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- These notes were based on Sniq's 12% hitbox video:
- https://www.youtube.com/watch?v=pROD5Ago4EE
- And are also a companion to my own hitbox video:
- https://www.youtube.com/watch?v=J3uexv4Eke0
- Morph - 1
- Missiles - 2
- Save, load, doorskip to PBs (method shown in 3%/4% runs) - 3
- Terminator e-tank - 4
- Early Supers - 5
- Brinstar Reserve - 6 (or substitute with Kraid Tank)
- Etecoon Supers - 7
- Etecoon e-tank - 8
- Farm beetoms on the way out
- Spore spawn supers - 9
- Charge - 10
- X-ray - 11
- Kraid, Varia - 12
- Use Nova for ball boost up Pre-Cathedral. Sniq's walljump method is tough, Reserve double-hit. PB jump combined with a Reserve hit is easier.
- Doorstuck in Single Chamber, turn off morph, X-climb to the ceiling
- Run right, the 10th full time samus is mid-screen, jump
- This should put you next to the second bomb pillar
- Walljump over it, jump over the short pillars, you'll be under the crumble blocks
- Walljump over the wall left of the crumble blocks, fall down next to the door
- If the screen scrolled right at all, probably want to run back and forth to fix the scroll before going through the door
- Open it, walk to the door, get back in-bounds
- Alternative setup: x-ray climb MOST of the way up, WALK to the right, then only hold dash once you want to clip through the ceiling down to the door. Downside: do it wrong and softlock.
- Go fight Ridley
- Kihunter shaft, unmorph, wait for the bomb blocks to respawn, and do an x-ray forced stand
- Need to farm at least one Alcoon to get through the bomb pillars
- Nova can ball-boost you up the top-left of Pre-Cathedral. Low Ice walljumps are faster though.
- Landing Site OOB has to have been in memory to clear out crash blocks. If it hasn't been, save, reset, and play the intro.
- Mockball past the ice gates, down crumble shaft into Croc Speedway, then go back up. Farm mini-desgeegas for PBs.
- Right of Main Street, open the green gate, close it and move into it
- Turn off morph, X-climb up
- Scroll left until the left door is on screen, line up with the crest of the hill just to the right of the door
- Autospinjump left, keep walljumping up
- Run left for a long time, jumping over solid blocks you run into
- After you run into water, run right until you wrap once, and Samus' head is at the middle of the screen when you jump
- Move left until Samus is halfway on the left edge of the screen
- Bunny-hop left, you should land on a platform
- Bunny-hop right, land on top of the sloped block
- Tap left until you drop to the shorter part of the block
- Move right into the corner
- Walljump off the left side of the block a few tiles above you, then hold right
- Should enter into a transition to Cac Alley
- Enter post-Botwoon room, farm, turn off morph, then X-climb up Halfie Climb Room
- Be careful to x-ray in one direction, with the wall on your left when you pass doors, and the wall on your right otherwise
- After the third time past the door, you can safely x-climb in both directions
- Run right, jumping the two times you drop down through a non-solid block
- The third time you drop, you should be at the door to Colosseum, open it, go through back inbounds, then back into Halfie Climb
- Get doorstuck in Colosseum, x-climb out of bounds
- Run right, you'll drop down around the time the camera fully scrolls right
- Turn off charge
- Move right until aiming the x-ray straight down puts it just past the start of the save-door ledge
- Crouch and uncrouch, which should move you up a few pixels
- Hold shoot and right (with no Dash) for 28 shots
- X-ray turn left, and buffer movement left with x-ray until the scope beam goes wider
- Run left for a second, then right, fall next to the save room door. Super it open
- Farm supers from mocktroids, missile the eye door open. Super the turrets.
- After enough damage to Draygon, get carried to the top-right and put in 59 dpad inputs
- At the top, get ungrabbed and finish Dray off
- X-climb out of Precious Room
- X-climb up Colosseum
- Save and reset
- X-climb up Colosseum
- Fall left into the "hole" of non-solid blocks, run left until you transition
- Spawn in the ceiling of Halfie Climb, jump on top of the ceiling
- Walk left until you fall off (the 0,0 position sound will happen)
- Hold right briefly against the wall, then let go before you hit the door
- Land, hold right then left, let go
- Land, hold left then right
- Land, hold left then right
- Spawn on the left side of a Post-Botwoon copy. Jump right a few times, land in the quicksand, transition inbounds
- From Aqueduct, go in the left sandpit. Need to be careful when jumping on top of the right-side sand
- In West Sand Hole, overshoot the transition, then inch right into the hole, once you start sinking further hold left so you transition at the far left
- Neutral on dpad as the room loads, holding Jump.
- Float down a little, then hold left once a particle hits you, like a dboost rhythm
- Jump to the second pillar
- Use an Evir particle while you're at the peak of a jump to boost from the second pillar to the first floating block
- The jump should be a Crouch-jump 6 beats from the last particle hit
- Land on the floating block, use run speed to jump to the second floating block
- Jump on the right side of the column of water before the next pillar, unspin
- Spinjump left as you land
- Spinjump from the pillar to the sand before the longer platform
- Falling in the sand from here is fine -- roll/jump to the platform, then do a crouch-jump to get out
- Save below the tube, reset
- X-climb using the green gate
- After getting past the ceiling, walk right til you stop
- Crouchjump-downgrab on top of the block
- Line up facing left so your front foot is touching the gate, and the back foot is visible
- Crouchjump-morph-unmorph to expand into a transition block to Pseudo Plasma Spark Room
- On the eighth notes of the music, it can be crouch-jump on 1, quick morph, and unmorph on 3.
- The hitbox expansion needs to be as Samus is still technically morphed, then unmorphs after the transition. Maybe oscillator collision as to whether it works?
- Turn off morph
- X-ray climb a door's height above the door. Jump out, then morph, roll right.
- Hop over 3 small blocks in front of you
- Hop on a 4th small block, morph, and roll right
- PB jump over the next block
- Face left, autospinjump right into the gap, the roll right
- Hop through the next gap
- 5 more small blocks to jump over
- After the fifth, you're even with the wall sprite
- Hold right to transition
- Turn off morph
- X-ray climb out of the ground in Plasma Spark Room
- Go up and around to the Forgotten Highway sand room door
- Do not get grabbed by the yapping maw
- Get to the Save Room, save and reset to fix the graphics
- Farm PBs from Kagos
- In East Ocean, fall straight down to avoid the pancake, jump over the first fish pit
- Ball boost using the second fish. Crouch jump when the fish is centered over the large dark coral piece in the background
- Jump over the third fish. Can jump from there to the scaffolding, or go around.
- PB jump over the pit with the third pancake
- -Stand near the left edge, lay the PB fully above the water
- After Phantoon, airball over the Moat missile, or go under for safety. Need to have two PBs leaving phantoon to do this.
- Sniq's video goes down to Green Brinstar Elevator Room, then back up. Alternative is to go down to The Climb, and go back up. Either way, then head to G4
- Climb setup has more solid blocks in the way, but is likely faster overall. Green Brin setup is pretty clean.
- Farm kagos to enter Tourian at full
- Save? Loading a save here will have tons of uninitialized blocks, so we may want to rely on a Ship save with a Green Brin trip each time we load.
- Get doorstuck in the first Tourian door, X-climb up
- Disable Charge
- Run right til you fall, go until you're at the ground below the door
- Run left and shoot, spinjump on the 4th shot, walljump up, keep running right
- Repeat this again
- Repeat this again, but don't just run right once you're on top
- Line up horizontally with the tile in front of the door, jump a bit to the right, hit the transition from the right
- One setup for this: bunny hop right, then bunny hop left
- Kill Room 2 metroids with Power Bombs. This route relies on a PB drop from them. :/ The 8% route that x-climbed Room 4 is probably not possible because we can't IBJ to the transition
- Get doorstuck, X-climb up Room 3
- Run right til you fall, jump and go right until you're just above the door sprite
- Walljump around it
- Repeat this again
- Third door will have exposed transition blocks, need to jump clear over them
- One setup if you used the Climb normalization: drop to the floor below the door. Bunny hop right, bunny hop left, bunny hop right twice.
- Setup for the Green Brin normalization: bunny hop left, then jump and tap right until you land on the platform. Then bunny hop right.
- Fourth door has no overhang. Jump on top of the edge, then walk into the transition
- Morph and PBs selected helps, kill the Room 4 Metroids
- If using a Reserve Tank, it must be FULL by the time you exit the Blue Hopper Room
- Optionally can Super the eye door
- X-climb in MB's room -- one additional instance after Samus' feet are no longer visible below the ceiling
- Stutter-walk left until you're past the zebetite, then run left to fall
- This zeb skip is very difficult, because you can't take more than 4 hits from Rinkas, your iframes run out while x-ray is active, taking a rinka hit while standing will knock you out of the wall, and the beam's cooldown is affected by xray
- Kill MB, win game
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