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Entropy Back Story

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Jun 24th, 2018
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  1. Entropy was born of a small brood of Dragonborn. He was born from a pair of Dragonborn known as Eeron (father), and PaeTra (mother). He was one of two dragonborn born from this pair, his brother is named Quetzalcoatl, a bronze dragonborn. The brood lived peacefully throughout Entropy's and Quetzalcoatl's adolescence. When Entropy turned 6, his brood was engaged in combat against the Cult of the Dragon Queen. This cult has been attacking small villages and camps of beings. They discovered the brood of dragonborn and felt that the brood was an abomination. The cult immediately attacked, killing the mother and father, and capturing Entropy and Quetzalcoatl. The cult tortured Entropy and his brother for months before the two Dragonborn figured out means of escape. During a torture session, the two brothers managed to slip their shackles, and slaughtered their torturers. As they fled, they were separated and forced to flee separated. Entropy never saw his brother again...
  2. Entropy wondered the woods for years, eventually running into an elven drove. They taught him their language and how to live off the land scavenging all he needs for food and drink. After his stay with the cult he acquired a nasty hatred towards humans. As he wondered the woods he would find camps of humans and Entropy's hatred caused him to attack every human he came across. He killed many... One night, he came across an odd camp, most had bed rolls and tents. This camp only had a fire, with 3 humans sitting and meditating. Entropy approached and started preparing a fire breath when suddenly one of the humans disappeared from around the camp fire in a puff of shadowy smoke. He stepped out of a shadow in Entropy's flank and struck him in the throat, knocking him out...
  3. When Entropy awoke, he was in a room with an open doorway, no one watching, and seemingly the freedom to leave whenever he pleases. As Entropy attempt to escape, a human became visible in front of him and knocked him out... The next day, he woke up in the same room, with no guard, and the same freedom. As he tried to escape another human stepped out of a shadow and knocked him out... The next day, he woke up in the same room, with the same freedom... This continued for weeks, until one day Entropy's abilities were refined enough to successfully leave what he had learned to be a monastery. Once he escaped, he turned and reflected on where he could go... shortly realizing that there was no where for him to go, he turned around and committed his mind and body to the monastic traditions. As Entropy re-entered the monastery, he was greeted by the leaders of the monk orders. The approached him, and one spoke in his mind saying, "Now, you are truly ready to learn."
  4. The monastery is called Shun-Lun, buried in the Al'Ki Mountains. Shun-Lun is extremely hard to enter and must have someone attuned to the ways of Ki in order to even find the entrance. Shun-Lun has many monks of the many monastic traditions. The Elders of Shun-Lun are able to peer across realms, in search for great evils. The monastery is dedicated to fighting evil, and will dispatch monks in order to combat the evil they locate.
  5. Many years of training pass when his monastic headmaster approached him and spoke in his mind, "Entropy, you have progressed well. But you are needed else where in the realms. This does not end your training, but on the contrary, is the next path of it." He took Entropy to one of the other monastic order's leader. This leader placed his hands together, and shimmered a purple glow for a brief second. Suddenly, Entropy felt a slight fall, then a landed on the ground in the woods of Barovia, where he later met his current party...
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  9. Character Appearance:
  10. Brass Dragonborn, 7'1", 215lb
  11. An extremely chiseled dragonborn. Very lean, defined, powerfully muscular.
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  13. His Facial appearence, he generally has small scales on his face, two small spines (horns) jetting straight back off his head.
  14. He has a 2 tendrils hanging to below his shoulder length, originating from below his spines.
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  16. Over all his character (inspite of being a wanderer) is very clean looking.
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  18. Clothing:
  19. Simple leather boots
  20. Loose white breeches with a patch of his monastery's logo (a diamond with an infinity symbol in the middle of it) on the right leg
  21. Black cloth shoulder pads
  22. A rope sashe
  23. White cloth armwraps
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