when hitting a target in mid range
  11580.  
  11581. Player Killer II
  11582. When your target is a player, increase damage you deal by 6%
  11583.  
  11584. Player Sentinel II
  11585. When you are attacked by a player, reduce the damage you take by 6%
  11586.  
  11587. Summon Sentinel II
  11588. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  11589.  
  11590. Short Range Adaptability III
  11591. Reduce the damage taken by 8% when hit by a short range attack.
  11592.  
  11593. Mid Range Adaptability III
  11594. Reduce the damage taken by 8% when hit by a mid range attack.
  11595.  
  11596. Mid Range Boost III
  11597. Increase damage you deal by 8% when hitting a target in mid range
  11598.  
  11599. Player Killer III
  11600. When your target is a player, increase damage you deal by 8%
  11601.  
  11602. Player Sentinel III
  11603. When you are attacked by a player, reduce the damage you take by 8%
  11604.  
  11605. Summon Sentinel III
  11606. When you are attacked by a summoned enemy, reduce the damage you take by 25%
  11607.  
  11608. Status Protection
  11609. When attacked, gain a Preventive Shield and suffer no negative status. This effect can only be triggered again after a 8-second cooldown.
  11610.  
  11611. ========================================
  11612. FIXED_DNA: Bass GS
  11613. ========================================
  11614.  
  11615. Complete penetration
  11616. Shooting Claws have a range increase of 25% and can allow passage through landscape and barriers
  11617.  
  11618. Range Increase
  11619. Vanshing World Beam's range increased by 25%
  11620.  
  11621. Burst Shooting Claws
  11622. When the Life Aura dissipates, release several Shooting Claws to deal damage to the target. (will not activate the effects of Fragmented Shooting Claw)
  11623.  
  11624. ========================================
  11625. RECOMBINED_DNA_1: Bass GS
  11626. ========================================
  11627.  
  11628. Continuous Damage Special Attack I
  11629. When you hit a target in continuous damage status, increase the damage you deal by 4%
  11630.  
  11631. Defense Reduction Special Attack I
  11632. When you hit a target in defense reduction status, increase the damage you deal by 4%
  11633.  
  11634. Preventive Shield Special Attack I
  11635. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  11636.  
  11637. No Skill Resistance I
  11638. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  11639.  
  11640. Damage Reduction Resistance I
  11641. 20% chance to become immune to the effects of Damage Reduction.
  11642.  
  11643. Continuous Damage Resistance I
  11644. 20% chance to become immune to the effects of Continuous Damage.
  11645.  
  11646. Long Range Boost I
  11647. Increase damage you deal by 4% when hitting a target in long range
  11648.  
  11649. Launcher Amplification I
  11650. Increase damage by 4% when equipping a launcher.
  11651.  
  11652. Sprayer Amplification I
  11653. Increase damage by 4% when equipping a Sprayer.
  11654.  
  11655. Player Killer I
  11656. When your target is a player, increase damage you deal by 4%
  11657.  
  11658. Player Sentinel I
  11659. When you are attacked by a player, reduce the damage you take by 4%
  11660.  
  11661. Summon Sentinel I
  11662. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  11663.  
  11664. ========================================
  11665. RECOMBINED_DNA_2: Bass GS
  11666. ========================================
  11667.  
  11668. Continuous Damage Special Attack I
  11669. When you hit a target in continuous damage status, increase the damage you deal by 4%
  11670.  
  11671. Defense Reduction Special Attack I
  11672. When you hit a target in defense reduction status, increase the damage you deal by 4%
  11673.  
  11674. Preventive Shield Special Attack I
  11675. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  11676.  
  11677. No Skill Resistance I
  11678. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  11679.  
  11680. Damage Reduction Resistance I
  11681. 20% chance to become immune to the effects of Damage Reduction.
  11682.  
  11683. Continuous Damage Resistance I
  11684. 20% chance to become immune to the effects of Continuous Damage.
  11685.  
  11686. Continuous Damage Special Attack II
  11687. When you hit a target in continuous damage status, increase the damage you deal by 6%
  11688.  
  11689. Defense Reduction Special Attack II
  11690. When you hit a target in defense reduction status, increase the damage you deal by 6%
  11691.  
  11692. Preventive Shield Special Attack II
  11693. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  11694.  
  11695. No Skill Resistance II
  11696. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  11697.  
  11698. Damage Reduction Resistance II
  11699. 30% chance to become immune to the effects of Damage Reduction.
  11700.  
  11701. Continuous Damage Resistance II
  11702. 30% chance to become immune to the effects of Continuous Damage.
  11703.  
  11704. ========================================
  11705. RECOMBINED_DNA_3: Bass GS
  11706. ========================================
  11707.  
  11708. Long Range Boost I
  11709. Increase damage you deal by 4% when hitting a target in long range
  11710.  
  11711. Launcher Amplification I
  11712. Increase damage by 4% when equipping a launcher.
  11713.  
  11714. Sprayer Amplification I
  11715. Increase damage by 4% when equipping a Sprayer.
  11716.  
  11717. Player Killer I
  11718. When your target is a player, increase damage you deal by 4%
  11719.  
  11720. Player Sentinel I
  11721. When you are attacked by a player, reduce the damage you take by 4%
  11722.  
  11723. Summon Sentinel I
  11724. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  11725.  
  11726. Long Range Boost II
  11727. Increase damage you deal by 6% when hitting a target in long range
  11728.  
  11729. Launcher Amplification II
  11730. Increase damage by 6% when equipping a launcher.
  11731.  
  11732. Sprayer Amplification II
  11733. Increase damage by 6% when equipping a Sprayer.
  11734.  
  11735. Player Killer II
  11736. When your target is a player, increase damage you deal by 6%
  11737.  
  11738. Player Sentinel II
  11739. When you are attacked by a player, reduce the damage you take by 6%
  11740.  
  11741. Summon Sentinel II
  11742. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  11743.  
  11744. ========================================
  11745. RECOMBINED_DNA_4: Bass GS
  11746. ========================================
  11747.  
  11748. Continuous Damage Special Attack II
  11749. When you hit a target in continuous damage status, increase the damage you deal by 6%
  11750.  
  11751. Defense Reduction Special Attack II
  11752. When you hit a target in defense reduction status, increase the damage you deal by 6%
  11753.  
  11754. Preventive Shield Special Attack II
  11755. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  11756.  
  11757. No Skill Resistance II
  11758. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  11759.  
  11760. Damage Reduction Resistance II
  11761. 30% chance to become immune to the effects of Damage Reduction.
  11762.  
  11763. Continuous Damage Resistance II
  11764. 30% chance to become immune to the effects of Continuous Damage.
  11765.  
  11766. Continuous Damage Special Attack III
  11767. When you hit a target in continuous damage status, increase the damage you deal by 8%
  11768.  
  11769. Defense Reduction Special Attack III
  11770. When you hit a target in defense reduction status, increase the damage you deal by 8%
  11771.  
  11772. Preventive Shield Special Attack III
  11773. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  11774.  
  11775. No Skill Resistance III
  11776. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  11777.  
  11778. Damage Reduction Resistance III
  11779. 40% chance to become immune to the effects of Damage Reduction.
  11780.  
  11781. Continuous Damage Resistance III
  11782. 40% chance to become immune to the effects of Continuous Damage.
  11783.  
  11784. Double Amplification (EL) III
  11785. When you equip a sprayer and a launcher at the same time, increase damage by 10%
  11786.  
  11787. ========================================
  11788. RECOMBINED_DNA_5: Bass GS
  11789. ========================================
  11790.  
  11791. Long Range Boost II
  11792. Increase damage you deal by 6% when hitting a target in long range
  11793.  
  11794. Launcher Amplification II
  11795. Increase damage by 6% when equipping a launcher.
  11796.  
  11797. Sprayer Amplification II
  11798. Increase damage by 6% when equipping a Sprayer.
  11799.  
  11800. Player Killer II
  11801. When your target is a player, increase damage you deal by 6%
  11802.  
  11803. Player Sentinel II
  11804. When you are attacked by a player, reduce the damage you take by 6%
  11805.  
  11806. Summon Sentinel II
  11807. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  11808.  
  11809. Long Range Boost III
  11810. Increase damage you deal by 8% when hitting a target in long range
  11811.  
  11812. Launcher Amplification III
  11813. Increase damage by 8% when equipping a launcher.
  11814.  
  11815. Sprayer Amplification III
  11816. Increase damage by 8% when equipping a Sprayer.
  11817.  
  11818. Player Killer III
  11819. When your target is a player, increase damage you deal by 8%
  11820.  
  11821. Player Sentinel III
  11822. When you are attacked by a player, reduce the damage you take by 8%
  11823.  
  11824. Summon Sentinel III
  11825. When you are attacked by a summoned enemy, reduce the damage you take by 25%
  11826.  
  11827. Double Amplification (EL) III
  11828. When you equip a sprayer and a launcher at the same time, increase damage by 10%
  11829.  
  11830. ========================================
  11831. FIXED_DNA: Harpuia
  11832. ========================================
  11833.  
  11834. Sonic Edge
  11835. When you equip two melee weapons at the same time, increase damage by 30%. After using Triple Slash, reduce the preparation time for Sonic Boom by 2 seconds.
  11836.  
  11837. EM Shield
  11838. When activating Triple Slash, you gain a shield that mitigates 91.8% attack damage
  11839.  
  11840. Rekku
  11841. When activating Sonic Boom, gain enhanced damage with effects, stacks and duration equal to the increase in movement speed you have may have gotten from "Weather Control". This status will not be offset by interference status.
  11842.  
  11843. ========================================
  11844. RECOMBINED_DNA_1: Harpuia
  11845. ========================================
  11846.  
  11847. Damage Reduction Special Attack I
  11848. When you hit a target in damage reduction status, increase damage you deal by 4%
  11849.  
  11850. Immobilize Special Attack I
  11851. When you hit a target in immobile status, increase the damage you deal by 4%
  11852.  
  11853. Acceleration Special Attack I
  11854. When you hit a target in accelerated status, increase the damage you deal by 6%
  11855.  
  11856. Slow Resistance I
  11857. 20% chance to become immune to the effects of Slow.
  11858.  
  11859. Out of Control Resistance I
  11860. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  11861.  
  11862. No Skill Resistance I
  11863. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  11864.  
  11865. Short Range Adaptability I
  11866. Reduce the damage taken by 4% when hit by a short range attack.
  11867.  
  11868. Mid Range Adaptability I
  11869. Reduce the damage taken by 4% when hit by a mid range attack.
  11870.  
  11871. Melee Adaptability I
  11872. Reduced damage taken by 4% when equipping a melee weapon.
  11873.  
  11874. Player Sentinel I
  11875. When you are attacked by a player, reduce the damage you take by 4%
  11876.  
  11877. Fodder Sentinel I
  11878. When you are attacked by a Fodder, reduce the damage you take by 4%
  11879.  
  11880. Melee Amplification I
  11881. Increase damage by 4% when equipping a melee weapon.
  11882.  
  11883. ========================================
  11884. RECOMBINED_DNA_2: Harpuia
  11885. ========================================
  11886.  
  11887. Damage Reduction Special Attack I
  11888. When you hit a target in damage reduction status, increase damage you deal by 4%
  11889.  
  11890. Immobilize Special Attack I
  11891. When you hit a target in immobile status, increase the damage you deal by 4%
  11892.  
  11893. Acceleration Special Attack I
  11894. When you hit a target in accelerated status, increase the damage you deal by 6%
  11895.  
  11896. Slow Resistance I
  11897. 20% chance to become immune to the effects of Slow.
  11898.  
  11899. Out of Control Resistance I
  11900. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  11901.  
  11902. No Skill Resistance I
  11903. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  11904.  
  11905. Damage Reduction Special Attack II
  11906. When you hit a target in damage reduction status, increase damage you deal by 6%
  11907.  
  11908. Immobilize Special Attack II
  11909. When you hit a target in immobile status, increase the damage you deal by 6%
  11910.  
  11911. Acceleration Special Attack II
  11912. When you hit a target in accelerated status, increase the damage you deal by 8%
  11913.  
  11914. Slow Resistance II
  11915. 30% chance to become immune to the effects of Slow.
  11916.  
  11917. Out of Control Resistance II
  11918. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  11919.  
  11920. No Skill Resistance II
  11921. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  11922.  
  11923. ========================================
  11924. RECOMBINED_DNA_3: Harpuia
  11925. ========================================
  11926.  
  11927. Short Range Adaptability I
  11928. Reduce the damage taken by 4% when hit by a short range attack.
  11929.  
  11930. Mid Range Adaptability I
  11931. Reduce the damage taken by 4% when hit by a mid range attack.
  11932.  
  11933. Melee Adaptability I
  11934. Reduced damage taken by 4% when equipping a melee weapon.
  11935.  
  11936. Player Sentinel I
  11937. When you are attacked by a player, reduce the damage you take by 4%
  11938.  
  11939. Fodder Sentinel I
  11940. When you are attacked by a Fodder, reduce the damage you take by 4%
  11941.  
  11942. Melee Amplification I
  11943. Increase damage by 4% when equipping a melee weapon.
  11944.  
  11945. Short Range Adaptability II
  11946. Reduce the damage taken by 6% when hit by a short range attack.
  11947.  
  11948. Mid Range Adaptability II
  11949. Reduce the damage taken by 6% when hit by a mid range attack.
  11950.  
  11951. Melee Adaptability II
  11952. Reduced damage taken by 6% when equipping a melee weapon.
  11953.  
  11954. Player Sentinel II
  11955. When you are attacked by a player, reduce the damage you take by 6%
  11956.  
  11957. Fodder Sentinel II
  11958. When you are attacked by a Fodder, reduce the damage you take by 6%
  11959.  
  11960. Melee Amplification II
  11961. Increase damage by 6% when equipping a melee weapon.
  11962.  
  11963. ========================================
  11964. RECOMBINED_DNA_4: Harpuia
  11965. ========================================
  11966.  
  11967. Damage Reduction Special Attack II
  11968. When you hit a target in damage reduction status, increase damage you deal by 6%
  11969.  
  11970. Immobilize Special Attack II
  11971. When you hit a target in immobile status, increase the damage you deal by 6%
  11972.  
  11973. Acceleration Special Attack II
  11974. When you hit a target in accelerated status, increase the damage you deal by 8%
  11975.  
  11976. Slow Resistance II
  11977. 30% chance to become immune to the effects of Slow.
  11978.  
  11979. Out of Control Resistance II
  11980. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  11981.  
  11982. No Skill Resistance II
  11983. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  11984.  
  11985. Damage Reduction Special Attack III
  11986. When you hit a target in damage reduction status, increase damage you deal by 8%
  11987.  
  11988. Immobilize Special Attack III
  11989. When you hit a target in immobile status, increase the damage you deal by 8%
  11990.  
  11991. Acceleration Special Attack III
  11992. When you hit a target in accelerated status, increase the damage you deal by 10%
  11993.  
  11994. Slow Resistance III
  11995. 40% chance to become immune to the effects of Slow.
  11996.  
  11997. Out of Control Resistance III
  11998. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  11999.  
  12000. No Skill Resistance III
  12001. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  12002.  
  12003. Accelerate Resonation
  12004. When you are in accelerated status, increase damage you deal by 8%.
  12005.  
  12006. ========================================
  12007. RECOMBINED_DNA_5: Harpuia
  12008. ========================================
  12009.  
  12010. Short Range Adaptability II
  12011. Reduce the damage taken by 6% when hit by a short range attack.
  12012.  
  12013. Mid Range Adaptability II
  12014. Reduce the damage taken by 6% when hit by a mid range attack.
  12015.  
  12016. Melee Adaptability II
  12017. Reduced damage taken by 6% when equipping a melee weapon.
  12018.  
  12019. Player Sentinel II
  12020. When you are attacked by a player, reduce the damage you take by 6%
  12021.  
  12022. Fodder Sentinel II
  12023. When you are attacked by a Fodder, reduce the damage you take by 6%
  12024.  
  12025. Melee Amplification II
  12026. Increase damage by 6% when equipping a melee weapon.
  12027.  
  12028. Short Range Adaptability III
  12029. Reduce the damage taken by 8% when hit by a short range attack.
  12030.  
  12031. Mid Range Adaptability III
  12032. Reduce the damage taken by 8% when hit by a mid range attack.
  12033.  
  12034. Melee Adaptability III
  12035. Reduced damage taken by 8% when equipping a melee weapon.
  12036.  
  12037. Player Sentinel III
  12038. When you are attacked by a player, reduce the damage you take by 8%
  12039.  
  12040. Fodder Sentinel III
  12041. When you are attacked by a Fodder, reduce the damage you take by 8%
  12042.  
  12043. Melee Amplification III
  12044. Increase damage by 8% when equipping a melee weapon.
  12045.  
  12046. Accelerate Resonation
  12047. When you are in accelerated status, increase damage you deal by 8%.
  12048.  
  12049. ========================================
  12050. FIXED_DNA: RiCO
  12051. ========================================
  12052.  
  12053. Improvisation
  12054. Activate Strategy for the Unknown when below 60% data energy
  12055.  
  12056. Do Not Disturb
  12057. When you use the skill, you will gain invulnerability status. After it is triggered, it can only be triggered once more after a 4-second cooldown.
  12058.  
  12059. Data Processing
  12060. While inside the forcefield of Data Processing, increase ATK by 25%, reduce the damage you take by 25% and regenerate HP
  12061.  
  12062. ========================================
  12063. RECOMBINED_DNA_1: RiCO
  12064. ========================================
  12065.  
  12066. Immobilize Special Attack I
  12067. When you hit a target in immobile status, increase the damage you deal by 4%
  12068.  
  12069. Defense Enhancement Special Attack I
  12070. When you hit a target in defense enhancement status, increase damage you deal by 6%
  12071.  
  12072. Preventive Shield Special Attack I
  12073. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  12074.  
  12075. Immobilize Resistance I
  12076. 20% chance to become immune to the effects of Immobilize.
  12077.  
  12078. Defocus Resistance I
  12079. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  12080.  
  12081. Confusion Resistance I
  12082. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  12083.  
  12084. Short Range Adaptability I
  12085. Reduce the damage taken by 4% when hit by a short range attack.
  12086.  
  12087. Mid Range Boost I
  12088. Increase damage you deal by 4% when hitting a target in mid range
  12089.  
  12090. Summon Sentinel I
  12091. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  12092.  
  12093. Fodder Killer I
  12094. When your target is a Fodder, increase damage you deal by 4%
  12095.  
  12096. Homeopathy Amplification I
  12097. At 50% or more HP, increase damage by 3%.
  12098.  
  12099. Thorough Preparation Amplification I
  12100. At 75% or more HP, increase damage by 4%.
  12101.  
  12102. ========================================
  12103. RECOMBINED_DNA_2: RiCO
  12104. ========================================
  12105.  
  12106. Immobilize Special Attack I
  12107. When you hit a target in immobile status, increase the damage you deal by 4%
  12108.  
  12109. Defense Enhancement Special Attack I
  12110. When you hit a target in defense enhancement status, increase damage you deal by 6%
  12111.  
  12112. Preventive Shield Special Attack I
  12113. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  12114.  
  12115. Immobilize Resistance I
  12116. 20% chance to become immune to the effects of Immobilize.
  12117.  
  12118. Defocus Resistance I
  12119. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  12120.  
  12121. Confusion Resistance I
  12122. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  12123.  
  12124. Immobilize Special Attack II
  12125. When you hit a target in immobile status, increase the damage you deal by 6%
  12126.  
  12127. Defense Enhancement Special Attack II
  12128. When you hit a target in defense enhancement status, increase damage you deal by 8%
  12129.  
  12130. Preventive Shield Special Attack II
  12131. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  12132.  
  12133. Immobilize Resistance II
  12134. 30% chance to become immune to the effects of Immobilize.
  12135.  
  12136. Defocus Resistance II
  12137. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  12138.  
  12139. Confusion Resistance II
  12140. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  12141.  
  12142. ========================================
  12143. RECOMBINED_DNA_3: RiCO
  12144. ========================================
  12145.  
  12146. Short Range Adaptability I
  12147. Reduce the damage taken by 4% when hit by a short range attack.
  12148.  
  12149. Mid Range Boost I
  12150. Increase damage you deal by 4% when hitting a target in mid range
  12151.  
  12152. Summon Sentinel I
  12153. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  12154.  
  12155. Fodder Killer I
  12156. When your target is a Fodder, increase damage you deal by 4%
  12157.  
  12158. Homeopathy Amplification I
  12159. At 50% or more HP, increase damage by 3%.
  12160.  
  12161. Thorough Preparation Amplification I
  12162. At 75% or more HP, increase damage by 4%.
  12163.  
  12164. Short Range Adaptability II
  12165. Reduce the damage taken by 6% when hit by a short range attack.
  12166.  
  12167. Mid Range Boost II
  12168. Increase damage you deal by 6% when hitting a target in mid range
  12169.  
  12170. Summon Sentinel II
  12171. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  12172.  
  12173. Fodder Killer II
  12174. When your target is a Fodder, increase damage you deal by 6%
  12175.  
  12176. Homeopathy Amplification II
  12177. At 50% or more HP, increase damage by 4%.
  12178.  
  12179. Thorough Preparation Amplification II
  12180. At 75% or more HP, increase damage by 5%.
  12181.  
  12182. ========================================
  12183. RECOMBINED_DNA_4: RiCO
  12184. ========================================
  12185.  
  12186. Immobilize Special Attack II
  12187. When you hit a target in immobile status, increase the damage you deal by 6%
  12188.  
  12189. Defense Enhancement Special Attack II
  12190. When you hit a target in defense enhancement status, increase damage you deal by 8%
  12191.  
  12192. Preventive Shield Special Attack II
  12193. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  12194.  
  12195. Immobilize Resistance II
  12196. 30% chance to become immune to the effects of Immobilize.
  12197.  
  12198. Defocus Resistance II
  12199. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  12200.  
  12201. Confusion Resistance II
  12202. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  12203.  
  12204. Immobilize Special Attack III
  12205. When you hit a target in immobile status, increase the damage you deal by 8%
  12206.  
  12207. Defense Enhancement Special Attack III
  12208. When you hit a target in defense enhancement status, increase damage you deal by 10%
  12209.  
  12210. Preventive Shield Special Attack III
  12211. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  12212.  
  12213. Immobilize Resistance III
  12214. 40% chance to become immune to the effects of Immobilize.
  12215.  
  12216. Defocus Resistance III
  12217. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  12218.  
  12219. Confusion Resistance III
  12220. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  12221.  
  12222. Zero Range Adaptability III
  12223. Reduce the damage taken by 10% when hit by an extremely short range attack.
  12224.  
  12225. ========================================
  12226. RECOMBINED_DNA_5: RiCO
  12227. ========================================
  12228.  
  12229. Short Range Adaptability II
  12230. Reduce the damage taken by 6% when hit by a short range attack.
  12231.  
  12232. Mid Range Boost II
  12233. Increase damage you deal by 6% when hitting a target in mid range
  12234.  
  12235. Summon Sentinel II
  12236. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  12237.  
  12238. Fodder Killer II
  12239. When your target is a Fodder, increase damage you deal by 6%
  12240.  
  12241. Homeopathy Amplification II
  12242. At 50% or more HP, increase damage by 4%.
  12243.  
  12244. Thorough Preparation Amplification II
  12245. At 75% or more HP, increase damage by 5%.
  12246.  
  12247. Short Range Adaptability III
  12248. Reduce the damage taken by 8% when hit by a short range attack.
  12249.  
  12250. Mid Range Boost III
  12251. Increase damage you deal by 8% when hitting a target in mid range
  12252.  
  12253. Summon Sentinel III
  12254. When you are attacked by a summoned enemy, reduce the damage you take by 25%
  12255.  
  12256. Fodder Killer III
  12257. When your target is a Fodder, increase damage you deal by 8%
  12258.  
  12259. Homeopathy Amplification III
  12260. At 50% or more HP, increase damage by 5%.
  12261.  
  12262. Thorough Preparation Amplification III
  12263. At 75% or more HP, increase damage by 6%.
  12264.  
  12265. Zero Range Adaptability III
  12266. Reduce the damage taken by 10% when hit by an extremely short range attack.
  12267.  
  12268. ========================================
  12269. FIXED_DNA: X (Rising Fire Ver.)
  12270. ========================================
  12271.  
  12272. Maverick Hunter
  12273. When your target is a boss character, increase damage you deal by 6%. When you are attacked by a boss character, reduce the damage you take by 6%
  12274.  
  12275. Energy Convergence
  12276. Hitting a target with Wave Flame will cause an explosion, damaging all targets in range
  12277.  
  12278. Fervor
  12279. Increases the effect of Spreading Heat by 30%.
  12280.  
  12281. ========================================
  12282. RECOMBINED_DNA_1: X (Rising Fire Ver.)
  12283. ========================================
  12284.  
  12285. Damage Enhancement Special Attack I
  12286. When you hit a target in damage enhancement status, increase damage you deal by 6%
  12287.  
  12288. Defense Enhancement Special Attack I
  12289. When you hit a target in defense enhancement status, increase damage you deal by 6%
  12290.  
  12291. Shield Special Attack I
  12292. When you hit a target in shield status, increase damage you deal by 6%
  12293.  
  12294. Defense Reduction Resistance I
  12295. 20% chance to become immune to the effects of Defense Reduction.
  12296.  
  12297. Defocus Resistance I
  12298. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  12299.  
  12300. No Weapon Resistance I
  12301. 20% chance to become immune to the effects of No Weapon.
  12302.  
  12303. Short Range Boost I
  12304. Increase damage you deal by 4% when hitting a target in short range
  12305.  
  12306. Mid Range Boost I
  12307. Increase damage you deal by 4% when hitting a target in mid range
  12308.  
  12309. Buster Adaptability I
  12310. Reduced damage taken by 4% when equipping a buster.
  12311.  
  12312. BOSS Killer I
  12313. When your target is a boss character, increase damage you deal by 4%
  12314.  
  12315. Fodder Killer I
  12316. When your target is a Fodder, increase damage you deal by 4%
  12317.  
  12318. Adversity Amplification I
  12319. When below 50% HP, increase damage by 4%.
  12320.  
  12321. ========================================
  12322. RECOMBINED_DNA_2: X (Rising Fire Ver.)
  12323. ========================================
  12324.  
  12325. Damage Enhancement Special Attack I
  12326. When you hit a target in damage enhancement status, increase damage you deal by 6%
  12327.  
  12328. Defense Enhancement Special Attack I
  12329. When you hit a target in defense enhancement status, increase damage you deal by 6%
  12330.  
  12331. Shield Special Attack I
  12332. When you hit a target in shield status, increase damage you deal by 6%
  12333.  
  12334. Defense Reduction Resistance I
  12335. 20% chance to become immune to the effects of Defense Reduction.
  12336.  
  12337. Defocus Resistance I
  12338. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  12339.  
  12340. No Weapon Resistance I
  12341. 20% chance to become immune to the effects of No Weapon.
  12342.  
  12343. Damage Enhancement Special Attack II
  12344. When you hit a target in damage enhancement status, increase damage you deal by 8%
  12345.  
  12346. Defense Enhancement Special Attack II
  12347. When you hit a target in defense enhancement status, increase damage you deal by 8%
  12348.  
  12349. Shield Special Attack II
  12350. When you hit a target in shield status, increase damage you deal by 8%
  12351.  
  12352. Defense Reduction Resistance II
  12353. 30% chance to become immune to the effects of Defense Reduction.
  12354.  
  12355. Defocus Resistance II
  12356. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  12357.  
  12358. No Weapon Resistance II
  12359. 30% chance to become immune to the effects of No Weapon.
  12360.  
  12361. ========================================
  12362. RECOMBINED_DNA_3: X (Rising Fire Ver.)
  12363. ========================================
  12364.  
  12365. Short Range Boost I
  12366. Increase damage you deal by 4% when hitting a target in short range
  12367.  
  12368. Mid Range Boost I
  12369. Increase damage you deal by 4% when hitting a target in mid range
  12370.  
  12371. Buster Adaptability I
  12372. Reduced damage taken by 4% when equipping a buster.
  12373.  
  12374. BOSS Killer I
  12375. When your target is a boss character, increase damage you deal by 4%
  12376.  
  12377. Fodder Killer I
  12378. When your target is a Fodder, increase damage you deal by 4%
  12379.  
  12380. Adversity Amplification I
  12381. When below 50% HP, increase damage by 4%.
  12382.  
  12383. Short Range Boost II
  12384. Increase damage you deal by 6% when hitting a target in short range
  12385.  
  12386. Mid Range Boost II
  12387. Increase damage you deal by 6% when hitting a target in mid range
  12388.  
  12389. Buster Adaptability II
  12390. Reduced damage taken by 6% when equipping a buster.
  12391.  
  12392. BOSS Killer II
  12393. When your target is a boss character, increase damage you deal by 6%
  12394.  
  12395. Fodder Killer II
  12396. When your target is a Fodder, increase damage you deal by 6%
  12397.  
  12398. Adversity Amplification II
  12399. When below 50% HP, increase damage by 6%.
  12400.  
  12401. ========================================
  12402. RECOMBINED_DNA_4: X (Rising Fire Ver.)
  12403. ========================================
  12404.  
  12405. Damage Enhancement Special Attack II
  12406. When you hit a target in damage enhancement status, increase damage you deal by 8%
  12407.  
  12408. Defense Enhancement Special Attack II
  12409. When you hit a target in defense enhancement status, increase damage you deal by 8%
  12410.  
  12411. Shield Special Attack II
  12412. When you hit a target in shield status, increase damage you deal by 8%
  12413.  
  12414. Defense Reduction Resistance II
  12415. 30% chance to become immune to the effects of Defense Reduction.
  12416.  
  12417. Defocus Resistance II
  12418. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  12419.  
  12420. No Weapon Resistance II
  12421. 30% chance to become immune to the effects of No Weapon.
  12422.  
  12423. Damage Enhancement Special Attack III
  12424. When you hit a target in damage enhancement status, increase damage you deal by 10%
  12425.  
  12426. Defense Enhancement Special Attack III
  12427. When you hit a target in defense enhancement status, increase damage you deal by 10%
  12428.  
  12429. Shield Special Attack III
  12430. When you hit a target in shield status, increase damage you deal by 10%
  12431.  
  12432. Defense Reduction Resistance III
  12433. 40% chance to become immune to the effects of Defense Reduction.
  12434.  
  12435. Defocus Resistance III
  12436. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  12437.  
  12438. No Weapon Resistance III
  12439. 40% chance to become immune to the effects of No Weapon.
  12440.  
  12441. Continual Damage Response
  12442. When you are in continual damage status, reduce damage you take by 12%.
  12443.  
  12444. ========================================
  12445. RECOMBINED_DNA_5: X (Rising Fire Ver.)
  12446. ========================================
  12447.  
  12448. Short Range Boost II
  12449. Increase damage you deal by 6% when hitting a target in short range
  12450.  
  12451. Mid Range Boost II
  12452. Increase damage you deal by 6% when hitting a target in mid range
  12453.  
  12454. Buster Adaptability II
  12455. Reduced damage taken by 6% when equipping a buster.
  12456.  
  12457. BOSS Killer II
  12458. When your target is a boss character, increase damage you deal by 6%
  12459.  
  12460. Fodder Killer II
  12461. When your target is a Fodder, increase damage you deal by 6%
  12462.  
  12463. Adversity Amplification II
  12464. When below 50% HP, increase damage by 6%.
  12465.  
  12466. Short Range Boost III
  12467. Increase damage you deal by 8% when hitting a target in short range
  12468.  
  12469. Mid Range Boost III
  12470. Increase damage you deal by 8% when hitting a target in mid range
  12471.  
  12472. Buster Adaptability III
  12473. Reduced damage taken by 8% when equipping a buster.
  12474.  
  12475. BOSS Killer III
  12476. When your target is a boss character, increase damage you deal by 8%
  12477.  
  12478. Fodder Killer III
  12479. When your target is a Fodder, increase damage you deal by 8%
  12480.  
  12481. Adversity Amplification III
  12482. When below 50% HP, increase damage by 8%.
  12483.  
  12484. Continual Damage Response
  12485. When you are in continual damage status, reduce damage you take by 12%.
  12486.  
  12487. ========================================
  12488. FIXED_DNA: MegaMan Volnutt Alt.
  12489. ========================================
  12490.  
  12491. Flee the Scene
  12492. Become accelerated after using Vending Machine Breaker, increasing movement speed by 39.19%.
  12493.  
  12494. Mobility
  12495. The preparation time for Eliminating Witnesses is reduced by 20%.
  12496.  
  12497. Explosive Kick
  12498. The damage multiplier of Nice Shoot! is increased by 100%. And when you hit an Immobile target with Nice Shoot!, damage is increased by 30%.
  12499.  
  12500. ========================================
  12501. RECOMBINED_DNA_1: MegaMan Volnutt Alt.
  12502. ========================================
  12503.  
  12504. Immobilize Special Attack I
  12505. When you hit a target in immobile status, increase the damage you deal by 4%
  12506.  
  12507. Out of Control Special Attack I
  12508. When you hit a target in Out of Control status, increase the damage you deal by 4%
  12509.  
  12510. Preventive Shield Special Attack I
  12511. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  12512.  
  12513. Slow Resistance I
  12514. 20% chance to become immune to the effects of Slow.
  12515.  
  12516. Damage Reduction Resistance I
  12517. 20% chance to become immune to the effects of Damage Reduction.
  12518.  
  12519. No Skill Resistance I
  12520. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  12521.  
  12522. Short Range Boost I
  12523. Increase damage you deal by 4% when hitting a target in short range
  12524.  
  12525. Long Range Adaptability I
  12526. Reduce the damage taken by 4% when hit by a long range attack.
  12527.  
  12528. Buster Adaptability I
  12529. Reduced damage taken by 4% when equipping a buster.
  12530.  
  12531. Player Killer I
  12532. When your target is a player, increase damage you deal by 4%
  12533.  
  12534. Player Sentinel I
  12535. When you are attacked by a player, reduce the damage you take by 4%
  12536.  
  12537. Buster Amplification I
  12538. Increase damage by 4% when equipping a buster.
  12539.  
  12540. ========================================
  12541. RECOMBINED_DNA_2: MegaMan Volnutt Alt.
  12542. ========================================
  12543.  
  12544. Immobilize Special Attack I
  12545. When you hit a target in immobile status, increase the damage you deal by 4%
  12546.  
  12547. Out of Control Special Attack I
  12548. When you hit a target in Out of Control status, increase the damage you deal by 4%
  12549.  
  12550. Preventive Shield Special Attack I
  12551. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  12552.  
  12553. Slow Resistance I
  12554. 20% chance to become immune to the effects of Slow.
  12555.  
  12556. Damage Reduction Resistance I
  12557. 20% chance to become immune to the effects of Damage Reduction.
  12558.  
  12559. No Skill Resistance I
  12560. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  12561.  
  12562. Immobilize Special Attack II
  12563. When you hit a target in immobile status, increase the damage you deal by 6%
  12564.  
  12565. Out of Control Special Attack II
  12566. When you hit a target in Out of Control status, increase the damage you deal by 6%
  12567.  
  12568. Preventive Shield Special Attack II
  12569. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  12570.  
  12571. Slow Resistance II
  12572. 30% chance to become immune to the effects of Slow.
  12573.  
  12574. Damage Reduction Resistance II
  12575. 30% chance to become immune to the effects of Damage Reduction.
  12576.  
  12577. No Skill Resistance II
  12578. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  12579.  
  12580. ========================================
  12581. RECOMBINED_DNA_3: MegaMan Volnutt Alt.
  12582. ========================================
  12583.  
  12584. Short Range Boost I
  12585. Increase damage you deal by 4% when hitting a target in short range
  12586.  
  12587. Long Range Adaptability I
  12588. Reduce the damage taken by 4% when hit by a long range attack.
  12589.  
  12590. Buster Adaptability I
  12591. Reduced damage taken by 4% when equipping a buster.
  12592.  
  12593. Player Killer I
  12594. When your target is a player, increase damage you deal by 4%
  12595.  
  12596. Player Sentinel I
  12597. When you are attacked by a player, reduce the damage you take by 4%
  12598.  
  12599. Buster Amplification I
  12600. Increase damage by 4% when equipping a buster.
  12601.  
  12602. Short Range Boost II
  12603. Increase damage you deal by 6% when hitting a target in short range
  12604.  
  12605. Long Range Adaptability II
  12606. Reduce the damage taken by 6% when hit by a long range attack.
  12607.  
  12608. Buster Adaptability II
  12609. Reduced damage taken by 6% when equipping a buster.
  12610.  
  12611. Player Killer II
  12612. When your target is a player, increase damage you deal by 6%
  12613.  
  12614. Player Sentinel II
  12615. When you are attacked by a player, reduce the damage you take by 6%
  12616.  
  12617. Buster Amplification II
  12618. Increase damage by 6% when equipping a buster.
  12619.  
  12620. ========================================
  12621. RECOMBINED_DNA_4: MegaMan Volnutt Alt.
  12622. ========================================
  12623.  
  12624. Immobilize Special Attack II
  12625. When you hit a target in immobile status, increase the damage you deal by 6%
  12626.  
  12627. Out of Control Special Attack II
  12628. When you hit a target in Out of Control status, increase the damage you deal by 6%
  12629.  
  12630. Preventive Shield Special Attack II
  12631. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  12632.  
  12633. Slow Resistance II
  12634. 30% chance to become immune to the effects of Slow.
  12635.  
  12636. Damage Reduction Resistance II
  12637. 30% chance to become immune to the effects of Damage Reduction.
  12638.  
  12639. No Skill Resistance II
  12640. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  12641.  
  12642. Immobilize Special Attack III
  12643. When you hit a target in immobile status, increase the damage you deal by 8%
  12644.  
  12645. Out of Control Special Attack III
  12646. When you hit a target in Out of Control status, increase the damage you deal by 8%
  12647.  
  12648. Preventive Shield Special Attack III
  12649. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  12650.  
  12651. Slow Resistance III
  12652. 40% chance to become immune to the effects of Slow.
  12653.  
  12654. Damage Reduction Resistance III
  12655. 40% chance to become immune to the effects of Damage Reduction.
  12656.  
  12657. No Skill Resistance III
  12658. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  12659.  
  12660. CRID enhancement Resonation
  12661. When you are in CRID enhancement status, increase damage you deal by 8%.
  12662.  
  12663. ========================================
  12664. RECOMBINED_DNA_5: MegaMan Volnutt Alt.
  12665. ========================================
  12666.  
  12667. Short Range Boost II
  12668. Increase damage you deal by 6% when hitting a target in short range
  12669.  
  12670. Long Range Adaptability II
  12671. Reduce the damage taken by 6% when hit by a long range attack.
  12672.  
  12673. Buster Adaptability II
  12674. Reduced damage taken by 6% when equipping a buster.
  12675.  
  12676. Player Killer II
  12677. When your target is a player, increase damage you deal by 6%
  12678.  
  12679. Player Sentinel II
  12680. When you are attacked by a player, reduce the damage you take by 6%
  12681.  
  12682. Buster Amplification II
  12683. Increase damage by 6% when equipping a buster.
  12684.  
  12685. Short Range Boost III
  12686. Increase damage you deal by 8% when hitting a target in short range
  12687.  
  12688. Long Range Adaptability III
  12689. Reduce the damage taken by 8% when hit by a long range attack.
  12690.  
  12691. Buster Adaptability III
  12692. Reduced damage taken by 8% when equipping a buster.
  12693.  
  12694. Player Killer III
  12695. When your target is a player, increase damage you deal by 8%
  12696.  
  12697. Player Sentinel III
  12698. When you are attacked by a player, reduce the damage you take by 8%
  12699.  
  12700. Buster Amplification III
  12701. Increase damage by 8% when equipping a buster.
  12702.  
  12703. CRID enhancement Resonation
  12704. When you are in CRID enhancement status, increase damage you deal by 8%.
  12705.  
  12706. ========================================
  12707. FIXED_DNA: Roll Caskett
  12708. ========================================
  12709.  
  12710. Support Request
  12711. Extend the duration of Hunter Seeker by 30%.
  12712.  
  12713. Servicing Technology
  12714. Increase the chance to trigger Onsite Service by 100%. When the Hunter Seeker is in the summoned state, the damage received is decreased by 25%.
  12715.  
  12716. Mechanic Guru
  12717. Increase the number of Throw Wrench rounds by 1. Handmade Lunch grants invincibility.
  12718.  
  12719. ========================================
  12720. RECOMBINED_DNA_1: Roll Caskett
  12721. ========================================
  12722.  
  12723. Defense Reduction Special Attack I
  12724. When you hit a target in defense reduction status, increase the damage you deal by 4%
  12725.  
  12726. Slow Special Attack I
  12727. When you hit a target in slow status, increase the damage you deal by 4%
  12728.  
  12729. Defocus Special Attack I
  12730. When you hit a target in Defocus status, increase the damage you deal by 4%
  12731.  
  12732. No Weapon Resistance I
  12733. 20% chance to become immune to the effects of No Weapon.
  12734.  
  12735. Confusion Resistance I
  12736. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  12737.  
  12738. Defocus Resistance I
  12739. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  12740.  
  12741. Launcher Amplification I
  12742. Increase damage by 4% when equipping a launcher.
  12743.  
  12744. Machine Gun Amplification I
  12745. Increase damage by 4% when equipping a machine gun.
  12746.  
  12747. Sprayer Amplification I
  12748. Increase damage by 4% when equipping a Sprayer.
  12749.  
  12750. Launcher Adaptability I
  12751. Reduced damage taken by 4% when equipping a launcher.
  12752.  
  12753. Machine Gun Adaptability I
  12754. Reduced damage taken by 4% when equipping a machine gun.
  12755.  
  12756. Sprayer Adaptability I
  12757. Reduced damage taken by 4% when equipping a Sprayer.
  12758.  
  12759. ========================================
  12760. RECOMBINED_DNA_2: Roll Caskett
  12761. ========================================
  12762.  
  12763. Defense Reduction Special Attack I
  12764. When you hit a target in defense reduction status, increase the damage you deal by 4%
  12765.  
  12766. Slow Special Attack I
  12767. When you hit a target in slow status, increase the damage you deal by 4%
  12768.  
  12769. Defocus Special Attack I
  12770. When you hit a target in Defocus status, increase the damage you deal by 4%
  12771.  
  12772. No Weapon Resistance I
  12773. 20% chance to become immune to the effects of No Weapon.
  12774.  
  12775. Confusion Resistance I
  12776. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  12777.  
  12778. Defocus Resistance I
  12779. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  12780.  
  12781. Defense Reduction Special Attack II
  12782. When you hit a target in defense reduction status, increase the damage you deal by 6%
  12783.  
  12784. Slow Special Attack II
  12785. When you hit a target in slow status, increase the damage you deal by 6%
  12786.  
  12787. Defocus Special Attack II
  12788. When you hit a target in Defocus status, increase the damage you deal by 6%
  12789.  
  12790. No Weapon Resistance II
  12791. 30% chance to become immune to the effects of No Weapon.
  12792.  
  12793. Confusion Resistance II
  12794. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  12795.  
  12796. Defocus Resistance II
  12797. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  12798.  
  12799. ========================================
  12800. RECOMBINED_DNA_3: Roll Caskett
  12801. ========================================
  12802.  
  12803. Launcher Amplification I
  12804. Increase damage by 4% when equipping a launcher.
  12805.  
  12806. Machine Gun Amplification I
  12807. Increase damage by 4% when equipping a machine gun.
  12808.  
  12809. Sprayer Amplification I
  12810. Increase damage by 4% when equipping a Sprayer.
  12811.  
  12812. Launcher Adaptability I
  12813. Reduced damage taken by 4% when equipping a launcher.
  12814.  
  12815. Machine Gun Adaptability I
  12816. Reduced damage taken by 4% when equipping a machine gun.
  12817.  
  12818. Sprayer Adaptability I
  12819. Reduced damage taken by 4% when equipping a Sprayer.
  12820.  
  12821. Launcher Amplification II
  12822. Increase damage by 6% when equipping a launcher.
  12823.  
  12824. Machine Gun Amplification II
  12825. Increase damage by 6% when equipping a machine gun.
  12826.  
  12827. Sprayer Amplification II
  12828. Increase damage by 6% when equipping a Sprayer.
  12829.  
  12830. Launcher Adaptability II
  12831. Reduced damage taken by 6% when equipping a launcher.
  12832.  
  12833. Machine Gun Adaptability II
  12834. Reduced damage taken by 6% when equipping a machine gun.
  12835.  
  12836. Sprayer Adaptability II
  12837. Reduced damage taken by 6% when equipping a Sprayer.
  12838.  
  12839. ========================================
  12840. RECOMBINED_DNA_4: Roll Caskett
  12841. ========================================
  12842.  
  12843. Defense Reduction Special Attack II
  12844. When you hit a target in defense reduction status, increase the damage you deal by 6%
  12845.  
  12846. Slow Special Attack II
  12847. When you hit a target in slow status, increase the damage you deal by 6%
  12848.  
  12849. Defocus Special Attack II
  12850. When you hit a target in Defocus status, increase the damage you deal by 6%
  12851.  
  12852. No Weapon Resistance II
  12853. 30% chance to become immune to the effects of No Weapon.
  12854.  
  12855. Confusion Resistance II
  12856. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  12857.  
  12858. Defocus Resistance II
  12859. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  12860.  
  12861. Defense Reduction Special Attack III
  12862. When you hit a target in defense reduction status, increase the damage you deal by 8%
  12863.  
  12864. Slow Special Attack III
  12865. When you hit a target in slow status, increase the damage you deal by 8%
  12866.  
  12867. Defocus Special Attack III
  12868. When you hit a target in Defocus status, increase the damage you deal by 8%
  12869.  
  12870. No Weapon Resistance III
  12871. 40% chance to become immune to the effects of No Weapon.
  12872.  
  12873. Confusion Resistance III
  12874. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  12875.  
  12876. Defocus Resistance III
  12877. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  12878.  
  12879. Snipe Adaptability III
  12880. Reduce the damage taken by 10% when hit by an extremely long range attack.
  12881.  
  12882. ========================================
  12883. RECOMBINED_DNA_5: Roll Caskett
  12884. ========================================
  12885.  
  12886. Launcher Amplification II
  12887. Increase damage by 6% when equipping a launcher.
  12888.  
  12889. Machine Gun Amplification II
  12890. Increase damage by 6% when equipping a machine gun.
  12891.  
  12892. Sprayer Amplification II
  12893. Increase damage by 6% when equipping a Sprayer.
  12894.  
  12895. Launcher Adaptability II
  12896. Reduced damage taken by 6% when equipping a launcher.
  12897.  
  12898. Machine Gun Adaptability II
  12899. Reduced damage taken by 6% when equipping a machine gun.
  12900.  
  12901. Sprayer Adaptability II
  12902. Reduced damage taken by 6% when equipping a Sprayer.
  12903.  
  12904. Launcher Amplification III
  12905. Increase damage by 8% when equipping a launcher.
  12906.  
  12907. Machine Gun Amplification III
  12908. Increase damage by 8% when equipping a machine gun.
  12909.  
  12910. Sprayer Amplification III
  12911. Increase damage by 8% when equipping a Sprayer.
  12912.  
  12913. Launcher Adaptability III
  12914. Reduced damage taken by 8% when equipping a launcher.
  12915.  
  12916. Machine Gun Adaptability III
  12917. Reduced damage taken by 8% when equipping a machine gun.
  12918.  
  12919. Sprayer Adaptability III
  12920. Reduced damage taken by 8% when equipping a Sprayer.
  12921.  
  12922. Snipe Adaptability III
  12923. Reduce the damage taken by 10% when hit by an extremely long range attack.
  12924.  
  12925. ========================================
  12926. FIXED_DNA: Falcon Armor X
  12927. ========================================
  12928.  
  12929. Energy Absorb
  12930. When you hit a target with Maximum Charge, increase Armor energy.
  12931.  
  12932. Falcon Boost
  12933. Become accelerated after locking on or hitting a locked target, increasing movement speed by 40.43%. This effect is shared with “Falcon Boost I” or “Falcon Boost II”.
  12934.  
  12935. Spear Snipe
  12936. Increase flight speed of Spear Charge Shot by 30%.
  12937. Increase damage you deal by 35% when hitting a target in extremely long range.
  12938.  
  12939. ========================================
  12940. RECOMBINED_DNA_1: Falcon Armor X
  12941. ========================================
  12942.  
  12943. Acceleration Special Attack I
  12944. When you hit a target in accelerated status, increase the damage you deal by 6%
  12945.  
  12946. Defense Reduction Special Attack I
  12947. When you hit a target in defense reduction status, increase the damage you deal by 4%
  12948.  
  12949. Defense Enhancement Special Attack I
  12950. When you hit a target in defense enhancement status, increase damage you deal by 6%
  12951.  
  12952. Slow Resistance I
  12953. 20% chance to become immune to the effects of Slow.
  12954.  
  12955. Out of Control Resistance I
  12956. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  12957.  
  12958. Defocus Resistance I
  12959. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  12960.  
  12961. Short Range Adaptability I
  12962. Reduce the damage taken by 4% when hit by a short range attack.
  12963.  
  12964. Mid Range Adaptability I
  12965. Reduce the damage taken by 4% when hit by a mid range attack.
  12966.  
  12967. Long Range Boost I
  12968. Increase damage you deal by 4% when hitting a target in long range
  12969.  
  12970. Fodder Killer I
  12971. When your target is a Fodder, increase damage you deal by 4%
  12972.  
  12973. Buster Amplification I
  12974. Increase damage by 4% when equipping a buster.
  12975.  
  12976. Buster Adaptability I
  12977. Reduced damage taken by 4% when equipping a buster.
  12978.  
  12979. ========================================
  12980. RECOMBINED_DNA_2: Falcon Armor X
  12981. ========================================
  12982.  
  12983. Acceleration Special Attack I
  12984. When you hit a target in accelerated status, increase the damage you deal by 6%
  12985.  
  12986. Defense Reduction Special Attack I
  12987. When you hit a target in defense reduction status, increase the damage you deal by 4%
  12988.  
  12989. Defense Enhancement Special Attack I
  12990. When you hit a target in defense enhancement status, increase damage you deal by 6%
  12991.  
  12992. Slow Resistance I
  12993. 20% chance to become immune to the effects of Slow.
  12994.  
  12995. Out of Control Resistance I
  12996. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  12997.  
  12998. Defocus Resistance I
  12999. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  13000.  
  13001. Acceleration Special Attack II
  13002. When you hit a target in accelerated status, increase the damage you deal by 8%
  13003.  
  13004. Defense Reduction Special Attack II
  13005. When you hit a target in defense reduction status, increase the damage you deal by 6%
  13006.  
  13007. Defense Enhancement Special Attack II
  13008. When you hit a target in defense enhancement status, increase damage you deal by 8%
  13009.  
  13010. Slow Resistance II
  13011. 30% chance to become immune to the effects of Slow.
  13012.  
  13013. Out of Control Resistance II
  13014. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  13015.  
  13016. Defocus Resistance II
  13017. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  13018.  
  13019. ========================================
  13020. RECOMBINED_DNA_3: Falcon Armor X
  13021. ========================================
  13022.  
  13023. Short Range Adaptability I
  13024. Reduce the damage taken by 4% when hit by a short range attack.
  13025.  
  13026. Mid Range Adaptability I
  13027. Reduce the damage taken by 4% when hit by a mid range attack.
  13028.  
  13029. Long Range Boost I
  13030. Increase damage you deal by 4% when hitting a target in long range
  13031.  
  13032. Fodder Killer I
  13033. When your target is a Fodder, increase damage you deal by 4%
  13034.  
  13035. Buster Amplification I
  13036. Increase damage by 4% when equipping a buster.
  13037.  
  13038. Buster Adaptability I
  13039. Reduced damage taken by 4% when equipping a buster.
  13040.  
  13041. Short Range Adaptability II
  13042. Reduce the damage taken by 6% when hit by a short range attack.
  13043.  
  13044. Mid Range Adaptability II
  13045. Reduce the damage taken by 6% when hit by a mid range attack.
  13046.  
  13047. Long Range Boost II
  13048. Increase damage you deal by 6% when hitting a target in long range
  13049.  
  13050. Fodder Killer II
  13051. When your target is a Fodder, increase damage you deal by 6%
  13052.  
  13053. Buster Amplification II
  13054. Increase damage by 6% when equipping a buster.
  13055.  
  13056. Buster Adaptability II
  13057. Reduced damage taken by 6% when equipping a buster.
  13058.  
  13059. ========================================
  13060. RECOMBINED_DNA_4: Falcon Armor X
  13061. ========================================
  13062.  
  13063. Acceleration Special Attack II
  13064. When you hit a target in accelerated status, increase the damage you deal by 8%
  13065.  
  13066. Defense Reduction Special Attack II
  13067. When you hit a target in defense reduction status, increase the damage you deal by 6%
  13068.  
  13069. Defense Enhancement Special Attack II
  13070. When you hit a target in defense enhancement status, increase damage you deal by 8%
  13071.  
  13072. Slow Resistance II
  13073. 30% chance to become immune to the effects of Slow.
  13074.  
  13075. Out of Control Resistance II
  13076. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  13077.  
  13078. Defocus Resistance II
  13079. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  13080.  
  13081. Acceleration Special Attack III
  13082. When you hit a target in accelerated status, increase the damage you deal by 10%
  13083.  
  13084. Defense Reduction Special Attack III
  13085. When you hit a target in defense reduction status, increase the damage you deal by 8%
  13086.  
  13087. Defense Enhancement Special Attack III
  13088. When you hit a target in defense enhancement status, increase damage you deal by 10%
  13089.  
  13090. Slow Resistance III
  13091. 40% chance to become immune to the effects of Slow.
  13092.  
  13093. Out of Control Resistance III
  13094. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  13095.  
  13096. Defocus Resistance III
  13097. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  13098.  
  13099. Accelerate Echo
  13100. When you are in accelerated status, reduce damage you take by 8%.
  13101.  
  13102. ========================================
  13103. RECOMBINED_DNA_5: Falcon Armor X
  13104. ========================================
  13105.  
  13106. Short Range Adaptability II
  13107. Reduce the damage taken by 6% when hit by a short range attack.
  13108.  
  13109. Mid Range Adaptability II
  13110. Reduce the damage taken by 6% when hit by a mid range attack.
  13111.  
  13112. Long Range Boost II
  13113. Increase damage you deal by 6% when hitting a target in long range
  13114.  
  13115. Fodder Killer II
  13116. When your target is a Fodder, increase damage you deal by 6%
  13117.  
  13118. Buster Amplification II
  13119. Increase damage by 6% when equipping a buster.
  13120.  
  13121. Buster Adaptability II
  13122. Reduced damage taken by 6% when equipping a buster.
  13123.  
  13124. Short Range Adaptability III
  13125. Reduce the damage taken by 8% when hit by a short range attack.
  13126.  
  13127. Mid Range Adaptability III
  13128. Reduce the damage taken by 8% when hit by a mid range attack.
  13129.  
  13130. Long Range Boost III
  13131. Increase damage you deal by 8% when hitting a target in long range
  13132.  
  13133. Fodder Killer III
  13134. When your target is a Fodder, increase damage you deal by 8%
  13135.  
  13136. Buster Amplification III
  13137. Increase damage by 8% when equipping a buster.
  13138.  
  13139. Buster Adaptability III
  13140. Reduced damage taken by 8% when equipping a buster.
  13141.  
  13142. Accelerate Echo
  13143. When you are in accelerated status, reduce damage you take by 8%.
  13144.  
  13145. ========================================
  13146. FIXED_DNA: Colonel
  13147. ========================================
  13148.  
  13149. Melee Adaptability
  13150. Reduced damage taken by 20% when equipping a melee weapon.
  13151.  
  13152. Shockwave
  13153. Release additional shock waves that deal damage to targets and cause Confusion when you are equipping melee weapons. This effect can only be triggered again after a 3-second cooldown.
  13154.  
  13155. Commander of the Repliforce Army
  13156. Gain a Preventive Shield every 8 seconds. This effect is shared with Military Honors.
  13157.  
  13158. ========================================
  13159. RECOMBINED_DNA_1: Colonel
  13160. ========================================
  13161.  
  13162. Confusion Special Attack I
  13163. When you hit a target in Confusion status, increase the damage you deal by 4%
  13164.  
  13165. Acceleration Special Attack I
  13166. When you hit a target in accelerated status, increase the damage you deal by 6%
  13167.  
  13168. Damage Enhancement Special Attack I
  13169. When you hit a target in damage enhancement status, increase damage you deal by 6%
  13170.  
  13171. No Skill Resistance I
  13172. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  13173.  
  13174. Damage Reduction Resistance I
  13175. 20% chance to become immune to the effects of Damage Reduction.
  13176.  
  13177. Defense Reduction Resistance I
  13178. 20% chance to become immune to the effects of Defense Reduction.
  13179.  
  13180. Short Range Boost I
  13181. Increase damage you deal by 4% when hitting a target in short range
  13182.  
  13183. Mid Range Boost I
  13184. Increase damage you deal by 4% when hitting a target in mid range
  13185.  
  13186. Long Range Boost I
  13187. Increase damage you deal by 4% when hitting a target in long range
  13188.  
  13189. Player Killer I
  13190. When your target is a player, increase damage you deal by 4%
  13191.  
  13192. Player Sentinel I
  13193. When you are attacked by a player, reduce the damage you take by 4%
  13194.  
  13195. Melee Adaptability I
  13196. Reduced damage taken by 4% when equipping a melee weapon.
  13197.  
  13198. ========================================
  13199. RECOMBINED_DNA_2: Colonel
  13200. ========================================
  13201.  
  13202. Confusion Special Attack I
  13203. When you hit a target in Confusion status, increase the damage you deal by 4%
  13204.  
  13205. Acceleration Special Attack I
  13206. When you hit a target in accelerated status, increase the damage you deal by 6%
  13207.  
  13208. Damage Enhancement Special Attack I
  13209. When you hit a target in damage enhancement status, increase damage you deal by 6%
  13210.  
  13211. No Skill Resistance I
  13212. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  13213.  
  13214. Damage Reduction Resistance I
  13215. 20% chance to become immune to the effects of Damage Reduction.
  13216.  
  13217. Defense Reduction Resistance I
  13218. 20% chance to become immune to the effects of Defense Reduction.
  13219.  
  13220. Confusion Special Attack II
  13221. When you hit a target in Confusion status, increase the damage you deal by 6%
  13222.  
  13223. Acceleration Special Attack II
  13224. When you hit a target in accelerated status, increase the damage you deal by 8%
  13225.  
  13226. Damage Enhancement Special Attack II
  13227. When you hit a target in damage enhancement status, increase damage you deal by 8%
  13228.  
  13229. No Skill Resistance II
  13230. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  13231.  
  13232. Damage Reduction Resistance II
  13233. 30% chance to become immune to the effects of Damage Reduction.
  13234.  
  13235. Defense Reduction Resistance II
  13236. 30% chance to become immune to the effects of Defense Reduction.
  13237.  
  13238. ========================================
  13239. RECOMBINED_DNA_3: Colonel
  13240. ========================================
  13241.  
  13242. Short Range Boost I
  13243. Increase damage you deal by 4% when hitting a target in short range
  13244.  
  13245. Mid Range Boost I
  13246. Increase damage you deal by 4% when hitting a target in mid range
  13247.  
  13248. Long Range Boost I
  13249. Increase damage you deal by 4% when hitting a target in long range
  13250.  
  13251. Player Killer I
  13252. When your target is a player, increase damage you deal by 4%
  13253.  
  13254. Player Sentinel I
  13255. When you are attacked by a player, reduce the damage you take by 4%
  13256.  
  13257. Melee Adaptability I
  13258. Reduced damage taken by 4% when equipping a melee weapon.
  13259.  
  13260. Short Range Boost II
  13261. Increase damage you deal by 6% when hitting a target in short range
  13262.  
  13263. Mid Range Boost II
  13264. Increase damage you deal by 6% when hitting a target in mid range
  13265.  
  13266. Long Range Boost II
  13267. Increase damage you deal by 6% when hitting a target in long range
  13268.  
  13269. Player Killer II
  13270. When your target is a player, increase damage you deal by 6%
  13271.  
  13272. Player Sentinel II
  13273. When you are attacked by a player, reduce the damage you take by 6%
  13274.  
  13275. Melee Adaptability II
  13276. Reduced damage taken by 6% when equipping a melee weapon.
  13277.  
  13278. ========================================
  13279. RECOMBINED_DNA_4: Colonel
  13280. ========================================
  13281.  
  13282. Confusion Special Attack II
  13283. When you hit a target in Confusion status, increase the damage you deal by 6%
  13284.  
  13285. Acceleration Special Attack II
  13286. When you hit a target in accelerated status, increase the damage you deal by 8%
  13287.  
  13288. Damage Enhancement Special Attack II
  13289. When you hit a target in damage enhancement status, increase damage you deal by 8%
  13290.  
  13291. No Skill Resistance II
  13292. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  13293.  
  13294. Damage Reduction Resistance II
  13295. 30% chance to become immune to the effects of Damage Reduction.
  13296.  
  13297. Defense Reduction Resistance II
  13298. 30% chance to become immune to the effects of Defense Reduction.
  13299.  
  13300. Confusion Special Attack III
  13301. When you hit a target in Confusion status, increase the damage you deal by 8%
  13302.  
  13303. Acceleration Special Attack III
  13304. When you hit a target in accelerated status, increase the damage you deal by 10%
  13305.  
  13306. Damage Enhancement Special Attack III
  13307. When you hit a target in damage enhancement status, increase damage you deal by 10%
  13308.  
  13309. No Skill Resistance III
  13310. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  13311.  
  13312. Damage Reduction Resistance III
  13313. 40% chance to become immune to the effects of Damage Reduction.
  13314.  
  13315. Defense Reduction Resistance III
  13316. 40% chance to become immune to the effects of Defense Reduction.
  13317.  
  13318. Surprise attack
  13319. When causing Confusion status or hitting a target in Confusion status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
  13320.  
  13321. ========================================
  13322. RECOMBINED_DNA_5: Colonel
  13323. ========================================
  13324.  
  13325. Short Range Boost II
  13326. Increase damage you deal by 6% when hitting a target in short range
  13327.  
  13328. Mid Range Boost II
  13329. Increase damage you deal by 6% when hitting a target in mid range
  13330.  
  13331. Long Range Boost II
  13332. Increase damage you deal by 6% when hitting a target in long range
  13333.  
  13334. Player Killer II
  13335. When your target is a player, increase damage you deal by 6%
  13336.  
  13337. Player Sentinel II
  13338. When you are attacked by a player, reduce the damage you take by 6%
  13339.  
  13340. Melee Adaptability II
  13341. Reduced damage taken by 6% when equipping a melee weapon.
  13342.  
  13343. Short Range Boost III
  13344. Increase damage you deal by 8% when hitting a target in short range
  13345.  
  13346. Mid Range Boost III
  13347. Increase damage you deal by 8% when hitting a target in mid range
  13348.  
  13349. Long Range Boost III
  13350. Increase damage you deal by 8% when hitting a target in long range
  13351.  
  13352. Player Killer III
  13353. When your target is a player, increase damage you deal by 8%
  13354.  
  13355. Player Sentinel III
  13356. When you are attacked by a player, reduce the damage you take by 8%
  13357.  
  13358. Melee Adaptability III
  13359. Reduced damage taken by 8% when equipping a melee weapon.
  13360.  
  13361. Surprise attack
  13362. When causing Confusion status or hitting a target in Confusion status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
  13363.  
  13364. ========================================
  13365. FIXED_DNA: Iris -another-
  13366. ========================================
  13367.  
  13368. Melee Mastery
  13369. Increase damage by 20% when equipping a melee weapon.
  13370.  
  13371. Mobility
  13372. The preparation time for the Lightning Flash is reduced by 20%. You can use Fusion once every 60 seconds.
  13373.  
  13374. Sublimed
  13375. When hit in Counter Stance, apply to all targets in range an irremovable Invulnerability Interference effect that ignores Preventive Shielde and nullifies the newly gained invulnerability. This effect will only be triggered once per Counter Stance. When you hit a target under this effect with the slash performed after Counter Stance, damage is increased by 100%.
  13376.  
  13377. ========================================
  13378. RECOMBINED_DNA_1: Iris -another-
  13379. ========================================
  13380.  
  13381. Damage Enhancement Special Attack I
  13382. When you hit a target in damage enhancement status, increase damage you deal by 6%
  13383.  
  13384. Acceleration Special Attack I
  13385. When you hit a target in accelerated status, increase the damage you deal by 6%
  13386.  
  13387. Interference Special Attack I
  13388. When you hit a target in interference status, increase the damage you deal by 6%
  13389.  
  13390. Damage Reduction Resistance I
  13391. 20% chance to become immune to the effects of Damage Reduction.
  13392.  
  13393. Immobilize Resistance I
  13394. 20% chance to become immune to the effects of Immobilize.
  13395.  
  13396. Defocus Resistance I
  13397. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  13398.  
  13399. Short Range Adaptability I
  13400. Reduce the damage taken by 4% when hit by a short range attack.
  13401.  
  13402. Mid Range Adaptability I
  13403. Reduce the damage taken by 4% when hit by a mid range attack.
  13404.  
  13405. Thorough Preparation Amplification I
  13406. At 75% or more HP, increase damage by 4%.
  13407.  
  13408. Player Killer I
  13409. When your target is a player, increase damage you deal by 4%
  13410.  
  13411. Player Sentinel I
  13412. When you are attacked by a player, reduce the damage you take by 4%
  13413.  
  13414. Melee Amplification I
  13415. Increase damage by 4% when equipping a melee weapon.
  13416.  
  13417. ========================================
  13418. RECOMBINED_DNA_2: Iris -another-
  13419. ========================================
  13420.  
  13421. Damage Enhancement Special Attack I
  13422. When you hit a target in damage enhancement status, increase damage you deal by 6%
  13423.  
  13424. Acceleration Special Attack I
  13425. When you hit a target in accelerated status, increase the damage you deal by 6%
  13426.  
  13427. Interference Special Attack I
  13428. When you hit a target in interference status, increase the damage you deal by 6%
  13429.  
  13430. Damage Reduction Resistance I
  13431. 20% chance to become immune to the effects of Damage Reduction.
  13432.  
  13433. Immobilize Resistance I
  13434. 20% chance to become immune to the effects of Immobilize.
  13435.  
  13436. Defocus Resistance I
  13437. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  13438.  
  13439. Damage Enhancement Special Attack II
  13440. When you hit a target in damage enhancement status, increase damage you deal by 8%
  13441.  
  13442. Acceleration Special Attack II
  13443. When you hit a target in accelerated status, increase the damage you deal by 8%
  13444.  
  13445. Interference Special Attack II
  13446. When you hit a target in interference status, increase the damage you deal by 8%
  13447.  
  13448. Damage Reduction Resistance II
  13449. 30% chance to become immune to the effects of Damage Reduction.
  13450.  
  13451. Immobilize Resistance II
  13452. 30% chance to become immune to the effects of Immobilize.
  13453.  
  13454. Defocus Resistance II
  13455. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  13456.  
  13457. ========================================
  13458. RECOMBINED_DNA_3: Iris -another-
  13459. ========================================
  13460.  
  13461. Short Range Adaptability I
  13462. Reduce the damage taken by 4% when hit by a short range attack.
  13463.  
  13464. Mid Range Adaptability I
  13465. Reduce the damage taken by 4% when hit by a mid range attack.
  13466.  
  13467. Thorough Preparation Amplification I
  13468. At 75% or more HP, increase damage by 4%.
  13469.  
  13470. Player Killer I
  13471. When your target is a player, increase damage you deal by 4%
  13472.  
  13473. Player Sentinel I
  13474. When you are attacked by a player, reduce the damage you take by 4%
  13475.  
  13476. Melee Amplification I
  13477. Increase damage by 4% when equipping a melee weapon.
  13478.  
  13479. Short Range Adaptability II
  13480. Reduce the damage taken by 6% when hit by a short range attack.
  13481.  
  13482. Mid Range Adaptability II
  13483. Reduce the damage taken by 6% when hit by a mid range attack.
  13484.  
  13485. Thorough Preparation Amplification II
  13486. At 75% or more HP, increase damage by 5%.
  13487.  
  13488. Player Killer II
  13489. When your target is a player, increase damage you deal by 6%
  13490.  
  13491. Player Sentinel II
  13492. When you are attacked by a player, reduce the damage you take by 6%
  13493.  
  13494. Melee Amplification II
  13495. Increase damage by 6% when equipping a melee weapon.
  13496.  
  13497. ========================================
  13498. RECOMBINED_DNA_4: Iris -another-
  13499. ========================================
  13500.  
  13501. Damage Enhancement Special Attack II
  13502. When you hit a target in damage enhancement status, increase damage you deal by 8%
  13503.  
  13504. Acceleration Special Attack II
  13505. When you hit a target in accelerated status, increase the damage you deal by 8%
  13506.  
  13507. Interference Special Attack II
  13508. When you hit a target in interference status, increase the damage you deal by 8%
  13509.  
  13510. Damage Reduction Resistance II
  13511. 30% chance to become immune to the effects of Damage Reduction.
  13512.  
  13513. Immobilize Resistance II
  13514. 30% chance to become immune to the effects of Immobilize.
  13515.  
  13516. Defocus Resistance II
  13517. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  13518.  
  13519. Damage Enhancement Special Attack III
  13520. When you hit a target in damage enhancement status, increase damage you deal by 10%
  13521.  
  13522. Acceleration Special Attack III
  13523. When you hit a target in accelerated status, increase the damage you deal by 10%
  13524.  
  13525. Interference Special Attack III
  13526. When you hit a target in interference status, increase the damage you deal by 10%
  13527.  
  13528. Damage Reduction Resistance III
  13529. 40% chance to become immune to the effects of Damage Reduction.
  13530.  
  13531. Immobilize Resistance III
  13532. 40% chance to become immune to the effects of Immobilize.
  13533.  
  13534. Defocus Resistance III
  13535. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  13536.  
  13537. Relentless
  13538. When HP is <50%, gain a long-duration preventive shield that will protect you against all negative status effects. This skill will only be activated once per stage.
  13539.  
  13540. ========================================
  13541. RECOMBINED_DNA_5: Iris -another-
  13542. ========================================
  13543.  
  13544. Short Range Adaptability II
  13545. Reduce the damage taken by 6% when hit by a short range attack.
  13546.  
  13547. Mid Range Adaptability II
  13548. Reduce the damage taken by 6% when hit by a mid range attack.
  13549.  
  13550. Thorough Preparation Amplification II
  13551. At 75% or more HP, increase damage by 5%.
  13552.  
  13553. Player Killer II
  13554. When your target is a player, increase damage you deal by 6%
  13555.  
  13556. Player Sentinel II
  13557. When you are attacked by a player, reduce the damage you take by 6%
  13558.  
  13559. Melee Amplification II
  13560. Increase damage by 6% when equipping a melee weapon.
  13561.  
  13562. Short Range Adaptability III
  13563. Reduce the damage taken by 8% when hit by a short range attack.
  13564.  
  13565. Mid Range Adaptability III
  13566. Reduce the damage taken by 8% when hit by a mid range attack.
  13567.  
  13568. Thorough Preparation Amplification III
  13569. At 75% or more HP, increase damage by 6%.
  13570.  
  13571. Player Killer III
  13572. When your target is a player, increase damage you deal by 8%
  13573.  
  13574. Player Sentinel III
  13575. When you are attacked by a player, reduce the damage you take by 8%
  13576.  
  13577. Melee Amplification III
  13578. Increase damage by 8% when equipping a melee weapon.
  13579.  
  13580. Relentless
  13581. When HP is <50%, gain a long-duration preventive shield that will protect you against all negative status effects. This skill will only be activated once per stage.
  13582.  
  13583. ========================================
  13584. FIXED_DNA: Hunter V (Sinister)
  13585. ========================================
  13586.  
  13587. Iai Life Force Slash
  13588. When Iai Spirit Slash hits target, it gains "Spirit", which increases damage by 5%, and can be stacked up to 4 levels. This status cannot be removed.
  13589.  
  13590. Disable status
  13591. Randomly removes 1 buff after hitting the target with a Soaring Kick.
  13592.  
  13593. Spirit Aerial Roundslash - Extreme
  13594. The range of Spirit Aerial Roundslash is increased by 15%, and it can be launched after 3 seconds.
  13595.  
  13596. ========================================
  13597. RECOMBINED_DNA_1: Hunter V (Sinister)
  13598. ========================================
  13599.  
  13600. Immobilize Special Attack I
  13601. When you hit a target in immobile status, increase the damage you deal by 4%
  13602.  
  13603. Interference Special Attack I
  13604. When you hit a target in interference status, increase the damage you deal by 6%
  13605.  
  13606. Shield Special Attack I
  13607. When you hit a target in shield status, increase damage you deal by 6%
  13608.  
  13609. Slow Resistance I
  13610. 20% chance to become immune to the effects of Slow.
  13611.  
  13612. Continuous Damage Resistance I
  13613. 20% chance to become immune to the effects of Continuous Damage.
  13614.  
  13615. No Weapon Resistance I
  13616. 20% chance to become immune to the effects of No Weapon.
  13617.  
  13618. Short Range Boost I
  13619. Increase damage you deal by 4% when hitting a target in short range
  13620.  
  13621. Short Range Adaptability I
  13622. Reduce the damage taken by 4% when hit by a short range attack.
  13623.  
  13624. Melee Amplification I
  13625. Increase damage by 4% when equipping a melee weapon.
  13626.  
  13627. Player Killer I
  13628. When your target is a player, increase damage you deal by 4%
  13629.  
  13630. Player Sentinel I
  13631. When you are attacked by a player, reduce the damage you take by 4%
  13632.  
  13633. Melee Adaptability I
  13634. Reduced damage taken by 4% when equipping a melee weapon.
  13635.  
  13636. ========================================
  13637. RECOMBINED_DNA_2: Hunter V (Sinister)
  13638. ========================================
  13639.  
  13640. Immobilize Special Attack I
  13641. When you hit a target in immobile status, increase the damage you deal by 4%
  13642.  
  13643. Interference Special Attack I
  13644. When you hit a target in interference status, increase the damage you deal by 6%
  13645.  
  13646. Shield Special Attack I
  13647. When you hit a target in shield status, increase damage you deal by 6%
  13648.  
  13649. Slow Resistance I
  13650. 20% chance to become immune to the effects of Slow.
  13651.  
  13652. Continuous Damage Resistance I
  13653. 20% chance to become immune to the effects of Continuous Damage.
  13654.  
  13655. No Weapon Resistance I
  13656. 20% chance to become immune to the effects of No Weapon.
  13657.  
  13658. Immobilize Special Attack II
  13659. When you hit a target in immobile status, increase the damage you deal by 6%
  13660.  
  13661. Interference Special Attack II
  13662. When you hit a target in interference status, increase the damage you deal by 8%
  13663.  
  13664. Shield Special Attack II
  13665. When you hit a target in shield status, increase damage you deal by 8%
  13666.  
  13667. Slow Resistance II
  13668. 30% chance to become immune to the effects of Slow.
  13669.  
  13670. Continuous Damage Resistance II
  13671. 30% chance to become immune to the effects of Continuous Damage.
  13672.  
  13673. No Weapon Resistance II
  13674. 30% chance to become immune to the effects of No Weapon.
  13675.  
  13676. ========================================
  13677. RECOMBINED_DNA_3: Hunter V (Sinister)
  13678. ========================================
  13679.  
  13680. Short Range Boost I
  13681. Increase damage you deal by 4% when hitting a target in short range
  13682.  
  13683. Short Range Adaptability I
  13684. Reduce the damage taken by 4% when hit by a short range attack.
  13685.  
  13686. Melee Amplification I
  13687. Increase damage by 4% when equipping a melee weapon.
  13688.  
  13689. Player Killer I
  13690. When your target is a player, increase damage you deal by 4%
  13691.  
  13692. Player Sentinel I
  13693. When you are attacked by a player, reduce the damage you take by 4%
  13694.  
  13695. Melee Adaptability I
  13696. Reduced damage taken by 4% when equipping a melee weapon.
  13697.  
  13698. Short Range Boost II
  13699. Increase damage you deal by 6% when hitting a target in short range
  13700.  
  13701. Short Range Adaptability II
  13702. Reduce the damage taken by 6% when hit by a short range attack.
  13703.  
  13704. Melee Amplification II
  13705. Increase damage by 6% when equipping a melee weapon.
  13706.  
  13707. Player Killer II
  13708. When your target is a player, increase damage you deal by 6%
  13709.  
  13710. Player Sentinel II
  13711. When you are attacked by a player, reduce the damage you take by 6%
  13712.  
  13713. Melee Adaptability II
  13714. Reduced damage taken by 6% when equipping a melee weapon.
  13715.  
  13716. ========================================
  13717. RECOMBINED_DNA_4: Hunter V (Sinister)
  13718. ========================================
  13719.  
  13720. Immobilize Special Attack II
  13721. When you hit a target in immobile status, increase the damage you deal by 6%
  13722.  
  13723. Interference Special Attack II
  13724. When you hit a target in interference status, increase the damage you deal by 8%
  13725.  
  13726. Shield Special Attack II
  13727. When you hit a target in shield status, increase damage you deal by 8%
  13728.  
  13729. Slow Resistance II
  13730. 30% chance to become immune to the effects of Slow.
  13731.  
  13732. Continuous Damage Resistance II
  13733. 30% chance to become immune to the effects of Continuous Damage.
  13734.  
  13735. No Weapon Resistance II
  13736. 30% chance to become immune to the effects of No Weapon.
  13737.  
  13738. Immobilize Special Attack III
  13739. When you hit a target in immobile status, increase the damage you deal by 8%
  13740.  
  13741. Interference Special Attack III
  13742. When you hit a target in interference status, increase the damage you deal by 10%
  13743.  
  13744. Shield Special Attack III
  13745. When you hit a target in shield status, increase damage you deal by 10%
  13746.  
  13747. Slow Resistance III
  13748. 40% chance to become immune to the effects of Slow.
  13749.  
  13750. Continuous Damage Resistance III
  13751. 40% chance to become immune to the effects of Continuous Damage.
  13752.  
  13753. No Weapon Resistance III
  13754. 40% chance to become immune to the effects of No Weapon.
  13755.  
  13756. Peace of Mind
  13757. When causing immobile or hitting a target that is immobile, restores HP equal to 12% ATK. This effect can be triggered once every 6 seconds.
  13758.  
  13759. ========================================
  13760. RECOMBINED_DNA_5: Hunter V (Sinister)
  13761. ========================================
  13762.  
  13763. Short Range Boost II
  13764. Increase damage you deal by 6% when hitting a target in short range
  13765.  
  13766. Short Range Adaptability II
  13767. Reduce the damage taken by 6% when hit by a short range attack.
  13768.  
  13769. Melee Amplification II
  13770. Increase damage by 6% when equipping a melee weapon.
  13771.  
  13772. Player Killer II
  13773. When your target is a player, increase damage you deal by 6%
  13774.  
  13775. Player Sentinel II
  13776. When you are attacked by a player, reduce the damage you take by 6%
  13777.  
  13778. Melee Adaptability II
  13779. Reduced damage taken by 6% when equipping a melee weapon.
  13780.  
  13781. Short Range Boost III
  13782. Increase damage you deal by 8% when hitting a target in short range
  13783.  
  13784. Short Range Adaptability III
  13785. Reduce the damage taken by 8% when hit by a short range attack.
  13786.  
  13787. Melee Amplification III
  13788. Increase damage by 8% when equipping a melee weapon.
  13789.  
  13790. Player Killer III
  13791. When your target is a player, increase damage you deal by 8%
  13792.  
  13793. Player Sentinel III
  13794. When you are attacked by a player, reduce the damage you take by 8%
  13795.  
  13796. Melee Adaptability III
  13797. Reduced damage taken by 8% when equipping a melee weapon.
  13798.  
  13799. Peace of Mind
  13800. When causing immobile or hitting a target that is immobile, restores HP equal to 12% ATK. This effect can be triggered once every 6 seconds.
  13801.  
  13802. ========================================
  13803. FIXED_DNA: Hunter R (Kamura)
  13804. ========================================
  13805.  
  13806. Mirror Tranquility
  13807. When casting Anchor Guard, remove all negative status you have.
  13808.  
  13809. Ammunition expansion
  13810. The number of rounds of the Pierce, Crag, and Slicing Bomb is increased by 1, and the Wyvern can be used again when it hits the target. This effect can only be activated again after a 14-second cooldown.
  13811.  
  13812. Clean Hit
  13813. Soft Spot cannot be removed and ignores the Preventive Shield
  13814.  
  13815. ========================================
  13816. RECOMBINED_DNA_1: Hunter R (Kamura)
  13817. ========================================
  13818.  
  13819. Immobilize Special Attack I
  13820. When you hit a target in immobile status, increase the damage you deal by 4%
  13821.  
  13822. Interference Special Attack I
  13823. When you hit a target in interference status, increase the damage you deal by 6%
  13824.  
  13825. Defense Reduction Special Attack I
  13826. When you hit a target in defense reduction status, increase the damage you deal by 4%
  13827.  
  13828. No Weapon Resistance I
  13829. 20% chance to become immune to the effects of No Weapon.
  13830.  
  13831. No Skill Resistance I
  13832. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  13833.  
  13834. Continuous Damage Resistance I
  13835. 20% chance to become immune to the effects of Continuous Damage.
  13836.  
  13837. Mid Range Boost I
  13838. Increase damage you deal by 4% when hitting a target in mid range
  13839.  
  13840. Machine Gun Amplification I
  13841. Increase damage by 4% when equipping a machine gun.
  13842.  
  13843. Launcher Amplification I
  13844. Increase damage by 4% when equipping a launcher.
  13845.  
  13846. Mid Range Adaptability I
  13847. Reduce the damage taken by 4% when hit by a mid range attack.
  13848.  
  13849. Machine Gun Adaptability I
  13850. Reduced damage taken by 4% when equipping a machine gun.
  13851.  
  13852. Launcher Adaptability I
  13853. Reduced damage taken by 4% when equipping a launcher.
  13854.  
  13855. ========================================
  13856. RECOMBINED_DNA_2: Hunter R (Kamura)
  13857. ========================================
  13858.  
  13859. Immobilize Special Attack I
  13860. When you hit a target in immobile status, increase the damage you deal by 4%
  13861.  
  13862. Interference Special Attack I
  13863. When you hit a target in interference status, increase the damage you deal by 6%
  13864.  
  13865. Defense Reduction Special Attack I
  13866. When you hit a target in defense reduction status, increase the damage you deal by 4%
  13867.  
  13868. No Weapon Resistance I
  13869. 20% chance to become immune to the effects of No Weapon.
  13870.  
  13871. No Skill Resistance I
  13872. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  13873.  
  13874. Continuous Damage Resistance I
  13875. 20% chance to become immune to the effects of Continuous Damage.
  13876.  
  13877. Immobilize Special Attack II
  13878. When you hit a target in immobile status, increase the damage you deal by 6%
  13879.  
  13880. Interference Special Attack II
  13881. When you hit a target in interference status, increase the damage you deal by 8%
  13882.  
  13883. Defense Reduction Special Attack II
  13884. When you hit a target in defense reduction status, increase the damage you deal by 6%
  13885.  
  13886. No Weapon Resistance II
  13887. 30% chance to become immune to the effects of No Weapon.
  13888.  
  13889. No Skill Resistance II
  13890. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  13891.  
  13892. Continuous Damage Resistance II
  13893. 30% chance to become immune to the effects of Continuous Damage.
  13894.  
  13895. ========================================
  13896. RECOMBINED_DNA_3: Hunter R (Kamura)
  13897. ========================================
  13898.  
  13899. Mid Range Boost I
  13900. Increase damage you deal by 4% when hitting a target in mid range
  13901.  
  13902. Machine Gun Amplification I
  13903. Increase damage by 4% when equipping a machine gun.
  13904.  
  13905. Launcher Amplification I
  13906. Increase damage by 4% when equipping a launcher.
  13907.  
  13908. Mid Range Adaptability I
  13909. Reduce the damage taken by 4% when hit by a mid range attack.
  13910.  
  13911. Machine Gun Adaptability I
  13912. Reduced damage taken by 4% when equipping a machine gun.
  13913.  
  13914. Launcher Adaptability I
  13915. Reduced damage taken by 4% when equipping a launcher.
  13916.  
  13917. Mid Range Boost II
  13918. Increase damage you deal by 6% when hitting a target in mid range
  13919.  
  13920. Machine Gun Amplification II
  13921. Increase damage by 6% when equipping a machine gun.
  13922.  
  13923. Launcher Amplification II
  13924. Increase damage by 6% when equipping a launcher.
  13925.  
  13926. Mid Range Adaptability II
  13927. Reduce the damage taken by 6% when hit by a mid range attack.
  13928.  
  13929. Machine Gun Adaptability II
  13930. Reduced damage taken by 6% when equipping a machine gun.
  13931.  
  13932. Launcher Adaptability II
  13933. Reduced damage taken by 6% when equipping a launcher.
  13934.  
  13935. ========================================
  13936. RECOMBINED_DNA_4: Hunter R (Kamura)
  13937. ========================================
  13938.  
  13939. Immobilize Special Attack II
  13940. When you hit a target in immobile status, increase the damage you deal by 6%
  13941.  
  13942. Interference Special Attack II
  13943. When you hit a target in interference status, increase the damage you deal by 8%
  13944.  
  13945. Defense Reduction Special Attack II
  13946. When you hit a target in defense reduction status, increase the damage you deal by 6%
  13947.  
  13948. No Weapon Resistance II
  13949. 30% chance to become immune to the effects of No Weapon.
  13950.  
  13951. No Skill Resistance II
  13952. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  13953.  
  13954. Continuous Damage Resistance II
  13955. 30% chance to become immune to the effects of Continuous Damage.
  13956.  
  13957. Immobilize Special Attack III
  13958. When you hit a target in immobile status, increase the damage you deal by 8%
  13959.  
  13960. Interference Special Attack III
  13961. When you hit a target in interference status, increase the damage you deal by 10%
  13962.  
  13963. Defense Reduction Special Attack III
  13964. When you hit a target in defense reduction status, increase the damage you deal by 8%
  13965.  
  13966. No Weapon Resistance III
  13967. 40% chance to become immune to the effects of No Weapon.
  13968.  
  13969. No Skill Resistance III
  13970. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  13971.  
  13972. Continuous Damage Resistance III
  13973. 40% chance to become immune to the effects of Continuous Damage.
  13974.  
  13975. Double Adaptability (ML) III
  13976. When you equip a machine gun and a launcher at the same time, reduce damage taken by 10%
  13977.  
  13978. ========================================
  13979. RECOMBINED_DNA_5: Hunter R (Kamura)
  13980. ========================================
  13981.  
  13982. Mid Range Boost II
  13983. Increase damage you deal by 6% when hitting a target in mid range
  13984.  
  13985. Machine Gun Amplification II
  13986. Increase damage by 6% when equipping a machine gun.
  13987.  
  13988. Launcher Amplification II
  13989. Increase damage by 6% when equipping a launcher.
  13990.  
  13991. Mid Range Adaptability II
  13992. Reduce the damage taken by 6% when hit by a mid range attack.
  13993.  
  13994. Machine Gun Adaptability II
  13995. Reduced damage taken by 6% when equipping a machine gun.
  13996.  
  13997. Launcher Adaptability II
  13998. Reduced damage taken by 6% when equipping a launcher.
  13999.  
  14000. Mid Range Boost III
  14001. Increase damage you deal by 8% when hitting a target in mid range
  14002.  
  14003. Machine Gun Amplification III
  14004. Increase damage by 8% when equipping a machine gun.
  14005.  
  14006. Launcher Amplification III
  14007. Increase damage by 8% when equipping a launcher.
  14008.  
  14009. Mid Range Adaptability III
  14010. Reduce the damage taken by 8% when hit by a mid range attack.
  14011.  
  14012. Machine Gun Adaptability III
  14013. Reduced damage taken by 8% when equipping a machine gun.
  14014.  
  14015. Launcher Adaptability III
  14016. Reduced damage taken by 8% when equipping a launcher.
  14017.  
  14018. Double Adaptability (ML) III
  14019. When you equip a machine gun and a launcher at the same time, reduce damage taken by 10%
  14020.  
  14021. ========================================
  14022. FIXED_DNA: Rathalos Armor X
  14023. ========================================
  14024.  
  14025. Rathalos Rising
  14026. The preparation time for the Rathalos Fire Breath is reduced by 20%. Fire Slash will return to its position after flying a certain distance
  14027.  
  14028. King of Destruction
  14029. When the second True Charged Slash hits target with weakened defense, the damage is increased by 30%. Damage is increased by 50% if the defense is weakened by True Charged Slash or Fire Slash.
  14030.  
  14031. Roar of the Kings of the Skies
  14032. Inferno damage multiplier increases by 100%, determination speed increases by 20%. When Fire Slash hits a target with a weakened defense, damage dealt increases by 32%, which is shared with Destroy Armor.
  14033.  
  14034. ========================================
  14035. RECOMBINED_DNA_1: Rathalos Armor X
  14036. ========================================
  14037.  
  14038. Continuous Damage Special Attack I
  14039. When you hit a target in continuous damage status, increase the damage you deal by 4%
  14040.  
  14041. Defense Reduction Special Attack I
  14042. When you hit a target in defense reduction status, increase the damage you deal by 4%
  14043.  
  14044. Defense Enhancement Special Attack I
  14045. When you hit a target in defense enhancement status, increase damage you deal by 6%
  14046.  
  14047. Damage Reduction Resistance I
  14048. 20% chance to become immune to the effects of Damage Reduction.
  14049.  
  14050. Continuous Damage Resistance I
  14051. 20% chance to become immune to the effects of Continuous Damage.
  14052.  
  14053. No Skill Resistance I
  14054. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  14055.  
  14056. Short Range Boost I
  14057. Increase damage you deal by 4% when hitting a target in short range
  14058.  
  14059. Short Range Adaptability I
  14060. Reduce the damage taken by 4% when hit by a short range attack.
  14061.  
  14062. Buster Amplification I
  14063. Increase damage by 4% when equipping a buster.
  14064.  
  14065. BOSS Killer I
  14066. When your target is a boss character, increase damage you deal by 4%
  14067.  
  14068. Boss Sentinel I
  14069. When you are attacked by a boss character, reduce the damage you take by 4%
  14070.  
  14071. Melee Amplification I
  14072. Increase damage by 4% when equipping a melee weapon.
  14073.  
  14074. ========================================
  14075. RECOMBINED_DNA_2: Rathalos Armor X
  14076. ========================================
  14077.  
  14078. Continuous Damage Special Attack I
  14079. When you hit a target in continuous damage status, increase the damage you deal by 4%
  14080.  
  14081. Defense Reduction Special Attack I
  14082. When you hit a target in defense reduction status, increase the damage you deal by 4%
  14083.  
  14084. Defense Enhancement Special Attack I
  14085. When you hit a target in defense enhancement status, increase damage you deal by 6%
  14086.  
  14087. Damage Reduction Resistance I
  14088. 20% chance to become immune to the effects of Damage Reduction.
  14089.  
  14090. Continuous Damage Resistance I
  14091. 20% chance to become immune to the effects of Continuous Damage.
  14092.  
  14093. No Skill Resistance I
  14094. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  14095.  
  14096. Continuous Damage Special Attack II
  14097. When you hit a target in continuous damage status, increase the damage you deal by 6%
  14098.  
  14099. Defense Reduction Special Attack II
  14100. When you hit a target in defense reduction status, increase the damage you deal by 6%
  14101.  
  14102. Defense Enhancement Special Attack II
  14103. When you hit a target in defense enhancement status, increase damage you deal by 8%
  14104.  
  14105. Damage Reduction Resistance II
  14106. 30% chance to become immune to the effects of Damage Reduction.
  14107.  
  14108. Continuous Damage Resistance II
  14109. 30% chance to become immune to the effects of Continuous Damage.
  14110.  
  14111. No Skill Resistance II
  14112. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  14113.  
  14114. ========================================
  14115. RECOMBINED_DNA_3: Rathalos Armor X
  14116. ========================================
  14117.  
  14118. Short Range Boost I
  14119. Increase damage you deal by 4% when hitting a target in short range
  14120.  
  14121. Short Range Adaptability I
  14122. Reduce the damage taken by 4% when hit by a short range attack.
  14123.  
  14124. Buster Amplification I
  14125. Increase damage by 4% when equipping a buster.
  14126.  
  14127. BOSS Killer I
  14128. When your target is a boss character, increase damage you deal by 4%
  14129.  
  14130. Boss Sentinel I
  14131. When you are attacked by a boss character, reduce the damage you take by 4%
  14132.  
  14133. Melee Amplification I
  14134. Increase damage by 4% when equipping a melee weapon.
  14135.  
  14136. Short Range Boost II
  14137. Increase damage you deal by 6% when hitting a target in short range
  14138.  
  14139. Short Range Adaptability II
  14140. Reduce the damage taken by 6% when hit by a short range attack.
  14141.  
  14142. Buster Amplification II
  14143. Increase damage by 6% when equipping a buster.
  14144.  
  14145. BOSS Killer II
  14146. When your target is a boss character, increase damage you deal by 6%
  14147.  
  14148. Boss Sentinel II
  14149. When you are attacked by a boss character, reduce the damage you take by 6%
  14150.  
  14151. Melee Amplification II
  14152. Increase damage by 6% when equipping a melee weapon.
  14153.  
  14154. ========================================
  14155. RECOMBINED_DNA_4: Rathalos Armor X
  14156. ========================================
  14157.  
  14158. Continuous Damage Special Attack II
  14159. When you hit a target in continuous damage status, increase the damage you deal by 6%
  14160.  
  14161. Defense Reduction Special Attack II
  14162. When you hit a target in defense reduction status, increase the damage you deal by 6%
  14163.  
  14164. Defense Enhancement Special Attack II
  14165. When you hit a target in defense enhancement status, increase damage you deal by 8%
  14166.  
  14167. Damage Reduction Resistance II
  14168. 30% chance to become immune to the effects of Damage Reduction.
  14169.  
  14170. Continuous Damage Resistance II
  14171. 30% chance to become immune to the effects of Continuous Damage.
  14172.  
  14173. No Skill Resistance II
  14174. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  14175.  
  14176. Continuous Damage Special Attack III
  14177. When you hit a target in continuous damage status, increase the damage you deal by 8%
  14178.  
  14179. Defense Reduction Special Attack III
  14180. When you hit a target in defense reduction status, increase the damage you deal by 8%
  14181.  
  14182. Defense Enhancement Special Attack III
  14183. When you hit a target in defense enhancement status, increase damage you deal by 10%
  14184.  
  14185. Damage Reduction Resistance III
  14186. 40% chance to become immune to the effects of Damage Reduction.
  14187.  
  14188. Continuous Damage Resistance III
  14189. 40% chance to become immune to the effects of Continuous Damage.
  14190.  
  14191. No Skill Resistance III
  14192. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  14193.  
  14194. Double Adaptability (BS) III
  14195. When you equip a buster and a melee weapon at the same time, reduce damage taken by 10%
  14196.  
  14197. ========================================
  14198. RECOMBINED_DNA_5: Rathalos Armor X
  14199. ========================================
  14200.  
  14201. Short Range Boost II
  14202. Increase damage you deal by 6% when hitting a target in short range
  14203.  
  14204. Short Range Adaptability II
  14205. Reduce the damage taken by 6% when hit by a short range attack.
  14206.  
  14207. Buster Amplification II
  14208. Increase damage by 6% when equipping a buster.
  14209.  
  14210. BOSS Killer II
  14211. When your target is a boss character, increase damage you deal by 6%
  14212.  
  14213. Boss Sentinel II
  14214. When you are attacked by a boss character, reduce the damage you take by 6%
  14215.  
  14216. Melee Amplification II
  14217. Increase damage by 6% when equipping a melee weapon.
  14218.  
  14219. Short Range Boost III
  14220. Increase damage you deal by 8% when hitting a target in short range
  14221.  
  14222. Short Range Adaptability III
  14223. Reduce the damage taken by 8% when hit by a short range attack.
  14224.  
  14225. Buster Amplification III
  14226. Increase damage by 8% when equipping a buster.
  14227.  
  14228. BOSS Killer III
  14229. When your target is a boss character, increase damage you deal by 8%
  14230.  
  14231. Boss Sentinel III
  14232. When you are attacked by a boss character, reduce the damage you take by 8%
  14233.  
  14234. Melee Amplification III
  14235. Increase damage by 8% when equipping a melee weapon.
  14236.  
  14237. Double Adaptability (BS) III
  14238. When you equip a buster and a melee weapon at the same time, reduce damage taken by 10%
  14239.  
  14240. ========================================
  14241. FIXED_DNA: iCO
  14242. ========================================
  14243.  
  14244. Improvisation
  14245. Activate Strategy for the Unknown when below 60% data energy
  14246.  
  14247. Do Not Disturb
  14248. When you use the skill, you will gain invulnerability status. After it is triggered, it can only be triggered once more after a 4-second cooldown.
  14249.  
  14250. Data Processing
  14251. Data Cube can pass through landscape and barriers. When you have the shield status from “Program Error”, increase damage by 30%.
  14252.  
  14253. ========================================
  14254. RECOMBINED_DNA_1: iCO
  14255. ========================================
  14256.  
  14257. Immobilize Special Attack I
  14258. When you hit a target in immobile status, increase the damage you deal by 4%
  14259.  
  14260. Slow Special Attack I
  14261. When you hit a target in slow status, increase the damage you deal by 4%
  14262.  
  14263. Shield Special Attack I
  14264. When you hit a target in shield status, increase damage you deal by 6%
  14265.  
  14266. Defense Reduction Resistance I
  14267. 20% chance to become immune to the effects of Defense Reduction.
  14268.  
  14269. Continuous Damage Resistance I
  14270. 20% chance to become immune to the effects of Continuous Damage.
  14271.  
  14272. Out of Control Resistance I
  14273. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  14274.  
  14275. Short Range Boost I
  14276. Increase damage you deal by 4% when hitting a target in short range
  14277.  
  14278. Mid Range Adaptability I
  14279. Reduce the damage taken by 4% when hit by a mid range attack.
  14280.  
  14281. Long Range Adaptability I
  14282. Reduce the damage taken by 4% when hit by a long range attack.
  14283.  
  14284. Fodder Killer I
  14285. When your target is a Fodder, increase damage you deal by 4%
  14286.  
  14287. Adversity Adaptability I
  14288. When below 50% HP, reduce damage taken by 4%.
  14289.  
  14290. Homeopathy Adaptability I
  14291. When HP is 50% or higher, reduce damage taken by 4%.
  14292.  
  14293. ========================================
  14294. RECOMBINED_DNA_2: iCO
  14295. ========================================
  14296.  
  14297. Immobilize Special Attack I
  14298. When you hit a target in immobile status, increase the damage you deal by 4%
  14299.  
  14300. Slow Special Attack I
  14301. When you hit a target in slow status, increase the damage you deal by 4%
  14302.  
  14303. Shield Special Attack I
  14304. When you hit a target in shield status, increase damage you deal by 6%
  14305.  
  14306. Defense Reduction Resistance I
  14307. 20% chance to become immune to the effects of Defense Reduction.
  14308.  
  14309. Continuous Damage Resistance I
  14310. 20% chance to become immune to the effects of Continuous Damage.
  14311.  
  14312. Out of Control Resistance I
  14313. 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  14314.  
  14315. Immobilize Special Attack II
  14316. When you hit a target in immobile status, increase the damage you deal by 6%
  14317.  
  14318. Slow Special Attack II
  14319. When you hit a target in slow status, increase the damage you deal by 6%
  14320.  
  14321. Shield Special Attack II
  14322. When you hit a target in shield status, increase damage you deal by 8%
  14323.  
  14324. Defense Reduction Resistance II
  14325. 30% chance to become immune to the effects of Defense Reduction.
  14326.  
  14327. Continuous Damage Resistance II
  14328. 30% chance to become immune to the effects of Continuous Damage.
  14329.  
  14330. Out of Control Resistance II
  14331. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  14332.  
  14333. ========================================
  14334. RECOMBINED_DNA_3: iCO
  14335. ========================================
  14336.  
  14337. Short Range Boost I
  14338. Increase damage you deal by 4% when hitting a target in short range
  14339.  
  14340. Mid Range Adaptability I
  14341. Reduce the damage taken by 4% when hit by a mid range attack.
  14342.  
  14343. Long Range Adaptability I
  14344. Reduce the damage taken by 4% when hit by a long range attack.
  14345.  
  14346. Fodder Killer I
  14347. When your target is a Fodder, increase damage you deal by 4%
  14348.  
  14349. Adversity Adaptability I
  14350. When below 50% HP, reduce damage taken by 4%.
  14351.  
  14352. Homeopathy Adaptability I
  14353. When HP is 50% or higher, reduce damage taken by 4%.
  14354.  
  14355. Short Range Boost II
  14356. Increase damage you deal by 6% when hitting a target in short range
  14357.  
  14358. Mid Range Adaptability II
  14359. Reduce the damage taken by 6% when hit by a mid range attack.
  14360.  
  14361. Long Range Adaptability II
  14362. Reduce the damage taken by 6% when hit by a long range attack.
  14363.  
  14364. Fodder Killer II
  14365. When your target is a Fodder, increase damage you deal by 6%
  14366.  
  14367. Adversity Adaptability II
  14368. When below 50% HP, reduce damage taken by 6%.
  14369.  
  14370. Homeopathy Adaptability II
  14371. When HP is 50% or higher, reduce damage taken by 5%.
  14372.  
  14373. ========================================
  14374. RECOMBINED_DNA_4: iCO
  14375. ========================================
  14376.  
  14377. Immobilize Special Attack II
  14378. When you hit a target in immobile status, increase the damage you deal by 6%
  14379.  
  14380. Slow Special Attack II
  14381. When you hit a target in slow status, increase the damage you deal by 6%
  14382.  
  14383. Shield Special Attack II
  14384. When you hit a target in shield status, increase damage you deal by 8%
  14385.  
  14386. Defense Reduction Resistance II
  14387. 30% chance to become immune to the effects of Defense Reduction.
  14388.  
  14389. Continuous Damage Resistance II
  14390. 30% chance to become immune to the effects of Continuous Damage.
  14391.  
  14392. Out of Control Resistance II
  14393. 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  14394.  
  14395. Immobilize Special Attack III
  14396. When you hit a target in immobile status, increase the damage you deal by 8%
  14397.  
  14398. Slow Special Attack III
  14399. When you hit a target in slow status, increase the damage you deal by 8%
  14400.  
  14401. Shield Special Attack III
  14402. When you hit a target in shield status, increase damage you deal by 10%
  14403.  
  14404. Defense Reduction Resistance III
  14405. 40% chance to become immune to the effects of Defense Reduction.
  14406.  
  14407. Continuous Damage Resistance III
  14408. 40% chance to become immune to the effects of Continuous Damage.
  14409.  
  14410. Out of Control Resistance III
  14411. 40% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
  14412.  
  14413. Reduced ATK Response
  14414. When you are in reduced ATK status, reduce damage you take by 12%.
  14415.  
  14416. ========================================
  14417. RECOMBINED_DNA_5: iCO
  14418. ========================================
  14419.  
  14420. Short Range Boost II
  14421. Increase damage you deal by 6% when hitting a target in short range
  14422.  
  14423. Mid Range Adaptability II
  14424. Reduce the damage taken by 6% when hit by a mid range attack.
  14425.  
  14426. Long Range Adaptability II
  14427. Reduce the damage taken by 6% when hit by a long range attack.
  14428.  
  14429. Fodder Killer II
  14430. When your target is a Fodder, increase damage you deal by 6%
  14431.  
  14432. Adversity Adaptability II
  14433. When below 50% HP, reduce damage taken by 6%.
  14434.  
  14435. Homeopathy Adaptability II
  14436. When HP is 50% or higher, reduce damage taken by 5%.
  14437.  
  14438. Short Range Boost III
  14439. Increase damage you deal by 8% when hitting a target in short range
  14440.  
  14441. Mid Range Adaptability III
  14442. Reduce the damage taken by 8% when hit by a mid range attack.
  14443.  
  14444. Long Range Adaptability III
  14445. Reduce the damage taken by 8% when hit by a long range attack.
  14446.  
  14447. Fodder Killer III
  14448. When your target is a Fodder, increase damage you deal by 8%
  14449.  
  14450. Adversity Adaptability III
  14451. When below 50% HP, reduce damage taken by 8%.
  14452.  
  14453. Homeopathy Adaptability III
  14454. When HP is 50% or higher, reduce damage taken by 6%.
  14455.  
  14456. Reduced ATK Response
  14457. When you are in reduced ATK status, reduce damage you take by 12%.
  14458.  
  14459. ========================================
  14460. FIXED_DNA: Crimson Valstrax Zero
  14461. ========================================
  14462.  
  14463. Dynamic Destruction
  14464. When Crimson Assault hits, it will slow the target and reduce its movement speed by 37.5%.
  14465.  
  14466. Dragon Energy Activation
  14467. Dragon Energy status wait time is shortened. It can be activated every 20 seconds. When defeating a target with a weapon or skill, recover HP equal to 17% of the attack. This effect can only be triggered once more after a 5-second cooldown.
  14468.  
  14469. Star of Despair
  14470. When activating Crimson Glow, it will cause explosions along its laser trajectory, causing damage to all targets in its range.
  14471.  
  14472. ========================================
  14473. RECOMBINED_DNA_1: Crimson Valstrax Zero
  14474. ========================================
  14475.  
  14476. Interference Special Attack I
  14477. When you hit a target in interference status, increase the damage you deal by 6%
  14478.  
  14479. Slow Special Attack I
  14480. When you hit a target in slow status, increase the damage you deal by 4%
  14481.  
  14482. Preventive Shield Special Attack I
  14483. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  14484.  
  14485. Damage Reduction Resistance I
  14486. 20% chance to become immune to the effects of Damage Reduction.
  14487.  
  14488. No Weapon Resistance I
  14489. 20% chance to become immune to the effects of No Weapon.
  14490.  
  14491. Confusion Resistance I
  14492. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  14493.  
  14494. Short Range Boost I
  14495. Increase damage you deal by 4% when hitting a target in short range
  14496.  
  14497. Short Range Adaptability I
  14498. Reduce the damage taken by 4% when hit by a short range attack.
  14499.  
  14500. Long Range Adaptability I
  14501. Reduce the damage taken by 4% when hit by a long range attack.
  14502.  
  14503. Player Killer I
  14504. When your target is a player, increase damage you deal by 4%
  14505.  
  14506. BOSS Killer I
  14507. When your target is a boss character, increase damage you deal by 4%
  14508.  
  14509. Summon Sentinel I
  14510. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  14511.  
  14512. ========================================
  14513. RECOMBINED_DNA_2: Crimson Valstrax Zero
  14514. ========================================
  14515.  
  14516. Interference Special Attack I
  14517. When you hit a target in interference status, increase the damage you deal by 6%
  14518.  
  14519. Slow Special Attack I
  14520. When you hit a target in slow status, increase the damage you deal by 4%
  14521.  
  14522. Preventive Shield Special Attack I
  14523. When you hit a target in Preventive Shield status, increase the damage you deal by 6%
  14524.  
  14525. Damage Reduction Resistance I
  14526. 20% chance to become immune to the effects of Damage Reduction.
  14527.  
  14528. No Weapon Resistance I
  14529. 20% chance to become immune to the effects of No Weapon.
  14530.  
  14531. Confusion Resistance I
  14532. 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  14533.  
  14534. Interference Special Attack II
  14535. When you hit a target in interference status, increase the damage you deal by 8%
  14536.  
  14537. Slow Special Attack II
  14538. When you hit a target in slow status, increase the damage you deal by 6%
  14539.  
  14540. Preventive Shield Special Attack II
  14541. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  14542.  
  14543. Damage Reduction Resistance II
  14544. 30% chance to become immune to the effects of Damage Reduction.
  14545.  
  14546. No Weapon Resistance II
  14547. 30% chance to become immune to the effects of No Weapon.
  14548.  
  14549. Confusion Resistance II
  14550. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  14551.  
  14552. ========================================
  14553. RECOMBINED_DNA_3: Crimson Valstrax Zero
  14554. ========================================
  14555.  
  14556. Short Range Boost I
  14557. Increase damage you deal by 4% when hitting a target in short range
  14558.  
  14559. Short Range Adaptability I
  14560. Reduce the damage taken by 4% when hit by a short range attack.
  14561.  
  14562. Long Range Adaptability I
  14563. Reduce the damage taken by 4% when hit by a long range attack.
  14564.  
  14565. Player Killer I
  14566. When your target is a player, increase damage you deal by 4%
  14567.  
  14568. BOSS Killer I
  14569. When your target is a boss character, increase damage you deal by 4%
  14570.  
  14571. Summon Sentinel I
  14572. When you are attacked by a summoned enemy, reduce the damage you take by 15%
  14573.  
  14574. Short Range Boost II
  14575. Increase damage you deal by 6% when hitting a target in short range
  14576.  
  14577. Short Range Adaptability II
  14578. Reduce the damage taken by 6% when hit by a short range attack.
  14579.  
  14580. Long Range Adaptability II
  14581. Reduce the damage taken by 6% when hit by a long range attack.
  14582.  
  14583. Player Killer II
  14584. When your target is a player, increase damage you deal by 6%
  14585.  
  14586. BOSS Killer II
  14587. When your target is a boss character, increase damage you deal by 6%
  14588.  
  14589. Summon Sentinel II
  14590. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  14591.  
  14592. ========================================
  14593. RECOMBINED_DNA_4: Crimson Valstrax Zero
  14594. ========================================
  14595.  
  14596. Interference Special Attack II
  14597. When you hit a target in interference status, increase the damage you deal by 8%
  14598.  
  14599. Slow Special Attack II
  14600. When you hit a target in slow status, increase the damage you deal by 6%
  14601.  
  14602. Preventive Shield Special Attack II
  14603. When you hit a target in Preventive Shield status, increase the damage you deal by 8%
  14604.  
  14605. Damage Reduction Resistance II
  14606. 30% chance to become immune to the effects of Damage Reduction.
  14607.  
  14608. No Weapon Resistance II
  14609. 30% chance to become immune to the effects of No Weapon.
  14610.  
  14611. Confusion Resistance II
  14612. 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  14613.  
  14614. Interference Special Attack III
  14615. When you hit a target in interference status, increase the damage you deal by 10%
  14616.  
  14617. Slow Special Attack III
  14618. When you hit a target in slow status, increase the damage you deal by 8%
  14619.  
  14620. Preventive Shield Special Attack III
  14621. When you hit a target in Preventive Shield status, increase the damage you deal by 10%
  14622.  
  14623. Damage Reduction Resistance III
  14624. 40% chance to become immune to the effects of Damage Reduction.
  14625.  
  14626. No Weapon Resistance III
  14627. 40% chance to become immune to the effects of No Weapon.
  14628.  
  14629. Confusion Resistance III
  14630. 40% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
  14631.  
  14632. Scourge
  14633. When causing interference status or hitting a target interference status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
  14634.  
  14635. ========================================
  14636. RECOMBINED_DNA_5: Crimson Valstrax Zero
  14637. ========================================
  14638.  
  14639. Short Range Boost II
  14640. Increase damage you deal by 6% when hitting a target in short range
  14641.  
  14642. Short Range Adaptability II
  14643. Reduce the damage taken by 6% when hit by a short range attack.
  14644.  
  14645. Long Range Adaptability II
  14646. Reduce the damage taken by 6% when hit by a long range attack.
  14647.  
  14648. Player Killer II
  14649. When your target is a player, increase damage you deal by 6%
  14650.  
  14651. BOSS Killer II
  14652. When your target is a boss character, increase damage you deal by 6%
  14653.  
  14654. Summon Sentinel II
  14655. When you are attacked by a summoned enemy, reduce the damage you take by 20%
  14656.  
  14657. Short Range Boost III
  14658. Increase damage you deal by 8% when hitting a target in short range
  14659.  
  14660. Short Range Adaptability III
  14661. Reduce the damage taken by 8% when hit by a short range attack.
  14662.  
  14663. Long Range Adaptability III
  14664. Reduce the damage taken by 8% when hit by a long range attack.
  14665.  
  14666. Player Killer III
  14667. When your target is a player, increase damage you deal by 8%
  14668.  
  14669. BOSS Killer III
  14670. When your target is a boss character, increase damage you deal by 8%
  14671.  
  14672. Summon Sentinel III
  14673. When you are attacked by a summoned enemy, reduce the damage you take by 25%
  14674.  
  14675. Scourge
  14676. When causing interference status or hitting a target interference status, remove all positive status. This effect can only be triggered again after a 8-second cooldown.
  14677.  
  14678. ========================================
  14679. FIXED_DNA: Zinogre Iris
  14680. ========================================
  14681.  
  14682. Power Storage Enhancement
  14683. Increases the natural recovery speed of Charge Slot by 25%.
  14684.  
  14685. Laser Flash
  14686. The number of Laser Orbs released by Cross Electrocution is increased to 5.
  14687.  
  14688. Howling at the Moon
  14689. The acceleration effect of Whirlwind Gale is increased by 25%. After the supercharged state is over, defense is strengthened and damage from attacks is reduced by 40%.
  14690.  
  14691. ========================================
  14692. RECOMBINED_DNA_1: Zinogre Iris
  14693. ========================================
  14694.  
  14695. Immobilize Special Attack I
  14696. When you hit a target in immobile status, increase the damage you deal by 4%
  14697.  
  14698. Acceleration Special Attack I
  14699. When you hit a target in accelerated status, increase the damage you deal by 6%
  14700.  
  14701. Damage Enhancement Special Attack I
  14702. When you hit a target in damage enhancement status, increase damage you deal by 6%
  14703.  
  14704. Slow Resistance I
  14705. 20% chance to become immune to the effects of Slow.
  14706.  
  14707. No Skill Resistance I
  14708. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  14709.  
  14710. Defocus Resistance I
  14711. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  14712.  
  14713. Short Range Boost I
  14714. Increase damage you deal by 4% when hitting a target in short range
  14715.  
  14716. Mid Range Boost I
  14717. Increase damage you deal by 4% when hitting a target in mid range
  14718.  
  14719. Long Range Boost I
  14720. Increase damage you deal by 4% when hitting a target in long range
  14721.  
  14722. Player Sentinel I
  14723. When you are attacked by a player, reduce the damage you take by 4%
  14724.  
  14725. Boss Sentinel I
  14726. When you are attacked by a boss character, reduce the damage you take by 4%
  14727.  
  14728. Adversity Adaptability I
  14729. When below 50% HP, reduce damage taken by 4%.
  14730.  
  14731. ========================================
  14732. RECOMBINED_DNA_2: Zinogre Iris
  14733. ========================================
  14734.  
  14735. Immobilize Special Attack I
  14736. When you hit a target in immobile status, increase the damage you deal by 4%
  14737.  
  14738. Acceleration Special Attack I
  14739. When you hit a target in accelerated status, increase the damage you deal by 6%
  14740.  
  14741. Damage Enhancement Special Attack I
  14742. When you hit a target in damage enhancement status, increase damage you deal by 6%
  14743.  
  14744. Slow Resistance I
  14745. 20% chance to become immune to the effects of Slow.
  14746.  
  14747. No Skill Resistance I
  14748. 20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  14749.  
  14750. Defocus Resistance I
  14751. 20% chance to become immune to the effects of Defocus, stacks with similar effects.
  14752.  
  14753. Immobilize Special Attack II
  14754. When you hit a target in immobile status, increase the damage you deal by 6%
  14755.  
  14756. Acceleration Special Attack II
  14757. When you hit a target in accelerated status, increase the damage you deal by 8%
  14758.  
  14759. Damage Enhancement Special Attack II
  14760. When you hit a target in damage enhancement status, increase damage you deal by 8%
  14761.  
  14762. Slow Resistance II
  14763. 30% chance to become immune to the effects of Slow.
  14764.  
  14765. No Skill Resistance II
  14766. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  14767.  
  14768. Defocus Resistance II
  14769. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  14770.  
  14771. ========================================
  14772. RECOMBINED_DNA_3: Zinogre Iris
  14773. ========================================
  14774.  
  14775. Short Range Boost I
  14776. Increase damage you deal by 4% when hitting a target in short range
  14777.  
  14778. Mid Range Boost I
  14779. Increase damage you deal by 4% when hitting a target in mid range
  14780.  
  14781. Long Range Boost I
  14782. Increase damage you deal by 4% when hitting a target in long range
  14783.  
  14784. Player Sentinel I
  14785. When you are attacked by a player, reduce the damage you take by 4%
  14786.  
  14787. Boss Sentinel I
  14788. When you are attacked by a boss character, reduce the damage you take by 4%
  14789.  
  14790. Adversity Adaptability I
  14791. When below 50% HP, reduce damage taken by 4%.
  14792.  
  14793. Short Range Boost II
  14794. Increase damage you deal by 6% when hitting a target in short range
  14795.  
  14796. Mid Range Boost II
  14797. Increase damage you deal by 6% when hitting a target in mid range
  14798.  
  14799. Long Range Boost II
  14800. Increase damage you deal by 6% when hitting a target in long range
  14801.  
  14802. Player Sentinel II
  14803. When you are attacked by a player, reduce the damage you take by 6%
  14804.  
  14805. Boss Sentinel II
  14806. When you are attacked by a boss character, reduce the damage you take by 6%
  14807.  
  14808. Adversity Adaptability II
  14809. When below 50% HP, reduce damage taken by 6%.
  14810.  
  14811. ========================================
  14812. RECOMBINED_DNA_4: Zinogre Iris
  14813. ========================================
  14814.  
  14815. Immobilize Special Attack II
  14816. When you hit a target in immobile status, increase the damage you deal by 6%
  14817.  
  14818. Acceleration Special Attack II
  14819. When you hit a target in accelerated status, increase the damage you deal by 8%
  14820.  
  14821. Damage Enhancement Special Attack II
  14822. When you hit a target in damage enhancement status, increase damage you deal by 8%
  14823.  
  14824. Slow Resistance II
  14825. 30% chance to become immune to the effects of Slow.
  14826.  
  14827. No Skill Resistance II
  14828. 30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  14829.  
  14830. Defocus Resistance II
  14831. 30% chance to become immune to the effects of Defocus, stacks with similar effects.
  14832.  
  14833. Immobilize Special Attack III
  14834. When you hit a target in immobile status, increase the damage you deal by 8%
  14835.  
  14836. Acceleration Special Attack III
  14837. When you hit a target in accelerated status, increase the damage you deal by 10%
  14838.  
  14839. Damage Enhancement Special Attack III
  14840. When you hit a target in damage enhancement status, increase damage you deal by 10%
  14841.  
  14842. Slow Resistance III
  14843. 40% chance to become immune to the effects of Slow.
  14844.  
  14845. No Skill Resistance III
  14846. 40% chance to become immune to the effects of no skills; the same type of chance can be stacked.
  14847.  
  14848. Defocus Resistance III
  14849. 40% chance to become immune to the effects of Defocus, stacks with similar effects.
  14850.  
  14851. Immobile Response
  14852. When you are in immobile status, reduce damage you take by 16%.
  14853.  
  14854. ========================================
  14855. RECOMBINED_DNA_5: Zinogre Iris
  14856. ========================================
  14857.  
  14858. Short Range Boost II
  14859. Increase damage you deal by 6% when hitting a target in short range
  14860.  
  14861. Mid Range Boost II
  14862. Increase damage you deal by 6% when hitting a target in mid range
  14863.  
  14864. Long Range Boost II
  14865. Increase damage you deal by 6% when hitting a target in long range
  14866.  
  14867. Player Sentinel II
  14868. When you are attacked by a player, reduce the damage you take by 6%
  14869.  
  14870. Boss Sentinel II
  14871. When you are attacked by a boss character, reduce the damage you take by 6%
  14872.  
  14873. Adversity Adaptability II
  14874. When below 50% HP, reduce damage taken by 6%.
  14875.  
  14876. Short Range Boost III
  14877. Increase damage you deal by 8% when hitting a target in short range
  14878.  
  14879. Mid Range Boost III
  14880. Increase damage you deal by 8% when hitting a target in mid range
  14881.  
  14882. Long Range Boost III
  14883. Increase damage you deal by 8% when hitting a target in long range
  14884.  
  14885. Player Sentinel III
  14886. When you are attacked by a player, reduce the damage you take by 8%
  14887.  
  14888. Boss Sentinel III
  14889. When you are attacked by a boss character, reduce the damage you take by 8%
  14890.  
  14891. Adversity Adaptability III
  14892. When below 50% HP, reduce damage taken by 8%.
  14893.  
  14894. Immobile Response
  14895. When you are in immobile status, reduce damage you take by 16%.
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