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- #NoEnv
- ;SetTimer, Rehook, 300
- SetWorkingDir %A_ScriptDir%
- CoordMode, Mouse, Window
- SendMode Input
- SetTitleMatchMode, 2
- #SingleInstance Force
- SetTitleMatchMode 2
- #WinActivateForce
- SetControlDelay 1
- SetWinDelay 0
- SetKeyDelay -1
- SetMouseDelay -1
- SetBatchLines -1
- #MaxThreadsPerHotkey 2
- ; START >>> MISC HELPER FUNCTIONS/SUBROUTINES/HOTKEYS
- ^Esc::
- {
- AllKeysUp()
- ExitApp
- }
- RandSleep(x , y) {
- Random, rand, x - 2, y + 4
- Sleep %rand%
- }
- ForceClick(x, y) {
- ;truly some insane-o shit
- Loop 100 {
- MouseMove x, y
- Sleep 5
- }
- Sleep 100
- Loop 200 {
- MouseMove 0, 1,, R
- Sleep 5
- MouseMove 0, 1,, R
- Click x, y
- MouseMove 0, -1,, R
- Sleep 5
- MouseMove 0, -1,, R
- }
- Sleep 100
- MouseMove 0, -100,, R ;to know it is done
- }
- AllKeysUp() {
- ; doesn't work with controlsend
- Loop, 0xFF {
- Key := Format("VK{:02X}",A_Index)
- IF GetKeyState(Key)
- Send, {%Key% Up}
- }
- }
- ^3::Reload
- ; END >>> MISC HELPER FUNCTIONS/SUBROUTINES/HOTKEYS
- ; START >>> ACTUAL CODE
- '::
- {
- GoSub, FarmRoute3
- return
- }
- ^1::
- {
- Loop {
- GoSub, StartGame
- RandSleep(1000, 1000)
- WinActivate, Untitled - Notepad ahk_class Notepad
- RandSleep(10000, 10000)
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(1000, 1000)
- GoSub, InitialSetup
- Loop 1 {
- GoSub, FarmRoute3
- }
- RandSleep(5000, 5000)
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(1000, 1000)
- GoSub, RestEvening
- RandSleep(1000, 1000)
- GoSub, ExitCamp
- RandSleep(180000, 180000)
- GoSub, FixCamp10
- RandSleep(1000, 1000)
- GoSub, QuitGame
- RandSleep(30000, 30000)
- }
- return
- }
- StartGame:
- WinActivate, Steam ahk_class SDL_app
- RandSleep(1000, 1000)
- Send {CLICK 550 550}
- return
- InitialSetup:
- RandSleep(105000, 105000) ;initial load
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(1000, 1000)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(500, 500)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(5000, 5000)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(500, 500)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(500, 500)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(30000, 30000)
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(1000, 1000)
- ;Send, {a down}
- ;RandSleep(5000, 5000)
- ;Send, {a up}
- ;RandSleep(500, 500)
- ;Send, {f down}
- ;RandSleep(300, 300)
- ;Send, {f up}
- return
- QuitGame:
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(1000, 1000)
- Send, {ESC down}
- RandSleep(500, 500)
- Send, {ESC up}
- RandSleep(1000, 1000)
- Send, {q down}
- RandSleep(300, 300)
- Send, {q up}
- RandSleep(1000, 1000)
- Send, {UP down}
- RandSleep(300, 300)
- Send, {UP up}
- RandSleep(1000, 1000)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- return
- RestWeek:
- GoSub, RestDay
- RandSleep(5000, 5000)
- GoSub, RestDay
- RandSleep(5000, 5000)
- GoSub, RestDay
- RandSleep(5000, 5000)
- GoSub, RestDay
- RandSleep(5000, 5000)
- GoSub, RestDay
- RandSleep(5000, 5000)
- GoSub, RestDay
- RandSleep(5000, 5000)
- GoSub, RestDay
- RandSleep(5000, 5000)
- return
- BaseCampFromReset:
- Send, {CTRL down}
- RandSleep(50, 50)
- Send, {CTRL up}
- Sleep 300
- Send, {SPACE down}
- Sleep 300
- Send, {SPACE up}
- Sleep 300
- Send, {d down}
- Sleep 5000
- Send, {s down}
- Sleep 300
- Send, {s up}
- Sleep 200
- Send, {d up}
- Sleep 200
- Send, {f down}
- Sleep 300
- Send, {f up}
- Sleep 300
- return
- FarmRoute1:
- GoSub, StartQuest
- RandSleep(20000, 20000)
- GoSub, GetDrop3
- RandSleep(25000, 25000)
- GoSub, ReturnCamp
- RandSleep(5000, 5000)
- return
- FarmRoute2:
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(1000, 1000)
- GoSub, StartQuest
- RandSleep(20000, 20000)
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(1000, 1000)
- GoSub, GetDrop10
- RandSleep(1000, 1000)
- GoSub, GetDrop3
- RandSleep(25000, 25000)
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(1000, 1000)
- GoSub, ReturnCamp
- RandSleep(5000, 5000)
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(1000, 1000)
- return
- FarmRoute3:
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(1000, 1000)
- ;GoSub, ExitCamp
- ;RandSleep(5000, 5000)
- GoSub, GetDrop10
- RandSleep(1000, 1000)
- GoSub, GetDrop3
- RandSleep(15000, 15000)
- GoSub, reset0
- RandSleep(10000, 10000)
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(1000, 1000)
- GoSub, BaseCampFromReset
- RandSleep(1000, 1000)
- return
- FixCamp10:
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(5000, 5000)
- Send, {w down}
- Send, {d down}
- RandSleep(5000, 5000)
- Send, {w up}
- RandSleep(2000, 2000)
- Send, {w down}
- RandSleep(7500, 7500)
- Send, {d up}
- RandSleep(100, 100)
- Send, {w up}
- RandSleep(1000, 1000)
- Send, {a down}
- RandSleep(1100, 1100)
- Send, {a up}
- RandSleep(1000, 1000)
- Send, {s down}
- RandSleep(300, 300)
- Send, {d down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {d up}
- RandSleep(500, 500)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1500, 1500)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1500, 1500)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {UP down}
- RandSleep(300, 300)
- Send, {UP up}
- RandSleep(300, 300)
- Send, {UP down}
- RandSleep(300, 300)
- Send, {UP up}
- RandSleep(1000, 1000)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {DOWN down}
- RandSleep(300, 300)
- Send, {DOWN up}
- RandSleep(300, 300)
- Send, {DOWN down}
- RandSleep(300, 300)
- Send, {DOWN up}
- RandSleep(300, 300)
- Send, {DOWN down}
- RandSleep(300, 300)
- Send, {DOWN up}
- RandSleep(300, 300)
- Send, {DOWN down}
- RandSleep(300, 300)
- Send, {DOWN up}
- RandSleep(300, 300)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- ForceClick(1000, 800)
- RandSleep(1000, 1000)
- ForceClick(1000, 900)
- RandSleep(1000, 1000)
- Loop 10 {
- Send {Rbutton Down}
- Sleep 300
- Send {Rbutton Up}
- Sleep 100
- }
- return
- reset3:
- Send, {m down}
- RandSleep(300, 300)
- Send, {m up}
- RandSleep(2000, 2000)
- Send, {a down}
- RandSleep(300, 300)
- Send, {a up}
- RandSleep(600, 600)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(800, 800)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(600, 600)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- return
- reset10:
- Send, {m down}
- RandSleep(300, 300)
- Send, {m up}
- RandSleep(2000, 2000)
- Send, {a down}
- RandSleep(300, 300)
- Send, {a up}
- RandSleep(600, 600)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(800, 800)
- Send, {w down}
- RandSleep(300, 300)
- Send, {w up}
- RandSleep(600, 600)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- return
- reset0:
- Send, {m down}
- RandSleep(300, 300)
- Send, {m up}
- RandSleep(2000, 2000)
- Send, {a down}
- RandSleep(300, 300)
- Send, {a up}
- RandSleep(600, 600)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(800, 800)
- RandSleep(600, 600)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- return
- GetDrop3:
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(1000, 1000)
- GoSub, reset3
- RandSleep(10000, 10000)
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(1000, 1000)
- Send, {CTRL down}
- RandSleep(50, 50)
- Send, {CTRL up}
- RandSleep(300, 300)
- Send, {w down}
- Send, {d down}
- RandSleep(3000, 3000)
- Send, {d up}
- RandSleep(300, 300)
- Send, {SHIFT down}
- RandSleep(1000, 1000)
- Send, {a down}
- RandSleep(450, 450)
- Send, {a up}
- RandSleep(1000, 1000)
- Send, {SPACE down}
- RandSleep(300, 300)
- Send, {SPACE up}
- RandSleep(300, 300)
- Send, {SHIFT up}
- Send, {w up}
- RandSleep(2000, 2000)
- Send, {w down}
- Send, {d down}
- RandSleep(3300, 3300)
- Send, {w up}
- RandSleep(300, 300)
- Send, {d up}
- RandSleep(1000, 1000)
- ;RandSleep(42000, 42000)
- ;WinActivate, Monster Hunter Wilds ahk_class via
- ;RandSleep(1000, 1000)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- ;RandSleep(1500, 1500)
- ;Send, {ESC down}
- ;RandSleep(500, 500)
- ;Send, {ESC up}
- ;RandSleep(1000, 1000)
- ;Send, {e down}
- ;RandSleep(300, 300)
- ;Send, {e up}
- ;RandSleep(300, 300)
- ;Send, {DOWN down}
- ;RandSleep(300, 300)
- ;Send, {DOWN up}
- ;RandSleep(300, 300)
- ;Send, {DOWN down}
- ;RandSleep(300, 300)
- ;Send, {DOWN up}
- ;RandSleep(300, 300)
- ;Send, {DOWN down}
- ;RandSleep(300, 300)
- ;Send, {DOWN up}
- ;RandSleep(300, 300)
- ;Send, {f down}
- ;RandSleep(300, 300)
- ;Send, {f up}
- ;RandSleep(1000, 1000)
- ;Send, {f down}
- ;RandSleep(300, 300)
- ;Send, {f up}
- ;RandSleep(10000, 10000)
- ;WinActivate, Monster Hunter Wilds ahk_class via
- ;RandSleep(1000, 1000)
- ;Send, {f down}
- ;RandSleep(300, 300)
- ;Send, {f up}
- return
- GetDrop10:
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(1000, 1000)
- GoSub, reset10
- RandSleep(10000, 10000)
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(1000, 1000)
- Send, {CTRL down}
- RandSleep(50, 50)
- Send, {CTRL up}
- Send {w down}
- RandSleep(500, 500)
- Send {w up}
- RandSleep(500, 500)
- Send {s down}
- RandSleep(500, 500)
- Send {s up}
- RandSleep(5000, 5000)
- RandSleep(300, 300)
- Send, {w down}
- Send, {d down}
- RandSleep(1800, 1800)
- Send, {d up}
- RandSleep(500, 500)
- Send, {SHIFT down}
- RandSleep(8000, 8000)
- Send, {SHIFT up}
- RandSleep(500, 500)
- Send, {w up}
- RandSleep(2000, 2000)
- Send, {z down}
- RandSleep(1000, 1000)
- Send, {z up}
- RandSleep(3000, 3000)
- RandSleep(80000, 80000)
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(1000, 1000)
- Send, {m down}
- RandSleep(300, 300)
- Send, {m up}
- RandSleep(2000, 2000)
- Send, {a down}
- RandSleep(300, 300)
- Send, {a up}
- RandSleep(1000, 1000)
- Send, {d down}
- RandSleep(300, 300)
- Send, {d up}
- RandSleep(1000, 1000)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {r down}
- RandSleep(300, 300)
- Send, {r up}
- RandSleep(1000, 1000)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(1000, 1000)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {w down}
- RandSleep(300, 300)
- Send, {w up}
- RandSleep(300, 300)
- Send, {w down}
- RandSleep(300, 300)
- Send, {w up}
- RandSleep(300, 300)
- Send, {w down}
- RandSleep(300, 300)
- Send, {w up}
- RandSleep(300, 300)
- Send, {w down}
- RandSleep(300, 300)
- Send, {w up}
- RandSleep(300, 300)
- Send, {w down}
- RandSleep(300, 300)
- Send, {w up}
- RandSleep(300, 300)
- Send, {w down}
- RandSleep(300, 300)
- Send, {w up}
- RandSleep(1000, 1000)
- Send, {x down}
- RandSleep(300, 300)
- Send, {x up}
- RandSleep(1000, 1000)
- Send, {ESC down}
- RandSleep(300, 300)
- Send, {ESC up}
- RandSleep(1000, 1000)
- Send, {ESC down}
- RandSleep(300, 300)
- Send, {ESC up}
- RandSleep(5000, 5000)
- Send, {SPACE down}
- RandSleep(300, 300)
- Send, {SPACE up}
- RandSleep(2000, 2000)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(10000, 10000)
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(1000, 1000)
- return
- GetDrop10_old:
- ; open map, navigate to the rare drop, then gather it
- Send, {m down}
- RandSleep(300, 300)
- Send, {m up}
- RandSleep(2000, 2000)
- Send, {a down}
- RandSleep(300, 300)
- Send, {a up}
- RandSleep(1000, 1000)
- Send, {d down}
- RandSleep(300, 300)
- Send, {d up}
- RandSleep(1000, 1000)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {w down}
- RandSleep(300, 300)
- Send, {w up}
- RandSleep(300, 300)
- Send, {w down}
- RandSleep(300, 300)
- Send, {w up}
- Send, {w down}
- RandSleep(300, 300)
- Send, {w up}
- RandSleep(300, 300)
- Send, {w down}
- RandSleep(300, 300)
- Send, {w up}
- Send, {w down}
- RandSleep(300, 300)
- Send, {w up}
- RandSleep(300, 300)
- Send, {w down}
- RandSleep(300, 300)
- Send, {w up}
- Send, {w down}
- RandSleep(300, 300)
- Send, {w up}
- RandSleep(1000, 1000)
- Send, {x down}
- RandSleep(300, 300)
- Send, {x up}
- RandSleep(1000, 1000)
- Send, {ESC down}
- RandSleep(300, 300)
- Send, {ESC up}
- RandSleep(1000, 1000)
- Send, {ESC down}
- RandSleep(300, 300)
- Send, {ESC up}
- RandSleep(5000, 5000)
- Send, {SPACE down}
- RandSleep(300, 300)
- Send, {SPACE up}
- RandSleep(2000, 2000)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- return
- StartQuest:
- ;Start quest from camp
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(1000, 1000)
- RandSleep(1000, 1000)
- Send, {e down}
- RandSleep(300, 300)
- Send, {e up}
- RandSleep(300, 300)
- Send, {e down}
- RandSleep(300, 300)
- Send, {e up}
- RandSleep(300, 300)
- Send, {e down}
- RandSleep(300, 300)
- Send, {e up}
- RandSleep(300, 300)
- Send, {e down}
- RandSleep(300, 300)
- Send, {e up}
- RandSleep(300, 300)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(2000, 2000)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(2000, 2000)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {d down}
- RandSleep(300, 300)
- Send, {d up}
- RandSleep(300, 300)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {w down}
- RandSleep(300, 300)
- Send, {w up}
- RandSleep(300, 300)
- Send, {w down}
- RandSleep(300, 300)
- Send, {w up}
- RandSleep(300, 300)
- Send, {a down}
- RandSleep(300, 300)
- Send, {a up}
- RandSleep(300, 300)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- return
- ReturnCamp:
- ;DONE
- ;Enter camp from quest return
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(1000, 1000)
- RandSleep(1000, 1000)
- Send, {w down}
- RandSleep(500, 500)
- Send, {d down}
- RandSleep(3000, 3000)
- Send, {d up}
- RandSleep(2000, 2000)
- Send, {w up}
- RandSleep(500, 500)
- Send, {d down}
- RandSleep(500, 500)
- Send, {d up}
- RandSleep(1000, 1000)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- return
- RestNight:
- ;DONE
- ;Rest from camp to nighttime, then reenter
- RandSleep(1000, 1000)
- Send, {e down}
- RandSleep(300, 300)
- Send, {e up}
- RandSleep(300, 300)
- Send, {e down}
- RandSleep(300, 300)
- Send, {e up}
- RandSleep(300, 300)
- Send, {e down}
- RandSleep(300, 300)
- Send, {e up}
- RandSleep(300, 300)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {w down}
- RandSleep(300, 300)
- Send, {w up}
- RandSleep(300, 300)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(30000, 30000)
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(1000, 1000)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {a down}
- RandSleep(300, 300)
- Send, {a up}
- RandSleep(300, 300)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(1000, 1000)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- return
- RestDay:
- ;DONE
- ;Rest from camp to daytime, then reenter
- RandSleep(1000, 1000)
- Send, {e down}
- RandSleep(300, 300)
- Send, {e up}
- RandSleep(300, 300)
- Send, {e down}
- RandSleep(300, 300)
- Send, {e up}
- RandSleep(300, 300)
- Send, {e down}
- RandSleep(300, 300)
- Send, {e up}
- RandSleep(300, 300)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(30000, 30000)
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(1000, 1000)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {a down}
- RandSleep(300, 300)
- Send, {a up}
- RandSleep(300, 300)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(1000, 1000)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- return
- RestEvening:
- ;DONE
- ;Rest from camp to daytime, then reenter
- RandSleep(1000, 1000)
- Send, {e down}
- RandSleep(300, 300)
- Send, {e up}
- RandSleep(300, 300)
- Send, {e down}
- RandSleep(300, 300)
- Send, {e up}
- RandSleep(300, 300)
- Send, {e down}
- RandSleep(300, 300)
- Send, {e up}
- RandSleep(300, 300)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(1000, 1000)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- RandSleep(30000, 30000)
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(1000, 1000)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(300, 300)
- Send, {a down}
- RandSleep(300, 300)
- Send, {a up}
- RandSleep(300, 300)
- Send, {s down}
- RandSleep(300, 300)
- Send, {s up}
- RandSleep(1000, 1000)
- Send, {f down}
- RandSleep(300, 300)
- Send, {f up}
- return
- ExitCamp:
- WinActivate, Monster Hunter Wilds ahk_class via
- RandSleep(1000, 1000)
- Send, {ESC down}
- RandSleep(300, 300)
- Send, {ESC up}
- RandSleep(5000, 5000)
- return
- ;END >>> ACTUAL CODE
- Rehook:
- ;#InstallKeybdHook
- #InstallMouseHook
- return
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